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=LG=Kathon

Tactical Air War

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3 minutes ago, StG77_Kondor said:

As of right now:
 

star.png Allies (1179 players registered)
cross.png Axis (1533 players registered)

 

Ah, just saw it on the registration page (I knew I recalled seeing it at some point). Thanks!

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So this has been a great campaign so far, but one of the factors that had been bogging down the gamplay seems to be how difficult it is to grind the tanks to death.

 

I bring this up becuase I think the balance of tank convoys is getting closer to fit with the dynamic you're aiming for but I have a suggestion. 

 

-1st part is moving trucks and tanks closer in the convoy, the new damage model will balance out the distruction potential, and the size of the convoys now makes quick bombing runs very difficult.

Second argument there, any older photos of convoys moving on the road they are grouped closer together. 

 

-2nd would be creating a difference in the tank groups size and makeup. Like a troop convo(I.e. minimum tanks/ more trucks and half tracks/ more aaa). This would act as an infantry brigade since we currently don't have ground troops and they were a large influence in the war especially towards cities. 

Other examples tank platoon (Max tanks/ medium fuel trucks/ minimum aaa). The minimum aaa would facilitate a better balance for the attackers since the attackers will have to contend with aaa and defensive fighters, along with the time needed on target to take out aaa and then focus on tanks is longer than map time, at the moment. 

 

Ya'll are the experts, I've been playing since the beginning and these are a few ideas that would keep the map growing. Cool beans. 

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@[TWB]fenderbird  

14 hours ago, =LG=Kathon said:

Yes, there is such option. We will have to test it. I have also another solution in mind. We will see.

 

This was in response to dealing with the bugged static tanks.  If I had to guess, I'd say there is a plan to test moving armored columns during the off season.  Doing so could change the composition of the column.   It's always the same static lineup right now, obviously.

 

I can't say what the best solution to the overly difficult armored column problem is, but I will say it would be nice to know if anti aircraft guns have been knocked out of ground attack targets.  Russian players have IL2s, and they are USELESS if there is still anti-air present.  You have to rely on reports from other players about the state of defenses, and that can mean an armored  column is safe from IL2s until Peshkas knock out the flak AND they tell everyone about it AND someone is watching chat or in TeamSpeak to catch the report.  Since an armor column always has flak guns at the start of a round, you can never use the IL2 first, if at all.

 

You don't have to broadcast on the map the exact number of AA guns left (That would be nice) but SOMETHING indicating the current defense level of an armored column, and maybe some conditions for a column to spawn without AA could make IL2s viable.

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4 hours ago, CamusB455 said:

Russian players have IL2s, and they are USELESS if there is still anti-air present.  You have to rely on reports from other players about the state of defenses, and that can mean an armored  column is safe from IL2s until Peshkas knock out the flak AND they tell everyone about it AND someone is watching chat or in TeamSpeak to catch the report.  Since an armor column always has flak guns at the start of a round, you can never use the IL2 first, if at all.

 

Guess what, the same is the case with Hs-129, Ju-87, Ju-88 and He-111. As long as the very fast flying 190s and 110s didn't clear the AAA, it's suicide to attack.

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Posted (edited)
22 hours ago, =LG=Kathon said:

 

 

 

The "Was damaged" doesn't equal hit. There is a different event "Hit" in log files which is not shown in sortie list.

 

Example:

If you hit a pilot only once then he is bleeding so there will be many many "was damaged" events with small % because he is bleeding during the time. 

If you hit en engine or wing only once then it may be weaker and weaker during the time so in events list we  see many many "was damaged"  with small % lines. 

(This is how I understand it)

 

In II./JG77_Con sortie the enemy pilot is constantly damaged (not hit) by 0,07% and some part of the plane by 0,01% so there are so many "was damaged" lines. 

 

 

I see . thank you .

21 hours ago, =LG=Kathon said:

Yes, there is such option. We will have to test it. I have also another solution in mind. We will see.

I second this . Made the mistake myself on two missions .

 

Looking at some stat pages i see that some have been 100% damaged shot down yet No one is in the stat page its blank empty for that kill .. ??? is this friendly fire . ??😶

Edited by II./JG77_Con

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Howdy !

I'd like to know... Is it possible to delete a profile from the server's website ?

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47 minutes ago, Spoutpout said:

Howdy !

I'd like to know... Is it possible to delete a profile from the server's website ?

