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Tactical Air War

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2 hours ago, =IL2AU=ToknMurican said:

(If this has happened more than that one time, which I'd be surprised by, I still think it probably took a lot of team effort and work to make it possible) 

Go to page 292 of this thread.

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39 minutes ago, =IL2AU=ToknMurican said:

 

+1, the airfields locking due to population kind of makes organized flight with more than 2-3 people people a little haphazard in this way as well imo.

 

Then take off from a different AF and organize a flight there. Simple solution ...

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Blue where we meeting on comms? I aint doin this bush league chat only for the whole campaign, TS, Discord youall pick but we need to coordinate. TAW has a TS and discord, both essentially dead.

 

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45 minutes ago, SCG_Riksen said:

 

Then take off from a different AF and organize a flight there. Simple solution ...

 

when your flight lead, and other elements have already taken off to make room for the new group spawning in, at which point they have to land, despawn.. no problem not solved. 

1 hour ago, =AVG77=Garven said:

Go to page 292 of this thread.

 

Welp..consider me surprised.    His story isn't as good as mine though.   Option of spawning at another airfield tho? Spawning at a hot one is risky even without the guy sitting there.   Still.. LG's server.  I can respect the rule even if I question it. 

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So the 45 player thing. I support balancing player numbers, I’m just trying to clarify how it works.

 

If I get on the server at map roll, am I ‘in’ for the 2hr window regardless of how I perform? Or does dying both kick me for 15 minutes AND kick me off the 45 list?

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16 minutes ago, LLv34_adexu said:

Can I cange my side? How?

 

Maybe not entirely what you want but,  you can register with a different name and choose the other side.   It is within the rules to have both Red_adexu & Blue_Adexu as long as you log out of one and relog in with the second name.

 

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50 minutes ago, =IL2AU=ToknMurican said:

 

when your flight lead, and other elements have already taken off to make room for the new group spawning in, at which point they have to land, despawn.. no problem not solved. 

 

Welp..consider me surprised.    His story isn't as good as mine though.   Option of spawning at another airfield tho? Spawning at a hot one is risky even without the guy sitting there.   Still.. LG's server.  I can respect the rule even if I question it. 

 

Sorry, I'm afraid I don't really understand what the issue is then. Not meant as an offense or anything ... but you gotta look at this implementation in a broader spectrum. It is meant as a balancing system so front lines are not always saturated with planes, giving a chance for ground attackers as well ... Perhaps try taking off from separate fields and set a rendezvous point?

 

4 minutes ago, 56RAF_Roblex said:

 

Maybe not entirely what you want but,  you can register with a different name and choose the other side.   It is within the rules to have both Red_adexu & Blue_Adexu as long as you log out of one and relog in with the second name.

 

 

No need to relog adexu. You can change sides without leaving the server. Keep your name as is "LLv34_adexu" but make sure you change the registration in TAW website to match your name. You can swap back and forth between the accounts as long as the active one matches your name LLv34_adexu.

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1 hour ago, SCG_Riksen said:

 

Sorry, I'm afraid I don't really understand what the issue is then. Not meant as an offense or anything ... but you gotta look at this implementation in a broader spectrum. It is meant as a balancing system so front lines are not always saturated with planes, giving a chance for ground attackers as well ... Perhaps try taking off from separate fields and set a rendezvous point?

 

 

 

Part of the appeal for TAW with the group of folks I fly with is the requirement of teamwork to make things happen, and that even in less populated timezones it's generally easy to get into action due to the way targets are placed.  We also learned that when you join a sever with 6-10 people at once you tend to always be on the team that outnumbers the other. What used to be simple choices of picking an airfield, and getting in the air to fly out now becomes a discussion of multiple airfields, which involves a longer flight time and the voices I hear on discord don't really find that to be all that fun of a concept.  

 

I don't fly TAW for balance.. I fly TAW for teamwork and ruthless combat.  even against a team of zero we still try to coordinate our attacks and draw AA fire so others can strafe and bomb. Suddenly because a few more people log on we're met with longer flight times to targets where the less populated team still gets to fly a short distance to have effect on target.   That team could still have a formation of bombers with escorts and have great effect on target while we're still only halfway there, or not even because we took your advice and set a rendezvous point from 3 different airfields. 

