AKA_Relent Posted February 9, 2021 Posted February 9, 2021 (edited) On 2/8/2021 at 4:42 AM, =LG=Blakhart said: TAW Feedback What is motivating you to participate in TAW project ? Online war system/realistic gameplay/ realistic settings/ emotions / stats /something else ??? Seems to be the most challenging online campaign for BoX, mainly due to the settings, plane set restrictions, and that it attracts the more die hard participants (which is also why I don’t like it sometimes lol - it frustrates me if I get killed due to the skills of the enemy!). Also I like the web synchronization, so you can see stats real time as you land, etc, and the status of the map after each session. Do you like the idea of historical 50%-balanced 50% planeset line unlocked by points ( squadron lines or individual lines)? Due to not having a more complete plane set available yet (like Il2/46 had), balance is important to counter those gaps. If historically recent plane types/variants were not available to most squadrons, but divvied out progressively, it would be good if individual players had to earn points to get them. But to encourage more participation, more of the lesser planes could be available in their inventory due to expected losses. How to invite more people to TAW ( mostly red side) to keep the teams even most of the time ? Not sure. Keep reviewing the plane set. If you can think of something that gives a little more incentive to the allies it might help. Axis has paratroopers and can use them to capture two airfields per map. Allies don’t have this. Axis can fly the 262 (higher ranks, but IMHO it should be even higher, General?). Allies don’t have anything like this. Create more targets at various parts of the map to spread out the action even more. IMHO it’s too predictable where the action is, causing choke point furballs. Give individual pilots more opportunities to be successful, might bring in some lone wolfs. Also, maybe give more warnings if chosen aircraft is not available before kicking. More for new players... but TAW needs more players, so... What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ??? It affects immersion seeing the same AAA and other objects on both sides, so I would say no. Do you like idea of collecting points for new, better planes ? Yes, as mentioned above in the 50/50% question. How often you leave the server because you run out of planes ? Rarely Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ? I like both. Depends on the server population and if I am able to team up. Often due to my time zone, the server is not as populated. If my side had decent numbers vs the enemy, I’ll do more A-G. If not I’ll go A-A. Do you like limitation system, balancing the game when one of the team have more players ? Yes - otherwise it is daunting to join a vastly outnumbered side, as it’s suicidal to try and venture far into enemy territory; due to this, most would probably do A-A defensive flights or transport missions.How often you fly transport to recive +1CM ? Not too often, as needed for another plane, or to help out the supply. What was good in this season? Don’t recall what was new. But I like that you can earn lives back fractionally through CMs. Also like having defense positions for non targeted airfields (more targets=spread out action=more survivable for individual pilots)... can use more targets, something new? What was bad in this season? Having P-47 as a fighter. Should be just GA like the P-38 and have more spit or P51 instead. Having 262 available at the current rank - should be elite as it was historically due to limited fuel/production - wasn’t available to any Hauptmann who wanted it. Also, still seems like airfields are too easy to destroy, especially if one side has few players and can’t put up much of a defense. That, and conversely, too slow to repair back to active status. Then it becomes a game where one side tries to deny the other side the use of an airfield and thus longer flight times, which may cause some individuals to skip a flight session. Whats are the strongest points of this server ?? Web synch and dynamic updates and stats. Difficult settings, and limited plane set, makes you focus a bit more. What is the biggest problem of TAW campaigns ??? Probably mainly balance. Also that Axis has a few bonus items, such as paratroopers (and can capture two airfields per map), 262’s, bigger bombs (were they that available historically? Maybe limit the number of planes that can carry the big bombs to just a few per map, so most have to use the moderately sized bombs). These make it just a little more difficult for the Allies. Do you like realistic settings without technochat ? I’m good either way, although I must say it has forced me to look at the gauges/head down, which just increases the difficulty/challenges, and encourages head on a swivel :). Edited February 9, 2021 by AKA_Relent
Chivas_Regal Posted February 9, 2021 Posted February 9, 2021 It seems that the limitation system, balancing the game does not like the blue pilots and like the red ones)
JGr8_Leopard Posted February 9, 2021 Posted February 9, 2021 (edited) 8 часов назад, =2ndSS=Lawyer1 сказал: Yes, the red team had the fastest 262 and the paratroopers)) I was expecting a terrifying 262! How many were given 262 for the mission? Boldly voice this terrible figure. It seems that the presence of j52 and 262 does not like the red pilots and like the blue ones ? Edited February 9, 2021 by JGr8_Leopard