It is not possible

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Posted (edited)

Hello @=LG=Kathon,

I have a question about defensive positions. Is it better to completely destroy 1 of 3 positions, or to have all 3 damaged equally?
 

Edited by StG77_Kondor

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Posted (edited)
6 hours ago, II./JG77_Con said:

 

 

Looking at some stat pages i see that some have been 100% damaged shot down yet No one is in the stat page its blank empty for that kill .. ??? is this friendly fire . ??😶

 

If there is no attacker then it means that aircraft crashed or was damaged by it's pilot.

 

1 hour ago, StG77_Kondor said:

Hello @=LG=Kathon,

I have a question about defensive positions. Is it better to completely destroy 1 of 3 positions, or to have all 3 damaged equally?
 

 

1 destroyed position equals 3 damaged positions in 33%.

 

2 destroyed position equals 3 damaged positions in 66%.

 

In general the script sum strenght of all 3 positions for the calculation so number of destroyed vehicles in total is important. It's the same if you destroy 3 vehicles in only one position or only 1 vehicle in each 3 positions. 

Edited by =LG=Kathon
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image.png.d31566dc9e34a46d08b4588620d9fc56.png

Can we please have here displayed which team is on offense? Like "Allied counter attack!" So it at least somewhat clear why one team has more stuff?
For a beginner its not clear and its not in the manual.

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@=LG=Kathon supply to Krasnodar is bugged or are we missing something?

 

Mission 431 Krasnodar had 80% damage. We flew many supply missions and also ground supply alive; at the end of mission damage still 80% => https://taw.stg2.de/pilots_mission.php?mission_id=431

Mission 432 Krasnodar had 80% damage. We flew many supply missions again and also ground supply alive with no attack by LW (they didnt even find the columns); at the end of mission damage went to 83%=> https://taw.stg2.de/pilots_mission.php?mission_id=432

 

So we think Krasnodar is not counting the supply; please if it's a bug i hope you can fix it or we will lose that AF after defending it and supplying it for 4 hours. Thank you in advance.

 

S!

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Just now, 666GIAP_Chimango said:

@=LG=Kathon supply to Krasnodar is bugged or are we missing something?

 

Mission 431 Krasnodar had 80% damage. We flew many supply missions and also ground supply alive; at the end of mission damage still 80% => https://taw.stg2.de/pilots_mission.php?mission_id=431

Mission 432 Krasnodar had 80% damage. We flew many supply missions again and also ground supply alive with no attack by LW (they didnt even find the columns); at the end of mission damage went to 83%=> https://taw.stg2.de/pilots_mission.php?mission_id=432

 

So we think Krasnodar is not counting the supply; please if it's a bug i hope you can fix it or we will lose that AF after defending it and supplying it for 4 hours. Thank you in advance.

 

S!

At the end of the mission 432 the damage increase to 83%, but you can see  that was supply by 100% (air and supply convoy)and Krasnodar still inoperative.

Regards,

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It was damaged by paratroopers and supply is 100% so everything is working I think 

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:)

 

Creo que coldman tiene razon....  no importa que la suministres la base al 300% porque al final si ellos la atacaron... se comen todo el supply y el parser lo deja con el daño causado.  :(

 

 

I think coldamn is right.....  No matters how many supply made reds can do along the mission... parser at the end made counts...  and i think last event he counts was level damage caused... in this case 83% with paratroopers. All red time supply,  was a waste of time..... will be interesting know how exactly works this mecanics.... maybe is better wait until last minut for made a supply for compensate damage received along mission ?

 

But i think ... actually the idea is at the end of mission, parser check status of base and simple apply damage caused . The cronological of events dont matter ... if this is the case. Is a great advantage for attack team becasuse no matter how many effort do defence team to resupply . once time one attack is doing,  is imposible a counter supply along the same mission for restablish situation .... and if this mechanics repeat along mission... 

 

example : ( no cronological ) all eventes count at the end.

 

-krasno start at 30 % damage
-along  the mssion received 200 % of supply  .
-Level at the end will be 100% ( maximum posible)
- Krasno was attacked  along the mission and received 80 damage .
- Krasno ends with 80% damage

 

example : ( apply cronolocial )

 

- Krasno start al 30 %
- Krasno suffer parachute attack an received 80 % damage
- Krasno its at 0 %
- Krasno received 150 % supply
- Krasno end at 100%

 

Repeat i dont exactly know how it works

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2 hours ago, =LG=Coldman said:

It was damaged by paratroopers and supply is 100% so everything is working I think 

 

So you are saying a single Ju-52 (only 1 guy droped parachutes mis. #432) can override a full supply column plus all air supply applied to an airfield? 

