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#161 Jason_Williams

Jason_Williams
  • Producer
  • Posts: 2411
  • Location:Southern California

Posted 26 May 2017 - 09:16

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Dear customers,
 
Today I’d like to share some straight talk with you about our current and future plans for the Sturmovik franchise. I took over as Lead Producer in August 2016 with the goal of improving Sturmovik and bringing it more in line with your original expectations, while at the same time bringing the product’s technology into the future. Matter of fact my goal was to improve, what I call the four key pillars combat simulations – technology, features, content and community. 
 
The past 9-10 months has seen Sturmovik be improved in many ways with new technology, more content and additional features being developed with more still to come. I also hope that some new out-of-game initiatives will further strengthen our small community even more.
 
Our Kuban development phase is going pretty well, but we always have challenges we must overcome due our overall lack of resources relative to our goals. However, we are confident Battle of Kuban will set the standard for WWII themed simulations and give you the simmer many years of enjoyment.
 
So, let’s talk about what happens after Kuban for a moment. When we announced battle of Kuban I made it clear that our intention (assuming it is possible) was to do something different, something many have asked for that would shake up the norm - The Pacific Theater starting with the Battle of Midway. It’s been over a decade since a new Pacific themed product was developed and I hope we can change this. After much research and thought we have come to understand that this will be an extreme challenge for us on every front.
 
It is such a challenge because we need to create large capital ships like aircraft carriers and their accompanying technology as well as create Japanese built airplanes. The Japanese airplanes pose the greatest challenge because we know little about their operation and there is not a lot of detailed documentation in either English or Russian. There is quite a bit in Japanese, but that means we need translators who can helps us which adds to our budgetary expenses in an already tight budget. This has added a new level of complexity we have not dealt with before. This is important to understand because the community has certain expectations of what level of fidelity we can achieve based on our previous products. Meeting those expectations with our Japanese airplanes might be very hard both in the visual realm and in the flight dynamics. For us to make the Pacific product a reality and worthy of the Sturmovik name we need your help. We cannot possibly locate everything we need ourselves.
 
What we need are detailed sources of information about Japanese airplanes such as engines, their systems, weapons and their flight performance in whatever language you can find, but we are especially interested in finding detailed Japanese documents that explain in detail how these planes operated, what their cockpits looked like and their performance. I have started a special section in the forum where you can help us locate such information. If you want to help us please visit this section and contribute.  Please read the instructions I have posted there before you post so we can be efficient. 
 
Additionally, I have posted several “help wanted” posts in our Jobs and Contractors section of the English language forum. We are looking for testers, talented artists and other creative people to help with various aspects of development or community related projects. Please check them out and if you meet the requirements please contact us. 
 
If you like what we have been doing with Sturmovik please consider purchasing all we have to offer or encourage your friends to make a purchase so we can afford the resources we need to venture the Pacific and beyond. We recently began selling Scripted Campaigns made by our own BlackSix. These are excellent campaigns and this kind of fun content helps sustain us during long, expensive development cycles. Please give them a look in our store if you haven’t already. There is no magic solution to our resource issue, we need your continued financial support to get the job done and keep going! 
 
And finally, I can’t leave you without some development shots. This time I present you some more Hs-129 development shots. And don’t worry the Spitfire is coming along as well. It’s just not ready to be shown yet.
 
129_01.jpg 129_02.jpg
129_03.jpg 129_04.jpg
 

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#162 Han

Han
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  • Posts: 602
  • Location:Moscow

Posted 01 June 2017 - 13:05

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Dear pilots,
 
Another week has passed and we're moving further in the development cycle of Battle of Kuban. There is only a bit more than half a year left until its release, so many of its parts start to look final already. The base of the new Career mode is already there: almost all the historical texts are ready as well as squadron insignias, we're working on the cutscenes. Its internal elements - GUI and mission generator patterns - are being filled with content. The flight physics improvements (enhanced fuselage tail modeling that will make the FM even more realistic at unstable flight modes and when there is a strong rudder input) are nearly finished, we plan to release the corrected FM in July. The work on Hs 129 B-2 (we did show you several screenshots with it last week) flight model is started. We just finished reworking the airfields on the Moscow map and in the coming update they'll be prettier at close and medium distances and, most importantly, the performance hit near them will be lower.
TacView API support will be improved as well - in the coming update the sim will export additional parameters and objects like projectiles, bombs, etc., we'll also take additional measures to block an unfair usage of this utility (cheating). New hotkeys for switching between the stations will be added - RShift-0,1,2,3,4,5,6,7,8,9, where RShift-0 moves you to pilot seat and other numbers to different turrets on bigger aircraft like bombers. We've made huge progress on making ship models for Battle of Kuban as well.
 
Sub.jpg
 
And last but not the least, Supermarine Spitfire Mk.Vb is nearly finished - our engineers are polishing its flight characteristics to make them as close to reference as possible while artists are adding final touches to its cockpit textures. Yesterday we completed its skins you can see right now. We hope that the update 2.011 that will give you Spitfire Mk.Vb will be released this month as it was planned initially.
 
00.jpg
01.jpg 02.jpg
03.jpg 04.jpg
05.jpg 06.jpg
07.jpg 08.jpg
09.jpg 10.jpg
 

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  • 66

IL-2 STURMOVIK development manager


#163 Han

Han
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  • Posts: 602
  • Location:Moscow

Posted 16 June 2017 - 11:59

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Hello Everybody,
 
We're finishing our work on 2.011 update. It will bring you another Collector Plane - Supermarine Spitfire Mk.Vb which has been used in Battle of Kuban. These planes were sent to the USSR via the lend-lease program. The update will also include the new historical campaign Blazing Steppe by Alexander =BlackSix= Timoshkov (you can already pre-order on our website).
 
However, in today's Dev Diary we'd like to tell you what will happen after this update - in update 2.012 that will be released later, possibly the end of July or early August. We already told you about the coming huge update of all aircraft (Battle of Moscow, Battle of Stalingrad, Battle of Kuban) flight models which will address such minor effects like oscillations in maneuvers, aircraft banking with full rudder input and control surfaces load changes at different speeds. These peculiarities, while being minor, are caused by deep flight model parameters. Tuning them meant a lot of work, but caused additional positive changes in the flight behavior of every aircraft in our project. We decided it would be the right thing to do to tell you about these changes in advance - what will be changed for each aircraft. We present you the full change list of the coming FM fix (once again, please note that these changes will be published later, in the end of July or early August, in update 2.012).
 
=========CHANGES implemented during 5 months’ work on the FM fix that will be in update 2.012=============
 
Common changes:
 
1. Aircraft stability along the pitch and yaw axes has been reworked. Planes reaction to control surfaces input became much less volatile and closer to reality.
2. Aircraft controllability was tuned simultaneously with the stability in the same control channels. Control surfaces inputs in different flight conditions became more realistic. Aircraft handling became much less 'sharp' and more convenient and predictable.
3. Roll 'dipping' after a full rudder input has been significantly decreased for all aircraft. Flat turns, coordinated side-slipping (straight banked flight with full rudder input for braking) and other maneuvers with side slipping motion at large angles became much closer to real ones.
4. Time of stabilizers and trimmers shift from end to end made more realistic.
5. Trim effectiveness has been corrected for several aircraft to correspond to the updated balance boundaries.
6. Load increase of the control surfaces has been corrected as the speed increases, changing aircraft controllability at various flight speeds and making them function closer to real data.
7. Because of the tuned stability characteristics, aircraft lose directional stability in an event of horizontal surfaces destruction.
8. Because of the tuned stability characteristics, aircraft lose lateral stability in an event of vertical surfaces destruction.
9. Because of the tuned controllability and stability and additional stall tuning, aircraft stall behavior changed. An aircraft sticks less in a spin, spin recovery became easier and more predictable. Therefore, an aircraft behavior during stall and spin became closer to the real thing. If there was a specific spin data available for an aircraft, it was taken into account to make the FM even more accurate (additional details follow below).
10. Thanks to aircraft stability and controllability changes taxiing and take-off and landing runs became more predictable and controllable.
11. Run-down time of the freely rotating landing gear wheels has been decreased by increasing friction values in the wheel bearings.
12. Landing gear brakes friction has been increased, making the aircraft stopping and holding while revving the engine(s) easier.
13. Air flow at beyond-stall AoA is now modeled better, making bobbling and shaking during a stall more realistic.
14. Control surfaces buffeting values at high flight speeds have been tuned: amplitudes were lowered, frequencies increased.
15. Flight stick and pedals shifting speed became slower even more due to increased load at high flight speeds.
16. Oscillation delay time of the sideslip indicator (the small ball) has been corrected.
17. Aircraft fragments behavior (unnaturally smooth fall of detached ailerons, elevators, rudders, etc.) has been corrected, especially at high speeds.
 
Additional clarification on fixes of Soviet planes:
 
LaGG-3 series 29:
1. Landing gear physics model has been revised. Now the aircraft is much less prone to 'circling', it is now possible to turn at 15-25 km/h speed without using brakes.
2. Take-off characteristics in crosswinds improved.
3. Pedals load at various flight conditions has been corrected (significantly increased at low speeds and significantly decreased at high speeds).
4. Pitch balance and its dependence on the flaps have been corrected.
5. Rudder, elevator and ailerons trim shift time from end to end increased from 6 to 8 seconds.
6. Elevator trim effectiveness has been decreased.
 
La-5 series 8:
1. Landing gear physics model has been revised. Now the aircraft is much less prone to 'circling', it is now possible to turn at 15-25 km/h speed without using brakes.
2. Pedals load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds).
3. Pitch balance and its dependence on the flaps have been corrected.
4. Rudder, elevator and ailerons trim shift time from end to end increased from 6 to 8 seconds.
5. The aircraft stall behavior has been corrected using the data available. The stall in a level flight doesn't end in a spin, the aircraft proceeds to 'pancake', keeping the roll controllability. In a case of intentional spin entry, spin recovery requires intensive rudder input while failure to give it can result in a significant spin recovery delay.
 
I-16 type 24:
1. Pitch balance and its dependence on the landing flap have been corrected.
2. Flight stick load along the roll axis at medium and high flight speeds has been slightly increased.
3. Pedals load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds).
4. Extended landing flap pitches the aircraft up significantly, on the glide path this must be compensated by flight stick movement forward.
5. Stall speed with the landing flap and gear extended is 3-4 km/h lower than with them retracted.
6. The aircraft stall behavior has been checked using the data available. The stall readily results in a spin, spin recovery requires intensive rudder input while failure to give it can result in a significant spin recovery delay.
 
MiG-3 series 24:
1. Roll rate at various flight conditions has been corrected (decreased at medium and high speeds).
2. Pitch balance and its dependence on the flaps have been corrected.
3. Elevator trim effectiveness has been decreased.
4. Elevator and rudder trim shift time from end to end increased from 6 to 8 seconds.
5. Flight stick load along the roll axis at high flight speeds has been slightly decreased.
6. Pedals load at various flight conditions has been corrected (significantly increased at low speeds and significantly decreased at high speeds).
7. The aircraft stall behavior has been corrected using the data available. The stall in a level flight readily ends in a spin, spin recovery doesn't require much effort.
 
Yak-1 series 69/127:
1. Pitch balance has been corrected.
2. Flight stick load along the pitch axis has been increased at high flight speeds.
3. Flight stick load along the roll axis has been corrected at any flight speeds.
4. Pedals load at medium and high flight speeds has been increased significantly.
5. Elevator trim shift time from end to end increased from 6 to 8 seconds.
6. Elevator trim effectiveness has been decreased.
7. The neutral roll position of the flight stick that was incorrect for joysticks without FFB has been corrected.
8. The aircraft stall behavior has been checked using the data available. The stall readily results in a spin, spin recovery requires intensive rudder input while failure to give it can result in a significant spin recovery delay.
 
P-40E-1:
1. Pitch balance and its dependence on the landing flaps has been corrected.
2. Pedals load at various flight conditions has been corrected (slightly increased at low speeds and decreased at high speeds).
3. The landing flaps drag has been decreased.
4. The aircraft stall behavior has been corrected using the data available. The stall in a level flight doesn't end in a spin, the aircraft proceeds to 'pancake'.
 
IL-2 mod. 1941/42/43:
1. Flight stick and pedals load at any flight speeds have been increased significantly.
2. Elevator trim shift time from end to end increased from 6 to 8 seconds.
3. The number of complete revolutions of the elevator trim handle in the cockpit has been increased.
4. The aircraft stall behavior has been corrected using the data available. The stall in a level flight doesn't end in a spin, the aircraft proceeds to 'pancake'. The stall in a turn ends in a spin.
 
