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Posted (edited)
4 minutes ago, ACG_DerSheriff said:

 

 

Dear DerSheriff, can you explain what you mean? Can you share your opinion how was it going this TAW?

Edited by Norz
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DerSheriff
16 minutes ago, Norz said:

it should be Lagg3 vs 109e7

Thats my new proposed planeset for the coming seasons for you 😄

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Posted (edited)
6 minutes ago, ACG_DerSheriff said:

Thats my new proposed planeset for the coming seasons for you 😄

 

Oh, I have it right now:)

 

P.S: Can you share your experience with HP Reverb G2? 

 

Spoiler

norz.png

Edited by Norz
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=LG=Coldman
4 hours ago, Norz said:

 

Dear Coldman,

 

now we have the map No6.

Can you share with me (us), where we will see some proofs of your words? Will it be the Map No7?

 

 

109e7_lagg3.png

Nice, at last not Goldman 😄 those planes are from basic jabo lines. 

I fly lagg whole campaing and i have to  admit. IT is too powerfull for 109's from E7 to G2. We will remove IT next campaing and i will fly lend lease line to have more challange ;)

 

Yours 

Coldman

 

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[ZOO]Ckapa6eu
7 минут назад, =LG=Coldman сказал:

We will remove IT next campaing and i will fly lend lease line to have more challange ;)

LG will play on the blue side in the next campaign?

Planeset of next camapaign  🤣

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seemann

Hello, why i got a 19h time penalty?

So, how can i join a squad?

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Posted (edited)
1 hour ago, seemann said:

Hello, why i got a 19h time penalty?

 

This happens when you have lost all of your 3 lives. After the 19 hrs is up you will get 1 life back. Additionally when the map changes like it did yesterday you will get all 3 lives back.

 

All of this is in the manual you had to agree to having read before you could sign up for TAW.

 

https://tacticalairwar.com/

 

Spoiler

TAW_manual_location.thumb.JPG.0f90123942d337857ed5a4b53b6ac4b4.JPG

 

1 hour ago, seemann said:

So, how can i join a squad?

 

Have a look here https://forum.il2sturmovik.com/forum/96-virtual-squadrons-and-special-events/ or  https://forum.il2sturmovik.com/forum/17-virtual-squadrons/ to see if anyone is recruiting. Or even put up a want to join advert.

 

Or ask around on Teamspeak, Discord or SRS  or PM some of the guys on the forum.

Edited by Pict
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AKA_Relent
5 hours ago, Slawinski said:

Ju 52 transport question - what am I doing wrong? Default loadout (crates + rear gunner), flying from less than 40% to more than 1% damaged, clean landing but no CP.

https://tacticalairwar.com/pilot_sortie.php?id=38501&name=Slawinski
 


From the manual:

 

Transport planes are defined as follows:

 

  • Pe-2 - no bombs, 100% fuel.
  • He111 - no bombs, 100% fuel.
  • A-20B (Western Front only) - no bombs, 100% fuel.
  • Ju52 with Cargo Modification (Ammunition loadout only, will not work for resupply).
  • U-2 with 100% fuel, no bombs or rockets.

You said you took default loadout?  That won’t work, as noted, which is probably why you got no CP (and didn’t deliver any supply).

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=LG=todeskvlt
11 hours ago, Slawinski said:

Ju 52 transport question - what am I doing wrong? Default loadout (crates + rear gunner), flying from less than 40% to more than 1% damaged, clean landing but no CP.

 

 

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SE.VH_Boemundo
Posted (edited)
On 2/8/2021 at 9:42 AM, =LG=Blakhart said:

TAW Feedback


Use quote option and try to answer shortly ( in points ie.) every question. 
We will check your profile in the TAW to verify how much flight hours and experience you have.

Direct attacks on LG team with imaginary accusations or dictated by lack of understanding problems connected with runing big il2 server will be just ignored.

Cheers!

 

How`s your opinions about the edition???
-=Have in mind:=-
- there is limited number of ground units which we can use and keep stable server performance
- bugged in game objects ( like AAA, but we can replace it) or issues cant be fixed by us
- every script line has to be written so if we would like to change whole logic we would fly in next season in 2022

What is motivating you to participate in TAW project ? Online war system/realistic gameplay/ realistic settings/ emotions / stats /something else ???

