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New PWCG Issues Thread


PatrickAWlson
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@Varibraun that is not a PWCG issue. I reported this to the Devs a couple weeks ago. When they hit the ground, they tend to remain vertical and zip along the ground.

 

1146868435_X-Filespart202.thumb.jpg.4fcd018a54dde214a6af9fc1205e02a1.jpg

 

1478992954_X-Files03.thumb.jpg.c63489a3b96d8ba9e560910bfb225b45.jpg

 

 

 

 

Edited by busdriver
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Thanks @busdriver for the clarification - that's very cool "feature."   Now I think the Devs are just testing a secret new prototype.  I bet if the testing goes well, we will see this as a collector a/c soon! ;)

Beriev Be-4 (1940) was a reconnaissance flying boat (With images ...

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PatrickAWlson

@TheSNAFU Error below indicates one or some of the pilot images might be wonky.  

java.lang.IllegalArgumentException: Numbers of source Raster bands and source color space components do not match
    at java.awt.image.ColorConvertOp.filter(Unknown Source)
 

Can you use "Report Error" to zip up the campaign?

9 hours ago, imdancin said:

I...

 

Acknowledged.  I'll take a look.  Thanks for posting the zip.

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1 hour ago, PatrickAWlson said:

@TheSNAFU Error below indicates one or some of the pilot images might be wonky.  

java.lang.IllegalArgumentException: Numbers of source Raster bands and source color space components do not match
    at java.awt.image.ColorConvertOp.filter(Unknown Source)
 

Can you use "Report Error" to zip up the campaign?

 

Acknowledged.  I'll take a look.  Thanks for posting the zip.

Pat. I'm not sure what to do here. I press the report error and it generates a errorlog text file in the PWCG main folder but doesn't zip it. I have seen it zip a report in the past and put it on my desktop but that is when there was actually an error in PWCG. Here I have no error messages. Do I just zip the error log text file the report error button created in the main folder?  

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PatrickAWlson
5 minutes ago, TheSNAFU said:

Pat. I'm not sure what to do here. I press the report error and it generates a errorlog text file in the PWCG main folder but doesn't zip it. I have seen it zip a report in the past and put it on my desktop but that is when there was actually an error in PWCG. Here I have no error messages. Do I just zip the error log text file the report error button created in the main folder?  

 

Had to do it myself to see where it goes ... the message stinks.  The zip file is in the "Error report" directory under PWCG.  What it is doing is zipping up the campaign, the mission data files, and coop user directory.  In your case I really only need the campaign.

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41 minutes ago, PatrickAWlson said:

 

Had to do it myself to see where it goes ... the message stinks.  The zip file is in the "Error report" directory under PWCG.  What it is doing is zipping up the campaign, the mission data files, and coop user directory.  In your case I really only need the campaign.

Hopefully this is what you're asking for. 

Rhineland202005291305691.zip

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Yogiflight

I had an error in my 110 Moscow campaign

Bf 110 Kampagne202005292205397.zip

 

Additionally three small issues:

1. There is hardly any ground war going on

2. From what I saw, no German aircrafts and not all Russian have winter skins

3. As I am flying the 110, I can see, that the temperatures are above 0°C, although everything is white. So far I change the temperatures in the mission files.

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PatrickAWlson

@Yogiflight

1. I generated five missions on your campaign.  Three had fairly heavy battles and two had light.  There are also guaranteed to be trains and trucks in every mission.  If you want heavier ground activity then maybe switch from medium to heavy ground activity in simple configs.  

2. Skins are what they are at this point.  In general I do not have winter/summer skins configured.

3. Looked at the temps and agree they are too high for November in Russia.

 

4 hours ago, TheSNAFU said:

Hopefully this is what you're asking for. 

Rhineland202005291305691.zip 181.44 kB · 0 downloads

 

@TheSNAFU That's it.  Thanks.  Looked into it.  There was one pic that was causing issues.  Really no idea why but it's fixed.  The image is American55.  If you want you can replace it with another picture and that will fix it until I release the next version.  

Edited by PatrickAWlson
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migmadmarine

Having an issue with a single player career where I get a "cannot find mission log files" despite mission log files appearing in the data folder as usual. 

