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AKA_Relent

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About AKA_Relent

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  1. @Coconut - is there a way to request an inventory of which planes you have at which airfields? I know after landing the framework will display how many points you've earned that mission, accumulated overall, and give you aircraft inventory information (at least at that base), but was wondering if you could get that information on demand. Thanks again for providing these servers, and allowing for the use of your framework!
  2. AKA_Relent

    Tactical Air War

    Adding a few more random flak around each depot (maybe 10-20km out or more) might help notify pilots slightly sooner that their depot was about to be hit, getting more defensive fighters into the air.
  3. AKA_Relent

    Tactical Air War

    Actually, you bring up some good points Riksen - for those wanting a more historically accurate experience (not talking the plane set, as we all know there aren't enough variants of each plane type), a different "maximum number of planes per pilot", as well as introducing a "maximum participant per side" limitation could change the overall feel of the campaign, and press home the often desperate feeling pilots from each side faced (more so for the Russians in 1941-1942, and more so for the Germans in 1944-1945). For example: Maps 1-3 could favor the Germans in number of max planes per pilot, and maximum pilots per side (e.g. Germans max: 50 vs Russians max 30) Maps 4-5 could be even in number of max planes per pilot, and maximum pilots per side (40 vs 40) Maps 6-8 could favor the Russians in number of max planes per pilot, and maximum pilots per side (e.g. Germans max: 30 vs Russians max 50) As technology improved in Russian aircraft/equipment in 43/44/45, so to did the number of Russian aircraft in the air vs the dwindling number of German aircraft in the air to meet them.
  4. AKA_Relent

    Tactical Air War

    Now this is laughable :). Obviously you haven't flown the Pe-2 much... in all the iterations of TAW I've flown in (mostly as Russian, once as German), my Pe-2 AI gunner has PK'd an attacking enemy fighter (109) once. Way more often than not (~80%+), the enemy fighter damages me without any signs of damage themselves.
  5. AKA_Relent

    Tactical Air War

    Well, it happens the other way too. Map #2 and #7 the Germans have one more fighter (max) than the Russians. Only in map #6 do the Russians have one more fighter (max) than the Germans. If anything, there should be one more map where the Russians have an extra fighter if you want to make it even!
  6. AKA_Relent

    Tactical Air War

    Yes! Good call. Of course, a frozen river - basically any way it can be landed. But within the same parameters distance-wise as the Ju-52’s have to operate, and only if the enemy airfield is >50% damaged so both sides have the opportunity to perform similar actions. Would be a great addition to the arsenal to counter the paratroop drop, and partisans were working on the Russian side that this could simulate leveraging.
  7. AKA_Relent

    Tactical Air War

    Actually Chimango, Blue did it last night with Ju52’s even though they were outnumbered at the time, something like 10-4 at one point when I was flying. Have to hand it to them, brilliant - 4 guys took Ju-52’s from Timo... to Viselky and dropped paratroopers nearby, when most/all Reds we’re off attacking other areas. The base was not captured, but it was damaged to 95% which closed it, and made it much easier to capture in a subsequent round, plus it forced Red to fly much farther to attack/defend. I’m in agreement with those that have voiced their opinions that this is an unfair advantage for one side to have. For the admins - would it be possible to use the Pe-2 in a similar fashion? Obviously there are no paratroopers, but what about landing Pe-2’s with 100% fuel and no bombs/rockets at a nearby unused field or even a road (e.g. within xxx? km from the enemy airbase trying to be captured/damaged). This can simulate dropping supplies to friendly troops or partisans behind the lines, maybe another way to at least damage enemy airfields in a similar fashion that paratroopers can now with Ju-52’s. Thanks for your consideration.
  8. AKA_Relent

    TAW - bugs, errors and problems

    Actually, according to the manual, ditching is supposed to incur a -30 penalty, not -60. So if what you are saying is happening, you/we are being penalized 3x what we are supposed to be penalized! It’s probably better (point-wise) to just bail! Although you lose the aircryof course.
  9. AKA_Relent

    Tactical Air War

    From my observations the biggest impact this round is the increased number of attacking tank columns. I’ve seen multiple times during the US evening times where there were 3 German tank columns attacking and no Russian tank columns attacking. Looking at the mission history I can see this happening the other way as well, I assume based on which side is on the offensive. The problem with this set up is that, while in certain time zones (e.g. Europe late afternoon for 6+ hours), the server is likely more full, and there are enough pilots to possibly deal with three tank columns and other duties, much of the rest of the times the server is not as full. In some cases (at least in my time zone, Pacific time/US west coast), I usually see anywhere from 5 to 15 pilots on each side (varies, sometimes more German, sometimes more Russian). With these few numbers, it becomes increasingly difficult to destroy one - let alone three - tank columns in addition to doing anything else like defending defensive positions, airfields, depots or attacking the same on the enemy side. I would recommend that the admins consider what an “average” server population might look like, then adjust the number of tank columns accordingly for future maps. If the max number of tank columns attacking at one time were reduced from 3 to 2, it would probably have a huge impact during those less populated times, and reduce the steamroller effect.
  10. AKA_Relent

