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=LG=Kathon

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About =LG=Kathon

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  1. =LG=Kathon

    Tactical Air War

    Yes, additional time is needed to fix bugs, add new functions, planes, objects etc.
  2. =LG=Kathon

    Tactical Air War

    Unfortunately there aren't any backups. I clear the database before every start of the new campaign.
  3. =LG=Kathon

    Tactical Air War

    I will see. I will PM you. The main reason is that it requires additional work and time to handle the gunners. My assumption was that majority will fly as pilots not as gunners. I will add it to he manual. If only it's possible. Thank you all for taking part in this TAW campaign.
  4. =LG=Kathon

    Multiplayer

    Brief description: No penalty for changing the sides after joining the server. Detailed description, conditions: A player may click on blue and red airfields without any time penalty after joining the server. Additional assets (videos, screenshots, logs): NA Your PC config data (OS, drivers, specific software): NA
  5. =LG=Kathon

    Tactical Air War

    Well in that case the grounded pilot should PM me and write: "Hej, it was his mistake not mine!".
  6. =LG=Kathon

    Tactical Air War

    Good point. I added it to my "to-do" list. Friendly air kill:https://taw.stg2.de/pilot_sortie.php?id=87742&name=VOLGA still grounded for next 16 missions.
  7. =LG=Kathon

    Tactical Air War

    I checked the script and it turned out that an airfield can be still closed up to 3 missions if it's repaired below 75% (That's why Krasnodar was closed for 3 next missions). It's an old condition from the previous campaigns where there were no supply resources at all on the airfields and airfields were repaired much quicker. Now where repair rate is much slower this condition is no longer needed and I will change it that airfield will be open as soon as it's damage is below 75%. Thanks for finding this issue.
  8. =LG=Kathon

    Tactical Air War

    Good point, I added it to "to-do" list. Could you provide mission numbers, please? We will have sure we are talking about the same situations. FLA - Front-Line Airfields. Not necessarily. In my opinion it works fine. Please bear in mint that FLA are closed if: total number of players for one side is greater than total number of players for the other side + 7 (here when #blue > #red + 7) and number of spawned aircraft on FLA is greater that number of spawned aircraft on FLA for the other side. So if there were 15 spawned red aircraft on FLA then up to 15 blue aircraft could have been spawned. So the number of spawned aircraft on FLA for both sides may be equal. #444 AF Krasnodar was destroyed 100% #445 AF Krasnodar wasn't repaired (damaged in previous mission) #446 AF Krasnodar repaired after mission to 93% #447 AF Krasnodar repaired after mission to 85% #448 AF Krasnodar repaired after mission to 80% The repair rate vary between 5% and 9% after each mission if there is enough supply level (more than 0%). If you have more question don't hesitate to ask. Red tanks to Steblivskaya were generated in 3 missions: #438, #439, #440 Blue tank to Krasnodar was generated in 1 mission: #437 Blue tanks to to Grivenskaya were generated in 2 missions: #439, #441 Red depots were completely destroyed in mission #440 so in next mission #441 it changed spawn probability ratio to 60%/40% in favor to blue side. Earlier it was near 50%/50%. Steblivskaya in those missions was "connected" with 4 enemy cities so it was more probably that red tank would have been generated on a connection with Steblivskaya city. But I think that in mission #440 red tanks shouldn't have been generated between Timashevskaya and Steblivskaya (it was generated there two missions before). I have to fix tank spawn algorithm.
  9. =LG=Kathon

    Tactical Air War

    If there is no attacker then it means that aircraft crashed or was damaged by it's pilot. 1 destroyed position equals 3 damaged positions in 33%. 2 destroyed position equals 3 damaged positions in 66%. In general the script sum strenght of all 3 positions for the calculation so number of destroyed vehicles in total is important. It's the same if you destroy 3 vehicles in only one position or only 1 vehicle in each 3 positions.
  10. =LG=Kathon

    Tactical Air War

    StG2_Nosch grounded for 5 days. EG14_Victor permanent ban.
  11. =LG=Kathon

    Tactical Air War

    Yes, there is such option. We will have to test it. I have also another solution in mind. We will see.
  12. =LG=Kathon

    Tactical Air War

    The "Was damaged" doesn't equal hit. There is a different event "Hit" in log files which is not shown in sortie list. Example: If you hit a pilot only once then he is bleeding so there will be many many "was damaged" events with small % because he is bleeding during the time. If you hit en engine or wing only once then it may be weaker and weaker during the time so in events list we see many many "was damaged" with small % lines. (This is how I understand it) In II./JG77_Con sortie the enemy pilot is constantly damaged (not hit) by 0,07% and some part of the plane by 0,01% so there are so many "was damaged" lines.
  13. =LG=Kathon

    TAW Profile - Removal??

    Hi, You can't remove TAW profile but you can edit it in the "Pilot profile". Here is the solution: 1. Login as 334th_Hursty and change it's name to something else. 2. Create a new Allied account 334th_Hursty 3. Join the server.
  14. =LG=Kathon

    Tactical Air War

    New Year break! TAW will be resumed at about 15:00 UTC 01.01.2019 Happy New Year!!!!! It's time to celebrate 😄
  15. =LG=Kathon

    Tactical Air War

    The campaign will be resumed at about 10:00am UTC on 26.12.2018
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