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=LG=Kathon

Tactical Air War

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1 hour ago, Manstein16 said:

How does anyone confuse a Duck for VVS?! I can see mistaking a Bf110 for a Pe-2, or maybe even a Fw190 for a La5, but what does a Duck possibly look like...other than a Duck?

 

Surviving in that bird is hard enough already without your own side going after you!

People who Fly the BF 109 so much that anything that isn't a 109 is obviously a Russian Plane, they're basically Velocoraptors but Team kill a ton. 

Edited by MentalishMan
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Last campaign I once ran out of ammo shooting up a MC202 while flying a Mig; he was smoking black when I broke off and RTB.  Checked the sortie log afterwards and mere seconds after breaking off a 109 had finished him off and stole my kill:lol:

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12 hours ago, I./JG1_Pragr said:

I deeply appologize for next text. But I'm in rage:

 

https://taw.stg2.de/pilot_sortie.php?id=41477&name=I./JG1_Pragr

 

I killed two tanks in fact during that sortie. I even was able to shot down Lagg-3 which overshoot my Hs129! :) Then come three fancy 109 jockies which were not even aware there is another enemy fighter over enemy tanks I was attacking. No, beacuse they're focusing on their most important job: shotting down friendly plane. Please guys go to the hell and learn the aircraft recognition first! It's impossible to win campaign with such ... "ersatz" material.

 

For rest of community: Once again I'm sorry for exhausting my rage publicly. 

I feel you. I was more or less in the area, defending the arty and noticed it. Same 109s (and a few more) didn't give a fuck me alone in a 110 trying to desperately defend the arty against Pe2s and quickly after fighting 5 Russian fighters to death on deck level, while they were hanging out at 5k and watching the stuff from the "box seats". It's a joke at times.

 

8 hours ago, =LG=Coldman said:

I vote for 3 days ban for those 3 guys... really?! 3 guys shooting that plane with Lagg wing to wing... all in vr or something? I know that hs is rare in the field but please...that's so miserable and shameful...

 

VR can't be an excuse, I am flying VR exclusively and I never ever shot a friendly in TaW..there should be really severe punishment for friendly fire, otherwise people just don't care and shoot everything they get in front of their gunsights. I wouldn't know what speaks against severe punishment for friendly fire (at least against player controlled airplane)

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You know I went under friendly fire twice in last three days. I understand the first incident. 109 hit and damaged my Stuka in high speed attack while I was attacking the random enemy unit which was not on the map and on the edge of the front line. From that guy point of view, it was on the edge and he considered I'm attacking German unit within German territory. He realized his mistake almost immediately and break the chase. 

 

But the case I described above was different. These guys were attacking the same column I did at the same time. Then they spotted Lagg attacking the 129 and inconceivably attacked  friendly plane persistently while ignoring that enemy fighter. They were occupied by getting me down so much that they even allowed this Lagg shot two of them down. I would really like to know what the hell they were thinking about they do. 

Edited by I./JG1_Pragr

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Alright, so what happened here?

 

Was in a 111 bombing Kulkin, dropped 2x1000kg and they landed pretty much where I wanted them, the targets were destroyed, yet not a single GK was registered.  Is this a non-hitting AF?  I checked the TAW website and confirmed that theses were definitely targets that could be destroyed yet I still ended up with no GKs.

 

1) 111 with 2x1000kg

2018_12_12__10_18_24.thumb.jpg.cb3f864e24bf4ac636639bba6d26bf39.jpg

 

2)Kulkin (Before)

2018_12_12__10_15_17.thumb.jpg.a450ab6c3c5e2897ba15ce60d75f709f.jpg

 

3) 1st 1000kg explodes

2018_12_12__10_15_26.thumb.jpg.5f910ea618e8ee407afa089f681c7569.jpg

 

4) 2nd 1000kg explodes but for some reason it uses the 500 or 250kg bomb explosion.  Please fix this bug...

