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RedKestrel

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About RedKestrel

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    On a power line eating a dove

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  1. Neither, the flight hours for each side area almost always within 10 percent of each other. Probably the best overall balance of any of the Il-2 servers, aside from the occasional big mismatch. Which was what the side balancing was supposed to correct, but didn't work as intended. Since it never really functioned as desired we have no idea what we are even complaining about here, lol. This is the quintessential forum +11 lbs boost Tempest in a teapot.
  2. I want to say this sounds way too farfetched but all the facts line up for it. LOL, even for a megacorp that's a dick move to your customer base. Unless AMD craps the bed on their launch I think my next card is likely to be AMD. I'm already settled on a Zen3 chip for my processor/mobo/powersupply upgrade, might as well go full AMD if the price/performance is right.
  3. Also, as an amateur leatherworker...that is some bitchin' headgear. One of these days I'll find the time to do a reconstruction of the old leather flying helmets... Il-2 developers are very aerodynamic apparently!
  4. Jason and the Il-2 Forums watching the Principal Software Engineer of IL-2 performing low level acrobatics:
  5. Holy crap. They have almost no stock incoming and literally thousands of outstanding orders. Did they really underestimate the demand that strongly or did the scalpers scoop up everything and just hold onto it and not sell? Either way its a disaster, at least if you're Nvidia and you like money.
  6. Might want to spare at least one or two lawyers for your defence! I enjoy lawyers being around just so I can use the word 'Litigious". It's just fun to say.
  7. If it exists it must be relatively new because I've 'maneuver killed' two or three 190D-9s when they black out trying to follow me in a turn, or dive in too hot and can't pull up.
  8. I posted in the stickied Graphics, Models and Maps portion of the forum but I am reposting here to see if other people can corroborate. I can't find the thread I originally saw people posting this about - I posted my info in that thread but finally was able to get a video and track. The video is not great but even at low resolution you can see the issue. Basically, the terrain and landscape doesn't seem to render properly at a relatively short distance. It looks blurry, pixelated and jagged. You can also see 'seams' between the terrain tiles on the map. It becomes noticeable as soon as you reach higher altitudes. It happens in all maps but is worst on the Rhineland map, and worse in the winter versions - or maybe just most noticeable. This only happens at higher levels of FOV. Zooming in, sometimes even just a few degrees of FOV, and the terrain will suddenly sharpen. I have a GTX 1660 Super. I am on older drivers (445.75) and have not updated them yet. I may try that - if anyone else has fixed the issue with updated drivers, please post. However, if I remember correctly from the other thread, people with up-to-date drivers had the issue as well. Here is the relevant info from the thread: Brief description: Terrain, forests and cities appears blurry and low-resolution/jagged at full field of view Detailed description, conditions: Flying at middle to high altitudes, terrain appears very blurry and jagged in the distance at maximum field of view. Zooming in slightly will make it render properly. It is most noticeable on winter maps but seems to be on all maps in all seasons. Testing with different Distant Landscape Detail or Horizon distance settings does not make much difference, if any. Additional assets (videos, screenshots, logs): Video at link shows behavior when zooming in and out. Attached track is for the flight the video was taken from. MIssion on Combat Box server on the winter Rhineland map. Skip to time 0:29 to 0:40 for best example - watch the forest in the middle of the screen. Even with SD quality upload you can see the issue. Apologies for video quality, my upload speed on my internet is slow. Track File available here: https://drive.google.com/file/d/1OEpCnBr7mgneXP4vocPGgSJce5Md9ZM9/view?usp=sharing System Info: i5-7500 @ 3.7GHZ, GTX 1660 Super with 445.75 drivers, 16GB DDR4 RAM, Windows 10 version 1909 All Nvidia control panel settings are default except Texture Filtering - Negative LOD Bias is set to CLAMP and Power Management Mode is set to Prefer Maximum Performance Game Graphic Settings are here:
  9. Brief description: Terrain, forests and cities appears blurry and low-resolution/jagged at full field of view Detailed description, conditions: Flying at middle to high altitudes, terrain appears very blurry and jagged in the distance at maximum field of view. Zooming in slightly will make it render properly. It is most noticeable on winter maps but seems to be on all maps in all seasons. Testing with different Distant Landscape Detail or Horizon distance settings does not make much difference, if any. Additional assets (videos, screenshots, logs): Video at link shows behavior when zooming in and out. Attached track is for the flight the video was taken from. MIssion on Combat Box server on the winter Rhineland map. Skip to time 0:29 to 0:40 for best example - watch the forest in the middle of the screen. Even with SD quality upload you can see the issue. Apologies for video quality, my upload speed on my internet is slow. Track File available here: https://drive.google.com/file/d/1OEpCnBr7mgneXP4vocPGgSJce5Md9ZM9/view?usp=sharing System Info: i5-7500 @ 3.7GHZ, GTX 1660 Super with 445.75 drivers, 16GB DDR4 RAM, Windows 10 version 1909 All Nvidia control panel settings are default except Texture Filtering - Negative LOD Bias is set to CLAMP and Power Management Mode is set to Prefer Maximum Performance Game Graphic Settings are here:
  10. In that case, I would like an 'Applause' audio track to be triggered should I make it back from a mission alive.
  11. Do you really think people would do that? Just go on an internet forum and have opinions about things they don't know anything about??? Wild if true!
  12. I think the technical specifications have them under 'modifications' but not sure if that is for all aircraft.
  13. Just for reference so we can see if something is wrong, when is the balancing supposed to kick in? Is it a particular ratio or is there some kind of algorithm?
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