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JG700_Benek

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About JG700_Benek

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  1. Do you use windows task resource manager to see GPU workload or a 3rd party one? If the latter check if the clocks of your gpu go to max the card can go up to. Also just for test disable in game v syn if enabled and fps limiter in game as well as nvidia control panel v sync. You will see if the workload increases and the uncpaped frames should go above 100 easily with your setup.
  2. Can you record and post here a short video of a fighter contact lets say 4km in front of you and then zoom in to max and out to min on it? I think it would be good to see how this looks on your end, maybe the resolution helps here because the dot is made of more pixels than in case of 1080p or 1440p.
  3. This right here is the worst issue atm. BTW latest Reshade allows for turning off in game AA and use SMAA and other techniques.
  4. Hello Ad1. you can create a custom view but you must hold the button for the view to remain in that position. You can change any predefined ingame view lets say u dont need the view offered by numpad 8, disable trackir/open track, hold numpad 8 and then use keys to move the pilot head to desired postion (insert, home, end etc) when postion is good (in ur case gunsight view) press F10 to save the view - remember numpad 8 must be pressed all the time until you save with f10. Then when you press numpad 8 the custom view will be displayed when button is held. You can of course map it to joy key. As for button holding maybe there is an optin in joy to key (free software) that can hold the button for you until pressded again but I didnt test that. Alternatively (but I dont recommend that) you can set the zoom speed in camera control screen to 100% and inertia to 0% so you can have only 3 zoom levels max min and default and then you can have ur gunsight view the way you decribed.. Ad2. 109 uses different keybinds for trim - find Horizontal stabilizer entry and map keys there Ad.3 dont use trackir personally but any amplification of real life movement must be set in tracking software coz in game you can only change smoothness of the camera (I recommend 50%) speed and inertia (60% speed and 100% inertia works good for me)
  5. Żyje żyje ale polska część forum raczej nie żyje. Widziałem że szukasz ekipy spróbuj sie dowiedziec czy chłopaki z LG nie biorą swieżakow nie bedziesz załował
  6. Hello guys sorry for whining but could any1 check if this part is working for him? ----------------------------- ; Color changes ;----------------------------- [ResourceColorChange] type = StructuredBuffer array = 1 data = R32_FLOAT +0.00 +1.20 +0.00 +0.00 +1.0 +0.00 +0.00 +1.00 +0.20 +0.00 +1.00 +0.00 ; ^Cockpit 1 ^ |^External 1 ^| ^Cockpit 2 ^|^External 2 ^ ; Add Mul Sat Add Mul Sat Add Mul Sat Add Mul Sat ; New color.RGB = oldColor.RGB*(Mul,Mul,Mul) + RGB(Add,Add, Add) + Sat.RGB I am 2d user and I want to have cockpit brighter by 20% but the outside world without change. Tried many combinations and it seems the only working solution changes everything not just cockpit. Any1 can share good setting for this I am unable to get this working. Other funcions of the mod are working for me but this just drives me crazy, it was working some versions ago I am sure but now it just changes everything not just cockpit. Thanks in advance for any help.
  7. Haahaha so why your "Lead Engineer I am real pilot mode' renders the planes only visible when fully zoomed in ? If his equation for visibility is true what zoom is used there?
  8. Ok compared 3.201 with 3.201b and I can only say that if the version 3.201 were ever presented before I bought this game and then replaced with sh## we had before 3.201 or after in 3.201b (in terms of spotting) I would never spend a single dollar on this title.
  9. In my opinion the contacts needs to be more visible for one more reason and that is the ease of reaquiring your target. How many of us don't check six once they have a contact in sight due to being afraid to not find it agian? I think in real life where we dont have zoom it's way easier to predict where the object would be once you saw it for the first time. In game with zoom its way harder because either you try to look around without zooming out and then its hard to hit the right spot or you zoom out and then object movemen is perceived differntly and also you have problem finding target again. I think many people were happy before hotfix coz they were able to zoom out and quickly find target again. One remaining issue was that when u zoomed in a bit the contact was less visible,. For me the zoomed out contacts pre hotfix could be a bit smaller but mid zoom contacts should be bigger and darker until they are in range that close so we can see their colour . The contacts silhoutte should be more solid like the shadows that since long time are easier to spot than the planes.