 

We aren't real pilots, and we aren't in a real war.   We're at home on our hind ends playing a game on a computer, and I'm in the camp that such layers of tedium that add to the time to get in and have some fun don't make for a more enjoyable experience overall.  

 

Anyway.. long story short, this isn't a feature I"ve been enjoying, and based on the comments I've heard regarding it while on discord.. I'm not alone in that thought.   In the not so often occurrence when we do find ourselves outnumbered.. we just try to make sure we have plenty of fighter cover in our personal group.  Not run to the forums declaring something be done against the overwhelming odds we might face.   This is personally maybe my 4th post in this thread, because unlike some people, when i'm losing or getting beat I don't complain to server admins about it.   I get back in the air and seek vengeance with trusted wingmen at my side. A death in a video game is no big deal..happens all the time, no matter how it's handed to me outside of blatant cheating/hacking, and even then I tend to just walk from it and find something else to do.    I kind of miss old ruthless TAW with insanely accurate AA without the hand holding. 

 

I accept that you disagree with me.   That doesn't mean everybody's enjoying this "balancing" feature. 

 

 

 

 

Edited by =IL2AU=ToknMurican
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I got vulched and killed on landing approach. That's well within the rules and I am not complaining.  However, since the new update I can't seem to detect the fact that an airfield is under active attack before I takeoff/land.  Is it just me?  Is there some clue in the new version I can use? I am not sure the attack warning flares were popped off, maybe I missed them?

Edited by NO_SQDeriku777

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2 hours ago, LLv34_adexu said:

Can I cange my side? How?

You need to go to the IL2 website and change your name and then register on TAW with this exact same new name. 

 

2 hours ago, Banzaii said:

Blue where we meeting on comms? I aint doin this bush league chat only for the whole campaign, TS, Discord youall pick but we need to coordinate. TAW has a TS and discord, both essentially dead.

 

Most people have their own groups they fly with on Discord or Team speak, try and find some other people on the forums here to hook up with. The problem with having loads of people on one channel and why people tend to avoid the official channels is that there’s always at least one person who smokes crystal meth and won’t wont shut the f#ck up ;)

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There might be a bug in the player count balancing scripts.  I registered and joined the game, selected an i-16, and  I was kicked for 15 minutes, indicating I died in a sortie.  Red side isn't full right now, I suspect I joined at the same time as someone else and the server was full.

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1 hour ago, =IL2AU=ToknMurican said:

 

Part of the appeal for TAW with the group of folks I fly with is the requirement of teamwork to make things happen, and that even in less populated timezones it's generally easy to get into action due to the way targets are placed.  We also learned that when you join a sever with 6-10 people at once you tend to always be on the team that outnumbers the other. What used to be simple choices of picking an airfield, and getting in the air to fly out now becomes a discussion of multiple airfields, which involves a longer flight time and the voices I hear on discord don't really find that to be all that fun of a concept.  

 

I don't fly TAW for balance.. I fly TAW for teamwork and ruthless combat.  even against a team of zero we still try to coordinate our attacks and draw AA fire so others can strafe and bomb. Suddenly because a few more people log on we're met with longer flight times to targets where the less populated team still gets to fly a short distance to have effect on target.   That team could still have a formation of bombers with escorts and have great effect on target while we're still only halfway there, or not even because we took your advice and set a rendezvous point from 3 different airfields. 

 

We aren't real pilots, and we aren't in a real war.   We're at home on our hind ends playing a game on a computer, and I'm in the camp that such layers of tedium that add to the time to get in and have some fun don't make for a more enjoyable experience overall.  

 

Anyway.. long story short, this isn't a feature I"ve been enjoying, and based on the comments I've heard regarding it while on discord.. I'm not alone in that thought.   In the not so often occurrence when we do find ourselves outnumbered.. we just try to make sure we have plenty of fighter cover in our personal group.  Not run to the forums declaring something be done against the overwhelming odds we might face.   This is personally maybe my 4th post in this thread, because unlike some people, when i'm losing or getting beat I don't complain to server admins about it.   I get back in the air and seek vengeance with trusted wingmen at my side. A death in a video game is no big deal..happens all the time, no matter how it's handed to me outside of blatant cheating/hacking, and even then I tend to just walk from it and find something else to do.    I kind of miss old ruthless TAW with insanely accurate AA without the hand holding. 

 

I accept that you disagree with me.   That doesn't mean everybody's enjoying this "balancing" feature. 