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Yogiflight
10 hours ago, PatrickAWlson said:

I generated five missions on your campaign.  Three had fairly heavy battles and two had light.

Thanks for looking into it.

What I was thinking about was the AARs. In my Kuban campaigns there were after almost every mission at least three spots along the frontline, where machineguns were destroyed by machineguns or tanks, guns destroyed by tanks and vice versa. In the 25 missions of this campaign there were maybe five missions, after which the AAR showed there was some ground war going on, but only at one spot. I only saw one time one machinegun destroyed by a tank. A long time it looked like there were no tanks participating at all. What I usually see in the AARs is the ground targets my flight destroyed, plus the aircrafts my flight or our escort destroyed or our aircrafts that went down. But apart from that the map usually is pretty empty.

I am using the maximum debrief option.

 

10 hours ago, PatrickAWlson said:

. Skins are what they are at this point.  In general I do not have winter/summer skins configured.

Damned German leadership, didn't plan for a winterwar and therefore didn't send white color to the Luftwaffe;)

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Utopioneer

A couple of things I've noticed on v9, overall great update thanks a lot.

 

Late November 1942 Stalingrad map the front lines are rendering poorly in game. They used to look very nice, but now it's a thin red line that disappears if you zoom too far in. May be related to German occupied Stalingrad being surrounded by the Soviet army, so there are two distinct frontline sets.

 

A player logged a kill at "Translator Icon" which I tracked to \BoSData\Input\Stalingrad\MapLocations.json line 525. It looks like this location should be named "Razmetny".

Edited by Utopioneer
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PatrickAWlson
5 hours ago, Utopioneer said:

A couple of things I've noticed on v9, overall great update thanks a lot.

 

Late November 1942 Stalingrad map the front lines are rendering poorly in game. They used to look very nice, but now it's a thin red line that disappears if you zoom too far in. May be related to German occupied Stalingrad being surrounded by the Soviet army, so there are two distinct frontline sets.

 

A player logged a kill at "Translator Icon" which I tracked to \BoSData\Input\Stalingrad\MapLocations.json line 525. It looks like this location should be named "Razmetny".

 

I wish every error report included the file and the line number ... Thanks :) (fixed it)

8 hours ago, Yogiflight said:

... In the 25 missions of this campaign there were maybe five missions, after which the AAR showed there was some ground war going on, but only at one spot. I only saw one time one machinegun destroyed by a tank. ...

 

Damned German leadership, didn't plan for a winterwar and therefore didn't send white color to the Luftwaffe;)

 

There were complaints, and I agreed, that the debrief was too cluttered.  It now, by default, only shows things that happened due to air activity.  There is a check mox that says "full information" or something like that - check that box and you will get all of the details.

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Yogiflight
1 hour ago, PatrickAWlson said:

There were complaints, and I agreed, that the debrief was too cluttered.  It now, by default, only shows things that happened due to air activity.  There is a check mox that says "full information" or something like that - check that box and you will get all of the details.

I always use this, as the ground war is part of the immersion for me. I will fly a mission in my 190 campaign on the Kuban map later, to see if it still is the way it used to be. I didn't fly it yet in the new version, so we'll see how it runs.

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On 5/28/2020 at 1:54 PM, [808_BOB]Dafak-man said:

Had this issue in a Stuka campaign where flight lead just turns asks for taxi and just leaves. 

To properly report the issue please press "Report error" in your campaign and send the zip. Patt can't work without it.

 

Hi, here is the error report. I hope it helps.

 

ww202005302205405.zip

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PatrickAWlson
20 hours ago, Yogiflight said:

I always use this, as the ground war is part of the immersion for me. I will fly a mission in my 190 campaign on the Kuban map later, to see if it still is the way it used to be. I didn't fly it yet in the new version, so we'll see how it runs.

 

It's just a check box in the AAR to let you see the long or short version.  You can also press "Start Debrief" more than once to see it with or without the extra details.  The only purpose of the "Start Debrief"' button is to display the data, so you can use it repeatedly in an AAR.

