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=LG=Kathon

Tactical Air War

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Yes , once again , we enjoy great moments flying TAW , thx a lot!

 

I see all we are very expected for next edition... but i think this time maybe we have to wait near 2 months  .

 

Again, thx for your work. And thx to all players .

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6 hours ago, ECV56_Chimango said:

 

Oh i see, unlucky then. Anyway, maybe we could gather at least screenshots from main page from TAW endings prior to 15th edition. I have them from 11th to 15th; maybe someone has them from the begining, adding as you did, the dates those editions started-finished and also the outcome. I can help you out.

 

Well if you can make me have the files and you remember the start and end dates, I upload them to http://forgotten-taw.tuttovola.org/

and I invite anyone who has screenshots to let me have them for the same reason.

If the admin wishes he can copy everything and put it on the TAW domain or put a link on the TAW home page.

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1 hour ago, =LG=Blakhart said:

You can expect new season around June 2019

 

Best regards

 

Looking forward to the changes/updates!

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Wait. June 2019? This can't be true...can it?

 

I am fairly new to BoS and was totally new to TAW, only joining towards the end but I am totally addicted. I have been checking if it was back up 2 or 3 times a day. DO YOU KNOW HOW MUCH TIME I AM GOING TO WASTE CHECKING IF TAW IS BACK MULTIPLE TIMES A DAY, EVERYDAY, UNTIL JUNE!!!

*sob*

 

Thanks to the  TAW team for all your work...

 

yet...

 

*sob*

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16 hours ago, =LG=Blakhart said:

You can expect new season around June 2019

 

Best regards

 

 

come June this is the only six i will chase857939883_planetearthbeachbargirls.thumb.jpg.ffda4624463c0f2ee71d0964201b7806.jpg

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17 hours ago, =LG=Blakhart said:

You can expect new season around June 2019

 

Best regards

 

 

 

Hi! Thanks for the campaign and all the effort you put into this.

 

Is there any specific reason for this long period between campaigns? Maybe waiting for more content or netcode fixes from 1C?

 

Also, why not opening the server with past campaigns?

 

Thanks in advance

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2 hours ago, III/JG52_Al-Azraq said:

 

Is there any specific reason for this long period between campaigns? 

Yes, additional time is needed to fix bugs, add new functions, planes, objects etc.

 

 

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29 minutes ago, =LG=Kathon said:

Yes, additional time is needed to fix bugs, add new functions, planes, objects etc.

 

 

Thanks for the honest answer, looking forward for these improvements!

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"TAW XVII - June"

 

Stage 1: 😱

Stage 2: 😭

Stage 3: 🤔

Stage 4: :(

Stage 5: ✝️

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On 1/15/2019 at 7:28 PM, =LG=Blakhart said:

You can expect new season around June 2019

 

Comon it s a joke......!!!

I don t believe you😉

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1 hour ago, ITAF_Rani said:

Comon it s a joke......!!!

I don t believe you😉

😩

In June holiday season starts, so lot of us will be off

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Relax guys, it's a joke...Rocco Siffredi usually does this, painful jokes :biggrin:

 

But this time Po2 will be added, plus many changes probably taking some of the suggestions being made by us during last edition; so if it's usually an average 3 or 4 weeks in between editions, i guess this time it's probably  1.5 or 2 months. 

 

OT. good, so i can focus on DCS till then (F-14 here i go).

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When a server will be workin again guys? 166hrs already passed

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1 minute ago, =LG=Leutnant_Artur said:

Somewhere between 2 to 6 months.


oh really? may i know a reason?

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1 hour ago, Drinkis said:


oh really? may i know a reason?


question has already been answered.
just scroll up a little bit, and you will find the reason.

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TAW dogfight test ( in progress) server is up. 

Fast dogfight, airstart. 

Limited loadout &  planes as for future planned historical planese.

Enjoy!

 

Edited by =LG=Blakhart
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3 hours ago, =LG=Blakhart said:

Limited loadout &  planes as for future planned historical planeset.

 

Some feedback on the planeset, you can take off the bomb modification of the Yak so it neglets the limitation, same would apply to the F-4.

Speed isn't the only aspect to a plane performance, power to weight ratio also matters, which isn't really affected by the pylons.

So imho for 1941 maps we should stick with F-2 and E-7 vs I-16 and MiG-3.

Edited by -=PHX=-SuperEtendard
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13 hours ago, -=PHX=-SuperEtendard said:

 

Some feedback on the planeset, you can take off the bomb modification of the Yak so it neglets the limitation, same would apply to the F-4.