 

 

 

 

 

You said it all in your own post. This is not real war, it is a game and in a game there is a sense of competition. Any competition should provide equal chances of  winning to both sides so balance is necessary either you like it or not. The mechanism implemented is one that provides such balance. You fly TAW for its ruthlessness as you said, well, just add that to the list of features that makes it hardcore and "ruthless" as you say. People that "complain" as you say are most likely just trying to help the admins improve the campaign in terms of competitiveness even if you disagree with them that is your own view but that does not necessarily makes the others wrong. You also mention not minding flying in a server with zero opposition ... well to be honest there ... what are you doing in MP if you would even play in an empty server? Stats building? It makes no sense to wish to participate in a competition  with no adversaries ... you could always host a COOP session with your friends then with no enemies around ... Anyways, I'm not expecting to change your mind and respect your opinion but just like there are people who dislike the feature there are people who support it.

45 minutes ago, RedDarbzy said:

You need to go to the IL2 website and change your name and then register on TAW with this exact same new name. 

 

Most people have their own groups they fly with on Discord or Team speak, try and find some other people on the forums here to hook up with. The problem with having loads of people on one channel and why people tend to avoid the official channels is that there’s always at least one person who smokes crystal meth and won’t wont shut the f#ck up ;)

 

Adexu, you do not need to go to IL2 website and change your nickname to fly for both sides. Just need to change the one in TAW to match the one you already have.

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1 hour ago, SCG_Riksen said:

what are you doing in MP if you would even play in an empty server? Stats building? It makes no sense to wish to participate in a competition  with no adversaries

 

Simply because dynamic campaigns are more motivating than isolated missions. 

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the server limit on TAW is not perfect for a squadflying

its hard to get 5-10 Pilots on the Server :(

unfortunately that will annoy some pilots very much.

 

Edited by JG4_Widukind
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If someone does land at enemy airfield, IMHO , just needs to have same method as bailout /crash etc over enemy territory, its still a capture, any penalties should be same, can't reason to treat it any different. Intentional landing or not, what does it matter its still a capture, and has intended effect of stopping ground gunner and spawn camping stupidity. But because of game mechanics (outside map designers control) , that player has to be kicked , although you could use the damage MCU (an in game command)to kill them i think, which might be a better way than a kick?

 

And we all know this person was xjammer, I got no problem saying his name.
 

Edited by =RS=Stix_09
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2 hours ago, F/JG300_Faucon said:

 

Simply because dynamic campaigns are more motivating than isolated missions. 

But even with empty servers?

16 minutes ago, JG4_Widukind said:

the server limit on TAW is not perfect for a squadflying

its hard to get 5-10 Pilots on the Server :(

unfortunately that will annoy some pilots very much.

 

You mean for your squadron ... no stacking any more

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5 hours ago, NO_SQDeriku777 said:

I got vulched and killed on landing approach. That's well within the rules and I am not complaining.  However, since the new update I can't seem to detect the fact that an airfield is under active attack before I takeoff/land.  Is it just me?  Is there some clue in the new version I can use? I am not sure the attack warning flares were popped off, maybe I missed them?

 

Airfields under attack should have small knife symbol on them , i believe it even shows number of planes attacking it as well, from memory with new patch

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7 hours ago, Alonzo said:

So the 45 player thing. I support balancing player numbers, I’m just trying to clarify how it works.

 

If I get on the server at map roll, am I ‘in’ for the 2hr window regardless of how I perform? Or does dying both kick me for 15 minutes AND kick me off the 45 list?

It depends :)

 

If server is not full (less then 84 players) then dying doesn't kick you from the server and doesn't kick you from the list.

If server is full then dying kicks you from the server and from the list. 

 

You get 5 min penalty and you may get another 10min penalty if there is big disproportion between sides. 

 

5 hours ago, =IL2AU=ToknMurican said:

 

Part of the appeal for TAW with the group of folks I fly with is the requirement of teamwork to make things happen, and that even in less populated timezones it's generally easy to get into action due to the way targets are placed.  We also learned that when you join a sever with 6-10 people at once you tend to always be on the team that outnumbers the other. What used to be simple choices of picking an airfield, and getting in the air to fly out now becomes a discussion of multiple airfields, which involves a longer flight time and the voices I hear on discord don't really find that to be all that fun of a concept.  