 

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9.0 Bug Report:  SP campaign currently with 3 pilots on Kuban Map.  Will not generate mission for newest pilot - LW II./JG52. 

 

-2 Soviet side pilots work fine, but also tried restart with LW pilot selected at start which didn't resolve the issue.

Aces over Kuban202005311505921.zip

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Hi Pat,

 

Couple of things; error after AAR, attached.

 

Also a target for the 485th FS was generated very close to the map edge, so close that the dreaded auto-return kept biting the guys as they were trying to set-up or egress their attack runs, so much so that one guy took a flak hit to the face as the auto-return flew him back into the map. Any chance that targets can perhaps be filtered to be slightly further away from map edges?

 

Many thanks - it was a shame the AAR didn't process cos' the guys I flew with had a blast.

 

 

PWCGErrorLog.txt Lightning Strikes202005312305476.zip

Edited by DD_Fenrir
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I am flying 184 squadron and I have systematically an error while creating a mission

Error message is :

Quote

Failed to create binary mission file for: "C:\IL-2 Sturmovik Battle of Stalingrad\bin\resaver\MissionResaver.exe"  -t   -d "C:\IL-2 Sturmovik Battle of Stalingrad\data"  -f "C:\IL-2 Sturmovik Battle of Stalingrad\data\Missions\Tempestfeb 1945-01-24.mission"

Please see below the qip file for the campaign.

 

Note that whatever happens, a ground attack mission is created.

Tempestfeb202006012206501.zip

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On 5/31/2020 at 3:47 PM, Varibraun said:

9.0 Bug Report:  SP campaign currently with 3 pilots on Kuban Map.  Will not generate mission for newest pilot - LW II./JG52. 

 

-2 Soviet side pilots work fine, but also tried restart with LW pilot selected at start which didn't resolve the issue.

 

Update - I transferred the new LW pilot to II./JG51 and can now generate missions for him.  So, it is something about II./JG52 specifically.  (I guess Hartmann and company didn't care for the new guy).

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PatrickAWlson
On 5/31/2020 at 6:37 PM, DD_Fenrir said:

Hi Pat,

 

Couple of things; error after AAR, attached.

 

Also a target for the 485th FS was generated very close to the map edge, so close that the dreaded auto-return kept biting the guys as they were trying to set-up or egress their attack runs, so much so that one guy took a flak hit to the face as the auto-return flew him back into the map. Any chance that targets can perhaps be filtered to be slightly further away from map edges?

 

Many thanks - it was a shame the AAR didn't process cos' the guys I flew with had a blast.

 

 

PWCGErrorLog.txt 11.41 kB · 0 downloads Lightning Strikes202005312305476.zip 493.68 kB · 1 download

 

I'm guessing that there are hand edits to your data files?  I started debugging and I can't open the campaign because at least 3 squadrons that seem to exist in your install do not exist in mine.  I deleted those files but apparently they are critical to your campaign because it could not resolve the player without them.

 

If there were no hand edits adding new units then I am confused.  Maybe a very old campaign and we changed the squadrons? I don't recall doing that but I have to admit I don't really know what's up.

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10 hours ago, PatrickAWlson said:

 

I'm guessing that there are hand edits to your data files?  I started debugging and I can't open the campaign because at least 3 squadrons that seem to exist in your install do not exist in mine.  I deleted those files but apparently they are critical to your campaign because it could not resolve the player without them.

 

If there were no hand edits adding new units then I am confused.  Maybe a very old campaign and we changed the squadrons? I don't recall doing that but I have to admit I don't really know what's up.

 

Hi Pat, thanks for looking at this.

 

I have three custom additional squadrons: 401st FS, 402nd FS & 485th FS.

Have attached the additional squadron files.

 

Only 2 of these were populated with co-op participants during the mission; 402 & 485. Had one user idle kicked as he had a domestic emergency intervene prior to takeoff and another had a disconnect in flight due to Windows spontaneously restarting.

 

 

Fens Custom Squadrons.zip

Edited by DD_Fenrir
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Yogiflight

@MurleenI tried to start a Cold Start campaign with the Ju 88 in 06/1942 based on Alibay airfield on the Kuban map, but my squadmates didn't start their engines, the same in 08/1942 on Surovikino airfield on the Stalingrad map. Can you please take a look at it?