 

@=LG=Kathon could you explain a bit further how supply is applied to an airfield please? Isn’t supply counted at the end of the events? 

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Posted (edited)

Chimango if this is true....

 

I suposse formula used for parser is something similar to :

 

First possibility

 

Final status base =  Init status + supply - damage.

 

This is very important , the order of factors in this case is the key.

 

If this is the formula,  no matters how many supply you do an when do you do. Allways enemy attack your base, this attack will be reflected on next mission.  This type of formula is especially against  ground supply.  Because if paser made counts at the end applying this formula....   supply via train or conboy was added to sum level , but because just after is apply damage.... at the end is like attacks does to base was does to train or convoy. 

 

This formula is better to attack side.

 

We have another possible formulas :

 

Second possibility

 

Final status base = init status - damage + supply

 

This formula  is better for defence side.

 

Third Possibility

 

Final status base = init status + ( chronological order of events )

 

In this case seems are more adjusted and fair. Is important because if supply convoys dont be attacked , they count as they have to count. Is important   stablish chronological order for parachutes ( can be moment of drop, or just before ground supply arrives ). Is needed apply suministrie levels from 0 to 100% and mantain inside limits amount of damage or supply possibles.

 

Last possibility

 

No one of previous.

 

:)

 

 

 

Edited by 666GIAP_Tumu
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Posted (edited)

But supply on 100% dosent mean 100 % repair. It will use the supply to slowly repair airfield in couple of missions. Like in real life you can destroy airfield In few minutes but you can't repair it in one day or 2. There is only limited percentage per mission that can be repaired by gathered supply on airfield

Edited by =LG=Coldman

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What happens if Red win this round, does the campaign end in a draw, or is their a 9th tie-breaker map?

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On ‎11‎/‎24‎/‎2018 at 4:10 PM, No.64_Drifter said:

Great changes overall. I'm glad to here about the "Kicked if you die" addition. Like Kathon said, this will make the rotation better for those who are trying to get in. I feel like it will also encourage the need to stay alive aswell. I welcome any harsh punishment to those who die or get captured, as it simulates in some way that you actually 'Died" and you fucked up, and you need to do better and remember that there are punishments for when you die.

 

Can see the benefits but also as a new player, dying and capture are part of the learning curve. It could discourage new players. I have zero knowledge of servers and play very little multiplayer games but could the participant number not be increased?

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35 minutes ago, SwimsWithSharks said:

 

Can see the benefits but also as a new player, dying and capture are part of the learning curve. It could discourage new players. I have zero knowledge of servers and play very little multiplayer games but could the participant number not be increased?

 

TAW is not a beginner friendly server nor is it intended to be one. If you are still new to the game you can practice on other servers (mainly berloga, knights of the air and wings of liberty). The Player count can not be increased.

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54 minutes ago, Operation_Ivy said:

TAW is not a beginner friendly server nor is it intended to be one. If you are still new to the game you can practice on other servers (mainly berloga, knights of the air and wings of liberty). The Player count can not be increased.

 

 Thanks for the info. I will look at those other servers, cheers for the recommend.

 

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Yesterday Evening there was 4 Red Tank colums spawn in on every new Map in a Row. How can it be? 

All of this going to Stebelinskaya. 

Today both Depots was bombt down... But same again, Tank Convoi after Tank 

Spawn new in.

A other problem is the new balance script... If to many blues on the Server,there is no Airfield on the Country available. 

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Posted (edited)
2 hours ago, JG4_Widukind said:

Yesterday Evening there was 4 Red Tank colums spawn in on every new Map in a Row. How can it be? 

All of this going to Stebelinskaya. 

Today both Depots was bombt down... But same again, Tank Convoi after Tank 

Spawn new in.

A other problem is the new balance script... If to many blues on the Server,there is no Airfield on the Country available. 

 

https://cdn.discordapp.com/attachments/338813128722874378/471814301762453527/CCCP.webm

 

Edited by CptSiddy
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I am an IL2 noob. Can someone explain how I know which aircraft I can choose on this server? I think the active map allowed 109 G2, G4 and G6's but when I clicked on the G4 and 6's it said I would be kicked if I didn't change. Do I have to build up points to use them?  What is the max ping you would recommend for multiplayer servers?