Chivas_Regal Posted February 9, 2021 Posted February 9, 2021 I will speak on my own behalf and on behalf of the pilots of our squad, who share my opinion. Those who disagree with me on something will express themselves separately. How`s your opinions about the edition??? I took part in all TAW seasons, including the test. I really like this server, especially because it is constantly improving. I love to spend my time here. Thanks a lot to everyone who created and maintains this server. This edition especially liked the increased mission time. What is motivating you to participate in TAW project ? Online war system/realistic gameplay/ realistic settings/ emotions / stats /something else ??? First of all, the system of a long online war. The first few seasons I flew for the blue, then I decided to try to switch sides and ended up being accepted into the red squad. So the second thing that makes me fly on the server is my teammates. Next are realistic gameplay, realistic settings, emotions, statistics site updated by online. Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)? Not. I am as it is now. All my planes are in my personal hangar. I think that thanks to this, we still see rare and not very popular aircraft in the air. How to invite more people to TAW ( mostly red side) to keep the teams even most of the time ? It seems to me that now we need to think about how not to lose those players who have remained and are sincerely interested in the server. The efforts made by the team to maintain interest in the server from each side deserve respect. What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ??? I don't like this idea. I understand the need for balancing, but this should not be done at the expense of historicity. It may be worth choosing a different path. If the red anti-aircraft guns are so bad that ground targets are left defenseless, then for balance it is worth reducing the number of anti-aircraft guns on blue objects? Then each team will receive equally easy conditions for the destruction of ground targets. This will be fair. Although my personal opinion, if possible, anti-aircraft cover and gunners in planes should always be as dangerous as possible. This forces you to work as a team to complete combat missions. Do you like idea of collecting points for new, better planes ? Not. This will only make it difficult for weak pilots to access good aircraft. Nothing else will change. How often you leave the server because you run out of planes ? Never. I never lost all my planes at once. Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ? Since the victory of my team in the campaign is my main goal, I am constantly motivated to attack ground targets. I started my flights as a bomber and attack pilot. Only recently have I started trying to master fighters. Do you like limitation system, balancing the game when one of the team have more players ? I think the balancing system is working almost perfectly now. It allows a smaller team to compete on the server with the outnumbered side. I want to remind you that these restrictions did not appear immediately and had specific reasons. For example, few people want to take off against an enemy who is several times superior to you. Canceling the balance will cause the server to become empty. The smaller side will go first. And those who do not want to play without an opponent will leave after it. How often you fly transport to recive +1CM ? Rarely. Only when my lives became less than one, so as not to receive a penalty for 20 hours in the event of another death. What was good in this season? Mission duration is almost 3 hours. This decision made it possible to mitigate the imbalance of the night shift, when there are about 2 missions per night, and not almost 4. What was bad in this season? The ability to close airfields only for 2 missions. As a result of the vote, it became clear that only half of the players liked the idea. I will repeat my thought that it might be worth compromising and choosing the average for 3-4 missions. It is neither fast nor infinitely long. Whats are the strongest points of this server ?? In my opinion, at the moment this is the best server in IL2 Great Battles. All other servers are training grounds for preparing for battles that unfold here. The fact that the server periodically turns off for a while is also a plus. It's like the World Cup or the Champions League. A prestigious tournament in which it is difficult but it is an honor to win. What is the biggest problem of TAW campaigns ??? As I mentioned, the biggest problem in my opinion is the imbalance in the number of players. Teams need to win through personal skill, good organization, smart tactics and the strengths of their technique, not just because they have more pilots. When 70 people win 1, it probably brings few people satisfaction. Can you be proud of such a victory? Do you like realistic settings without technochat ? Oh yeah. This forced me to study more closely the planes I fly, which at the same time raised my level as a virtual pilot. It is also realistic in the sense that pilots of aircraft with automatic systems have a certain advantage, as it was in real life. And the last thing. I would like to ask you to come up with some other functionality for the U-2. This plane practically does not fly, unlike the Ju-52 1
72AG_lnf Posted February 9, 2021 Posted February 9, 2021 What is motivating you to participate in TAW project ? Online war system/realistic gameplay/ realistic settings/ emotions / stats /something else ??? All of this (Question mostly to ADW veterans who understand this system) Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)? Individual lines - great idea How to invite more people to TAW ( mostly red side) to keep the teams even most of the time ? Most of squads are already flying What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ??? - Do you like idea of collecting points for new, better planes ? + How often you leave the server because you run out of planes ? Never Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ? Most of time we attack GT Do you like limitation system, balancing the game when one of the team have more players ? + How often you fly transport to recive +1CM ? Rarely What was good in this season? No idea What was bad in this season? Only two campaign EF with a long period between Whats are the strongest points of this server ?? Difficult and realism What is the biggest problem of TAW campaigns ??? Poor and boring GTs Do you like realistic settings without technochat ? Probably not
