TCW_Welsh78 Posted January 11, 2021 Posted January 11, 2021 7 hours ago, =LG=Kathon said: The stat bug has been found and fixed. The TAW campaign will be resumed on 11.01 at about 16:00 UTC. Thanks guys ? 1
todeskvlt Posted January 11, 2021 Posted January 11, 2021 (edited) Edited January 11, 2021 by =LG=todeskvlt 15 1 2
J37_Spyboy Posted January 11, 2021 Posted January 11, 2021 Salute, Where is the Teamspeak password please? I cant see it in the mission description.
SV7_Vase Posted January 11, 2021 Posted January 11, 2021 15 minutes ago, J5_Spyboy said: Salute, Where is the Teamspeak password please? I cant see it in the mission description. taw1942
FTC_Riksen Posted January 11, 2021 Posted January 11, 2021 TAW Day One: D-Day + 103 (B.79 Airbase) TAW Day One: D-Day + 104 (B.79 Airbase) 13
350th_Buzz Posted January 12, 2021 Posted January 12, 2021 Hello, I have a problem. On the four flights made, the game crashed twice. It seems to me that it happens when I am close to the ground. For the flight I have just made, it was at the time of landing. I encountered this problem with each flight in combat box on the rheinland maps (because of these crashes I have not been flying in Combat Box for several months). Now I have this problem here. I don't have this problem on Finnish Virtual cards. Without any certainty it seems to me that these problems started after a game update. I can't tell which one. I have always flown with the max graphics settings. I don't know where this problem comes from. Any idea is welcome. Thanks in advance. My config: Intel Core I7-7700K Kaby Lake 4X4.2 / 4.5 Ghz 8Mb LGA1151 1 2000 Gb Toshiba TSH-DT01ACA200 SATA III 64Mb 7200Trs 1 16 Gb (2X8192Mb) DDR4 2400Mhz CRUCIAL CT8G4DFD824A 1 Nvidia GeForce GTX 1060 PNY GF1060GTX6GEPB 6Gb Asrock H270M PRO4 1151 Intel H270 USB3 SATA3 DDR4 1 240 Gb Kingston SSD 2.5 SUV400S37 / 240G R / W 550/490 MB / s 90K Buzz
=LG/F=Kathon Posted January 12, 2021 Author Posted January 12, 2021 On 11/19/2020 at 9:13 PM, AKA_Relent said: From the manual: Reveal hidden contents 3.6.2 Repairing and resupplying airfields. Enemy airfield is able to self-repair using its supplies after two consecutive mission without being attacked. Supplies are used in 2:1 ratio (20% of supply is used for 10% repairs). If airfield is severely damaged then supply column is sent to it. If the airfield was captured, a supply convoy and a train is sent to it. If enemy tank column is near the airfield or city (about 25-30 km) then this airfield is closed. You may not take off and land on it. There is limited number of aircraft on damaged airfields. You may also resupply friendly airfields by transport airplanes. Transport planes are: Ju 52/3m with cargo, also Pe-2, He-111, U-2, A-20B (western front only) with 100% fuel and no bombs and rockets. Ju-52 with cargo and U-2 with 100% fuel resupply airfield by about 7%, others by about 4%. You must takeoff from an airfield damaged less than 40% and successfully land on an airfield damaged more than 0%. If you are successful in transport then you get a Combat Mission. The friendly airfield will not be supplied by transport airplane in two cases: This airfield was damage more than 85% in current mission This airfield was captured by enemy in current mission Airfield can be supplied by air transport no more than 30% during one mission. Repaired airfield may be still closed for 1 or 2 missions. Airfield without supply can’t be repaired. Airfield’s supply are also damaged after attacking and destroying airfield facilities and by tanks convoys. Supply level of the airfield is available in the mission briefing. However, as long as airfields have AAA that can all be killed and stay killed for the entire mission (as opposed to some of them re-spawning after 15 min or so, to better emulate the large number of AAA that airfields had), seems the degrading/destruction of airfields which makes them less or non usable appears to be much more actionable than the process to repair them. As a suggestion...seems that direct action on the part of transport pilots should have a more direct impact on repairing airfields than they do currently? This part from the manual: “Enemy airfield is able to self-repair using its supplies after two consecutive mission without being attacked.