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Finnish VirtualPilots - Dynamic War

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10 minutes ago, LLv34_Temuri said:

The second planeset has I-26s with 20 mm. I shamelessly copied the planesets from what was shown in TAW rules :)

Well, I believe this should be changed. I dont know on what was the reason TAW disabled them but as long as there is Bf 110 and  bombers, I-16 should have the option to use cannons. Historically those cannons were installed as early as in 1939 and certain number of I-16s such equipped flew during Khalkin Gol events so a 1941 planeset should include them.

 

 

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You can take down bombers with the MG load out of the I-16. You have to be a little more accurate or fire more rounds, but in the end you can bring them down.

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I am not sure if this is a bug or not but tonight my squadron attacked Chertolino and it seemed to be early evening as the airfield searchlights were on.    What I find strange was that none of the depot AAA fired at us.  I am assuming that the new buildings are in place because after we destroyed the usual three AAA positions it told us that there were still three AAA left as well as ammo dumps but we also saw no searchlights there even though our airfield searchlights were still shining when we returned to our airfield.   Did you not add searchlights at depots or is there something wrong?         They cannot have been hit by other players as it was the start of the map.

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7 hours ago, Disarray said:

You can take down bombers with the MG load out of the I-16. You have to be a little more accurate or fire more rounds, but in the end you can bring them down.

Yeah, I did that alright. I'm more concerned about Bf 110. Three times had to chase one in complete or near complete darkness and three times in less than four hits it managed to sneak with a gunner a shot to my engine. 20 seconds later puff, engine dead. I-16 seems to have a very weak engine if it fails to occasional 7.92 hits.

But doesnt matter anymore, I've switched to a P-40 and last evening had a fantastic flying time. Guess Ishack goes back to my hangar. It's Pityhawk time.

 

Also, I'm not sure if this is my observation only or a placebo perhaps but last 2-3 days gave me better feeling on the server. It was more stable and less stuttery, though rubber banding still occasionally happens but not to such extent as before. Were any changes applied to server in past 3-5 days ?

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6 hours ago, 56RAF_Roblex said:

 

I am not sure if this is a bug or not but tonight my squadron attacked Chertolino and it seemed to be early evening as the airfield searchlights were on.    What I find strange was that none of the depot AAA fired at us.

If searchlights are on, the AAA doesn't fire unless the target is lit up, and most likely there was some hiccup with the AAA being reported as alive.

 

 I didn't do any changes to the depots, as the damn mission editor kept crashing all the time I tried to do changes to the mission template, so I said "F**k it!" and started implementing the Kuban mission template.

 

14 minutes ago, =362nd_FS=Hiromachi said:

Also, I'm not sure if this is my observation only or a placebo perhaps but last 2-3 days gave me better feeling on the server. It was more stable and less stuttery, though rubber banding still occasionally happens but not to such extent as before. Were any changes applied to server in past 3-5 days ?

We lowered the amount of active tank battles to two last Wednesday.

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I cant wait for Kuban mission. Map is beautiful and provides far more experiences than other ones. In your opinion how long it will take to build a Kuban mission ?

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Just now, =362nd_FS=Hiromachi said:

In your opinion how long it will take to build a Kuban mission ?

 

I was thinking I would do at least one airfield, depot, or factory per day. Biggest effort is with the tank bases, although I think with Kuban map the placement of objects is far easier than with Moscow. I think I can get some help from Kippari on the tank bases, as he did a considerable amount of them for the Moscow map too.

 

But to answer your question: two weeks ;)

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1 minute ago, LLv34_Temuri said:

I think I can get some help from Kippari on the tank bases, as he did a considerable amount of them for the Moscow map too.

I owe Kippari a lot for that. Considering I'll be seeing him in 3-4 weeks I guess I'll be able have a chat and thank him personally ;)

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22 hours ago, Leifr said:

 

Yes, eventually I will. I only bought Kuban a couple of months ago after sitting on the fence for so long between the two, I thought Kuban had the more interesting planeset. I would only buy Moscow for the JU-88 but I see it's not available on the server as a bomber configuration so...

It took me ages to buy into this series. After Cliff of Dover I was pretty pessimistic toward any new sim.