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laforce_Justin

Hey, I just came across this issue today and can't seem to find any information about it or how to fix it.

 

Yesterday I was able to build and run missions for my buddy and I. Today I do the same old and the mission builds. When i launch the mission from my Multiplayer-coop-etc, there is a big hole in the ground where the airfield should be the sky is a mismatched dome of blue and the hangar is not spawned correctly and mis shaped. Pictures for visual. The mission will not let my friend move from spectator to a slot. I can outfit my plane but have not bothered going further then that.

Anyone know what's happening?

898241329_IL-2error.thumb.png.a4c67320247311dcf4d417ac591167d9.png

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PatrickAWlson
1 hour ago, laforce_Justin said:

Hey, I just came across this issue today and can't seem to find any information about it or how to fix it.

 

Yesterday I was able to build and run missions for my buddy and I. Today I do the same old and the mission builds. When i launch the mission from my Multiplayer-coop-etc, there is a big hole in the ground where the airfield should be the sky is a mismatched dome of blue and the hangar is not spawned correctly and mis shaped. Pictures for visual. The mission will not let my friend move from spectator to a slot. I can outfit my plane but have not bothered going further then that.

Anyone know what's happening?

898241329_IL-2error.thumb.png.a4c67320247311dcf4d417ac591167d9.png

 

Can you post the mission and eng files?

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grcurmudgeon

I use an air start. The initial start waypoint always has a heading of 0 to the ingress point, regardless of where the next waypoint is. This is often leading to an awkward initial turn on the mission. It would be better if the start to initial path made more sense and was closer in line with the next waypoint.

 

 

Mig3202006061006985.zip

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216th_Nocke

You can move the waypoints, also change altitude for the waypoints.

Which reminds me that I always wanted to ask if it could not be possible to add fields for editing speeds for waypoints, too?

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PatrickAWlson
12 minutes ago, 216th_Nocke said:

You can move the waypoints, also change altitude for the waypoints.

Which reminds me that I always wanted to ask if it could not be possible to add fields for editing speeds for waypoints, too?

 

Not a bad idea.  Might be running out of screen real estate though.

 

At the moment waypoint speed is almost always cruise speed.  Note to self that target egress and perhaps egress should be increased.  Cruise speed is defined for each aircraft in its config file.  I would not recommend editing them.  However, if you tell me which plane and what the problem is (too fast/too slow) I can consider changing it.  

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216th_Nocke

The "problem" (not a big one...) is that our beloved AI leaders do often execute really drastic speed changes, I was thinking it could help to be able to edit speed. Maybe the reason are large differences between climbing and cruising speed? 

Thinking again it's probably nothing to be fixed from within your generator.

Nevertheless, if its not much trouble, I'd really like to have the possibility to change speeds, just for fun and the illusion of having more influence on the mission.

b.t.w. I realized that when I edit waypoint altitudes, which sometimes is important e.g. to adjust to cloud height, one has to press enter in each single field after changing the value, otherwise it will use the old one. 

Java thing? Or something with an easy fix?

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Napping-Man

Bombers acting like Fighters issue with 9.1.0.  VVS, Kuban 4/43.  Flying Yaks with 273rd.  Intercept Mission.  Saw 8 or 9 Ju-88s at around 8000m.  They dove to attack my flight and acted like fighters...diving, turning, trying to get on my Wingmen's 6 o'clock.  Easy pickings, but a bit...unusual.  Gunners did not fire at me.  They did have bombs.

VVS 1943-04-01.zip

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PatrickAWlson
1 hour ago, Napping-Man said:

Bombers acting like Fighters issue with 9.1.0.  VVS, Kuban 4/43.  Flying Yaks with 273rd.  Intercept Mission.  Saw 8 or 9 Ju-88s at around 8000m.  They dove to attack my flight and acted like fighters...diving, turning, trying to get on my Wingmen's 6 o'clock.  Easy pickings, but a bit...unusual.  Gunners did not fire at me.  They did have bombs.

