Blakhart Posted February 9, 2021 Posted February 9, 2021 35 minutes ago, ACG_DerSheriff said: just saying that if a player doesn't enjoy TAW, you get no playtime. With no playtime, no feedback accepted. Hence why your collection of opinions will be inherently biased by the players who already spend a long time on the server. Aspects of the server which are repelling players early on won't be in your feedback. If I would be in your shoes i would try to get all opinions and then later decide how important those are to you. Collect first, filter later. Otherwise you get a very limited spectrum of feedback. I`m talking about people who dont have ANY exp and want to critize current issues which they might dont understand. Flying on other seasons is valuable exp as well. Feel free to share your opinion 1
=AD=Denisik_FL Posted February 9, 2021 Posted February 9, 2021 I propose to end the dispute and make a high-quality review on the server, for a more comfortable setting.
ITAF_LG965 Posted February 9, 2021 Posted February 9, 2021 On 1/11/2021 at 12:26 AM, =LG=todeskvlt said: Forgotten TAW is not our website but if you want to check last campaign here is the correct link https://forgotten-taw.tuttovola.org/2020-10/index.html I corrected my error that I introduced due to the Rhineland test. Thanks for noticing. https://forgotten-taw.tuttovola.org/ 1
CSW_Tommy544 Posted February 9, 2021 Posted February 9, 2021 (edited) Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)? - Yes, the planeset should be based on the historical data, but since this server is extremely competitive, some balancing is also required. Unlocking planes is one of the trademarks of TAW and I very much enjoy the initiative it gives you to try to bring the plane home and not to go head first into suicidal fights. Do you like idea of collecting points for new, better planes? - I like the idea to work towards obtaining or keeping better planes. Not necessarily a "grind" to get better planes. It can, however, be a little daunting task to grind the better planes back flying only the less performant planes. On the other extreme, you have experienced pilots that also spend a lot of time on the server and can have all the planes in their hangar + several extra CMs. A pilot in this state can have a big advantage in battle. He is flying an equal or better plane than his opponent and even if he looses this plane, he will immediately get a new one, since he has a backup of CMs. Maybe there should be some kind of penalization, for example, even if you have extra CMs, the plane will only be replenished in your hangar for the next mission or so. Also the idea hinted in the previous question - squadron lines - could be very interesting to explore.What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ??? - As a last resort if the AAA is considerably imbalanced, as currently implemented in the game, I am fine with using some of the same ground objects for both sides.How often you leave the server because you run out of planes ? - Never. Worst case scenario, if you loose all planes, you can still fly transport missions. However, it could be a nice idea to allow players that have lost all of their lives to still be able to fly on the server and earn another life, for example by flying transport missions, instead of having a 20h ban.Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ? - In CSW we see the importance of attacking ground targets and we always try to form an attack group with fighter cover and attack some targets. With no fighter cover though, it is very risky to go and attack ground targets on your own. SRS is a great help to organize effective attacks with other people on the server.Do you like limitation system, balancing the game when one of the team have more players ? - Yes, it is not a lot of fun flying online when you are outnumbered 3:1. Maybe a longer registration window where people could see what squadron is registered on what side and what timezone they will be flying, with the option to then balance the sides before starting the campaign, could help?How often you fly transport to receive +1CM ? - Only when there is no other option.What was good in this season? - Longer missions. At one point there were long distances between the frontline and active airports. I definitely wouldn't want all missions be like that, but it gave the server some more variety.What was bad in this season? - Frequent imbalance of the teams. During European evenings the Red side was often outnumbered and during American evenings the Blue side was often outnumbered. The fact that there are also Me-262s flying in the area while the Red side is outnumbered doesn't help either.What is the biggest problem of TAW campaigns ??? - There is a need for new ideas and new game mechanics. The targets (defense positions) look the same and you rarely get surprised by anything (other than a fighter on your six that you haven't noticed of course ). A lot of times after a new mission is loaded, there is a target for one side (or both sides) where the distance to the target makes it impossible for the enemy to arrive on time to defend the target. This is not terrible per se, but I prefer more organized attacks where you don't can't be sure what to expect in the target area. Maybe there could be some reconnaissance game mechanic implemented where some of the front line targets would first needed to be discovered, for example. There could also be a reconnaissance game mechanic where it would be necessary to also fly over targets like factories with a reconnaissance plane in order for your team to have the "photos" of the target available on the website. Of course these photos could then be available for later missions as well. I could see this as an alternative to the transport missions and I for one would much rather fly a mission like this over a transport mission.Do you like realistic settings without technochat ? - Yes, I very much like the setting without technochat. It actually makes you look down on your instruments every now and then, as you should be doing. Some additional feedback - Please keep either the first post in this thread or your website up to date with a changelog and dates for the new campaign, so it is simple to find. - Since you are trying to change how the server works based on the feedback, how about changing the rule about chute killing? I am sure that the majority here would much appreciate if intentional chute killing was not allowed. I understand you feel like this is war and war is bad, but we are not here to simulate war crimes, we are here to simulate the bravery and valor of the WWII pilots and leave some chivalry in the duels in the sky. - LG, please, stop being so arrogant on this forum. This goes especially to @=LG=Blakhart, but others are guilty as well. We know you have some very good pilots in the squad and that you are more than capable of winning fights on equal terms, but that does not mean it is right to try to show it in every opportunity you have here on the forum. Calling others names, looking at their stats on the server and using that as an argument why opinion of that person doesn't matter or why that person is a laughing stock is absolutely unacceptable and crates a very hostile atmosphere here. I hope I don't have to go back and quote some of that stuff. Of course there are many people here, who thrive in creating these meaningless fights, they will pinpoint any mistake that you make, but that is to be expected, since you are the squad that is taking care of the server. Do not get pulled down into these fights and do not try to win all of them and if you really made a mistake, just take it, say sorry and move on. “Never argue with an idiot. They will drag you down to their level and beat you with experience.” ― Mark Twain Edited February 9, 2021 by CSW_FMF_Tommy544 typo 1
Chivas_Regal Posted February 9, 2021 Posted February 9, 2021 2 hours ago, =LG=Blakhart said: If any of you who didnt had time so far to spend it on answering few simple questions which can lead to good conclusions dont expect to be treated seriously when you come out with frustration and critic later. Maybe we need a few days to discuss some things with the pilots of our squad. I will definitely write what we think in the near future.
