72AGk_Maiskiy_Juk Posted May 20, 2021 Posted May 20, 2021 Does the TAW website have general statistics on the red and blue sides?(total players, hours of play, total actions) 1
Pict Posted May 20, 2021 Posted May 20, 2021 (edited) Some glitch in the records as I was just shot down by a 109, yet the log states that I was shot down by AA. There are no sign of any of the guys flying 109's at that time having shot me down. There is no AA in the area I was shot down Plus, I am certain it was a 109, as he passed by very close as I put the LaGG down in a field bordered with trees (easier said than done) and as I waited to exit, he turned around in front of me in clear view and came back and strafed me while I was on the deck still in the cockpit, which is fair enough and within the rules and I even expected him to do it and is why I try to ditch and tend to avoid the parachute at all cost...but there is no record of him in the log, just AA that wasn't there. The attack started at about 1035.9 and continued till I ditched at 1135.6 https://tacticalairwar.com/pilot_sortie.php?id=27499&name=Pict I find this a little odd to say the least. Do we have a ghost Bubbi™ floating around? Bubbi™'s gonna Bub™, but he shouldn't be Bubbing™ around without it going in the log Edited May 20, 2021 by Pict
72AGk_Maiskiy_Juk Posted May 20, 2021 Posted May 20, 2021 18 minutes ago, Pict said: Some glitch in the records as I was just shot down by a 109, yet the log states that I was shot down by AA. The Bf109 with armor plates and bombs flies so slowly that the server counts it as a ground unit 4
Pict Posted May 20, 2021 Posted May 20, 2021 13 hours ago, KoN_ said: Great AAA even shoots its own pilots down .. ? one hit one Kill . Great AAA . I give up . ? All becomes clear when you look at the log https://tacticalairwar.com/pilot_sortie.php?id=26982&name=KoN_ What an absolute bummer
FTC_Nerfection Posted May 20, 2021 Posted May 20, 2021 4 minutes ago, Pict said: All becomes clear when you look at the log https://tacticalairwar.com/pilot_sortie.php?id=26982&name=KoN_ What an absolute bummer Wow. 99.54% damage in one hit. Ouch. XD
Pict Posted May 20, 2021 Posted May 20, 2021 (edited) 2 hours ago, Nerfection said: Wow. 99.54% damage in one hit. Ouch. XD Yeah, the real bummer is that it was Red AA while he was flying Red and he'd managed to shoot down a 109-F2 I had a 1 shot = 100% damage in a LaGG and I wasn't really close to the target at the time either...shot also damaged my pilot to over 90% and incredibly he came round soon enough to see the prop hit the ground Edited May 20, 2021 by Pict
KoN_ Posted May 20, 2021 Posted May 20, 2021 (edited) CAP over airfield while players taking off . One 109 came in high to distract the AAA firing then two more came in lower . Ended up fighting one and in the middle of it i get a nice outside view of my plane in flames . Not a happy man . This AAA is a pain in the ASS . ! . Aim-bot . All it does it put off any solo player doing ground attacks , Considering its all about tanks and stopping the ground forces moving to take cities and airfields . ? one hit one kill stats back to zero its "Escape from Tarkov ." ? Edit . Player base for Escape from Tarkov has dropped massively due to the toxic community and game its mechanics . ? Edited May 20, 2021 by KoN_
Pict Posted May 20, 2021 Posted May 20, 2021 (edited) 2 hours ago, KoN_ said: This AAA is a pain in the ASS . ! If memory serves, the AAA was significantly beefed up a fair few campaigns back in order to counter the bombers like the dreaded Peshka Irony now is that there pretty much are no bombers, or at least very few Peshka's considering how many AA infested hoops you need to jump though to get one. It's like Catch-22 meets Escape from Tarkov ===================== Edit; I forgot to mention my AA death this morning, before getting bounced by the phantom 109 posing as an AA I took an IL-2 to attack a bridge, visibilty wasn't great and the flight was long, but I got there and made a pass at it with 6x100kg bombs. Needless to say the AA hit me pretty hard before I even released the bombs, but I made the drop and pushed on through onto my home-bound heading. Oil was now covering the windshield and my goggles when I saw some tracer behind and to the side of me. Initial though was that Bubbi™ had spotted me, but the next tracers were coming up from the deck. This was not far from the bridge, but well far enough for it not to be the bridge AA, 2 of which I had flattened A glance to starboard and all was clear, I was slap band alongside a hidden target, partisans I think some call them. Too late to do anything even if I could in a barely flying IL-2 ♪♫ Bang bang, he shot me down, bang bang, I hit the ground, bang bang the AA shot me down (yet again) ?? Edited May 20, 2021 by Pict