“ indicates that given the frequency of attacks on airfields, it’s unlikely that a front line airfield can be repaired in a timely fashion. It basically has to wait until another airfield or town is captured between it and the front line, so there is no longer an “Attack” directive on that airfield and its not possible to attack (for destroying objects that “count”). @=LG=, was that the intent? If not, then with the extreme balance issues (during NA times) allowing for more airfield attack blobs which destroy front line airfields, you may want to reconsider the rule above in your scripts?? The community of TAW flies in more organized way lately so we will have to reconsider this airfield's repair system. We will see how respawned AA works after this campaign. 1
FTC_Riksen Posted January 12, 2021 Posted January 12, 2021 @=LG=Kathon Could you, please, add one or even 2 more radios (if that is possible) to the servers SRS? Currently, we only have one radio with 15 channels in it which makes it impossible to communicate with other squads in different channels effectively. Thank you for all the work on the server!
todeskvlt Posted January 12, 2021 Posted January 12, 2021 3 hours ago, 41Sqn_Riksen said: @=LG=Kathon Could you, please, add one or even 2 more radios (if that is possible) to the servers SRS? Currently, we only have one radio with 15 channels in it which makes it impossible to communicate with other squads in different channels effectively. Thank you for all the work on the server! Please ask @StG2_Raven_VR about SRS. 1
JG4_Raven Posted January 12, 2021 Posted January 12, 2021 2 hours ago, =LG=todeskvlt said: Please ask @StG2_Raven_VR about SRS. will be done tomorrow 3
J37_Spyboy Posted January 12, 2021 Posted January 12, 2021 On 1/11/2021 at 6:43 PM, SV7_Vase said: taw1942 Thank You. Salute
Ala13_Lonnast Posted January 12, 2021 Posted January 12, 2021 Hello, I have a small issue, today during a bomber sortie, after almost 1 hour of flight, the game suddenly kicked me out with error #100009: Game server connection lost. Then I entered the server again, and after one minute it kicked me out again with the same error. I don't think I had any internet connection problems since I checked the logs on the router and it did not show any issue with the service. The statistics page shows as if I had exited the game myself, has anyone else had the same thing happen to them?
RedKestrel Posted January 13, 2021 Posted January 13, 2021 5 hours ago, Ala13_Lonnast said: Hello, I have a small issue, today during a bomber sortie, after almost 1 hour of flight, the game suddenly kicked me out with error #100009: Game server connection lost. Then I entered the server again, and after one minute it kicked me out again with the same error. I don't think I had any internet connection problems since I checked the logs on the router and it did not show any issue with the service. The statistics page shows as if I had exited the game myself, has anyone else had the same thing happen to them? This is a recurring issue for some people on many servers. Happens randomly it seems. For me, it happens when there is a lot of network usage in my home or in my local area, so the ping/latency of the connection to the server goes up briefly at times. These ping spikes make the server think you have high ping and boot you, or just straight up loses the connection. Some people notice it more after certain patches. You can try to switch to a hard wired connection if you are using wireless, or try and prioritize gaming traffic in your router over other internet traffic. But there is not much that can be done.
