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Tactical Air War


=LG=Kathon
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=TH=mincer

It seems that the only way to keep it competitive in 24hr setting is to make everything very slow: long missions, long commute times, targets hard to destroy. This way even if a timezone is lopsided, the damage to the overall balance will be small. 

 

But honestly, I don't like the 24hr format. What makes the server interesting for a lot of folks is the ability to affect the course of the campaign. But to do so, one has to spend a lot of time on the server, which is not sustainable since most of the folks here are adults with jobs and families etc. On one hand, a TAW is a great joy play, but on the other hand it can place a huge strain on one's life due to sheer amount of time one has to invest to stay relevant in the campaign. 

 

I wish the campaign would be have been run as a series of mini-events instead, with time slots allocated for different time zones. This way the server can be populated more, skilful pilots with busy lives can stay relevant and have an impact on the course of the campaign. 

 

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=LG=Blakhart
17 minutes ago, 72AG_SerWolf said:

May be Im wrong.

But my personal opinion, that SCG and OPFOR break all gameplay of TAW.

This squads fly with minimal resistance (I mean blue pilots at this moment and red side in last war, AAA isnt resistance), and capture airfields

For example http://taw.stg2.de/pilots_mission.php?mission_id=74 or http://taw.stg2.de/pilots_mission.php?mission_id=65 or .. (u can find in yourself)

So TAW now became uninteresting for me, because Allied capture all cities, when all Europe sleep or works... One gate plays..

Whats point fly at attack, if OPFOR fly at my morning and move the frontline back for 100-150 km?

 

Its not their fault they live in different timezone.

 

Please check Kathon posts about fixes. He found a initial solution for that. We test how it goes also we were discussing the problem, both with airfields attack and night shift issue.

 

If you have any solution which other players can accept please leave a comment :)

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=LG=Blakhart

Hello friends !!!

Please visit and vote!

 

Share the info at RUS speaking forum plz!

 

 

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72AG_SerWolf
32 минуты назад, =LG=Blakhart сказал:

 

Its not their fault they live in different timezone.

 

Please check Kathon posts about fixes. He found a initial solution for that. We test how it goes also we were discussing the problem, both with airfields attack and night shift issue.

 

If you have any solution which other players can accept please leave a comment :)

If you told about one tank convoy - this is do not prevent for attack depots, for example... Destroyed depots reduce tanks convoys, trains, defence...

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=LG=Blakhart
2 minutes ago, 72AG_SerWolf said:

If you told about one tank convoy - this is do not prevent for attack depots, for example... Destroyed depots reduce tanks convoys, trains, defence...

 

I understand and also see the problem.

 

No sense to fight the war and waste time, energy and effort on missions when wining is not a matter of skill and tactic.

 

What you suggest ?

 

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=GEMINI=IngegnerTommy

hi All!

 

Thanks to LG team for listening to the community and trying to further improve the TAW experience. I think the solution you propose for the timezone issue is interesting and curios to see if it can be implemented successfully.  I was a bit surprised to see the poll question on the AAA (and the answers), let me explain:

 

As you might know, GEMINI squadron is quite active in the EU evening time zone and I think most people that know us know we like to conduct big ground strike operations, lately we consistently put 8-10 planes in the air between attackers and escort. Now from what I've capture from the comments in the chat and SRS, most people that meets our typical strike formation in the game is pleased to join us (friendly) or intercept us (enemies), because engaging a big group is always fun. And that comes my question, how come is that not something happening more often? There are many group as big as our and yet it's still quite rare to see big coordinated strikes.

 

I think as many says before there are a lot of factors in the games that push people to fly fighter over attackers, and even though I don't disagree that the pure dogfight is probably, for many, the nicest part of the flight sim experience, I believe seeing more people flying ground-attack missions, in particular in big groups, would be beneficial to the experience. With that in mind, I would recommend TAW developers to do all that is possible to INCREASE the incentive to fly jabo/attacker/bomber, and increasing the flak (which in some cases at low altitude is so deadly, especially on tank columns) does not seem to go in that direction.  High altitude flak is always a bit weak, instead, but i think that's a game issue mostly.