Giovanni_Giorgio Posted February 9, 2021 Posted February 9, 2021 10 minutes ago, CSW_FMF_Tommy544 said: Some additional feedback - LG, please, stop being so arrogant on this forum. This goes especially to @=LG=Blakhart, but others are guilty as well. We know you have some very good pilots in the squad and that you are more than capable of winning fights on equal terms, but that does not mean it is right to try to show it in every opportunity you have here on the forum. Calling others names, looking at their stats on the server and using that as an argument why opinion of that person doesn't matter or why that person is a laughing stock is absolutely unacceptable and crates a very hostile atmosphere here. I hope I don't have to go back and quote some of that stuff. Of course there are many people here, who thrive in creating these meaningless fights, they will pinpoint any mistake that you make, but that is to be expected, since you are the squad that is taking care of the server. Do not get pulled down into these fights and do not try to win all of them and if you really made a mistake, just take it, say sorry and move on. I totally agree.
E69_Falke_Wolf Posted February 9, 2021 Posted February 9, 2021 Congratulation to Red Pilots, your strategy was finally better. Well done! This was my first TAW and I enjoyed a LOT, Thank you ALL blue and red pilots and Admins for making it possible. And on the other and: How`s your opinions about the edition??? I think it was Great, but maybe number of tanks had TOO much importance, making all other goals (level bombing, air kills, other ground kills) almost irrlevant. Maybe is a goo idea increase the maxium number of tanks per map. What is motivating you to participate in TAW project ? Online war system/realistic gameplay/ realistic settings/ emotions / stats /something else ??? Everything, specially the hard level, realistic setting, team flying, emotions. (Question mostly to ADW veterans who understand this system) Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)? Yes, why not. ADW system with squadron lines was sometimes quite unfair, but create more "team spirit", but individual lines is better for me. How to invite more people to TAW (mostly red side) to keep the teams even most of the time ? Maybe if planset es not 50/50 balanced EXACTLY (wich is impossible), weaker side could have some advantages (by example higher number of planes, tanks, or trucks) at the beggining of the map. What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ??? NO WAY. Balance 100% equal is impossible. We should use the same planes also, isn´t it? Do you like idea of collecting points for new, better planes ? Maybe, but i prefer Combat Missions. How often you leave the server because you run out of planes ? Never, I take care of my planes. Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ? I prefer ground attack. Not good fighter. Do you like limitation system, balancing the game when one of the team have more players ? Yes of course. No sense fighting 50:1 How often you fly transport to recive +1CM ? Very often, but not only to get CM, arifields need suplies. What was good in this season? Can´t compare to others. What was bad in this season? Can´t compare to others. (Maybe the desporportionate importance of tanks, or their limited number) Whats are the strongest points of this server ?? Difficulty and realistic. What is the biggest problem of TAW campaigns ??? It´s impossible to make everybody happy. Some players NEVER be happy until they win (if they lose, it´s because some bugs or bias in servers). Do you like realistic settings without technochat ? YES SURE. 2
FTC_Nerfection Posted February 9, 2021 Posted February 9, 2021 (edited) Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)?- I like the plane-sets how they currently are. Please do NOT make it along squadron lines, though. It's already tough enough on solo/non-squad/SRS players. Giving further advantage to squadrons, beyond the inherent organisation and teamplay, will just drive off new players, imo.What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ???- When one side's AA is clearly not working as intended/bugged, then yes. If it's just a matter of balance, keep it as is, or balance with AA numbers rather than types.Do you like idea of collecting points for new, better planes? - If this is referring to the current way of earning CMs for planes, then I like it. If this means adding extra benefits to the best players; please, please no. Giving further advantages to the best players will only make poor flyers like myself miserable. They already have the advantage of being good pilots. They don't need more!How often you leave the server because you run out of planes ?- Not often. Usually if I die/am captured I stop for a while, but not for plane-drought.Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ?- This is the ONLY server where attacking ground targets feels necessary, and rewarding - even just doing a little has a permanent, visible effect. I love it.Do you like limitation system, balancing the game when one of the team have more players ?- Without more robust team-balancing, it'll have to do. The oft-cited theory that the red side would be flooded with players for the Western Front campaigns, so they could fly spits and 'stangs has been pretty thoroughly debunked with this last campaign. I'd LOVE to play more Luftwaffe, but with the player imbalance it just feels like cheating to do so. The big squadrons who try to help by swapping between campaigns are doing their bit, but the squads who refuse to fly red, to the detriment of those of us who would really like to at some point - but with the requirement that it's fair - should stop being coddled so much, imo. They threaten to just not fly TAW if they're not allowed to get their own way 100% of the time, but that'd be a price I'd be willing to pay for some balance, and a chance to fairly fly LW.How often you fly transport to receive +1CM ? - Not so much in this last campaign, but usually quite a bit. It's particularly good with the ju52, and if they add flyable C-47s, ohmygoodnessyes. Adding the ju52 to the reds until a genuine transport is flyable for them would be great, imo.What was good in this season?- Longer missions, prettier planes, the me262 being all scary but limited, nicer map.What was bad in this season?- Seemed to be more random Discos this campaign (not intentional ones, but loss of connection ones)What is the biggest problem of TAW campaigns ??? - Balance. Always balance. I wanna play LW without feeling tantamount to a cheater.Do you like realistic settings without technochat ?- Yes, and no. Yes because it's amazing. No because it's made playing on any other server even less attractive. It's getting to the point where if TAW's not on, I don't play IL2 XD 54 minutes ago, E69_Falke_Wolf said: How`s your opinions about the edition??? I think it was Great, but maybe number of tanks had TOO much importance, making all other goals (level bombing, air kills, other ground kills) almost irrlevant. Maybe is a goo idea increase the maxium number of tanks per map. I agree totally with this. TAW pretty much stands for 'Tank-Attack War' at the moment, as they're the only objective that really matters. More things like boats/bridges/the occasional AI paratroop raid (if lag could be fixed), or just a major objective that isn't a tank column sometimes might help add some variety? Edited February 9, 2021 by Nerfection 1
