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Tactical Air War

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30 minutes ago, xJammer said:

Lol... Wow. You really have something against me specifically... Is it even worth conversing with you any further?

 

In your fantasies, cause in my squad we consider you a toxic troll worth ignoring; you've been looking for my attention here at forums publicly and in chat during missions, i've always ignored you, but now that you got my attention and are butthurted from my replies pointing out the truth you regreat writing to me?  Too late.
 

30 minutes ago, xJammer said:

P.S. even if I took your post seriously, comparing myself to DEMA hardly begs much difference with 18 vs. 21 deaths. You, however, do your best to stay away from groundwork ;) 


With a tiny difference, Dema (and i just use the example you decided to show at forums) has flown 30 hours more than you; he caused a lot of damage to LW and only lost 16% of his planes. See? I'm not the only one trying to survive, just like Dema...the only difference is i'm mainly a fighter pilot and he is a bomber one, and probably has more chances to be KIA. Check again, demas has only lost 16% of his 295 aircraft flown;  on the other hand you just like Manu, lost almost half of the planes you took in a one way arcade trip. . Want more?

 

30 minutes ago, xJammer said:

P.P.S I'm sorry I para-kiled your streak early on. I did not mean to make myself a forum warrior enemy.


Did i ever say anything about being para killed? See? I couldn´t care less, but you bring it to forums. You chute kill people, LG does it, Jg8 and others...if i have the chance i pay back, and that's it for me. You seem to be more obssesed with stats than the people you blame.
 

 

Edited by ECV56_Chimango
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19 minutes ago, ECV56_Chimango said:

 

In your fantasies, cause in my squad we consider you a toxic troll worth ignoring; you've been looking for my attention here at forums publicly and in chat during missions, i've always ignored you, but now that you got my attention and are butthurted from my replies pointing out the truth you regreat writing to me?  Too late.
 

 

Clearly you are out to try to discredit me ;) Not I.

 

 

Quote


With a tiny difference, Dema (and i just use the example you decided to show at forums) has flown 30 hours more than you; he caused a lot of damage to LW and only lost 16% of his planes; on the other hand just like Manu, you lost almost half of the planes you took in a one way arcade trip. Want more?

 

in 60% more time spent on the server he killed about 20% more ground targets and 90% less air targets? I'm impressed. But besides myself and DEMA there are many more actual pilots trying to win the game than stat-pad their way to the top of the leaderboard :) 

 

Quote


Did i ever say anything about being para killed? See? I couldn´t care less, but you bring it to forums. You chute kill peoplet, LG does it, Jg8 and others...if i have the chance i pay back, and that's it for me. You seem to be more obssesed with stats than the people you blame.

 

 

No but that is the only reason I had thought for you to have something so specifically out for me that you end up trying to discredit me personally with made up fantasies. I guess competition breeds conflict. Chill out and take it easy! Leave balance and future of the server to more level-headed people.

 

P.S. the only reason I para-kill is to break people's CM+1 streaks and win via pilot attrition. In the future just mention on all-chat that you have none and I'll ignore your chute. I'm not out there for you specifically.

Edited by xJammer
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3 minutes ago, xJammer said:

Clearly you are out to try to discredit me ;) Not I.

 

I don´t, you discredit yourself by your own words and your arcade gaming.

 

4 minutes ago, xJammer said:

in 30 more hours he killed about 20% more ground targets and 90% less air targets? I'm impressed. But besides myself and DEMA there are many more actual pilots trying to win the game than stat-pad their way to the top of the leaderboard :) 

 

Wait, wasn´t he a hero? Now that your silly comment back shoots at you, you prefer to not be impressed with his performance.

 

8 minutes ago, xJammer said:

 I guess competition breeds conflict. Chill out and take it easy! Leave balance and future of the server to more level-headed people.


It does; and i'm chilled. And unfortunately for you, i'll be participating on server discussions any time i feel it's appropriate, and i'll keep replying to nonesense whining just as much.

 

 

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8 minutes ago, ECV56_Chimango said:

 

I don´t, you discredit yourself by your own words and your arcade gaming.

 

Do I really have to quote your previous comments that I already replied you?

 

Quote

 

Wait, wasn´t he a hero? Now that your silly comment back shoots at you, you prefer to not be impressed with his performance.