 

(Question mostly to ADW veterans who understand this system)

 

I like online war system, realistic gameplay, realist settings. I know it is a iron rule, but it's a pity we do not have moving targets. I would like, at least, more targets, and more types of missions, like recon, espionage and the possibility to rescue a pilot (changing status from captured to bail out or ditched). Unfornately the game still lack german all terrain landing and take off aircraft to rescue missions.


Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)?

 

I like the idea of historical planesets maximum as possible, with planesets unlocked by point but more specialized, I see no reason to a bomber career take the 110 before bombers.

 
How to invite more people to TAW ( mostly red side) to keep the teams even most of the time ? 
 
More points to supply, more types of missions, more targets to evade enemy fighters would gather less skilfull but disciplined pilots.

What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ???
 
I don't like it, not historical, each team has its flaws and benefits.

Do you like idea of collecting  points for new, better planes ?
 
Yes.
 

How often you leave the server because you run out of planes ?

 

Only leave by lives shortage.

 

Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ?
 
Yes, I have. Create a system that benefits a pilots that scores a kill o do certain damage to an enemy plane within a range of another aircraft that scored or will score a ground hit that sortie.
 
Do you like limitation system, balancing the game when one of the team have more players ?
 
Yes.


How often you fly transport  to recive +1CM ?

 

Almost never. 1 CM is ridiculous, people spend their precious flying time for a inglorious mission, they're not valued for that. At least 2 CM and a bonus if the receiving base is more 50% damaged. More points would gather more pilots for bomber career.

 

What was good in this season?
 
Blue are bombing more. Less CP for destroying enemy aircraft are pushing Hartman's wanna be to frontline ground attack. My only suggestion is to create a system who give a bonus for a fighter who effectively protects a bomber or ground attacker.
 
What was bad in this season?
 
MIG against E7 and lack of ratas in early stages.
 
Whats are the strongest points of this server ??
 
Live system prevents people of flying like crazy/suicide.
 
What is the biggest problem of TAW campaigns ???
 
Lack of targets and types of missions, it's easy to predict where a enemy will attack. When entering, people where spying where aircrafts are taking off.
 
Do you like realistic settings without technochat ?
 
Yes.
 
 
 

 

Edited by SE.VH_Boemundo
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=TH=Kap-the-head

Blue side, are you protesting or what? It's saturday...

Screenshot (36).png

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Slawinski
Posted (edited)

Thank you =LG=todeskvlt, it makes sense now, those crates are deceiving))

Edited by Slawinski
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Dear =LG=, I want to apology if some my messages (and one person explained me that it was like that) were bad mannered. I really appreciate your work!

 

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=LG=Blakhart
11 hours ago, Norz said:

Dear =LG=, I want to apology if some my messages (and one person explained me that it was like that) were bad mannered. I really appreciate your work!

 

Good we talked on TS, its best way to solve problems ;) 

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Guys, first of all I'd like to thank =LG= squad for their amazing work on the current TAW tour! That's actually so demanding that I couldn't even remember such a level of tension! Great work!

I also would like to make a suggestion about CAS and bomber planes involvement in gaming process. Currently these types of planes (Hs's, Stukas, 88, 111, Pe-2s, Il-2s) are virtually absent in the sky, which, I hope you'll agree with me, doesn't look good from historical point of view. The reason of that, IMO, is the fact that core audience of the TAW flies fighters and CAS/bomber planes as well. These are same people, to be honest.

In situation when players are forced to choose only one option/career, tactical need in all cases will define player's choice and it always will be fighter role with CAS ability.

50-60 sorties in a row on only Bf-109 as CAS in the end literally cause aversion to that type of plane and mission respectively. We simply are not able to gather sufficient number of players, say, 10 stukas and 10 Bf's as cover, every time we have to choose BF's as CAS due to shortage of players.

So I'd like to suggest 2 options on that matter.

1. To return right to choose players's role at every moment, as it was before in previous tours, "status quo", so players could meet changes in strategic and tactical situation in timely manner.