 

So to summarize, I would not recommend to further increase (low altitude) AAA, and i would on the contrary try to incentivize people to attack ground targets, e.g. (if possible) making a death / ditch with an attacker less punitive that a fighter one, or something like that. And I am still referring to the "prime time", not for the time of the days when the map is half empty when, i agree, the steamrolling should be prevented.

 

My two cents !

 

+ bonus pic from one of ours A-20 level bombing strike :)

Il-2_Sturmovik_15_01_2021_16_59_15.png

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=LG=Blakhart
2 hours ago, =GEMINI=IngegnerTommy said:

 

 

My two cents !

 

+ bonus pic from one of ours A-20 level bombing strike :)

 

 

Thx for the feedback!
 

About one thing you are definitely wrong! :)

How many big formations you could see in TAW while focused on own mission flying high in A-20s far away from the hot zone with your friends ? huh ? 😄 

Nowadays almost every mission blue side organize 6-10 or even 16-20 COMAO attacking different points. 

 

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=TH=Denisik
What is the impact of destroyed trucks on the sides !?
The Blues began to actively retreat when their trucks were depleted.

For 1v10 flights, see the last war and 17-18 utc flights.

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I personally like the server haven't had many issues, except one thing I personally don't like. Playing today I was shot down twice by someone better and more skilled than me. That's great its a challenge and I need to improve, however now I have a 20hour penalty so I cant fly till tomorrow on this server. I'm new to this server and basically these time penalties push people away and have to fly at other servers. Personally why cant  the 3 lives rule be per map for example, so then if I die I can at least fly an hour or 2 later. 

 

Imagine if someone has 2 days a week to put time and effort in and after an hour, shot down killed and told 20hour time penalty.

 

All I'm saying is this may put people off and stop the map being somewhat balanced more often. I know it has made me look at other servers like this were it doesn't punish me for not being as skilled as others.

Edited by SirTwunt
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=19GvFAB=Vlad-Executor
24 минуты назад, SirTwunt сказал:

I personally like the server haven't had many issues, except one thing I personally don't like. Playing today I was shot down twice by someone better and more skilled than me. That's great its a challenge and I need to improve, however now I have a 20hour penalty so I cant fly till tomorrow on this server. I'm new to this server and basically these time penalties push people away and have to fly at other servers. Personally why cant  the 3 lives rule be per map for example, so then if I die I can at least fly an hour or 2 later. 

 

Imagine if someone has 2 days a week to put time and effort in and after an hour, shot down killed and told 20hour time penalty.

 

All I'm saying is this may put people off and stop the map being somewhat balanced more often. I know it has made me look at other servers like this were it doesn't punish me for not being as skilled as others.

 

If you have few lives left, then it is worth taking up the support supplay of the airfields. This will restore your lives and allow you to die more than 3 times.

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BigGinger
1 hour ago, SirTwunt said:

I personally like the server haven't had many issues, except one thing I personally don't like. Playing today I was shot down twice by someone better and more skilled than me. That's great its a challenge and I need to improve, however now I have a 20hour penalty so I cant fly till tomorrow on this server. I'm new to this server and basically these time penalties push people away and have to fly at other servers. Personally why cant  the 3 lives rule be per map for example, so then if I die I can at least fly an hour or 2 later. 

 

Imagine if someone has 2 days a week to put time and effort in and after an hour, shot down killed and told 20hour time penalty.

 

All I'm saying is this may put people off and stop the map being somewhat balanced more often. I know it has made me look at other servers like this were it doesn't punish me for not being as skilled as others.

 

I think this has been discussed before, but why not allow players on a time penalty to fly transport missions?  If you can fly enough of those to get yours lives back above 0.0, then your time penalty is cancelled.  It seems to me to be a good way to prevent driving away players who want to be on the server while still making it important to not die.

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SCG_Wulfe
9 hours ago, 72AG_SerWolf said:

May be Im wrong.

But my personal opinion, that SCG and OPFOR break all gameplay of TAW.

