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About =KG76=flyus747

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  1. This is a question for both the H6 and H16 models. If you want to know how to read the fuel gauge on the 111s refer to this: Without further adieu... I selected 1500 liters for both and consistently come up short when I do the math in-flight. I find myself always short by around ~250 liters. The lower amount of fuel you select, the less pronounced the disparity is. 1. Heinkel He-111 H6 Calculations (H6) Inner: 250 liters Outer: 240 liters Hull: 290 liters 2(Inner+Outer) + Hull = Total Fuel on Board - 2(250+240) + 290 = - - 2(490) + 290 = - - - 980 + 290 = - - - - 1270 liters 1270 liters out of the originally selected 1500, we are shorted ~230 liters. 2. Heinkel He-111 H16 Calculations (H16) Inner: 320 liters Outer: 300 liters 2(Inner+Outer) = Fuel on Board - 2(320+300) = - - 2(620) = - - - 1240 liters 1240 liters out of 1500 selected. Short by 260 liters. Is there a piece of information I am missing? 250 liters means anywhere between 30-60min extra flight time, what am I doing wrong?
  2. Explain how a transport aircraft is “more useful” than a combat aircraft in IL2 MP. About the only time I see it ever get used is in TAW lol
  3. I hope you’re joking. If you are my, my bad. lets look back at kuban, half the map is water and hardly gets used. If you’re going to include naval targets, why not give us proper munitions to sink them with? A huge chunk of this Normandy map is the channel. If they plan on adding more naval units, hopefully it also means new toys to play with finally
  4. Does the addition of naval units hint at torpedoes?
  5. Well well well, we got it boys. Couldn’t be more ecstatic about this news.
  6. Exact thing happened to me tonight. I was RTB after an hour long sortie but lost connection. I got 0 points for the 6 GKs.
  7. Did they attempt to modify something on the 111? Noticed I was missing Hans midflight.
  8. This is very good news. Especially for bombers. The new visibility enabled them to be spotted at such insane ranges (mostly because these planes were being enlarged) that they literally stood no chance of reaching their targets let alone make it back after.
  9. Hey Jason, any word on the Repair/Rearm/Refuel being updated? Are you guys going to add newer features like change skin or loadout? Will the feature be better optimized to run on MP servers? I'd like to see this more in MP but I think many servers feel it's not where it should be and have decided to leave out this feature until it is in a better state.
  10. I think without technochat this function would be hard to use precisely. The function relies heavily on the Technochat. There's little in the way of audible or visual cues which can be case by case depending on the plane. The fuel flow rate is incredibly fast, I wanna say like 3-400 liter a second and I mean...a 109 only takes like 400 l so... You could probably rearm and still know on the German planes because they have ammo counters and bomb lights inside the cockpit, but otherwise you'd be hard-pressed to know. I'd recommend just turning on Technochat hud when at the area. AFAIK, fuel can only be notified when the plane is "on" otherwise, the fuel gauge is just inactive. The Yak is an interesting case though because it's wing gauges only starts reading after you have less than X amount.
  11. You don't need to, just drop your bomb and start firing away the moment your engine starts. To add to that, start with like 10% fuel and don't close your canopy so it can fly off (on a 109 at least). If in a Gunner position, shoot up your plane! There's so many ways you can self inflict damage, for the sake of research. I think I still have the mission files from KOTA when they still had RRR on their maps, if you're interested, PM me.
  12. Again, in its current state, I don't disagree with you, it's far more convenient to respawn than RRR, but SCG Riksen brings out a good point, with RRR, you don't risk losing your plane, you are still you.This is especially critical in a server where the plane is rare or hardcore like TAW. Your opinion isn't unfounded though, at the moment, the game has no punishment for respawn because the respawn is that RRR substitute therefore, to you, respawn is seemingly the better choice. I strongly disagree that it is too complex to add, even now, RRR is pretty intuitive, two more keys to commit to memory is a far less asking price than learning a whole new plane set. I should also note that it's not necessarily an area you need to taxi to, that was just how KOTA did it. If I set the radius of the maintenance area to 1000m you could probably be repaired anywhere inside the AF. I don't play DCS but I know they have RRR and I imagine people there must RRR more than respawn especially the campaigns they have so if you still want to know, there's another source you can ask.
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