2018_12_12__10_15_34.thumb.jpg.410741f0320d019e8649a00f988da49c.jpg

 

5) Kulkin (aftermath)

2018_12_12__10_15_46.thumb.jpg.655cbd96838eaa8be3c5c0455d254ec3.jpg

 

6)The sortie log 

 Capture.thumb.JPG.c2c829110dbb01e7c8a9665f8a4c7f0e.JPG

 

p.s. I really wish they'd fix this bug where the same two bombs have completely different explosions.  I wonder if its just a texture issue or the game really thinks I dropped a 500kg bomb

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30 minutes ago, =KG76=flyus747 said:

Alright, so what happened here?

 

Was in a 111 bombing Kulkin, dropped 2x1000kg and they landed pretty much where I wanted them, the targets were destroyed, yet not a single GK was registered.  Is this a non-hitting AF?  I checked the TAW website and confirmed that theses were definitely targets that could be destroyed yet I still ended up with no GKs.

 

You attacked a rear airfield, not a frontline one.
 

 

 

TAW Manual :
 

3.5 Airfields and cities

Airfield is a vital strategic point on the map. If tank column captures the city it also capture nearby airfield. Airfields are very well defended by the strong AA. You should attack them from the horizontal flight with heavy bombers. To completely destroy the airfield you need to destroy hangars, fuel dumps and aircraft. Only frontline airfields can be attacked (they have info “Attack!” on the map in game). If airfield is damaged more than 75% then it’s closed. If it’s damaged more 85% then it’s destroyed completely. Destroyed static planes are counted as aircraft lost.

Edited by -IRRE-Centx

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3 minutes ago, -IRRE-Centx said:

 

You attacked a rear airfield.
 

 

 

TAW Manual :
 

3.5 Airfields and cities

Airfield is a vital strategic point on the map. If tank column captures the city it also capture nearby airfield. Airfields are very well defended by the strong AA. You should attack them from the horizontal flight with heavy bombers. To completely destroy the airfield you need to destroy hangars, fuel dumps and aircraft. Only frontline airfields can be attacked (they have info “Attack!” on the map in game). If airfield is damaged more than 75% then it’s closed. If it’s damaged more 85% then it’s destroyed completely. Destroyed static planes are counted as aircraft lost.

got it now thanks

 

 

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I just discovered - in a very bad way - that causing a friendly destruction will still allow you to qualify for a combat mission and if said combat mission is 3/3 (awards a plane), the plane is still awarded.  :sorry:

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5 hours ago, II./JG77_Manu* said:

I feel you. I was more or less in the area, defending the arty and noticed it. Same 109s (and a few more) didn't give a fuck me alone in a 110 trying to desperately defend the arty against Pe2s and quickly after fighting 5 Russian fighters to death on deck level, while they were hanging out at 5k and watching the stuff from the "box seats". It's a joke at times.

 

 

VR can't be an excuse, I am flying VR exclusively and I never ever shot a friendly in TaW..there should be really severe punishment for friendly fire, otherwise people just don't care and shoot everything they get in front of their gunsights. I wouldn't know what speaks against severe punishment for friendly fire (at least against player controlled airplane)

 

Everyone makes mistakes. A few campaigns ago I was shot out of my cockpit climbing out of the airfield in a 110 by the highest scoring LW fighter pilot at that time. I'm sure he must have been gutted.
Even Sheriff has accidentally shot at a 202 mistaking it for a mig in one of the vids in his channel. If it happens, we need to pick ourselves up and carry on, and try not to get all bent out of shape over it.

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17 minutes ago, =11=Herne said:

 

Everyone makes mistakes. A few campaigns ago I was shot out of my cockpit climbing out of the airfield in a 110 by the highest scoring LW fighter pilot at that time. I'm sure he must have been gutted.
Even Sheriff has accidentally shot at a 202 mistaking it for a mig in one of the vids in his channel. If it happens, we need to pick ourselves up and carry on, and try not to get all bent out of shape over it.

 

At some point there has to be a penalty. If it happens too often (which it does at the moment) you have to introduce a system to prevent it. Simple as that. 

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10 minutes ago, II./JG77_Manu* said:

 

At some point there has to be a penalty. If it happens too often (which it does at the moment) you have to introduce a system to prevent it. Simple as that. 

 

Well, removing the offender's virtual life (score) not just xp penalty, but start over from scratch would make us all think twice before pulling the trigger ;)

 

But even here there could be mitigating circumstances, if you are firing at a legitimate target and a friendly cuts across you

Edited by =11=Herne
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A few times now in getting behind enemy and they are just lagging out of the way . Skipping across my gun sight in tight turns . Im on fiber 32mb down and 6mb up . This has happend afew times now .

