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=LG=Kathon

Tactical Air War

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Hi all,

 

As said several times since yesterday, there is a bug in MP. Nothing to do with DM or FM or nothing similar but you can breath, they will fix it soon.

 

https://forum.il2sturmovik.ru/topic/8056-обсуждение-версии-3009-у-2вс-крепость-на-волге-бостоны-над-кубанью/?do=findComment&comment=658923

 

We confirm the problem in a multiplayer game, something is wrong with the network (in a single-player game, everything is OK), we 
understand, there will be a hot fix ...

 

Haash

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confirmed but we have to check if its working now

New plane new possibilitties. Post your ideas/fantasies about usage of this plane on TAW!!!

 

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On 12/18/2018 at 8:19 PM, II./JG77_Manu* said:

@=LG=Coldman @=LG=Kathon i had this situation for the third time, i would call it a technical server problem:

 

I have a good combat sortie, getting ground and/or airkills then i "lose connection to the server". But it's not on my side, because other Internet stuff is working fine (TS and co.). Then i check my stats and don't get the stuff credited. When i click on the combat sortie (e.g. this one from last hour: https://taw.stg2.de/pilot_sortie.php?id=54583&name=II./JG77_Manu*) it shows all my kills, but not on the main page with the overall stats. There it says  (0/0) for GK/AK.

Now i am no stats hunter and don't care too much about it, but what is the point when it doesn't show up correctly? I am not the only one in my squad to get those "connection lost" situations and loosing all kills as well. 

 

Anyway, just asking, you can't cover everything i guess. I really relish your server, great stuff and keep up the good work 🙂

 

Edit: I also didn't get a combat mission for it, which leads to me getting less aircraft back. In contrary to the stats, that actually has some influence in my flying 🤔

 

This function was added to prevent pilots from deliberately exiting the server after AK. 

 

Unfortunately if someone had connection issue or DServer kick him for unknown reason his AK doesn't count as well. 

 

 

2 hours ago, Fritz-Faber said:

Dropzones are bugged. Mission 285 we dropped 3xJu52 at DZ Akhtyrskaya, no reports after Paras have landed, not reported in missionsummary. Anyone else realized that?

You dropped them inside the zone for sure (I have checked it) from 620m but did they landed alive? I will have to test this mission again and check what was wrong. Maybe after the latest patch some logic in mission editor was changed. 

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20 minutes ago, =LG=Coldman said:

confirmed but we have to check if its working now

New plane new possibilitties. Post your ideas/fantasies about usage of this plane on TAW!!!

- Landing a spy in a distinct region: spy will gather intel about Ju-52 dropzones (make it visible for the own team)

 

- Landing a saboteur: Airfields won't be able to spawn a certain aircraft type, because saboteur..well saboteured it :)

 

- doing low level recon: when Aircraft comes very close to enemy ground troops (tanks, arty etc.) at very low alt, the damage by bombs on them is higher (for that i don't know if it is possible to implement)

5 minutes ago, =LG=Kathon said:

This function was added to prevent pilots from deliberately exiting the server after AK. 

 

Unfortunately if someone had connection issue or DServer kick him for unknown reason his AK doesn't count as well. 

hmmm..that's a shame. So the log can't distinguish between a player induced disconnect and a server-side kick/disco?

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5 hours ago, =LG=Coldman said:

New plane new possibilitties. Post your ideas/fantasies about usage of this plane on TAW!!!


Some ideas which many could be done with the Ju-52 as well:

- Medivac Operations. Perhaps it restores a pilot for your team, or it gives yourself a slightly reduced chance of being captured next time you bail in enemy territory. 

- Liason. Transport a high ranking communications officer to or from the frontline

- "Airlift" a pilot/driver into a closed/heavily damaged airfield to save/restore a very small number of aircraft (1), or trucks, or supplies. 

- Recon (ideally there'd be some incentive to take the Po2 over another aircraft). 

-Propaganda - Fly with a voice speaker around a city with some result. Conversly, one could fly a morale boosting entertainer/speaker to your own front.