=KK=Des_ Posted February 9, 2021 Posted February 9, 2021 On 2/8/2021 at 3:42 PM, =LG=Blakhart said: TAW Feedback Use quote option and try to answer shortly ( in points ie.) every question. We will check your profile in the TAW to verify how much flight hours and experience you have. Direct attacks on LG team with imaginary accusations or dictated by lack of understanding problems connected with runing big il2 server will be just ignored. Cheers! How`s your opinions about the edition??? -=Have in mind:=- - there is limited number of ground units which we can use and keep stable server performance - bugged in game objects ( like AAA, but we can replace it) or issues cant be fixed by us - every script line has to be written so if we would like to change whole logic we would fly in next season in 2022 What is motivating you to participate in TAW project ? Online war system/realistic gameplay/ realistic settings/ emotions / stats /something else ??? @HR_Tumu @-=RedS=-Str1ke @III./ZG1_HeTzeR @=KK=Des_ @JGr8_Kappe @JGr10_Luft @II./JG51Adelmann @=111=Janus @72AGk_Serafim @72AG_SerWolf @72AG_Bzzzt @72AG_Britva_ @72AG_Brat @E69_McKinley @JG700_Rammjager @JG700_Benek @72AG_Grizli60rus @72AG_TARANTUL @=FSG=FRITZ @2GvShAD_Destroyer @LeLv8_Otto @41Sqn_Riksen (Question mostly to ADW veterans who understand this system) Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)? We accept current planeset. It's mostly realistic and balanced enough. Do not forget it's a game. How to invite more people to TAW ( mostly red side) to keep the teams even most of the time ? Good video trailers which will propoganding teamwork, moving frontline, big formations of airplanes and so on... What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ??? Negative. Soon we will have the same planeset for both of sides. Do you like idea of collecting points for new, better planes ? Point system will be very good. How often you leave the server because you run out of planes ? Never Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ? Win map, campaign, move forward frontline. Do you like limitation system, balancing the game when one of the team have more players ? Yes we like limitations. But you need to think about situations 10 VS 1. In the ebvenings we did a lot of hardwork and during EU nights few pilots do the same very simple without opposition. How often you fly transport to recive +1CM ? Rarely What was good in this season? Increasing mission time. Good cooperation with Squadron leaders via SRS. Balanced planeset. More loyal weather and daytime conditions to fly. What was bad in this season? Outnumbered. Changing rules during the map, which were no chance to save finally. As a result campaign lost. Whats are the strongest points of this server ?? Dynamic frontline, squadron coordination (not all, but most of), high quality level most of pilots, different targets. What is the biggest problem of TAW campaigns ??? Mooving frontline while server almost empty and outnambered. (15 VS 3 or 45 vs 14) Do you like realistic settings without technochat ? YES YES YES!!! Suggestions from KK team: 1. Do not show tank icon on the map, do this like truck convoys and expand searching area. 2. To start pilot life from the beggining after death or capture. No medals, no added planes, no experiance points. 3. Protect server from double accounts by ip. And add this point to the rules. 4. Create system to add points for CAP, who protecting bombers during the combat missions. It was available on DED server on one of the wars. Bomber added CAP using chat for the mission. 3 2
LLv44_Oke Posted February 10, 2021 Posted February 10, 2021 Exactly....Biggest broblem is: That I dont have to search anything.!!!...every target is pinpointed on map... Just take off and fly as fast as u can to target....Its too easy. Everything is exactly same place as it was 3 years ago....factories....its way too easy... ....next round Im eager to wait which kind kind of weather is over illinskoje factory....Because in first map Im going there sitting inside heinkel (I dont have Ju-88 yet)...I know exactly where Im going ...I dont need map for that....I know where Im starting...Its very exiting if there is too much cloud over target or....warm...because He needs more time to gain 4K....Which target....maybe number 1 area...or 2 ...Is it exiting....? No.....
LLv44_Oke Posted February 10, 2021 Posted February 10, 2021 ....now...we get hard in this mission...wind angle...ok...corrected....hmmm...is there mincer, kosmatix or Lawyer waiting ... western front was kind of hard....I have to attack from east to west...so I always search enemy wrong side of cockpit....maybe 87 th mission was comfortable....now we get familiar again....attack east ...go home west.....
Chivas_Regal Posted February 10, 2021 Posted February 10, 2021 (edited) I wanted to add about the balance system. The last few campaigns were very intense and the teams fought for victory until the very last mission. Previously, there were campaigns where after a few maps it was clear which side was dominant and what it would win and the other hand was lost interest in the struggle for the victory. This edition of limitations system suggests that the mechanics of the server are quite well established. The forces of the parties are balanced and team work, personal skill and knowledge of their aircraft come to the fore Edited February 10, 2021 by =2ndSS=Lawyer1
PhoenixLights97 Posted February 10, 2021 Posted February 10, 2021 22 hours ago, =KK=Des_ said: That's wrong position! You also have supply missions, and level bombing. Other way you just taking free slots and don't do anything usefull! Killing aircrafts is what I like doing, if I have an evening to play, flying a 40 minute resupply mission isn't exactly the best experience.
Chivas_Regal Posted February 10, 2021 Posted February 10, 2021 Just now, PhoenixLights97 said: Killing aircrafts is what I like doing, if I have an evening to play, flying a 40 minute resupply mission isn't exactly the best experience. There are many other servers where you can spend 20 fights in 40 minutes 1
PhoenixLights97 Posted February 10, 2021 Posted February 10, 2021 22 hours ago, =KK=Des_ said: WRONG! Only full real! Don't do the arcade from sims pleaaaase! I mean I get it you want the most hardcore experience. Thing is its a balance between having enough players vs hardcore experience. You have an extremely impressive 116 hour flight time this campaign but don't think everyone is like you. There has been less players since the technochat removal and the Finnish server booming of players.