  10. To be precise thing is the framerate is still max on my end but the game is not smooth that's the problem, when you look around using opentrack or trackir you know instantly when performance is worse then optimal its just not the same feeling of camera movement. For me there is a noticebale difference when flying offline and online even though my frame rate is maxed on Berloga its just not that smooth and they dont have cloud and many ground objects on this server. My bet is that It has smth to do with new visibility or worse case scenario its the old engine limitations and it cannot do more then 80 users with 10km bubble vision to be smooth. Hope they can do smth smart about this.
  11. AFAIK this reduced smothnes happens regardles of your hardware, you can have RTX 2080 and i7 amd 32GB RAM and stil get this. Real problem is that the devs think you can buy hardware that can play this game fluid in multiplayer in the current state. With this mindset I doubt we get the performance in multi we all expect. I wonder if they ()devs) even play their own game or compare the difference of single vs multi performance. Its just sad I bought this game in 2013 and didnt play it until late 2017 where it become somewhat playable now it looks like I gonna wait another 3 years :D ------------------------------------ Облака всегда съедали производительность сильно, они очень ресурсоёмки, просто пока у вас FPS большой - это было не так заметно.Сейчас же мы увеличили дальность видимости строений на картах, плюс новые карты по контенту тоже очень требовательны к ресурсам, потому что контент там существенно жирнее. Поэтому производительность и упала. Это закономерно. Никакие красоты не даются бесплатно, на всё уходит видеопамять, оперативка, и процессорное время.Наш лид.прог постоянно работает над оптимизацией, например по тем же облакам сейчас в том числе тоже продолжается работа.Пользователям же, у кого упала производительность, можно в этой ситуации посоветовать или понижать настройки графики, или если с пониженными настройками не устраивает качество картинки - то стоит задуматься над апгрейдом. Мы действительно стараемся выжать из ПК всё, что можно. Но когда в городе >15 млн. полигонов - то тут уже выжимай не выжимай... Clouds have always eaten up performance strongly, they are very resource-intensive, just as long as you have a large FPS - it was not so noticeable. Now we have increased the range of visibility of buildings on maps, plus new maps for content are also very demanding on resources, because the content there is significantly fatter. Therefore, performance has fallen. This is natural. No beauty is given for free, it all takes up video memory, RAM, and processor time. Our lead program is constantly working on optimization, for example, work is also ongoing on the same clouds. Users who have lost performance can be advised in this situation or lower the graphics settings, or if the image quality is not satisfied with the lower settings, then you should consider upgrading. We really try to squeeze out everything that is possible from the PC. But when in the city> 15 million polygons - then squeeze it out, don't squeeze it out ...
  12. Lol at this and the dev answer to this issue on soviet forum is to buy a better hardware
  13. For me the biggest problem is the fact that when you are not max. zoom out/in the contacts start to get smaller/harder to see and they loose their dark shade. It makes reaquiring the target very hard once ie you change zoom to check six and try to get back to the target its damn hard to track it back thats the biggest pain. Overall the new system is a bit better coz you can see better but it needs big tweak to mid zoom contact visibility. I think we all agree that the further you zoom the bigger to the dot should be, now it's not the case. I would love when devs can do contacts as much visible as the freakin shadows of the planes. I can see them better than planes and thats bullshit. The planes should be made darker thats why allmost all lower the gamma for. I dont care about realism here this is meant to be fun and since we cannot simulate real life vision whe should make efforts to see the planes better and most importantly to be able to track them and be able to reaquire the target easily.
  14. Can confirm the big problem with contacts getting harder to track when mid zoom is used. They (contacts) seem very visible once fully zoomed out or fully zoomed in (and thats better than before ) but when in transition they start to lose their dark shade and gain colours and this results in them being almost not visible. We need to merge mid zoom contact visibility from before the patch and zoomed out/in contacts after the patch and this would be perfect :D
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