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KNIGHTS OF THE AIR Multiplayer Server

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Posted (edited)

IMO, at this moment with lot of LW planes released (and 262 coming in), there are a lot of hype over them. I believe after Bodenplatte be fully released, this situation will be changed.
I fight most of the time with LW cause I really love FW and B&Z way to combat but I want to fly Tempest, P38 and P51. As I don't like VVS planes I'm avoided to fly red.

Edited by SCG_ErwinP
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Think too many  focusing on the wrong aspect or Meta if you will of the Simulator..
Its not a Fighter v Fighter Game that was War Thunder/World of warplanes.

If they made the B25 flyable instead of just Ai B25.
If they increased work on more bomber variants and types instead of new fighters not only would there be more VVS players but a massive leap in players in general. 
 

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Posted (edited)
7 hours ago, KG_S_Big_Al_the_Allo said:

 

I don´t think the Luftwaffe had "superior" planes. They are easy.  With a Bf 109 (starting from the F series) you don't have to pay attention to anything except its throttle. And also the Fw 190 can be flown very easy if you pay attention to the outletcowls.  The Russian fighters (Yak, La-5) are good opponents. Only not against a set of airplanes from the end of 1944/45
That would be like playing a Spitfire Mk 22 against a Bf 109 G6.  Then the Spitfire would be the "superior" machine with no doubt. And also the current Spitfire Mk IX has already made life difficult for some D9 and K4 pilots.  In the end I think it depends on the pilot.
Also, I wouldn't necessarily say that the Luftwaffe is the most famous. I think that depends on where you come from and from which perspective you look at it.

 

But I also noticed  the same, that the allied side is (almost always) completely outnumbered. When I flew with a friend a few days ago there were 20 Allied against 50 Axis players. I'm also interested in fairness here and I just don't understand these "exclusively" German players.  It won't kill anybody to play the "bad" allies, if you see that there are 10-15 more players on the opponent side. But the server here is not to blame for its players, because the missions here are great and it's really fun!

 

LW HAS superior planes for the time frame. It is not about thinking, it is about stats and crude assessement of them reveals that they are superior. Pilots have a great impact, as you said, when the planes are similar but if you have equally skilled opponents, the machine plays a central role in the outcome for sure.

@KG_S_Big_Al_the_Allo

 

Why the laughing reaction to the post? Can't you read the plane stats? I can post them here for you with want.

Edited by SCG_Riksen
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1 hour ago, SCG_Riksen said:

 

LW HAS superior planes for the time frame. It is not about thinking, it is about stats and crude assessement of them reveals that they are superior. Pilots have a great impact, as you said, when the planes are similar but if you have equally skilled opponents, the machine plays a central role in the outcome for sure.

@KG_S_Big_Al_the_Allo

 

Why the laughing reaction to the post? Can't you read the plane stats? I can post them here for you with want.

I've said it before and I'll say it again...the people who stick unthinkingly to "it's the pilot not the machine" aren't thinking that assertion through. The logical conclusion would then be to spend all your money training your pilots into savants and then giving them Po-2s. 

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Posted (edited)

1. this is Off Topic, if you feel like discussing it you can send me a PM or open your own thread.

2.I am not an ace. I'm often shot down by players who control their aircraft better than me. There it happens that I am shot down in my D9 or K4 by a "worse" Spitfire.  If you would say the other way round, it's because of the machine and not because of the "human" component I shouldn't lose it.  But the example probably does not count or?  

3. how do you measure the "superiority" of the German airplanes? Because even a 109 is not in every point superior to its opponent.  Most late models were used to fight bombers ( some with gunpods ) and on the heights against P-51 etc. a 109 pulls the shorter one. Also the dive characteristics were worse than some Allied types. Had our airplanes been so good, Germany wouldn´t have lost the air war against the Allies.   

These are my thoughts. If there is still a need, please let us discuss it. But not here, because it doesn't fit in here.