Pe-2 series 35/87/110:
1. Pitch balance and its dependence on the landing flaps have been corrected.
2. Propellers backwash influence on the aircraft has been decreased.
3. Elevator trim effectiveness has been decreased.
4. Rudder, elevator and ailerons trim shift time from end to end increased from 6 to 8 seconds.
5. Pedals load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds).
6. Flight stick load along the pitch axis has been increased at any flight speeds.
7. Pe-2 series 87 water radiators increase drag correctly as they are opened (previously the left engine radiators didn't increase drag while the right engine radiators affected the drag for both engine nacelles).
 
Additional clarification on fixes of German planes:
 
Bf 109 E-7:
1. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected.2. Flight stick load at any flight speeds has been corrected (increased at low speeds and decreased at high speeds).
3. Flight stick load along the roll axis at high flight speeds has been increased.
4. Pedals load at medium and high flight speeds has been increased significantly.
5. Horizontal stabilizer shift time from end to end increased from 5 to 15 seconds according to the reference video.
6. Flaps extension time increased from 15 to 20 seconds according to the reference video.
7. The aircraft flight model is corrected to correspond to other aircraft FM (its difference was caused by attempts to fix the roll issues quickly).
8. Pushing the flight stick forward abruptly is less likely to cause an inverted snap roll or reverse spin.
9. The aircraft stall behavior has been corrected using the data available. The stall danger in a turn if an excessive flight stick input has been given is minimal.
 
Bf 109 F-2/F-4/G-2/G-4:
1. Their roll rate at various flight conditions has been corrected (decreased at medium and high speeds).
2. Pedals load at high flight speeds has been decreased.
3. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected.
4. Horizontal stabilizer shift time from end to end increased from 5 to 15 seconds according to the reference video.
5. Flaps extension time increased from 15 to 20 seconds according to the reference video.
6. Flight stick load along the pitch axis has been increased at low and medium flight speeds.
7. Flight stick load along the roll axis at medium and high flight speeds has been increased significantly.
8. Pedals load at low and medium flight speeds has been increased.
9. Pushing the flight stick forward abruptly is less likely to cause an inverted snap roll or reverse spin.
10. The additional research on the aircraft stall has been performed using the data available. It stalls in a turn if an excessive flight stick input has been given. Spin recovery doesn't require much effort.
 
Fw-190 A3/A4:
1. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected.
2. Flight stick load along the roll axis has been slightly corrected at any flight speeds.
3. Pedals load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds).
4. The additional research on the aircraft stall has been performed using the data available. It stalls in a turn if an excessive flight stick input has been given. The stall starts very quickly after pre-stall buffeting.
 
MC.202 series VIII:
1. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected.
2. Flight stick load along the pitch axis has been decreased at high flight speeds.
3. Flight stick load along the roll axis has been corrected at any flight speeds.
4. Pedals load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds).
5. Horizontal stabilizer shift time from end to end increased from 5 to 15 seconds.
 
Ju 87 D-3:
1. Pitch balance and its dependence on the flaps have been corrected.
2. Flight stick load along the pitch and roll axes and pedals load have been increased at high flight speeds.
3. Rudder and elevator trim shift time from end to end increased from 6 to 8 seconds.
4. Elevator trim effectiveness has been decreased.
5. Propeller backwash influence on the aircraft has been increased (now more rudder input is required during a take-off run).
 
Bf 110 E-2/G-2:
1. Course stability while taxiing has been improved.
2. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected.
3. Propellers backwash influence on the aircraft has been decreased.
4. Pedals load at medium and high flight speeds has been decreased.
5. Flight stick load along the pitch axis at medium and high flight speeds has been increased.
6. Elevator trim effectiveness has been decreased.
7. Rudder and elevator trim shift time from end to end increased from 6 to 8 seconds.
8. Engine nacelles drag correctly increases as they are damaged.
9. The aircraft is much less controllable at high AoA, now it stalls uncontrollably if you attempt extreme maneuvers.
10. The rotation rate in a flat turn is set according to the reference.
11. Aircraft stall in a level flight is much 'softer', without the tendency to enter a spin, as described in the reference article.
 
He 111 H-6/H-16:
1. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected.
2. Flight stick load along the roll axis at high flight speeds has been decreased.
3. Pedals load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds).
4. Flight stick load at various flight conditions has been corrected (increased at low speeds and decreased at high speeds).
5. Elevator, rudder and ailerons effectiveness has been decreased.
6. Rudder and ailerons trim shift time from end to end increased from 6 to 8 seconds.
7. Elevator trim shift time from end to end increased from 7 to 8 seconds.
8. Course stability while taxiing has been improved.
9. An issue with He-111 H6 roll trim after the right aileron loss has been fixed.
10. Water and oil radiators increase drag correctly as they are opened (previously the left engine radiators didn't increase drag while the right engine radiators affected the drag for both engine nacelles).
11. Engine nacelles drag correctly increases as they are damaged.
12. The misalignment of the animated and physical (true) position of the landing gear during its extension and retraction has been removed.
 
Ju 88 A-4:
1. Pitch balance and its dependence on the flaps have been corrected.
2. Flight stick load along the pitch axis at any flight speeds has been increased.
3. Flight stick load along the roll axis at high flight speeds has been decreased.
4. Pedals load at high flight speeds has been significantly decreased.
5. Elevator trim effectiveness has been decreased.
6. Rudder trim shift time from end to end increased from 6 to 8 seconds.
7. Ailerons trim shift time from end to end increased from 5 to 8 seconds.
8. Engine nacelles drag correctly increases as they are damaged.
9. Bottom turret drag correctly increases as it's damaged.
 
Ju 52/3mg 4e:
1. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected.
2. Flight stick load along the pitch axis at medium and high flight speeds has been slightly increased.
3. Pedals load at medium and high flight speeds has been significantly decreased.
4. Engine nacelles drag correctly increases as they are damaged.
 
============================
 
To add a bit of visuals after this wall of text, we'll show you the Hs 129 B-2 paint schemes prepared by community enthusiast I./ZG1_Panzerbar:
 
00.jpg 01.jpg
02.jpg 03.jpg
04.jpg 05.jpg
06.jpg 07.jpg
08.jpg 09.jpg
10.jpg 11.jpg
12.jpg 13.jpg
14.jpg 15.jpg
 

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  • 69

IL-2 STURMOVIK development manager


#164 Gavrick

Gavrick
  • Developer
  • Posts: 42

Posted 22 June 2017 - 11:30

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Hello everyone!
 
So, let's talk about Supermarine Spitfire Mk.VB. It took off for the first time in December 1940. Spitfires V were relatively old planes by the time the battle of Kuban begun in Spring 1943.
 
"VB" variant was armed with two 20 mm Hispano Mk. II guns and four Browning .303 machine guns. The guns were magazine-fed, 60 rounds per gun, while machine guns had 350 rounds per gun. The lend-lease aircraft sent to the USSR did not have bomb-carrying capabilities, some other equipment was also removed - gun camera, landing lights, IFF transponder, etc. Thanks to this, the aircraft became lighter roughly by 40 kilograms. The special snowguard was installed in front of the engine supercharger to protect it from dust or snow while taking off. Most of the planes sent to the USSR had Merlin 46 engine, but roughly one-fifth of them was equipped with Merlin 45. They differed by critical altitudes - Merlin 46 was designed for higher altitudes like 4-5 kilometers, where it was more powerful, but it was  80-100 HP weaker than Merlin 45 near the ground. Our sim will represent both engines (Merlin 45 will be a modification).
 
Spitfire instruments are similar to other planes, but there were some peculiarities. It was equipped with the rudder and elevator trimmers and the elevator trimmer position was shown on the instruments panel. The pitch up range of the trimmer is three times larger than pitch down.
 
The engine-propeller combination is controlled by the throttle, the automatic pressure limiter switch, the propeller control unit and the mixture control assembly. The throttle is linked to the automatic supercharger: when the throttle is set to any position from 1/3 to full, it sets a pressure supported by the supercharger from -7 to +12 pounds per square inch (PSI) relative to one atmosphere pressure. So 760 mmHg boost equals to 1 ATA and to +0 position on the British boost indicator. The automatic pressure limiter can be turned off to maintain constant +16 boost regardless of the throttle position. The automatic mixture controller maintains the optimal mixture setting if its control level is in the forward position or leaned mixture to save fuel if its control level is in the back position. The mixture control system has been removed on later Spitfires.
 
Water radiator is controlled by the lever to the left of the pilot seat which has six fixed positions and is set to 40% by default.
 
The fuel gauge indicates the amount of fuel left in the feeder (bottom) tank when the fuel gauge button is pressed. In the sim, the pilot automatically presses the button twice in a minute if he doesn't do active maneuvering. The amount of fuel left in the upper fuel tank can't be indicated.
 
Spitfire is equipped with a siren that warns a pilot if the throttle is set to a low position with the landing gear retracted. It turns off when the pilot either lowers the landing gear or increases the throttle or turns it off manually (in our sim the pilot turns the siren off after 3-5 seconds on its own).
 
The sideslip indicator isn't a small ball like on other planes, but an arrow. It functions essentially the same - there is a pendulum behind the instruments panel attached to this arrow.
 
The aircraft is equipped with two compasses - magnetic and gyro ones. Gyro compass should be caged up on the ground and while doing aerobatics (in the sim the pilot does on its own). There is a flight timer on the clock that is turned on by the pilot on its own after takeoff and turned off after landing. Upper and bottom formation lights can be turned on simultaneously or independently (RAlt+L).
 
The horizontal marks on the collimator gunsight are adjustable, so you can use it like a rangefinder. To do this, enter the target distance in yards and the target base (its wingspan) in feet by pressing RAlt + <, RAlt + >, RAlt + ; and RAlt + /. There is a sun filter on the gunsight.
 
While taxiing, keep in mind that Spitfire has narrow landing gear and large wings stuffed with weapons and ammunition, so they may touch the ground if you attempt a sharp turn, it also tends to 'circle'. On the other hand, it is stable on the runway during takeoff or landing. Its tail wheel rotates freely and does not have a lock.
 
Take off should be made at 3000 RPM and +12 boost with the landing flaps retracted. When airborne, reduce the boost to +9 and RPM to 2850 and climb in this mode.
 
The elevator is very sensitive and has very small stability reserve (the aircraft has a neutral static stability), so control the plane by gentle flight stick movements and don't overdo it. The pre-stall warning shake comes early, but if you continue to pull the flight stick and don't move it forward, the plane may stall and spin even at high speed. Flight manual says that you may enter spin only by a written permission of your squadron commander. Having the papers ready, enter the spin bravely - to recover from the spin, setting the control surfaces to the neutral position is enough usually.
 
As we mentioned above, the aircraft has a neutral static stability. Therefore, the balanced flight stick position doesn't change during level flight while accelerating or decelerating. However, due to the elevator peculiarities, the flight stick load will change and the pilot should push the stick forward harder as the speed increases. That's why the elevator trimmer has the large pitch down range. The elevator effectiveness is high, so any trimmer position could lead to high-g accelerations (and force pilot to blackout rapidly) at higher speeds in spite of the limited control surfaces effectiveness at high speeds.
The aircraft, especially untrimmed, should be controlled carefully at high speeds, not giving too much flight stick input since the high-g accelerations can potentially lead to a catastrophic structural failure.
 
The aircraft becomes somewhat unstable with extended landing flaps, but in spite of this, it is easy to land. It's recommended to keep 95-100 MPH speed on the glide path.
 
To summarize, Spitfire is a maneuverable, relatively easy to control and decently armed aircraft. However, its maneuverability (that comes from its large wing surface of 22.5 square meters, while Soviet fighters had ~17.5 sq.m. and Bf 109 had 16.2 sq.m) comes with the price of modest maximal speed near the ground.
 
 

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  • 64

#165 Jason_Williams

Jason_Williams
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  • Posts: 2411
  • Location:Southern California

Posted 30 June 2017 - 11:24

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Hello Pilots,

 

I have been in Moscow all week with the team working on many things both current and future. Before I head home to California I want to share some images of the Spitfire cockpit and our new shadow tech. You heard right, our shadows have been re-worked and they look awesome!! They are sharper, your plane projects its own shadow on the ground while in the cockpit and objects such as trees and buildings and vehicles cast their own dynamic shadows on everything! We’ve also increased the distance at which shadows are drawn. This makes the scenery like villages and ground combat environments looks even more realistic. And shadows in cockpits will also be sharper with all details casting shadows. When everything is in motion is just looks great.

 

Shad_cpt_1.jpg  Shad_cpt_2.jpg  Shad_cpt_3.jpg

 

Shad_tree_1.jpg  Shad_tree_2.jpg  Shad_tree_3.jpg

 

You’ll also be able to choose different shadow settings for performance reasons and you can also turn them off completely if you need to. Our tests show that the new shadows are not a huge performance hit, but we won’t know the full effect until it enters beta. It should be noted that the shadows will be released in the 2.012 update, not the soon to be released 2.011 update. Also, in the pics below the Spitfire images do not include the new shadows.

