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Tactical Air War

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This server goes off line for changes and updates after every campaign. The campaign just recently ended. Once the next one is ready they will post an announcement in this thread. 

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Good day to All.
It's full of summer, and another campaign is behind us. On behalf of TAW campaign administrators, I would like to wish all a peaceful holiday time, and gathering strength for the needs of the next upcoming XV season.
I would also like to mention that compared to the previous edition, we now have four pilots instead of two who have won the Kuznechik and Enkas awards. This testifies very well to their style of flying and respecting their virtual lives. Let this trend increase with each subsequent campaign.
Good job!

 

 


37981342_2140395836271726_2061602018820037997773_2140395809605062_34803174328059

37940958_2140395859605057_5449353925620637930897_2140395922938384_23062312227176
 

 

BEST FIGHTERS

 

 


38026272_2140396506271659_16656847222247

 

37934693_2140396446271665_49747483399217

 

37964888_2140396489604994_39782844794992

 

37943255_2140396556271654_55159368365155

 

37943224_2140396602938316_18313074314817

 

BEST BOMBERS

 

 


37953470_2140396992938277_67332515402507

 

37907769_2140397012938275_45368583465771

 

37969193_2140397059604937_13243797129144

 

37976068_2140397126271597_18595232749673

 

37932238_2140397169604926_75142816664670
 

 

BEST TANK KILLERS

 

 


38005040_2140397546271555_73888365766728

 

37985245_2140397576271552_72204831916336

 

37993276_2140397622938214_15674847402928

 

37960185_2140397666271543_50190035884504

 

38059402_2140397699604873_60674159501964
 

 

 

BEST FIGHTER SQUADS



37951107_2140398232938153_53230462947242

 

37938978_2140398212938155_73870323468111

 

37928941_2140398166271493_71976616724529

 

37956025_2140398322938144_95639738182847

 

37932895_2140398342938142_32743725913216

BEST BOMBER SQUADS



37923971_2140398869604756_18120789144371

 

37947938_2140398829604760_67040843658040

 

37921577_2140398836271426_25145281686819

 

37938215_2140399002938076_18999170085945

 

37921860_2140398969604746_91296859753566

BEST TANK KILLER SQUADS



37969510_2140399579604685_50520572315587

 

37968331_2140399539604689_37456538809233

 

38007979_2140399629604680_68814255067811

 

37936608_2140399692938007_65330626464327

 

37940879_2140399719604671_24093454160353

 

Edited by =LG=Piciu
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Congrats to all and the TAW team for another amazing campaign!

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Firts Thank you LG for all you support and work to keep TAW online.

Gracias totales.

The are some issues with the last edition, not necessary to mention.

TAW is not an historical campaign, for the future the best way is do it thinking in balance.

These are a few comments for your consideration.

Increase the AAA on Depots, that is a important target in the heart of enemy territory won´t be easy to destroy specially if you attack alone. 

Release the VYA23 on Lagg3, dont be afraid, reds saw a lot of BFs with gunpods and we have to face it.

A train is an important target, increase the AAA on trains, remember the AAA on the old ADW?, something like that.

Thank you.

See you in the sky

 

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I just wanna say thanks to the server admins for such a great and challenging server to play in..I'll be donating on my next payday :)

 

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8 hours ago, ECV56_Necathor said:

Release the VYA23 on Lagg3, dont be afraid, reds saw a lot of BFs with gunpods and we have to face it.

 

Yes, adding 109F4 with gunpods on 2nd map while removing VYa from Lagg-3 until 4th map...was a bit too much. 

 

 

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VYa on a Lagg-3 enables a fighter to kill tanks on top of the bomb load it carries. While gunpods on any of the 109s just make it for a slow glass bomber killer. I'd compare vya23 to an mk108 mod on a 109-f4 considering how deadly and effective vya cannon is right now. Obviously 109f4 never had mk108.