@SCG_Riksen

Edited by KG_S_Big_Al_the_Allo
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8 hours ago, =TBAS=Sshadow14 said:

Think too many  focusing on the wrong aspect or Meta if you will of the Simulator..
Its not a Fighter v Fighter Game that was War Thunder/World of warplanes.

If they made the B25 flyable instead of just Ai B25.
If they increased work on more bomber variants and types instead of new fighters not only would there be more VVS players but a massive leap in players in general. 
 

 

Shadow, if the fighter v. fighter dynamic is so unimportant why do you keep screaming for six to ten fighters to escort you and another dozen to sit over target to? Are you just lonely or is there some problem you are trying to avoid? Don't you think that which fighters are fighting each other has any effect on the bombers? Or player numbers? I suppose it is just a coincidence that one side has better planes and more players. As for bombers bringing in more people, I'm dubious as to the prospects. I always see a spike in activity when new fighters are available, not so much when the A-20 was out.

 

I'm just as dubious that the P-51 is going to magically fix the balance issue. I've heard the 'once plane X is out it will balance out' song one too many time.

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8 hours ago, Disarray said:

I've heard the 'once plane X is out it will balance out' song one too many time.

This. Agree. 

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Hello from all of us at KG4.  I've been watching some replays of our flights on the KOTA server and I want to acknowledge and say Thank You to those fighters who have acted as escorts.  We've not noticed you during our flights and I didn't want KG4 to appear ungrateful.  We appreciate your help. Let us know you're there in chat so we can say thanks in the game.

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I noticed landing at friendly airfields count as a ditch . If not coloured . 

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Bubi do you guys remove the buildings from cities for performance reasons?

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10 minutes ago, JonRedcorn said:

Bubi do you guys remove the buildings from cities for performance reasons?

Yes, but not all of them, and not because of performance issues.

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Hello! Here's a video from last week actions in your awesome server. This short clip is to sponsorize a very good skinner: RaptorAttacker. Enjoy!

 

 

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Posted (edited)
4 hours ago, -[HRAF]BubiHUN said:

Yes, but not all of them, and not because of performance issues.

May I ask why you do it then? Just makes spotting towns much harder. Love your server though it's so dang good. Wish it was full 24/7.

Edited by JonRedcorn

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Posted (edited)

Hello Everybody! 
Regarding to Your feedback, we modified the planesets on our late war missions, wich will stay like this, until more allied planes will be out.
These changes are now live. 
Edit: Main post has been updated. 

See you around.

Edited by -[HRAF]BubiHUN
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Dear blue pilots on the server KOTA,

 

because lately pilots are constantly rolled without looking on the runway and it does not matter to these pilots if another pilot with a heavy bomber or hunter is in the approach and disturbs it with his landing , or that it sometimes comes to crash landings or deaths. In the future,  I will shoot at any pilot who rolls on the runway without looking, hindering me from landing with a slow machine, or ending my landing on his plane.  It is enough KOTA is not an acarde server, there are also rules on an airfield, even if they are not official.


1. Taxiing on the taxiways.
2. Waiting at the rollstop for the runway is clear.
3. Wait at the rollstop till the landing plan is landed and save.
4. Landing has the same direction as take off.
5. Dont do cross field start and ram others away.

You can also ban me for a week for the action Bubi, but it is enough that I constantly see idiots or acarde pilots disturb the others pilots that try to start or land in formation, or just do cross field start and ram others away. I'm not a good pilot or something special, but it should be possible to stick to the simplest rules on an airfield. If people do not have 2 minutes to behave like everyone else on the airfield, sorry if I say that, but then they have the wrong hobby or should go to WoL but leave us alone.
 
regards
 
Little_D
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48 minutes ago, 1./JG2_Little_D said:

 

Dear blue pilots on the server KOTA,

 

because lately pilots are constantly rolled without looking on the runway and it does not matter to these pilots if another pilot with a heavy bomber or hunter is in the approach and disturbs it with his landing , or that it sometimes comes to crash landings or deaths. In the future,  I will shoot at any pilot who rolls on the runway without looking, hindering me from landing with a slow machine, or ending my landing on his plane. 