Cpt_Siddy Posted February 9, 2021 Posted February 9, 2021 O hai guys whats going on in this thread... . 1 4
Giovanni_Giorgio Posted February 9, 2021 Posted February 9, 2021 32 minutes ago, Nerfection said: Do you like limitation system, balancing the game when one of the team have more players ?- Without more robust team-balancing, it'll have to do. The oft-cited theory that the red side would be flooded with players for the Western Front campaigns, so they could fly spits and 'stangs has been pretty thoroughly debunked with this last campaign. I'd LOVE to play more Luftwaffe, but with the player imbalance it just feels like cheating to do so. I am really curious: why are people so reluctant to fly Allies? Is it Me-262? Problem with 50 cal guns? Anything else? Seriosuly. 1
Blakhart Posted February 9, 2021 Posted February 9, 2021 33 minutes ago, CSW_FMF_Tommy544 said: Thanks for the feedback and answering the questions! ...and do not confuse arrogance with self-confidence. Ask your friend HotDog how he called LG pilots after being killed by =LG=Padre Please report with pride how he called us because he was angry about loosing streak ? Later events were just a lesson for him and other whiners. Action = reaction , no mercy About the chutekilling. It was happening in the war same as ramming attacks, vulching attacks. Is anything chivlary in shooting to the damaged plane which is already going down ? Or attacking one plane with few of your friends, 3vs1 ? Or strafing on the ground, killing spawned plane with the bombs ? Same story, different solutions. So if we would like to ban one we would need ban all of these "events". Do you want to track all the events and become an prosecutor in such situations ? We dont. No free time for that. We are creating the online war with all the good and best aspects. But... We have an idea of making percentage chance of being brought to a military court for every pilot who will make a chute killing, so it will be a risky option. You can kill someone in the air but later got penalty ( killed by firing squad or degraded/ stats erased). It can be a good compromise. Cheers! 2
E69_Falke_Wolf Posted February 9, 2021 Posted February 9, 2021 3 minutes ago, mincer said: I am really curious: why are people so reluctant to fly Allies? Is it Me-262? Problem with 50 cal guns? Anything else? Seriosuly. Maybe two reasons: complex engine management (german planes have more automatic devices) and lack of firepower (compare with 20 and 30 mm cannons). 1
72AG_Battler_ Posted February 9, 2021 Posted February 9, 2021 1 minute ago, =LG=Blakhart said: Но ... У нас есть идея сделать процентный шанс быть привлеченным к военному суду для каждого пилота, который совершит убийство через парашют, так что это будет рискованный вариант. Вы можете убить кого-нибудь в воздухе, но позже получите штраф (убиты из расстрела или деградированы / статистика удалена). Это может быть хорошим компромиссом. Ура! Great idea
FTC_Nerfection Posted February 9, 2021 Posted February 9, 2021 6 minutes ago, =LG=Blakhart said: We have an idea of making percentage chance of being brought to a military court for every pilot who will make a chute killing, so it will be a risky option. You can kill someone in the air but later got penalty ( killed by firing squad or degraded/ stats erased). It can be a good compromise. That is a really cool idea. Nice! Make it a gamble. 2
Diggun Posted February 9, 2021 Posted February 9, 2021 22 hours ago, =LG=Blakhart said: How`s your opinions about the edition??? Fine. More, more spread out ground targets would be good. What is motivating you to participate in TAW project ? Online war system/realistic gameplay/ realistic settings/ emotions / stats /something else ??? i like the persistent campaign, realistic gameplay and settings.Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)? I'd love to know how you intend to 'balance' early war Eastern front plane sets How to invite more people to TAW ( mostly red side) to keep the teams even most of the time ? I exclusively fly red. i enjoy late war / western front TAW with no technochat, but the truth of the matter is that for early war / Eastern front TAW, technochat is essential for Red players, as it gives you information which you would historically have had (i.e. radiator position settings which would have been marked by groundcrew on control wheels) which you cannot currently see in the cockpit. Given how outclassed early war Eastern front Red aircraft are by the opposition, depriving us of this important information makes us feel even more like seals to be clubbed. What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ??? Nope. Why are we talking about balance? Do you like idea of collecting points for new, better planes ? I think the current system is good as it is. Points for Kudos, CM for planes. Otherwise the system would just benefit the retired or independently wealthy members of the community who can play all day while the rest of us are stuck doing that boring 'work' thing... How often you leave the server because you run out of planes ? Never Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ? Fighter pilots make movies (for youtube ;)) Bomber and attack pilots make history. Do you like limitation system, balancing the game when one of the team have more players ? Sure. How often you fly transport to recive +1CM ? Frequently - whenever I don't have a buddy to fly with online, I'll generally cheese out some transport missions. Bomber pilots make history, but Transport pilots make , err, valued local connections with their access to nylons, cigarettes and whisky.... What was good in this season? Good camaraderie on the Red side, good coordination and teamwork. What was bad in this season? Idiotic chute killing. Toxic forum nonsense. Whats are the strongest points of this server ?? Weather! (MORE BAD WEATHER PLEASE!). Realism. The mission length is in a good sweet spot at the moment I think. What is the biggest problem of TAW campaigns ??? Toxic forum nonsense, culture of chute killing, lots of big, swinging egos around the place. Ground targets seem to be VERY difficult to destroy - dropping 6x 500lb bombs on a convoy and getting about 2 kills seems weird. Do you like realistic settings without technochat ? It's fine for late war, Western TAW, but technochat is essential for early war, Eastern front TAW, see my reasoning above. Also, if the argument is 'realism', the HUD compass is unnecessary and should be removed along with all the rest of the technochat. 11 minutes ago, =LG=Blakhart said: We have an idea of making percentage chance of being brought to a military court for every pilot who will make a chute killing, so it will be a risky option. You can kill someone in the air but later got penalty ( killed by firing squad or degraded/ stats erased). It can be a good compromise Yes please, this. a 50/50% chance of stats erasure seems fair. 1
FTC_Nerfection Posted February 9, 2021 Posted February 9, 2021 2 minutes ago, Diggun said: Whats are the strongest points of this server ?? Weather! (MORE BAD WEATHER PLEASE!). Realism. The mission length is in a good sweet spot at the moment I think. Yes! This too! I always love it when it's raining, or foggy. Moar pls 1
Savras Posted February 9, 2021 Posted February 9, 2021 I would love to see some kind of quorum system if it can be implemented (3X3 or 5X5 minimum).