 

Below you will find our first real images of the completed Spitfire cockpit. It was a challenge to build, but it turned out very nice. It’s quite colorful compared to Soviet cockpits. We think you will enjoy the Spitfire a lot.

 

And finally, we have addressed an old complaint and adjusted the contrast of our dials and gauges making them easier to read and more useful which increases the feeling of being there.  

 

Spit_1.jpg  Spit_2.jpg  Spit_3.jpg

 

AND DONT FORGET WE HAVE A MASSIVE SUMMER SALE IN PROGRESS UNTIL JULY 5TH!

https://il2sturmovik.com/store

 

Enjoy your weekend everyone!

 

Jason

 

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  • 65

#166 Han

Han
  • Project manager
  • Posts: 602
  • Location:Moscow

Posted 14 July 2017 - 16:49

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Hello Everybody,
 
We have a couple new shots for you based on this week results - boats and ships on the Kuban map. The work on the flight model improvements continues and is now at its final stage - we're teaching the AI how to control the aircraft with the new FM and implementing mouse controls for it (as you may already know, both the AI and our mouse controls in our project use the real thing, full FM, not a simplified one).
 
Kuban map development is nearly finished and we plan to show you new screenshots of it next week. The new shadows tech we told you in the previous Dev Blog is ready for testing and debugging. Overall, the update 2.012 we expect to publish in the end of August is going to be one of the biggest and most important updates for our product.
 
And today we'd like to show you several screenshots of the Battle of Kuban ships: they are nearly finished and will be also uncluded in 2.012 update along with the Kuban map:
 
01.jpg 02.jpg
03.jpg 04.jpg
05.jpg 06.jpg
07.jpg 08.jpg
 

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  • 53

IL-2 STURMOVIK development manager


#167 Jason_Williams

Jason_Williams
  • Producer
  • Posts: 2411
  • Location:Southern California

Posted 21 July 2017 - 06:35

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165

 

Hello Pilots,

 

In this Dev. Diary we'd like to share with you many never before seen screenshots of the Kuban map as it nears completion. It's simply awesome and sets a new standard for Sturmovik map making. We hope you enjoy them. And progress continues as we continue to work on and testing and implementing the FM changes and new shadow technology mentioned earlier. The screens below show our old shadow technology for now.  

 

IL2_BOK_scr_001.jpg  IL2_BOK_scr_002.jpg  IL2_BOK_scr_003.jpg

IL2_BOK_scr_004.jpg  IL2_BOK_scr_005.jpg  IL2_BOK_scr_006.jpg

IL2_BOK_scr_007.jpg  IL2_BOK_scr_008.jpg  IL2_BOK_scr_009.jpg

IL2_BOK_scr_010.jpg  IL2_BOK_scr_011.jpg  IL2_BOK_scr_012.jpg  

IL2_BOK_scr_013.jpg  IL2_BOK_scr_014.jpg  IL2_BOK_scr_015.jpg

IL2_BOK_scr_016.jpg  IL2_BOK_scr_017.jpg  IL2_BOK_scr_018.jpg

IL2_BOK_scr_019.jpg  IL2_BOK_scr_020.jpg

 

AND DONT FORGET WE HAVE A 40% OFF BOM PROMO IN PROGRESS UNTIL AUGUST 7TH!

https://il2sturmovik.com/store

 

Enjoy your weekend everyone!

 

Jason

 

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  • 97

#168 Han

Han
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Posted 28 July 2017 - 14:30

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Hello everybody,
 
as you of course remember, one of the key new features of Battle of Kuban is the new gameplay mode - Career. In this mode, you'll build your character, a military pilot. His career will develop day by day in the chosen theatre of war. Each morning (except the days with non-flying weather), the plan for the day is set and the outcome of an each sortie influences your squadron (the pilots can be wounded, lost, the aircraft can be damaged, etc.). The player character will participate in some of the sorties, while the results of other ones will be generated automatically based on the overall frontline situation, how experienced the AI pilots are and which aircraft with what armament they have, weather conditions and so on.
 
At the end of the day, all pilots stats are updated and in the course of the following days, they could be awarded and advance in rank. When the player character becomes the regiment commander, new tools are given to him during the planning phase to assign other pilots to a mission, set up their aircraft, weaponry, fuel and plot the flight route.
 
One of the planned features of the Career mode are historically correct weather conditions for each day (averaged for the theater of war), squadrons positions and what aircraft they had. The daily tasks reflect what the squadron was up to during the set timeframe. Overall, this mode will let you learn more about the battle of Kuban (and Moscow and Stalingrad).
 
At the beginning of our work on the Career mode, we performed a huge research on squadron histories and the community helped us in this endeavor. In addition, we found almost all German squadron emblems. In Soviet tradition, the air force regiments didn't have emblems, so we decided to use their banners instead. Take a look at some of the emblems and banners you'll see in the game after the Career mode release:
 
Sov_01.jpg Sov_02.jpg Sov_03.jpg
Ger_01.png Ger_02.png Ger_03.png
 
Note from Jason - A very special thanks to our friend Isaac aka 10.N./ZG1_SPEKTRE76 for his help in researching and creating the German squad emblems. We very much appreciate it.
 
Now onto other neat things. Since our map of Kuban includes a significant chunk of the sea, we decided to improve how various warships look in our engine. First, we used more complex materials for 3D models of the ships (some of the screenshots of them were published in the Dev Blog #164).
 
Second, since the torpedo boats were widely used in the Black Sea, we're developing the new torpedo tech. Anticipating a question you're probably going to ask, we're making the new tech suitable for supporting aircraft-launched torpedoes in the future. Such aircraft are not planned for Battle of Kuban, but it's possible that they will appear later, so we always try to make new technologies as universal as possible.
 
Third, we invested into improved physics, graphical effects and some other minor stuff for the ships. Here's a short video that shows the result (please note that the sound is WIP and not finished yet):
 
 
In the end, we can tell you that we plan to release the update 2.012 at the very end of August - as it turns out, it will be a humongous update with many very big and important additions that affect the entire project. It's too early to publish the complete change list since some of the tasks can take longer to finish, but at the moment everything is looking fine and we hope the update 2.012 will contain everything we planned for it.
 

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#169 Han

Han
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Posted 10 August 2017 - 16:00

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Hello everyone!
 
Today we present you a small report on the progress of our "Battle for the Kuban" project. At the moment, work is almost completed on the improved flight models and work on the map of Kuban is also in the final stage. The Hs -29 B-2 ground attack plane will be finished in a couple of weeks. Its flight model and cockpit textures are being finalized and we will be able to present it to you soon. Work on the new shadow technology has been completed and settings for the increased quality has been added to the GUI. We’ve added an even sharper setting recently that allows the shadows in the cockpit to become even more detailed than what we showed you earlier. Also, the distance of the shadows in the landscape has been increased to twice as far. Thus, in total, depending on the field of view of the camera, the range of shadow rendering at the highest setting will exceed the existing one by several times. Of course, this setting is quite demanding on PCs, however, on top-end video cards, the FPS continues to be quite high with the maximized settings. For less powerful video cards there will be 4 more levels to adjust the quality of shadows. You can to choose the balance of image quality and performance that’s best for you. 
 
1.jpg 2.jpg
 
We have also undertaken a very serious and effective effort to improve the visualization of the sea in all ranges - near, middle and far.
Work on the new "Career" mode is also in full swing. At the moment, the programming portion is 90% complete and the work on filling this new game mode of content has started. We expect that during the continued process of this work we will be able to create an interesting and fun Career mode for you with some other small technical improvements included.
 
rank_ger.jpg rank_sov1.jpg captain.jpg
 
As the saying goes - A picture is worth a thousand words! So here is a small in-flight video over the Gelendzhik bay in which you can see some features of the Kuban map such as the improved sea visualization, new shadows in the cockpit and some others:
 
 

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#170 Han

Han
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Posted 18 August 2017 - 17:35

 
Hello everybody,
 
While we're making Battle of Kuban, community enthusiasts III/JG2_Gustav05 and I./ZG1_Panzerbar were also busy making the Bf 109 F-4 and Ju 87 D-3 skins even more historically accurate and adding minor details and peculiarities. In addition, I./ZG1_Panzerbar updated the Fw 190 A-5 default skin. You can see the result of their work on the screenshots below. Most of them were taken in the skies over Kuban so you could see how diverse it is. And all this is just Summer textures, while Spring and Autumn versions of the map will be included too.
 
0. Bf 109 F-4, default camo.
Stanitsa Timashevskaya fields, northern part of the map
109_00_Timashevskaya.jpg
 
1. Bf 109 F-4, default winter camo.
Winter Stalingrad map
109_01_Stalingrad.jpg
 
2. Bf 109 F-4, experimental Hungarian Pattern (three-colored, vertical stripes).
Black sea limans (lagoons) near stanitsa Blagoveschenskaya, Temryuk peninsula
109_02_Temruk_Lemans.jpg
 
3. Bf 109 F-4, Fw. Eberhard von Boremski, 9./JG3, Chuguev, May 1942.
Caucasus foothils, stanitsa Abenskaya
109_03_Abinskaya.jpg
 
4. Bf 109 F-4, Ofw. Rudolf Müller, 6./JG5, Petsamo, August 1942.
Caucasus ravines, Indyuk settlement
109_04_Induk.jpg
 
5. Bf 109 F-4, Fw. Ernst Schultz, 8./JG5, Petsamo, March 1943.
Azov sea limans (lagoons) near Tchaikino, Temryuk peninsula
109_05_Chaykino.jpg
 
6. Bf 109 F-4, Hptm. Hans Joachim Marseille, 3./JG27 commander, Quotaifiya, Egypt, September 1942.
Krasnodar southern outskirts
109_06_Krasnodar.jpg
 
7. Bf 109 F-4, Maj. Hanns Trübenbach, Stab./JG52 commander, Bukharest-Pipera, September 1941.
Tschikhskoye reservoir on Kuban river, stanitsa Voronezhskaya
109_07_Voronezhskaya.jpg
 
8. Bf 109 F-4, Lt. Hermann Graf, 9./JG52 commander, Kharkov, May 1942.
Forest patch near Ivachovskoye settlement
109_08_Ivachovskaya.jpg
 
9. Bf 109 F-4, Hptm. Hans Philipp, Stab I./JG 54 commander, Krasnogvardeysk, June 1942.
Lower Pshish river near stanitsa Bzhedukhovskaya
109_09_Bjedykhovskaya.jpg
 
10. Bf 109 F-4, Lt. Hans Beißwenger, 6./JG54, Rjelbitzi, June 1942.
Black sea coast near Gagry settlement
109_10_Gagry.jpg
 
11. Bf 109 F-4, Oblt. Max-Helmuth Ostermann, 8./JG54 commander, Siwerskaja, May 1942.
Winter Stalingrad map
109_11_Stalingrad.jpg
 
12. Bf 109 F-4, Major Gordon Gollob, Stab./JG77 commander, Oktyabrskoye, Crimea, June 1942.
Gorge near Krasnaya Polyana settlement
109_12_KrasnayaPolyana.jpg
 
13. Bf 109 F-4, Oblt. Heinrich Setz, 4./JG77 commander, Kastornoje, August 1942.
Aibga ridge
109_13_AibgaRift.jpg
 
14. Bf 109 F-4, Oblt. Kurt Ubben, 8./JG77 commander, Chaplinka, October 1941.
Mountain Tchugush
109_14_ChugushMountain.jpg
 
0. Ju 87 D-3, default camo.
Novorossiysk port
87_00_Novorossiysk.jpg
 
1. Ju 87 D-3, default winter camo.
Winter Stalingrad map
87_01_Stalingrad.jpg
 
2. Ju 87 D-3, Lt Gerhard Martens, 8./St.G.1 pilot, Velikiye Luki, December 1942.
Winter Stalingrad map
87_02_Stalingrad.jpg
 
3. Ju 87 D-3, 1./V.Kdo für Panzerbekämpfung, Bryansk, January 1943.
Winter Stalingrad map
87_03_Stalingrad.jpg
 
4. Ju 87 D-3, Hptm. Bruno Dilley, Gr.Kdr., Stab I./St.G.2, Stalingrad, Autumn 1942.
Kerch port
87_04_Kerch.jpg
 
5. Ju 87 D-3, Hptm. Ernst Kupfer, Gr.Kdr., Stab II./St.G.2, Stalingrad, Autumn 1942.
Tuapse port
87_05_Tuapse.jpg
 
6. Ju 87 D-3, Hptm. Gustav Pressler, Gr.Kdr., Stab III./St.G.2, Stalingrad, January 1943.
Winter Stalingrad map
87_06_Stalingrad.jpg
 
7. Ju 87 D-3, 2./SG 2, Nikolayev, February 1944.
Winter Stalingrad map
87_07_Stalingrad.jpg
 
8. Ju 87 D-3, Gyula Pénzes, 2/2 zb.szd., Kharkov, Summer 1943.
Sochi valley
87_08_Sochi.jpg
 
9. Ju 87 D-3, Alfons Auner, Esc. 73 Pikaj, Mariupol, August 1943.
Krasnodar at evening
87_09_Krasnodar.jpg
 
10. Ju 87 D-3, 207 Sq. 103, Gr.Aut. Tuffatori, Chilivani, May 1943.
Anapa at dusk
87_10_Anapa.jpg
 
0. Fw 190 A-5, default camo.
Kerch straight
190_00_Penisuela.jpg
 

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#171 Han

Han
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Posted 24 August 2017 - 22:17

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Hello Everyone!
 