III/JG52_Gunrall Posted January 13, 2021 Posted January 13, 2021 (edited) On 1/12/2021 at 9:05 AM, 615sqn_Buzz said: Hello, I have a problem. On the four flights made, the game crashed twice. It seems to me that it happens when I am close to the ground. For the flight I have just made, it was at the time of landing. I encountered this problem with each flight in combat box on the rheinland maps (because of these crashes I have not been flying in Combat Box for several months). Now I have this problem here. I don't have this problem on Finnish Virtual cards. Without any certainty it seems to me that these problems started after a game update. I can't tell which one. I have always flown with the max graphics settings. I don't know where this problem comes from. Any idea is welcome. Thanks in advance. My config: Intel Core I7-7700K Kaby Lake 4X4.2 / 4.5 Ghz 8Mb LGA1151 1 2000 Gb Toshiba TSH-DT01ACA200 SATA III 64Mb 7200Trs 1 16 Gb (2X8192Mb) DDR4 2400Mhz CRUCIAL CT8G4DFD824A 1 Nvidia GeForce GTX 1060 PNY GF1060GTX6GEPB 6Gb Asrock H270M PRO4 1151 Intel H270 USB3 SATA3 DDR4 1 240 Gb Kingston SSD 2.5 SUV400S37 / 240G R / W 550/490 MB / s 90K Buzz I have a very similar setup (1080ti and DDR4 3000), I was having game crashes at Virtual server. I lowered my settings and for now I’m having less problems. A squad mate is having problems in TAW with an inferior setup. We are the members with lowers setup in squad. Edited January 13, 2021 by III/JG52_Gunrall
Blakhart Posted January 14, 2021 Posted January 14, 2021 Anyone have some records from today Party at As airbase? Who was fighting there yesterday? Great mission, waiting for the reply!
Beardlyblues Posted January 14, 2021 Posted January 14, 2021 (edited) Can someone help I cant login on taw server website tried all my passwords wont let me on, was online earlier and worked fine I cant find a password reset feature or anything Edited January 14, 2021 by SirTwunt
=/Hospiz/=Szopen Posted January 15, 2021 Posted January 15, 2021 (edited) On 1/13/2021 at 9:14 AM, III/JG52_Gunrall said: I have a very similar setup (1080ti and DDR4 3000), I was having game crashes at Virtual server. I lowered my settings and for now I’m having less problems. A squad mate is having problems in TAW with an inferior setup. We are the members with lowers setup in squad. I am also experiencing game crashes recently, in three flights in a row, lowering settings didn't help much. All of them happend near the ground, aprox one hour after loging into server. It didn't happen earlier, so I guess the problem might have been caused by the latest patch? Edited January 15, 2021 by =L/R=Szopen
350th_Buzz Posted January 15, 2021 Posted January 15, 2021 (edited) @III/JG52_Gunrall @=L/R=Szopen Hello, in my case, I had stopped flying at the end of April 2020 (problem with the internet and others) but I was still doing the updates. When I wanted to resume in July the problems started. But always on the Rheinland map. In the last few days I have done some tests. Soloing on a Rheinland / Quick Mission / 8v8 map, the game crashed every time. But it has not yet crashed on the other maps. Yesterday evening I tried on Finnish Virtual: 84 pilots and no crash. I will test again soon by reducing one parameter: HORIZON DRAW DISTANCE 100km. But in my case I think the problem comes from the BOBP maps, maybe an internet problem during an update? Please excuse my rough english. Buzz Edited January 15, 2021 by 615sqn_Buzz
=/Hospiz/=Szopen Posted January 15, 2021 Posted January 15, 2021 2 hours ago, 615sqn_Buzz said: I will test again soon by reducing one parameter: HORIZON DRAW DISTANCE 100km. Buzz Can You also try turning "Distant buildings" off? I guess they might overload RAM in some cases, but I could be wrong. I don't get aby error message, the game just suddenly goes to desktop, no FPS loss, no connection problems, no freezing, just sudden end
THERION Posted January 15, 2021 Posted January 15, 2021 19 hours ago, SirTwunt said: Can someone help I cant login on taw server website tried all my passwords wont let me on, was online earlier and worked fine I cant find a password reset feature or anything As far as I'm aware, you need to register every time TAW starts a new campaign. So, when the server is up after a new campaign is launched, you need to register again. 1
BigGinger Posted January 15, 2021 Posted January 15, 2021 Question for @=LG=Kathon / @=LG=todeskvlt regarded defense lines: Is all damage done to defensive positions equal? Or is there a benefit to doing lots of damage to one position? Per the manual, "The main strength of the defense line are: tanks and anti-tank guns, then armored trucks and BM-13 and in the end groups of dugouts that are connected to each other by dark corridor." So, for example, if I were to kill 3 anti-tank guns at one position, would that damage the line the same amount as killing 1 anti-tank gun at all three positions? Also, does completely destroying a defensive position such that it disappears from the map provide any additional benefit?