It was not until until march last year, and it was not until the big patch last summer.

 

This leads me to the conflict between servers with limit aircraft types.

The makers of this sim made a very calculated decision of making sure that any owners of any their sims can join all servers even though they don't own the maps.

A feature that does not invalidate buying their older products and thereby getting anything for free, thus giving them revenue and profit for further developing.

This 'feature' also place a break on the server developers due to pressure not to loose players.

 

I am aware that money does not grow on trees, but If bought into this sim and you like the graphics, flight-model and online servers, you are hooked on keep purchasing the sim series.

If we dont, we will loose access or the server will stop to evolve.

I been there, bought the T-shirt.....more than once :dry:

....but at least I two of their products on a sale :rolleyes:

 

 

 

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Could someone explain what triggers the plane set's to rotate ? I was surprised to notice that we were on an early plane set last night. Been spending so much time in the JU87 recently that I failed to notice before.

 

Out of interest why were the big bombs disabled ? seems to me that the LW are getting their asses kicked even when we had  access to them.

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5 minutes ago, =FEW=Herne said:

Could someone explain what triggers the plane set's to rotate ? I was surprised to notice that we were on an early plane set last night. Been spending so much time in the JU87 recently that I failed to notice before.

 

Out of interest why were the big bombs disabled ? seems to me that the LW are getting their asses kicked even when we had  access to them.

A planeset is running in seven day cycles. The current set started on Monday, March 5, 2018 12:12:46.766 PM GMT+02:00, so it should rotate on next mission.

 

Big bombs are disabled to not hear the "LW has big bombs, VVS doesn't. Boohoo! *sob*" :) 

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Just now, LLv34_Temuri said:

A planeset is running in seven day cycles. The current set started on Monday, March 5, 2018 12:12:46.766 PM GMT+02:00, so it should rotate on next mission.

 

Big bombs are disabled to not hear the "LW has big bombs, VVS doesn't. Boohoo! *sob*" :) 

 

Thanks for the quick reply. Shame about the big bombs though. I found those long ass JU87 sorties really satisfying, once after about a 30 minute climb I got the message "1st he's engaging" I dropped that bomb, did a split S and ran for home before starting over lol

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6 minutes ago, LLv34_Temuri said:

A planeset is running in seven day cycles. The current set started on Monday, March 5, 2018 12:12:46.766 PM GMT+02:00, so it should rotate on next mission.

I remember you said its basically a copied planeset from TAW. Do you have a list of planeset changes in upcoming weeks ?

 

6 minutes ago, LLv34_Temuri said:

Big bombs are disabled to not hear the "LW has big bombs, VVS doesn't. Boohoo! *sob*" :) 

Pff, not like anyone would use them anyway. My experiences say that 95 % of LW pilots take 109s and 110s, whether its for air combat or ground pounding. Even 109 E can carry a decent ordnance load. But I guess some may complain about those big bombs.

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7 minutes ago, LLv34_Temuri said:

A planeset is running in seven day cycles. The current set started on Monday, March 5, 2018 12:12:46.766 PM GMT+02:00, so it should rotate on next mission.

 

Big bombs are disabled to not hear the "LW has big bombs, VVS doesn't. Boohoo! *sob*" :) 

 

 

Mr. Temuri

With this line of argument I think we should disable the Il-2.

I have flown this sufficiently on Red side to know that there it has no equal as a Close Air Support aircraft.   I therefore think that you should disable it :P

Or at least disable the mods 23mm and 37mm cannons. That way its gun armament is equal to the Ju87.

Unfortunately the survivability of the Ju87 wont increase as the lack of armour makes most trips one way. This increase the manpower need on blue side as more than one supply aircraft needs to be allocated to shuttle duty. 

 

 

 

 

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11 minutes ago, =362nd_FS=Hiromachi said:

I remember you said its basically a copied planeset from TAW. Do you have a list of planeset changes in upcoming weeks ?

 

Pff, not like anyone would use them anyway. My experiences say that 95 % of LW pilots take 109s and 110s, whether its for air combat or ground pounding. Even 109 E can carry a decent ordnance load. But I guess some may complain about those big bombs.

 

The Ju87 is not survivable unless you have air superiority and all AAA is down.