 

Depot AAA consists of high flak and some medium calibre guns which are still quite easy to take out in a swarm as they have the range to focus on the rabbit while the rest strafe the guns. Adding a few dozen machinegun posts similar to a Coconut expert server around the medium calibre flak will help protect it as rabbit won't be able to drag 1km range guns all at the same time. It also appears depot AAA does not respawn immediately next mission so you just fighter sweep the flak and grind the buildings with JABO.

Edited by xJammer

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The small magazine of the 23 mm gun on the LaGG, along with the sub-par performance of the plane itself, more than compensate for the increase in firepower. And a 109 with gunpods is nothing to discount. It is effectively tripling the firepower the plane has. Any performance loss incurred with the pods still places most 109's comfortably above the majority of their competition.

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Propose a:

 

1. Give the Ju-52 VVS RKKA as a landing and transport aircraft, camouflage can be used "AIR-ARCTIC", or make it recoverable on a common basis, by performing combat missions, now Luftwaffe has a serious handicap using the endless u-52 as a means of damage and capture of the airfield.

2. Cannon " VYA " to make available the title, say the captain, historically they were very few, we have exactly the opposite.

3. At damaged airfields or if the airfield destroyed fuel warehouses to limit not only the number of available aircraft and the choice of weapons, but also fuel, say 40-50% for fighters, 20-30% for attack aircraft and 10-15% for bombers....this can be configured for each individual type.

4. leave the BF-109E7 and I-16 are available up to 43 years, if you have the opportunity to share them with the start of the campaign on the fighter and assault versions

5. To leave available P-40 throughout the campaign.

6. Some offer to make available to the La-5 engine M-82Ф with the emergence of Fw-190А3, but personally I'm against.

7. to strengthen the air defense of the rear warehouses.

Edited by =FPS=Cutlass

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5 hours ago, Disarray said:

The small magazine of the 23 mm gun on the LaGG, along with the sub-par performance of the plane itself, more than compensate for the increase in firepower. And a 109 with gunpods is nothing to discount. It is effectively tripling the firepower the plane has. Any performance loss incurred with the pods still places most 109's comfortably above the majority of their competition.

 

109 with gunpods is a non-compete against any competent pilot. Vya on a lag enables you to strafe tanks while also carrying a bomb load and still be capable as a dogfighter. Vya simply doesn't compare to gunpods on a 109 its that much more impactful. Also lagg is hardly a bad aircraft and you won't need Vya to kill most of the blues - just take the 20mm or take the 37mm if you plan to hunt for bombers.

 

IMO the entire "balance" argument is going to spiral down a huge rabbit hole very quickly at this point. Some amount of historical pretence for lineups should remain as a reference point as otherwise we might just as well enable all aircraft on all sides so we get a symmetrical game.

 

OTOH I am hoping with the new tank crew release the blues will finally get tigers in the tank columns. Dealing with 3-5 KV1s in a column is quite painful.

Edited by xJammer

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43 minutes ago, xJammer said:

 

IMO the entire "balance" argument is going to spiral down a huge rabbit hole very quickly at this point. Some amount of historical pretence for lineups should remain as a reference point as otherwise we might just as well enable all aircraft on all sides so we get a symmetrical game.

 

 

I agree.  If people want balance, then it (mostly) can't be historical, and vice versa.  The Axis started out WWII with an immense advantage in the baby-seal-clubbing department, only to have the tables turned by the Allies - who not only were able to produce some superior-performing aircraft, also had manufacturing capabilities the Axis couldn't attack.

 

The LaGG-3 while being a "not bad" aircraft, was historically not on-par with German fighters of the time.  Whether or not the 23mm is accurately modeled, I cannot say.  I do know a 1-2 second burst from a 109 F4's guns will pulverize a plane, and every time I've shot a 109 or 190 with the LaGG's guns it kept flying with negligible damage.  User experience may vary, I suppose... 

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1 hour ago, xJammer said:

109 with gunpods is a non-compete against any competent pilot.