 

I don't fly TAW for balance.. I fly TAW for teamwork and ruthless combat.  even against a team of zero we still try to coordinate our attacks and draw AA fire so others can strafe and bomb. Suddenly because a few more people log on we're met with longer flight times to targets where the less populated team still gets to fly a short distance to have effect on target.   That team could still have a formation of bombers with escorts and have great effect on target while we're still only halfway there, or not even because we took your advice and set a rendezvous point from 3 different airfields. 

 

We aren't real pilots, and we aren't in a real war.   We're at home on our hind ends playing a game on a computer, and I'm in the camp that such layers of tedium that add to the time to get in and have some fun don't make for a more enjoyable experience overall.  

 

Anyway.. long story short, this isn't a feature I"ve been enjoying, and based on the comments I've heard regarding it while on discord.. I'm not alone in that thought.   In the not so often occurrence when we do find ourselves outnumbered.. we just try to make sure we have plenty of fighter cover in our personal group.  Not run to the forums declaring something be done against the overwhelming odds we might face.   This is personally maybe my 4th post in this thread, because unlike some people, when i'm losing or getting beat I don't complain to server admins about it.   I get back in the air and seek vengeance with trusted wingmen at my side. A death in a video game is no big deal..happens all the time, no matter how it's handed to me outside of blatant cheating/hacking, and even then I tend to just walk from it and find something else to do.    I kind of miss old ruthless TAW with insanely accurate AA without the hand holding. 

 

I accept that you disagree with me.   That doesn't mean everybody's enjoying this "balancing" feature. 

 

 

 

 

 

I understand you and others in that matter. Trying to fix one issue I make problems in different area. Unfortunately there isn't ideal solution. There is always a possibility to tune those new features like locking front AF, time penalties and limitation to 45 players. Perhaps some of the condition should be relaxed. 

 

Your comments are important.

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5 hours ago, SCG_Riksen said:

 

You said it all in your own post. This is not real war, it is a game and in a game there is a sense of competition. Any competition should provide equal chances of  winning to both sides so balance is necessary either you like it or not. The mechanism implemented is one that provides such balance. You fly TAW for its ruthlessness as you said, well, just add that to the list of features that makes it hardcore and "ruthless" as you say. People that "complain" as you say are most likely just trying to help the admins improve the campaign in terms of competitiveness even if you disagree with them that is your own view but that does not necessarily makes the others wrong. You also mention not minding flying in a server with zero opposition ... well to be honest there ... what are you doing in MP if you would even play in an empty server? Stats building? It makes no sense to wish to participate in a competition  with no adversaries ... you could always host a COOP session with your friends then with no enemies around ... Anyways, I'm not expecting to change your mind and respect your opinion but just like there are people who dislike the feature there are people who support it.

 

Adexu, you do not need to go to IL2 website and change your nickname to fly for both sides. Just need to change the one in TAW to match the one you already have.

 

 When we get to moscow and my options go from a 30-40KM flight to target, to 70-100+KM not because an airfield was captured, but because somebody joined a server, that's discouraging.    "go play on a another server"... because of one example of nobody being on the other team isn't quite the solution to that either.  I'm sorry your take from one example is that "we want competition with no adversaries" but that would be an incorrect assumption.    We like the TAW campain, and generally there's people on the other team.   There's not another server like taw, with both population and a sense of progression, while including even the new stuff coming with BoBP.   i'd almost rather see increased enemy plane/pilot count or tank count for "balance" than be suddenly shifted to the back airfields.     TAW is a 24/7 battlefield that progresses based on the actions of the players.   It's a rare occurrance that either team is empty... but we're not just going to sit on our thumbs not attacking anything while waiting for opponents.    At times there is more blue, at times there is more red.  But even in instances where we're outnumbered we're still a group of friends that fly together, and we face those odds.  You can call it stacking.. but on a server where teamwork is key, joining in with friends is probably a good idea.   Flying solo should be hard and net a pilot a lot of punishment.    In an instance where its 35vs20.. there's nothing stopping 10 people from the side with 20 from forming up and flying as a group.  Sometimes it's necessary to send 8 fighters to cover two bombers.  In most cases flights to respond to that will be staggered and not the entire team coming at you at once.    Throughout the course of a 24 hour period the server is going to be stacked on one side at some point and I don't think gameplay should be punished just because people are logging in for the team they registered for.    We alternate sides per campaign/  Frankly, if one side outnumbers the other and the side with lesser people can't deal with it.. CALL TO ARMS.. WE NEED MORE PILOTS.    Or something else for balance rather than add tedium to the gameplay of the side that has the numbers advantage.  I encourage teamwork, working together, making new friends as opposed to holding the hands of people who can't seem to make that work.  I've seen campaigns won by the lesser numbered team, because one side has 40 fighters up while the other team is coordinating ground attacks with escort.  Anyway.  I've stated my peace.  We respectfully disagree with eachother.  I'll consider it food for thought for LG. 