=KK=Des_ Posted February 10, 2021 Posted February 10, 2021 1 hour ago, =2ndSS=Lawyer1 said: I wanted to add about the balance system. The last few campaigns were very intense and the teams fought for victory until the very last mission. Previously, there were campaigns where after a few maps it was clear which side was dominant and what it would win and the other hand was lost interest in the struggle for the victory. This edition of limitations system suggests that the mechanics of the server are quite well established. The forces of the parties are balanced and team work, personal skill and knowledge of their aircraft come to the fore But at the begining of the 3d map i told my mates that it will be draw again by tanks, like in a second! That's why 3d map was boring for us and for most of all. There were not full server all the time like on previous maps!
Chivas_Regal Posted February 10, 2021 Posted February 10, 2021 (edited) 32 minutes ago, =KK=Des_ said: But at the begining of the 3d map i told my mates that it will be draw again by tanks, like in a second! That's why 3d map was boring for us and for most of all. There were not full server all the time like on previous maps! The destruction of tanks was the only chance of victory in the campaign for the red team and we decided to focus all our efforts on this task. After the replenishment of resources, the blue ones had 346 tanks, while the red ones only had 161. The Reds were almost pressed to the edge of the map, our rear depots were very close to the front line and the Blues still had the opportunity to conduct 2 paratroops operations. It was very difficult for us to get a draw in such conditions. This required a high level of organization for the red team and the search for tactical solutions in order to contain the blue until the tanks were destroyed. The Reds managed to cope with this task, they got a well-deserved victory. It seems to me that everything is fair here. Edited February 10, 2021 by =2ndSS=Lawyer1 4
Giovanni_Giorgio Posted February 10, 2021 Posted February 10, 2021 Yes, it was our game plan, to play strategic defense. It was very obvious for was that it was going to be impossible to win the last two maps. We had very a unfavorable plane set, german tank columns that were difficult to kill because of totally unrealistic and unreasonable percentage of Tiger tanks (really, WTF was that?). Plus our opponents looked very motivated for a revenge, while other allied squads became very passive, likely due to the shifting balance of planes. So the only thing we could do was to "park a bus" at the front line and play for draw by draining tanks, which was very, very difficult to do. 1 1
=KK=Des_ Posted February 10, 2021 Posted February 10, 2021 Cry Cry Cry again! When we fly each side - never cry! Didn't read forum for a year and wouldn't do this again same time. Good luck whiners :))) 1 1
E69_Falke_Wolf Posted February 10, 2021 Posted February 10, 2021 11 hours ago, =KK=Des_ said: Suggestions from KK team: 1. Do not show tank icon on the map, do this like truck convoys and expand searching area. 2. To start pilot life from the beggining after death or capture. No medals, no added planes, no experiance points. 3. Protect server from double accounts by ip. And add this point to the rules. 4. Create system to add points for CAP, who protecting bombers during the combat missions. It was available on DED server on one of the wars. Bomber added CAP using chat for the mission. Some very good ideas. Other... i´m not sure. 1. Do not show tank icon on the map, do this like truck convoys and expand searching area. Great, but since maps are quite large, maybe should be some indications of where to search, before going crazy. 2. To start pilot life from the beggining after death or capture. No medals, no added planes, no experiance points Not sure of the consequences of this. Maybe if after achieving high rank and a lot of experience, you die for whatever reason and lose EVERYTHING, then you lose the motivation to keep flying properly and suicide missions may increase. I think the current system is well balanced between the death penalty and keeping some points, in my opinion. 3. Protect server from double accounts by ip. And add this point to the rules. Sure. Great. 4. Create system to add points for CAP, who protecting bombers during the combat missions. It was available on DED server on one of the wars. Bomber added CAP using chat for the mission. Absolutely great. In fact, I think I remember that something similar could be done on the old Il-2 1946. That can boost motivation for escort missions and level bombing missions as well. And I would add, as somebody have said before, that the messages to kick someone from the server should be clearer. Sometimes I have seen pilots kicked off without really understanding why.