In a Il-2 you will usually be able limp home after an attack, and the guns work very well against uncoordinated air attacks. More than one fighter have fallen to ground from my guns :biggrin:

So far I found that not even the 109E-7 (- bomb) is fast enough to do the FLAK dance without making it a one way trip.

 

 

Edited by EAF_Starfire

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16 minutes ago, =362nd_FS=Hiromachi said:

I remember you said its basically a copied planeset from TAW. Do you have a list of planeset changes in upcoming weeks ?

 

Pff, not like anyone would use them anyway. My experiences say that 95 % of LW pilots take 109s and 110s, whether its for air combat or ground pounding. Even 109 E can carry a decent ordnance load. But I guess some may complain about those big bombs.

Spoiler

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]

Some do use the 1000 kg bombs.

 

14 minutes ago, EAF_Starfire said:

With this line of argument I think we should disable the Il-2.

I have flown this sufficiently on Red side to know that there it has no equal as a Close Air Support aircraft.   I therefore think that you should disable it :P

 

I know. I wish people would stop comparing the planesets 1:1 because of this.

  • Haha 1

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8 minutes ago, LLv34_Temuri said:
  Reveal hidden contents

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    "russian": [
      "lagg3s29",
      "la5s8f",
      "yak1s69",
      "yak1s127",
      "spitfiremkvb",
      "il2m42",
      "il2m43",
      "pe2s87",
      "russianparas_pe2s35",
      "russianparas_pe2s87",
      "repair_pe2s35",
      "repair_pe2s87"
    ]
  },
  {
    "index": 6,
    "german": [
      "bf109f4",
      "bf109g2",
      "bf109g4",
      "fw190a3",
      "bf110e2",
      "bf110g2",
      "he111h16",
      "hs129b2mk103",
      "ju87d3",
      "ju88a4",
      "germanparas_he111h6",
      "germanparas_ju88a4",
      "germanparas_ju523mg4e",
      "repair_he111h6",
      "repair_ju88a4",
      "repair_ju523mg4e"
    ],
    "russian": [
      "lagg3s29",
      "la5s8f",
      "yak1s69",
      "yak1s127",
      "spitfiremkvb",
      "il2m42",
      "il2m43",
      "pe2s87",
      "russianparas_pe2s35",
      "russianparas_pe2s87",
      "repair_pe2s35",
      "repair_pe2s87"
    ]
  },
  {
    "index": 7,
    "german": [
      "bf109f4",
      "bf109g2",
      "bf109g4",
      "fw190a3",
      "fw190a5",
      "bf110g2",
      "he111h16",
      "hs129b2mk103",
      "ju87d3",
      "ju88a4",
      "germanparas_he111h6",
      "germanparas_ju88a4",
      "germanparas_ju523mg4e",
      "repair_he111h6",
      "repair_ju88a4",
      "repair_ju523mg4e"
    ],
    "russian": [
      "lagg3s29",
      "la5s8f",
      "yak1s69",
      "yak1s127",
      "spitfiremkvb",
      "il2m42",
      "il2m43",
      "pe2s87",
      "russianparas_pe2s35",
      "russianparas_pe2s87",
      "repair_pe2s35",
      "repair_pe2s87"
    ]
  }
]

Some do use the 1000 kg bombs.

 

I know. I wish people would stop comparing the planesets 1:1 because of this.

 

yeah! I get you :biggrin:

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2 hours ago, =362nd_FS=Hiromachi said:

I remember you said its basically a copied planeset from TAW. Do you have a list of planeset changes in upcoming weeks ?

 

I suppose this is what we're following (maps being weeks and the numbers being irrelevant):

planeset_taw12.jpg

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1 minute ago, Porky said:

 

I suppose this is what we're following (maps being weeks and the numbers being irrelevant):

 

Pretty much. This actually seems a more recent one as the 202 doesn't have the 20 mm in the first map. I'll need to remove it from the first set in our rotation too.

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When are you folks going to implement mandatory registration for the server?

I'm itching to play TAW. :P

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Just now, Leifr said:

When are you folks going to implement mandatory registration for the server?

I'm itching to play TAW. :P

 

Having "sensible similar" setups but running different years would be beneficial for all indeed. While a air war would be running moscow, another could be running kuban.