- I like Manu's idea about dropping off a spy or saboteur. They could reveal paradrop zones, or hidden supply convoys, destroy aircraft on the ground, or slow down production.

All in all I mainly fantasize about landing off airport with her... just bought her and will give her a try here shortly!

Edited by SCG_Hobo

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Artillery spotter role for the U-2 when radio transmitter is equipped.  There were multiplayer artillery spot missions in RoF multiplayer where you either had to fly in a designated area before artillery destroyed the target.  Due to the lack of a German equivalent maybe the Flying Circus  Halberstadt  CL II could be shoehorned into that role:crazy:

Edited by =AVG77=Garven
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3 hours ago, =LG=Coldman said:

confirmed but we have to check if its working now

New plane new possibilitties. Post your ideas/fantasies about usage of this plane on TAW!!!

 

maybe starting next campaign the transport/supply missions could be done by JU52 and PO2 only (which would promote flying those machines and also would help the 777 studios with more people hopfully buying them) - As we dont fly real war and are still waiting for dc3 the disparity of the load each could in real life bring plays absolutely no role, 

Also we could have saboteur drop/gureillas supply missions which would work same as JU52 paradrop. We could have a landing zones on roads near enemy airfields where when for example 5 po2 would land within 1 mission to have  (like 5 drops of the falshirmjagers fromju52s) the 80% chance of taking the airfields (same as is now with Ju52).

 

In this way both sides would have similar capabilities to supply and to capture the airfields.

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Since the hotfix, I lost connection to the game server two times in a row...I have never experienced such problems with BOX before.

Exact error is "#10009: Game server connection lost" - has anyone had a similar problem?

 

Edit: As I restarted my PC, I saw that win10 did an update - could have been the reason...

Edited by JG4_Robbson

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Could it be that there are some problems with the AAA?

 

I flew above Gelendzhik and had a six but no flak were shooting. In the video there where no flak, too. Only some red ones on the ground instead of blue ones.

 

 

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13 minutes ago, JG4_Oxyd said:

Could it be that there are some problems with the AAA?

 

I flew above Gelendzhik and had a six but no flak were shooting. In the video there where no flak, too. Only some red ones on the ground instead of blue ones

 

 

U alive so what a problem!? 😁

 

anyway game bugs win  =  im have good landing in the end, but server take may P39 from me...

https://taw.stg2.de/pilot_sortie.php?id=58282&name=stoikiy

 

give me him back please

Edited by STOIKIY

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4 minutes ago, STOIKIY said:

 

U alive so what a problem!? 😁

 

anyway game bugs win  =  im have good landing in the end, but server take may P39 from me...

https://taw.stg2.de/pilot_sortie.php?id=58282&name=stoikiy

 

give me him back please

Looking at the grid you landed at puts you at an unused airfield.  Only landing at open active airfields will count as a landing.

Edited by =AVG77=Garven

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The problem is only the question about that the skripts on the server well running. 

 

For me I had good luck. I didn't saw your. Congratulations!

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7 minutes ago, =AVG77=Garven said:

Looking at the grid you landed at puts you at an unused airfield.  Only landing at open active airfields will count as a landing.

 

hell... u right)))  im lend on unused airfield.

 

 

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5 hours ago, =LG=Coldman said:

New plane new possibilitties. Post your ideas/fantasies about usage of this plane on TAW!!!

 

Hey Coldman! Nice vid; yeah, i already posted those ideas on previous page yesterday as the patch was released. I think it should give us VVS the same posibilities LW has with Ju-52, or similar.

 

On 12/19/2018 at 1:36 PM, ECV56_Chimango said:

@=LG=Kathon now 3.009 is out; maybe we can use the Po-2 next TAW edition to counter Ju-52 operations.

 

Maybe there could be a LZ for a VVS spy and that gathers info for red side, like LZs or maybe some recon to enemy positions so when we bomb an airfield the damage we do it's twice as much when is not reconed (like old Airforce War from =BY= squad)

 

Come on; any creative people suggestions for this great bird in TAW?

 

On 12/19/2018 at 2:26 PM, ECV56_Chimango said:

Once an enemy airfield has certain ammount of damage, VVS can infiltrate soviet Commandos to capture it. This way it works just like the paratroopers. 