KoN_ Posted May 20, 2021 Posted May 20, 2021 (edited) A hidden target partisans and This also got me the other night . Edited May 20, 2021 by KoN_
SE.VH_Boemundo Posted May 20, 2021 Posted May 20, 2021 (edited) 7 hours ago, KoN_ said: CAP over airfield while players taking off . One 109 came in high to distract the AAA firing then two more came in lower . Ended up fighting one and in the middle of it i get a nice outside view of my plane in flames . Not a happy man . This AAA is a pain in the ASS . ! . Aim-bot . All it does it put off any solo player doing ground attacks , Considering its all about tanks and stopping the ground forces moving to take cities and airfields . ? one hit one kill stats back to zero its "Escape from Tarkov ." ? Edit . Player base for Escape from Tarkov has dropped massively due to the toxic community and game its mechanics . ? Do you fly with a team? Time? What is your timezone? Where do you gather to team up? It is only possible to be successful against flaks with teams and several squads concentrating fire in a single target. Edited May 20, 2021 by SE.VH_Boemundo
WokeUpDead Posted May 20, 2021 Posted May 20, 2021 7 hours ago, KoN_ said: All it does it put off any solo player doing ground attacks That's not entirely true, you just have to practice it and be selective with your targets. Practice attacking airfields with AA in QMB; it's not exactly the same as in TAW as I think the TAW AI is set to be smarter, but it's a good start. As far as target selection for solo players goes: airfields and depots are definitely impossible. But the other targets are doable, especially if some friendly squadron had already taken a bite out of the AA in them. I find if there are 5 AAs left that's too much for a single attacker to even approach, 3 or 4 is OK if you're constantly weaving in a fast fighter and only make one pass with a not so accurate bomb-drop, and 2 or 1 AAs can be taken out even if you're alone. 2
Pict Posted May 21, 2021 Posted May 21, 2021 10 hours ago, WokeUpDead said: That's not entirely true, you just have to practice it and be selective with your targets. Practice attacking airfields with AA in QMB; it's not exactly the same as in TAW as I think the TAW AI is set to be smarter, but it's a good start. I agree with this, but would add that you need to practice the right technique to achieve anything. Most of the following video is not appropriate for the modern IL2, and as you say, the TAW AA has a better chance of hitting you anyway by design. But if you can master the flight path shown in the video you will have a far greater chance of beating the AA Dart did lots of tutorials for the original IL-2 series, a search for "Darts IL-2 tutorials" should turn up more . The're short, to the point with elevator music and never fail to "give a big ol'smile™ ========================= Additionally from what I've learned through many's a crash & burn; Speed and the ability to take damage are key factors and few of the planes available have enough of both so inevitably some kind of compromise must be arrived at. The IL-2 although it can soak a fair bit of damage and can carry useful payloads, is just to slow for a solo AA run. I've had decent success with both the MiG-3 & LaGG-3, but I'm leaning towards the LaGG as it seem to be tougher and with the 23mm cannon hits back harder. Also it has a full set of trimmers, which are handy for damage compensation. After that you can play around with what weapons you choose to use and how to deploy them. Bombs are effective but only after you have passed through the kill zone, so a decision on setting a bomb timer can be critical as every fraction of a second counts either way in a kill or be killed sense. Rockets are a good option as they are more of a stand off weapon than bombs but they have far smaller splash damage so require greater accuracy. Machine guns & cannons are good from the stand off point of view and even if not accurate they can be used suppress the AA long enough to get the kill either on their own or in combination with rocket or bombs. 1 1
A_radek Posted May 22, 2021 Posted May 22, 2021 I remember someone had taw-statistics archive ranging from the very first campaigns. Am I remembering imaginary things or does such a site exist?