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Sarcasm isn't easy to convey on a forum...

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I think planeset shouldn't go historical and be TAW copy, after all there is axis domination in numbers on server.

This week axis have 109f2 which is quite superior over mig3/i-16 on this kind of server where ground pounding is main objective and everything is close.

It's not like TAW where objectives are quite far and don't have similar airfield/tankbase/flak system.

Also mig3 loadouts are quite limited, if you pick cannons with MG it's two bursts and rtb and without cannons going for tankbase is pointless.

Here performance balance should matter in my opinion, giving equal chance to both sides.

Lagg3 would be good opposition for 109f2.

I'm still for that Porky's planeset suggestion (No.2).

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Honestly, the MiG is one of the planes that has a very versatile loadout, if anything its only a little bit limited in terms of ground attack. You can kill everything besides tanks and hard targets with the standard loadout, the twin .50cal and the twin cannon, but it still has rockets and some small bombs if you want to go for the hard targets; the only thing going for the 109s over the migs in terms of ground attack is the ability to carry a single 250kg bomb and thats it. Numerical unbalance shouldnt be the determining factor for the planeset, IMHO.

 

Btw, you dont need a long burst to kill 109s with the mig cannons, and if you prefer having a longer trigger time just take the BS .50 cals (and I dont mean the gunpods), they can do just fine against air targets and you have a lot more firing time compared to the cannons.

Edited by Staiger

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51 minutes ago, Staiger said:

Honestly, the MiG is one of the planes that has a very versatile loadout, if anything its only a little bit limited in terms of ground attack. You can kill everything besides tanks and hard targets with the standard loadout, the twin .50cal and the twin cannon, but it still has rockets and some small bombs if you want to go for the hard targets; the only thing going for the 109s over the migs in terms of ground attack is the ability to carry a single 250kg bomb and thats it. Numerical unbalance shouldnt be the determining factor for the planeset, IMHO.

 

Btw, you dont need a long burst to kill 109s with the mig cannons, and if you prefer having a longer trigger time just take the BS .50 cals (and I dont mean the gunpods), they can do just fine against air targets and you have a lot more firing time compared to the cannons.

Anything beside it's default loadout sucks on mig, i don't find it any good for this kind of server. 

It's high alt interceptor not for this kind of job.

I find 109f2 is far superior in every possible way when looking at this server style.

Luckly those 109 pilots last night were not quite good.

I think lagg3 fits in this planeset.

But again it's just my opinion.

I don't want to die a lot so i'll just need to be more careful and ignore objectives.

Climb, wait for 109's and that's it.

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1 hour ago, EAF_Ribbon said:

I think planeset shouldn't go historical and be TAW copy, after all there is axis domination in numbers on server.

This week axis have 109f2 which is quite superior over mig3/i-16 on this kind of server where ground pounding is main objective and everything is close.

It's not like TAW where objectives are quite far and don't have similar airfield/tankbase/flak system.

Also mig3 loadouts are quite limited, if you pick cannons with MG it's two bursts and rtb and without cannons going for tankbase is pointless.

Here performance balance should matter in my opinion, giving equal chance to both sides.

Lagg3 would be good opposition for 109f2.

I'm still for that Porky's planeset suggestion (No.2).

Honestly i find the mig is better than the f2. now the f4 is another story... 

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On 9/3/2018 at 12:10 AM, EAF_Ribbon said:

EAF should soon switch back to VVS, we wanted to blue side at least once win the map but even with numbers it is hard cos they don't know how server mehanics work.

Example tonight, we close the airfield and destroy tankbase (than my buddy had to leave server) and i took paras and went to capture it.

Over there i saw one flak remaining so i asked rest of the axis playes to help since VVS repair is on the way.

Guess what no one answered the call, that was remaining goal on the map but i gues all the axis pilots were busy doing formation flying lol.

So after a while when i saw nobody is coming i took the risk and try land, single flak killed my pilot!

So if it's upto me alone, i would switch to VVS now.

About that situation with airfields it goes both ways as one side is pushed on the map, there is no axis bias.