 

Actually an F4 with gunpods on map 2 is still outperforming the opposition in many aspects.

 

The VYa-23mm is currently one of the most potent weapons in the game only matched by the Mk 108.

 

I still advocate for a historically accurate campaign!

Edited by Operatsiya_Ivy

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2 minutes ago, Mobile_BBQ said:

 

I agree.  If people want balance, then it (mostly) can't be historical, and vice versa.  The Axis started out WWII with an immense advantage in the baby-seal-clubbing department, only to have the tables turned by the Allies - who not only were able to produce some superior-performing aircraft, also had manufacturing capabilities the Axis couldn't attack.

 

The LaGG-3 while being a "not bad" aircraft, was historically not on-par with German fighters of the time.  Whether or not the 23mm is accurately modeled, I cannot say.  I do know a 1-2 second burst from a 109 F4's guns will pulverize a plane, and every time I've shot a 109 or 190 with the LaGG's guns it kept flying with negligible damage.  User experience may vary, I suppose... 

 

 

 

 

2 minutes ago, Operatsiya_Ivy said:

 

Actually an F4 with gunpods on map 2 is still outperforming the opposition in many aspects.

 

I still advocate for a historically accurate campaign!

 

Fair point, I am not advocating having F4 without a counterpart though, just that centreline Vya on a lagg is not a tit-for-tat equivalent to gunpods on an F4.

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Ok what you replied with is test data on 20mm guns.  I'm not sure what you're trying to say.  And honestly, with a "here suck on some data" response, I'm not bothering to figure it out. 

 

And... The F4 gunpods were mainly fitted to wings assigned to boom and zoom bomber killing and pilots assigned to fighter/dogfight duty hated  them due to very noticeable performance drop. If they are still being used to good effect in fighter vs. fighter action, then good on the F4+gunpods pilot who is up to the challenge. 

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14 minutes ago, Mobile_BBQ said:

Ok what you replied with is test data on 20mm guns.  I'm not sure what you're trying to say.  And honestly, with a "here suck on some data" response, I'm not bothering to figure it out. 

 

in response to 

Quote

 and every time I've shot a 109 or 190 with the LaGG's guns it kept flying with negligible damage

 

I can also add this thread to your anecdote

 

 

Its worth figuring it out as it will give you an idea on the current performance of the in-game weapons. Just so that you don't have the impression that red guns do nothing like you claimed. Also getting 1-2 second burst on any plane is a stroke of luck rather than a commonplace happening.

 

 

Quote

And... The F4 gunpods were mainly fitted to wings assigned to boom and zoom bomber killing and pilots assigned to fighter/dogfight duty hated  them due to very noticeable performance drop. If they are still being used to good effect in fighter vs. fighter action, then good on the F4+gunpods pilot who is up to the challenge. 


We were discussing Vya equivalence to F4 gunpods...

 

 

Edited by xJammer

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Perhaps consider making both the tank-killing Vya-23 for LaGG-3 and 109 F's Peshka-shredding but draggy wing gunpods unavailable for the first 2 maps that those fighter types appear. I dont know if anyone actually ever uses 109's gun pods but if it makes people happy? 😉

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In the U.S. time zone when Reds are outnumbered Blue straps those pods on like it's a pegging convention.

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1 hour ago, LeLv76_Erkki said:

Perhaps consider making both the tank-killing Vya-23 for LaGG-3 and 109 F's Peshka-shredding but draggy wing gunpods unavailable for the first 2 maps that those fighter types appear. I dont know if anyone actually ever uses 109's gun pods but if it makes people happy? 😉

 

I'd rather not have the 23mm and the gunpods altogether

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Then why not as well forbid the 37mm on the lagg? It makes a superbly short work of the blue bombers....

 

And the cannons on i16... The list goes on :)

Edited by xJammer

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How many LaGG-3s are being used with the 23mm and 37mm to what effect?