 

 

I am genuinely  impressed at his ability to kill tanks. And myself getting 3x multiplier on facility destruction is a bit of a cheat. However your dismissive attitude to my own accomplishments prompted me to make a comparison ;)  (I also did not want to take your stats specifically either to not come across as biased)

 

Quote


It does; and i'm chilled. And unfortunately for you, i'll be participating on server discussions any time i feel it's appropriate, and i'll keep replying to nonesense whining just as much

 

 

Oh absolutely, but your discussion really comes across as biased whining rather than rational arguments ;) Look. You are really getting personal at this point. Shall we take this to PMs or even maybe teamspeak discussion? I'm more than happy to meet bases with you instead of letting you pour it out here.

 

Edited by xJammer
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Сhimanov...what's the point of arguing with Jammer?...?

He believes that everything is fine and no changes are necessary. You think that with balance it is necessary to do something. Jammer can only understand you when he's in a similar situation.

 

Although there is no guarantee that he will try to drink this Cup to the bottom...... ;)

 

Fly.....churn.....storm...and we try to have fun.... :lol::good:

Edited by =FPS=Cutlass
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4 minutes ago, xJammer said:

Any time I see 10-20 reds in teamspeak channel together flying on TAW becomes an incredible challenge.

 

I hope that this challenge will not confuse you with the opposite of what is currently available.... ;):good:

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19 minutes ago, xJammer said:

 


My personal POV is that the current equipment favours reds by a small margin. 


LOL 

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Guys. Please try to leave the politics out of discussions in this thread. Please try to respect each other. I enjoy this forum for productive discussions when they happen. It really sucks when it gets locked down because passions get so high. This is a game. We are better served with an open mind and respect for everyone. We can all agree that divisiveness is part of what started WW2. Let’s not get divided here over what is clearly a leisure activity passion. 

 

Airplanes are cool, military aviation history is cool. Aerial warfare and tactics are interesting. You are all interesting people because you like this game and this server in particular. Koombayah and all that...

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2 hours ago, SCG_Riksen said:

@II./JG77_Manu

 

You talk so much about helping the team and even judge others like Chimango but I don't see you helping ur team at all. Quite the opposite really ... Thinking about this, it is better if you just stick to the Blue side and continue to help the VVS. We thank you for your assistance :)

 

I am extremely disappointed to see someone who is at the top of the leaderboards say something like this. I was only mildly interested in BoX until I discovered TAW, but my first campaign (August-October '18) convinced me to buy even the collector planes that I have no interest in flying if only to support the future of this sim. I was also a complete disaster in that campaign and was running at about 1 GK per plane lost for most of it. I would have been tempted to spend my hard-earned cash elsewhere had I seen this sentiment expressed here at the time.

 

This is just a game, folks. Let's support future expansions and planesets by welcoming players regardless of their abilities and thereby convincing them to support this admittedly niche hobby. The deepest pockets are not necessarily the best pilots.

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It is fine if you are not good mate. It is not about that anyways. The fact is Mr. Manu is trying to discredit and say Chimango does nothing to contribute to his team ... I believe if u can trash somebody else you should first look at yourself in the mirror no?

 

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Just now, SCG_Riksen said:

It is fine if you are not good mate. It is not about that anyways. The fact is Mr. Manu is trying to discredit and say Chimango does nothing to contribute to his team ... I believe if u can trash somebody else you should first look at yourself in the mirror no?

 

 

 

The entire discussion degraded into personal attacks and attempts to discredit one's argument based on his/her length of experience bar.

 

I suggest we leave all of this nonsense outside of the forums ;) 

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Join red side. We have P2, we have uber flaps, we have 23mm we can hit the ground at 600kph without exploding so you can keep streak if stat padder. All you need to send suka fascist to gulag and spray comunism over stepe ! 

Dont be a pussy on a 190 flying at 7k, Red side more fun !

Edited by E69_geramos109
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[edited]

 

On 12/14/2018 at 3:11 PM, xJammer said:

 

@Operation_Ivy I couldn't agree with you more on the requirement for the player to have played on both sides before giving feedback on the balance of the game 😄 

 Yes. Because if you make a single mistake about GAME FACTS while citing HISTORICAL FACTS you are instantly open to discrediting attacks/comments. 

Edited by SYN_Haashashin
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Someone needs to re-engineer the registration page so that not only do you see stats but also timezones. Maybe have registration before taw starts so the teams balance. It's no fun to always fly either outnumbered or outnumbering the other team

On 12/13/2018 at 12:45 PM, II./JG77_Manu* said:

 

My squadron is. They decided to fly Axis. I hope i can persuade them to go for Allies next time.