About bombers many bombs are locked, thing is ju88 carry more than pe2 but it doesn't have front cannons so i think it's fair while 110 bombload is more limited than pe2.

And seems we'll be back on Red side tomorrow maybe!

 

 

On 9/3/2018 at 9:07 AM, EAF_Starfire said:

 

Which is why EAF are seriously consider changing back to Red before we planned!

 

EDIT:

The level of incompetent pilots on the Blue side is staggering.

* They bomb stuff on tank bases which does not help friendly tanks advance

* They do not cover their bombers

* They attack strategic targets which does not give any advance on the map

* Friendly fire is way higher than on the Red side (I cannot remember a single incident)

* They write targets in the chat

* They trashtalk

* They chose aircrafts which are not suited for their tasks which makes them loose them

* Before the introduction of the personel hanger some sqd used Jabo's as pure fighters and flew formations flying on some obscur part of the map

 

The list is endless!

 

Generally speaking, most newbies are attracted to Luftwaffe aircraft's becourse they have a reputation of being the best planes. Which is why you often see 109 pilots go turning with Yak-1's :wacko:

 

The number of Blue Sqds which does know what to do does not make up for the incompetent ones.

 

 

 

On 9/3/2018 at 9:42 AM, Leifr said:

The usual MO for Blue pilots is to circle the nearest friendly airfield and await some poor Red to wander in to radar range. If there is no radar, Blues disperse in to the wind, never to be seen again. :P

Perhaps we should switch to VVS also for the next month.

 

So, you want to fly VVS because the team is better (winning is easier)? I can understand that it's more enjoyable to be on the good side, but how about actually trying to help LW pilots get better at winning objectives, instead of going back to the forever-winning side? Isn't it more fun to have some contest?

 

Well, I guess it's back to the usual regular Red win every two or three weeks... I thought EAF would make a difference on Blue side, but it seems to be too much of an effort. You're all good pilots, and should have a huge impact - which is even more reason to give Blue an extra chance. If anyone should be able to tip the balance it's you guys...

 

This:

On 9/3/2018 at 11:23 AM, LLv34_Untamo said:

Yeah, the blue side has been constantly losing, because of the described reasons :) ... But please guys, you that have actually read the briefing and know what to do, don't abandon the blue side. If you do, then there's very little sense (or challenge for you) in the whole thing. Just reds winning more and more :)

 

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On 10/03/2018 at 9:49 PM, DerSheriff said:

flying for two hours in darkness is kinda boring. Thoughts?

I would prefer to call it "authentic" rather than "boring", but i am a He111-at-5km-altitude fanboy.

Tbh, I look forward to night missions, which is why, on odd occasions,  I nip into Coconut's server. (When my darned pc is working. )

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Just now, 1./KG4_OldJames said:

I would prefer to call it "authentic" rather than "boring", but i am a He111-at-5km-altitude fanboy.

Tbh, I look forward to night missions, which is why, on odd occasions,  I nip into Coconut's server. (When my darned pc is working. )

But night missions aren authentic. They were done. but not on a regular basis. or how do you want to bomb in your He111 if you dont see the ground?

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5 minutes ago, 1./KG4_OldJames said:

I would prefer to call it "authentic" rather than "boring", but i am a He111-at-5km-altitude fanboy.

Tbh, I look forward to night missions, which is why, on odd occasions,  I nip into Coconut's server. (When my darned pc is working. )

 

4 minutes ago, DerSheriff said:

But night missions aren authentic. They were done. but not on a regular basis. or how do you want to bomb in your He111 if you dont see the ground?

The night mission was a glitch.

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6 minutes ago, LLv34_Temuri said:

 

The night mission was a glitch.

Shame, I enjoy the few I had on coconut...but they are rare there also. (Understandably)

Also hard to get a decent altitude before the sun comes up.

Edited by 1./KG4_OldJames
Clarification

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Was having issues again last night and being "ejected" from the server mid flight :(... ( roughly 2100 - 2200 UTC )

 

 

Edited by =LD=Hethwill

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5 minutes ago, =LD=Hethwill said:

Was having issues again last night and being "ejected" from the server mid flight :(... ( roughly 2100 - 2200 UTC )

 

Didn't you get a chat warning for not having planes on the airfield? What do you mean by mid flight?  How long after take off? If you don't have any planes on an airfield, and take off, the server kicks you immediately when it detects it happening (this can happen with up to 40s delay).

