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Operation_Ivy

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About Operation_Ivy

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  1. The funny part is that most pilots that manage to get a high ak streak die by AI gunners....
  2. Kuban map is really problematic with the closed airfield mechanic.
  3. electric thrill as in actually surviving it?
  4. There has been no update on the issue and i don't think the devs are viewing it as such.
  5. It is really something that killed a lot of enjoyment for me in the game, especially because it has become more and more common.
  6. First of all, this whole myth that axis pilots are some sort of different human beings is just plain stupid. They are not. You find fools and "special" players on both sides. I know that this is truly a novel concept for many people around here, especially those who 90% of the time fly a certain side on TAW. Last campaign nobody on red side defended the airfields either even when i warned them in advance. In the end, a single enemy is not a big problem, especially when you are on blue side. However as long as there is no reasonable way/chance to predict large scale raids on Airfields/depots which we will probably see in this campaign sooner or later again, i think the gamemode is flawed.
  7. The AI of the AA is so easy to abuse that it takes little effort to destroy a lot of emplacements if you know how.
  8. Its funny that the only people complaining about the balance approach and saying that it is the end of flying as a squad are exactly the same people that are causing the balance issues in the first place and never fly red....
  9. No, no..i just find it funny that you are wrote that you finally want to play LW again after not even having played 1 single whole campaign as red. So yeah i like balance!
  10. We are talking campaigns right? When was that? as far as my memory reaches back the last campaign was the only one you were flying red...at least some of you. You can add 100 AA/A emplacements and it won't help due to easily abusable Ai.
  11. If i would have to give a prediction on the upcoming campaign, i don't think the changes will affect the biggest issue if the past campaign is anything to go by. Large scale attacks on objectives are still not effectively stoppable by the defender as discussed a couple of pages back. Considering that the casualty rate of the attacker is very low due to this, i think the changes are a drop in the ocean. However i am hoping that i am wrong.
  12. I am sure the devs wrecked their brains about how to generate a good system. I can't think of a better system but as always everyone is free to make suggestions. Of course it isn't 100% perfect but that's not possible in my opinion. You could also argue that it finally requires teamwork between fighter pilots and ground attackers/bombers.
  13. After how long exactly? 1 campaign flying red?
  14. @=LG=Kathon Can we maybe get the changelog? would be much appreciated
  15. I think its about HE ammunition doing nearly zero damage to human models. You can also see it when you put 20 HE rounds into a stalling aircraft for example.
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