We flew allies last TAW because of balance. It really helps you respect the pros and cons of each side

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Is there any weather conditions when flaks not shooting and gunners are quite?

https://taw.stg2.de/pilots_mission.php?mission_id=238 - check the waether in this mission.

3Pe gunners are quite.

https://taw.stg2.de/pilot_sortie.php?id=48161&name=xJammer - check the stats. Then he flow to depot and kill all the AAA there.

 

Edited by =KK=Des_

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3 hours ago, =LG=Leutnant_Artur said:

Okay that is enough off-top for now. From now on I will report every OT post.

Please do. I see several attitutes from members here that are...let say inadequate.

 

Haash

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2 hours ago, =KK=Des_ said:

Is there any weather conditions when flaks not shooting and gunners are quite?

https://taw.stg2.de/pilots_mission.php?mission_id=238 - check the waether in this mission.

3Pe gunners are quite.

https://taw.stg2.de/pilot_sortie.php?id=48161&name=xJammer - check the stats. Then he flow to depot and kill all the AAA there.

 

The clouds are blocking los so the gunners dont fire If the bombers are in or very close to clouds. In overcast the effecfivens of aaa is reduced as per LG statement

Edited by Carl_infar

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I admit, sometimes I just linger on the TAW page and check out sorties of top pilots.  Sometimes I see damage reporting results I don't understand.  I think it's because the damage model update came just when TAW was set to start and the custom server program didn't have time to be fully adjusted. 

 

Still, and I ask simply to learn, can someone interpret this example sortie so I know better what I'm seeing in the future? 

 

http://taw-server.de/pilot_sortie.php?id=48538&name=xJammer

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I've seen this kind of damage reporting in other players' sorties as well.  The most consistent theme seems to be 109F4 attacks Mig-3.  I'm pretty well convinced it's a DM thing. 

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Good, let's better ignore trolls who drag you to their terrain, and back to suggestions and healthy posts.

For future edition:

 

1. Limit between 42/46 per side. I wouldn't go up to 50, cause if server is at max a constant difference of 18 pilots (50-32)wouldn´t be that good. 
 

2. Algorithm to prevent 1.0 damage to the map when there are one sided quorums like i.e 25-5 or 40-12 for long periods of a mission  (60-20 won't be present anymore if point #1 is applied)

 If not possible to add something like this, then let's think how to prevent this situation.

 

3. Put a whole lot more (yes, infest them) fast AA in depots and inbound areas around them. Right now is very easy to expliot them with a couple of fighters, really arcade situation and not what depots are meant to represent there. Make it a heavy strategic bomber target so if something approaches them below 2k they get instantly shot down. 

 

4. There are tweaks that can be done regarding Ju-52s and airfield captured by them suggested on page #282 by @AKA_Relent and @-=PHX=-SuperEtendard already addressed by @=LG=Kathon .

 

5. Add at least a 5' to 8' minutes kick to a KIA or CAPTURED pilot. This will give more chances of others joining, more chances of preventing suicide attacks also.

 

6. And last the least important one; planeset. Planeset is overall very good and balanced. I would suggest one thing only: during map #4 it has no sustent to remove Vya23mm from Lagg-3. So if VYa23 is limited in accordance with depot strenght, same thing should be applied to gunpods for F4s and G2s. Also don´t give gunpods prior to map#4, just like the Vya on Lagg3.
 

S!

 

Edited by ECV56_Chimango
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Just now, ECV56_Chimango said:

 

2. Algorithm to prevent 1.0 damage to the map when there are one sided quorums like i.e 25-5 or 40-12 for long periods of a mission  (60-20 won't be present anymore if point #1 is applied)

 If not possible to add something like this, then let's think how to prevent this situation.

 

People get shot down, quit. The winning team ends up dealing less damage because the opponent gave up.

 

Quote

 

5. Add at least a 5' to 8' minutes kick to a KIA or CAPTURED pilot. This will give more chances of others joining, more chances of preventing suicide attacks also.

 

Death penalty should be raised IMO. 30 minutes sounds a lot better than the current 5min. But this would further encourage players to finish off the pilots.

 

Quote

6. And last the least important one; planeset. Planeset is overall very good and balanced. I would suggest one thing only: during map #4 it has no sustent to remove Vya23mm from Lagg-3. So if VYa23 is limited in accordance with depot strenght, same thing should be applied to gunpods for F4s and G2s. Also don´t give gunpods prior to map#4, just like the Vya on Lagg3.

