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#1 =LG=Kathon

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Posted 14 February 2016 - 11:32

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Scramble!
Scramble! Scramble!
 
 
New TACTICAL AIR WAR server is available. Every single pilot is urgently needed to defend friendly lines, attack enemy convoys and cities.
Move front line forward and capture airfield after airfield. Destroy enemy supplies and win the multiplayer campaign in IL-2 Battle of Stalingrad.
 
 
The Tactical Air War (TAW) is not a simple dogfight server. We have created complex script which automatically analyze logs files after each mission.
Depending on the events during the previous mission next different mission is generated. There is some kind of continuity between all missions. 
Intact tank convoys advance to capture enemy city. Destroyed defense lines will not be generated. Every single action has impact on the next missions. 
 
 
To win the map you have to capture or destroy all the enemy airfields. We have divided large Stalingrad map into two smaller maps (center and south).
The campaign starts on center map. 
 
 
If you are interested in taking part in this event don’t hesitate and join the Tactiacl Air War.
 
Server settings:

* No object icons

* No navigation icons

* No kill notification

* No weapon locks

* No coalition balancer

* Death penalty 5min

*Mission duration ~2hours

* You may fly only on one side during the whole campaign!

Registration is mandatory!

 

 
Please visit  TAW website at http://taw.stg2.de 
You may find there actual map on the server with ground units, online players list, statistics etc.  We are still developing website and server (it’s just a basic stage) so bugs and errors are inevitable. 
 
Tactical Air War server is being developed thanks to cooperation =LG= and STG 2 teams.
 

TAW TeamSpeak is supported by Tides of War team (http://www.tidesofwar.net). Thanks guys!

 

TS address: tidesofwar.net:9992

TS password: available t in game mission briefing. 

 
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Latest update

Edited by =LG=Kathon, 10 February 2017 - 22:11.

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#2 =LG=Wicher

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Posted 14 February 2016 - 11:42

Can't wait :)


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#3 NNFFLTemeraire

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Posted 14 February 2016 - 11:55

intéressant .... 


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#4 I./JG21-HeTzeR

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Posted 14 February 2016 - 12:09

Finally! Sounds just like old ADW...*dreaming*


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#5 coconut

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Posted 14 February 2016 - 12:10

Very well done! I haven't tried it yet, but that's obviously the way to go for a more interesting MP scene.

 

The 70-90 minutes duration might be a problem, I think. If a bombing sortie takes 40 minutes, it leaves only the first 30 to 50 minutes available to start a raid. This gives you between 42% to 55% of usable time to start a raid.

 

I wonder, will you be counting aircraft losses, and let that affect aircraft availability?

 

Will you be using realistic weather, i.e. have weather conditions that might not be very popular among players?

 

Will there be night-time missions?

 

And the most difficult question: which side will I be flying? Hard to pick...


Edited by coconut, 14 February 2016 - 12:11.

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#6 II./JG53_Badger

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Posted 14 February 2016 - 13:39

Will be there, looking forward to it. This reminds me of Forgotten Skies and Ghost Skies from the old IL2 46 days...


Edited by II./JG53_Badger, 14 February 2016 - 13:41.

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#7 216th_Lucas_From_Hell

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Posted 14 February 2016 - 13:52

Interesting, looking forward to it!
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#8 13Nrv

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Posted 14 February 2016 - 13:55

VERY interesting !


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#9 57.GIAP_Manu653

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Posted 14 February 2016 - 16:29

Excellent news we will be there !


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#10 5th-GIAP_Sytov

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Posted 14 February 2016 - 17:39

~S~ All,

Perhaps adjust the Death Penalty limit from 5 minutes to say 10 minutes to adjust for the pilots absence from his unit as well as stepping away from the computer to take a break ? Would make a lot of sense and be practical.

Will this campaign be flown each day from February 18th going forward ? Need some details to brief squad with..

Good job on creating this campaign guys......

Edited by 4./JG52_Von_Kessler, 14 February 2016 - 17:48.

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#11 57.GIAP_Manu653

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Posted 14 February 2016 - 19:00

I want this gorgeous Russian pilot for my plane.


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#12 SYN_Requiem

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Posted 15 February 2016 - 00:04

Sounds very promising! A dynamic scenario for MP is a great concept because it will actually make results in a mission have consequence.


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#13 4./JG52Neun

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Posted 15 February 2016 - 03:09

I want this gorgeous Russian pilot for my plane.

You'll never get the lid down on the 109.....