2. Or to block fighter's bomb capability UNTIL the moment CAS planes are depleted, or substantially limit the number of such fighter planes with bombing capability, so sides could use them only as last resort measure.

IMO, it will bring real historical CAS and bomber planes back in business,will diversify and enrich current gameplay, that starts to look a little bit boring.

Please consider my request, but I surely understand, that =LG= is a boss, but anyway, it'd be great to be at least heard that such a problem exist.

Again, thank you for your hard work!

 

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=KG76=flyus747
1 minute ago, Tora said:

Guys, first of all I'd like to thank =LG= squad for their amazing work on the current TAW tour! That's actually so demanding that I couldn't even remember such a level of tension! Great work!

I also would like to make a suggestion about CAS and bomber planes involvement in gaming process. Currently these types of planes (Hs's, Stukas, 88, 111, Pe-2s, Il-2s) are virtually absent in the sky, which, I hope you'll agree with me, doesn't look good from historical point of view. The reason of that, IMO, is the fact that core audience of the TAW flies fighters and CAS/bomber planes as well. These are same people, to be honest.

In situation when players are forced to choose only one option/career, tactical need in all cases will define player's choice and it always will be fighter role with CAS ability.

50-60 sorties in a row on only Bf-109 as CAS in the end literally cause aversion to that type of plane and mission respectively. We simply are not able to gather sufficient number of players, say, 10 stukas and 10 Bf's as cover, every time we have to choose BF's as CAS due to shortage of players.

So I'd like to suggest 2 options on that matter.

1. To return right to choose players's role at every moment, as it was before in previous tours, "status quo", so players could meet changes in strategic and tactical situation in timely manner.

2. Or to block fighter's bomb capability UNTIL the moment CAS planes are depleted, or substantially limit the number of such fighter planes with bombing capability, so sides could use them only as last resort measure.

IMO, it will bring real historical CAS and bomber planes back in business,will diversify and enrich current gameplay, that starts to look a little bit boring.

Please consider my request, but I surely understand, that =LG= is a boss, but anyway, it'd be great to be at least heard that such a problem exist.

Again, thank you for your hard work!

 

This issue has already been brought up. 

 

If you have an idea, use the RCP.

 

If you want to help make bombers more prevalent in TAW by adding basic bombers, go here

https://forum.il2sturmovik.com/topic/71841-tactical-air-war-bomber-career-voting/

 

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SE.VH_Boemundo
Posted (edited)
22 hours ago, Tora said:

Guys, first of all I'd like to thank =LG= squad for their amazing work on the current TAW tour! That's actually so demanding that I couldn't even remember such a level of tension! Great work!

I also would like to make a suggestion about CAS and bomber planes involvement in gaming process. Currently these types of planes (Hs's, Stukas, 88, 111, Pe-2s, Il-2s) are virtually absent in the sky, which, I hope you'll agree with me, doesn't look good from historical point of view. The reason of that, IMO, is the fact that core audience of the TAW flies fighters and CAS/bomber planes as well. These are same people, to be honest.

In situation when players are forced to choose only one option/career, tactical need in all cases will define player's choice and it always will be fighter role with CAS ability.

50-60 sorties in a row on only Bf-109 as CAS in the end literally cause aversion to that type of plane and mission respectively. We simply are not able to gather sufficient number of players, say, 10 stukas and 10 Bf's as cover, every time we have to choose BF's as CAS due to shortage of players.

So I'd like to suggest 2 options on that matter.

1. To return right to choose players's role at every moment, as it was before in previous tours, "status quo", so players could meet changes in strategic and tactical situation in timely manner.

2. Or to block fighter's bomb capability UNTIL the moment CAS planes are depleted, or substantially limit the number of such fighter planes with bombing capability, so sides could use them only as last resort measure.

IMO, it will bring real historical CAS and bomber planes back in business,will diversify and enrich current gameplay, that starts to look a little bit boring.

Please consider my request, but I surely understand, that =LG= is a boss, but anyway, it'd be great to be at least heard that such a problem exist.

Again, thank you for your hard work!

