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Tactical Air War

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Can someone explain me how the capture system and ditching plane works?

 

Today I was captured after landing in sector 1627 (right in town Defanovka) which at that time was about 20 km in friendly territory. Is it really possible to be captured even when I land on friendly ground?

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Po-2 idea:  If enemy tanks, trucks and fortifications are near friendly defenses and artillery positions, the Po-2 can scout them out and radio in precision artillery strikes. 

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Drop a spy/sabotage agent near a defense and it will knock out flak by 25% for every one landed.

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1 hour ago, CptSiddy said:

I propose closing the servers for 23-25th so people get the chance to be with their families with good consciousness. 

 

Illustrated_London_News_-_Christmas_Truce_1914.thumb.jpg.d4dc44aba94792e4e61b3a1a82387d53.jpg

 

 

You shut your face. The 23rd is my bday and my present is to be left alone to drink beer and fly TAW.   :P

 

 

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7 hours ago, =LG=Coldman said:

confirmed but we have to check if its working now

New plane new possibilitties. Post your ideas/fantasies about usage of this plane on TAW!!!

 

1. throw a group of saboteurs in the area of the enemy airfield with the mission:

a) poison food in the dining room ( the airport becomes inaccessible for takeoff within 1 mission or all the pilots taking off in the mission from this airfield get once the Statute of "pilot died" with the corresponding defeat in the statistics   :lol:

b) blow up fuel warehouses at the airport - the maximum fuel load is limited to 25-40% for fighters and 15-20% or less for bombers)

с) blow up ammunition depots ( gives a limit on the caliber of bombs a maximum of 50-70-250kg a certain number of missions)

select the type of mission - random and is determined by server in.

 

2. getting group diversantov to blow up a railway bridge

 railway nullifies the possibility of supply in this direction for a certain number of missions), all missions have a certain probability of success, depending on the number of executed flights of U-2 by analogy with paradrop missions, Ju-52 ( say to obtain a probability of 80% of any mission required the successful landing of the saboteurs 5 less spies delivered - the lower the probability of success on sabotage missions.

 

3. rescue downed pilot from the front line with the preservation of statistics

 

4. adjustment of artillery fire

in defense or attack of the city - addressed to the authors servers, depending on the complexity of the implementation.

it is possible to develop but to defer to the appearance of the Focke-Wulf Fw 189 Uhu

Edited by =FPS=Cutlass
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9 hours ago, =LG=Coldman said:

confirmed but we have to check if its working now

New plane new possibilitties. Post your ideas/fantasies about usage of this plane on TAW!!!

 

Here’s my recommendation - for now, use it just like the Ju-52, but with a slight tweak.

 

- Same drop zone created when the circumstances are correct (I.e. enemy airfield is >= 65% damaged)

 

- Po-2 loads up with 6x50Kg bombs (assuming that is the max loadout), then dis-arms them

 

- Instead of dropping paratroopers, the Po -2 lands anywhere in the drop zone and drops the unarmed bombs, then can take off (start practicing these landings now, see how difficult and report back!)

 

- Requires 6 Po-2 landings/unarmed bomb drops to capture an airfield (same percentages as with the Ju-52)

 

This would mimic a partisan supply drop.  Also is dependent on the TAW script picking up the landing and dropping of unarmed bombs events in the drop zone.  Important distinction is that the aircraft must be on the ground before it drops.

 

Also, the unarmed bombs requirement means that if a Po-2 is bounced and jettisons the bombs, no supply drop can be completed.

 

To quote The Lion King:  “It Is Time!” :)

Edited by AKA_Relent
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24 минуты назад, AKA_Relent сказал:

 

- Instead of dropping paratroopers, the Po -2 lands anywhere in the drop zone and drops the unarmed bombs, then can take off (start practicing these landings now, see how difficult and report back!)

 

 

Just found this on Russian forum where dev explains that you cant land on the open ground with any plane in our game cause there is no way for them to tune the offroad characteristics of each plane wheels in the game so it is always set that planes cant get off the ground outside of airfields. And there is only two types of terrain - airfield and not airfield.