Is there a ping limit to joining players . Ive not had this until last patch update not on TAW my ping is 31.

Ive got a ditched Why ??

landed no problems . landed at friendly airfield .

confused now .,. 😎

I thought we could land at any BLUE friendly airfields .

Edited by II./JG77_Con

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1 hour ago, II./JG77_Con said:

A few times now in getting behind enemy and they are just lagging out of the way . Skipping across my gun sight in tight turns . Im on fiber 32mb down and 6mb up . This has happend afew times now .

Is there a ping limit to joining players . Ive not had this until last patch update not on TAW my ping is 31.

Ive got a ditched Why ??

landed no problems . landed at friendly airfield .

confused now .,. 😎

I thought we could land at any BLUE friendly airfields .

Looks like you landed at Karpovka which we closed last night by attacking it.  Landing at an airfield that was closed due to damage counts as a ditch and lost plane.

Edited by =AVG77=Garven
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Noticed the lagging as well, almost everytime the server is full. I hope that all server admins, together with the Devs, will sort out the current network/server problems. The current situation really shouldn't last 

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18 hours ago, 666GIAP_Chimango said:

A question to admins; are 20mm gunpods limited on 109s like Vya23 are on Lagg-3s or they have unlimited gunpod firepower?

 

Well, no response from the admins. Then I'll enlighten you.
For all 109 and Macci there are no restrictions of any kind. Gun Pods 20mm; 15mm; all headrest options.
The Stuka has everything except the 1800KG bomb, so Machine Gun Pods + 2X 37mm BK Gunpods.
The Henschel 20mm Gunpods; 4X 7.92 Gun Pod; 30mm MK 101.
I think that's it.

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32 minutes ago, RFG_Hisl said:

 

Well, no response from the admins. Then I'll enlighten you.
For all 109 and Macci there are no restrictions of any kind. Gun Pods 20mm; 15mm; all headrest options.
The Stuka has everything except the 1800KG bomb, so Machine Gun Pods + 2X 37mm BK Gunpods.
The Henschel 20mm Gunpods; 4X 7.92 Gun Pod; 30mm MK 101.
I think that's it.

 

Then nothing else to add, your comment speaks by itself. Admins should rename TAW to: TRP (Testing Red Patience) campaign.

Unmatched firepower from Bf110s, then add more ummatched firepower and performance from 109s able to have 3x20mm...and the only good gun  we used to have  -after 3.008 is crap now- with only 90 rounds is restricted. 

Hilarious what whiners were able to accomplish here.

 

 

Edited by 666GIAP_Chimango
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14 minutes ago, 666GIAP_Chimango said:

 

Then nothing else to add, your comment speaks by itself. Admins should rename TAW to: TRP (Testing Red Patience) campaign.

Unmatched firepower from Bf110s, then add more ummatched firepower and performance from 109s able to have 3x20mm...and the only good gun  we used to have  -after 3.008 is crap now- with only 60 rounds is restricted. 

Hilarious what whiners were able to accomplish here.

 

Yeah, whiners were able to strike 109f4 from early missions. Also ju88. Also the 109k4 from later ones... So in the end 110 ends up being the "best fighter" which is hilarious all things considered.

 

Meantime I struggle to bring down PE2s suicide-bombing tank columns without any escort.

 

P.S. I think the guy who "enlightened you" did not specify which of the loadouts are locked behind depots. I do not know either, but I would hope the gunpod options would be.

Edited by xJammer
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Yet another airfield captured by paratroopers.  I think more paratroopers were used in map #4 by the virtual Germans than all of WW2 by the real Germans :)...

 

Should a limit be placed on paratrooper operations, per map?  It’s already difficult enough to capture cities and their adjacent airfields via the turnkey-based tank column/artillery attacks.  The relative ease of capturing (or at least further damaging) an airfield (that is 50%+ damaged) with paratroopers makes it very difficult for the Russian side to counter, especially since there is no mechanism for the Russian side to capture or damage an airfield or it’s tank defenses without facing harsh AAA, or waiting for the turnkey tanks to make their approach to the airfields.