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1 minute ago, Hatredy said:

I am an IL2 noob. Can someone explain how I know which aircraft I can choose on this server? I think the active map allowed 109 G2, G4 and G6's but when I clicked on the G4 and 6's it said I would be kicked if I didn't change. Do I have to build up points to use them?  What is the max ping you would recommend for multiplayer servers?

Read this.

https://taw.stg2.de/manual.php

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Can someone advise, not sure of why I cannot fly my Ju52. When I first started TAW I could use the Ju52, I did a few drops but was then shot down. Since then I am unable to use the plane. I understand there are limited number of aircraft spawns but other planes have been available again after a certain period but not the Ju52. It has been a couple of days now since being shot down and still my profile and in game show zero availability. It is a shame because I actually like the transport aspect of this game rather than the fighting. I did think of using the He 111 but I cannot see any cargo options in loadout. I have read the manual but there is no detail or guides to transport. I think this lack of flight manuals etc is the only negative to an outstanding game as a whole. Response or pointers to player guides would be greatly appreciated. :)

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As mentioned in game chat, I am reporting following player  : VOLGA.

sortie : http://taw.stg2.de/pilot_sortie.php?id=87718&name==FSB=HandyNasty

 

I typed multiple warnings in chat and flashed my lights. It's not the first time an allied plane gets close to me to make sure I'm a spit, so i didn't go hard-core evasive and that clearly was a mistake here.

 

 

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23 minutes ago, SwimsWithSharks said:

Can someone advise, not sure of why I cannot fly my Ju52. When I first started TAW I could use the Ju52, I did a few drops but was then shot down. Since then I am unable to use the plane. I understand there are limited number of aircraft spawns but other planes have been available again after a certain period but not the Ju52. It has been a couple of days now since being shot down and still my profile and in game show zero availability. It is a shame because I actually like the transport aspect of this game rather than the fighting. I did think of using the He 111 but I cannot see any cargo options in loadout. I have read the manual but there is no detail or guides to transport. I think this lack of flight manuals etc is the only negative to an outstanding game as a whole. Response or pointers to player guides would be greatly appreciated. :)

 

Quote

You may also resupply friendly airfields by transport airplanes. Transport planes are: Ju 52/3m with cargo, also Pe-2, He-111, Ju-88 with 100% fuel and no bombs and rockets. Ju-52 with cargo resupply airfield by about 7%, others by about 4%. You must takeoff from an airfield damaged less than 40% and successfully land on an airfield damaged more than 0%. If you successful in transport then you get  a Combat Mission.

 

http://taw.stg2.de/manual.php

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2 minutes ago, OpticFlow said:

You may also resupply friendly airfields by transport airplanes. Transport planes are: Ju 52/3m with cargo, also Pe-2, He-111, Ju-88 with 100% fuel and no bombs and rockets. Ju-52 with cargo resupply airfield by about 7%, others by about 4%. You must takeoff from an airfield damaged less than 40% and successfully land on an airfield damaged more than 0%. If you successful in transport then you get  a Combat Mission.

 

Thank you for this info, especially the loadout of other transport planes. Any idea why my Ju-52 is still unavailable after such a long time? I will try and obtain a successful transport mission and see if this unlocks the plane once again. Once again thank you for your assistance :)

 

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5 minutes ago, SwimsWithSharks said:

 

Thank you for this info, especially the loadout of other transport planes. Any idea why my Ju-52 is still unavailable after such a long time? I will try and obtain a successful transport mission and see if this unlocks the plane once again. Once again thank you for your assistance :)

 

 

When you lose a plane, it stays lost until you earn enough CM to replenish it (except for planes marked with +1). The order of earned planes is controlled by the preferences you select in your profile on taw.stg2.de (fighters/attackers/bombers).

 

All that and more you can read in the manual ;)

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Posted (edited)
23 hours ago, =LG=Coldman said:

But supply on 100% dosent mean 100 % repair. It will use the supply to slowly repair airfield in couple of missions. Like in real life you can destroy airfield In few minutes but you can't repair it in one day or 2. There is only limited percentage per mission that can be repaired by gathered supply on airfield

 

I understand this, but what happens in Krasnodar is not the case with other airfields which get repaired much sooner!. For the last three consecutive missions Krasno was not attacked, it got all kind of supply by air and land and doesn´t get rapaired at least to a level to open it.
 