This squads fly with minimal resistance (I mean blue pilots at this moment and red side in last war, AAA isnt resistance), and capture airfields

For example http://taw.stg2.de/pilots_mission.php?mission_id=74 or http://taw.stg2.de/pilots_mission.php?mission_id=65 or .. (u can find in yourself)

So TAW now became uninteresting for me, because Allied capture all cities, when all Europe sleep or works... One gate plays..

Whats point fly at attack, if OPFOR fly at my morning and move the frontline back for 100-150 km?

 

I think I speak for the majority, if not all of SCG... when I say that: we do not like flying with minimal/no resistance.

It's not like we are trying to game the server. I literally have flown like 6 sorties this entire TAW because I simply can't bring myself to fly with the numbers so low during American prime-time. 

 

It is my personal opinion that many of the population curbing measures/rules that were designed to make it possible to get into server during peak European times, have made the server unappealing for many players during the relatively lower pop American times. This has served to create pitiful numbers during the evenings in North America. Frankly, I don't know how many players that have left would even come back at this point if those measures were reversed.

 

Furthermore, SCG is forbidden from switching sides once chosen. So, we aren't even able to switch and try to even things out like some of us used to do. 

 

I find it very sad because I really enjoy the TAW server when the numbers are there. 

Edited by SCG_Wulfe
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8 hours ago, =LG=Blakhart said:

 

I understand and also see the problem.

 

No sense to fight the war and waste time, energy and effort on missions when wining is not a matter of skill and tactic.

 

What you suggest ?

 

increase object durability to x3 or x4, when less then 10 vs 10, or one side x2 players))

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=OPFR=Bird

Why punish people because they live in a different part of the world.  All that will happen is players will leave and stop playing on the server.  Then you got a dead server.  Good luck with that.

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=OPFR=ColNinny

=OPFR= is a North American-based squadron and is exceptionally effective on TAW and other servers, regardless of the opposition.

TAW is a Squadron based game. Individual pilots without squadrons are quickly eradicated.

 

For all the complaints about Game Balance "on the night-shift" (ie: when OPFR is active) we need to understand that rarely are there any squadrons fieling more than 2 or three players in opposition. Because we work as a team in full communication with one another we have a strike package (bombers) with close escort fighters, and fighters scouting beyond that. 

As a result, we are devistatingly effective.

 

Instead of complaining, squadrons need to put together their own professional groups that will match our skill-sets! That is the solution! Total realism means, How good is YOUR Aif Force?

=OPFR='s biggest complaint is that there is never anybody flying in opposition for us to shoot down! So we concentrate on the ground war.

 

In terms of evening the numbers on both day and night shift that is really difficult. I think the only mechanic possible to change is the existing overlimit restriction. But how would that work when we have our twelve =OPFR= members up, and there is zero opposition?

 

If you've seen my youtube videos you know that =OPFR= is the greatest supporter of the TAW server. @BigGinger, and @TheRooster, are correct in their opinions - that we want to increase the player base - especially in the Americas time zone (night shift)- then we do not want to take steps to restrict any activities.

 

If the dayshift is upset about the nightshift success then they have the option to stay up later, or get up earlier, to oppose us. War is not a nine to five activity.

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=LG=Blakhart
18 minutes ago, =OPFR=ColNinny said:

=OPFR= is a North American-based squadron and is exceptionally effective on TAW and other servers, regardless of the opposition.

TAW is a Squadron based game. Individual pilots without squadrons are quickly eradicated.

 

we are devistatingly effective.

 

 

 

Good to know you are so EXTREMLY good :)
We are open for any kind of competition between our squads to validate and check how much you are worth :) 

We can arrange a sparring match after this campaing for example 4 vs 4/ 8vs8 or even more. 
Waiting for your pm with response

 

24 minutes ago, =OPFR=ColNinny said:

If the dayshift is upset about the nightshift success then they have the option to stay up later, or get up earlier, to oppose us. War is not a nine to five activity.

 

I`m afraid people might have duties like work, family, etc. so your request can be ignored sir :) 

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Fritz_Bauer

Since I also strive for total reaslism I want people to be banned from the server as soon as they die or get captured.

 

My Sqd. obviously has the greatest skillset and the most tremendous pilots that has to be matched by the enemy gentlemen pilots.
Also we are very handsome but that does not distract us from our duties in this virtual  honourable war.