    Tactical Air War

    Kathon - I wondered how added aircraft were chosen. So, assuming you checked fighters only on your profile, are you saying that the next available fighter (meaning the numerator is less than the denominator for that aircrafts inventory - e.g. 0/1, 0/2, 1/2, 0/3, 1/3, 2/3) from top to bottom on the list of fighter aircraft in your profile is chosen next? I thought I saw some randomness to it, but maybe I just missed the obvious pattern :). Thanks in advance for clarifying/verifying.
  11. On Expert tonight I witnessed a bug re: German tanks (I've seen this before but forgot to post). Seems they spawn at the same point, and if a tank is destroyed soon after it spawns and starts moving (e.g. within 5-10 tank lengths), the next tank that spawns drives right up to the previously destroyed tank(s) and blows up, then the next one spawns and the process repeats. You may want to consider randomizing the spawn point a little more - so that, for example, a tank spawns at a random location within a 100 meter circle or some such - so this scenario is avoided. Thanks again for the server Coconut and your efforts.
  12. AKA_Relent

    Tactical Air War

    Here's an idea about stats... Why not track the air/ground kill streaks regardless of if it's "current" or "active". In other words, show the highest to lowest number of air/bombing/tank kills, period. Then denote with some symbol if the streak is still active (the current system), and/or if the pilot has never died/been captured (the special award). This way, if someone gets say 50 air kills and then dies/gets captured, it remains stuck at 50 and they remain on the top X list. There might then be more incentive for that pilot to take more risks on future flights (e.g. help comrades down on the deck :), since their 50 kill streak will still be there until it's surpassed and drops out of the top 5 or whatever. The way the top 5 stats are now, IMO there is less and less incentive to fly with much risk in the later stages of the campaign, for fear of losing these precious stats/standings. Do I like stats? Sure, but I don't ever expect to be on the TAW top 5 anyway, so I tend to mix enough risk in my flights as needed to try and hit ground targets, etc., for the team :). However, it would be great if I somehow did end up on the top 5, that if I died/was captured, that performance/streak that happened a few lives ago might still be enough to be considered a top 5 event. :D.
  13. AKA_Relent

    Tactical Air War

    The biggest challenge with the defensive positions (other than the flak/cannon/mg being grouped together so closely, being so deadly) is knowing which of the earthen bunker/mounds is actually destroyed or not. There is a slight difference in color/pattern between an undamaged bunker and a destroyed one. Often you can’t tell until you are at the end of your dive, getting shot at, and you see the subtle differences. By then it’s often too late - you just try to adjust your dive, drop and then try to avoid the hailstorm of flak/tracer coming your way!
  14. AKA_Relent

    Tactical Air War

    OK, a little more reasonable :). I beg to differ about the Ju-88 though, as I get damaged about as many times as I don't (seems ~50/50) when attacking them, depending on relative nose attitude, speed, etc. during the attack. While the Pe-2 87 has a higher caliber upper-rear gun, the Ju-88 has the twin guns in the upper rear-facing gunner position (1 always AI) and it sure spits out a lot of lead. If you lose an engine in the Pe-2, you can't fly very far - it's not going to bring you home very often if you've lost it in enemy territory. The -87 is a little better than the -35, but not that much, plus I haven't found a way to feather the prop (edit) in the Pe-2, which doesn't help.
  15. AKA_Relent

    Tactical Air War

    Every time I read a post like this, I can't help but roll my eyes. I fly the Pe-2 a lot in TAW, and I'm sorry, the general comment about them being almost immune to barrage flak, or "as usual" PK'ing enemy fighters attacking them, is just nonsense. I've lost a wing a few times due to flak rolling over/diving onto a defensive position from 2.5k to 3.5k, and I haven't observed many 109's having that difficult a time bringing my Pe-2 down. I can count the number of times this round of TAW where my gunner PK'd an enemy 109 pilot - on one finger. And that was a 109 that was stuck on my six on the deck trying to pump rounds into my smoking Pe-2, so yeah, eventually the gunner's going to hit something. Just stop, please... If it's as bad as you think it is, please fly Russian next round, and see how "invincible" the Pe-2 really is! :).
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