 

So far, there have been 4 airfields captured by paratroopers in map #4, with 8 airfields damaged by paratroopers that couldn’t quite capture them:

 

#171 Paratroopers damaged airfield Kachalinskaya to 79%

#173 Paratroopers damaged airfield Kachalinskaya to 85%

#173 Paratroopers damaged airfield Karpovka to 59%

#174 Airfield Kachalinskaya was captured by paratroopers

#175 Airfield Abganerovo was captured by paratroopers

#178 Paratroopers damaged airfield Erzovka to 81%

#187 Paratroopers damaged airfield Mal. Chapurniki 70%

#188 Paratroopers damaged airfield Mal. Chapurniki 76%

#188 Airfield Erzovka was captured by paratroopers

#189 Paratroopers damaged airfield Mal. Chapurniki 83%

#193 Paratroopers damaged airfield Mal. Chapurniki 65%

#208 Airfield Mal. Chapurniki was captured by paratroopers

 

It seems the paratroopers have been taken to the next level, and the advantage to one side is really skewing things.

 

I would vote for somehow limiting the number of or effectiveness of paratrooper operations until the same type of tactic can be used by both sides, such as (not necessarily all, just some ideas):

 

- Limiting the number of airfields that can be captured by paratroopers in a map to 1 or 2

 

- Limiting the amount of damage paratroopers make to an airfield

 

- Increasing the number of paratroopers required to capture an airbase (from 60 to ??)

 

- Requiring a “build up” of paratroopers (x missions or some such) before they can be used again.  There were not unlimited paratroopers. It took months to train them - but they are wielded in TAW like there’s an unlimited supply.

 

- Placing heavy AA/AAA in the center of the paratrooper landing zone so that AT LEAST the enemy has to clear that out before they can safely drop their paratroopers.  Right now they can just fly over a spot and drop paratroopers and not get shot at by the airfield they are trying to capture!

 

- As suggested prior, give the Russians some similar tactic, such as landing a Pe-2 with 100% fuel no bombs/rockets on a road (or frozen river) in a landing zone near an enemy air base ( > 50% damaged), to represent dropping supplies and ammo to partisans!

 

=LG=, for your consideration.

 

Relent

 

 

 

Edited by AKA_Relent
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One thing I noticed is that airfields captured by paratroopers become operational in the next mission? Shouldn't they be offline in repair like it happens when tanks capture them?

I would also think a notification when the 60 paratroopers landed on the airfield is notified (with a reasonable time delay ofc) to the Russian side, so if they fail to stop them at least they know it and don't have to waste any more time of the mission patrolling the airfield, after all the other objectives when they get destroyed by the enemy disappear so you know it's no use to patrol there anymore.

Edited by -=PHX=-SuperEtendard
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2 hours ago, xJammer said:

 

1. Yeah, whiners were able to strike 109f4 from early missions. Also ju88. Also the 109k4 from later ones... So in the end 110 ends up being the "best fighter" which is hilarious all things considered.

 

2. Meantime I struggle to bring down PE2s suicide-bombing tank columns without any escort.

 

1.Well, if the time frame for the F4's service release matches the time frame of the map, I say put it in.  If it doesn't then keep it out. 

 

2. If one knows what they're doing with a Pe-2, usually it's not.  But, it may hurt a bit.

 

What's up with Axis having the ability to farm up 2 He-111s, 2 Ju-88s, 2 Bf110s, and 2 Ju-87s + get an HS.129 and a paratrooper plane with no Ally counter-plane when Allies can only build up a total of 3 Pe-2 (2x .35 and 1x .87) and 3 Il-2 (1x 1941 and 2x 1942)? 

 

BTW The He-111 is a super fort.  Last night it took the full ammo load of a Yak-1 AND a Pe-2 to take one down and even then the only thing that killed it was putting the Pe-2s tail right up to it's nose and smashing the glass.  I can see 1 Yak dumping into it an getting no joy, but 2 Yaks or, in this case, 1 Yak and a Pe-2 - that's a bit off.

 

Back to the MEAT of a BIG problem:  **Admins please review** 

 

If I'm correct that a player can get Combat Missions from friendly kills with no penalty, then plane set farming is easy-peasy. 