JG700_Benek Posted February 10, 2021 Posted February 10, 2021 Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)? don't care that much How to invite more people to TAW ( mostly red side) to keep the teams even most of the time ? maybe multiply the points for the smaller side by the difference like its done with virtual life loss - thats for balancing - getting more reds no idea What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ??? do it Do you like idea of collecting points for new, better planes ? yes, also limit planes by type for the whole map like 200 Pe2 out of 750 total planes, same with unlocks How often you leave the server because you run out of planes ? now almost never Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ? points ?, high alt def is most boring I fly mostly alone so this is no go for me Do you like limitation system, balancing the game when one of the team have more players ? dont care How often you fly transport to recive +1CM ? if out of planes What was good in this season? have not played that much What was bad in this season? as above have not played that much but it was boring for me general feedback about things I dont like: predictable trgt position, maybe remove map markers and hide all targets like the ones you should recon before attack, static grnd targets , scoreboard shoud be disabled in game if possible also the one on the website <-you should not know who is playing and what is their score coz u can figure what they are doing and act upon that Whats are the strongest points of this server ?? best oposition, adreanline rush when you finally find good action ? What is the biggest problem of TAW campaigns ??? long breaks, hit and run tactics preventing good fun ? Do you like realistic settings without technochat ? yes
Giovanni_Giorgio Posted February 10, 2021 Posted February 10, 2021 (edited) 1 hour ago, =KK=Des_ said: Cry Cry Cry again! When we fly each side - never cry! Didn't read forum for a year and wouldn't do this again same time. Good luck whiners :))) Whining after a victory is not whining, it is critical analysis ? Edited February 10, 2021 by mincer 1
72AGk_Serafim Posted February 10, 2021 Posted February 10, 2021 On 2/8/2021 at 3:42 PM, =LG=Blakhart said: TAW Feedback Use quote option and try to answer shortly ( in points ie.) every question. We will check your profile in the TAW to verify how much flight hours and experience you have. Direct attacks on LG team with imaginary accusations or dictated by lack of understanding problems connected with runing big il2 server will be just ignored. Cheers! How`s your opinions about the edition??? -=Have in mind:=- - there is limited number of ground units which we can use and keep stable server performance - bugged in game objects ( like AAA, but we can replace it) or issues cant be fixed by us - every script line has to be written so if we would like to change whole logic we would fly in next season in 2022 What is motivating you to participate in TAW project ? Online war system/realistic gameplay/ realistic settings/ emotions / stats /something else ??? TAW is a nice successor of ADW, the most competitive project with the strongest participants. Planes number limitation increases pilot's life cost. Everyone wants to live that makes game realistic. @HR_Tumu @-=RedS=-Str1ke @III./ZG1_HeTzeR @=KK=Des_ @JGr8_Kappe @JGr10_Luft @II./JG51Adelmann @=111=Janus @72AGk_Serafim @72AG_SerWolf @72AG_Bzzzt @72AG_Britva_ @72AG_Brat @E69_McKinley @JG700_Rammjager @JG700_Benek @72AG_Grizli60rus @72AG_TARANTUL @=FSG=FRITZ @2GvShAD_Destroyer @LeLv8_Otto @41Sqn_Riksen (Question mostly to ADW veterans who understand this system) Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)? I support balance adjustments only if it doesn't go against historical plane appearence. For instance Bf-109F4 in early 1942 can't be balanced by Yak-1b/7b in the same period, since these Yaks were appeared later. Individual lines are better since people like to have personal choice. How to invite more people to TAW ( mostly red side) to keep the teams even most of the time ? Only planeset balance, majority enjoys to win, and nobody likes to be flying target. + Talking to squads before each campaign. What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ??? Disagree, historical identity makes game more athmosferic, it's better to find a balance in USSR-Axis AAA and their different numbers for sides. Do you like idea of collecting points for new, better planes ? Yes How often you leave the server because you run out of planes ? Never Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ? It's boring to fly in space, can't understand these players. Do you like limitation system, balancing the game when one of the team have more players ? It's terrible. Such limitation have to be much much more soft.How often you fly transport to recive +1CM ? Never What was good in this season? Bf-109K4, not often I fly on this plane. What was bad in this season? Balancing limitation system Whats are the strongest points of this server ?? Realistic atmosphere What is the biggest problem of TAW campaigns ??? Balancing limitation system Do you like realistic settings without technochat ? No,the idea is good, but NO since pilots don't have realistic access to the plane's instruments, for instance it's terrible to use instrument panel on i-16. The same story with different control knobs, pilots can't feel it which normal if you fly on the plane regularly.