 

 

I do not agree with this option to handicap JABO capabilities, some timezones has no enough players to have a dedicated fighter escort. Do not miss yourself, it is very difficult to obtain a dedicated fighter escort even in more populated timezones. I would suggest you to try to use low speed attackers against static and protected targets with heavy AA. Stukas and HS were used against moving targets clashing with friendly grounds forces, sometimes in mixed battlefields not always protected by AA, combatants were separated by an hundred of meter and artillery were deployed more rearward because they were soft targets against armor. Situation in TAW is not dynamic enough for the better use of Stukas and HS. The situation were so mixed that shotdowned stuka pilots could run or ditch to his own lines. Stukas and HS were low speed to better identify friend of foe and deploy weapons with better precision in a mixed battlefield. This not occurs in TAW, targets are very far from any friend force, protected by heavy AA and not clashing in range of a hundred of meters. I would suggest you to see internet videos about WWII, when flying mission against airfield and more rearward targets they used JABO or 110s or level bombers.

Edited by SE.VH_Boemundo
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Posted (edited)
13 hours ago, SE.VH_Boemundo said:

 

I do not agree with this option to handicap JABO capabilities, some timezones has no enough players to have a dedicated fighter escort. Do not miss yourself, it is very difficult to obtain a dedicated fighter escort even in more populated timezones. I would suggest you to try to use low speed attackers against static and protected targets with heavy AA. Stukas and HS were used against moving targets clashing with friendly grounds forces, sometimes in mixed battlefields not always protected by AA, combatants were separated by an hundred of meter and artillery were deployed more rearward because they were soft targets against armor. Situation in TAW is not dynamic enough for the better use of Stukas and HS. The situation were so mixed that shotdowned stuka pilots could run or ditch to his own lines. Stukas and HS were low speed to better identify friend of foe and deploy weapons with better precision in a mixed battlefield. This not occurs in TAW, targets are very far from any friend force, protected by heavy AA and not clashing in range of a hundred of meters. I would suggest you to see internet videos about WWII, when flying mission against airfield and more rearward targets they used JABO or 110s or level bombers.

I don't know why Stukas took your special attention, because those who chose career No. 1 already have it. Except attacking intermixed ground troops, Stukas attacked tanks, villages, convoys, trains etc., exactly the same kind of targets we have on TAW. And for the most part they beared heavy losses from AAAs. But never mind.

My point was in other area. I argue that TAW in its current state simply lack sufficient number of players essential for fullfilment all types of unchangeable careers - say, so among 42 players on one side there would be 10 bombers, 10 CAS attackers, and 20 fighters simultaneously. It's just unachievable for now, at least. Players with more or less constant online do missions in this order - 1. air superiority over target, RTB; 2. assault on target with CAS planes, RTB; 3. Bombing mission on level bombers on depot, something like that.

How does it look like now? Joint sortie with air superiority and CAS combined, on Bf-109F4s, again and again, and in order to use F4 as genuine fighter you have drop bombs into the nowhere first, and only then to climb up. We can't gather separate group of attackers and at the same time separate group of fighters to cover them. If players choose to fly only on Stukas to assault on target, they will be killed on sight by the enemy without cover, because attackers and fighter cover - the same ppl, who always will choose the best and safe option - Jabos. That's natural human trait - to want live and survive.

That's hardcore, right, but that's boring as hell.       

 

Edited by Tora
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SE.VH_dimu

Thinking about team balance, I manage to ask LuftGangsta to join the Axis in the next TAW. After this event many pilots will join Allies and at this moment it´s so boring to flight as Blue. You guys are the heads of this project and must find a solution to make TAW more interesting next time.

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SV7_Zommer
Posted (edited)

Campfzerstorer (12 line) will fly on the 8th and 9th map on bf110E2. How other careers will fly the bf110 g2. Is this intended, or is it an error in the table?

Screenshot_20210601_081011_com.google.android.apps.docs.editors.sheets.jpg

Edited by SV7_Zommer
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=LG=todeskvlt
2 hours ago, SV7_Zommer said:

Is the server on a short pause, or is it finally stopped?

 

Server maintenance

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102nd-YU-Devill

All problems could be easily solved if the game was played as a persistent co-op, not a real-time df server.

TAW is very well done, but the basic premise of being able to join and play at any hour any day is by definition hurting the historical aspect. I know that in 2021 asking people to wait for a designated hour/day to fly a mission is blasfemy as big as asking ppl not to binge watch Netflix, but there is a lot of value in patience and not getting a quick fix anytime one wants it.

