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=LG=Kathon

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About =LG=Kathon

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  1. Why MissionResaver.exe hasn't been updated as well???? DServer.exe will not load msbin files generated by older version of Missionresaver.
  2. =LG=Kathon

    Tactical Air War

    map#1: 02.09.1941 map#2: continuation map#3: 05.12.1941 map#4: 23.07.1942 map#5:continuation map#6: continuation map#7:19.11.1942 map#8: 28.12.1942 On mission #100 the new tank convoy was spawn from Peskovatka do Kachalinskaya. The distance between those two cities isn't big so new tanks were close enough to close the airfield on the Kachalinskaya. Red tanks attacked the city Kalach but they lost the battle (they were destroyed by the defense position), so no red tanks near Kalach on mission #100. The airfield Kalach was destroyed to 78% so due to high damage it was closed. You may check the events from the mission here: http://taw-server.de/pilots_mission.php?mission_id=99 If trucks in tanks convoy are destroyed the convoy moves but slower. If they capture the city then the new defense in that city is rather weak (more trucks => bigger defense). If tanks are not moved without fuel/ammo (trucks) then they would stay in the same position for a many missions. The oponent don't have to kill them because they only stay in the same position. No movement of the front => boring missions.... By generating vehicles on the road we are sure that they will not be generated in the middle of the house or the three. Sometimes there are buildings or forest very close on the two sides of the road. The color (Axis, Allied) of the tank convoy depends mainly on the depot destruction and number of captured enemy cities. Allied depots are much more destroyed than Axis, so more Axis tanks. To get more Allied tanks you must protect your depot and attack Axis depot. Simple. On the normal map (no offensive or counter-offensive) the probability of spawning Axis and Allied tank convoy is 50%/50%. Those factors may be changed by destroying the enemy depot. In case one side has own depots intact and the other side has depot completely destroyed then factors are 66%/34%. In case of Offensive or counter-offensive maps the first 9 missions have special factors 78%/22%. Because it's a probability and everything is possible there are others rules like: - during those 9 first missions there can't be more enemy tanks convoys on the map. - to prevent from "flooding" if enemy convoy is not on the map for 2 consecutive missions then at least one enemy convoy is spawned on the next map. So as above: destroy enemy depot. The first map was bugged and there was almost no red tanks. It hasn't been changed for a long time. Please remember that in probability the more samples the more accurate is the result. As above: reads goes also through forests and villages or cities. What then? Do we want to have a tree in the middle of the tank, or a tank inside a building? We were thinking about it but as you can see it's not so simple. you are right, there is a bug. I will fix it soon. Try to destroy blue depot, there will be more red tanks. Remember to defends own depots. After mission #108 11 Axis tanks left in convoy advancing to Abganerovo. This convoy moved slower. 2 tanks were resupplied so in mission #109 there were 13 tanks. The condition to spawn artillery is 10 tanks at least. Maybe artillery should depends on number of trucks in the convoy. No truck => no artillery. Tanks advances regardless the defense position. If convoy is attacked then it's pace is slower. Tanks, anti-tanks guns, bm-13 or sdkfz and connected dugouts. Those objects should be destroyed. Of course it's bugged but by reporting those bug I try to make it better and better. If you could only add info about mission number or link to your sortie that would save a lot of my time. You was captured in 1517.3, The 2017.3 was taken from Moscow map and I don't know why because I thought I fixed it. The first map was bugged (almost no red tanks). F-4 was added on the Map#2, and changed F2 +1 to F4 +1 on some map (I don't remember for my memory) The tanks spawn system has been changed. Tanks color depends on depot destruction. Now Axis depots are destroyed: 8% and 8% where Allied 54% and 24%. On the Moscow maps Allied depots were much more destroyed too. There are a lot of forests on the Moscow maps and sometimes it was hard to find suitable field to place defense position. We will think about changing the defense position.
  3. =LG=Kathon

    Tactical Air War

    How could you even think like that If you checked von_Greiff sorties you would noticed that he have flown only one sortie so far where 10 min after take off mission just ended. Oh, and check this sortie: =LG=Flogger kicked after 2 AK... yesterday too. http://taw.stg2.de/pilot_sortie.php?id=13324&name==LG=Flogger
  4. =LG=Kathon

    Tactical Air War

    No bikinis, no changes, sorry ;( The different solution would be randomly rotating AA by about 90 degree so Blue and Red AA would have to rotate 90 before start firing. What do you think?
  5. =LG=Kathon