Show me those AT LaGG-3 being used in sortie logs that get more than 2 tanks. Its way more efficient to use a bomber and carpet bomb 

 

How about we get Yak-9 in Oct '42 with its AT variants, LaGG-3 + Mig on map #2, Canon-Stuka gets pushed back to March '43 and no Canons on the Mc.202.

Also sprinkle some more capable medium bombers for the VVS like the Yer-2 and IL-4 into map #1 since they are in production by the time Barbarossa started and they carry significantly bigger bombloads (5 and 2.7 tons). 

 

Its still amazing how much whine there still is on 23mm canons when the convoys are pretty much aksing to be carpet bombed and nicely packed into 2 convoys that are way easier to cover

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The issue is that every time a side gets beaten you get this very whine-fest from the side that lost. "We didn't have vya 23mm!!" "Our bombers don't carry 1t bombs!" "All red aircraft are trashbuckets that are no match to blue fighters!"

 

At the end of the day, the game wasn't decided by vya cannon or early 109-f4. It was decided by the blues realising that depots can be cleaned up by first taking out the AAA cover, followed up by JABO that could level 100% of the buildings at the depot. I flew these missions myself with a bunch of pubbies on TAW, easily getting 15-20 buildings in a sortie. Ciddy did the same in a peshka on Kuban, saw him take out 17 buildings in a single sortie. 

 

I advocate historical basis for the campaign. Because if we decide to focus purely on balance you'll get a poop throwing match in both directions, similar to what is starting now with the ridiculous suggestions. Balance the game not by giving some hardly existing tech to the side that needs a buff, but instead by changing the symmetry of the win condition. Maybe 3 depots for one of the sides instead of 2? Maybe something else... 

 

 

Edit: Ideally I'd like to see the exotic configs become only available to pilots with sufficient rank in the game. Don't allow fresh pilots to take the 20mm on i16, or vya on the lagg, or the gunpods on the 109. Make the rank requirement be based on how rare the modification was - 1t bombs for he111 only given to the most experienced bomber drivers out there... As currently there is little incentive to stay alive in the game, 5 minute penalty for death hardly counts. 

Edited by xJammer
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11 minutes ago, xJammer said:

The issue is that every time a side gets beaten you get this very whine-fest from the side that lost.

You exclusively fly Blue and blue won, still we see ammothreads and 23mm discussion from LW as the looser when nobody bothers to fly red in the first few maps :clapping:

 

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4 minutes ago, =FEW=N3croo said:

You exclusively fly Blue and blue won, still we see ammothreads and 23mm discussion from LW as the looser when nobody bothers to fly red in the first few maps :clapping:

 

 

 

I quoted a thread to a guy who was claiming that red boolets do nothing to blue aircraft. If you consider that whining then I no longer see a reason to continue discussing this topic with you.

 

Keep in mind that I am attempting to provide some sort of solution that doesn't involve knee-jerk reaction that TAW has done for quite a few campaigns. Balancing via available equipment in a historical-eesh simulator is dumb.

 

Curious to see if there is correlation between the side LG flies and the changes in available aircraft / weapons :P

Edited by xJammer

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Didn't say you where the offender with the Ammo :-P

But I'm getting tired from blues attitude and stockpiling and making historical campaigns also needed historical objectives and circumstances, like the LW not outnumbering the VVS when they fly F4s vs Migs and ishaks to stop german tanks^^. 

 

Not having the 20mm canons at all on the Ishak is really making it hugely ineffective and certainly takes out any stopping power while map#1 pretty much always tend to be LW strongest playercount

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1 hour ago, =FEW=N3croo said:

How many LaGG-3s are being used with the 23mm and 37mm to what effect?