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#14 Ace_Pilto

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Posted 15 February 2016 - 04:56

This looks pretty good. I know a few guys who like flying tactical (structured strike packages with escort, recon, support). So I'll try to light a fire under some of them to give it a try.


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#15 =FI=Rambo

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Posted 15 February 2016 - 05:32

This sounds very nice!


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#16 LLv34_Temuri

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Posted 15 February 2016 - 09:17

 

There is some kind of continuity between all missions. 

Intact tank convoys advance to capture enemy city. Destroyed defense lines will not be generated.

I'd be interested to know how you identify which moving objects are destroyed during the mission. As far as I know, the mission report logs do not contain IDs of the objects that are destroyed, only the coordinates where they were destroyed.


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#17 VBF-12_Stick-95

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Posted 15 February 2016 - 12:56

What is the location of the server?

 

Also, can you explain why there is a death penalty?  IMHO this will just muck up squad flights.  Time is precious to many who fly on-line.


Edited by 12.OIAE_Stick-95, 15 February 2016 - 13:14.

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#18 StG2_Juuti

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Posted 15 February 2016 - 13:07

Thank you for your efforts =LG=. I try to motivated some comrades from my squad for this test event.
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#19 StG2_Manfred

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Posted 15 February 2016 - 13:26

What is the location of the server?

 

Location of the server is central Germany.


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#20 =LG=Kathon

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Posted 15 February 2016 - 15:43

 

The 70-90 minutes duration might be a problem, I think. If a bombing sortie takes 40 minutes, it leaves only the first 30 to 50 minutes available to start a raid. This gives you between 42% to 55% of usable time to start a raid.

 

I wonder, will you be counting aircraft losses, and let that affect aircraft availability?

 

Will you be using realistic weather, i.e. have weather conditions that might not be very popular among players?

 

Will there be night-time missions?

1. It's not a problem to extend duration of the mission if needed. 

2. Aircraft losses are counted per pilot in statistics right now. We are thinking about aircraft limitation depending of the losses. 

3. Weather is very simple now. Sky may be clear, light clouds or heavy clouds. We plan to connect weather with the seasons: windy and cloudy autumn, cloudless hot summer and some snowfall in winter etc. 

4. AA needs searchlight in the night. If it's easy to add we will think about it.

 

 

 

Will this campaign be flown each day from February 18th going forward ? Need some details to brief squad with..
 

Server is 24/7

 

I'd be interested to know how you identify which moving objects are destroyed during the mission. As far as I know, the mission report logs do not contain IDs of the objects that are destroyed, only the coordinates where they were destroyed.

You are right. But there aren't any moving objects. Convoys change positions between missions. During the mission they stand still on the road. 

 

 

Also, can you explain why there is a death penalty?  IMHO this will just muck up squad flights.  Time is precious to many who fly on-line.

Virtual life should be precious as well. We want pilots to respect their lives and aircraft; to behave like it's their only life. You fly more cautiously and don't take unnecessary risk with a death penalty.


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#21 335th_GRSavras

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Posted 15 February 2016 - 17:12

sounds dangerous ........ count me in!


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#22 F/JG300_Touch

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Posted 15 February 2016 - 17:45

Sounds good. Our french squads (red and blue) will have a try.


Edited by F/JG300_Touch, 15 February 2016 - 17:46.

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#23 335th_GRSwaty

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Posted 15 February 2016 - 18:10

Excellent! :lol:

 

We ll be there!!


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#24 =LG=Blakhart

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Posted 15 February 2016 - 19:09

 

Also, can you explain why there is a death penalty?  IMHO this will just muck up squad flights.  Time is precious to many who fly on-line.

 

 

Like Kathon said.

This is not another dogfight server.

This is virtual war, your virtual life & virtual plane are the most precious things you have.  ;)

 

In the old ADW ( Air Domination War ) server normal situation was that sometimes enemies were meeting and just disengaging because of too high risk of loosing lives or planes in combat.

Now, what we can usually meet on dgf servers in BoS is reaction:

 

- spotted

- identified 

- engaged

- fight to the deck, to the last bullet

- spray&pray

- furball

- dead

---> take another plane and repeat all

 

We are trying to create virtual war with as much realistic settings as we can afford in this game.

 

In the original ADW you had limited number of medium plane as a basic option for use and when you collected enough points, ( ground kills and air kills collected after survived mission ), you could get better planes ( limited number ).

 

Here you will think twice before ramming the enemy, suicidal attack on column or depot or engaging alone enemy planes.


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#25 VBF-12_Stick-95

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Posted 15 February 2016 - 22:11

Like Kathon said.