 

23mm is not in the slightest equivalent to the gunpods. 23mm enables the lagg to destroy 2-3 tanks on top of the bomb load that it carries.  Gunpods also make 109s mostly into sitting ducks with the weight and drag they introduce. 

 

 

Edited by xJammer
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55 minutes ago, =AVG77=Mobile_BBQ said:

Still, and I ask simply to learn, can someone interpret this example sortie so I know better what I'm seeing in the future? 

 

Looks like someone attacked an airfield.

 

Strafed some AAA at the enemy airfield, strafed a Pe2 and a fighter on the ground?(assumption), got set on fire by some AAA, and set the fighter on fire.

 

 

 

Edited by =EXPEND=Tripwire

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1 hour ago, xJammer said:

23mm is not in the slightest equivalent to the gunpods. 23mm enables the lagg to destroy 2-3 tanks on top of the bomb load that it carries.  Gunpods also make 109s mostly into sitting ducks with the weight and drag they introduce. 

 

Not true. Please study your info before flooding again, like you did with Pe2 saying it's a free plane +1 when manual clearly says it's not. The Bf109F4 can carry 4x50kg bombs, able to kill 4 tanks also. More than equivalent. If there are unlimited gunpods for 109F4 and G2, then don´t limit VYa23mm on Lagg-3 during map #4 and beyond.

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In my opinion the VYa23 is fine as it is. 

 

As already stated a couple of times, TAW is trying to have a semi historical approach while also being fair. The availability/limitation of the VYa-23mm is a good example of making it available for balance reasons but only limited because of historical accuracy. In that regard i would like to see the Macci gunpods get treated the same.

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Just now, 666GIAP_Chimango said:

 

Not true. Please study your info before flooding again, like you did with Pe2 saying it's a free plane +1 when manual clearly says it's not. The Bf109F4 can carry 4x50kg bombs, able to kill 4 tanks also. More than equivalent. If there are unlimited gunpods for 109F4 and G2, then don´t limit VYa23mm on Lagg-3 during map #4 and beyond.

 

 

I'd agree with you when 109 would be able to mount gunpods along with the bomb rack ;) Please enough with your poor attempts at trying to discredit people who disagree with you. My knowledge of TAW ruleset has nothing to do with my knowledge of aircraft capabilities. 

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1 hour ago, xJammer said:

I'd agree with you when 109 would be able to mount gunpods along with the bomb rack ;) Please enough with your poor attempts at trying to discredit people who disagree with you. My knowledge of TAW ruleset has nothing to do with my knowledge of aircraft capabilities. 

 

No, you give wrong information and can´t tolerate when people exposes it. The 23mm on Lagg-3 is not for tanks, but is restricted for Air to Air issues; otherwise 37mm would banned as well. So if we talk about tanks, both 109F4 and Lagg3 same capabilities. When at air to air, when 109F4 and 109G2 has gunpods unlimited it's fair the same for Lagg3.

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I would like to see planes as historical. If 23 mm was not available for large numbers dont put it. If gun pods were not available on the date same.

Same with I16 or mc202 with gunpods 

Hs duck planes were too few as well. I dont care too much about balance with the planeset just make it historical. Put more tank columns on the red side or whatever. Russians were not also carring flack with columns on their way to make the war. 

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Good idea chima.

Apply restrictions on gunpods via damage of depots sounds good.

 

Gera, i think a totally historical plane set will be the best solution... but unfortunately not enough planes available for recreate 100 historical . 

 

TAW system i think is the better approximation  , and always can try be tweaked. 

 

Edited by 666GIAP_Tumu
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3 hours ago, 666GIAP_Chimango said:

 

 

No, you give wrong information and can´t tolerate when people exposes it. The 23mm on Lagg-3 is not for tanks, but is restricted for Air to Air issues; otherwise 37mm would banned as well. So if we talk about tanks, both 109F4 and Lagg3 same capabilities. When at air to air, when 109F4 and 109G2 has gunpods unlimited it's fair the same for Lagg3.

 

 

I'm not giving you a historical reason why 23mm was banned. I'm giving you my assessment as to why I would make it more scarce - it is an incredible jack-of-all trades weapon. Hunt bombers with it, hunt tanks with it. 1-shot pilots with it. But anyhow, I think you should consider other balance issues outside of the 23mm. Remember that 1ton bombs on he111 are available under depot condition only too - you don't have pe2 500kgs depending on it.