 

I agree with you fully. It is just a shame that you must get penalised for shooting a friendly.      Maybe KOTA could agree to remove any penalties if they are shown a video of why you shot them 🙂

I would ask though that KOTA makes sure that it is always blindingly obvious which way everyone is taking off.  There are some airfields where if you arrive while nobody is spawned it is not completely clear which end people are spawning at.    Perhaps put two beacons at the correct end and only a single one at the other end?
It also helps if people put on lights when in the circuit.  Personally,  I always do a high speed run along the runway at low level before chopping the throttle and do a  180 break onto the downwind leg.   Not only does that make it obvious that you are there and in the circuit to land but it is also makes it harder for an enemy to follow you home and attack you as you slow down to land.
In my fantasy version of BoX there would be a ground control channel for each airfield that people could tune into when spawning or entering thecircuit so we could announce that we are turning finals or about to join the runway or maybe need to make an emergency landing from the wrong end.

 

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1 hour ago, 1./JG2_Little_D said:

1. Taxiing on the taxiways.
2. Waiting at the rollstop for the runway is clear.
3. Wait at the rollstop till the landing plan is landed and save.
4. Landing has the same direction as take off.

 

21 minutes ago, 56RAF_Roblex said:

I would ask though that KOTA makes sure that it is always blindingly obvious which way everyone is taking off.

Exactly. Not only this server, but on others also, it is not clear where the runway even is, let alone the taxiway to taxi there. So far the FAC server does it good, all planes spawn along the taxiway, and there are signs with arrows in front of each plane spawn point showing which way to taxi. On servers which are not "full real" you can use the gps icon to find your way to the field, or the outside view, without that some info or directioning to the runway is needed.

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I do my best to taxi properly, take off in the right direction, etc. But its difficult sometimes when you spawn in to know where on the field you spawned in to, and how to get to the right end of the runway for takeoff. Is there an agreed upon rule of thumb for direction of takeoff/landing? I always try and take off into the wind if possible, but since I often don't know my position on the field when I spawn in and often can't see the windsock from where I am, I have trouble figuring that out too. 

The only time I'll blast across the field to take off is if the airfield is being vulched. I stopped doing the proper taxi while under attack after I got killed three times in a row lining up on the runway one session. Wasted 10 minutes just spawning, taxing and repeating. Now I just blast off as quick as I can to at least make sure I get in the air before I die.

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Posted (edited)
5 hours ago, 1./JG2_Little_D said:

 

Dear blue pilots on the server KOTA,

 

because lately pilots are constantly rolled without looking on the runway and it does not matter to these pilots if another pilot with a heavy bomber or hunter is in the approach and disturbs it with his landing , or that it sometimes comes to crash landings or deaths. In the future,  I will shoot at any pilot who rolls on the runway without looking, hindering me from landing with a slow machine, or ending my landing on his plane.  It is enough KOTA is not an acarde server, there are also rules on an airfield, even if they are not official.


1. Taxiing on the taxiways.
2. Waiting at the rollstop for the runway is clear.
3. Wait at the rollstop till the landing plan is landed and save.
4. Landing has the same direction as take off.
5. Dont do cross field start and ram others away.

You can also ban me for a week for the action Bubi, but it is enough that I constantly see idiots or acarde pilots disturb the others pilots that try to start or land in formation, or just do cross field start and ram others away. I'm not a good pilot or something special, but it should be possible to stick to the simplest rules on an airfield. If people do not have 2 minutes to behave like everyone else on the airfield, sorry if I say that, but then they have the wrong hobby or should go to WoL but leave us alone.
 
regards
 
Little_D

Fully agreed.
If you see that if a player rammed you, or somebody else, let me know in-game.
Yet, I must ask you to avoid shooting them.