A player being purposely douche-y could take off in a bomber destroy a single friendly convoy truck or other object that won't shoot back, auto-level at the back of the map, get some tea, readjust course when the edge is reached, and let the mission time out for multiple CMs.   Or if it's faster - take off, hit friendly, then land.  It could be HALF the time of running transports - or less. 

 

Recommended:

 

Team kill 1: Insta-kick  + 15 minute ban.

TK 2: Insta-kick + 2 hour ban

TK 3: Insta-kick + PERMANENT BAN

 

TK Insta-kicks be counted as a Combat Disconnect. 

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As far as the issue with paratroopers goes, I think the best solution would be to show the Russians the potential drop zone locations. It’s impossible to counter the Ju-52s otherwise.

 

In real life any infantry commander worth half his salt would recce any potential drop zones in his area of operations if there was an enemy paratrooper threat, and then cover them with obstacles, observation or fire.

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11 hours ago, xJammer said:

Also the 109k4 from later ones

Bubble top P-47's were available and in service well before the K-4 showed up and at higher boost ratings too.  

Edited by =AVG77=Garven

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2 minutes ago, =AVG77=Garven said:

Bubble top P-47's historically were available and in service well before the K-4 showed up.

 

109-F4 was available sooner then Mig-3 late

 

190-A3 was available sooner then Yak1 S.67 and La5

 

190-A5 was available sooner then La-5F and Yak-1b

 

Could go on like this....

 

ZZZzzzzz. Nothing to see here 🙄

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30 minutes ago, II./JG77_Manu* said:

 

109-F4 was available sooner then Mig-3 late

 

190-A3 was available sooner then Yak1 S.67 and La5

 

190-A5 was available sooner then La-5F and Yak-1b

 

Could go on like this....

 

ZZZzzzzz. Nothing to see here 🙄

I was only commenting on the K-4 not being in map 8's plane set.  I don't think I've ever posted anything whining about the plane set other than the I-16 machine-gun only vs E-7 match up.  By the way don't forget about the Spit Vb (western front) in your list.:)

Edited by =AVG77=Garven

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8 minutes ago, =AVG77=Garven said:

I was only commenting on the K-4 not being in map 8's plane set.  I don't think I've ever posted anything whining about the plane set other than the I-16 machine-gun only vs E-7 match up.  By the way don't forget about the Spit Vb (western front) in your list.:)

 

Ok, then I misunderstood you, sorry.

Just don't like the constant whining from some people of the Red side, as soon as things are not going their way. There are more then enough factors giving the Reds an advantage, just as the other way round. This leads to a quite balanced match-up so far (I guess I can already say 2:2). I don't see blues whining constantly, when Reds are on top, like the last two maps (well, maybe apart from being upset about their teammates). That's just annoying. I mistakenly thought you are one of them.

You are right, Spit is also an example, there are a lot more on both sides. 

 

I for one am quite sad, that the big bombs are blocked for the German bombers, since they are by far their biggest unique selling points when compared to the very fast and very dangerous Russian bomber (Pe2). And it's that they would not have been used in reality as well. But I am not gonna whine about it just because we are currently on the losing side. 

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10 hours ago, =AVG77=Mobile_BBQ said:

BTW The He-111 is a super fort.  Last night it took the full ammo load of a Yak-1 AND a Pe-2 to take one down and even then the only thing that killed it was putting the Pe-2s tail right up to it's nose and smashing the glass.  I can see 1 Yak dumping into it an getting no joy, but 2 Yaks or, in this case, 1 Yak and a Pe-2 - that's a bit off.

 

If you say that He-111 is a super fort, have you tried to shoot down a Pe-2 or an il-2 since last update? :dry:

 

Last time I met a Pe-2, he survived to the attack of 4 109s (1 of them having gunpods)
All engines white/grey/black, lot of missing ailerons/rudder parts, and he get back to his base, while having a gunner kill on a 109 sniped at >500m.

At least you shot down this 111 :dry:

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Basically because tired of the constant whining about TAW, I've had little interest to fly it in this campaign. Better to do other things, fly a career for example.

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It seems that many people (on either side) cannot see the "overall" balance. They usually select one specific example and then whine all around. The only way of how to achieve perfectly balanced situation is to give both side the exact same plane set. That's impossible if there should be "historical" campaign of Axis vs Allied or more specific Germany vs Soviet Union.