ITAF_Airone1989 Posted May 22, 2021 Posted May 22, 2021 (edited) 12 hours ago, SvAF/F16_radek said: I remember someone had taw-statistics archive ranging from the very first campaigns. Am I remembering imaginary things or does such a site exist? We have: https://forgotten-taw.tuttovola.org 12 hours ago, SvAF/F16_radek said: Edited May 23, 2021 by ITAF_Airone1989 1
A_radek Posted May 23, 2021 Posted May 23, 2021 (edited) 8 hours ago, ITAF_Airone1989 said: We have: https://forgotten-taw.tuttovola.or Thanks airone, Starts from xv though. And was looking for the early ones. Edited May 23, 2021 by SvAF/F16_radek
ITAF_Airone1989 Posted May 23, 2021 Posted May 23, 2021 (edited) At the bottom of the page there is a link that send you here: https://web.archive.org/web/20160404225729/http://taw.stg2.de/ This should be the first edition (after the "test") Edited May 23, 2021 by ITAF_Airone1989 1
Pict Posted May 23, 2021 Posted May 23, 2021 (edited) Talking of TAW statistics, I noticed something odd tonight...(no it's not the blanked out player names, I did that for some element of privacy) Edited May 23, 2021 by Pict
=AD=Kap-the-head Posted May 23, 2021 Posted May 23, 2021 I asked TAW admin about it. It means their supply will be twice as slow from now on. 1
SE.VH_Boemundo Posted May 25, 2021 Posted May 25, 2021 (edited) Soviets receive messages in flight about enemy aircraft or not? They have radio? What objects advice enemy of approaching aircraft? Cities? All cities or the bigger ones? In time, my squad is asking what's necessary to have a channel, with 3 subchannels, in TAW's TS? Who I need to ask for? Edited May 25, 2021 by SE.VH_Boemundo
LLv24_Kessu Posted May 25, 2021 Posted May 25, 2021 Here is another poll - please read the first note carefully before voting. Basic fighter loadout poll
AKA_Relent Posted May 25, 2021 Posted May 25, 2021 26 minutes ago, LLv24_Kessu said: Here is another poll - please read the first note carefully before voting. Basic fighter loadout poll Unless I missed something, I believe the whole point of the basic fighters with bombs/rockets serves two purposes (sorry if I’m stating the obvious) - Since there are not enough aircraft types to accurately represent historical types used across the entire war timeline, =LG= has introduced “handicapped” versions (w/bombs, rockets), which (having the racks remaining after dropping ordinance) is a slower version of that type, which represents an earlier version (closer to historical-ness) - By having basic types with bomb/rocket racks required, it allows for aircraft “lines” where those same aircraft can be clean, thus faster, and represent the actual versions of those aircraft. If all base fighters are clean, it sort of removes the point of having aircraft lines in the first place, since in many cases the aircraft line fighter would match the base fighter (unless the line fighter was a new type, e.g Yak1 vs Yak7B vs Yak9, etc). For example, in map 1, Red has a Mig-3 basic with bombs or rockets. On 2 of the lines, the “premium” plane is a Mig-3. If the basic Mig-3 was clean, there is no bonus in having one of those two lines, no separation of performance. 1
SE.VH_Boemundo Posted May 25, 2021 Posted May 25, 2021 44 minutes ago, AKA_Relent said: Unless I missed something, I believe the whole point of the basic fighters with bombs/rockets serves two purposes (sorry if I’m stating the obvious) - Since there are not enough aircraft types to accurately represent historical types used across the entire war timeline, =LG= has introduced “handicapped” versions (w/bombs, rockets), which (having the racks remaining after dropping ordinance) is a slower version of that type, which represents an earlier version (closer to historical-ness) - By having basic types with bomb/rocket racks required, it allows for aircraft “lines” where those same aircraft can be clean, thus faster, and represent the actual versions of those aircraft. If all base fighters are clean, it sort of removes the point of having aircraft lines in the first place, since in many cases the aircraft line fighter would match the base fighter (unless the line fighter was a new type, e.g Yak1 vs Yak7B vs Yak9, etc). For example, in map 1, Red has a Mig-3 basic with bombs or rockets. On 2 of the lines, the “premium” plane is a Mig-3. If the basic Mig-3 was clean, there is no bonus in having one of those two lines, no separation of performance. Close to historical-ness but 70% of russian air force at the beginning where I-16 and Polikarov. I barely saw an I-16 even at the first maps, only migs.
AKA_Relent Posted May 25, 2021 Posted May 25, 2021 2 minutes ago, SE.VH_Boemundo said: Close to historical-ness but 70% of russian air force at the beginning where I-16 and Polikarov. I barely saw an I-16 even at the first maps, only migs. Yes some truth there but I'm just talking about the basic fighters w/loadouts vs the line fighters (esp of the same type). The historical-ness is regarding that (I.e. representing an earlier version not represented in BoX), not which types were chosen for the base types, that’s another conversation :).
SE.VH_Boemundo Posted May 25, 2021 Posted May 25, 2021 (edited) 18 minutes ago, AKA_Relent said: Yes some truth there but I'm just talking about the basic fighters w/loadouts vs the line fighters (esp of the same type). The historical-ness is regarding that (I.e. representing an earlier version not represented in BoX), not which types were chosen for the base types, that’s another conversation :). A better way to increase attacker or bomber career is to limit registration in the same way they limit registration on each side. I understand its important to have ground attackers. As example maximum of 20% more registered pilots in a pure fighter career than the ground attackers and bombers. Example: if we have a total 100 pilots on attackers/JABO bombers so only 120 players can choose pure fighters without bombs or something like that. I would suggest more lives to a career that flies only stukas, IL-2 and heavy bombers, like 5 lives. Edited May 25, 2021 by SE.VH_Boemundo
CSW_606_Thomas Posted May 25, 2021 Posted May 25, 2021 Hi guys! I have one question. I was able to take off in IL-2 1941 Basic with 2x250kg bombs last flight. If I understand the planeset correctly, this configuration Is not allowed on current map. Was it bug or feature? Thanks for the answer.