Edited by -[HRAF]BubiHUN

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2 hours ago, RedKestrel said:

I do my best to taxi properly, take off in the right direction, etc. But its difficult sometimes when you spawn in to know where on the field you spawned in to, and how to get to the right end of the runway for takeoff. Is there an agreed upon rule of thumb for direction of takeoff/landing? I always try and take off into the wind if possible, but since I often don't know my position on the field when I spawn in and often can't see the windsock from where I am, I have trouble figuring that out too. 

The only time I'll blast across the field to take off is if the airfield is being vulched. I stopped doing the proper taxi while under attack after I got killed three times in a row lining up on the runway one session. Wasted 10 minutes just spawning, taxing and repeating. Now I just blast off as quick as I can to at least make sure I get in the air before I die.

Look for white smoke, or bonfires.

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Posted (edited)
30 minutes ago, Frakkas said:

 

Maybe you need to implement like on WOL #rules and if pilots break them they are kicked and banned. Idiots are everywhere, even in squads. These rules could be written in the briefing (?)

 

But I don't agree to ban people based on complaints/accusations in chat (false or right) from others or squads because they estimate the pilot doesn't do what they want. 

 

For squads, I would add an other rule: don't camp on runway for 10 minutes to wait for all your mates to take-off in formation.

 

They are new players who are willing to learn and enjoy flying on your server, no need to scare them off, lets educate them first.

Most of the time there are squads whos lining up for take off, and squads need time to do so.
I always let them now on chat and they always reacted relatively fast.

Edited by -[HRAF]BubiHUN
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1 hour ago, -[HRAF]BubiHUN said:

Look for white smoke, or bonfires.

Thanks. Are those placed only at the end of the runway that I'm supposed to take off from, or are they at both ends? 

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The signal fires are at both ends most of the time. Maybe putting them at one end would be better? I've seen that on Combat Box and it makes it clear. One thing to keep in mind with this set of rules is that they, sometimes, won't work. If a plane that is all shot up and limping home can make a strait approach and land the 'wrong way' I don't think a fuss should be made. But on the other hand I'm the kind of person that has, and will continue to, land on people that get in my way. Nothing like a landing strut in your lap to remind you that incoming has the right of way. Another thing that can help with this is, where practicable, land on the inactive strip. The Stalingrad map has several fields where there are two runways and there is no reason not to land on the one people don't for takeoff.

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1 hour ago, RedKestrel said:

Thanks. Are those placed only at the end of the runway that I'm supposed to take off from, or are they at both ends? 

Right now we are testing the white smokes, wich are placed only at that end of the airfield where players should start their take off, and where they should line up for their final, but white smokes are only on our NormandyFantasySummer mission.
Bonfires are placed at both the ends of the runway, 4 per runways.
 

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I mean 90% of the time a runway needs you to taxi they have setup the taxi way as one way only, there's usually stuff blocking the taxi way that goes to the wrong end of the field. I agree completely either taxi properly or go play on wings.

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50 minutes ago, JonRedcorn said:

I mean 90% of the time a runway needs you to taxi they have setup the taxi way as one way only, there's usually stuff blocking the taxi way that goes to the wrong end of the field.

 

Hi JonRedcorn,

exactly and you have your fu... compass in your plane. you know your take off direction and take off direction = landing direction, simple it is.

When you have a damaged plane and need to land in the other direction, its ok. But use the green next to the runway, this way nothing can happen.

I dont know if a Bomber can do it with the space between green and the buildings KOTA have build in, but a 110 can do it.

 

@Bubi i will try my best.

 

regards

 

Little_D

 

 

 

 

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Not that anyone pays attention but fire a couple of red flares as you come in damaged for a landing to let others know, as when damaged you aren't always able to go around.

 

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1 hour ago, 1./JG2_Little_D said:

you have your fu... compass in your plane. you know your take off direction and take off direction = landing direction, simple it is.

 

Only if you are landing at the same field you left from 🙂

The only alternative to forcing people to taxi to a fixed end of the runway is to have a much stronger wind and obvious smoke indicators and everyone always using the most 'into wind' runway.   For some reason though, it seems to be generally accepted by server creators that pilots in BoX are incapable of operating with any crosswind element.  To be fair,  while CLoD happily used realistic wind and trusted people to choose a suitable runway,   most of the main airfields did have two or three runways so you rarely had to deal with a bad crosswind.