 

The two options i like the most are:

 

1. When enemy AF has reached x% damage; VVS can deploy Commandos/Saboteur and capture the airfield

2. Recon. If X airfield is reconed, when is attacked, it's damage get's multiplied. This was used 12 years ago in a Bellum Style campaign called "Airforce War" made by squadron =BY=. The higher the recon %, the higher the damage when bombed.

 

 

Edited by ECV56_Chimango

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I propose closing the servers for 23-25th so people get the chance to be with their families with good consciousness. 

 

Illustrated_London_News_-_Christmas_Truce_1914.thumb.jpg.d4dc44aba94792e4e61b3a1a82387d53.jpg

Edited by CptSiddy
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Can someone explain me how the capture system and ditching plane works?

 

Today I was captured after landing in sector 1627 (right in town Defanovka) which at that time was about 20 km in friendly territory. Is it really possible to be captured even when I land on friendly ground?

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Po-2 idea:  If enemy tanks, trucks and fortifications are near friendly defenses and artillery positions, the Po-2 can scout them out and radio in precision artillery strikes. 

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Drop a spy/sabotage agent near a defense and it will knock out flak by 25% for every one landed.

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1 hour ago, CptSiddy said:

I propose closing the servers for 23-25th so people get the chance to be with their families with good consciousness. 

 

Illustrated_London_News_-_Christmas_Truce_1914.thumb.jpg.d4dc44aba94792e4e61b3a1a82387d53.jpg

 

 

You shut your face. The 23rd is my bday and my present is to be left alone to drink beer and fly TAW.   :P

 

 

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7 hours ago, =LG=Coldman said:

confirmed but we have to check if its working now

New plane new possibilitties. Post your ideas/fantasies about usage of this plane on TAW!!!

 

1. throw a group of saboteurs in the area of the enemy airfield with the mission:

a) poison food in the dining room ( the airport becomes inaccessible for takeoff within 1 mission or all the pilots taking off in the mission from this airfield get once the Statute of "pilot died" with the corresponding defeat in the statistics   :lol:

b) blow up fuel warehouses at the airport - the maximum fuel load is limited to 25-40% for fighters and 15-20% or less for bombers)

с) blow up ammunition depots ( gives a limit on the caliber of bombs a maximum of 50-70-250kg a certain number of missions)

select the type of mission - random and is determined by server in.

 

2. getting group diversantov to blow up a railway bridge

 railway nullifies the possibility of supply in this direction for a certain number of missions), all missions have a certain probability of success, depending on the number of executed flights of U-2 by analogy with paradrop missions, Ju-52 ( say to obtain a probability of 80% of any mission required the successful landing of the saboteurs 5 less spies delivered - the lower the probability of success on sabotage missions.

 

3. rescue downed pilot from the front line with the preservation of statistics

 

4. adjustment of artillery fire

in defense or attack of the city - addressed to the authors servers, depending on the complexity of the implementation.

it is possible to develop but to defer to the appearance of the Focke-Wulf Fw 189 Uhu

Edited by =FPS=Cutlass
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9 hours ago, =LG=Coldman said:

confirmed but we have to check if its working now

New plane new possibilitties. Post your ideas/fantasies about usage of this plane on TAW!!!

 

Here’s my recommendation - for now, use it just like the Ju-52, but with a slight tweak.

 

- Same drop zone created when the circumstances are correct (I.e. enemy airfield is >= 65% damaged)

 

- Po-2 loads up with 6x50Kg bombs (assuming that is the max loadout), then dis-arms them

 

- Instead of dropping paratroopers, the Po -2 lands anywhere in the drop zone and drops the unarmed bombs, then can take off (start practicing these landings now, see how difficult and report back!)

 

- Requires 6 Po-2 landings/unarmed bomb drops to capture an airfield (same percentages as with the Ju-52)

 

This would mimic a partisan supply drop.  Also is dependent on the TAW script picking up the landing and dropping of unarmed bombs events in the drop zone.  Important distinction is that the aircraft must be on the ground before it drops.

