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About =KG76=flyus747

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  1. Explain how a transport aircraft is “more useful” than a combat aircraft in IL2 MP. About the only time I see it ever get used is in TAW lol
  2. I hope you’re joking. If you are my, my bad. lets look back at kuban, half the map is water and hardly gets used. If you’re going to include naval targets, why not give us proper munitions to sink them with? A huge chunk of this Normandy map is the channel. If they plan on adding more naval units, hopefully it also means new toys to play with finally
  3. Does the addition of naval units hint at torpedoes?
  4. Well well well, we got it boys. Couldn’t be more ecstatic about this news.
  5. Exact thing happened to me tonight. I was RTB after an hour long sortie but lost connection. I got 0 points for the 6 GKs.
  6. Did they attempt to modify something on the 111? Noticed I was missing Hans midflight.
  7. This is very good news. Especially for bombers. The new visibility enabled them to be spotted at such insane ranges (mostly because these planes were being enlarged) that they literally stood no chance of reaching their targets let alone make it back after.
  8. Hey Jason, any word on the Repair/Rearm/Refuel being updated? Are you guys going to add newer features like change skin or loadout? Will the feature be better optimized to run on MP servers? I'd like to see this more in MP but I think many servers feel it's not where it should be and have decided to leave out this feature until it is in a better state.
  9. I think without technochat this function would be hard to use precisely. The function relies heavily on the Technochat. There's little in the way of audible or visual cues which can be case by case depending on the plane. The fuel flow rate is incredibly fast, I wanna say like 3-400 liter a second and I mean...a 109 only takes like 400 l so... You could probably rearm and still know on the German planes because they have ammo counters and bomb lights inside the cockpit, but otherwise you'd be hard-pressed to know. I'd recommend just turning on Technochat hud when at the area. AFAIK, fuel can only be notified when the plane is "on" otherwise, the fuel gauge is just inactive. The Yak is an interesting case though because it's wing gauges only starts reading after you have less than X amount.
  10. You don't need to, just drop your bomb and start firing away the moment your engine starts. To add to that, start with like 10% fuel and don't close your canopy so it can fly off (on a 109 at least). If in a Gunner position, shoot up your plane! There's so many ways you can self inflict damage, for the sake of research. I think I still have the mission files from KOTA when they still had RRR on their maps, if you're interested, PM me.
  11. Again, in its current state, I don't disagree with you, it's far more convenient to respawn than RRR, but SCG Riksen brings out a good point, with RRR, you don't risk losing your plane, you are still you.This is especially critical in a server where the plane is rare or hardcore like TAW. Your opinion isn't unfounded though, at the moment, the game has no punishment for respawn because the respawn is that RRR substitute therefore, to you, respawn is seemingly the better choice. I strongly disagree that it is too complex to add, even now, RRR is pretty intuitive, two more keys to commit to memory is a far less asking price than learning a whole new plane set. I should also note that it's not necessarily an area you need to taxi to, that was just how KOTA did it. If I set the radius of the maintenance area to 1000m you could probably be repaired anywhere inside the AF. I don't play DCS but I know they have RRR and I imagine people there must RRR more than respawn especially the campaigns they have so if you still want to know, there's another source you can ask.
  12. I'm no dev, but it is fairly obvious why RRR is preferable, maybe not in it's current state, but the vision is. After all, it's usually better to do things seamlessly in game rather than go back to a main menu. Would you rather press O to open full screen map or just have a kneeboard sized window on the side instead? I hope you see my point. I can agree with you that in it's current state, it's hardly preferable, but I hope you're not blind to it's would be benefits. To answer your question, the first reasons that come to mind regarding RRR are immersion, faster (well, it should be...), and not wanting to use outdated mechanics, but idk why they decided to add this in it's current state, maybe you should ask them. Many IL2 players come from WT, and one of the most common questions we get (after they land) is "how do I rearm, repair?" To which the experienced IL2 player goes "you don't, you have to respawn" you know this conversation very well, as do I. It's a poor/outdated GUI design that continues to hurt the game even to this day.
  13. Here's a question, why do people choose to respawn instead of RRR? Whatever your answer is, find in it a way to instead make that the reason for RRR over Respawn. Faster, more points, etc...whatever. I'm just throwing out possible ways to do just that, if that requires incentivising then so be it. That is what we as the community can control at the mission making decision level. If the devs choose to change the way the scoring system works because of the new RRR (as they ought to alongside a few other things) then maybe there is finally reason to use RRR for those that care about their scores. The idea of placing RRR on these "Frontline AFs" is a decision made at the mission maker level, not the devs. Every server has a slightly different take on gameplay. It may turn out great who knows? No one has tried it yet and with this current RRR bug, even KOTA has removed it from their server.
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