RedKestrel Posted January 15, 2021 Posted January 15, 2021 5 hours ago, =L/R=Szopen said: Can You also try turning "Distant buildings" off? I guess they might overload RAM in some cases, but I could be wrong. I don't get aby error message, the game just suddenly goes to desktop, no FPS loss, no connection problems, no freezing, just sudden end Distant buildings is very hard on systems - you need a good GPU with lots of VRAM IMO. If its overflowing into system RAM everything is going to slow down. That would be the first thing I shut off, unless you absolutely need it for some reason. Terrain roughness and grass quality are also going to load your GPU a bit more. Honestly I would not bother with Ultra grass. Clouds are big too, could look at turning that down. If you go to the stickied thread about investigating random crashes in the Tech issues subforum, there is a way to find crash dumps and post them there for analysis. That might be helpful for identifying random CTDs or helping devs find bugs that might cause them. 1
=LG/F=Kathon Posted January 15, 2021 Author Posted January 15, 2021 3 hours ago, BigGinger said: Question for @=LG=Kathon / @=LG=todeskvlt regarded defense lines: Is all damage done to defensive positions equal? Or is there a benefit to doing lots of damage to one position? Per the manual, "The main strength of the defense line are: tanks and anti-tank guns, then armored trucks and BM-13 and in the end groups of dugouts that are connected to each other by dark corridor." So, for example, if I were to kill 3 anti-tank guns at one position, would that damage the line the same amount as killing 1 anti-tank gun at all three positions? Also, does completely destroying a defensive position such that it disappears from the map provide any additional benefit? Hi, Destroying 3 anti-tanks at one position equals killing 1 anti-tank at all three positions. 1 1
FTC_Riksen Posted January 16, 2021 Posted January 16, 2021 (edited) TAW Day Two: D-Day + 105 (B.79 Airbase) Spitfire Mk.IXe EB-N "Sweet Ellie" of the No. 41 RAF after a sortie in which the squadron encountered the fierce opposition of the I./JG4 near Wassenbrug. Later reports suggest the fight to have included pilots Oblt. Hans Dugo ( @JG4_Dugo ) and Obfw. Enrich Lebano ( @JG4_Lebano ). Note the 20 mm shell hit and associated shrapnel damage to the left side of the plane. Surprisingly, the pilot was unscathed and the plane controllable after the hit. Edited January 16, 2021 by 41Sqn_Riksen 9
Giovanni_Giorgio Posted January 16, 2021 Posted January 16, 2021 It seems to me that the wind direction given in the briefing is not correct. Could you please double check?
350th_Buzz Posted January 16, 2021 Posted January 16, 2021 @III/JG52_Gunrall @=L/R=Szopen @RedKestrel Hi, yesterday I tried with "HORIZON DRAW DISTANCE" 100km. No crash I will try changing other settings as you advise. Thank you for your advice. Buzz 21 hours ago, =L/R=Szopen said: Can You also try turning "Distant buildings" off? I guess they might overload RAM in some cases, but I could be wrong. I don't get aby error message, the game just suddenly goes to desktop, no FPS loss, no connection problems, no freezing, just sudden end Yes, that's exactly what happens to me. 2
Gora_ Posted January 16, 2021 Posted January 16, 2021 Hello guys One question - is TacView enabled on TAW? I can't see any file after the record. Server info says telemetry is ON.