 

There are many imbalances in TAW environment of course. Germans have the paratroopers. Soviets have way better (or rather more user-friendly - really no offence here) CAS  abilities. These two side specific imbalances balancing each other quite well from tactical point of view. The same stands for bombers. Though Pe-2 vs Ju88/He111 are hardly comparable, they seems to be balanced as well. Pros and cons are mostly depending on each pilot preferences. Balancing fighters is the trickiest things of all. It can provide  quite different results depending on what goal should be achieved: e.g. whether the goal is to provide the pilot with highest possible chance to survive or best possible option to achieve local air supremacy.

 

In short, from state of the current TAW campaign it seems that TAW provides us with very well overall balance.

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On 12/11/2018 at 9:45 PM, I./JG1_Pragr said:

I deeply appologize for next text. But I'm in rage:

 

https://taw.stg2.de/pilot_sortie.php?id=41477&name=I./JG1_Pragr

 

I killed two tanks in fact during that sortie. I even was able to shot down Lagg-3 which overshoot my Hs129! :) Then come three fancy 109 jockies which were not even aware there is another enemy fighter over enemy tanks I was attacking. No, beacuse they're focusing on their most important job: shotting down friendly plane. Please guys go to the hell and learn the aircraft recognition first! It's impossible to win campaign with such ... "ersatz" material.

 

For rest of community: Once again I'm sorry for exhausting my rage publicly. 

They are grounded for 3 days.

 

18 hours ago, II./JG77_Manu* said:

Noticed the lagging as well, almost everytime the server is full. I hope that all server admins, together with the Devs, will sort out the current network/server problems. The current situation really shouldn't last 

Are there "Server overloaded...." messages when lagging appears or they exist regardless of those messages? 

 

15 hours ago, AKA_Relent said:

Yet another airfield captured by paratroopers.  I think more paratroopers were used in map #4 by the virtual Germans than all of WW2 by the real Germans :)...

 

Yes, we have to limit it.

 

 

13 hours ago, -=PHX=-SuperEtendard said:

One thing I noticed is that airfields captured by paratroopers become operational in the next mission? Shouldn't they be offline in repair like it happens when tanks capture them?

I would also think a notification when the 60 paratroopers landed on the airfield is notified (with a reasonable time delay ofc) to the Russian side, so if they fail to stop them at least they know it and don't have to waste any more time of the mission patrolling the airfield, after all the other objectives when they get destroyed by the enemy disappear so you know it's no use to patrol there anymore.

Airfield should be closed. Have to fix this bug.

 

Good point.

 

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11 minutes ago, =LG=Kathon said:

Are there "Server overloaded...." messages when lagging appears or they exist regardless of those messages? 

 

It's worse with the server overload message appearing, but me and my squadmates also had it happen without the message. Sometimes lag, sometimes other planes warping around (too many for user-related reasons like bad ping)

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Just now, =LG=Kathon said:

 

Yes, we have to limit it.

 

 

 

Can we also limit the IL2 AT cannons or maybe remove free PE2 aircraft given out every mission rollover? IMO paratroopers are fairly balanced with how much better the red CAS is (just look at the anti-tank stats).

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2 hours ago, xJammer said:

maybe remove free PE2 aircraft given out every mission rollover?

Maybe I'm reading the manual wrong, but the only plus one Pe-2's are the transport ones which cannot carry bombs.

 

Edited by =AVG77=Garven

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1 hour ago, xJammer said:

 

 

Can we also limit the IL2 AT cannons or maybe remove free PE2 aircraft given out every mission rollover? IMO paratroopers are fairly balanced with how much better the red CAS is (just look at the anti-tank stats).


It is hard to conduct good CAS while flying at 7k.

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2 minutes ago, mincer said:


It is hard to conduct good CAS while flying at 7k.