Edited by LLv34_Untamo

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Did take off in a P-40 on the north west VVS airfield, did patrol routine on the frontline area, noticed the focus was in the south, was making my way there.

 

Made a routine check over the Axis AF in the south and was flying to the VVS AF directly opposite.

 

There was no messages :) I did fly for some good 40 minutes and missing end timer was still 5 hours or so :) 

 

Edited by =LD=Hethwill

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Weird. I was 10 minutes on my way to a target when suddenly I lost all control of the game. Couldn't look around, use my joystick, look at leaderboard, or even escape to menu. The game seemed to keep on going though, with server notices and all, and when I came back on, the mission was still running. I thought it had crashed and had to Alt-F4. Anyone else experienced this?

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6 hours ago, Porky said:

 

 

 

So, you want to fly VVS because the team is better (winning is easier)? I can understand that it's more enjoyable to be on the good side, but how about actually trying to help LW pilots get better at winning objectives, instead of going back to the forever-winning side? Isn't it more fun to have some contest?

 

Well, I guess it's back to the usual regular Red win every two or three weeks... I thought EAF would make a difference on Blue side, but it seems to be too much of an effort. You're all good pilots, and should have a huge impact - which is even more reason to give Blue an extra chance. If anyone should be able to tip the balance it's you guys...

 

This:

 

 

It is not as simple as that.

EAF is in its nature a Allied Squadron ONLY.

We do have our share of dissidents and former Axis pilots which usually acts fly axis aircrafts in our adversary training. They have been arguing for flying blue for a month, but this got extended due to the delay of patch 3.0. We where going to 'hopefully  switch back and forth every other month.

Part of the argument of the switch to Axis was to see if the Allied plan-set was to strong.

Currently our experience have made us conclude that the plane-set does not matter. The reason for Red winning is two-fold:

1) Better presence aka on the server with little or no blue opposition

2) A lot of the blue pilots have no idea of what they are doing

 

@Porky

Contest is not really my thing. I am a ground attack pilot and I prefer to hit the enemy where he is not. I hate the dots on the airfields as they are as telling as a spy in my camp.

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5 minutes ago, EAF_Starfire said:

 

@Porky

Contest is not really my thing. I am a ground attack pilot and I prefer to hit the enemy where he is not. I hate the dots on the airfields as they are as telling as a spy in my camp.

 

Could be contest in terms of ground attacks as well. Right now there's always Red players on pounding away without opposition. If only a few of those were Blue, perhaps the front wouldn't be moving so much to one side all the time, every day...

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It's of my general opinion that Blues also suffer because they lack something comparable to the PE-2 and IL2 that is available in the base BoS game. I do wonder how different the meta would be if a 110 were included, instead of being shunted into BoM and BoK.

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Made an overview of the planes available each week currently, for convenience. Lighter colours signify limited loadout.

 

C1wZzDv.png

Edited by Porky
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1 hour ago, Leifr said:

It's of my general opinion that Blues also suffer because they lack something comparable to the PE-2 and IL2 that is available in the base BoS game. I do wonder how different the meta would be if a 110 were included, instead of being shunted into BoM and BoK.

 

According to "The Encyclopedia of aircraft of WWII" by Paul Eden, the Bf110 participated from the start of the war on the Eastern front.

This was all 3 fronts (North, Center and South). The book states that they had both the 110C and 110E models on the Moscow front and that at Stalingrad they had to use the 1000kg bombs. 

 

Personally I believe that Blue should have both the 110E and 88A available from weeks 1, but that bomb-loads should be limited.

If the books I have read are correct, LW only used the 1000 kg, 1800 kg and 2000 kg bombs in special cases. Not like some everyday tank-busting.

 

 

2 hours ago, Porky said:

 

Could be contest in terms of ground attacks as well. Right now there's always Red players on pounding away without opposition. If only a few of those were Blue, perhaps the front wouldn't be moving so much to one side all the time, every day...

 

Or we should come up with a different suggestion to our host, on how to deal with it ;)

Ill give it some thoughts myself ;)

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