Show me those AT LaGG-3 being used in sortie logs that get more than 2 tanks. Its way more efficient to use a bomber and carpet bomb 

 

You know very much that the problem is not the AT capabilities of the 23mm, which btw is a bit too much on the positive side. If you enable the 23mm for the lagg everybody and their dog, grandma and aunt will be using it for air-to-air, and unlike the gunpods for the F4(or 202 aswell), you dont get heavy performance penalties, and you end up basically with a figther with a weapon that can one-shot anything in the sky and blow up tanks on the ground when theres no one around. And I didnt even mention that the lagg3 we have is one of the late series and you could count on your hand how many (prototype) lagg3 were fitted with that laser cannon.

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Access to 23mm by rank captain-major-lieutenant-colonel should solve the problem.
Lugg-3-23mm will not be too much, they will be protected, the enemy will try to destroy them. There is an additional intrigue.
I would suggest that all unlockers be tied to ranks, that people would more value their virtual life.

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8 hours ago, Mobile_BBQ said:

 

I agree.  If people want balance, then it (mostly) can't be historical, and vice versa.  The Axis started out WWII with an immense advantage in the baby-seal-clubbing department, only to have the tables turned by the Allies - who not only were able to produce some superior-performing aircraft, also had manufacturing capabilities the Axis couldn't attack.

 

The LaGG-3 while being a "not bad" aircraft, was historically not on-par with German fighters of the time.  ***Whether or not the 23mm is accurately modeled, I cannot say.***  I do know a 1-2 second burst from a 109 F4's guns will pulverize a plane, and every time I've shot a 109 or 190 with the LaGG's guns it kept flying with negligible damage.  ***User experience may vary,*** I suppose... 

 

OK, xJammer I'm going to put *** around key points of my original post.  I think you misunderstood.  I haven't had the experiences with the LaGG-3 23mm being the "uber gun" everybody talks about but, I have made ZERO claims that my experiences with it are the only ones to gather data from.  I'm not claiming to be right.  I originally claimed that I really didn't know, and here's my view whenever I use it.  I wasn't talking about anybody else or what they experience when they use it. 

 

However, if I and/or others can attest to instances where the 23mm doesn't perform like an "uber gun", then maybe the model is more correct than one might think.   

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If you cant tame a Lagg-3 with 23mm in your yber F-4, then i am afraid you should strongly consider whether it is suitable for you to fly in fighters. Perhaps you should stick to supply runs? 

5 hours ago, xJammer said:

The issue is that every time a side gets beaten you get this very whine-fest from the side that lost.

 

 

Literally no one from VVS whines now. 

 

We all acknowledged that VVS under estimated the importance of depots and the numbers were not that bad and that's pretty much it.

 

There was slight surprise fro F-4 being in map 2, but no one really cares because most VVS pilots can fight any Axis thing in Mig-3. We are just that used to that. 

 

Only **cri cri, miau miau, whine whine** i hear still going on is the some butthurt hartmanns getting their streaks cut short by lucky burst from Lagg-3, and they don't even know if it was 20mm or 23mm. 

 

Also, considering that the VYas 23mm was necked down 30mm, and a basis for VERY successful Soviet AA 23 in later models like shilka, that shot down many salty US pilots, like Senator McCain, over Hanoi, i don't see any problem them preforming as they do. 

Edited by Cpt_Siddy
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Resorting to ad hominems is usually sign of running out of more reasonable arguments.

 

If historical accuracy is wanted then 23 mm and 37 mm guns on the LaGG need to go. Mk 108 on the 109 G-6 needs to go too, should last map be around mid 1943 on the timeline.

 

One major problem I believe with the depots is in the AAA: most efficient and quickest way to reach 100 % damage is to destroy AAA with fighters and/or 110s/il-2s and then bomb and strafe the buildings too. It would be nice if jaboing wasnt the best and quickest way to destroy every kind of target. Maybe give them a lot more and quicker respawning light AAA or something else to encourage level bombing. If that is done properly then there is no need to reduce the effects of depot damage.

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22 minutes ago, LeLv76_Erkki said:

 

 

If historical accuracy is wanted then 23 mm and 37 mm guns on the LaGG need to go. Mk 108 on the 109 G-6 needs to go too, should last map be around mid 1943 on the timeline.