 

Playing a mission at a designated time would allow player/squad registration and cooperation an order of magnitude higher than now. That could lead to much more realistic play, force composition and general experience for all, not just those who have a big squadron.

 

I would suggest to LG to try and make a coop version of TAW and we could test it and see what people would think. I volunteer to help in any way I can.

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ITAF_Airone1989
29 minutes ago, 102nd-YU-Devill said:

All problems could be easily solved if the game was played as a persistent co-op, not a real-time df server.

TAW is very well done, but the basic premise of being able to join and play at any hour any day is by definition hurting the historical aspect. I know that in 2021 asking people to wait for a designated hour/day to fly a mission is blasfemy as big as asking ppl not to binge watch Netflix, but there is a lot of value in patience and not getting a quick fix anytime one wants it.

 

Playing a mission at a designated time would allow player/squad registration and cooperation an order of magnitude higher than now. That could lead to much more realistic play, force composition and general experience for all, not just those who have a big squadron.

 

I would suggest to LG to try and make a coop version of TAW and we could test it and see what people would think. I volunteer to help in any way I can.

Totally agree

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iFollow
Posted (edited)
1 час назад, 102nd-YU-Devill сказал:

All problems could be easily solved if the game was played as a persistent co-op, not a real-time df server.

TAW is very well done, but the basic premise of being able to join and play at any hour any day is by definition hurting the historical aspect. I know that in 2021 asking people to wait for a designated hour/day to fly a mission is blasfemy as big as asking ppl not to binge watch Netflix, but there is a lot of value in patience and not getting a quick fix anytime one wants it.

 

Playing a mission at a designated time would allow player/squad registration and cooperation an order of magnitude higher than now. That could lead to much more realistic play, force composition and general experience for all, not just those who have a big squadron.

 

I would suggest to LG to try and make a coop version of TAW and we could test it and see what people would think. I volunteer to help in any way I can.

You are talking about events. Sometimes virtual pilots doing events but this is not the real need of ppl because after event ends, they are going to another 24/7 server to play. People need good and  interesting server 24/7 which TAW can become.

During the previous campaigns server was full and enjoyable for most of pilots. Now you can see reversed side of that. People dont want to fly as a blue side because there are no challenge, no gameplay, and nothing realistic.

There are some real reasons because nobody wants to fly as blue side:

1. Ppl cant fly bombers properly because of weather and progress lanes.

2. Weird planeset (MiG-3 vs Fully downgraded E-7).

With current advanced planes system its leads to snowball effect of red air superiority (More red players + bad weather for 109s + full red hangars of advanced planes) 

3. Weird locks (Most of the time you will fly in shitty 109 with headset and bombs)

4. There is no gameplay diversity for most of blue players. All the time you are flying E-7B and F4B and can do nothing because of team balance at least. In result - boring gameplay and wasting of the time.

 

In conclusion i want to say that you can see how red team pilots are happy and you can see 1-24 balance at the Russian prime-time. At least thats means there are huge balance and settings mistakes leads to predictable players reactions - nobody wants to play. Blues dont want to play in case of gameplay. Reds are not playing because its really boring to fight against ground targets only. 

 

The fact is that today there are not many really high-quality servers in the game, and people play on them due to the lack of decent alternatives. As I said earlier, the server was popular in previous campaigns. This means that the server admins have made too many mistakes to watch out for. I think that it should be guided by already proven methods of building balance and settings, and not the opinion of the community. Unfortunately, in this game, most of the players are committed to their side - red or blue. This leads to the fact that each of the parties pulls the blanket of balance over themselves and in the end we get what we see now. It follows that the playtests in their current form and the polls that admins suggest doing are not an effective tool for real assessing changes on the server.

There are many good books on balance and game design on the internet. You can also see successful examples of servers with the same scenario from the old IL-2, which have been operating for 10+ years 24/7, war after war.

In my humble opinion -  current situation shows that for years you still do not understand for whom you are doing the project and why.