Mission #448 https://taw.stg2.de/pilots_mission.php?mission_id=448

Mission #447 https://taw.stg2.de/pilots_mission.php?mission_id=447

Mission #446 https://taw.stg2.de/pilots_mission.php?mission_id=446

 

I mean, the speed the repairs get done should go toghether with the ammount of supply it gets. I hope whenever you have time @=LG=Kathon you can explain to us a little bit more about how supply works regarding damage % and supply % 

Edited by 666GIAP_Chimango

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a bad examble of this spawn Tank Convois on Stebelinskaya.4 Times in a row a new Tank Convoi.

IMG_20190106_003338neu3.jpg

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16 minutes ago, JG4_Widukind said:

a bad examble of this spawn Tank Convois on Stebelinskaya.4 Times in a row a new Tank Convoi.

IMG_20190106_003338neu3.jpg

 

Welcome to VVS TAW since like 3 TAWS in row. 

 

I hope you enjoy your stay. 

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On 1/4/2019 at 10:14 PM, DerSheriff said:

image.png.d31566dc9e34a46d08b4588620d9fc56.png

Can we please have here displayed which team is on offense? Like "Allied counter attack!" So it at least somewhat clear why one team has more stuff?
For a beginner its not clear and its not in the manual.

Good point, I added it to "to-do" list.

 

 

14 hours ago, JG4_Widukind said:

Yesterday Evening there was 4 Red Tank colums spawn in on every new Map in a Row. How can it be? 

All of this going to Stebelinskaya. 

Today both Depots was bombt down... But same again, Tank Convoi after Tank 

Spawn new in.

A other problem is the new balance script... If to many blues on the Server,there is no Airfield on the Country available. 

 

Could you provide mission numbers, please? We will have sure we are talking about the same situations. 

 

1 hour ago, JG4_Widukind said:

a bad example of the new balance system

IMG_20190104_015647neu.jpg

IMG_20181218_174720.jpg

FLA - Front-Line Airfields.

 

Not necessarily. In my opinion it works fine. Please bear in mint that FLA are closed if: total number of players for one side is greater  than total number of players for the other side + 7 (here when #blue > #red + 7) and number of spawned aircraft on FLA is greater that number of spawned aircraft on FLA for the other side.

 

So if there were  15  spawned red aircraft on FLA then up to 15 blue aircraft could have been spawned. So the number of spawned aircraft on FLA for both sides may be equal. 

 

 

 

1 hour ago, 666GIAP_Chimango said:

 

I understand this, but what happens in Krasnodar is not the case with other airfields which get repaired much sooner!. For the last three consecutive missions Krasno was not attacked, it got all kind of supply by air and land and doesn´t get rapaired at least to a level to open it.
 

Mission #448 https://taw.stg2.de/pilots_mission.php?mission_id=448

Mission #447 https://taw.stg2.de/pilots_mission.php?mission_id=447

Mission #446 https://taw.stg2.de/pilots_mission.php?mission_id=446

 

I mean, the speed the repairs get done should go toghether with the ammount of supply it gets. I hope whenever you have time @=LG=Kathon you can explain to us a little bit more about how supply works regarding damage % and supply % 

 

#444 AF Krasnodar was destroyed 100%

#445 AF Krasnodar wasn't repaired (damaged in previous mission) 

#446 AF Krasnodar repaired after mission to 93%

#447 AF Krasnodar repaired after mission to 85%

#448 AF Krasnodar repaired after mission to 80%

 

The repair rate vary between 5% and 9% after each mission if there is enough supply level (more than 0%). If you have more question don't hesitate to ask. 

 

1 hour ago, JG4_Widukind said:

a bad examble of this spawn Tank Convois on Stebelinskaya.4 Times in a row a new Tank Convoi.

IMG_20190106_003338neu3.jpg

Red tanks to Steblivskaya were generated in 3 missions: #438, #439, #440

Blue tank to Krasnodar was generated in 1 mission: #437

Blue tanks to to Grivenskaya were generated in 2 missions: #439, #441

 

Red depots were completely destroyed in mission #440 so in next mission #441 it changed spawn probability ratio to 60%/40% in favor to blue side. Earlier it was near 50%/50%.

 

Steblivskaya in those missions was "connected" with 4 enemy cities so it was more probably that red tank  would have been generated on a connection with Steblivskaya city.

 

But I think that in mission #440 red tanks shouldn't have been generated between Timashevskaya and Steblivskaya (it was generated there two missions before).  I have to fix tank spawn algorithm.

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