Edited by xJammer

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Sure, I'll give up 500kg bombs on the Pe-2 - as long as I can have a +1 combat Peshka every map.  

 

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Just now, =AVG77=Mobile_BBQ said:

Sure, I'll give up 500kg bombs on the Pe-2 - as long as I can have a +1 combat Peshka every map.  

 

 

😄 Only if blues get +1 ju88

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2 minutes ago, xJammer said:

 

😄 Only if blues get +1 ju88

No problem.  Take away the +1 Bf-110 though.

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Is there an easy way to see how many times airfields were taken by paratroopers during a map?

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Are people aware of flairs? Find it disgusting how some people use landing lights when under attack. Makes this server look like arcade sometimes. 

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I think the problem with bombs is well solved. Everyone with their advantages. 

 

P2 has just 500kg bombs but on the other hand climbs much faster, is well defended and is more versatile. 

On the other hand He 111 is much slower, clims slow as hell and on the air is a sittind duck for any fighter so the only advantage it has, is that it can carry bigger bombs. 

A P2 squad can make double or triple the sorties than a german squad of bombers with a better chance to survive. Depots and arfields had the targets very sprayed so anyways you have to aim and to use almost one bomb per target so big bombs are not as overpowered as with the first TAW edition where you could go to a depot and get 40 ground targets. 

 

Edited by E69_geramos109
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Some LW guys seem to be traumatized by Pe2. The Pe-2 is not the monster you have nightmares with. You mention He-111 which is a bad comparison with the Peshka, you should compare it to Ju-88; Pe2 faster and a bit tougher, Ju-88 can carry twice the bombload of Pe2, and cause more damage with it's spread; both are versitile, but the Ju88 can kill as much tanks in one pass with it's carpet bomblets capacity. After that, LW has one more strategic bomber, the He-111, and not forget BF110 as fast as a Pe2 able to carry more bombload and after it releases them you have a very dangerous fighter able to kill 4 il2+Pe2 and even go toe to toe with VVS fighters. Oh, and on top of that, Ju-87 with it's big bombs, although it's a weak plane. So yes, balanced, but LW has the edge regarding bombs. 

 

And please, no more Pe-2 fantasies, with the fighters VVS has up to map 6/7 we can not kill more than 2 LW bombers if we are lucky, sometimes expending all ammo on a single LW bomber. On the other hand...you can kill 5 Peshkas with a single FW. Yes, FIVE, it seems is not the mighty plane you guys want the community to believe=> https://taw.stg2.de/pilot_sortie.php?id=49794&name=Operation_Ivy
 

 

Edited by ECV56_Chimango
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Ok, here is some quick and dirty stats. So far LW captured cities 25 times by tanks, airfields 16 times by paratroopers, and damaged airfields by paratroopers 49 times. Below is the list of events. What do you guys think? 

 