 

 

Sure, right after we get VVS pilots to historical numbers.  :^) 

 

TAW is about as historically accurate as much as the Battlefield V is, women participation in front lines... with prosthetics. 

 

Please, if you go for historical accuracy, at least address the biggest offenders first, like the numbers of participation. Perhaps fly red next TAW? 

 

And stop bombing depots without fighter escort :^) 

 

 

Edited by Cpt_Siddy

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2 minutes ago, Cpt_Siddy said:

 

Sure, right after we get VVS pilots to historical numbers.  :^) 

 

 

 

It's okay, in Fall Blau until something like December 1942 Luftwaffe's Luftlotte 4 had more or around similar number aircraft available compared to the V-VS. I demand much high number of Il-2 but less Peshkas though. ;) 

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The problem with arguing from a 'historical' standpoint is there are key planes missing from the game, at least on the Soviet side. Yak 9's should be fielded as well as the bombers medium mentioned. I'm sure there should be some other planes for the Germans too, but for the most part the major players in the various battles are represented. If we can't get all the planes that were in the battles to start with how can we have historical balance?

 

Erkki, the LaGG did fly with 23 and 37 mm guns though. How many 23 mm gun LaGGs were produced is unknowable, they didn't serialize them differently from the standard 20 mm planes and the guns themselves were only fitted when there weren't IL-2's that needed them. As I understand it the 37 mm LaGG was a later addition to the model, after it was outmoded by newer Soviet models and the LaGG 3, which couldn't compete with the German fighters fielded was re-tasked for tank busting. For the Mk 108, I don't know if it should show up in the East or not. As I understand it, the gun was mostly slated for strategic bomber intercept and there wasn't much in the way of strategic bombing employed in the East by the Soviets so it wouldn't be needed. But again, are historical settings for individual planes pertinent when we have an inherently unhistorical setting?

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29 minutes ago, LeLv76_Erkki said:

 

It's okay, in Fall Blau until something like December 1942 Luftwaffe's Luftlotte 4 had more or around similar number aircraft available compared to the V-VS. I demand much high number of Il-2 but less Peshkas though. ;) 

 

Hey, i am more than happy for even numbers, most of the time VVS fight outnumbered. Irregardless of won or lost TAW's, VVS is always outnumbered. 

Edited by Cpt_Siddy

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8 minutes ago, Disarray said:

The problem with arguing from a 'historical' standpoint is there are key planes missing from the game, at least on the Soviet side. Yak 9's should be fielded as well as the bombers medium mentioned. I'm sure there should be some other planes for the Germans too, but for the most part the major players in the various battles are represented. If we can't get all the planes that were in the battles to start with how can we have historical balance?

 

This is very true, V-VS only has the Pe-2 and A-20 for medium bombers. DB-3 and Il-4, among many less important types, are missing(I'm not sure how welcome those two would be to the more competitive red virtual pilots...). Yak-1B at least provides performance that is in many ways close to the Yak-9.

 

There were less than 7000 NS-37 cannons produced and around 3500 Il-2s that carried them. I can be horribly mistaken but there must not have been more many LaGG-3 ITs.

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9 minutes ago, LeLv76_Erkki said:

 

This is very true, V-VS only has the Pe-2 and A-20 for medium bombers. DB-3 and Il-4, among many less important types, are missing(I'm not sure how welcome those two would be to the more competitive red virtual pilots...). Yak-1B at least provides performance that is in many ways close to the Yak-9.

 

There were less than 7000 NS-37 cannons produced and around 3500 Il-2s that carried them. I can be horribly mistaken but there must not have been more many LaGG-3 ITs.

 

Many of the non serial Lagg-3 mods were made in field, according to necessities. If Il-2 gets banged up and cant fly, i see no reason why Ivan, the field mechanic, cant swap the gun of Lagg-3 for more potent one if it can be made fit. 

 

I mean, you prolly know the shenanigans Finnish air force did during the war, all sorts of unorthodox mods dictated by necessity. 