    Tactical Air War

    I always wanted to add such statistic on the main page but as always lack of time, I haven't played this campaign yet Here are stats for all planes from map #2 ATTACKER TARGET SHOT_DOWN Bf 109 E-7 I-16 type 24 87 Bf 109 E-7 Il-2 mod.1941 32 Bf 109 E-7 MiG-3 ser.24 15 Bf 109 E-7 P-40E-1 39 Bf 109 E-7 Pe-2 ser.35 37 Bf 109 F-2 I-16 type 24 36 Bf 109 F-2 Il-2 mod.1941 16 Bf 109 F-2 MiG-3 ser.24 14 Bf 109 F-2 P-40E-1 17 Bf 109 F-2 Pe-2 ser.35 20 Bf 109 F-4 I-16 type 24 24 Bf 109 F-4 Il-2 mod.1941 12 Bf 109 F-4 MiG-3 ser.24 9 Bf 109 F-4 P-40E-1 9 Bf 109 F-4 Pe-2 ser.35 11 Bf 110 E-2 I-16 type 24 15 Bf 110 E-2 Il-2 mod.1941 8 Bf 110 E-2 MiG-3 ser.24 3 Bf 110 E-2 P-40E-1 3 Bf 110 E-2 Pe-2 ser.35 9 He 111 H-6 I-16 type 24 3 He 111 H-6 MiG-3 ser.24 2 He 111 H-6 P-40E-1 3 He 111 H-6 Pe-2 ser.35 2 I-16 type 24 Bf 109 E-7 88 I-16 type 24 Bf 109 F-2 26 I-16 type 24 Bf 109 F-4 7 I-16 type 24 Bf 110 E-2 20 I-16 type 24 He 111 H-6 6 I-16 type 24 Ju 87 D-3 13 I-16 type 24 Ju 88 A-4 6 I-16 type 24 MC.202 ser.VIII 16 Il-2 mod.1941 Bf 109 E-7 4 Il-2 mod.1941 Bf 109 F-2 3 Il-2 mod.1941 Bf 109 F-4 1 Il-2 mod.1941 Bf 110 E-2 3 Il-2 mod.1941 Ju 87 D-3 3 Il-2 mod.1941 MC.202 ser.VIII 2 Ju 87 D-3 MiG-3 ser.24 2 Ju 87 D-3 P-40E-1 1 Ju 88 A-4 I-16 type 24 2 Ju 88 A-4 MiG-3 ser.24 4 Ju 88 A-4 P-40E-1 4 Ju 88 A-4 Pe-2 ser.35 3 MC.202 ser.VIII I-16 type 24 9 MC.202 ser.VIII Il-2 mod.1941 4 MC.202 ser.VIII MiG-3 ser.24 1 MC.202 ser.VIII P-40E-1 8 MC.202 ser.VIII Pe-2 ser.35 11 MiG-3 ser.24 Bf 109 E-7 61 MiG-3 ser.24 Bf 109 F-2 20 MiG-3 ser.24 Bf 109 F-4 12 MiG-3 ser.24 Bf 110 E-2 20 MiG-3 ser.24 He 111 H-6 5 MiG-3 ser.24 Ju 52 3mg4e 1 MiG-3 ser.24 Ju 87 D-3 6 MiG-3 ser.24 Ju 88 A-4 9 MiG-3 ser.24 MC.202 ser.VIII 8 P-40E-1 Bf 109 E-7 32 P-40E-1 Bf 109 F-2 5 P-40E-1 Bf 109 F-4 2 P-40E-1 Bf 110 E-2 11 P-40E-1 He 111 H-6 8 P-40E-1 Ju 87 D-3 5 P-40E-1 Ju 88 A-4 11 P-40E-1 MC.202 ser.VIII 5 Pe-2 ser.35 Bf 109 E-7 11 Pe-2 ser.35 Bf 109 F-2 4 Pe-2 ser.35 Bf 109 F-4 4 Pe-2 ser.35 Bf 110 E-2 2 Pe-2 ser.35 He 111 H-6 2 Pe-2 ser.35 Ju 88 A-4 1 Pe-2 ser.35 MC.202 ser.VIII 5
  6. =LG=Kathon

    Tactical Air War

    God ideas about objectives F-4 vs Mig3
  7. =LG=Kathon

    Tactical Air War

    Planes are not added to hangar randomly but in an order e.g. F2 is added first before F4. I will not write that this solution is perfect or ideal and it will stay like that forever We wanted to give Axis slight advantage (Allied have advantage in Il-2). It's a kind of test how impact this solution would have on the game play. Some decisions are good some are bad but we can draw conclusion after testing them. Here are numbers of sorties of Bf 109 F4 and other Axis planes. You can see that F4 sorties are minority.
  8. =LG=Kathon