Spoiler

Mission #3: Paratroopers damaged airfield Lotoshino to 62%
Mission #4: Paratroopers damaged airfield Lotoshino to 67%
Mission #5: Paratroopers damaged airfield Lotoshino to 100%
Mission #5: City Ivanovskoe was captured
Mission #9: Paratroopers damaged airfield Lotoshino to 100%
Mission #10: Paratroopers damaged airfield Lotoshino to 100%
Mission #12: Paratroopers damaged airfield Lotoshino to 100%
Mission #13: Paratroopers damaged airfield Lotoshino to 100%
Mission #14: Paratroopers damaged airfield Lotoshino to 100%
Mission #15: Airfield Lotoshino was captured by paratroopers
Mission #17: City Dyatlovo was captured
Mission #20: City Brykovo was captured
Mission #22: Paratroopers damaged airfield Solodilovo to 57%
Mission #23: Paratroopers damaged airfield Solodilovo to 65%
Mission #42: City Lotoshino was captured
Mission #43: City Staritsa was captured
Mission #48: Paratroopers damaged airfield Brykovo to 67%
Mission #53: City Staritsa was captured
Mission #65: City Ryabinki was captured
Mission #79: Paratroopers damaged airfield Gzhatsk to 100%
Mission #80: Paratroopers damaged airfield Gzhatsk to 100%
Mission #81: Paratroopers damaged airfield Gzhatsk to 96%
Mission #82: Paratroopers damaged airfield Gzhatsk to 100%
Mission #82: City Gzhatsk was captured
Mission #90: Airfield Zenino was captured by paratroopers
Mission #90: Paratroopers damaged airfield Maloyaroslavec to 70%
Mission #91: Airfield Maloyaroslavec was captured by paratroopers
Mission #91: Paratroopers damaged airfield Gzhatsk to 65%
Mission #93: City Mjatlevo was captured
Mission #95: Paratroopers damaged airfield Gzhatsk to 77%
Mission #100: Airfield Temkino was captured by paratroopers
Mission #102: Airfield Maloyaroslavec was captured by paratroopers
Mission #104: Paratroopers damaged airfield Gzhatsk to 88%
Mission #105: Paratroopers damaged airfield Gzhatsk to 94%
Mission #106: Paratroopers damaged airfield Gzhatsk to 100%
Mission #107: Paratroopers damaged airfield Gzhatsk to 100%
Mission #108: Paratroopers damaged airfield Gzhatsk to 100%
Mission #114: Paratroopers damaged airfield Gzhatsk to 96%
Mission #115: Paratroopers damaged airfield Gzhatsk to 100%
Mission #116: Paratroopers damaged airfield Gzhatsk to 100%
Mission #125: City Dyatlovo was captured
Mission #128: Paratroopers damaged airfield Staritsa to 92%
Mission #129: Airfield Staritsa was captured by paratroopers
Mission #135: Airfield Simonkovo was captured by paratroopers
Mission #136: Paratroopers damaged airfield Brykovo to 79%
Mission #138: Paratroopers damaged airfield Lotoshino to 100%
Mission #139: Paratroopers damaged airfield Solodilovo to 70%
Mission #140: Paratroopers damaged airfield Solodilovo to 81%
Mission #140: Airfield Lotoshino was captured by paratroopers
Mission #142: Paratroopers damaged airfield Solodilovo to 78%
Mission #149: Paratroopers damaged airfield Lotoshino to 62%
Mission #152: City Staritsa was captured
Mission #154: Paratroopers damaged airfield Simonkovo to 72%
Mission #165: City Verh. Tsaritsinsky was captured
Mission #171: Paratroopers damaged airfield Kachalinskaya to 79%
Mission #173: Paratroopers damaged airfield Karpovka to 59%
Mission #173: Paratroopers damaged airfield Kachalinskaya to 85%
Mission #173: City Peskovatka was captured
Mission #174: Airfield Kachalinskaya was captured by paratroopers
Mission #174: City Karpovka was captured
Mission #175: Airfield Abganerovo was captured by paratroopers
Mission #178: Paratroopers damaged airfield Erzovka to 81%
Mission #181: City Varvarovka was captured
Mission #187: Paratroopers damaged airfield Mal. Chapurniki to 70%
Mission #188: Paratroopers damaged airfield Mal. Chapurniki to 76%
Mission #188: Airfield Erzovka was captured by paratroopers
Mission #188: City Abganerovo was captured
Mission #189: Paratroopers damaged airfield Mal. Chapurniki to 83%
Mission #193: Paratroopers damaged airfield Mal. Chapurniki to 65%
Mission #193: City Mal. Chapurniki was captured
Mission #203: City Shkolniy was captured
Mission #207: City Erzovka was captured
Mission #208: Airfield Mal. Chapurniki was captured by paratroopers
Mission #214: City Leninsk was captured
Mission #219: City Peskovatka was captured
Mission #221: City Buzinovka was captured
Mission #222: City Gromoslavka was captured
Mission #227: Paratroopers damaged airfield Abganerovo to 100%
Mission #229: Airfield Zhutovo was captured by paratroopers
Mission #229: City Draganov was captured
Mission #231: Paratroopers damaged airfield Abganerovo to 100%
Mission #233: Paratroopers damaged airfield Abganerovo to 100%
Mission #234: City Abganerovo was captured
Mission #242: Paratroopers damaged airfield Buzinovka to 67%
Mission #243: Paratroopers damaged airfield Buzinovka to 72%
Mission #243: Paratroopers damaged airfield Sadovoye to 100%
Mission #244: Paratroopers damaged airfield Buzinovka to 100%
Mission #244: Airfield Sadovoye was captured by paratroopers
Mission #246: Airfield Peskovatka was captured by paratroopers
Mission #252: Airfield Buzinovka was captured by paratroopers
 

 

Edited by mincer
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