Coldman Posted January 16, 2021 Posted January 16, 2021 it's off since cheat application showed on that was using live data from tacView 1 1
Swing Posted January 16, 2021 Posted January 16, 2021 Ktif is a chute killer...and a big Asshole... 1 1
FTC_DerSheriff Posted January 16, 2021 Posted January 16, 2021 the commutes are a tad long. What do you think about adding a few more fields? 6
Real_NBD Posted January 16, 2021 Posted January 16, 2021 Yes. This map sucks big time with the 20 min flights to target and base. 1
SCG_Fenris_Wolf Posted January 17, 2021 Posted January 17, 2021 (edited) I just came here to say the same. Do you see anything wrong with that map? Spoiler Flight to AO 25-30 minutes Combat time in AO 15-20 minutes Fly back 25-30 minutes As the two guys above me also mentioned; I fully agree with them. It would definitely be better if it was closer distance. The map itself is enourmous. You could cut it up into 2 or 3 slices and then make different settings of it for the future. West, Center, East. Or for now, disable the disabling of airfields as a hotfix. Our activity on TAW is hit hard by this, we've already been flying elsewhere - there's no use in even taking off if the map ends in ~40 minutes. One wingman today flew a Mark 9 for lack of different option and could barely stay for 10 minutes - by then he had to turn back west already... P.S. Let's hope this may turn into a constructive discussion. This thread is notorious Edited January 17, 2021 by SCG_Fenris_Wolf 2
Blakhart Posted January 17, 2021 Posted January 17, 2021 Thanks for the critic and comments. We see the problem and were discussing about the solution. Number of airbases in campaign is dictated by road connection due to script logic mostly, so not every canbe picked. P.s. Both 109 nad Spits struggle because of lack of fuel. I think we should cancel that "KillTheAirbase" game by changing some settings. What do You think guys? For me in WWII you couldnt delete the airfield for so long. And even one was damaged they usually had other options. Waiting for your comments Cheers! 4
=AD=Str1ke Posted January 17, 2021 Posted January 17, 2021 In my humble opinion mission time must be more shortly about 1 - 1.5 hour, it will add some dinamics to attacks and others events on a map... Because now no one is not a hurry to destroy targets... Most of mission most of pilots of both teams haven't any GK o AK... This campaing is the most boring ever i think. This TAW campaing saves only by fans of this server (i certanly am) wich flying in spite of trubles.
Gora_ Posted January 17, 2021 Posted January 17, 2021 18 hours ago, =LG=Coldman said: it's off since cheat application showed on that was using live data from tacView Thank you, but how can you cheat with TacView if you can only run it while Ił2 is off and after flight, not during? Is here any thread about it? If TacView enabling cheating option maybe I will resign with server as WoL or CombatBox... Moreover I saw that server shows TacView record ON so it is a little bit strange. Do you use these files only for your purpose?
FTC_Riksen Posted January 17, 2021 Posted January 17, 2021 6 hours ago, =LG=Blakhart said: Thanks for the critic and comments. We see the problem and were discussing about the solution. Number of airbases in campaign is dictated by road connection due to script logic mostly, so not every canbe picked. P.s. Both 109 nad Spits struggle because of lack of fuel. I think we should cancel that "KillTheAirbase" game by changing some settings. What do You think guys? For me in WWII you couldnt delete the airfield for so long. And even one was damaged they usually had other options. Waiting for your comments Cheers! I agree with the comments above as well. The long distances make it very difficult for planes like the Spit and the 109, giving you little patrol time over an area. This is specially important when the map has a lower player count but if you disable the AF mechanics alltogether then it will be pointless for the tanks to attack and try to capture an AF as the defenders will always get to them first, giving the attackers very little chance to help them out. Maybe just disable the overpopulation mechanics and allow people to take-off even when there is an excess of players in one base but keep "Attacked" airbases closed?