We approach the next milestone. Tomorrow we plan to begin testing if the release candidate version 2.012, which, as we said earlier, will include very significant innovations like:
- German twin-engined attack aircraft Hs 129 B-2,
- Kuban map;
- New technology of shadows with extended range, clarity and detail in the cabin and flexible settings;
- The updated flight model of all the aircraft of the IL-2 project, the planes will be more stable in the airflow, more properly respond to glide and a huge number of other changes in the flight physics;
- Improved morning / evening mist visualization;
- Improved visualization of armored glass on all aircraft of the project;
- Updated set of official aircraft colors Bf 109 F-4 and Ju 87 D-3.
 
Speaking of the plane Hs 129 B-2, it should be noted that this is an extremely interesting aircraft with many features. Firstly, this is the first twin-engine single-seat aircraft in our project. Secondly, it is equipped with French production air-cooled engines  Gnome-Rhone 14M, with automatically adjustable oil coolers and a constant speed screw (2750 rpm) with the possibility of manual direct control of the pitch of the screw and the mode of feathering. The airplane is equipped with flaps with a hydraulic smooth extending system, which includes a special metering cylinder for extending flaps right to intermediate take-off position.
 
Hs129_01.jpg Hs129_02.jpg
 
In the cockpit there is a folding armored seat for easy getting in the aircraft. The instruments for monitoring engine parameters are installed directly on engine cowls, outside the cabin. Front firing weapons of the aircraft are installed in the central part of the fuselage, behind the cockpit, and fire through special channels along the sides of the cabin. Despite the tightness, the configuration of the cockpit canopy provides the pilot with an excellent front-to-bottom visibility, which is extremely important for the attack aircraft. Collimator sight is installed very unusually - outside the canopy, in front of the armored windscreen, which is also unusual in itself because it has a curved shape with a multilayer structure. The "Revi C/12D mit Zieleinrichtung" gun sight is equipped with a special mechanical sighting device for level bombing at fixed altitudes and speeds; How to use it in detail is shown in the images below.
 
gersight_0.jpg
gersight_010.jpg gersight_050.jpg
gersight_100.jpg gersight_200.jpg
 
Well, finally, this is the first aircraft in our project that carries 30 mm cannonin the form of an optional under-fuselage mounted gun MK 101 or MK 103. Also a under-fuselage gunpod with 4 MG-17 machine guns can be mounted, bringing the total amount of front firing weapons to 8 with a common rate of fire up to 9200 rounds per minute, and ammunition up to 6,500 rounds.
 
Hs129_03.jpg Hs129_04.jpg
Hs129_05.jpg Hs129_06.jpg
 
In total, version 2.012 will be one of the most important milestones in the history of the Il-2 project. Of course, with so many changes, there may be some shortcomings that we weren't able to find during testing, but we hope that their amount will be minimal and will not hamper the pleasure that you will undoubtedly get in the process of getting acquainted with this update.
 
Type2B_01.jpg Type2B_02.jpg
 

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#172 Han

Han
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Posted 08 September 2017 - 13:50

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Hello everybody,
 
since 2.012 release, more than a half of Battle of Kuban content is available in Early Access already. We have three aircraft left to release (P-39L-1, A-20B, Yak-7B series 36) and two game modes (Career and Coop), but since the 2.012, we're positive they will be ready on time. Career mode is almost finished from a technical point of view and it is being filled with data. The main guy who works on it is Victor =FB=ViKs Sechnoy, he has a vast experience and we're sure you'll like the result. At the moment, Victor is working on mission contents - we'll try to keep all the best things you may have enjoyed in BoS and BoM dynamic campaign and Rise of Flight career while adding new things that will improve the diversity of tactical situations and mission tasks. Jason and his team of enthusiasts have nearly finished the work on the career texts while our old friend Dmitry =choybolsan= Kulikov finished drawing the squadron emblems and banners. We still have a lot to do before the end of the year, but the momentum we gained as a team makes us sure we will be successful.
 
The physical models of the three remaining aircraft are in the making for some time already; Yak-7B 3D model is nearly finished and we'll be able to show you its screenshots next week. The exterior model of A-20B has been finished some time ago (its screenshots are in the Dev Diary #158), but its cockpits take much time to make. Today we'll show you the WIP screenshots of the real symbol of the Battle of Kuban, the fighter on which Alexander Ivanovich Pokryshkin, one of the most successful Allied aces and the highest scoring pilot flying any American fighter design in history, became famous: Bell P-39 Airacobra. This aircraft brings two new American weapons into our project arsenal: 7.62mm Browning M2 .30 and 37mm Browning M4 autocannon. These graphs show how close to the reference data we were able to recreate the ballistics of their AP rounds:
 
Result_762.jpg Result_37.jpg
 
M2 .30 machine gun has good fire rate (1350 shots per minute) and muzzle speed (845 meters per second), close to German MG 17. However, there will be an option in the game to remove 7.62 guns, their ammo and the rear armor plate that protected the oil reservoir, reducing the total weight of the aircraft by 200 kilograms, its time of turn and improving its vertical maneuverability.
 
37mm M4 autocannon is similar to German 20mm MG-FF by design - its fire rate and muzzle speed were sacrificed to reduce the weight of the gun and its recoil. These compromises improved the burst fire accuracy but greatly hampered the anti-armor effectiveness (the armor penetration of this gun is 29mm at 500m). Because of this, AP ammo for these guns wasn't supplied to USSR via the lend-lease program in adequate quantities, so AP loadout will be an optional modification in the game. Primarily, 37mm M4 autocannon in the sim will be a weapon of choice against large air targets, and HE rounds are the best for this task.
 
1.jpg 2.jpg 3.jpg
 

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#173 Han

Han
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Posted 15 September 2017 - 13:52

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Hello everybody,
 
As promised earlier, this week we'll show you another Allied fighter that participated in the Battle of Kuban - Yak-7b series 36. This aircraft had an unusual story: being a one-seat fighter, it was actually converted from two-seat training plane Yak-7 by removing the rear cockpit. However, this wasn't a field modification of existing planes, Yak-7b was mass produced. The war started badly for the USSR, so it was decided to use the existing Yak-7 assembly lines to produce Yak-7b model with minimal production changes needed. Later, the upgraded Yak-7b became Yak-9, the most produced Soviet fighter of WWII era.
 
z01.jpg z02.jpg
z03.jpg z04.jpg
 
Speaking of its weaponry, it is an up-gunned version of Yak-1: 20mm ShVAK engine cannon and two synchronized 12.7mm UBS machine guns installed on the engine cowling could be complemented by two 50kg or 100kg bombs to engage ground targets. The increased firepower is the main advantage of Yak-7b compared to Yak-1.
 
00.jpg
01.jpg 02.jpg
03.jpg 04.jpg
05.jpg 06.jpg
07.jpg 08.jpg
09.jpg 10.jpg
11.jpg 12.jpg
 

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#174 Jason_Williams

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Posted 22 September 2017 - 21:50

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Dear Pilots,
 
Today is a very simple Developer Diary. Some images of the A-20B cockpit for you. We hope you enjoy.
 
A-20_CP_1.jpg  A-20_CP_2.jpg
A-20_CP_3.jpg  A-20_CP_4.jpg
A-20_CP_5.jpg

 

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#175 Han

Han
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Posted 28 September 2017 - 14:35

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Hello everybody,
 
In general, the work is proceeding as planned. All three remaining Battle of Kuban planes (Yak-7b, P-39L and A-20B) are in Engineers department now. P-39L and A-20B 3D cockpits are being made and textured, while the 3D model of Yak-7b is finished. In the meantime, the new Career mode is being filled with a lot of content:
 
- It includes all the three battles depicted in our project: Battle of Moscow, Battle of Stalingrad and Battle of Kuban:
- Battle of Moscow consists of 200 days starting from October 2nd, 1941, when the German offensive began at large, and ending on April 20th, 1942, when the Russian counteroffensive stopped at Rzhev;
- Battle of Stalingrad is 163 days long, from August 23rd, 1942 (the first massed bombing of Stalingrad and German 6th Army crossing the river Don) till February 2nd, 1943 (when its remains surrendered in what was left of the city);
- Battle of Kuban goes for 176 days from the German attempt to crush the Soviet bridgehead at Mysjako near Novorossiysk on April 17th, 1943 till October 9th, 1943, when the remaining German troops were evacuated from Taman peninsula to Crimea.
-145 squadrons total, each one of them having historically correct aircraft and airfields;
- 98 of these squadrons a player can join, so they have squadron histories. While being brief, these histories are 40 000 words combined;
- All German squadrons have unique insignias and Soviet ones have regimental banners;
- 83 newspapers you'll be receiving while playing Career have 61 000 words;
- Around 550 historical photos add more life to the new mode;
- Each pilot will not only have a name, rank, and credentials like in Rise of Flight, but also a photo thanks to the new photo generator. 24 unique pilot biographies (12 per side) add more flavor to the game;
- There are 38 mission types planned, way more that we have had before (Rise of Flight career and the current BoX campaign have 22 mission types);
- AI controlled objects in missions will be more numerous thanks to the performance optimizations we conducted earlier. For example, player flight will include up to 9 aircraft (there are up to 5 in Rise of Flight and the current BoX campaign);
- The Career will offer a number of options to suit anyone's playstyle, skill, PC performance;
- Around 70 different awards can be earned by a player in this mode. Each one of them will be supplemented by a brief description and have unique conditions to be awarded. Here are a few examples:
 
0.jpg
 
Aaand to finish today's Dev Blog, we want to begin, how should we call it, 'the month of surprises'. We don't tell you early about everything, and there are reasons for this. But when we do, we hope that you'll be pleasantly surprised. So, here goes the first one - we're making a new Collectors Plane, Bf 109 G-6, for a month already. This is a highly anticipated aircraft and since it fits into the Battle of Kuban timeframe, it's possible for us to make it. The exterior 3D model is being built right now, so we can show you several WIP screenshots of it:
 
1.jpg 2.jpg
3.jpg 4.jpg
 

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#176 Han

Han
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Posted 06 October 2017 - 15:49

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Hello everybody,
 
Since the last Dev Diary and until the next version release we'll be telling you about the coming gameplay modes bit by bit. Today we'll talk about the already completed (just as the rest of the Career mode meta content) feature - weekly world news updates that come in a form of a newspaper. While this feature doesn't affect the gameplay directly, it plays a major role in creating the historical background for a player, telling about what happened to this date on the Eastern front and other fronts of the world war.
 
news_2.jpg news_1.jpg
 
Moreover, the newspaper includes the list of ace pilots to this date, the most effective pilots of USSR or Germany depending on the side you're playing. The player himself would be listed there, making his way to the top (hopefully). The list will show top 20 aces for the current Career date and 5 more effective and 5 less effective aces relative to the player. It should be noted that the creation of the historically accurate weekly list of the ace victories required much work. This information is available on the Internet, but it comes in many different formats, contains many errors or typos in the names as well as formatting issues that didn't allow us to use it as is. Nevertheless, we have accumulated and standardized this data, so the weekly aces victories will be as close to the real historical values as it was possible to do.
 
Meanwhile, our 2D artists continue to draw the historical awards. In addition to medals and other decorations, there will be more unusual awards as well. For example, Soviet pilots were given certain money bonuses for destroying enemy objects and other achievements. Such awards will be shown like this - currency notes and a commemorative sign. Luftwaffe pilots have received different awards like trophy caps:
 
Awards_ger.jpg
Awards_NotDecor.jpg
 
And the final piece of news for today (and our next surprise) is that in addition to Bf 109 G-6 we have announced in the previous Dev Diary we're also working on La-5FN series 2. As you can see below, we have its exterior 3D model almost ready. The work on its cockpit will start next week and its flight model development will follow a bit later. La-5FN fighter is a symbol of the Soviet airforce of the war, just like Bf 109 G-6 is a symbol of the German airforce. We dreamed about having them in our project for a long time and finally, we have this opportunity. We hope you'll also like this.
 