 

I have seen more Migs flying at that altitude then all Germans together

8 minutes ago, =AVG77=Garven said:

Um its a 2-2 tie at the moment.

you misread my statement. It was a "what if" statement (map 2 and 3) and not an assessment of the current situation

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5 hours ago, -IRRE-Centx said:

 

If you say that He-111 is a super fort, have you tried to shoot down a Pe-2 or an il-2 since last update? :dry:

 

Last time I met a Pe-2, he survived to the attack of 4 109s (1 of them having gunpods)
All engines white/grey/black, lot of missing ailerons/rudder parts, and he get back to his base, while having a gunner kill on a 109 sniped at >500m.

At least you shot down this 111 :dry:

 

Yep, and that's why I'm also in the DM Poll thread the devs made trying to support (neutrally, I might add) tweaks to the damage model so planes aren't overly tough or overly squishy but match what was most likely their real world durability for each model.   

Maybe we should self-merge this discussion to that thread and keep TAW stuff here.  My apologies for broaching the subject here in the first place.

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PSA -> The louder and more often the complaining gets.... the closer we are to achieving this fiction called “balance”.

 

That is all.

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7 hours ago, II./JG77_Manu* said:

 

Just don't like the constant whining from some people of the Red side, 

Funny, but You have nothing against your own whining. I remeber you complaining even on the inflight chat...

 

3 hours ago, xJammer said:

 

 

Can we also limit the IL2 AT cannons or maybe remove free PE2 aircraft given out every mission rollover? IMO paratroopers are fairly balanced with how much better the red CAS is (just look at the anti-tank stats).

CAS is better red side because more people are willing to do it instead of crusing in109s.

 

Blues got the ju 88s which can superbly carpet bomb the non moving straight line columns with 2900kg of bombs (4x500kg + 18x50kg), heck even the 110 takes more kgs than Pe2 (2x500 + 4x50) If someone prefers shooting theres the duck , the ju87. later there'll be 110g with 3,7cm, not to mention the fact that all german fighters can take bigger bombs than red fighters ...

Not to mention the blue capabilities of destroying the airfields, trainstations etc.

 

6 hours ago, -IRRE-Centx said:

 

If you say that He-111 is a super fort, have you tried to shoot down a Pe-2 or an il-2 since last update? :dry:

 

Last time I met a Pe-2, he survived to the attack of 4 109s (1 of them having gunpods)
All engines white/grey/black, lot of missing ailerons/rudder parts, and he get back to his base, while having a gunner kill on a 109 sniped at >500m.

At least you shot down this 111 :dry:

 

This only shows the attacking pilots in bad light..

after the update I was killed in pe2 by a lonly 109 F2 in one pass when he made a superb approach from the side (somethink like 45 deg.), on the other hand, I killed 2 109s within around  1 minute while gunning myself  when they made the  6 oclock almost straight line approaches...

 

Anyway I hope the admins will not be steered by the loudest shouting whiners

Edited by Carl_infar
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33 minutes ago, Carl_infar said:

CAS is better red side because more people are willing to do it instead of crusing in109s.

 

Blues got the ju 88s which can superbly carpet bomb the non moving straight line columns with 2900kg of bombs (4x500kg + 18x50kg), heck even the 110 takes more kgs than Pe2 (2x500 + 4x50) If someone prefers shooting theres the duck , the ju87. later there'll be 110g with 3,7cm, not to mention the fact that all german fighters can take bigger bombs than red fighters ...

Not to mention the blue capabilities of destroying the airfields, trainstations etc.

Because CAS in a Pe2 is easy mode. In the early maps flying a Pe2 S.37 is the easiest way to rack up points and kills. It's more dangerous then the average enemy fighter. 

It's suicide to do CAS in everything the Germans have without coordinated fighter cover. Only natural that most people don't wanna commit suicide.

In the Pe2, especially in the early maps, it's quite the contrary. Even flying alone you'll survive most of the attack runs, because most Axis pilots won't even attack you, and the ones who do will rarely be able to kill you. It's definitely a lot more rewarding (=easy to be successful) then flying German bombers.

 

If I could choose between all bombers we have, i'd take the Pe2 any time of the day, from start to the end of the campaign, unless I want to carpet bomb and have 5 chaps with me to fly fighter cover.

 

Luckily with the Pe2 S.37 being withdrawn and the German fighters getting more powerful, this huge advantage will shade away (it already started to shade away in map 4)

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24 minutes ago, II./JG77_Manu* said:

 

If I could choose between all bombers we have

Nothing is stopping you.;)

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