 

Also, the unarmed bombs requirement means that if a Po-2 is bounced and jettisons the bombs, no supply drop can be completed.

 

To quote The Lion King:  “It Is Time!” :)

Edited by AKA_Relent
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24 минуты назад, AKA_Relent сказал:

 

- Instead of dropping paratroopers, the Po -2 lands anywhere in the drop zone and drops the unarmed bombs, then can take off (start practicing these landings now, see how difficult and report back!)

 

 

Just found this on Russian forum where dev explains that you cant land on the open ground with any plane in our game cause there is no way for them to tune the offroad characteristics of each plane wheels in the game so it is always set that planes cant get off the ground outside of airfields. And there is only two types of terrain - airfield and not airfield.

 

https://forum.il2sturmovik.ru/topic/8056-%D0%BE%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5-%D0%B2%D0%B5%D1%80%D1%81%D0%B8%D0%B8-3009-%D1%83-2%D0%B2%D1%81-%D0%BA%D1%80%D0%B5%D0%BF%D0%BE%D1%81%D1%82%D1%8C-%D0%BD%D0%B0-%D0%B2%D0%BE%D0%BB%D0%B3%D0%B5-%D0%B1%D0%BE%D1%81%D1%82%D0%BE%D0%BD%D1%8B-%D0%BD%D0%B0%D0%B4-%D0%BA%D1%83%D0%B1%D0%B0%D0%BD%D1%8C%D1%8E/?do=findComment&comment=658966

 

I'm really disappointed actually, thought that ability to land anywhere would be a great feature for this plane.

 

He also added that taking off wont be impossible but would be much harder then it should.

Edited by [ZOO]Leviathan
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2 minutes ago, [ZOO]Leviathan said:

 

Just found this on Russian forum where dev explains that you cant land on the open ground with any plane in our game cause there is no way for them to tune the offroad characteristics of each plane wheels in the game so it is always set that planes cant get off the ground outside of airfields. And there is only two types of terrain - airfield and not airfield.

 

https://forum.il2sturmovik.ru/topic/8056-%D0%BE%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5-%D0%B2%D0%B5%D1%80%D1%81%D0%B8%D0%B8-3009-%D1%83-2%D0%B2%D1%81-%D0%BA%D1%80%D0%B5%D0%BF%D0%BE%D1%81%D1%82%D1%8C-%D0%BD%D0%B0-%D0%B2%D0%BE%D0%BB%D0%B3%D0%B5-%D0%B1%D0%BE%D1%81%D1%82%D0%BE%D0%BD%D1%8B-%D0%BD%D0%B0%D0%B4-%D0%BA%D1%83%D0%B1%D0%B0%D0%BD%D1%8C%D1%8E/?do=findComment&comment=658966

 

I'm really disappointed actually, thought that ability to land anywhere would be a great feature for this plane.

 

Bummer, that is disappointing.

 

Well, it’s still a possibility to use this idea.  Maybe allow the unarmed bombs to be dropped, but shrink the drop zone to a smaller area since supposedly partisans would be waiting below.  Would still need to be able to track if the bombs were unarmed in the log.  This could represent canisters containing guns, ammo, explosives, food, medical supplies, etc.

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13 hours ago, CSW_606_Druindin said:

 

I do not complain about the increased resistance of He111, but I point to the excessive efficiency of the shooters.
2 hits - 2x 100% damage - 2 kills :)

 

You‘re right, I didn‘t notice that, that shouldn‘t happen. First I was proud of my super gunner Team, but now I have to apologize their behaviour 🙏🏻

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When will TAW be back up? It had been down the whole evening I hope everything is right! 

 

Idea for PO2:

Have enemy close/medium range flak not target Po2 - can it be done? They can attack airfields and other objectives undetected, like the night witches did!

At high altitude the 88 will still target them (they are visible at high altitude anyway). 

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6 hours ago, [ZOO]Leviathan said:

 

Just found this on Russian forum where dev explains that you cant land on the open ground with any plane in our game cause there is no way for them to tune the offroad characteristics of each plane wheels in the game so it is always set that planes cant get off the ground outside of airfields. And there is only two types of terrain - airfield and not airfield.