Speed isn't the only aspect to a plane performance, power to weight ratio also matters, which isn't really affected by the pylons.

So imho for 1941 maps we should stick with F-2 and E-7 vs I-16 and MiG-3.

 

Good for balance but not really historical. 1.42ata was cleared in late 1941, sooner then the (late model) Mig-3 we have in game was used in combat. If it will be historical, it should be strict. So it should be F2 - I16 and F4 - Mig3 regarding timeline. We don't have to bother about Yak, the Yak1 with P engine was a lot worse then the Mig3 late.

If it will not be historical it should be communicated openly and then balance can be applied as in the last TaW (I don't care about either method)

Edited by II./JG77_Manu*

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2 hours ago, II./JG77_Manu* said:

 

Good for balance but not really historical. 1.42ata was cleared in late 1941, sooner then the (late model) Mig-3 we have in game was used in combat. If it will be historical, it should be strict. So it should be F2 - I16 and F4 - Mig3 regarding timeline. We don't have to bother about Yak, the Yak1 with P engine was a lot worse then the Mig3 late.

If it will not be historical it should be communicated openly and then balance can be applied as in the last TaW (I don't care about either method)


1.42 F-4 was cleared in early 1942, and for what I could find our late MiG (late cowling, slats, inert gas system) is accurate for our ingame Battle of Moscow campaign that starts in October 1941 https://massimotessitori.altervista.org/sovietwarplanes/pages/mig3/fall.html

Then 20mm cannons should be blocked for the early map since that's a feature of the last produced planes (which I think were in early 1942?), the 20mm would be enabled in an early 1942 map with the F-4.

Edited by -=PHX=-SuperEtendard

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58 minutes ago, -=PHX=-SuperEtendard said:


1.42 F-4 was cleared in early 1942, and for what I could find our late MiG (late cowling, slats, inert gas system) is accurate for our ingame Battle of Moscow campaign that starts in October 1941 https://massimotessitori.altervista.org/sovietwarplanes/pages/mig3/fall.html

Then 20mm cannons should be blocked for the early map since that's a feature of the last produced planes (which I think were in early 1942?), the 20mm would be enabled in an early 1942 map with the F-4.

 

I don't find the performance numbers i posted a while ago about a handful of Mig-3s in autumn 1941 right now (they were vastly inferior to our in-game one), but if we would assume you are right, there would still be only a couple of month between 1.42ata and the Mig-3, next to the fact that the "non-1.42 ata" F4 was still there in numbers in october and a lot closer in performace to our F4 then F2. If we keep going on like your example, the G2 must be available sooner then the Yak-1, G6 sooner then La5-FN etc. 

In the end, when we want to keep it realistic, every scenario should have a fixed date, then you could clearly say which aircraft have been around and which have not. 

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Since last month historic planeset is our (team) topic nr one. We will present it with historic facts before next campaign. We also have balance solutions. Stay tuned !

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2 hours ago, II./JG77_Manu* said:

 

I don't find the performance numbers i posted a while ago about a handful of Mig-3s in autumn 1941 right now (they were vastly inferior to our in-game one), but if we would assume you are right, there would still be only a couple of month between 1.42ata and the Mig-3, next to the fact that the "non-1.42 ata" F4 was still there in numbers in october and a lot closer in performace to our F4 then F2. If we keep going on like your example, the G2 must be available sooner then the Yak-1, G6 sooner then La5-FN etc. 

In the end, when we want to keep it realistic, every scenario should have a fixed date, then you could clearly say which aircraft have been around and which have not. 

 

4-5 months, which I think that's around how long a single TAW map should cover as time period. For planes that appear in the middle you can squeze them before or after. You can divide a year in 3 or 4 parts and then have the planes that appeared roughly inside those brackets showing up on that map.

These are the current speed values for the MiG since now it has to deal with the radiator pressure effect at medium and high altitudes.

unknown.png


 

Edited by -=PHX=-SuperEtendard
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Attached you find a compilation of the Soviet aerial forces fighting in the Battle of Moscow deatiled into types for October 1941. 

 

Amongst them are

- I-16

- Pe-2

- MiG-3

- LaGG-3

- Yak-1

- IL-2

of which we have more or lesse fitting subtypes in the sim.

VVS-OOB_Moscow_10_1941.jpg

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On 1/12/2019 at 6:19 PM, JG51_Ogg said:

Agreed HvB,

I started out in 1995 with Kesami Air Warrior on AOL dial-up. A single 4 button Joystick and Roger Wilco for comms.  5 hours a month free with AOL then $1.99 an hour after that.  Bills were often over $200 a month.