Blakhart Posted February 10, 2021 Posted February 10, 2021 (edited) Talking about team tactic is just pointless. 3 airbases close to each other helped to not being crushed, kill the tanks easily with flight distance of few kilometers only, no challenge at all. End of the story. And do not missundertand my opinion. I respect the effort of some players( even some of them will be banned in future campaigns for their atitude/stupidity). I`m just talking about straight facts. Overall score of the campaign needs to be remodeled. For both sides. Capturing more than half of the map and draw because one of the sides run out of the tanks ??? Bullsh#it. Arcade victory acording to the rules. Yes. Red side won according to the rules. Everyone else know how map was looking. How 1st map ended and why, how 2nd etc. But I dont even discuss who won, how, etc. in this campaign because this is the least important thing. Next season, changes, improving. Thank you once again for all the comments, yesterday I had limit for post reaction, but I read and apreciate them all. Later I ll take most repeatable issues and we will do voting. Yes. Democratic voting because all of you can see now how many opinions you have and it is IMPOSSIBLE to please everyone how some of you expect. Then we will know what COMMUNITY ( not individuals) want in the TAW. Later Kathon will decide what can be done in short amount of time to start another campaign as quick as possible. If you dont agree with the democratic voting, voice of majority go play single with AI or fly at different server. Free will for everyone. Also, dont bother if something was already solved In example 10 guys write about AAA that it is ok, but then 1 later come to forum and try to force us for changing something... Voting was done, majority decided, but someone is coming and starting discussion again... Read, understand, respect other opinion. But if someone will be stubborn (or stupid) enough to call names, start flame wars at forum or game chat we will remove them from the campaign. Read this twice. And you can call me however You want. I will not allow to disrespect and destroy hard work of my friend Kathon & all of my friends from LG who built this project from the scratch. Edited February 10, 2021 by =LG=Blakhart 5
E69_Qpassa_VR Posted February 10, 2021 Posted February 10, 2021 Maybe if both ran out of tanks instead of having a draw we could check the number of destroyed planes * .5 + pilots killed.
Giovanni_Giorgio Posted February 10, 2021 Posted February 10, 2021 Please do not devalue the effort of the players that fought for the victory of their side. It is a very attractive feature of the server, without team work towards the victory it is just pointless dogfight for streaks etc. The current rules are fine, no need to change them. The reason Axis could not win in 2nd 3rd maps is because they failed to consequentially destroy strategic targets while they had all the opportunities to do so. If you fail to organize and effectively destroy targets, no need to blame the rules. 11
Blakhart Posted February 10, 2021 Posted February 10, 2021 (edited) 2 hours ago, mincer said: Please do not devalue the effort of the players that fought for the victory of their side. It is a very attractive feature of the server, without team work towards the victory it is just pointless dogfight for streaks etc. The current rules are fine, no need to change them. The reason Axis could not win in 2nd 3rd maps is because they failed to consequentially destroy strategic targets while they had all the opportunities to do so. If you fail to organize and effectively destroy targets, no need to blame the rules. I respect the effort. Read my post caerfuly. p.s.1 When you won because you had 3 airbases in close contact no need to think you have tactic, bigger plan or you as a team achieved something. You and your friends flew with sacrifice but 10 players is not wining the war. Just enjoy the "victory" p.s.3 I will fly red next map ( and blue and red and blue and so on...) so I dont have ANY private business in being biased about ANY side and LG duty is to put as much sense as possible in the logic, rules, etc. for wasting your real precious life and time in the game. In other way we will loose players who will no longer see any bigger sense in flying for the victory if the victory is based on arcade exploits far,far away from realistic conditions. Edited February 10, 2021 by =LG=Blakhart 1
Giovanni_Giorgio Posted February 10, 2021 Posted February 10, 2021 Of course we did not win alone, we thank all our allies who fought on Allied side and made a significant contribution towards this result. But from my point of view, it is important to accept a loss with dignity instead of blaming the rules. Just for the sake of civility that is missing in this thread so much. 4
Chivas_Regal Posted February 10, 2021 Posted February 10, 2021 (edited) 28 minutes ago, =LG=Blakhart said: When you won because you had 3 airbases in close contact no need to think you have tactic The Reds only played by the rules that were invented not by them, but by the creators of the server. And the fields on the map were also placed by non-players. And the Reds won precisely because they had a tactic of how to achieve victory. There are no tactics for those who try to win only at the expense of a large number. Edited February 10, 2021 by =2ndSS=Lawyer1 1 1
=AD=AlmanAndorrano Posted February 10, 2021 Posted February 10, 2021 (edited) 07.02.2021 в 17:33, =LG=Blakhart сказал: Good cooperation and sacrifice is wining even they have better planes and technical advantage Winining another map is just a matter of time now it looks funny! Edited February 10, 2021 by =U2=Alman
E69_Falke_Wolf Posted February 10, 2021 Posted February 10, 2021 (edited) It´s funny, it seems like: (Please, I'm just kidding, I don't want to offend anyone) Edited February 10, 2021 by E69_Falke_Wolf 8
