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WokeUpDead

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About WokeUpDead

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  1. This hasn’t been my experience. I made a handful of level bomb runs between 3500m and 4500m without a scratch from the AAA and smart planning minimized exposure to fighters too. Attacking is more difficult now but conservative and fast attacks still get you home more often than not
  2. On the other hand, the 12.7 caliber gun has a lot less ammo. Dance on the outer edges of the AI gunner's arc for half a minute and he'll exhaust his ammo and you'll get free shots; it takes much longer against the German bombers. Every plane has its advantages and disadvantages. The He-111 can soak up even more damage than the Pe2. The Ju88 dives as well and has similar top speeds. The German bombers both carry bigger loads. Both can fly better on one engine. Defensive armament is the Pe2's strength; you don't want it to have any? In the 1946 days I flew with the 334th, the biggest squad in its day; we often split up to balance the servers we flew on. So did the 69th, another big squad; I still see them split up to keep the balance on WoL occasionally. If your squad is big enough to cause a significant imbalance (6 or more at a time), why can't you split up as well?
  3. There are reports available that include the numbers of aircraft delivered to the Eastern front by date and type; a war campaign server in the 1946 game made use of them to limit aircraft numbers. But if you think realistic aircraft numbers will stop Pe-2 spamming then you will be disappointed: the Soviets really did have a lot of them even in June 1941.
  4. I flew an IL-2 in the rain and very low and thick cloud cover yesterday, it was great. It forced me to do some blind navigating and to change my tactics hitting the target. Thumbs up to occasional bad weather maps.
  5. I experienced the same thing flying red yesterday, but I’m fine with it. The alternative is a single pilot in a fully loaded IL-2 or 110 destroying half of a target area in one sortie. There are still many viable ways to hit a target and survive: 1) Take our the fixed AA positions from mid-altitude level bombing first or 2) Come in fast and hard and be satisfied with just one pass over the target (that’s what the Soviets learned, hence the IL-10 wasn’t able to carry as much ordinance as the IL-2, because it wasn’t meant to hang around over the target long) or 3) Use chat to organize a flight of 2-3 attackers plus one or two fighters to cover and distract the AA or 4) Learn how to execute curving diving attacks that lessen the chance of getting hit on the attack run. This is hard but it works when executed well.
  6. Yes, I definitely used that sometimes to navigate when I flew bombers on that server. I rationalized it by telling myself that bombers had a dedicated navigator, so it SHOULD be easier to navigate in them, haha. It was not available to single seat fighters and I don’t remember if it was available to attack planes.
  7. Ah too bad. I can’t see the answer but thanks for letting me know. Maybe there’s another way to send out an automate message like that, I bet it would encourage bombers to ask for help if they only had to press one button to do it.
  8. Hi all, looking forward to flying TAW again. A very early suggestion for future campaigns: turning on smoke in a bomber or ground attacker automatically posts chat message to friendly side: “Woke Up Dead is requesting escort in 1008.6.” I saw this work in a 1946 campaign server, it encouraged cooperation between bombers and fighters
  9. Playing on Wings of Liberty, I crash landed my Ju88 in a forest, got it stuck high in the trees, and couldn't finish the mission even after shutting the engines off, the "Finish Mission" menu item was not clickable. I tried bailing out but died since there wasn't enough time for the parachute to deploy between the top of the tree and the ground. My only other option would have been to wait till the end of the map or log-out.
  10. I don't know if there's a thread for bug reports, but here's one: playing on Wings of Liberty, I crash landed my Ju88 in a forest, got it stuck high in the trees, and couldn't finish the mission even after shutting the engines off, the "Finish Mission" menu item was not clickable. I tried bailing out but died since there wasn't enough time for the parachute to deploy between the top of the tree and the ground. My only other option would have been to wait till the end of the map or log-out.
  11. To ballpark TAS add 2% to IAS for every 300m of altitude. You can then calculate distance flown more accurately.
  12. This is what I’m reading from this data: - The Pe2 gets shot down by the 109 at about the same rate than the He-111 is by the similarly armed (two cannons, two light mgs) I-16. Combine this info with the lack of success the Pe2 has against the Mc202 and I don’t see any support for the “the Pe-2 gunner is too deadly” theory here. - The He-111 is helpless against the P-40. Is it because the P-40 is faster than the I-16 and can get safer shooting angles. Does it hit that much harder? - The P-40 is an even match to the E7 and deadly against bombers and attackers. So at least on that first map it’s definitely not the dog that many say it is.
  13. Yes! Same thing goes for city defended, I find them way too clustered. I played on a campaign server in the IL-2 1946 game where the ground targets were much more spread out, it made ground attacks harder without needing to add more AA.
  14. I started flying on this server just a couple weeks ago, it’s great! A few years ago I regularly flew on a campaign server in the IL-2 1946 game, I forgot what it was called but it was a Russian server with most of the instructions and conversation in Russian. It was ran very well and I will share two ideas from that server for consideration here: Limitations on the best new planes. Hot new planes were available only to top ranked pilots, and only in small amounts. So for example on the second or third map from late 1941 the 109-F4 would become available, but there would only be 20 of them, and only for the top ranks. Once they were all destroyed then that’s it, even the top pilots would have to go back to the 109E. On susbsequent maps the F4 would become more numerous and more easily available to lower ranks, but the G2 would be the hot new plane, and so on. More spread out and better defended ground targets. No single low-level attacker could be effective against any 100% healthy ground target, the AA would be too tough. If you were alone you had to come in and exit very fast, hit the edge of the target, and be satisfied with one or two ground kills while limping home with some significant damage. At the same time, the ground targets were spread out a lot more so it was possible to nibble at the edges without drawing AA fire from the other edge. A group of 3-4 coordinated attackers could do some decent damage and expect to return home most of the time. Keep up the great work!
  15. Brief description: can't send in-game chat message without alt-tabbing game, but lose joystick controls when I do alt-tab Detailed description, conditions: Occasionally, whenever I post a chat message in a multi-player game, I can't send it (hitting Enter does nothing) and I lose all other game inputs: joystick controls, buttons, everything. The only fix is to alt-tab the game and then come back in. When I do this I can finish sending the message and get all controls back except joystick and throttle inputs. The only fix then is to bail (if I'm not going too fast), leave server, leave game. This seems to happen when I write long messages, or two messages in a row, but not every time. I usually fly on the Wings of Liberty server. Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): Microsoft FFB2 joystick, Windows 7 Ultimate
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