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FTC_DerSheriff

Looking forward to the face my wife makes when I tell her that war is not a 9 to 5 buisness.

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=OPFR=the_rooster

All this talk is getting me excited for tonight hope to see some German opposition this evening I’ll be the guy in a big ass 47 I’ll be an easy target lol

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=2ndSS=Lawyer1

Maybe the guys from North America should somehow split up so that they would be interested in playing with an opponent.
For example, so that SCG and OPFR play for different sides.
Then there will be targets for the SCG, and the OPFR will finally wait for the attack

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Ala13_Lonnast
12 minutes ago, Ala13_Zetas said:

 

 

I survived the war crime and I was not captured, so it's all good 😄

 

asdasdasdasad.jpg

Edited by Ala13_Lonnast
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Disregard please!

Edited by Mm1ut1
Found answer
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LLv24_Oke

One possible solution: Make this server full real...so its working 24/7 , but in real time...warzone in night time ....its pitch black...dark....cant see anything....war is hell....etc...etc...ofcourse we need night fighters....and search lights....

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72AG_SerWolf

08 am. Eating my breakfast, and going to the work. 

Excellent teamworks, guys :) all blues pilots run away in fear... To the work 😄

 

 

Screenshot_20210121_080758.jpg

Screenshot_20210121_080803.jpg

Edited by 72AG_SerWolf
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I don't have an interest to move front line forward any more. Because we will loose everything at EU night. So will fly only for streak! 

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=TH=mincer

Why is 150 fuel locked on the second map for P-47 Attacker, but available for the Fighter? What is the logic?

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=LG=Blakhart

 

2 hours ago, Xiaozhan said:

Congratulations on the first victory of the Allies!

 

Dont be pathetic :)There is no victory nor glory in pathetic exploit usage. We could accept the score when enemy would be better, but truth is situation was equal during fight time

 

I dont blame "Offline boyz".

They also want to play at their TZ.

 

This is just a signal to change the regulations and bring back sense of competition (as the community decided in the poll too! ;) 70 vs 30 ATM in the poll) 

 

Great cooperation LLv, JG4, KK, 335thGR ,blue ACG and mostly my friends from LG! 

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=OPFR=Bird

OMG stop the war boys the Germans have more pilots than us :(

 

image.png.7cc9446155004b86833c5c137d742a4d.png

 

 

10v2 now....

947A504C-EDAC-4DD8-ACC1-8EEACB7BEF28.jpeg

Edited by 41Sqn_Bird
Continued intel on German air superiority
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LLv24_Robbe
3 hours ago, =LG=Blakhart said:

 

 

Dont be pathetic :)There is no victory nor glory in pathetic exploit usage. We could accept the score when enemy would be better, but truth is situation was equal during fight time

 

I dont blame "Offline boyz".

They also want to play at their TZ.

 

This is just a signal to change the regulations and bring back sense of competition (as the community decided in the poll too! ;) 70 vs 30 ATM in the poll) 

 

Great cooperation LLv, JG4, KK, 335thGR ,blue ACG and mostly my friends from LG! 

We are LLv24 😉. Lets have fun again, after tee snow work.

-Robbe-

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SCG_Limbo

Does anybody have any ideas on how to recruit some of the players that regularly play Finish which is almost always full during North American evenings?  TAW is vastly superior to Finish in terms of providing more exciting and realistic gameplay, imo, and I feel more would be attracted to it if they could get over the initial learning curve with the rules.

 

We simply need more players during North American evenings and the problem is solved.   There is no conspiracy by anyone to make TAW a PvE experience--we want and welcome competition during NA evenings.

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=OPFR=Bird
41 minutes ago, SCG_Limboski said:

Does anybody have any ideas on how to recruit some of the players that regularly play Finish which is almost always full during North American evenings?  TAW is vastly superior to Finish in terms of providing more exciting and realistic gameplay, imo, and I feel more would be attracted to it if they could get over the initial learning curve with the rules.

 

We simply need more players during North American evenings and the problem is solved.   There is no conspiracy by anyone to make TAW a PvE experience--we want and welcome competition during NA evenings.

 

 

Maybe not punishing Americans because they live in America???