Chivas_Regal Posted February 10, 2021 Posted February 10, 2021 (edited) 1 hour ago, =LG=Blakhart said: In other way we will loose players who will no longer see any bigger sense in flying for the victory if the victory is based on arcade exploits far,far away from realistic conditions Remember why there were these rules (which are many years old) and the balancing system? If it is broken, then there is a risk of losing players who will not see the point of taking off against a significant number of opponents without being able to win. You yourself wrote that you treat this as an esports game. And in sports, equal teams play in equal conditions (although they may have different equipment). The winner is the team that best interacts as a team. This season, the blue team had an advantage, but failed to realize it. The Reds were more organized, motivated, and purposeful. I saw how you called your opponents weak, not able to conduct air combat, not knowing the strengths of their aircraft. These are fair comments. But if you are not able to assess the situation by looking at the map, do not see the advantages of your location and vulnerabilities, then this is the same, this is also a weakness, only of a different kind. The server is called Tactical Air War, and that's what makes it attractive. I will repeat what I wrote earlier. Right now, the server is very well balanced. This is confirmed by the intense struggle and a large number of draws, often everything was decided at the very last moment. If the blue team is not able to win in equal conditions, then perhaps it is worth giving the blue pilots a chance and adjusting the rules that have worked for many years and that are already well studied. I think we are all interested in an interesting game against a strong opponent, a victory over which brings satisfaction. Edited February 10, 2021 by =2ndSS=Lawyer1 3
=AD=AlmanAndorrano Posted February 10, 2021 Posted February 10, 2021 10 минут назад, =2ndSS=Lawyer1 сказал: Remember ... That's well said! 1
E69_Cachash Posted February 10, 2021 Posted February 10, 2021 (edited) TAW Feedback Spoiler Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)? I personally always prefer 100% historical planeset. How to invite more people to TAW ( mostly red side) to keep the teams even most of the time ? In my opinion, adding ground combat (Tank Crew) would attract new players. What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ??? I personally prefer realism to balance. Do you like idea of collecting points for new, better planes ? I like it. How often you leave the server because you run out of planes ? Never. Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ? Yes, battles are won on land. Do you like limitation system, balancing the game when one of the team have more players ? I like it. How often you fly transport to recive +1CM ? I fly transport to supply airports, rarely to get CM. What was good in this season? Unfortunately I have flown for a short time this edition, but the increase in time per mission is a great improvement. What was bad in this season? No opinion. Whats are the strongest points of this server ?? Realism and difficulty. What is the biggest problem of TAW campaigns ??? unbalance of number of players in certain hours. Do you like realistic settings without technochat ? I like it a lot. Edited February 10, 2021 by E69_Cachash 1
E69_geramos109 Posted February 10, 2021 Posted February 10, 2021 You should add the question: How to bring back chimango to the campaign? What I dislike about TAW is how hard it is to kill the targets. At the end everything is made to make low attacks and going one by one. The gameplay turns in to quite repetitive and there are not a lot of ways on having some impact on the campaing than making allways the same. Is not funny to bomb with a 111 to see everything burning on the target and get one or zero objects. I think there are just to ways of flying taw. Going for stats or going to win. The middle points are way more boring and frustrating to play 1 5
Giovanni_Giorgio Posted February 10, 2021 Posted February 10, 2021 50 minutes ago, E69_geramos109 said: You should add the question: How to bring back chimango to the campaign? My understanding is that for Chimango to come back IL-2 Devs have to fix DM issues. BTW, it will also bring back many other red pilots. Unfortunately, it is out of scope of server developers responsibility. 1
[GCA]T1m270 Posted February 10, 2021 Posted February 10, 2021 I like the idea of having to reveal exact location of objectives similar to the supply convoy mechanic. Some more 'side' objectives with small bonuses would be quite welcome. Photo recon objectives, temporary small unit cluster spawns randomly along the frontline. Stuff like this would help to use more of the map, rather than the same static objectives we have done over and over. Maybe give cities defences/objects? always seems a bit strange them being part of the global map but not really ingame. 2
SCG_Wulfe Posted February 10, 2021 Posted February 10, 2021 6 hours ago, =2ndSS=Lawyer1 said: Remember why there were these rules (which are many years old) and the balancing system? If it is broken, then there is a risk of losing players who will not see the point of taking off against a significant number of opponents without being able to win. You yourself wrote that you treat this as an esports game. And in sports, equal teams play in equal conditions (although they may have different equipment). The winner is the team that best interacts as a team. This season, the blue team had an advantage, but failed to realize it. The Reds were more organized, motivated, and purposeful. I saw how you called your opponents weak, not able to conduct air combat, not knowing the strengths of their aircraft. These are fair comments. But if you are not able to assess the situation by looking at the map, do not see the advantages of your location and vulnerabilities, then this is the same, this is also a weakness, only of a different kind. The server is called Tactical Air War, and that's what makes it attractive. I will repeat what I wrote earlier. Right now, the server is very well balanced. This is confirmed by the intense struggle and a large number of draws, often everything was decided at the very last moment. If the blue team is not able to win in equal conditions, then perhaps it is worth giving the blue pilots a chance and adjusting the rules that have worked for many years and that are already well studied. I think we are all interested in an interesting game against a strong opponent, a victory over which brings satisfaction. Yet if the balance achieved results in 10v1 flying during one part of the day and so moving the map one direction and then 1v10 later in the day and so moving the map the other way... does it really lead to an enjoyable experience for most of us long term? Personally I'd rather fly 25v55 even if I'm on the side with 25... I think all of these balancing measures are stopping the numbers of players we used to see. 1