E69_Falke_Wolf Posted February 9, 2021 Posted February 9, 2021 8 minutes ago, Nerfection said: Yes! This too! I always love it when it's raining, or foggy. Moar pls + 1 ⛈️ 3
CSW_Hot_Dog Posted February 9, 2021 Posted February 9, 2021 (edited) 38 minutes ago, =LG=Blakhart said: Thanks for the feedback and answering the questions! ...and do not confuse arrogance with self-confidence. Ask your friend HotDog how he called LG pilots after being killed by =LG=Padre Please report with pride how he called us because he was angry about loosing streak ? Later events were just a lesson for him and other whiners. Action = reaction , no mercy About the chutekilling. It was happening in the war same as ramming attacks, vulching attacks. Is anything chivlary in shooting to the damaged plane which is already going down ? Or attacking one plane with few of your friends, 3vs1 ? Or strafing on the ground, killing spawned plane with the bombs ? Same story, different solutions. So if we would like to ban one we would need ban all of these "events". Do you want to track all the events and become an prosecutor in such situations ? We dont. No free time for that. We are creating the online war with all the good and best aspects. But... We have an idea of making percentage chance of being brought to a military court for every pilot who will make a chute killing, so it will be a risky option. You can kill someone in the air but later got penalty ( killed by firing squad or degraded/ stats erased). It can be a good compromise. Cheers! Be aware, that he knows exactly, how i named you. And for others, it was after he deliberately killed me on the ground after my ditch, which is very popular sport of LG along with chute-killing, but for others, like me, it has nothing to do with gentlemen spirit of WW2 aerial dogfights. So after that non-gentleman move of you (definitely not first time) I stopped to be gentleman too... Edited February 9, 2021 by CSW_Hot_Dog
FTC_Nerfection Posted February 9, 2021 Posted February 9, 2021 I feel like at this point TAW needs a separate forum just for chute-killing complaints and accusations of personal flaws based on them... >.< 1
JG4_Widukind Posted February 9, 2021 Posted February 9, 2021 First of all I would like to thank the LG and StG2 for the server and maintenance. Second, a big thank you to the team players on the blue side who were in the TS or SRS (we flew great missions together) And third, I would like to say that the Rotte side played very well and tactically and thus won the campaign with the first map. Overall, I found the cards to be very balanced, with each side doing their best. I still have one negative point: In no case should one make enormously important changes in a running card that could be decisive for the game. And the forum is still dominated by a few trolls who actually manage to dump their rubbish here page by page (this is not a forum for game bugs, FM or DM discussions) It should be a forum for constructive criticism in an appropriate and sociable tone. thx Google translation :P 4 7
KOHAH Posted February 9, 2021 Posted February 9, 2021 2 minutes ago, JG4_Widukind said: And the forum is still dominated by a few trolls who actually manage to dump their rubbish here page by page (this is not a forum for game bugs, FM or DM discussions) It should be a forum for constructive criticism in an appropriate and sociable tone. Well said.
Chivas_Regal Posted February 9, 2021 Posted February 9, 2021 (edited) 1 hour ago, =LG=Blakhart said: We have an idea of making percentage chance of being brought to a military court for every pilot who will make a chute killing, so it will be a risky option. You can kill someone in the air but later got penalty ( killed by firing squad or degraded/ stats erased). It can be a good compromise. For the first case, demote by one rank. For the second, demote to sergeant / feldwebel without loss of life and strik. For the third execution by firing squad. I've been killed many times hanging from a parachute. And I've done it a few times myself. I take it calmly, as part of the game. I don't think it's a problem. Edited February 9, 2021 by =2ndSS=Lawyer1 1 1
CSW_Tommy544 Posted February 9, 2021 Posted February 9, 2021 (edited) 1 hour ago, =LG=Blakhart said: Quote Ask your friend HotDog how he called LG pilots after being killed by =LG=Padre Please report with pride how he called us because he was angry about loosing streak ? Later events were just a lesson for him and other whiners. Ok, I don't like to speak for @CSW_Hot_Dog, as he can defend himself, BUT, in the event you mentioned, he was not angry that he was beaten and shot down by one of you. He was angry about the fact, that he was already downed and then another member of your squad went in with a pure intention of killing his pilot hanging in his chute. We never do anything like that, I know it's not against the rules, but it's nasty behavior and it will of course make other players angry. If you do this to get your squad up the scoring board, well, there are other squads that can reach top positions without chute killing, so that doesn't make you look better. If you do it for a "good feeling", well, that's even worse. But Hot_Dog was the one who started calling you names in the chat, so yes, that's on him. Quote About the chutekilling. It was happening in the war same as ramming attacks, vulching attacks. Is anything chivlary in shooting to the damaged plane which is already going down ? Or attacking one plane with few of your friends, 3vs1 ? Or strafing on the ground, killing spawned plane with the bombs ? Same story, different solutions. So if we would like to ban one we would need ban all of these "events". Do you want to track all the events and become an prosecutor in such situations ? We dont. No free time for that. We are creating the online war with all the good and best aspects. But... We have an idea of making percentage chance of being brought to a military court for every pilot who will make a chute killing, so it will be a risky option. You can kill someone in the air but later got penalty ( killed by firing squad or degraded/ stats erased). It can be a good compromise. To a certain degree I agree with you on the difficulty of just simply banning chute killing, since there are similar actions that can be considered just as bad. However, a lot of those situations that you mentioned are not in the same ballpark. Strafing players on the ground, well, you can see that the airfield you are spawning on is close to the frontline, is marked as a target for the other team and you still have a chance to despawn when you hear sirens (if you're quick enough), so not the same thing. Same as with attacking a single plane with 3 fighters. That pilot was aware of the danger flying somewhere alone and if he notices those 3 fighters, there's always an option to try to escape, so again, not the same thing. However, it's good to hear that you are thinking about some system that would at least discourage such behavior. Quote ...and do not confuse arrogance with self-confidence. I have seen you use this argument here multiple times. I have a feeling that you do not understand what is the difference between arrogance and self-confidence. So on another example: You get called out in the chat that you are a big hero shooting down a plane when there are 5 of you against one. Self-confidence is to challenge that person to a duel somewhere outside of TAW. Self-confidence is to accept any plane your opponent chooses. Self-confidence and skill is to beat that opponent in that duel multiple times in a row. After the duel, your opponent yields, tells you that he has been beaten and that you really are a good dogfighter. Self-confident (and polite!) thing to say would be something in line with: Thank you, now you see that the fact we were 5 there didn't make a difference. Arrogant behavior is (what you have done) to say: "Now you can see why we treat you like a rag doll" So take it or leave it. It is just my opinion that you have a very good server with a very good formula, but the one thing that you could improve the most is how you are communicating with community that enjoys flying on your server. ? Edited February 9, 2021 by CSW_FMF_Tommy544