La5_1.jpg
La5_2.jpg
La5_3.jpg
 

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#177 Han

Han
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Posted 13 October 2017 - 20:13

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Hello everybody,
 
the month of surprises continues and today we present you a new kind of them - instead of a new plane it will be a new tech. Our lead programmer and lead landscape designer were developing new stuff for a couple of months already: it will allow us to make the visual image of the sim drastically more realistic and modern looking in the next update. Their main task was increasing the rendering distance of the terrain almost four times, from 40 to 150 kilometers, and they completed it successfully.
 
This task automatically brings several smaller ones with it in tow: increasing rendering distance of the clouds and making them more diverse, improving the air haze, the horizon, making additional, simplified landscape beyond the map borders since you can see so far now and so on. Ofcourse, one of the main objectives was to not allow significantly FPS drop appear due to this new feature, and we succeed in this. For example, today's discussion on how the new haze should look was so tense and spirited you won't believe it, with many members of the team participating - producer Jason Williams, lead programmer Sergey Vorsin, lead landscape designer Evgeny Isaev, lead physics engineer Andrey Solomykin, build manager Andrey Dineev, physics engineer Roman Kovalenko and yours truly Daniel Tuseev, of course :) .
 
You can see the current result of the work on the following screenshots that were taken during daytime at 5000, 2000, 500 and 100 meters altitude. This improvement will get rid of likely the last important thing our engine lacked in comparison to our competitors, and now it looks like we're taking the lead instead. Otherwise, our graphics engine is hands down the best among the combat flight sims. But we won't stop at this, that's for sure, we'll move forward!
 
new_1.jpg old_1.jpg
new_2.jpg old_2.jpg
new_3.jpg old_3.jpg
new_4.jpg old_4.jpg
new_5.jpg old_5.jpg
 

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#178 Han

Han
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Posted 20 October 2017 - 14:26

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Hello Everybody,
 
Another week has passed and we have interesting IL-2 news for you once again. First of all, our programmers started the work on the next new gameplay mode: Cooperative. In the start, this mode will include a new multiplayer server type, where a player will have to choose an aircraft in a scenario mission. The mission will start once enough players have joined and confirmed they are ready. Aircraft not claimed by human players will be controlled by AI, so the mission will proceed as it was designed even if the server isn't full. The mission scenario could be nearly anything you could think of - scripting allows a mission designer to create almost any combat situation. Moreover, branching multiplayer campaigns will be possible, when a mission outcome decides which mission to load next. Judging by what the =DED= squad has made possible so far on their server, dynamic scenario campaign will be also doable.
 
Our preliminary plans for the next year include improving not only the new Cooperative but also the existing Deathmatch multiplayer modes by giving the players more convenient means to socialize, offering a more informative, visual and convenient way to select and join a server. We'll be able to tell you more later when we set these plans in stone. For now, we can say that our post-2.012 changes include a ton of changes and additions already and we'll be telling you about them as they mature in the each Dev Blog. This also means that this time the waiting for the next update will be longer than usual, so please bear with us. We're certain that your patience will be rewarded with the new neat stuff that will be released.
 
To make this Dev Blog a bit less dry, here are some WIP Aircobra screenshots - you can already see it in the game engine. This one is going to be really interesting and we'll tell you about it in detail in our next news update.
 
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Aaand, of course, we continue our 'Month of Surprises'. This Work-In-Progress video is worth a thousand words:
 
 

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#179 Han

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Posted 27 October 2017 - 14:42

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Hello everybody,
 
The winter is coming and we're approaching the Battle of Kuban release run. The Career mode texts are finished and being translated right now. Cooperative mode is in the internal testing phase. P-39L, A-20B and Yak-7B flight models are nearly finished, Bf 109 G-6 and La-5FN exterior models are ready and their cockpits are in the works. Today we can show you the current state of the A-20B bomber interior:
 
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We're completing the increased rendering distance feature: the atmospheric haze has been tuned for it and skydome has been completely reworked for daytime and dusk light conditions. At the moment, we're working on winter landscape and skydome graphics, as well on cumulus clouds. Plans for the new year are being finalized and confirmed, but we'll maintain the suspense a bit more, all we can say now is that they'll definitely amaze you. To finish today's relatively short Dev Diary, we present you the first in-game shots of Bf 109 G-6 Collector Plane:
 
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#180 Han

Han
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Posted 03 November 2017 - 17:27

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Hello everybody,
 
today we'll briefly tell you about two new features. First, in conjunction with increasing the landscape rendering distance, we also increased the clouds rendering distance - they are now visible almost three times further than before. Together with the new gamma and gradient for the skydome we showed you earlier, it gives the sim a significantly new look. For example, the 'feeling of flight' became even more natural at medium and high altitudes and when you fly under the clouds the new perspective is stunning. We also improved the look of cumulus clouds, making them more realistic and diverse; they can also appear at two layers now. It is interesting to note that we were able to recreate one of the real life effects - the Earth projecting its shadow on the opposite to the setting sun part of the sky). As the popular saying goes, one picture is worth a thousand words:
 
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The second new feature is related to the look of the bare metal parts on various aircraft - in the future, we plan to make planes that weren't painted and had a polished or matte aluminum finish. The metal parts on lend-lease planes P-40E-1, Spitfire Mk.Vb, P-39L-1 and A-20B and Italian MC.202 ser.8 (which also has a bare metal skin) will look even more realistic and authentic.
 
MC202_metal.jpg
 

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#181 Han

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Posted 10 November 2017 - 13:11

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Hello everybody,
 
As you may have already noticed, the huge map of Battle of Kuban comes in three seasons (Spring, Summer and Autumn), so there is no winter one. However there are many existing winter maps in our sim, so we had to update the winter landscape quality to match the new map quality level. In the end, after some experiments, we had to remake the chilly skydome, adjust the color palette and contrast to reflect the winter visibility conditions. The existing lighting wasn't bad, but we have found a way to improve its quality and make it even more realistic to get more contrast, bluish shadows which are characteristic of the chilling weather. The overall color temperature also became colder. All this combined allowed for more 'clean air' and deep visual feel. Of course, it's hard to describe such changes with just words, so please take a look at these comparison screenshots:
 
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Now, our engineer Roman =Gavrik= Kovalenko wants to tell you a bit about the A-20B he will finish working on soon:
 
A-20B had good flight characteristics, high fineness (wing/drag) ratio and very good aerodynamics. Its top speed exceeded Pe-2 speed even at nominal power mode, it had a good handling and maneuverability. All control surfaces were equipped with servo tabs to reduce the pilots' load. With bombs dropped, A-20B had comparable to fighters wing loading and two powerful Wright R-2600-11 engines allowed for a good power-to-weight ratio. However, aerobatics were forbidden for its pilots and it was advised to dive shallow and recover gently because of the durability concerns (4g maneuver envelope). Nevertheless, the flight manual included some maneuvers like combat turn.
 
Lend-leased A-20B's were upgraded upon arrival to the USSR: they were refitted to support Soviet bombs, electric bomb dropping gear similar to Pe-2 one was installed, and there were some other minor changes.
 
it was one of the first mass-produced aircraft with the nose landing gear, making taxiing, taking off and landing much easier. There was a special electric blocker that didn't allow to erroneously retract the landing gear while on the ground and alarm siren that warned the pilot about the retracted landing gear during flight at low throttle. At high speeds, flaps retracted automatically. Overall, this aircraft was very comfortable for a pilot with its spacious cockpit and good view. The only inconvenience could be caused by the engines that weren't equipped with automatic governors of the manifold pressure, just like the P-40 engine.
 
A-20B bomb load was formidable - up to 16 FAB-100 bombs in the bomb bay and 4 underwing holders that could carry FAB-100 or FAB-250. It is interesting to note that to ease the formation bombing, two signal lights were installed in the aircraft rear that helped the wingmen to open their bomb bay doors and drop bombs simultaneously with the flight leader. In addition to two forward firing .50 cal machine guns, there were two turrets with .50 cal (top) and .303 cal (bottom) MGs, so A-20B weaponry and flight characteristics allowed the bomber to stand up for itself even if it was engaged in air combat.
 
I hope you'll enjoy the A-20B in the game as much as I enjoyed making it.
 
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#182 Han

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Posted 24 November 2017 - 11:45

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Hello everybody,
 
Today we’ll tell you a bit what is our game is based on rather than how it works from technological point of view - history.
 
Our community enthusiasts III/JG2_Gustav05 and I./ZG1_Panzerbar were making official skins for Bf 109G-6 for several weeks. Since this Messerschmitt model was the most mass produced one, there were many possible candidates and their thorough research yielded some interesting ones. These paint schemes are interesting not only on their own, but because of the stories tied to these particular aircraft.
 
So, today’s Dev Diary is dedicated to various Bf 109 G-6 fighters and their pilots. Later we plan to do the same for La-5FN.
 
We’d like to say that studying history is required to learn its lessons and move forward. This study should be omnifaceted to lead to objective conclusions. Nazism wasn’t an abstract entity that came from nowhere, it was people with their own history and motivations. If we want to understand the real price and importance of the Allied victory, it is important to know the story of their enemies as well.
 
These screenshots also show the new graphics features we told you about earlier - increased landscape and clouds rendering distance, improved clouds and the new winter lighting.
 
The following paint scheme descriptions are prepared by III/JG2_Gustav05 and I./ZG1_Panzerbar.
 
00. Standard camo
 
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This is a standard factory camo for Bf109G-6's assembled on Erla Maschinenwerk GmbH in Leipzig. Top surfaces are painted light green RLM74 and violet-gray RLM75 with a distinct saw-toothed style characteristic for this factory. Sides and bottom are painted light blue (RLM76). There are irregular blots of gray RLM02, gray-green RLM74 and violet-gray RLM75 on fuselage and surfaces. Engine bottom and fuselage band are yellow RLM02 for easier recognition.
 
 
 
01. Winter camo
 
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During Winter 1943-44, most of the German Bf109G-6 fighter squadrons used a temporary winter camo. One of the ways to apply it was to cover the aircraft sides and top with washable paint, leaving only the tactical symbols and national markings. For instance, it was used in JG51.
 
 
 
02. Karl-Heinz Langer was born on 19.04.1914 in the town of Görlitz in Silesia, Germany.
 
02.jpg _SKIN02 Langer.jpg
 
Joined the Luftwaffe from February 1939, as part of in I./JG20. From the end of 1939 Langer served as an instructor in fighter schools. In May 1941 he was transferred to a training and combat group as part of JG3, and on May 26 Lieutenant Langer was appointed as adjutant III./JG3. However, he met the beginning of the campaign against the USSR as part of 7./JG3, scoring his first victory on the July 17.
 
As part of 7./JG3 "Udet", Langer took part in the most important battles of 1941-1942 on the Soviet-German front - the encirclement of Soviet divisions in Kiev, the battles near Moscow in 1941, and the offensive on the southern sector of the front from Kharkov to Stalingrad in 1942.
 
In December 1942, Oberleutenant Langer fought as part of the Pitomnik air defence squadron under Soviet encirclement. On January 1, 1943 received the title of Hauptmann. In the spring of 1943 Lager fought in the Kuban air battles. On June 1, 1943, shortly before the Battle of Kursk, he was appointed commander of 7./JG3.
 
From July 1943 Lager served as commander of III./JG3, after Major Ewald was shot down and taken prisoner.
After the failure of the operation "Citadel", III./JG3 was transferred to Germany and included in the so-called "Defense of the Reich", focused on intercepting American four-engine bombers. Lager took part in countering both Schweinfurt-Regensburg raids. During the second, on October 14, 1943, Langer was shot down by the bomber defensive fire and seriously wounded.
 
After a lengthy healing process lasting until January 1944, he was appointed commander of the squadron in the training and combat groups "East" and "South". On 21.05.44 Hauptmann Langer returned to his "native" group as a commander, succeeding Major Walter Dahl at the post. Throughout 1944 Langer led his group in battles against the armada of American heavy bombers and their fighter escort. He also participated in the fateful operation Bodenplatte on January 1, 1945. In the spring of 1945 Lager returned to the Eastern Front, and on April 20, 1945 he was awarded the Knight's Cross.
 
Langer survived the war, but died suddenly on May 6, 1955 in Remschied.
 
He flew 486 combat sorties and scored 30 victories, including 3 B-17s and 7 Il-2s.
 
Aboard the Bf109G-6 "White 1" W.Nr.20 014, Hauptmann Langer flew in the autumn of 1943 over Germany, and on October 14 he claimed the destruction of a B-17 in the Hammelburg area. However, Lang was shot down during this flight, and parachuted to safety.
 
 
 
03. Heinrich Bartels was born on July 13, 1918 in Linz, Austria.
 
03.jpg _SKIN03 Bartels.jpg
 
Since early summer 1941, Bartels participated in the battles over the English Channel as part of the training and combat Erganzungsgruppe / JG26.
 