This is not another dogfight server.

This is virtual war, your virtual life & virtual plane are the most precious things you have.  ;)

 

In the old ADW ( Air Domination War ) server normal situation was that sometimes enemies were meeting and just disengaging because of too high risk of loosing lives or planes in combat.

Now, what we can usually meet on dgf servers in BoS is reaction:

 

- spotted

- identified 

- engaged

- fight to the deck, to the last bullet

- spray&pray

- furball

- dead

---> take another plane and repeat all

 

We are trying to create virtual war with as much realistic settings as we can afford in this game.

 

In the original ADW you had limited number of medium plane as a basic option for use and when you collected enough points, ( ground kills and air kills collected after survived mission ), you could get better planes ( limited number ).

 

Here you will think twice before ramming the enemy, suicidal attack on column or depot or engaging alone enemy planes.

 

The campaign server idea is great and, believe me, I fully understand the concept of trying to get people to fly as real as possible as I have actually designed such a campaign in the past which was flown by over 800 people.  IMHO though, the 5 minute death penalty won't achieve the goals you seek and will only frustrate people trying to fly together. 

 

I have posted the following suggestion elsewhere.  From all that I have seen and experienced, there is only one thing that promotes the highest number of people trying to stay alive for each and every sortie.  That is that any kill, air or ground, only counts in the person's stats if they are not killed or captured.  This would decrease kamikazes and vulching, It also stops people from hitting a target and bailing or disconnecting.  Unfortunately, there are always going to be a few that will ignore either a time penalty or impact on the stats.

 

There are currently servers that limit the number of types of planes/loadouts and aircraft per person.  Neither of these is accomplishing their goals either.  Many still vulch for the cheap kill without regard to death or aircraft loss as long as they get their points and kills registered in the stats.

 

In any case, it is great to see another full real server coming on-line, especially with a dynamic front.  Best of luck!!


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#26 I./JG21-HeTzeR

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Posted 16 February 2016 - 09:26

Blakhart! Make it hard and brutal, like old ADW! Dont listen to the DF "Gamers"!

 

Do your thing :) 

 

You have my support mate!


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#27 =LG=Blakhart

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Posted 16 February 2016 - 09:56

Stick thx for feedback, I understand your point of view and I`m aware of the impact of death penalty 5 min.

We will see how it evolve, how many people will participate. With full house such thing can be even helpfull for making room for the joining players but with 10 vs 10 can be really anoying as well  ;)

 

For me, the death penalty should be around 15-30 minutes or even for the end of mission.

 

That`s how it was played in coop style AirForce War, Bellum War, IL2War, VR Front,etc. and all the SEOW type campaigns.

Dead is dead. End of story.

This really force people to think and play wisely.

 

About the stats, yes, we have similar idea for that. 

Our goal is to promote responsible flying and saving virtual life.

 

Plus what can REALLY keep the players disciplined is the strict limitation number of planes, by this I mean 1-2 basic and 1 extra plane per player.

Now its hard to keep such limitis because still not everyone bought BoM and we still think how to solve that problem via script. Unfourtunatelly we dont have any help from the devs.

 

Short example how it should be done.

You registered squadron for 8 pilots so you will have only 8 basic planes.

Then you need to collect enough points to get the extra planes but all in all you will have only 8 extra planes.

The more planes you will choose the more points you need to collect.

If you will loose extra planes you will be supplied with basic planes but never above number of 8.

 

So lets say we fly in Moscow 41 campaign:

Basic planes:
Red Side  - I 16 t.24

Blue Side - Bf- 109 E-7

 

Extra planes

MiG - 3

Bf - 109 F2

 

But... Those are only plans now. Support us, fly with us, report bugs.

 

*Hetz :)  my Kraut Love <3 <3 :*

We both know that on Die OstFront there is no such word like "mercy" :)

But m8, let the people understand how it looks. 

We really respect logical critic and comments and its always good to talk about it, listen, explain and change something if its not working propertly.


Edited by =LG=Blakhart, 16 February 2016 - 10:02.

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#28 HR_coli

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Posted 16 February 2016 - 11:35

This is great, finally a dynamic online campaign, were expecting this from il21946.

Thank you for the good work.


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#29 57.GIAP_Manu653

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Posted 16 February 2016 - 12:24

Great the more info better it looks !  I'm still about a 10min kill at least for the sake of DiD.


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#30 VBF-12_Stick-95

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Posted 16 February 2016 - 13:56

**snip**.

 

Thanks for getting back to me.  Glad to see you may incorporate the stats part of this also.