VVS 1943-04-01.zip 827.49 kB · 0 downloads

 

AI problem.  Really this nonsense has been going on since RoF in 2009.  10 years and bombers are still acting like fighters.

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Napping-Man

It's been awhile since I'd seen it so I thought maybe it was fixed.  Oh well...it was an easy 7 kills, anyway!   😁

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9 hours ago, PatrickAWlson said:

10 years and bombers are still acting like fighters.

 

9 hours ago, Napping-Man said:

Oh well...it was an easy 7 kills, anyway!   😁

 

Yes, on the glass 1/2 full side, I have found these are great missions to help your AI mates improve by "donating" your kills during the AAR (thanks for that functionality Pat).  Plus it is good target practice... 

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Aftermission claims briefing tells me my mates were flying Locomotive_E🙂 JG3 06/43 Kuban fighter career if I remember correctly. 

Edited by Hartigan
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Stonehouse

1/JG1 and 1/JG26 both incorrectly nominate the P40E as plane type in their json.

Spoiler

{
    "country": "GERMANY",
    "squadronId": 20111026,
    "name": "I./JG26",
    "fileName": "I_JG26.json",
    "skill": 90,
    "planeAssignments": [
        {
            "archType": "fw190",
            "squadronIntroduction": "19440901",
            "squadronWithdrawal": "19441101"
        },
        {
            "archType": "fw190d",
            "squadronIntroduction": "19441101",
            "squadronWithdrawal": "19450601"
        }
    ],
    "airfields": {
        "19440901": "Gilze-Rijen",
        "19441001": "Bonninghardt-Sud",
        "19441101": "Kirchhellen",
        "19441220": "Strassfeld",
        "19441225": "Dusseldorf-Lohausen",
        "19441229": "Essen-Mulheim",
        "19450207": "Krefeld",
        "19450310": "Kirchhellen",
        "19450404": "Gelnhausen"
    },
    "skins": [
        {
            "skinName": "FW190A3_SKIN_14",
            "planeType": "p40e1",
            "startDate": "19411101",

 

 

 

{
    "country": "GERMANY",
    "squadronId": 20111001,
    "name": "I./JG1",
    "fileName": "I_JG1.json",
    "skill": 85,
    "planeAssignments": [
        {
            "archType": "fw190",
            "squadronIntroduction": "19440901",
            "squadronWithdrawal": "19450601"
        }
    ],
    "airfields": {
        "19440901": "Aachen",
        "19441001": "Kelz",
        "19441101": "Koln-Ostheim",
        "19441220": "Soesterberg",
        "19441225": "Twente",
        "19441229": "Twente",
        "19450207": "Soesterberg",
        "19450310": "Coesfeld-Lette",
        "19450404": "Plantlunne"
    },
    "skins": [
        {
            "skinName": "FW190A3_SKIN_13",
            "planeType": "p40e1",
            "startDate": "19411101",
            "endDate": "19450601",
            "squadId": 20111001,
            "country": "Germany",
            "category": "Squadron",
            "definedInGame": true

 

 

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PatrickAWlson

That is just skins and not planes that they actually fly, but it is incorrect.   Thanks for pointing it out.

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Yogiflight

Is there a workaround to make the flight do its job after the flightleader was shot down or simply crashed? I had an escort mission and my flightleader crashed during a fight with some enemy fighters near our airfield. After we got rid of the enemies we stayed at the place of the fight and circled instead of flying to the rendezvous waypoint.

 

Bf 109 Kampagne202006082006399.zip

Edited by Yogiflight
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PatrickAWlson
41 minutes ago, Yogiflight said:

Is there a workaround to make the flight do its job after the flightleader was shot down or simply crashed? I had an escort mission and my flightleader crashed during a fight with some enemy fighters near our airfield. After we got rid of the enemies we stayed at the place of the fight and circled instead of flying to the rendezvous waypoint.

 

Bf 109 Kampagne202006082006399.zip 237.11 kB · 0 downloads

 

Not really.  Your flight is an actual formation.  It is up to the game to transfer control.  It cannot be done via mission creation.

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