 

https://forum.il2sturmovik.ru/topic/8056-%D0%BE%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5-%D0%B2%D0%B5%D1%80%D1%81%D0%B8%D0%B8-3009-%D1%83-2%D0%B2%D1%81-%D0%BA%D1%80%D0%B5%D0%BF%D0%BE%D1%81%D1%82%D1%8C-%D0%BD%D0%B0-%D0%B2%D0%BE%D0%BB%D0%B3%D0%B5-%D0%B1%D0%BE%D1%81%D1%82%D0%BE%D0%BD%D1%8B-%D0%BD%D0%B0%D0%B4-%D0%BA%D1%83%D0%B1%D0%B0%D0%BD%D1%8C%D1%8E/?do=findComment&comment=658966

 

I'm really disappointed actually, thought that ability to land anywhere would be a great feature for this plane.

 

He also added that taking off wont be impossible but would be much harder then it should.

Edited by [ZOO]Leviathan
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2 minutes ago, [ZOO]Leviathan said:

 

Just found this on Russian forum where dev explains that you cant land on the open ground with any plane in our game cause there is no way for them to tune the offroad characteristics of each plane wheels in the game so it is always set that planes cant get off the ground outside of airfields. And there is only two types of terrain - airfield and not airfield.

 

https://forum.il2sturmovik.ru/topic/8056-%D0%BE%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5-%D0%B2%D0%B5%D1%80%D1%81%D0%B8%D0%B8-3009-%D1%83-2%D0%B2%D1%81-%D0%BA%D1%80%D0%B5%D0%BF%D0%BE%D1%81%D1%82%D1%8C-%D0%BD%D0%B0-%D0%B2%D0%BE%D0%BB%D0%B3%D0%B5-%D0%B1%D0%BE%D1%81%D1%82%D0%BE%D0%BD%D1%8B-%D0%BD%D0%B0%D0%B4-%D0%BA%D1%83%D0%B1%D0%B0%D0%BD%D1%8C%D1%8E/?do=findComment&comment=658966

 

I'm really disappointed actually, thought that ability to land anywhere would be a great feature for this plane.

 

Bummer, that is disappointing.

 

Well, it’s still a possibility to use this idea.  Maybe allow the unarmed bombs to be dropped, but shrink the drop zone to a smaller area since supposedly partisans would be waiting below.  Would still need to be able to track if the bombs were unarmed in the log.  This could represent canisters containing guns, ammo, explosives, food, medical supplies, etc.

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13 hours ago, CSW_606_Druindin said:

 

I do not complain about the increased resistance of He111, but I point to the excessive efficiency of the shooters.
2 hits - 2x 100% damage - 2 kills :)

 

You‘re right, I didn‘t notice that, that shouldn‘t happen. First I was proud of my super gunner Team, but now I have to apologize their behaviour 🙏🏻

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When will TAW be back up? It had been down the whole evening I hope everything is right! 

 

Idea for PO2:

Have enemy close/medium range flak not target Po2 - can it be done? They can attack airfields and other objectives undetected, like the night witches did!

At high altitude the 88 will still target them (they are visible at high altitude anyway). 

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6 hours ago, [ZOO]Leviathan said:

 

Just found this on Russian forum where dev explains that you cant land on the open ground with any plane in our game cause there is no way for them to tune the offroad characteristics of each plane wheels in the game so it is always set that planes cant get off the ground outside of airfields. And there is only two types of terrain - airfield and not airfield.

 

and there are roads (main roads). You can land and take off from them with any plane. of course its the easyiest with slow planes like po2 or ww1 birds.

Actually with the Po-2 its very easy and fun

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Anything specific to VVS to balance the Ju52s would be nice

I would love the "partisan" idea for Po-2s with disarmed bombs 😃

And I like the "spy/saboteur" idea too


 

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Making the Po-2 some sort of paratrooper equivalent to the Ju 52 would be a bit strange imho. The spy thing could be interesting. Landing zones could be arranged in roads, since apparently it's easy to land and take off from them.

Maybe with 1 or 2 spies it reveals Ju 52 landing zones, and 4 or 5 spies make an AAA defensive position spawn close to it (as if now the command fully knows about it and sends ground assets to the zone) and the Germans would have to clear the AAA first so the Ju 52 can drop the parachutes, when attacked the AAA position could give the warning about it.

So it wouldn't be a mirror nor a complete counter, it would give VVS side more tools to deal with the Ju 52. At the same time if the German team still does it right (sending escort, destroying AAA, dropping the paratroops) they would still be able to use the Ju 52 effectively.