On January 27, 1942, when Erganzungsgruppe / JG26 was disbanded, Bartels was transferred to 11./JG1. Already on March 10, 1942 in Trondheim 11./JG1 was transformed into 8./JG5. Bartels was destined to become one of the most successful pilots 8./JG5. On November 13, 1942 Bartels was awarded the Knight's Cross for 46 victories.
 
In the spring of 1943 Ober-Feldwebel Bartels was once again transferred, now as part of 11./JG27, just formed at the Greek airfield of Kalamaki
 
From the end of March 1944, IV./JG27 joined Reich air defense duties. In April and May 1944, Bartels scored 12 victories, and in June - 11 more. On June 25, 1944, Bartels' account reached 96 victories. For these achievements he was recommended for the Oak Leaves to the Knight's Cross, but never received them in the end. On June 12, 1944, 11./JG27 was renamed to 15./JG27.
 
Like many fighter pilots, Bartels had his lucky number adorning his aircraft - "13". However, luck could not continue indefinitely. On December 23, 1944 Bartels took off at 11:00 on what was to be his last flight. His wingman was Ober-fähnrich Rolf Brand. Having gained altitude, they headed towards Cologne-Bonn. 7500m above Bonn, they saw in front of themselves fuel tanks dropped from the P-47 from the 56th FG, USAAF. The Thunderbolts were chasing Heinz Rossinger’s plane. Bartels quickly intervened and shot down one of the American fighters – it was his 99th and final victory. He did not return from this fight. His Bf109G-10 (W. N. 130359) "Yellow 13", together with his remains, was found 24 years later on January 26, 1968.
 
In total, Henry Bartels made about 500 sorties and claimed the destruction of 99 aircraft, 47 of them on the Eastern Front.
 
Aboard the Bf109G-6 "Red 13" W.Nr.27 169 Oberfeldwebel Bartels flew to Greece in October-November 1943, and scored 24 victories.
 
 
 
04. Hermann Graf was born on October 24, 1912 in Engen, Baden-Württemberg, in Germany.
 
04.jpg _SKIN04 Graf.jpg
 
In 1932 he was engaged in flying gliders, and in 1935 Graf joined the Luftwaffe. Upon completion of the studies in May 1938, he was sent to 2./JG51. In the autumn of 1939 Graft carried out patrol missions on the Western Front, and in January 1940 he was transferred by an instructor to Erg.JGr. Merseburg. In May 1940 Graf was promoted to Lieutenant. In October 1940, he finally returned to the front, at 9./JG 52.
 
In the spring of 1941, together with his group, Graf was sent to Romania and from there to Greece in support of the invasion of Crete. In June 1941 the unit returned to Romania for patrol flights without proper contact with the enemy. In August III./JG52 flew to Belaya Tserkov’, and on August 4 Lieutenant Graf scored his first victory. Until the end of the year, his tally rose to 45, and on January 24, 1942 Lieutenant Graf was awarded the Knight's Cross. In March 1942 he was appointed commander of his squadron, fighting in the area of the Barvenkovskiy protrusion towards Kharkov. Due to his rapidly rising number of victories, on May 17, 1942 Graf was awarded the Oak Leaves for a total of 104 air wins. Two days later he was promoted to the Oberleutenant and received the Swords to the Knight’s Cross. In the summer of 1942 he fought over Voroshilovgrad and Rostov, before heading to Fighter Command in Stalingrad in August. During August and September Graf successfully operated over Stalingrad, scoring 62 kills in September alone. In the same month he promoted to the Hauptmann rank and awarded the Diamonds to the Knight's Cross. On September 26, Graf became the first Luftwaffe pilot to claim his 200th victory – this came with a ban on combat flights and a leave home.
 
In the spring of 1943, Graf took over Ergänzungs-Jagdgruppe Ost, a training unit engaged in the preparation of pilots for the squadrons of the Eastern Front. In May 1943, Major Graf led Jagdgruppe Süd der ObdL, a fighter group specializing in the interception of British Mosquitos in reconnaissance missions. In August, the group was renamed JG50, but the insufficient performance of the Bf109G-6 forced the the group to be used against American four-engine bombers instead. In October the group was disbanded, and Major Graf was appointed commander of JG 1 to replace the late Oberstleutnant Hans Philip. November 11, 1943 Graf was appointed commander of JG11. Until the spring of 1944 the squadron few as part of the Reich air defence. On March 29, 1944, during a fight against P-51s north of Hanover, Graf was shot down and seriously wounded, requiring six months of recovery in the hospital. In October 1944 Graf was appointed commander of JG52 on the Soviet-German front. He fought in Poland and Czechoslovakia until the end of the war in Europe.
 
Graf was captured by Allied forces in Czechoslovakia, and was sent to the Soviet side where he spent five years in captivity. Graf was collaborative with the Soviets, and became one of the leaders of the anti-fascist movement among German prisoners. This led to Graf being severely obstructed by the Association of Luftwaffe Veterans, which in fact disowned him.
 
After his release, Graf started working in the sales system of an electronic company in Bremen and after a while became the head of the sales department for this company. In 1965, Herman was diagnosed with Parkinson's disease. He died in his hometown of Engen on April 11, 1988.
 
Graf flew about 830 sorties and scored 212 air victories, including 6 four-engine bombers.
 
Aboard the Bf109G-6 "Green 1" W.Nr.15 913 Major Graf flew in September-October 1943 from the Wiesbaden-Erbenheim airfield, and claimed the destruction of two B-17s.
 
 
 
05. Elias Paul Kühlein was born on 7 December in Bayreuth, Bavaria.
 
05.jpg _SKIN05 Kuhlein.jpg
 
After completing flight training in the spring of 1942, Unteroffizier Kühlein was sent to 4./JG51, operating on the central sector of the Soviet-German front.
 
Around the Rzhev-Vyazma area in the summer of 1942, he scored 10 victories, 4 of which were Pe-2s and another 3 Il-2s.
 
In the autumn, II./ JG51 was withdrawn from the front to reequip with the new Fw-190A. However, the critical situation in North Africa required the transfer of the group to a new theater of operations. Those pilots who had already managed to master the Fw-190 were reduced to Stabstaffel./JG51 and sent to the Eastern Front. The rest of the group, with the exception of the 6th Staffel, received Bf109G-2 and went to North Africa.
 
During the battles on the Mediterranean theater, Kühlein was shot down 4 times and claimed 3 victories - one Spitfire and two P-38s.
 
In the summer of 1943 he fought over Italy, before transferring to the Reich air defense in Austria. There, Graf shot down his first four-engine bomber.
 
In the spring of 1944 II./JG51 was transferred to the Balkans to engage American four-engine bombers over Yugoslavia and Romania.
 
From the autumn of 1944, Kühlein found himself on the Soviet-German front again, this time in Hungary.
 
On November 16, 1944, Lieutenant Kühlein was named as acting commander of 7./JG51, but already in December transferred to 6./JG51, and commanded the squadron until April 1945, when he was transferred to JG7.
 
Kühlein flew more than 600 sorties, scored 36 aerial victories including 13 four-engine bombers as well as one Romanian Bf109G. He was awarded the German Cross in Gold.
 
Unfortunately, little is known about Kühlein post-war life. Since 2011 there has been no information on the life of Elias Kühlein including reports that he had died. It is possible that he is still alive.
 
Aboard the Bf109G-6 "White 7" W.Nr.163269, Elias Kühlein flew in the spring-summer 1944 over Bulgaria, and scored at least two kills – both B-24s.
 
 
 
06. Rudolf Dreesmann was born on May 16, 1920 in Apen, near Oldenburg.
 
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He is a great example of the ordinary Luftwaffe fighter pilot. Dreesmann did not shine in the cameras of reporters and he did not receive high awards. Instead Dreesmann was leading pairs and flights, and without  efforts of such pilots  the careers of many better-known aces would not have happened.
 
Part of the Luftwaffe since 1940, after completing the flight training in May 1943 he was sent to 12./JG51, armed with Fw-190As.
 
The unit took part in the Battle of Kursk, after which it was converted to the Bf109G-6 due to heavy losses. By September 1943 Dreesmann had 11 victories in his account. In autumn and winter he fought in the southern sector of the Soviet-German front, covering the breakthrough of the surrounded German troops from the Korsun-Shevchenko's cauldron in February 1944.
 
In the spring of 1944 Dreesmann fought in Western Ukraine, in the Lvov area. In June, his squadron was transferred to Hungary and renamed to 4./JG302, engaged in the Reich air defense system. Dreesmann was repeatedly shot down during this period, but got away unscathed every one of them.
 
On July 7, 1944 luck finally turned away from him. During a combat mission in difficult weather conditions at an altitude of 9000m, Dreesmann transmitted to his wingman that he had problems with the engine and began to descend into a thick cloud layer. This was the last sighting of Rudolf Dreesmann. It is most likely that he, like hundreds of fighter pilots on the Western Front, crashed in the fog while trying to make an emergency landing.
 
His final tally included 28 aerial victories, including 9 Il-2s and 4 P-51 Mustangs. He was awarded with the Iron Cross, 1st class.
 
On the Bf109G-6 "Brown 12", the Dreesmann flew in April 1944 from the Lisyatichi airfield near Lvov, Ukrainian SSR, and scored 4 victories. His aircraft was hit by anti-aircraft fire and lost on April 11, but Dreesmann himself was not injured.
 
 
 
07. Gerhard Barkhorn was born on March 20, 1919 in Koenigsberg, East Prussia.
 
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In 1937, Gerhard Barkhorn joined the Luftwaffe and after completing flight training in the rank of lieutenant in September 1939 he was sent to 3./JG2. In April 1940, Barkhorn was unexpectedly transferred to an instructor's post in a flight school, and only returned to the front on 01.08.1940, as part of 6./JG52. During the Battle of Britain, Barkhorn carried out 100 sorties but he did not score a single victory while he himself was shot down twice.
 
Barkhorn’s first success came in Eastern Front after shooting down a DB-3 bomber on July 2, 1941 during his 120th combat sortie. At first his tally grew very slowly, victory number 10 came only on November 30. However, on 03.01.1942 Ober-lieutenant Barkhorn was appointed commander of 4./JG52.
 
In the summer of 1942, his score began rising steadily. By July 25, this number reached 64. However, that same day his Bf109F-4 was also hit, and Barkhorn himself was wounded and sent to a hospital. On August 21, he was first awarded the Iron Cross in Gold, and two days later the Knight’s Cross.
 
After recovering, he returned to the squadron at the beginning of October and resumed flying. On December 19, 1942 Barkhorn scored his 100th victory, and on January 11, 1943 he was awarded the Knight's Cross with the Oak and Leaves (No. 175). Barkhorn participated in the spring battles in the Kuban, and later in the Battle of Kursk in the summer. In August, he briefly acted as commander of I./JG52. On September 1, 1943 Hauptmann Barkhorn took over II./JG52, and on November 30 he passed 200 victories. From the autumn of 1943 until the spring of 1944, Barkhorn fought over Kuban and Crimea.
 
On January 23, 1944, Barkhorn became the first Luftwaffe fighter pilot to carry out 1,000 sorties, and on February 12 he became the second pilot to reach the 250 victory line. For his achievements, on March 2 Barkhorn was awarded the Knight's Cross with Oak Leaves and Swords (Nr.52).
 
On May 31, during his sixth flight of the day, Barkhorn’s Bf-109G-6 W.Nr.163195  was severely damaged by an Airacobra. Due to injuries to his right arm and leg, Barkhorn spent four months in the hospital. In October, he returned to his group and for the next 3 months fought over Hungary. On 01.05.1945 he shot down an La-5 - it was his 301th and last victory. On January 16, Major Barkhorn took over JG6 "Horst Wessel".
 
On April 10, he resigned this post and joined the JV44 commanded Lieutenant-General Galland. He managed to accomplish only two combat sorties on the Me-262. On April 21, the right engine of the airplane quit, and he was subsequently attacked by P-51s. Barkhorn made a forced landing, but was injured by the canopy sliding into his neck after he had opened in the air to quickly leave the plane. As a result, he met the end of the war in the hospital.
 
In total, Barkhorn made 1,104 sorties, during which he himself was shot down nine times.
 
From 1955 onwards, Barkhorn served in the Bundesluftwaffe of the FRG. In the early 60's Oberst Barkhorn commanded JG31 "Boelcke". On 19.03.79 he retired with the rank of Major-General.
 
01.06.1983 the car in which he was traveling with his wife Christl suffered an accident on the highway near Cologne. His wife died on the spot and Barkhorn was taken to the hospital, but despite all the efforts of doctors, on January 8 he passed away as a result of his injuries.
 
