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About Operation_Ivy

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  1. First of all, I agree that the sole focus on the LaGG is a shortcoming. The Damage model should be viewed as a whole as there are inconsistencies across the board. Yet you left me confused. I never said that you can't kill anything with the German 20mm nor did I ever intend to lobby for the common luftwaffe fanboy. That being said, we are playing a combat sim. The DM should be equally important to the FM. So it is not a case about if it works or not. It is about if it works according to historical data and scientific research. I think you would be as upset as I am if a Russian plane would significantly underperform. I'll take it as a compliment that you consider my test to be as popular as the common luftwaffe fanboy narratives
  2. There are 2 sides of the problem here. 1. The MG 151/20 is the worst 20mm in the game. While the HE shell is on par with the russian 20mm, the russian AP round is far superior to the german one which makes the Russian 20mm better. Meanwhile the Hispano 20mm is miles ahead, being nearly twice as good. This is simply wrong. Even when presented with scientific data and evidence, 1CG does not view it as a problem and won't change anything about it as it stands currently. 2. Damage Models of the aircrafts are inconsistent. Some planes can take an incredible amount of damage before being combat ineffective while others can very easily get disabled with a decent hit. Same with bomber rear gunners. You are very safe in some aircrafts against them (like in the P40) while you are a lot more subject to damage or even death in others (for example a Yak). There won't be any changes to this until the release of BoBP and even after that i don't think that anything will happen i am afraid.
  3. In my opinion the Depots shouldn't be close to the frontline. It will just to people bombing them with P-38s. Depots should remain a strategic target which need to be attacked from altitude. The P-38 will also be problematic in the "normal" TAW campaign due to its bomb load in terms of Depots.
  4. @AnPetrovich Will the new g-physics prevent "stick jerking"? It reads like it will punish sudden/rapid stick movement i.e. stick jerking.
  5. This did not affect any air to air gunners.
  6. The funny part is that most pilots that manage to get a high ak streak die by AI gunners....
  7. Kuban map is really problematic with the closed airfield mechanic.
  8. electric thrill as in actually surviving it?
  9. There has been no update on the issue and i don't think the devs are viewing it as such.
  10. It is really something that killed a lot of enjoyment for me in the game, especially because it has become more and more common.
  11. First of all, this whole myth that axis pilots are some sort of different human beings is just plain stupid. They are not. You find fools and "special" players on both sides. I know that this is truly a novel concept for many people around here, especially those who 90% of the time fly a certain side on TAW. Last campaign nobody on red side defended the airfields either even when i warned them in advance. In the end, a single enemy is not a big problem, especially when you are on blue side. However as long as there is no reasonable way/chance to predict large scale raids on Airfields/depots which we will probably see in this campaign sooner or later again, i think the gamemode is flawed.
  12. The AI of the AA is so easy to abuse that it takes little effort to destroy a lot of emplacements if you know how.
  13. Its funny that the only people complaining about the balance approach and saying that it is the end of flying as a squad are exactly the same people that are causing the balance issues in the first place and never fly red....
  14. No, no..i just find it funny that you are wrote that you finally want to play LW again after not even having played 1 single whole campaign as red. So yeah i like balance!
  15. We are talking campaigns right? When was that? as far as my memory reaches back the last campaign was the only one you were flying red...at least some of you. You can add 100 AA/A emplacements and it won't help due to easily abusable Ai.
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