=AD=Denisik_FL Posted February 9, 2021 Posted February 9, 2021 Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)? Great idea in my opinion. In the IL-2 Shturmovik game on the ADW server, there was a distribution of aviation units to airfields, with the possibility of redeploying them. This thing added hardcore and order to the game. How to invite more people to TAW ( mostly red side) to keep the teams even most of the time ? Add the red side of the troopers. Not yet ready to give the C-47 to the red side of the Ju-52 only for paratroopers missions. Balance anti-aircraft artillery between the sides, as well as the composition of tank columns. For the rest, I think only developers will help by correcting the damage model.What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ??? Great idea as long as the allied anti-aircraft artillery is not working well. This company showed that the anti-aircraft artillery did not work for the allies at all. It seems to me that there was no such problem on the eastern front. Do you like idea of collecting points for new, better planes ? For fighters, in my opinion, there is no need to make the 1CM limit. On long flights of escorting bombers, getting 1 CM is not very pleasant. I would do 1 CM in 1 hour. How often you leave the server because you run out of planes ? Earning planes is not a big deal, I think this issue needs to be dealt with differently. New players must connect TS and then they will not have problems with aircraft. Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ? The main motivation is victory in the war, and as you know, the territory is captured by ground troops, not aircraft. Do you like limitation system, balancing the game when one of the team have more players ? If you create a good balance, then it should apply to all players without exception. Squads that have the privilege to take off in a full team and break the whole balance. How often you fly transport to recive +1CM ? You have to fly when there are no targets, or when you need to replenish the airfield. What was good in this season? In my opinion, the reworking of the airfield system, with their early repairs, is a good solution. What was bad in this season? Airborne troop missions are not balanced. Anti-aircraft artillery at the red team. Whats are the strongest points of this server ?? This server is currently the only one of its kind. It is very similar to the projects in the old Il-2 shturmovik. The ability to implement strategic and tactical operations with your team. Convenient and informative statistics. Private aircraft garage. Variety of ground targets. What is the biggest problem of TAW campaigns ??? Balance and restart times of companies. Do you like realistic settings without technochat ? Most players fly lonely with and without chat. But beginners without a tech chat suffer.
E69_Qpassa_VR Posted February 9, 2021 Posted February 9, 2021 I agree that flying this server is almost impossible on your own yesterday I encountered three tempest in my dora and managed to survive.. 1
Mm1ut1 Posted February 9, 2021 Posted February 9, 2021 On 2/8/2021 at 6:42 AM, =LG=Blakhart said: TAW Feedback Use quote option and try to answer shortly ( in points ie.) every question. We will check your profile in the TAW to verify how much flight hours and experience you have. Direct attacks on LG team with imaginary accusations or dictated by lack of understanding problems connected with runing big il2 server will be just ignored. Cheers! How`s your opinions about the edition??? -=Have in mind:=- - there is limited number of ground units which we can use and keep stable server performance - bugged in game objects ( like AAA, but we can replace it) or issues cant be fixed by us - every script line has to be written so if we would like to change whole logic we would fly in next season in 2022 What is motivating you to participate in TAW project ? Online war system/realistic gameplay/ realistic settings/ emotions / stats /something else ??? @HR_Tumu @-=RedS=-Str1ke @III./ZG1_HeTzeR @=KK=Des_ @JGr8_Kappe @JGr10_Luft @II./JG51Adelmann @=111=Janus @72AGk_Serafim @72AG_SerWolf @72AG_Bzzzt @72AG_Britva_ @72AG_Brat @E69_McKinley @JG700_Rammjager @JG700_Benek @72AG_Grizli60rus @72AG_TARANTUL @=FSG=FRITZ @2GvShAD_Destroyer @LeLv8_Otto @41Sqn_Riksen (Question mostly to ADW veterans who understand this system) Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)? How to invite more people to TAW ( mostly red side) to keep the teams even most of the time ? Announce at least a week in advance so players can get the word out on other forums. Have a training taw for noobs only! What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ??? no opinion Do you like idea of collecting points for new, better planes ? No . A bad player will lose it right away and have to earn another anyway. How often you leave the server because you run out of planes ? never Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ? I usually attack ground targets . If greatly outnumbered you could increase target value. Do you like limitation system, balancing the game when one of the team have more players ? yes How often you fly transport to recive +1CM ? not last taw What was good in this season? srs, but more people need to use it even just to listen What was bad in this season? being outnumbered most of the time Whats are the strongest points of this server ?? targets. Really good players What is the biggest problem of TAW campaigns ??? Getting killed cost 300 points. I would suggest a system where points lost would take into consideration the game balance. Example: 15 red, 30 blue. Red death would cause a loss of 150 points. Do you like realistic settings without technochat ? I have adopted but if you want more players to play red bring technochat back. 1
SCG_Wulfe Posted February 9, 2021 Posted February 9, 2021 (edited) Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)? Yes I do. It adds to immersion and progression and creates an incentive to fly carefully. Historical plane sets are very important to me but at the same time, balance should always be a consideration. How to invite more people to TAW ( mostly red side) to keep the teams even most of the time ? I think it is a mixture of maybe slightly relaxing some rules that are alienating player base and also allowing pilots in squadrons to switch sides to balance. What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ??? I don't really like it, as it will reduce the historical feel of the server and turn it into more of a balanced tournament. May as well have the same planes then right?Do you like idea of collecting points for new, better planes ? Not sure what you mean by this? If the idea is that you would be able to select the planes you receive, based on a pool of points. I think this might be a good idea. How often you leave the server because you run out of planes ? Very rarely. But I know for a fact it has driven other pilots away. Honestly, it's not so much the planes as the lives. I don't want the other pilots to leave after I shoot them down because then I have no one else to play with in the sandbox ? Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ? I am not really interested in attacking ground targets, but do occasionally when the server is so empty that there is no point flying an escort or interdiction role. I very much enjoy working with our squadron's bombers as an escort when the server is well populated. Do you like limitation system, balancing the game when one of the team have more players ? No, I do not. I think it has very much lead to lower server numbers in general than the past. I think many of the rules built around creating server balance have become so complex and frustrating to people that they have left. I think the best solution would be to just limit joining the server/overpop side when the server is very full (almost at max capacity.) Otherwise, it should not restrict. Even the closing of frontal airfields when overpopulated is just one more rule that does not lead to immersion and frustrates players. How often you fly transport to recive +1CM ? More often than I would like ?. I did post a solution that I think would lead to significantly more gameplay and interest surrounding transports, both for the transport pilots themselves...and for the opposition. I can forward it again if interested. What was good in this season? I thought the plane set was pretty good considering what you have to work with. I also liked the extended missions but they may have been a bit too long. A compromise at 2:30 would be nice. What was bad in this season? I think the distances between airfields on the TAW western front map, leads to very long flight times and often very boring gameplay on lower pop servers. While this may be realistic, I think it is one of those cases where it has served to drive more players away. If we have no one to play with, then it doesn't matter how realistic it is for us hardcore players. So as in many areas, a compromise may be best. I would try and create more airfields in-between to slightly reduce the necessary length of flights on the Western Front. Whats are the strongest points of this server ?? The immersion due to the stakes and fear factor. The competition is fierce and the rules are unforgiving of error. It should not lose that aspect as it creates the tension required to help it feel a bit more like real combat. What is the biggest problem of TAW campaigns ??? At the same time, in reference to what I just wrote to the last question. While there are many of us who like these unforgiving rules... I think it may be looking into areas where they could be slightly more friendly to players alienated by them. The player counts are the biggest problem and I am willing to compromise my desire for the most realistic server that is possible to ensure I have competition and teammates. Do you like realistic settings without technochat ? I do, but I fear it is one of those additions that has further reduced the number of people who fly TAW. Edited February 9, 2021 by SCG_Wulfe
72AG_Mirveis Posted February 9, 2021 Posted February 9, 2021 Congratulations to all active participants of the campaign with its completion, and "Allies" with a well-deserved and very difficult victory! Despite the significant losses, the "red" side, as a rule, fighting with superior enemy forces and, perhaps, with titanic efforts brought the results of the 2nd and 3rd maps to a draw. We hope that a small misunderstanding with the initial summing up of the campaign results did not spoil all of you good mood =)) We hope to meet you again in the virtual sky! 2 1
Blakhart Posted February 9, 2021 Posted February 9, 2021 (edited) 4 minutes ago, 72AG_Mirveis said: Whoaa, what a cool propaganda poster I love it! LG will switch sides AS ALWAYS and fly red as well Edited February 9, 2021 by =LG=Blakhart 1
2/JG26_rudidlo Posted February 9, 2021 Posted February 9, 2021 On 2/8/2021 at 9:55 AM, =LG=todeskvlt said: O.k. thank you. it's confusing, because ammunition scheme is the same. 1
Ribbon Posted February 9, 2021 Posted February 9, 2021 Haven't flown much since doing solo hunting and bombing doesn't end well but anyway i'll give feedback. Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)? As you explained me earning planes is well fair but i still think p47 shouldn't be among fighters if you want perfect balance when it comes to engagement and firepower. Climbing one hour to spray and pray with 50cal isn't attractive for most players imo, isn't popular as i've seen online, still there are some really good p47 pilots. I think many guys just try to avoid p47 in that role. Historically it was there and used but mostly cos axis were heavily outnumbered. For fighter section i recommend 2xSpit, 1x p51 and 1x tempest. Or give option to which low tier fighter you want to earn as primary (between two out of two for each...on each side)....this could be also an answer to question bellow "how to attract more ppl on the server and red side. No to squadron lines, yes to individual lines! How to invite more people to TAW ( mostly red side) to keep the teams even most of the time ? See above, also what i noticed is targets are grouped at two spots on the map so going alone (or in pair) there usually ends up by death since most of the time axis players are better squad organized and outnumbering reds. Maybe scattering targets and more target variety will attract more red players and players overall to the server. Going alone in GA or bomber there isn't much choice to pick target that would be less defended, sneak, drop and run away!What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ??? AAA were fineDo you like idea of collecting points for new, better planes ? Yes! How often you leave the server because you run out of planes ? / Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ? I like to do all roles equally, from bomber, GA to fighter....but again GA and bombers if not in well organized flight and in numbers end up in death by being outnumbered. (Player side guilt) but again scattering objectives a bit more could improve this. Do you like limitation system, balancing the game when one of the team have more players ? YesHow often you fly transport to recive +1CM ? / What was good in this season? Realism What was bad in this season? Balance Whats are the strongest points of this server ?? Limitations of lifes, ac and realism What is the biggest problem of TAW campaigns ??? Things i answered above Do you like realistic settings without technochat ? YES! 1
2/JG26_rudidlo Posted February 9, 2021 Posted February 9, 2021 How`s your opinions about the edition??? Still not absolutely happy with the edition. i appreciate some changes from the previous series like longer mission times. What is motivating you to participate in TAW project ? Online war system/realistic gameplay/ realistic settings/ emotions / stats /something else ??? Online war system is most motivating feature for me (Question mostly to ADW veterans who understand this system) Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)? Yes How to invite more people to TAW ( mostly red side) to keep the teams even most of the time ? Don't know What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ??? Don't like it, use historical. Do you like idea of collecting points for new, better planes ? Yes How often you leave the server because you run out of planes ? Once or twice per TAW season. Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ? Attacking ground targets move the lines, so I am motivated Do you like limitation system, balancing the game when one of the team have more players ? I don't like it when I am on side which is locked. How often you fly transport to receive +1CM ? Usually when I loose my attacker/bomber. What was good in this season? Longer mission time, but still not enough What was bad in this season? As before - short mission time, absence of tanks, impossibility to attack towns, impossibility to attack any airfield. Whats are the strongest points of this server ?? Implementation of dynamic war What is the biggest problem of TAW campaigns ??? That airfields are being captured, not towns or factories. Absence of tanks and too short mission time Do you like realistic settings without technochat ? Yes.