 

Could you expand on information about ground targets and objectives?  You mention tank columns.  I thought I read cities somewhere as well.  Thanks

 

EDIT:  Will there be supply runs?


Edited by 12.OIAE_Stick-95, 16 February 2016 - 13:58.

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#31 MK.MrX

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Posted 16 February 2016 - 14:30

I will bethere!  :salute:

:hunter: 5 minutes...  :hunter:  5 minutes... :hunter: 5 minutes :hunter: 5 minutes :hunter: 5 minutes

:biggrin:  :biggrin:  :biggrin:  


Edited by MK.MrX, 16 February 2016 - 14:30.

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#32 F/JG300_Touch

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Posted 16 February 2016 - 15:10

Also, can you explain why there is a death penalty?  IMHO this will just muck up squad flights.  Time is precious to many who fly on-line.

This is the best solution to avoid "kamikaze" behaviour and force pilots to fly as real as possible.

According to my experience, this the best way to encourage squads practising cooperative tactics to come and keep playing on this server.

 

@ Kathon :  I like your server rules, just some doubt about game duration i think a little too short.

When do you plan to open the server ?

Cheers


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#33 StG2_Juuti

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Posted 16 February 2016 - 15:39

@Touch 18.02. 19:00 UTC it's just like a dress rehearsal for the TAW server, but you can see it as a debut performance. I think the operational business can also run at the StG2 machine. Therefore the =LG= are prepared for the near future.

Edited by StG2_Juuti, 16 February 2016 - 15:40.

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#34 F/JG300_Touch

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Posted 16 February 2016 - 15:42

Thanks Juuti :salute:


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#35 =LG=Kathon

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Posted 16 February 2016 - 15:55

That is that any kill, air or ground, only counts in the person's stats if they are not killed or captured.  

Good point. I will remember about it.

 

 

Could you expand on information about ground targets and objectives?  You mention tank columns.  I thought I read cities somewhere as well.  Thanks

 

EDIT:  Will there be supply runs?

There are now only two kinds of targets: tank convoy (~16 x tanks, 7xAA, 12xtrucks but trucks are now irrelevant) and defense position (12 x anti-tanks, 7xAA, some trucks). The main goal is to protect AT and destroy tanks. Watch out to AA is strong so don't try to attack alone. Cities are the places where is no airfield but there may be defense position.

 

We want to add supply convoys to resupply airfields and defense positions (without supply they will be defenseless).  You will be able to bomb supplies on the enemy airfields to close it etc. But it all in the future...

 

 

@ Kathon :  I like your server rules, just some doubt about game duration i think a little too short.

When do you plan to open the server ?

Cheers

We can easily extend the duration of the server. For the test purpose we want now fast mission rotation to check if everything works fine. 

Server will be opened on 18.02 at 19:00 UTC


Edited by =LG=Kathon, 16 February 2016 - 15:59.

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#36 coconut

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Posted 16 February 2016 - 19:23

You are right. But there aren't any moving objects. Convoys change positions between missions. During the mission they stand still on the road. 

 

That's a bit disappointing. What about creating a set of fake_block with instances, one for each vehicle. Link the vehicle's OnKilled to a Damage MCU that destroys the fake_block, and you should be able to detect the vehicle's destruction through the fake_block's destruction. I've had this idea for a while, but I haven't had the occasion to test it yet.


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#37 ITAF_Rani

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Posted 16 February 2016 - 19:58

Great ...txs txs txs
I' coming to inform my Squad

Edited by ITAF_Rani, 16 February 2016 - 19:58.

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#38 =LG=Kathon

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Posted 16 February 2016 - 20:08

That's a bit disappointing. What about creating a set of fake_block with instances, one for each vehicle. Link the vehicle's OnKilled to a Damage MCU that destroys the fake_block, and you should be able to detect the vehicle's destruction through the fake_block's destruction. I've had this idea for a while, but I haven't had the occasion to test it yet.

Yep, we were thinking exactly about this solution ha ha :) but each fake_block would utilize more CPU. Maybe we test this solution later. 


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#39 ITAF_Rani

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Posted 16 February 2016 - 20:27

One question if you took off from your airfield and when you return( maybe damaged or almost lost in the map) land in a different generic airfield placed in your territory (for exs if you fly Axis, you land in no blu base but in every else)...do you loose the plane ?

Edited by ITAF_Rani, 16 February 2016 - 20:40.

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#40 =LG=Flogger

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Posted 16 February 2016 - 22:10

Good question mate! 

 

Nope ! :)


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