 

and there are roads (main roads). You can land and take off from them with any plane. of course its the easyiest with slow planes like po2 or ww1 birds.

Actually with the Po-2 its very easy and fun

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Anything specific to VVS to balance the Ju52s would be nice

I would love the "partisan" idea for Po-2s with disarmed bombs 😃

And I like the "spy/saboteur" idea too


 

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Making the Po-2 some sort of paratrooper equivalent to the Ju 52 would be a bit strange imho. The spy thing could be interesting. Landing zones could be arranged in roads, since apparently it's easy to land and take off from them.

Maybe with 1 or 2 spies it reveals Ju 52 landing zones, and 4 or 5 spies make an AAA defensive position spawn close to it (as if now the command fully knows about it and sends ground assets to the zone) and the Germans would have to clear the AAA first so the Ju 52 can drop the parachutes, when attacked the AAA position could give the warning about it.

So it wouldn't be a mirror nor a complete counter, it would give VVS side more tools to deal with the Ju 52. At the same time if the German team still does it right (sending escort, destroying AAA, dropping the paratroops) they would still be able to use the Ju 52 effectively.

About restricting supply flights to Ju 52 and Po-2 I don't think it's a good idea, it would take away the tool to get back planes if you need them and don't have these collector planes. Also bombers like Pe-2 and He 111 were used as transports in certain cases IIRC (even He 177 was used as transport in Stalingrad?)

Another use for the Po-2 could be sending special personnel (like high rank officer or medic) to positions like defenses or tank columns and increase their effectiveness or health status slightly in between missions?

Edited by -=PHX=-SuperEtendard
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1 hour ago, -=PHX=-SuperEtendard said:

Making the Po-2 some sort of paratrooper equivalent to the Ju 52 would be a bit strange imho.

 

I wouldn’t call it a paratrooper equivalent, just that the use of the Po-2 could achieve the same “result” as using paratroopers.

 

IMHO, looking at the numbers of paratroopers needed to capture an airbase (60), it seems very reasonable to simulate dropping weapons, ammo, explosives, supplies and medicine with unarmed bombs as canisters to a similar number of Soviet partisans.

 

It is well known that with the large number of Soviet forces captured during operation Barbarossa, many escaped to continue the fight as partisans. The main thing they were lacking was weapons and ammo, something perfectly suited to the Po-2 to drop off.

 

heres a good read on partisan activity:

https://warfarehistorynetwork.com/daily/wwii/scourge-of-the-russian-partisans/

 

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Hi all,

 

About an hour ago my brother, 15(Span.)/JG51Costa, was flying at the TAW server and all of a sudden his plane, a Fw190A-3 (at the time, both the plane and pilot were not damaged) was unmaneuverable, crashing against the ground and dying (although he was flying at about 6k he was not able to bailout, none button was working). This is the second time it happens to him (very disappointing).

Anyone of you know why this happens or where the issue can be?

Sorry about my poor English.

 

Greetings,

 

Edited by 15[Span.]/JG51Navarro
correction

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S. all gents.

Thanks bro to start this topic.

First of all I would like to thanks the people that makes TAW campaign the best server.

Having said that, the problem I encountered is that in two missions I lost the controls of the plane, no single shot in my plane, no single flak hit, no black out, impossible to bail out or hit scape, no single key or command responding in consequence finishing in a deadly crash.  

This is the first mission, after shootdown an enemy plane and destroy two ground targets  and returning home without flak or enemy planes around.

https://taw.stg2.de/pilot_sortie.php?id=45554&name=15[Span.]/JG51Costa

The second time (tonight) in Kuban map after forty minutes CAP at 6K, no enemies, no flak around.

https://taw.stg2.de/pilot_sortie.php?id=60352&name=15[Span.]/JG51Costa

Both times flying with my squad mate 15(Span.)/JG51Chajas  who can confirm it.

Don´t know if its a bug, the think is that no one have the credit for shooting me down.

 

Saludos

15(Span.)/JG51Costa

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