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WokeUpDead
1 hour ago, SCG_Limboski said:

Does anybody have any ideas on how to recruit some of the players that regularly play Finish which is almost always full during North American evenings?  TAW is vastly superior to Finish in terms of providing more exciting and realistic gameplay, imo, and I feel more would be attracted to it if they could get over the initial learning curve with the rules.

 

TAW may be more realistic, but it's not more exciting now. I started flying there even when there's a TAW campaign going on now and I never did that when the alternatives were Combat Box and Wings of Liberty.

 

The spacing and density on their maps is really good: front line airfields, fields a couple grids behind the front, rear airfields with bombers. Two sectors with front-line targets, two mid-map front depots, two big rear depots, maybe a bridge here or there, and ships on the Kuban map. Supply runs are needed, parachute drops are possible by both sides (the Russians use a garishly-painted Ju-52). The front line moves according to results on the ground, so it's not a rotation of the same handful of maps like on WoL. The maps are dense enough that there is almost always a target within 10 minutes of flight, but big enough that you can sneak around the action through some quiet areas to hit the rear.

 

Any of the above would help out on TAW, plus maybe tanks! When Finnish Virtual is close to capacity there's usually 4-5 tankers on each side, and judging by their chats they're having a blast. Players can jump in as a gunner into someone's unlocked tank even if they haven't bought the tank content.

Edited by WokeUpDead
forgot about ships
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=LG=Coldman
43 minutes ago, WokeUpDead said:

 

TAW may be more realistic, but it's not more exciting now. I started flying there even when there's a TAW campaign going on now and I never did that when the alternatives were Combat Box and Wings of Liberty.

 

The spacing and density on their maps is really good: front line airfields, fields a couple grids behind the front, rear airfields with bombers. Two sectors with front-line targets, two mid-map front depots, two big rear depots, maybe a bridge here or there, and ships on the Kuban map. Supply runs are needed, parachute drops are possible by both sides (the Russians use a garishly-painted Ju-52). The front line moves according to results on the ground, so it's not a rotation of the same handful of maps like on WoL. The maps are dense enough that there is almost always a target within 10 minutes of flight, but big enough that you can sneak around the action through some quiet areas to hit the rear.

 

Any of the above would help out on TAW, plus maybe tanks! When Finnish Virtual is close to capacity there's usually 4-5 tankers on each side, and judging by their chats they're having a blast. Players can jump in as a gunner into someone's unlocked tank even if they haven't bought the tank content.

This is TAW forum so stop talking about other servers. You fly on others servers go to their forum. Thank You. 

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WokeUpDead
6 minutes ago, =LG=Coldman said:

This is TAW forum so stop talking about other servers. You fly on others servers go to their forum. Thank You. 

 

I fly both. The question was "any ideas to recruit players from Finnish;" it's hard to answer that question without mentioning what Finnish does well to attract those players in the first place, don't you think?

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=LG=Coldman

Finnish is for begginer players that like to start from frontline and be in action instantly like berloga. That like laaaaags and teleporting planes. That like to strafe undefended airfields. And for Uber pro players who need 12+ kills on flight to get more likes on YT. And for players that cant leave their comfort zone to learn to fly without technochat...i can do a bad PR too. Dont You think?

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WokeUpDead
27 minutes ago, =LG=Coldman said:

Finnish is for begginer players that like to start from frontline and be in action instantly like berloga. That like laaaaags and teleporting planes. That like to strafe undefended airfields. And for Uber pro players who need 12+ kills on flight to get more likes on YT. And for players that cant leave their comfort zone to learn to fly without technochat...i can do a bad PR too. Dont You think?

 

So there's nothing to learn and suggest from other servers? What they do badly and what they do well?

Edited by WokeUpDead
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=LG=Coldman

Those are completly diffrent servers for diffrent players. Most players like simple and not demanding servers that's why finnish Has more and always willa have more players. As players progress their skill they starting to look for more challenge and eventually they jump to TAW. When they learn this hard learning curve and achieve succes on TAW they will never come back to simplier servers if TAW will be online. Other servers arent bad. They are diffrent.

Edited by =LG=Coldman
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