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About -=PHX=-SuperEtendard

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    Buenos Aires, Argentina

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  1. -=PHX=-SuperEtendard

    KNIGHTS OF THE AIR Multiplayer Server

    It's made so there is at least one map to give some love to those "second-rate" planes... as in a highly competitive environment as TAW with the rest of the fighters at hand they wouldn't be prioritized really.
  2. -=PHX=-SuperEtendard

    FW-190A8 Speed Chart

    I use this website http://indoavis.co.id/main/tas.html and the temperature data I measured it with the Pe-2 and Bf 110. I compared the settings I use with a German test that listed both IAS and TAS, and the TAS results I calculated from the reported IAS were very close to the real TAS (1-2 km/h difference in most cases). I tested the A-8 with full fuel and 50% shutters and got this:
  3. -=PHX=-SuperEtendard

    IL-2 Battle of Finland

    The center mounted 20mm Hispano in the MS 406 is nice though, even if it only has 60 rounds, better than the DXXI and G.50 for example. If I had to put the MS 406 in there and replace another fighter it would be the G.50 I guess. There could be mods to make it a MS 410 with the better radiator and two extra 7.7mm. Apparently both the G.50 and MS 406 are similar in performance, speed, engine power and wing loading.
  4. -=PHX=-SuperEtendard

    Developer Diary 203 - Discussion

    Hopefully we get that for most tanks when ammo explosions happen. There's also partial explosions and very fast burning ammo fires but I guess that could be harder to implement.
  5. -=PHX=-SuperEtendard

    On the topic of Thunderbolts

    I dont have the numbers on top of my head right now, but in Holtzauge's simulation power to weight ratio determined initial dive acceleration, iirc until the planes reach their respective level flight top speeds in the dive, then weight starts to become more important, and the heavier plane catches up and overtakes the lighter one eventually. Maybe because of the turbo the 47 ends up with a good power to weight ratio at altitude compared to other planes, we would have to check the numbers.
  6. -=PHX=-SuperEtendard

    Claims of Bias

    Gavrik showed some info when the La-5FN was released, they based off their data in several tests of serial produced planes in 1943. There is also a topic in the Ru forum, with an user claiming the Bf 109 G-14 is too fast, Gavrik also showed up in the discussion, showing the data they used and how while a bit too fast at low altitude the G-14 sits within reasonable margin of error. https://forum.il2sturmovik.ru/topic/7276-скорость-bf-109g14-завышена/
  7. -=PHX=-SuperEtendard

    Engine rev's destroying motor is historically wrong

    The DB 605 has 1.42 ata at 2800 RPM, that's why at 2700 RPM it can sustain it for a longer time compared to the DB 601E, since it's not the max RPM (while 2700 is max RPM for the 601E). If you use 2800 RPM in the G-2 it will get damaged much quicker. Using 1.3 ata at 2700 RPM in the F-4 is similar to using 1.3 ata at 2800 RPM in the G-2 in terms of time limit, using 1.3 ata at 2700 RPM in the G-2 is similar to using 1.3 ata at 2600 RPM in the F-4, if you want to make it a comparison somehow. I personally tend to use intermediate settings in the F-4/G-4/G-6, which is 1.37 ata at 2600RPM for the F-4, and 1.37 ata at 2700 RPM for the G-4/6. You can use them at least for 4 minutes, and then there is an extra random time, which can be quite variable, best I got was 9 minutes during a test. Another plane that's a bit screwed in the time limits is the Spit Mk Vb, the in game specs say 5 minutes for +16 boost at 3000 RPM, but it really is 3 minutes time limit, then there is the random extra time, and +12 is limited to 4 minutes.
  8. -=PHX=-SuperEtendard

    Developer Diary 202 - Discussion

    I guess it's a rate of fire thing, I can get the same picture firing all the guns, and waiting for the exact moment, in which the 30mm isn't firing and the other guns do. In the G-6 and G-14 the 30mm fires with the gunpods,
  9. -=PHX=-SuperEtendard

    Developer Diary 202 - Discussion

    @6./ZG26_Gielow the armored glass outer panels were briefly discussed in this thread So it looks like that we are going to have the later bomber interceptor configuration, without the MG 131 and the outer side panels. The earlier one mantained the MG 131s and had the panels but looks like they tended to be removed.
  10. The oil cooler outlet in the Yak-7 is less eficient than the ones in the Yak-1s, looks like that door-like shutter blocks some of the airflow in the open position compared to the other flap-like shutters. If im correct when the M-105PF was implemented the Yak-1 got new oil radiators and new type of radiator shroud/flaps, but the Yak-7 kept it the same as the variants with the earlier engines. With the change to the Yak-9 it would have got the better oil rad shroud and flaps similar to the ones in the Yak-1.
  11. -=PHX=-SuperEtendard

    Mod Wish List

    Well the screenshot shows 15 fps 🙈
  12. -=PHX=-SuperEtendard

    KNIGHTS OF THE AIR Multiplayer Server

    Any hint on what it will be? ^^ Btw, could you add to your stats website the name of the mission and the time left above the number of players connected (like in WoL stats page)? it's practical to check out which mission is being played without having to enter the game and see the muliplayer server list.
  13. -=PHX=-SuperEtendard

    Radio Antenas Speed lose?

    So the G-14 should have both radio systems separated (radio beacon loop and IFF/transmiter-receiver) in the modification section I suppose. Not only for the performance but also to model how the planes were used. Once Marshall mode is implemented I could see the IFF antenna having a good role making it better for the ground controller to coordinate the flights, having the position of these "guide" planes plotted on the map directly instead of relying on pilot reports, while the radio beacon loop should be standard for all planes, or at least much more common.
  14. -=PHX=-SuperEtendard


    I guess they could do a test run, have GPS off for a week and compare the player numbers.
  15. -=PHX=-SuperEtendard

    Confused on Bf-109 G6 access

    For the initial plan of the BoK campaign, the G-4 was the correct option. Otherwise players without BoS wouldn't be able to fly fighter units in the German campaign (as the Fw 190 A-5 is in Jabo units).