Pict Posted May 26, 2021 Posted May 26, 2021 (edited) 19 hours ago, CSW_606_Thomas said: Was it bug or feature? It's a feature. Up to and including 6x100kgs works. 37mm canons and 250kg bombs don't. 23mm canons do. TAW is complex and there is no way to explain how it works in one post here. Best thing to do is read the manual & plane set which is available on the TAW web-page and accessible after clicking the drop down on the top right. https://tacticalairwar.com/ ===================================== That said 2x250kgs is not a useful load out compared to 4x100kgs as you can kill 4 tanks with 4x100kgs and still be 100kgs lighter on take-off. Alternately you can take 6x100kgs & 20mm canons and you will have the approximately the same take off weight as 2x250kgs & 23mm canon. But you can kill up to 3 times as many tanks with the bombs and the 20mm is still good for soft targets, like trucks, AA and artillery, plus any 109's that happen to overshoot you Tanks are a key factor in each map and are the most suited target for IL-2 Currently the blues only have 40 tanks left... Edited May 26, 2021 by Pict
E69_Piter Posted May 26, 2021 Posted May 26, 2021 (edited) where are the f4 basic?? are the reds afraid to lose the war?? Edited May 26, 2021 by E69_Piter
[ZOO]Ckapa6eu Posted May 26, 2021 Posted May 26, 2021 (edited) WTF? Edited May 26, 2021 by [ZOO]Ckapa6eu 3 1
Pict Posted May 27, 2021 Posted May 27, 2021 (edited) 12 hours ago, E69_Piter said: where are the f4 basic?? are the reds afraid to lose the war?? You can have a K4 basic for all I care about losing the war Edited May 27, 2021 by Pict 1
Norz Posted May 27, 2021 Posted May 27, 2021 (edited) On 5/13/2021 at 4:53 PM, =LG=Coldman said: We are looking at balance as whole campaing. Plane set is prepared to be slightly better for one side and on next maps is slightly better for other side. This is what i mean. of course you can complain on every map balance but it is not tha case for us. we want equal chances to win the war for both sides not for every map. As You know maps arent balanced beacause there is alway some side on offensive and has more tanks etc. Same thing is with planset. Dear Coldman, now we have the map No6. Can you share with me (us), where we will see some proofs of your words? Will it be the Map No7? Edited May 27, 2021 by Norz 1
[ZOO]Ckapa6eu Posted May 27, 2021 Posted May 27, 2021 Planeset for balance after LG chose blue side =))) 12
FTC_Prancing Posted May 27, 2021 Posted May 27, 2021 (edited) Imagine thinking that a lagg is better then an e7 x) You wanna dogfight and not just run away? E7 > all other 109's in this game Edited May 27, 2021 by ACG_Prancing 1
Norz Posted May 27, 2021 Posted May 27, 2021 (edited) 6 minutes ago, ACG_Prancing said: Imagine thinking that a lagg is better then an e7 x) You wanna dogfight and not just run away? E7 > all other 109's in this game Ok, I understand your point. That shows than all rounds before P40 vs 109e7 was totally wrong. It should be Lagg3 vs 109e7. Thank you. Edited May 27, 2021 by Norz 1
Norz Posted May 27, 2021 Posted May 27, 2021 (edited) 4 minutes ago, ACG_DerSheriff said: Dear DerSheriff, can you explain what you mean? Can you share your opinion how was it going this TAW? Edited May 27, 2021 by Norz
FTC_DerSheriff Posted May 27, 2021 Posted May 27, 2021 16 minutes ago, Norz said: it should be Lagg3 vs 109e7 Thats my new proposed planeset for the coming seasons for you ?
Norz Posted May 27, 2021 Posted May 27, 2021 (edited) 6 minutes ago, ACG_DerSheriff said: Thats my new proposed planeset for the coming seasons for you ? Oh, I have it right now:) P.S: Can you share your experience with HP Reverb G2? Spoiler Edited May 27, 2021 by Norz
Coldman Posted May 27, 2021 Posted May 27, 2021 4 hours ago, Norz said: Dear Coldman, now we have the map No6. Can you share with me (us), where we will see some proofs of your words? Will it be the Map No7? Nice, at last not Goldman ? those planes are from basic jabo lines. I fly lagg whole campaing and i have to admit. IT is too powerfull for 109's from E7 to G2. We will remove IT next campaing and i will fly lend lease line to have more challange Yours Coldman
[ZOO]Ckapa6eu Posted May 27, 2021 Posted May 27, 2021 7 минут назад, =LG=Coldman сказал: We will remove IT next campaing and i will fly lend lease line to have more challange LG will play on the blue side in the next campaign?Planeset of next camapaign ? 1
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