About restricting supply flights to Ju 52 and Po-2 I don't think it's a good idea, it would take away the tool to get back planes if you need them and don't have these collector planes. Also bombers like Pe-2 and He 111 were used as transports in certain cases IIRC (even He 177 was used as transport in Stalingrad?)

Another use for the Po-2 could be sending special personnel (like high rank officer or medic) to positions like defenses or tank columns and increase their effectiveness or health status slightly in between missions?

Edited by -=PHX=-SuperEtendard
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1 hour ago, -=PHX=-SuperEtendard said:

Making the Po-2 some sort of paratrooper equivalent to the Ju 52 would be a bit strange imho.

 

I wouldn’t call it a paratrooper equivalent, just that the use of the Po-2 could achieve the same “result” as using paratroopers.

 

IMHO, looking at the numbers of paratroopers needed to capture an airbase (60), it seems very reasonable to simulate dropping weapons, ammo, explosives, supplies and medicine with unarmed bombs as canisters to a similar number of Soviet partisans.

 

It is well known that with the large number of Soviet forces captured during operation Barbarossa, many escaped to continue the fight as partisans. The main thing they were lacking was weapons and ammo, something perfectly suited to the Po-2 to drop off.

 

heres a good read on partisan activity:

https://warfarehistorynetwork.com/daily/wwii/scourge-of-the-russian-partisans/

 

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Hi all,

 

About an hour ago my brother, 15(Span.)/JG51Costa, was flying at the TAW server and all of a sudden his plane, a Fw190A-3 (at the time, both the plane and pilot were not damaged) was unmaneuverable, crashing against the ground and dying (although he was flying at about 6k he was not able to bailout, none button was working). This is the second time it happens to him (very disappointing).

Anyone of you know why this happens or where the issue can be?

Sorry about my poor English.

 

Greetings,

 

Edited by 15[Span.]/JG51Navarro
correction

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S. all gents.

Thanks bro to start this topic.

First of all I would like to thanks the people that makes TAW campaign the best server.

Having said that, the problem I encountered is that in two missions I lost the controls of the plane, no single shot in my plane, no single flak hit, no black out, impossible to bail out or hit scape, no single key or command responding in consequence finishing in a deadly crash.  

This is the first mission, after shootdown an enemy plane and destroy two ground targets  and returning home without flak or enemy planes around.

https://taw.stg2.de/pilot_sortie.php?id=45554&name=15[Span.]/JG51Costa

The second time (tonight) in Kuban map after forty minutes CAP at 6K, no enemies, no flak around.

https://taw.stg2.de/pilot_sortie.php?id=60352&name=15[Span.]/JG51Costa

Both times flying with my squad mate 15(Span.)/JG51Chajas  who can confirm it.

Don´t know if its a bug, the think is that no one have the credit for shooting me down.

 

Saludos

15(Span.)/JG51Costa

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11 hours ago, 15[Span.]/JG51Navarro said:

Hi all,

 

About an hour ago my brother, 15(Span.)/JG51Costa, was flying at the TAW server and all of a sudden his plane, a Fw190A-3 (at the time, both the plane and pilot were not damaged) was unmaneuverable, crashing against the ground and dying (although he was flying at about 6k he was not able to bailout, none button was working). This is the second time it happens to him (very disappointing).

Anyone of you know why this happens or where the issue can be?

Sorry about my poor English.

 

Greetings,

 

Never seen such thing. Check the connection of Your hardware (keybord, stick etc) or maybe your mainboard has some glitches and is about to drop dead

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On 12/21/2018 at 12:27 AM, Fritz-Faber said:

 

You‘re right, I didn‘t notice that, that shouldn‘t happen. First I was proud of my super gunner Team, but now I have to apologize their behaviour 🙏🏻

no need to apologize, it was a game bug :)

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46 minutes ago, Moonbeam said:

Hi all !

How can we get the TS3 password of the TAW server ?

 

Thank you in advance

You need to join the server and it's in the map briefing.

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1 hour ago, Carl_infar said:

Never seen such thing. Check the connection of Your hardware (keybord, stick etc) or maybe your mainboard has some glitches and is about to drop dead

Thanks for your advice.

I’ve been flying a lot those last days  offline and coops and only happened in TAW.

I’m going to keep an eye on the MB.

 

Saludos

15(Span.)/JG51Costa.