AKA_Relent Posted February 10, 2021 Posted February 10, 2021 (edited) 3 hours ago, [GCA]T1m270 said: I like the idea of having to reveal exact location of objectives similar to the supply convoy mechanic. Some more 'side' objectives with small bonuses would be quite welcome. Photo recon objectives, temporary small unit cluster spawns randomly along the frontline. Stuff like this would help to use more of the map, rather than the same static objectives we have done over and over. Maybe give cities defences/objects? always seems a bit strange them being part of the global map but not really ingame. I had mentioned this sort of thing in my feedback post as well. IMO the bottom line is there are still too few critical targets, that tend to focus attention on both sides (i.e. tank columns attacking and defensive positions defending). This may keep some players from attacking (esp on the outnumbered team), due to its suicidal nature. On the other servers like wings or combat box, the targets are also known, but there are many of them, which means the server population tends to be spread out. With TAW, the most important objects that affect movement of the front lines has always been the attacking tank columns and defensive positions of the town/airfield being attacked. Thus each side tends to focus on these two areas as they are predictable. We do have some other ancillary targets, but their contribution to the movement of the front line are not nearly as important as the tank columns/defensive position health: - Supply columns (some importance as they help strengthen tank columns), but you don’t see these all the time - Trains (some importance as they help strengthen airfields/defenses), but you don’t see these all the time - Supply depot (some importance for generating bigger tank columns and special loadouts, but deep in enemy territory) - Random flak (near the front line, but minimal impact on tank count) What we can use is more targets to spread the opposing forces, such as: - Actual town objects to destroy, as suggested above, that have some influence on the town/airfield being captured as well, to spread out the defenders and provide more targets. - Additional supply columns that move from rear airfields to front line airfields that must survive in order for the airfields to “heal” significantly , in addition to supply flights. - Other targets near the front line like larger troop concentrations or some such, that may draw both sides to attack/defend, and have some significance to capturing/defending territory. If we force both sides to spread out a little more with additional targets, I believe it will become more appealing to the on-the-fence pilots that don’t want to jump into a meat grinder. Edited February 10, 2021 by AKA_Relent 2
Chivas_Regal Posted February 11, 2021 Posted February 11, 2021 (edited) 7 hours ago, SCG_Wulfe said: Personally I'd rather fly 25v55 even if I'm on the side with 25... I think all of these balancing measures are stopping the numbers of players we used to see. It is also necessary to take into account the fact that the fighter likes the presence of a large number of enemy air targets, and for a bomber pilot it is best to reach the goal, complete the task and not meet the enemy. The balance system arose in response to the fact that the server quickly became empty after the first maps, when the numerical superiority of one of the parties became obvious. First, the pilots working on ground targets left, and then the fighters. I saw the situation from my side exactly like this. But it is better to ask the server administration why they created the balance system. Surely there were reasons for this. By the way, if you're so interested in having an opponent, why don't you split into two teams in your own time zone? You would always have an opponent, and there would be no distortion on the server due to the night shift. You're a big enough squad and you have a lot of people Edited February 11, 2021 by =2ndSS=Lawyer1 2
JG4_Widukind Posted February 11, 2021 Posted February 11, 2021 Do you like the idea of a historical 50% balanced 50% aircraft line that is unlocked by points (squadron lines or individual lines)? I like a historical airline line without restrictions on the available weapons / bombs but depending on the depots! How can you invite more people to TAW (mostly red side) to keep the teams most of the time? You can't, because it will always be a free decision whether to play or not and because the squads also fly what they want. No squadron should be forced to fly one side. What do you think about using the same AAA / different object in blue / red objects so there is no doubt about the balance? Historically incorrect. Every page should use the AAA that is available. I don't want to mix it up! Do you like the idea of earning points for new, better aircraft? No, I think it's pretty good the way it is How often do you leave the server because you run out of planes? Never Do you have a motivation to attack the ground targets, or do you just prefer to defend targets and hang high up? Full motivation to attack ground targets, but only in a team. (Better chances) Do you like a limitation system that balances the game when one of the team has more players? The idea of limiting the number of destructible targets (tanks) with an above-average number of players on a page is not bad. How many times do you fly transport to get + 1CM? seldom, mostly I have CM full and only fly transport for tactical or team play reasons. What was good this season? The long flights, that promotes team play and the involvement of TS or SRS. I really like the western front map. Very good team play from the TAW-TS Squads LG, KK, Llv24 and JG4 as well as some free players. Also the red mixed units What was bad this season? The sudden important change in a running map (Map1) For this reason I didn't play for 2 days. What are the strengths of this server? Flyable 24 hours a day What is the biggest problem with TAW campaigns? The sudden openings and closings of front airfields. There are 5 at the same time! At least one should always be open there, which is really annoying if you want to fly when you are 10 but cannot take off. Do you like realistic settings without technochat? Yes 100% It's all a training thing
KoN_ Posted February 11, 2021 Posted February 11, 2021 How can you invite more people to TAW (mostly red side) to keep the teams most of the time? As already stated Red side is weak . Blue side is strong . fact .
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