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5 hours ago, [1/KG]_Cathal_Brugha said:

Not that anyone pays attention but fire a couple of red flares as you come in damaged for a landing to let others know, as when damaged you aren't always able to go around.

 

Ppl could think that enemy is inbound or following you!

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12 hours ago, 56RAF_Roblex said:

 

Only if you are landing at the same field you left from 🙂

 

Hi Roblex,

 

you are right, but you still have your damn eyes to look around when you coming close to the airbase you want to land at.

And the nice guys from KOTA, special Bubi as he is building the maps, when i am right, build so nice airbases where you can clearly see from above  the spawn place

and with this you know and can see where the runway starts and ends ( take off landing direction ).

Problem is nobody of this ..... :dash: pilots has this 2 minutes to turn over the base and look to know in witch direction he needs to land.

 

If they are as fast in bed with there girlfriends as they are on the server with take off and landing, oh boy poor girlfriends :biggrin::ph34r:

 

regards

 

Little_D

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1 minute ago, 1./JG2_Little_D said:

nice airbases where you can clearly see from above  the spawn place

and with this you know and can see where the runway starts and ends ( take off landing direction ).

 

That is good.  I was not saying they don't have well designed airfields,  just saying it is important that they keep designing them well so it is very obvious which way to land and nobody has an excuse for doing it wrong. 👍

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8 hours ago, EAF_Ribbon said:

Ppl could think that enemy is inbound or following you!

They could. I got that from 8AF B-17s, which would fire two red flares, or something like that, when landing with wounded on board. Other planes were supposed to wait, and they were given priority to land.

 

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Posted (edited)

Hi Roblex,

 

I know what you mean, and you are absolute right. Maybe it would be good, to only have the fire at the touchdown / "From here you start point!!!" and if you want to take off, watch out for landing planes, landing planes first!!!,  to make it absolute clear. And for the round bases KOTA has,  maybe for the touchdown a third fire, right hand from spawn points with enough space to land save.

 

some other question, to the red side gents/squads here: witch one of you are planning to fly the P-38 as fighter and fighter bomber as main plane when it is possible?

Because i  can not wait to get my hands on the most beautiful aircraft of World War II, even if it's only on the computer. Since I like flying here like the German machines only cockpit and HOTAS, no techno chat or help, i needed professional help, so I get to know the other side of the power on KOTA :biggrin::fly:.

Since my 2 other guys want to fly the P-38 as well, it could be really funny and cool.

 

regards

 

Little_D

Edited by 1./JG2_Little_D

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3 hours ago, 1./JG2_Little_D said:

Hi Roblex,

 

I know what you mean, and you are absolute right. Maybe it would be good, to only have the fire at the touchdown / "From here you start point!!!" and if you want to take off, watch out for landing planes, landing planes first!!!,  to make it absolute clear. And for the round bases KOTA has,  maybe for the touchdown a third fire, right hand from spawn points with enough space to land save.

 

some other question, to the red side gents/squads here: witch one of you are planning to fly the P-38 as fighter and fighter bomber as main plane when it is possible?

Because i  can not wait to get my hands on the most beautiful aircraft of World War II, even if it's only on the computer. Since I like flying here like the German machines only cockpit and HOTAS, no techno chat or help, i needed professional help, so I get to know the other side of the power on KOTA :biggrin::fly:.

Since my 2 other guys want to fly the P-38 as well, it could be really funny and cool.

 

regards

 

Little_D

Most players on our server use nav lights right after their engine is on. 

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On 4/12/2019 at 11:40 AM, II/JG11_Terzerole said:

Statistics are not up to date

It is fixed now.

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6 hours ago, ShamrockOneFive said:

Had a phenomenal time on the server today. Thanks everyone for the fun!

 

Me too. Many thanks for the invite and organization!

 

 

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