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About =LG=Kathon

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  1. The plan is to start next campaign on 01.04. Stay tuned.
  2. There is game bug in the winter map. I will change the season to autumn.
  3. Very strange bug. This airfield is generated in the same way as others. Was is like that on map #1 and every mission?
  4. a) Airfields with text "Attack!" are targets. Those are close to the front-line. b) Square icon is a city that can be captured without any airfield. c) Targets on the roads or railways stay in the same position for the whole current mission. They are moved between missions. d) You don't have to land on the airfield you had took off. You can't land on the airfields that are closed from the beginning of the mission. (check the web map or mission briefing to check if airfield is closed from the beginning). Check d) answer.
  5. There was an error on the first mission on the second map (issue with the country of some cities). Server fixed and restarted.
  6. Yes. If defense level after the battle (after destroying enemy tank convoy) is very low than there is no defense at all in the next map in that city. I opened mission #70 in the MissionEditor and supply convoy to Enschede was located in 1122 about 50km from the city. I have noticed that map is very big and that white stripped circle is hardly seen if the map is zoom out.
  7. Sure, any suggestions are welcome 😄 Fixed. Fixed.
  8. Quick update: il2missionplanner fixed spawn points on some airfields has been moved away from the runways time penalty fixed (in some cases player who had 20h penalty could get new much lower 10min time penalty) Me 262 on map #2 is available only on the border airfields (Furstenau and Paderborn) @[=PzG=]-Southernbear The ping limit is 400ms
  9. 1. Yes, there is something wrong with it and I will check it. 2. Me-262 on the map #2 will be limited and not available on every airfield.
  10. It will be shorter than the last one for sure, but when Normandy is release there will be more maps We started a few years ago with only two maps on the Stalingrad... The plane set has been updated.
  11. As far as I remember it's very hard to take off from the field (not airfield). So time ago wanted to add fake airfields on the Kuban map somewhere on the meadow but I wasn't able to take off.
  12. New TAW campaign starts on Sunday 08.03.2020 at about 11:00 UTC. Changes for Rheinland TAW: Rheinland area. There will be two maps: Allied offensive on the first map, and Axis counter-offensive (operation Bodenplatte 01.01.1945) on the second map. The same probability of capturing for both sides Both sides have also information when others are attacking enemy targets (on the eastern front only Axis had it) No paratroopers yet (not enough time do do it) Airfields are closed if enemy tanks are about 30km from it (18km from the border airfield) Plane set: For the record: Live penalty is 20h but it's possible to fly with penalty if your side is smaller (after 10min from the mission start) Know bug: Allied side is generated as Soviet Union. It will be fixed in the future. Allied diplomas are also as Soviet version. If you notice any other issues please raport it here: https://forum.il2sturmovik.com/topic/25544-taw-bugs-errors-and-problems/ Let's treat this campaign as a big test. You will have many suggestions for sure so it will be improved in the future. Registration is open. Good luck! This campaign is a separate campaign so after it there will be break and we will start east front and the west front and so on.
  13. Hi and welcome back This was a long break and a lot of work has been done to make TAW on Rheinland map. That was much harder and challenging than I expected. We are now on the test stage and we plan to start new campaign on the Rheinland map this Sunday 08.03. Stay tuned.
  14. There is only one position for each side where warehouse can be generated and in that mission there is a icon on the web site and on the map in the game. It's 3:2 and everything is possible. This campaign is quite balance in therms of won maps 3:2 and two maps in a draw. Out of tanks on both sides. Sure, that would be great. This specific territory isn't easy to work with.
  15. The location of the warehouses are close to the boarders for each sides for every map. The idea was that it's destroyed similar like the depot by level bombing so the placement is similar. It has been like that from the beginning of the TAW for about 3 years and suddenly it's a big problem? However this map Stalingrad_Center was originally smaller (as some of you may remember) and ended on the city Stalingrad. There were no Kulklin and Leninsk cities at the beginning, they were added later. Unfortunately I forgot about warehouse and now Allied warehouse is located near Shkolniy (near the old, original border of the map). I will fix it in the next campaign. The advantage at the start doesn't matter. If you destroy completely enemy warehouse no new tanks, trucks and aircraft will be added to the limit. If you damage it only part will be added according to the level of the destruction. If the city near the warehouse is captured no warehouse is generated (like depot) So where would you like to put it? In the middle of the map so enemy would destroy it before you could even fly there and protect it? Or warehouse wouldn't be generated at all because the front line moved and city with warehouse was captured. That would be really fair: winning side has warehouse where other side don't. Please, give us en example where in your opinion would be ideal location of the warehouse. Yes, they are generated as a target during particular mission. So if you don't destroy it during that mission it will be not generated in the next mission. The next mission with warehouse will be after a few days. How many times per map? - it depends how long the maps last. That was done deliberately and I spent many, many hours to find places where the script could generate such situations. It was main idea of the TAW to create such missions every time with tanks between two airfields and railway station. But unfortunately it was only one mission during almost 4 years of TAW campaigns so I think I have to devote much more free time to improve it. If limit is exceeded then new tanks are not generated. It doesn't has impact on the tanks that had been generated before it. Example: Mission #100: tank convoy was generated Mission #101: tank limit was reached Mission #102: tank convoy from mission #100 is still on the map advancing to the enemy city. Mission #103: no more tanks convoys are generated because of the limit. Yes.
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