SV7_Vase Posted January 17, 2021 Posted January 17, 2021 i suggested one year ago to add on this map some AF´s where u cant start but can maintanance your aircraft. this AF´s should be without AA so its every one´s own risk to land there or to fly back home. for me262 there should be only the possibility to refuel. think we need a solution till il2 developers adding new fuel system & external tanks 1
41Sqn_Skipper Posted January 17, 2021 Posted January 17, 2021 (edited) 47 minutes ago, 41Sqn_Riksen said: I if you disable the AF mechanics alltogether then it will be pointless for the tanks to attack and try to capture an AF as the defenders will always get to them first, giving the attackers very little chance to help them out. Another idea: Limit attacked airfields to (interceptor-) fighters only (without the option to take any bombs/rockets). Personally I don't mind the distances, problem is only the absence of drop tanks (there's a reason 2nd TAF fighters used them on the patrols) and maybe the necessity to load a new mission regularly. Both things can't be changed. Edited January 17, 2021 by 41Sqn_Skipper 1
Blakhart Posted January 17, 2021 Posted January 17, 2021 1 hour ago, 41Sqn_Skipper said: Another idea: Limit attacked airfields to (interceptor-) fighters only (without the option to take any bombs/rockets). Personally I don't mind the distances, problem is only the absence of drop tanks (there's a reason 2nd TAF fighters used them on the patrols) and maybe the necessity to load a new mission regularly. Both things can't be changed. Agree about 2ng. I forgot to mention about the drop tanks 4 hours ago, -=RedS=-Str1ke said: In my humble opinion mission time must be more shortly about 1 - 1.5 hour, it will add some dinamics to attacks and others events on a map... Because now no one is not a hurry to destroy targets... Most of mission most of pilots of both teams haven't any GK o AK... This campaing is the most boring ever i think. This TAW campaing saves only by fans of this server (i certanly am) wich flying in spite of trubles. It is boring as hell as well. But why ? Not only because long distance. Players on both sides are mostly "Hartmaning" at 6-7k. Check the stats of some squads. They dont care about mission result, flying for furball and kills only. About time. There was many requests about increasing mission time. Check topic. This is not our idea. Players were asking about that. It is a voice of majority. For me, almost 3 hrs is fine same as 1hr mission. But Bomber pilots have different approach for this topic Problem with dynamics is because of : - most of the targets can be easily destroyed, so the frontline looks rather static like WWI - in 3 hrs players can easily loose their precious planes and are forced to fly transport missions, so even the server is full, some part is mostly flying cargo far away from the action zone - some squads/players dont care about the mission, flying for easy kills very high ( on both sides) so there is no action over the targets But... on the other hand due to 3hrs we can organize better, fly huge formations and this is really awesome. TAW community grew up. Both sides use different tactics. Organize on comms. It wasnt like that at first seasons We are still far away from excellent level of gameplay with historical reality and have a lot of room to improve, but do you have such climate and emotions on the other servers ? Why we are still here even this place is sometimes so painful and frustrating ? ? ? ? TAW is addictive. It brings emotions and boils your blood sometimes. Will you find it on a easy servers ? We are preparing some changes in new Eastern Front season. It will be painful for some players, especially Hartmans ( not veterans, especially ADW & Mist of War boyz) because it will kick them off from the comfort zone, but war and military aviation means duty and orders. Stay tuned Flying on 7-8k and engaging only with advantage is a arcade bullshit. People who hang high on every mission in huge groups destroy the gameplay. As a military pilot in WWII sometimes you HAD TO go low and dirty for a knife fight, make a close cover near Strikers/JABO or drop a bombs on the target. TAW No mercy ? 2 hours ago, RavN_Gora said: Thank you, but how can you cheat with TacView if you can only run it while Ił2 is off and after flight, not during? Is here any thread about it? If TacView enabling cheating option maybe I will resign with server as WoL or CombatBox... Moreover I saw that server shows TacView record ON so it is a little bit strange. Do you use these files only for your purpose? check pm All in all there is no reason to fly on servers WITH tacview on. You are visible to cheaters 3
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