50 minutes ago, =LG=Kathon said:

It depends :)

 

If server is not full (less then 84 players) then dying doesn't kick you from the server and doesn't kick you from the list.

If server is full then dying kicks you from the server and from the list. 

 

You get 5 min penalty and you may get another 10min penalty if there is big disproportion between sides. 

 

 

I understand you and others in that matter. Trying to fix one issue I make problems in different area. Unfortunately there isn't ideal solution. There is always a possibility to tune those new features like locking front AF, time penalties and limitation to 45 players. Perhaps some of the condition should be relaxed. 

 

Your comments are important.

 

Thanks Kathon for the acknowledgement.   I don't mean any kind of contempt and appreciate that you value opinions from the playerbase.  I'll leave it at that.  ;)

Edited by =IL2AU=ToknMurican
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9 minutes ago, =IL2AU=ToknMurican said:

 

 When we get to moscow and my options go from a 30-40KM flight to target, to 70-100+KM not because an airfield was captured, but because somebody joined a server, that's discouraging.    "go play on a another server"... because of one example of nobody being on the other team isn't quite the solution to that either.  I'm sorry your take from one example is that "we want competition with no adversaries" but that would be an incorrect assumption.    We like the TAW campain, and generally there's people on the other team.   There's not another server like taw, with both population and a sense of progression, while including even the new stuff coming with BoBP.   i'd almost rather see increased enemy plane/pilot count or tank count for "balance" than be suddenly shifted to the back airfields.     TAW is a 24/7 battlefield that progresses based on the actions of the players.   It's a rare occurrance that either team is empty... but we're not just going to sit on our thumbs not attacking anything while waiting for opponents.    At times there is more blue, at times there is more red.  But even in instances where we're outnumbered we're still a group of friends that fly together, and we face those odds.  You can call it stacking.. but on a server where teamwork is key, joining in with friends is probably a good idea.   Flying solo should be hard and net a pilot a lot of punishment.    In an instance where its 35vs20.. there's nothing stopping 10 people from the side with 20 from forming up and flying as a group.  Sometimes it's necessary to send 8 fighters to cover two bombers.  In most cases flights to respond to that will be staggered and not the entire team coming at you at once.    Throughout the course of a 24 hour period the server is going to be stacked on one side at some point and I don't think gameplay should be punished just because people are logging in for the team they registered for.    We alternate sides per campaign/  Frankly, if one side outnumbers the other and the side with lesser people can't deal with it.. CALL TO ARMS.. WE NEED MORE PILOTS.    Or something else for balance rather than add tedium to the gameplay of the side that has the numbers advantage.  I encourage teamwork, working together, making new friends as opposed to holding the hands of people who can't seem to make that work.  I've seen campaigns won by the lesser numbered team, because one side has 40 fighters up while the other team is coordinating ground attacks with escort.  Anyway.  I've stated my peace.  We respectfully disagree with eachother.  I'll consider it food for thought for LG. 

 

Thanks Kathon for the acknowledgement.   I don't mean any kind of contempt and appreciate that you value opinions from the playerbase.  I'll leave it at that.  ;)

Agree to disagree my friend. See you in the skies ;)

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1 hour ago, SCG_Riksen said:

But even with empty servers?

 

Yes because empty or not, what you do has an influence (basic of dynamic campaign). 

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Just now, F/JG300_Faucon said:

 

Yes because empty or not, what you do has an influence (basic of dynamic campaign). 

Again agree to disagree. See you in the skies! :)

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I would like to switch side to German because my squad mate (TWC) are flying German.

How can I switch back?

Thanks, TWC_Piranha

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3 hours ago, TWC_Piranha said:

I would like to switch side to German because my squad mate (TWC) are flying German.

How can I switch back?