Edited by iFollow
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Carl_infar
6 hours ago, SV7_Zommer said:

Campfzerstorer (12 line) will fly on the 8th and 9th map on bf110E2. How other careers will fly the bf110 g2. Is this intended, or is it an error in the table?

Screenshot_20210601_081011_com.google.android.apps.docs.editors.sheets.jpg

Its intended as there would be no reason to take the he111 line or the me110 one if the ju88s would be paired with 110gs

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JG4_Thibaut
4 minutes ago, iFollow said:

You are talking about events. Sometimes virtual pilots doing events but this is not the real need of ppl because after event ends, they are going to another 24/7 server to play. People need good and  interesting server 24/7 which TAW can become.

During the previous campaigns server was full and enjoyable for most of pilots. Now you can see reversed side of that. People dont want to fly as a blue side because there are no challenge, no gameplay, and nothing realistic.

There are some real reasons because nobody wants to fly as blue side:

1. Ppl cant fly bombers properly because of weather and progress lanes.

2. Weird planeset (MiG-3 vs Fully downgraded E-7).

With current advanced planes system its leads to snowball effect of red air superiority (More red players + bad weather for 109s + full red hangars of advanced planes) 

3. Weird locks (Most of the time you will fly in shitty 109 with headset and bombs)

4. There is no gameplay diversity for most of blue players. All the time you are flying E-7B and F4B and can do nothing because of team balance at least. In result - boring gameplay and wasting of the time.

 

In conclusion i want to say that you can see how red team pilots are happy and you can see 1-24 balance at the Russian prime-time. At least thats means there are huge balance and settings mistakes leads to predictable players reactions - nobody wants to play. Blues dont want to play in case of gameplay. Reds are not playing because its really boring to fight against ground targets only. 

 

The fact is that today there are not many really high-quality servers in the game, and people play on them due to the lack of decent alternatives. As I said earlier, the server was popular in previous campaigns. This means that the server admins have made too many mistakes to watch out for. I think that it should be guided by already proven methods of building balance and settings, and not the opinion of the community. Unfortunately, in this game, most of the players are committed to their side - red or blue. This leads to the fact that each of the parties pulls the blanket of balance over themselves and in the end we get what we see now. It follows that the playtests in their current form and the polls that admins suggest doing are not an effective tool for real assessing changes on the server.

There are many good books on balance and game design on the internet. You can also see successful examples of servers with the same scenario from the old IL-2, which have been operating for 10+ years 24/7, war after war.

In my humble opinion -  current situation shows that for years you still do not understand for whom you are doing the project and why.

 

I agree totally with the first part of your post. I'd like to add in this place, that I think the planeset with the locked lines was a good new approach to change something. But we saw it now for almost a full TAW campaign and it revealed only major drawbacks in its concept. One could argue at this point, that it may have had another impact if you'd have been able to switch in between the lines in which way ever. In remembrance of how the LG Dev guys denied this compromise, I don't really think this might still be an option. Maybe it would be possible to go back to a system which allows you to choose which category of airplane you'd get first after collecting your points and makes furthermore gathering of all planes of all lines possible. Details about how much points, which planes and if you keep them after dying could be more similiar to the recent planeset concept or it could differ from that not.

 

 

To your final claims about the appearently ''bad influence by the community'' I want to assure you, that many things which are claimed to be annoying or which were already adjusted to make TAW playable, have been designated as upcoming issues by a lot of people before the campaign started. So in contrast to what you say the voices out of the playerbase should be more valued.

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iFollow
Posted (edited)
18 минут назад, JG4_Thibaut сказал:

To your final claims about the appearently ''bad influence by the community'' I want to assure you, that many things which are claimed to be annoying or which were already adjusted to make TAW playable, have been designated as upcoming issues by a lot of people before the campaign started. So in contrast to what you say the voices out of the playerbase should be more valued.

I really can get this point of view. I should been add that community voices should be an signal for admins to get there are any future/current problems. Im just was talking about the methods. The Amdins said - community changes will only be considered when a specific proposal and vote are submitted. But voting is not an effective assessment tool in this particular case. In case of reasons i said earlier. So we are talking about the same.

Edited by iFollow
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BlackSix

This topic has been closed at the request of the server owners.

Please don't ask any more questions to the administration of this forum.

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