FTC_DerSheriff Posted February 9, 2021 Posted February 9, 2021 On 2/8/2021 at 1:42 PM, =LG=Blakhart said: TAW Feedback Use quote option and try to answer shortly ( in points ie.) every question. We will check your profile in the TAW to verify how much flight hours and experience you have. Direct attacks on LG team with imaginary accusations or dictated by lack of understanding problems connected with runing big il2 server will be just ignored. Cheers! How`s your opinions about the edition??? What is motivating you to participate in TAW project ? Online war system/realistic gameplay/ realistic settings/ emotions / stats /something else ??? Used to be the dynamic war expierience where you never really knew what was coming. Thrilling dogfights against different groups with a mostly friendly competition. Thinking of 72AG, JG4, Hydra, TWB. Mostly before 2018 (Question mostly to ADW veterans who understand this system) Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)? How to invite more people to TAW ( mostly red side) to keep the teams even most of the time ? I don't know. I think people have to develop curiosity and get out of their comfort zone themselves. Some are a lost cause, some others not. If you need to violently supress your urge to shout ÄBSCHÜSS and HORRIDO after each kill its prolly to late. Who knows. What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ??? I dont think that is a good idea, in the end flying a sim is also a matter of immersion. At least to some extent.Do you like idea of collecting points for new, better planes ? I think the CM system needs an overhaul and I always though that a Squadron point account would be good idea. That way players who have only time to fly a couple of times a week can use the squadrons account to get a better aircraft. That happens so often in ur squad. 3 permanent players take off in a P-51, or G-14 and a player who play for the first time in a campaign has to limp behind in a Spitfire/A-8. That would keep the squadrons together. There could be different price tags on different aicraft. But a good performing squadron would have plenty points. How often you leave the server because you run out of planes ? Rarely. But I hate to do resupply missions, so i sometimes leave when my favourite plane is gone. That would mean I need to spend my free time with boring A to B flights. That's not how I imagined my evening. Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ? Sure, we do ground strikers. Occasionally. We are mainly a fighter squadron, but as soon as we reach a decent size in players we often have strike aircraft or bombers. We often do level bombing missions on airfields. Do you like limitation system, balancing the game when one of the team have more players ? I dont like the locked frontline airfields. The feature often does not work like indented and too delayed. Again just think of the players who just have some free time in the evening to play, they join and have to fly 100km to see some action and have to fly 3 supply missions to get their favorite plane. How often you fly transport to recive +1CM ? I do that quite often. Mainly to get the best fighter available. What was good in this season? The plane-set has much improved on the first map. Haven't played much the second. But I think I liked the tougher airfields, so this "we just raid the airfields 24/7" meta was finally broken. What was bad in this season? I think there has to be a mechanic to break those stalemates resulting from the tougher airfields. Whats are the strongest points of this server ?? The dynamic environment within a campaign setting. There is a winner and there are incentives to stay alive. What is the biggest problem of TAW campaigns ??? That many players who can't afford to play dozens of hours on the server never really get the fully participate. Well they can but they have to show real enthusiasm. They have to get through the frustration to not be able to fly a certain plane, to spend a long time to get to the frontline and through the frustration that they rarely meet fighter combat. TAW "back in my days" felt like a true sand box. You could do this and that, and usually something unexpected happened. Today, or at least the last campaigns you roughly knew what going on. Both sides form large raids and go for airfields. That was usually enough to move the frontline forward in in the end there was not much happening in between. In addition to that the forums to that the forums and individuals got pretty hostile against any other ideas or opinions, but that's another topic. Do you like realistic settings without technochat ? I dont need it to feel immersed. Really not. Its more like another point what drives off less regular players. All this above is as always my opinion and I fully accept that the target group of the server is fully up to you, the devs. It's just that if I have to make the decision what to do with my free time, and I can choose between 2 sorties on CB or two sorties on TAW, the answer is clear. I play CB because i know to see some action. I think TAW got unnessarsarily hardcore and when saying that out loud you get mocked and scoffed at. Ignoring that I used to play a lot. But the added lives, server kicks when you die, balance measures like the locked airfields all make the server just inaccessible. But I would love to fly TAW, like I knew it. Working towards a common goal. Across different groups against other groups. Raising the scores. piling up air kills, shredding tanks, helping others. Dunno maybe I am grumpy and played too much and its all still there. But it feels something was lost on the way. I used to check the map on mobile while I was traveling home. By now I start a campaign enthusiastically, but after a couple of maps and a lot of boredom (or the predicable raids) I just have enough. Again I am not demanding or expecting that anything changes. It seems that players enjoy what they have. Even tho here is pleny of fighting. but when nothing changes TAW loses me as a player. But that's just me. -1 1 4
=FSG=FRITZ Posted February 9, 2021 Posted February 9, 2021 (edited) How to invite more people to TAW? I do not know. What do you think about using the same AAA? Worth a try. Do you like collecting points for new, better planes? So How often do you leave when planes run out? Extremely rare. Do you have the motivation to attack earthly targets? So Do you like the balancing system? No. How often do you fly by transport? 10% What was good this season? Blue side communication What was wrong this season? No limit on Tempest. What are the strengths of this server? Realism What is the biggest problem with using TAW ??? The system of construction of attacks is unclear. Do you like realistic settings? Yes, super. Edited February 9, 2021 by =FSG=FRITZ
SCG_Vieira Posted February 9, 2021 Posted February 9, 2021 Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)? Yes, both aspects should be taken in consideration. I would probably make it even more difficult to get higher level planes and easier to get the early planes (for example, 2 combat missions would be enough to get the first fighter but 5 be needed to get the top plane) How to invite more people to TAW ( mostly red side) to keep the teams even most of the time ? I feel a number of people login and are kicked out without even understanding why that happened. Auto registration might be an option (with a message before taking off informing the user that after take off he will be locked on this faction for the duration of the campaign). Or very clear messages (and enough time to read them) to let the user know where they should go to register, which planes they have available, etc. What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ??? Sounds like a terrible idea. We are aiming to be as realist as balance. It is not because of the ground objects differences that maps are being won or lost. Do you like idea of collecting points for new, better planes ? I like the current system where not all planes are available at start. It is the only server where we see i16, p40 and e7 being used. As I said before, it could be even harder to get the top planes (like we have with the 262, or based on AK streak for example) How often you leave the server because you run out of planes ? Never. I do supply missions and think long about what an idiot I am and why I deserved to get killed after such bad decision making. Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ? Yes, I do have the motivation but all depends on the big picture. If I am fighting 5 against 20 I will be flying high on a fighter trying to disrupt enemies before they get to our targets. If I am on the bigger team I enjoy either big attacks on enemy targets, depots or airfields. I also like baiting AAs to help ground attackers. Do you like limitation system, balancing the game when one of the team have more players ? I understand why it exists and what it is trying to solve, but it is a problem when the AFs are too far and there is only 30m of time left in the map. This problem was reduced with the longer maps. How often you fly transport to recive +1CM ? When I screwed up on fighters and attackers and need to think about I am wasting my life. What was good in this season? Balanced teams and maps, very tough opponents, SRS starting to be used on an interesting scale. What was bad in this season? The three maps were exact copies. I would prefer different parts of the map to be used with different AFs. I am also very eager to see early war birds on the Western TAW (specially when the Normandie map is available) with Spitfires, Hurricanes, P40s, e7s, f2s, f4s, etc. I would really like to see the (playable) c47 to be performing the same duties as the ju52, allowing for more complex supply, paradrop missions, VIP transports, etc on both sides. Whats are the strongest points of this server ?? It is the only server that really matters. All others are practice for TAW. The best planes, the toughest rules, the best fighters pilots, the most daring ground attackers and the most precise bombers. What is the biggest problem of TAW campaigns ??? Chute killing as always. I understand that it is not possible to completely make it disappear, but it would be nice if the owners of this server would not actively promote something that is the number one cause of toxicity in this forum and the chat. I would like more missions like saving pilots from unused airfields, dropping saboteurs, recon missions, more factories and depots as secondary targets, etc. Do you like realistic settings without technochat ? Yes I do, although I broke a few engines on account of that. It forced me to study the planes before using them, take notes and ask for help. All in all, it made me a better pilot than I was. Having said that, a few things (in particular the engine selection) should be visible. 4
CSW_Hot_Dog Posted February 9, 2021 Posted February 9, 2021 (edited) So if I may... On 2/8/2021 at 1:42 PM, =LG=Blakhart said: How`s your opinions about the edition??? Stereotype empty server What is motivating you to participate in TAW project ? Online war system/realistic gameplay/ realistic settings/ emotions / stats /something else ??? Online dynamic war, realism, difficulty, hardcore... Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)? Historical means also historical in numbers, so plane set would never be 100% historical, so yes, some balance is needed. Squadrons hangar is good idea, individual hangar for those without squad or if they choose Unlocking by points answered in separete question How to invite more people to TAW ( mostly red side) to keep the teams even most of the time? I dont know, but on ETO red side is most of the time underdog (which is historicaly correct), on the WTO german side should be underdog and definitely is not. Encourage people flying worse planes by advantaged them, even cross side (blue/red) What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ??? No, balance it somehow else Do you like idea of collecting points for new, better planes ? No, it will open the scissors even more Instead encourage people to fly worse plane by some kind of advantage (points, ranks, CMs, etc) How often you leave the server because you run out of planes ? Not often lately myself, but should not be more difficult, because many do... Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ? Im fighter, barely climb over clouds, only if forced by other mates Ground attack doesnt satisfy me, but i provide cover for attackers with pleasure Again, flying behind enemy line or over hot areas, making dirty job should somehow be reflected in points, rankings, CMs, etc... Do you like limitation system, balancing the game when one of the team have more players ? Yes How often you fly transport to recive +1CM ? 0 for last three TAWs, but doesnt mean it is easy to maintain hangar, should not be even more difficult. What was bad in this season? Many 262 flying around untouchably in absolutelly unrealistic way, should be much more restricted Also pain of all previos WTO TAWs Do not understand me wrong, I want to see 262 in the sky, but that should be rarity as IRL, not certainty every second sortie like now We have to have opportunity to shot them down like IRL during Land, Take Off, etc. With numbers on the server, we dont have that opportunity like IRL Whats are the strongest points of this server ?? Realism, Difficulty, HardCore What is the biggest problem of TAW campaigns ??? Less and less pilots flying TAW Stereotype Do you like realistic settings without technochat ? Yes Edited February 9, 2021 by CSW_Hot_Dog
E69_Qpassa_VR Posted February 9, 2021 Posted February 9, 2021 Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)? Squad line would limit smaller squads I don't like it. I think planes should be accesible but the workaround for the 262 was good enough. How to invite more people to TAW ( mostly red side) to keep the teams even most of the time ? People who only plays SP won't jump straight to TAW, it's a process take into account your server is not the friendliest because you want it hardcore. What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ??? It won't be realistic. Do you like idea of collecting points for new, better planes ? Like it. How often you leave the server because you run out of planes ? None. Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ? Yes I do, but we usually focus on a specific mission, usually ground ttack. Do you like limitation system, balancing the game when one of the team have more players ? I like it but simply there are not enough people of the other team. How often you fly transport to recive +1CM ? I try to do it as less as possible. What was good in this season? SRS is being used more and more. What was bad in this season? Very similar maps. Whats are the strongest points of this server ?? Hardcore server with squads coordinated. What is the biggest problem of TAW campaigns ??? Forget about flying alone people are camping objectives. Chute killing. -300 for a capture / kill. Do you like realistic settings without technochat ? I like it a lot.
JGr8_Kappe Posted February 9, 2021 Posted February 9, 2021 TAW Feedback Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)? I like the historical set of planes. How to invite more people to TAW ( mostly red side) to keep the teams even most of the time? I think everyone flew when they had free time. Nothing can be changed here. What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance??? Can be experienced in the next campaign. Do you like idea of collecting points for new, better planes? No objections. How often you leave the server because you run out of planes ? Rarely. Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt? More often I attack ground targets. Do you like limitation system, balancing the game when one of the team have more players ? Not. This slows down the game. How often you fly transport to recive +1CM ? Rarely. What was good in this season? Longer mission duration....take it to eastern front. What was bad in this season? Restrictions on the Me-262. No restrictions on Tempest. Whats are the strongest points of this server?? The value of virtual life. What is the biggest problem of TAW campaigns ??? Unequal conditions of captivity(captured) for red and blue, balancing. Do you like realistic settings without technochat? Fine. You get used to it.
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