 

Thanks for the memory there

>S<

 

Wow! I started online flying with Microprose's European Air War (EAW) on Yahoo Gaming Server (Free), which then got picked up by GameSpy (...which was free then moved to pay and it was dropped like a bad habit). IL-2 in 2001 was awesome and Thanks to Jiri (who brought us HyperLobby) - Campaigns began!

 

I don't believe in pay to play (Although, I will donate until the cows come home gladly), which is why for the longest I stayed away from this version until I knew there was a multiplayer component built in. 

 

it is not that I could not afford the prices you guys have have mentioned, I just think there is something incredibly immoral for such a business model.Besides, I am not trying to make anyone rich - I don't support extortion.

 

Making a living in IT world on the finance side of things, I know how expensive it is to keep a server up and running (itme, money and effort). This is why i hope we all can pitch in so the admin guys (...who all have real jobs and do this out of the kindness of their hearts) can keep the show on the road. If everyone donates $10 that signed up, they can rent more space, making it less laggy.

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On 1/27/2019 at 8:37 AM, SDV_Fin*19_ said:

 

All those 110 rear gunner went to sleep, right ? :D

Why they sleep ? Ahh ... they sold all pervitin to Pe-2 rear gunners  for sure :-)

 

Ramm.

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On 1/27/2019 at 11:03 AM, JG7_X-Man said:

 

Wow! I started online flying with Microprose's European Air War (EAW) on Yahoo Gaming Server (Free), which then got picked up by GameSpy (...which was free then moved to pay and it was dropped like a bad habit). IL-2 in 2001 was awesome and Thanks to Jiri (who brought us HyperLobby) - Campaigns began!

 

I don't believe in pay to play (Although, I will donate until the cows come home gladly), which is why for the longest I stayed away from this version until I knew there was a multiplayer component built in. 

 

it is not that I could not afford the prices you guys have have mentioned, I just think there is something incredibly immoral for such a business model.Besides, I am not trying to make anyone rich - I don't support extortion.

 

Making a living in IT world on the finance side of things, I know how expensive it is to keep a server up and running (itme, money and effort). This is why i hope we all can pitch in so the admin guys (...who all have real jobs and do this out of the kindness of their hearts) can keep the show on the road. If everyone donates $10 that signed up, they can rent more space, making it less laggy.

It wasn't that we had a choice in the matter.  Unless you were playing a strategy game (WarCraft, StarCraft, MechWarrior, Etc:) on KALI almost every decent game was run through a paid by the hour service back then.  There were the "cheesy" flight sims and then there was the full realistic, or as best as there could be by the standards of the day, that played on pay services.  WarBirds ran the first game based server followed soon by Aces High, but you also had to purchase the game and a monthly sub fee. 

 

Later came the Grandiose world of WWIIOL (now BattleGroundEurope) that was more than sandbox play. The cost was just 13.99/mo and almost every flight sim enthusiast went there and crashed the servers and netcoding for the first two months.

 

Now even though you say IL2 is free to play you really don't understand the concepts of how it works.  SOMEONE  is paying for you  to play the game.  The game is routed through IL2 (1Csoft) to verify the version and Goodies you have purchased and can use.  Other than that little tidbit someone else is paying for a server to run the game on.  Knights of the Air, Wings of Liberty, TAW, Menacing Ferrets and all those servers you see in the list, someone is paying for.   

 

There are reasons why they ask for donations  on those other servers.  It's because they would like help in offsetting the cost of the server.  They build the scenarios, they host the scenarios, and we enjoy the scenarios.  To not help them out with a small donation monthly is just plain rude in my opinion.  I give a small donation now to two different servers as well as host two servers for other Sims to operate on.  And believe me when I tell you that it does cost a good deal of money to do so but it is nothing compared to what we "Old Timers" used to shell out back in the day.

>S<

Edited by JG51_Ogg
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1 hour ago, -=PHX=-Geo- said:

so seriusly... any idea when TAW start?

+1 year

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39 minutes ago, DerSheriff said:

+1 year

I'ts been. 84 Years...

 

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It's not even been a month since the end of the last campaign! :biggrin: 
@=LG=Leutnant_Artur, @=LG=Blakhart and @=LG=Kathon already announced that it's going to take longer than usual.  They had some bigger changes and fixes planned for the next campaign. Guess we all need a little more patience this time. And im pretty sure they will let us know,  if there is any news about the next edition of taw.

Edited by I./JG62_Knipser
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