The lucky number of Gerhard Barkhorn was "White 5",  and he used this number from the autumn of 1941 until the end of the war. Even after becoming group leader, he added a small number 5 to the commander's chevrons. Aboard Bf109G-6 "Double Chevron, White 5", Barkhorn flew from the end of the summer of 1943 to January 1944, and scored about 80 victories.
 
 
 
08. Erich Hartmann was born on April 19, 1922 in Weissach, Wurttemberg.
 
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He joined the military aviation world in October 1940. On March 1, 1941 Hartmann was sent to the air school in Berlin-Gatow  and from November 1, 1941 he began training as a fighter pilot.
After graduating on October 10, 1942, he was promoted to lieutenant as part of 7./JG52 on the Eastern Front. His first victory was scored on November 5, 1942. Compared with other famous fighter pilots, at the initial stage of service Hartman did not particularly shine. After 100 sorties, he had only 7 victories until mid-April 1943. By May 18, 1943, he flown 158 sorties and had only 17 air victories.
 
His star began to ascend during the battle in the sky over the Kursk Bulge in the summer of 1943. On the morning of August 20, the Luftwaffe ace shot down two IL-2 and reached the turn of 90 wins, but his Bf-109G-6 W.Nr. 20485 had to make an emergency landing in the location of the Soviet troops in the vicinity of the Donets River, and Hartmann was taken prisoner. After a desperate escape, after 2 days he reached friendly positions on the other side of the front line.
 
On September 2, 1943, he was appointed commander of 9./JG52. October 17, he was first awarded the Iron Cross in Gold, and on October 29 came the Knight's Cross. Hartmann received a month's leave, then continued combat missions in early December.
 
In three sorties on February 26, Hartmann announced the destruction of ten P-39s, increasing the score to 202 wins, and on March 2 he received Oak Leaves to the Knight's Cross (Nr.420).
 
On May 8 Hartmann and his unit left the Crimea, and he evacuated two mechanics in the fuselage of his Bf-109G. By this time Hartmann's account had risen to 223 air victories, 6 of which he won on May 5 and 7, 1944. In Romania, Hartman first became acquainted with the American fighters covering the 15th Air Force, claiming a Mustang on June 24.
On July 1, Hartman was given the title of Oberleutenant, and on the same day his score of victories reached 269. A day later Hartman received "Swords" for his Knight's Cross (Nr.75).
 
On August 24, in two sorties, Hartmann claimed the destruction of eight La-5 and three P-39s, and became the first Luftwaffe pilot to overcome the 300-victory line. The next day he was awarded the Knight's Cross with Oak Leaves, Swords and Diamonds (Nr.18), and on September 1 was awarded the title of Hauptmann. After a month's holiday (during which he married) on October 1, Hartmann headed 7./JG52 and, starting from October 27 in Hungary, continued to build up his score of victories.
 
In January / February 1945, Hartmann was appointed acting commander of I./JG53. The group had been badly mauled in previous battles, and the Luftwaffe command hoped that Hartmann would be able to rally people, raise morale and lead the pilots into battle. However, this did not work out. After the experiment, Helmut Lipfert was given command of I./JG53, and Hauptmann Hartmann was appointed commander of I./JG52 instead, based in Upper Silesia.
 
On April 17, 1945 he achieved a tally of 350 air victories.
 
On 24.05.1945, Americans handed Hartmann to the Soviet authorities. Hartmann spent ten years in the USSR, first in the prison camps, then in prisons and colonies, and only returned home on October 15, 1955.
 
From 1956 Erich Hartmann served in the Bundesluftwaffe of Germany, and from 09.09.1959 to 29.05.1962 he commanded JG71 "Richthofen". In January 1963 he was appointed Inspector of the Fighter Aviation for the Bundesluftwaffe.
 
On October 30, 1970 Hartmann retired in the rank of oberst and settled in Weil im Shonbuch, 20 km south-west of Stuttgart, where he died on September 19, 1993.
 
In total, Erich Hartmann made 1,428 combat sorties and scored 352 air victories. He made 14 forced landings.
 
Aboard the Bf109G-6 W.Nr.20 499 "Yellow 1", Lieutenant Hartmann flew from the middle of September to November 14, 1943, when due to damage to the engine made an emergency landing at the airfield of Kirovograd. On this plane he scored 40-50 victories, it is not known exactly which plane he flew from September 15 to 29 when some of these were recorded.
 
 
 
09. Wilhelm Schilling was born January 30, 1915 in Kamenz, Sachsen, Germany.
 
09.jpg _SKIN09 Schilling.jpg
 
The career of Wilhelm Schilling was unusual - it's rare that one of the Luftwaffe pilots was able to stay in the same squadron for 4 consecutive years.
 
After completing flight training, Schilling was posted to 3./JG21 in early 1940 and scored his first 4 victories in the skies of France and Britain. In the summer of 1940, his Staffel was renamed 9./JG54, and Schilling fought in this lineup first as an ordinary pilot, then as a flight commander. He fought battles in the western Soviet borders in the Baltic, then in the Leningrad region, and above the Demyansk pocket. Schilling was seriously wounded in September 1942 after being hit by anti-aircraft fire, and his Knight's Cross was presented to him in the hospital. 
 
After the battle for Velikie Luki, the tattered III./JG54 was taken to the Western Front and attached to the Reich air defense. From that moment until the end of his flying career, Schilling was engaged mainly in intercepting American heavy bombers. In September 1943, Oberleutnant Schilling was appointed commander of 9./JG54. He said goodbye to his native squadron in the summer of 1944 due to heavy wounds sustained during an intercept, and finished the war in training units.
 
In total, Wilhelm Schilling made 538 sorties and scored 63 air victories, being awarded the Knight's Cross.
He died on 14.03.2000 in Ashenberg, Schleswig-Holstein.
 
On the Bf109G-6 "Yellow 1" W.Nr. 440 141 Schilling, flew in January-February 1944 to intercept American four-engine bombers. This plane was lost on February 10, 1944 in a battle against B-17s in the area of Densen/Alfeld, when Schilling was shot down and wounded for his third and last time.
 
 
 
10. Robert Weiss (Robert Weiss) was born on April 21, 1920 in Baden near Vienna, Austria.
 
10.jpg _SKIN10 Weiss.jpg
 
Weiss met the beginning of the war as an anti-aircraft gunner, but in 1940 he managed to get a transfer to an aviation school, which he finished in December of the same year. On January 1, 1941 he was sent to II./JG26, where he spent a year and a half gathering experience. In this unit he flew the aircraft "Yellow 10", and from then on "10" became his permanent, "happy" tactical number in all the units in which he served.
 
In September 1942, with three aerial victories to his name, Weiss was transferred to I./JG54 on the Eastern Front. However, new victories came to him only after the unit adopted the Fw-190A. During 9 months of fierce fighting, Weiss scored 94 wins and became squadron leader (first 3rd then 1st squadron). In September 1943, he was appointed commander of 10./JG54 in the newly formed IV./JG54, and was again "moved" to the Messerschmitt Bf-109. Together with the group, Weiss participated in fierce battles in the Leningrad area and in Estonia in early 1944. In May, just before IV./JG54 was sent to Romania, Weiss was transferred to the Western Front as part of III./JG54.
 
III./JG54, rearmed the day before on Fw190A-8, was transferred to Normandy in June. Weiss, as the most senior in rank, led the Group instead of the hospitalized Major Schroer. During the intense engagements over Normandy, the Group suffered terrible losses, but shot down more than 100 enemy aircraft and became the most effective fighter unit of the Luftwaffe on the "Invasion Front". In early September, III./JG54, under the command of Weiss, finally received a well-deserved "rest", as well as the honor to be the first Luftwaffe fighter group armed with the Fw190D-9. On the new fighters III./JG54 was engaged in the interception of recon aircraft, as well as covering the take-offs for the new Me-262. In December 1944, III./JG54 supported the offensive in the Ardennes.
 
On December 29, 1944 luck changed for Weiss. III./JG54 received orders to attack the Allied fighter-bombers operating in the Osnabrück-Münster-Rhein area. Due to the error by the ground-based Focke-Wulfs guidance operators, the group clashed directly against a large group of English fighters, which included Spitfires from 331 and 501 Sqdn. RAF, as well as Typhoons from 168 and 448 Sqdn. RAF. In this black day in the history of JG54, 17 Fw-190D-9 were lost immediately with 13 pilots killed and two more wounded. Fw-190D-9 W.Nr. 210,060 “Black 10”, flown by Hauptmann Weiss, was shot down by Flight Sergeant Haanes from 331st (Norwegian) Squadron RAF. Weiss was killed in the crash.
 
In total, Hauptmann Robert Weiss flew 471 combat sorties, during which he won 121 air victories (40 of them were IL-2s). On 12.03.45, Weiss was posthumously awarded the Oak Leaves to the Cross of the Cross.
 
Aboard the Bf109G-6 "White 10", Oberleutnant Weiss flew in the winter of 1943-44 from the airfields Idritsa, Dno and Pskov.
 
 
 
11. Manfred Dieterle was born on May 25, 1922 in Stuttgart, Germany.
 
11.jpg _SKIN11 Dieterle.jpg
 
Very little is known about his flying career. In 1942 and early 1943 Dieterle served as an instructor across various aviation schools, including the School of Blind Flight. In the summer of 1943, Dieterle volunteered to join division of night fighters known as "Wilde Sau", as part of 3./JG 300. Until the end of 1943 he performed mostly night combat missions intercepting bombers.
 
In March 1944, Dieterle became commander of I./JG300. Later that spring the unit began to be employed in daylight missions, and in July Dieterle was transferred to 2./JG300. He was shot down twice during this period, but escaped without injuries both times.
 
On September 28, 1944 Dieterle was wounded while intercepting bombers, and had to parachute. After recovering, he was appointed commander of the combat training squadron 2./Erg.JG 2. In February 1945 Dieterle returned to the front as commander of the 2./NJG 200.
 
In total, according to diverging sources, Dieterle scored 10 to 13 victories, all of them assumed to be four-engine bombers (three British, with the rest American). He was awarded the 1st grade Iron Cross.
 
Unfortunately, nothing is known about his post-war life.
 
Aboard the Bf109G-6 "Yellow 1", Lieutenant Dieterle flew in the spring-early summer of 1944 before being hit on June 20 and making an emergency landing in the Bernberg area.
 
 
 
12. Gerhard Stamp was born June 3, 1920 in Bamberg, Germany.
 
12.jpg _SKIN12 Stamp.jpg
 
He joined the Luftwaffe in 1938. From 1940 to the spring of 1943 Stamp flew Ju-88A bombers with I./LG1, and for his successes he was awarded the Knight's Cross. After a brief stint at the headquarters of the Inspector of Bomber Aviation, in August 1943 Stamp was transferred to the “Wilde Sau” night fighters group and appointed commander of 8./JG300. At that time, the group did not have their own planes, instead they flew on borrowed fighters from III./JG11 during the night.
 
In November, Stamp was appointed commander of I./JG300, and at the end of the war he headed an experienced group of jet night fighters.
 
Stamp made about 300 sorties aboard the Ju-88 and about 100 on Bf-109s. He scored 5 air victories, sank ships with a total tonnage of 35,000t, and also damaged ships with a tonnage of 45,000t (including 3 destroyers).
After the war, Stamp joined the Bundeswehr and served across many administrative positions before retiring in 1978. He died on May 21, 1998, in Nassau.
 
On the Bf109G-6 "Yellow 17" fighter Stamp flew between August and October 1943. The plane retained the logo of III./JG11 (a tiger’s head on a black shield), but the identification marks were painted over with black. On the rudder, Stamp ordered markings of the largest of the ships sunk by him, the Knight's Cross, and a note for an air victory. On the hood of the engine was the "Buckle for combat missions for bombers in gold" followed with an exclamation mark.
 
 
 
13. Heimo Emmerstorfer.
 
13.jpg _SKIN13 Emmersdorfer.jpg
 
Heimo Emmerstorfer studied in the air school when the war started and became a flight instructor. In early 1943, Oblt. Emmerstorfer joined NAGr.12 which was equipped mainly with recon Bf109s, soon becoming a technical officer.  He flew recon flights at the Western front till Autumn 1943 and has been awarded the Luftwaffe Honor Goblet on June 5th, 1943.
 
After a brief visit to the Eastern front in Orsha area in November, NAGr.12 moved to Balkans, Mostar airfield. He flew long range recon missions to the eastern shores of Italian peninsula. After serving in 2./NAGr.12 during Spring 1944, he moved to Hungary and stayed there until 1945, hopping from airfield to airfield as the German troops withdrew. In March, Emmersdorfer went on recon missions in lake Balaton area. On May 9th, 1945, Oblt. Heimo Emmerstorfer flew to austrian airfield Haibach, and continued on foot to his home town Hoersching.
 