Thanks, TWC_Piranha

 

1. Log into your VVS "TWC_Piranha" account;

2. Under pilot profile, change the name to "TWC_Piranha2";

3. Log out of the account;

4. Create a new pilot under Register with the name "TWC_Piranha" for the Luftwaffe side and select your preferred aircraft (fighters, ground attacker, bombers, or all);

5. Log out of the account.

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4 hours ago, StG77_Kondor said:

Hello all, @=LG=Kathon, it's good to be back :).

Could you take a look as to why 99.15% damage to a tank does not destroy it?
http://taw-server.de/pilot_sortie.php?id=2733&name=StG77_HvB

We have also other examples of 89% damage and no destruction. 
http://taw-server.de/pilot_sortie.php?id=2681&name=StG77_Kondor

Thank you - and again great to be back.

 

This is a game bug that is affecting other servers. Durability values and the scale of damage applied to them isn’t working properly. As far as I know, it can be remedied somewhat but it means you can destroy infrastructure with cannons and machine guns. 

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I'm very glad theres a player limit for each side, it's a lot more balanced this way.^^

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1 hour ago, =FEW=Hauggy said:

I'm very glad theres a player limit for each side, it's a lot more balanced this way.^^

 

Yeap. I think this way is much better than before.

 

 

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16 hours ago, JG4_Widukind said:

the server limit on TAW is not perfect for a squadflying

its hard to get 5-10 Pilots on the Server :(

unfortunately that will annoy some pilots very much.

 

Widu, you can fly Russians if it's imbalanced. 🤷‍♂️

Edited by SCG_Fenris_Wolf
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Love everything you have done with server for balancing! From what I see and have experienced, it is perfect!

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Is it possible to mark the top-screen server messages (object under attack; plane seen in sector 1234; etc..) with a distinctive sound?

 

When flying a fighter in VR looking for contacts I just rarely look straight ahead at the direction the messages appear so VR pilots miss a lot of these messages.

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Love the new balancing tool. A soft approach that stops the balance from spiraling out of control.

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Paratroopers landing in DZ is not being reported in game (message is missing). Looking in the mission logs on the web site, there is indeed successful landing but we had no message in game.

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13 hours ago, StG77_Kondor said:

Hello all, @=LG=Kathon, it's good to be back :).

Could you take a look as to why 99.15% damage to a tank does not destroy it?
http://taw-server.de/pilot_sortie.php?id=2733&name=StG77_HvB

We have also other examples of 89% damage and no destruction. 
http://taw-server.de/pilot_sortie.php?id=2681&name=StG77_Kondor

Thank you - and again great to be back.

I have no idea why but I think that those tanks needs 100% damage to be destroyed. The second tank was damaged later after you by four different players and was finally destroyed by JG51_Ogg after receiving 100% damage in total.

 

The first tank was only damaged by HvB in 99.15% so I assume that because it wasn't 100% there was no destroyed event in the log files.

 

 

 

13 minutes ago, OpticFlow said:

Paratroopers landing in DZ is not being reported in game (message is missing). Looking in the mission logs on the web site, there is indeed successful landing but we had no message in game.

Please provide mission number and DZ sector. I will check it.

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Is there anyway to tell if a transport/resupply sortie is actually successful?  That is, the destination airfield actually received an increase in supply level?

 

I tried my hand at some JU-52 transport sorties last night but they were all longer than 15 minutes and the details on the sortie on the TAW website do not indicate any information beyond the following: spawn, takeoff, landing, experienced received, and combat mission rewarded.  Would there be a difference in experienced received say for example if I forgot to load supplies in the JU-52 flying from one field to another?

 

Can we have a message added in the TAW sortie log that indicates actually supply added to destination airfield? 

Edited by SCG_Limbo
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1 hour ago, =LG=Kathon said:

I have no idea why but I think that those tanks needs 100% damage to be destroyed. The second tank was damaged later after you by four different players and was finally destroyed by JG51_Ogg after receiving 100% damage in total.

 

The first tank was only damaged by HvB in 99.15% so I assume that because it wasn't 100% there was no destroyed event in the log files.

 

 

 

Please provide mission number and DZ sector. I will check it.

 

Mission #15: http://taw.stg2.de/pilots_mission.php?mission_id=15

 

2x Ju-52 dropped paras at DZ Kalinin, sector 313-1.

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