 

P.S: After all, I preffer the idea of sabotage.  ;)

 

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2 hours ago, 15[Span.]/JG51Costa said:

Thanks for your advice.

I’ve been flying a lot those last days  offline and coops and only happened in TAW.

I’m going to keep an eye on the MB.

 

Saludos

15(Span.)/JG51Costa.

 

P.S: After all, I preffer the idea of sabotage.  ;)

 

Costa I had a similar experience long time ago flying on Wings I believe... It was just like you said, the plane would become unresponsive and Esc and Tab also wouldnt work, and the only fix was to close and restart the game. I dont know what caused it but IIRC I was alt-tabbing and/or looking at the stats ingame when it happened; I play the game on windowed mode btw. It never happened again though.

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On 12/21/2018 at 10:57 AM, -=PHX=-SuperEtendard said:

Another use for the Po-2 could be sending special personnel (like high rank officer or medic) to positions like defenses or tank columns and increase their effectiveness or health status slightly in between missions?

 

I really! like the idea of "reinforcing" def positions and tank columns with Po-2. It will be just as dangerous if not more than ju52 flying into drop zones. 

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2 hours ago, StG77_Kondor said:

 

I really! like the idea of "reinforcing" def positions and tank columns with Po-2. It will be just as dangerous if not more than ju52 flying into drop zones. 

Vodka run to the local carryout for the boys up front.

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1 hour ago, xJammer said:

http://taw.stg2.de/pilot_sortie.php?id=62084&name=xJammer

 

recorded as captured, but landed in friendly territory 

 

 

 

Priority have distance to closest friendly or hostile units. Looks like enemy aerodrome was very close. 
Ivan`s with dogs got you m8.
Apologize... 
I will tell your mum, you died like hero

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On 12/20/2018 at 4:19 AM, ECV56_Chimango said:

Thank you Haash!

Once it's fixed, i'll miss this MP bug for sure :biggrin:

 

IcncixJ.jpg

 

 

 

LOL!!!!!! That's great.

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56 minutes ago, =LG=Blakhart said:

 

Priority have distance to closest friendly or hostile units. Looks like enemy aerodrome was very close. 
Ivan`s with dogs got you m8.
Apologize... 
I will tell your mum, you died like hero

 

 

Good to know. I assumed getting over the frontline was sufficient to be picked up by friendlies.

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http://taw.stg2.de/pilot_sortie.php?id=63067&name=xJammer

 

 

xJammer sat at airfield on Maikop, in a 110 on the airfield to the side of the spawn, with his tail turned towards the Russian spawn, when it's around 12 vs 12 people on the server.

 

He farms people that spawn in to defend the airfield, shooting them in the head when they spawn. Dead before screen loaded.

 

Surely you cannot accept such people "playing" on TAW. There are enough other servers for him to do that on.

 

 

I would ask you to please consider banning that exploiter xJammer. Whether you delete the sorties of those affected by this or not is probably up to you.

Edited by SCG_Fenris_Wolf
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@SCG_Fenris_Wolf

 

I apologise I got bored strafing you guys originally, so I decided to land and lose any chance to defend myself if one of you decided to come from elsewhere rather than spawn.

 

There is no exploit as I have taken out all of the AAA at the airfield so it was completely undefended. Had there been any AAA it would have shot me until I died. The sortie just before actually was me cleaning up the airfield AAA.

Edited by xJammer
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Unacceptable.

 

You farmed people spawning in, sitting next to them sniping them in the head before their screen even got rendered!

 

You apologize for exploiting??? What's next, another exploit or even cheat and then apologize again??? Walk it off? Any ground crews would have captured you, don't even try to justify such despicable, unsportsmanship-like action of yours. Farming people that spawn in on the runway. I cannot believe it.

Edited by SCG_Fenris_Wolf
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3 minutes ago, xJammer said:

@SCG_Fenris_Wolf

 

I apologise I got bored strafing you guys originally, so I decided to land and lose any chance to defend myself if one of you decided to come from elsewhere rather than spawn.

 

There is no exploit as I have taken out all of the AAA at the airfield so it was completely undefended. Had there been any AAA it would have shot me until I died. The sortie just before actually was me cleaning up the airfield AAA.

 

 

I don't advise trying this kind of behavior in face-to-face sport or you'll get an unpleasant surprise.

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