His post-war life is unknown.
 
In total, he flew 217 recon missions (1134 flight hours). Awards: Iron Cross 2nd and 1st class, Gold Buckle for recon pilots, Black wound badge, German Cross in Gold.
 
This skin represents the aircraft he flew for three weeks during Spring 1944 from Mostar airfield.
 
 
 
14. Lászlo Molnár was born on May 1, 1921 in Szombathely, Hungary, part of a long lineage of soldiers.
 
14.jpg _SKIN14 Molnar.jpg
 
In 1942, Hadnagy (Lieutenant) Molnar graduated from the academy and was sent to the Soviet-German front to the 5/2 V.Szd., in which he took part in the Battle of Kursk in the summer of 1943 and in autumn during defensive battles as part of Army Group "South". That winter the unit was renamed 102 / I Ö.V.Szd.
 
In February 1944 the group was transferred to Hungary to act against American strategic bomber raids, and entered the newly-formed 101 V.Osz. "Puma".
 
On August 7, 1944 the pilots 101 V.Osz. rose to intercept another raid of American heavy bombers. The task of the Hungarian pilots was to cover German Messerschmitts from I./JG302. In the area north-west of Lake Balaton, near Vas, the package rushed to attack the bombers, but they themselves were intercepted by a large group of P-51 from 31st F.G. The Hungarians managed to warn their German colleagues about the threat, but they were not able to defend themselves - eight of 18 fighters, including Bf109G-6 V8 + 48 flown by Molnar, were shot down. He managed to leave the plane, but was killed by American fighters while descending on a parachute. In that battle, P-51 pilots mashinegunned another Hungarian pilot who had parachuted, János Nyemecz.
 
In total, Hadnad Laszlo Molnar performed 132 combat sorties and scored 25 aerial victories, including 7 Il-2s and 6 B-24s. He bore the highest Hungarian award for bravery in battle, the Knight's Cross with Swords and Ribbon. Molnar was posthumously promoted to the rank of Főhadnagy (Senior Lieutenant).
 
With the Bf109G-6 (V8) + 66, Laszlo Molnar flew in the winter of 1943-44 from Kalinovka airfield (Vinnytsia region, USSR), and scored about 5-6 victories. The plane received winter camouflage and Hungarian side signs in a hurry, so the first two symbols of the tactical code are not visible.
 
 
 
15. Osmo Länsivaara was born on February 18, 1921 in Turku, Finland.
 
15.jpg _SKIN15 Länsivaara.jpg
 
After completing flight training in the july of 1941, Lansivaara was sent to 1 / LLv 26 for active duty. Until the march of 1943, he flew aboard Fiat G.50s and managed to score two victories - one I-16 and one Il-2.
 
On 26 March 1943, Ylikersantti (Sergeant) Osmo Lansivaara was transferred to the newly formed 3 / LeLv 34 equipped with Bf-109G-2. Until next spring, Lansivaara claimed Pe-2 and damaged a La-5.
 
Lansivaara was transferred to 1 / HLeLv 34 in the spring of 1944. During the Soviet strategic offensive on the Karelian Isthmus in the summer he scored two victories - Yak-9 and  Il-2 (the latter aboard MT-453), and damaged another Il-2. Osmo Länsivaara survived the war.
 
After the war, Osmo Lansivaara remained in active service. On 10/18/1947 he received the title of Lentomestari (Sergeant). After his discharge, he lived his life in Pori. He was alive at 2007 but has died later in Pori.
 
In total, ylikersentti Lansivaara scored 5 victories.
 
Medal and awards: Order of Liberty bravery medal 2nd class (29.01.1942); Order of Liberty bravery medal 1st class (09.11.1942); Order of Liberty Cross 4th class (25.11.1942).
 
The Bf109G-6 "White 11" W.Nr.165 274, MT-453 was delivered to 1 / HLeLv 34 on 23 July 1944, and assigned to sergeant Lansivaara who won one victory on this airplane. However, on this fighter sometimes flew other pilots. For example, Senior Sergeant Antti Tani, on MT-453, claimed 3 Il-2s shot down in the Vyborg area on July 1, 1944. In December 1944, MT-453 was transferred to HLeLv 33. On October 19, 1951, the fighter was mothballed after 300 flight hours. On February 16, 1954 it was disposed of. In total, 5 air victories were scored with MT-453, all by HLeLv 34 pilots.
 

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  • 51

IL-2 STURMOVIK development manager


#183 BlackSix

BlackSix
  • Developer
  • Posts: 1481

Posted 01 December 2017 - 10:09

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POPULAR

 
Hello everybody,
 
Today we'll tell you about the creation of the new historical scenario campaign for Battle of Kuban. Unlike previously released 10 Days of Autumn and Blazing Steppe historical campaigns that you can get in our store, this one will be included in the Battle of Kuban and will be available once BoK releases.
 
After finishing the work on the Kuban map this Summer, we faced a hard decision of choosing a scenario for the next historical campaign. Battle of Kuban includes many very interesting planes and an interesting and captivating story could be told about almost each one of them. However, taking into account the development plan, two already released campaigns focused on the fighter aircraft (Bf 109 and Yak-1) and numerous suggestions on the forums we decided to choose the series title aircraft for the next story - IL-2.
 
During the battle, Ilyushin sturmoviks made up almost a quarter of the entire Soviet air force that consisted of 4th and 5th Air Armies and the air forces of the Black Sea Fleet. The main strike units were 214th and 230th strike fighter divisions while naval sturmoviks formed the Novorossiysk Defense Region Naval Air Group that later became 11th strike air brigade and eventually 11th air division. Unfortunately, reconstructing the tour of duty of 214th or 230th ShADs was out of the question because of the lack of the required information and some practical gameplay reasons. For instance, 214th ShAD regiments were based in Krasnodar area - at least 75 km to Kuban bridgehead where the main fighting unleashed and almost one hundred kilometers to Malaya Zemlya bridgehead under Novorossiysk.
 
So in the end, I have decided to select naval 47th ShAP. There are enough real sorties and losses data and pilots lists for several dates are also available. And, most importantly, this regiment together with 8th GShAP conducted not only the strike missions for the fleet targeting ships and ports, but it also provided support for ground forces, allowing me to create diverse missions.
 
Pic_01.jpg
A flight of 47ShAP sturmoviks moves to the runway.
 
While there is a lot of data on the air force operations of both sides, ground force movements were harder to recreate - they were reconstructed day by day using the documents of the North Caucasian Front and its subordinate armies. Because the offensive as a whole did not go as planned, these events were mentioned in the Soviet history works very sparingly, and studying the available primary sources revealed interesting facts that would be enough for a dedicated discussion. I think we should be proud of the painstakingly researched front lines that reflect the accurate operational situation for a given date and time; you'll see them both in this scenario campaign and the new career mode.
 
Pic_02.jpg
This unusual frontlines configuration in the 37th Army area for April 17th, 1943 was caused by the difficulties of warfare in the floodplains during Spring.
 
In this campaign, you'll take a role of a former fighter pilot who has been transferred to 47th ShAP after recovering from a heavy wound and immediately found himself in the thick of the action when the new stage of the battle for Novorossiysk bridgehead started. This means that you'll be flying as wingman for some time to familiarize yourself with the new area of operations and ground attack tactics. When you get the hang of it, you'll take command over... well, let's not reveal most of the story beforehand.
 
Pic_03.jpg
Т-34s of 62nd separate tank battalion enter the liberated stanitsa Krymskaya.
 
Since the 47th ShAP was called back from the frontline for reorganization in June 1943 and returned only on September 23rd, I was able to skip the mostly uneventful and calm time during the Summer. Therefore you'll participate in the most fierce fighting during Spring and in the final liberation of Taman peninsula during Autumn 1943, which wasn't a cakewalk for the Red Army at all because of the desperate resistance of the enemy.
 
Pic_04.jpg
IL-2 pair of 47th ShAP begins a combat mission.
 
I have only a bit of time left to finish the campaign and pass it to beta-testing while you only have to wait until the Battle of Kuban release and evaluate it for yourself. Well, perhaps the waiting is a harder thing to do :)
 
Alexander 'BlackSix' Timoshkov
 

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  • 62

Community Manager 1С Game Studios
Game setup and settings FAQ | Customer Service


#184 =FB=Isay

=FB=Isay
  • Developer
  • Posts: 8

Posted 08 December 2017 - 11:08

 
Hello virtual pilots,
 
Today I have the honor to write a Dev Diary. My name is Evgeny Isaev, I'm the lead map maker. I want to tell you a bit about our work and share some good news.
 
The Stalingrad map was the first in our project. Time has passed and now, thanks to our lead programmer Sergey Vorsin, we have new technologies, instruments and methods that allow us to reach a new level of quality. In addition, the recent changes in the engine for almost four times visibility distance increase caused visible artifacts on maps that were most apparent on the Stalingrad map. So it was the time to re-visit and improve our first map. This wasn't planned initially, but we ought to find the time for this task.
 
The main issue was the repeating of terrain textures that was much less noticeable before. Even with very large textures, visible tiling is inevitable with the new far visibility distance. To solve this issue, we used our new tech that was created for mountains on the Kuban map - procedural texturing. This allowed us not only get rid of the tiling but also emphasize the map relief and make each area unique. Nature itself helped us in this task - we used the real-world satellite heightmaps. We ourselves were surprised at the end result.
 
We read your comments on the forums and know that some of you put up some valid points regarding the maps, for instance, that the Stalingrad area is a steppe and therefore it should have much less agricultural fields. We knew this since we always do a thorough research on the areas we recreate in the game, but this implementation was mandatory. It's pleasant that you notice smaller things. Now, the most part of the updated Stalingrad map will be a steppe, making it more true to history.
 
Thanks to our increased experience and new methods at our disposal we were able to achieve a much better result - the ground surface became much more vivid, its microfeatures are different on cliffs, ravines and plains, contributing to the feel of the world scale and allowing to estimate your altitude easier.
 
Summer and autumn seasons of this map will be updated.
 
You can see some screenshots of the updated summer map below (update 3.001 will include the updated summer and autumn seasons). The old version of the map (but with the new visibility distance and sky) is shown on the left for comparison, while the updated map at the same lighting conditions is on the right.
 
 
 
We hope you'll like the new version of the map and it will give you new emotions from the flight in our simulator.
 

You can discuss the news in this thread

Attached Thumbnails

  • 001-A_IL2_Stalingrad_map_2017.jpg
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  • 002-A_IL2_Stalingrad_map_2017.jpg

  • 34

#185 =FB=Isay

=FB=Isay
  • Developer
  • Posts: 8

Posted 08 December 2017 - 11:20

*
POPULAR

 
Hello virtual pilots,
 
Today I have the honor to write a Dev Diary. My name is Evgeny Isaev, I'm the lead map maker. I want to tell you a bit about our work and share some good news.
 
The Stalingrad map was the first in our project. Time has passed and now, thanks to our lead programmer Sergey Vorsin, we have new technologies, instruments and methods that allow us to reach a new level of quality. In addition, the recent changes in the engine for almost four times visibility distance increase caused visible artifacts on maps that were most apparent on the Stalingrad map. So it was the time to re-visit and improve our first map. This wasn't planned initially, but we ought to find the time for this task.
 
The main issue was the repeating of terrain textures that was much less noticeable before. Even with very large textures, visible tiling is inevitable with the new far visibility distance. To solve this issue, we used our new tech that was created for mountains on the Kuban map - procedural texturing. This allowed us not only get rid of the tiling but also emphasize the map relief and make each area unique. Nature itself helped us in this task - we used the real-world satellite heightmaps. We ourselves were surprised at the end result.
 
We read your comments on the forums and know that some of you put up some valid points regarding the maps, for instance, that the Stalingrad area is a steppe and therefore it should have much less agricultural fields. We knew this since we always do a thorough research on the areas we recreate in the game, but this implementation was mandatory. It's pleasant that you notice smaller things. Now, the most part of the updated Stalingrad map will be a steppe, making it more true to history.
 
Thanks to our increased experience and new methods at our disposal we were able to achieve a much better result - the ground surface became much more vivid, its microfeatures are different on cliffs, ravines and plains, contributing to the feel of the world scale and allowing to estimate your altitude easier.
 
You can see some screenshots of the updated summer map below (update 3.001 will include the updated summer and autumn seasons). The old version of the map (but with the new visibility distance and sky) is shown on the left for comparison, while the updated map at the same lighting conditions is on the right.
 
001-A_IL2_Stalingrad_map_2017.jpg 001-B_IL2_Stalingrad_map_2017.jpg
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010-A_IL2_Stalingrad_map_2017.jpg 010-B_IL2_Stalingrad_map_2017.jpg
 
We hope you'll like the new version of the map and it will give you new emotions from the flight in our simulator.
 

You can discuss the news in this thread


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