 

 

But on the subject of the rare weapons, how about we have a seat and talk about the 1000kg bombs. thumb_why-dont-you-have-seat-over-there-memes-com-17996623.png.df0462a3809c43f5853e977c5c260de2.png

Edited by Cpt_Siddy

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11 hours ago, xJammer said:

 

109 with gunpods is a non-compete against any competent pilot. Vya on a lag enables you to strafe tanks while also carrying a bomb load and still be capable as a dogfighter. Vya simply doesn't compare to gunpods on a 109 its that much more impactful. Also lagg is hardly a bad aircraft and you won't need Vya to kill most of the blues - just take the 20mm or take the 37mm if you plan to hunt for bombers.

 

IMO the entire "balance" argument is going to spiral down a huge rabbit hole very quickly at this point. Some amount of historical pretence for lineups should remain as a reference point as otherwise we might just as well enable all aircraft on all sides so we get a symmetrical game.

 

OTOH I am hoping with the new tank crew release the blues will finally get tigers in the tank columns. Dealing with 3-5 KV1s in a column is quite painful.

You are wrong, 109 with gunpods turn all most the same as without, same speed except acceleration. You can see 2 BF with gunpods killing a entyre column of cars, 2 Laggs cant do that.

And if you are think on historical issues, gunpods where reserve for fighters to protect Germany against air rides of bombers.

In a dive one 109 with gunpods is more stable than a Lagg and dives at mayor speed.

I cant undestand why you are soo afraid of the 23mm, by the way we have only 2 Lagg3 on map #5, the rest of the maps we have only 1.

 

 

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47 minutes ago, Cpt_Siddy said:

But on the subject of the rare weapons, how about we have a seat and talk about the 1000kg bombs. 

 

SC1000 bombs were actually fairly standard, typical loads were SC1000 + SC500 and 1000+250. Mountains of them fell into Soviet hands after the war. I think one was recently found in London too.

 

Spoiler

Color-photo-Junkers-Ju-88A-FAF-LeLv44-JK-256-Onttola-1944-01.jpg

 

Edited by LeLv76_Erkki

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42 minutes ago, ECV56_Necathor said:

You are wrong, 109 with gunpods turn all most the same as without, same speed except acceleration. You can see 2 BF with gunpods killing a entyre column of cars, 2 Laggs cant do that.

And if you are think on historical issues, gunpods where reserve for fighters to protect Germany against air rides of bombers.

In a dive one 109 with gunpods is more stable than a Lagg and dives at mayor speed.

I cant undestand why you are soo afraid of the 23mm, by the way we have only 2 Lagg3 on map #5, the rest of the maps we have only 1.

 

 

Poor choice of word "afraid", but its just a matter of tactical viability. In any case, as I said before, I'd like to see the "rare" stuff be dedicated to the "rare" pilots. Gives motivation to live, stops the nonsense argument about the things that are available and aren't.

 

Its just laughable how both sides are at their necks coming up with excuses why something is super OP while the other thing is super rare. No, 109 with gunpods is not the same speed, you need around 10% throttle at level travel @3km to have equal speed between 109 and 109+pods. The pods weigh around 120kg, which is approx 40% fuel load of the 109. But even then I don't argue that blues should have them.

 

Again, let everyone have every mod. Hide the rare / unfair / etc mods behind rank requirement. Ivan won't swap you the shiny 23mm if you are just going to die in the field in the next hour - Ivan instead will keep the 23mm until the il2 gets repaired. Fix the AAA at depots and alter the campaign to account for the fact that people don't like getting beaten (as Ciddy has so splendidly shown) - i.e. if one side has better planeset (blues early on, reds later on) make the other side have better campaign position, more depots, more supply, maybe even number of CMs to get new aircraft? But please stop with the tit-for-tat shitfest that is happening right now. Maybe we should start locking the headrest removal on the 109s and turn the server into another WOL?

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