    Tactical Air War

    The F-4 is not available at the beginning and it's 0/1 after F-2 0/1 so it takes a while to get this plane. So far the F-4 shot down only 10% of the Allied aircraft, where E-7 shot down almost 50% on the #2 map. Is it really so big advantage for Axis? Gunners are: 75% Normal, 25% High AK scoring: it has worked like that for a long time so it's not really a change, but I wanted to clarify it. There is a problem with kill when a pilot only damage enemy then he lands and start a new sortie. If the enemy crashes after that it's not possible to update the stats because the attacker has a new sortie and stats from previous sortie had been calculated. How very few? At the moment only 45 Axis pilots have F-4 out of 638 so it's only 7%. There was a strange bug on the #1 map after mission #3. Axis tanks were attacking axis cities and in the later missions there was a few Allied tanks. I think I have fixed this bug. Sometimes DServer.exe jumps into very high (abnormal) utilization without a reason. Normally during the full server time the utilization is below 60%. So it's probably DServer bug. As above. You can check history number of players here: http://www.thewetbandits.org/smf/index.php?topic=285.0 It's a bug (after adding the Axis radio feature). It's been fixed. No, you just have a very bad luck probably.
  9. =LG=Kathon

    Tactical Air War

    Update: Campaign starts on Sunday European morning. Please take into account that Blues have Ju-87 2/2 and Ju-52 1/1 on most of the maps but they aren't used very frequently. Besides every new campaign is a small test of the plane set, we try to find the balance not only on quantity but also on quality. The idea of lines of planes is still open but it's not easy task to do. Maybe in the future. Reds have IL-2 which destroys tank convoys in the blink of the eye. There is no such aircraft on the Blue side. Ju-52 is a collector plane, not everyone has it. It takes a lot of time to first destroy the airfield and then to fly Ju-52 with paratroopers.
  10. =LG=Kathon

    Tactical Air War

    New TAW campaign starts on Sunday 24.06.18 European morning. Major changes: Cold start turned off, Randomized level of AI gunners, No dedicated “transport planes” on the airfields (it was a temporary work around). To fly transport mission take a bomber (no bombs/rockets and 100% fuel) or Ju-52. It works as before now. Info about defense position level in each sector available in the mission briefing. Info for Axis (radio feature) that their aircraft attacked some Allied targets like convoys, defense position etc. Axis pilots may fly to that sector to protect their aircrafts. Axis u-boats near Allied ship convoy. If not destroyed then u-boats will destroy some Allied ships. Towns and buildings layers on Moscow maps (Stalingrad maps will be improved later) Pilot will not score AK if he dies earlier or AK happens during the new sortie (example: pilot damaged enemy aircraft then landed and started a new sortie and then enemy aircraft crashes) Registration is open. Good luck!!!
  11. =LG=Kathon

    Tactical Air War

    Hi, I planned to start next TAW campaign today but unexpected event forced me to postpone it by a few days.
  12. =LG=Kathon

    Tactical Air War

    To clarify the new plane set idea here is a little exemple for the one map. On the right old plane set. On the left fighters divided into two lines. As you can see it doesn't have any impact on bombers and attackers. It only limits number of fighters forcing pilots to use more often bombers/attackers if run out of fighters.
  13. =LG=Kathon

    Tactical Air War

    Map#1 from the ended campaign for example: max 3x I-16 and 1x P40 so total fighters is 4. Sometimes is good to try a new things. We can always switch to the previous setup. Cold engine will be turn off. Line is for fighters so you would have only 109's from fighters and rest of the attackers and bombers as before. In general we only split fighters into two lines.
  14. =LG=Kathon

    Tactical Air War

    We would like to ask you for help regarding the new plane set. It’s always trade-off between historical aspects, script limitations and a balance for the game play. If you would like to present your own idea then don’t hesitate and share your plane set with us. We may use it in the next campaigns. If you are interested then please read text below because we plan the change some rules in the plane set. First of all we plan to introduce a new feature reducing number of available fighters types in the hangars. So during the registration a pilot will select one line of plane set (it won’t be able to change it later). Some aircraft may belong to many lines and some may belong exclusively only to one line. Here are some general examples: Axis Line A – Bf 109 only Axis Line B – Fw 190 and some Bf 109 Allied Line A – Soviets planes only (Lagg-3 ,La-5, Yaks, …) Allied Line B - Leased line planes mainly Some lines may have better fighter for the first maps and other line may have better fighters on the latest maps. There are so many variants so we ask you for help. There aren’t many attackers and bombers types so one common line for them is ok. Here are general rules for a fighter line: Two (max three) types of planes on each map Total maximum number of planes on each map no greater than 4 (sum of MAX_QTY) Some better types of planes have quantity=0 on each map (combat missions are needed to increase this number) One type of “basic plane +1” (one plane of this type is added to the hangar after mission if a pilot has 0 of them) It’s possible to lock some weapons (big bombs, 23mm, gun pods etc.) on all or front-line airfields on some maps. It’s also possible to lock some weapons on random airfields depending on the depot destruction (as it's now) There are 8 maps: 1 -3 Moscow 4-5 Stalingrad 6 Kuban 7 Stalingrad 8 Kuban We count on your creativity!!
  15. =LG=Kathon

    Tactical Air War

    Added to my to-do list. You are not registered. You have registered slightly different name. What is the cure? Maybe try to simplify your name to avoid errors during registration. Let's hope as few as possible And AA stats from this campaign.
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