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Finnish VirtualPilots - Dynamic War


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LLv34_Temuri
Posted (edited)

Server is now running new frontline implementation. You'll find the targets on the frontline along the red and blue defence lines.

Also, main server is now running the Moscow map.

Please report any oddities.

 

Edit: I'll update the LD server to run the new implementation latest tomorrow.

Edited by LLv34_Temuri
  • Like 4
  • Upvote 5
VBF-12_Stick-95
Posted

Made one full sortie then left the server.  Came back after about 30 minutes and while selecting plane, reviewing map, stats, was disconnected.  This happened 3 times in a row and each time was only after 20 or 30 seconds.

Posted
1 hour ago, VBF-12_Stick-95 said:

Made one full sortie then left the server.  Came back after about 30 minutes and while selecting plane, reviewing map, stats, was disconnected.  This happened 3 times in a row and each time was only after 20 or 30 seconds.

Yes, Similar for me too. I've been playing all morning and then the map changed to the new style, which looks awesome by the way. Played 2 missions, went to make a coffee and smoke, found I'd been disconnected probably for being idle, re-joined and get kicked after less than 20 secs. It happened 3 times in a row. I've now given up. What do you think the problem is?

DankWilliams
Posted
25 minutes ago, Strax said:

Yes, Similar for me too. I've been playing all morning and then the map changed to the new style, which looks awesome by the way. Played 2 missions, went to make a coffee and smoke, found I'd been disconnected probably for being idle, re-joined and get kicked after less than 20 secs. It happened 3 times in a row. I've now given up. What do you think the problem is?

Just popping in to say this is also happening for me.

LLv34_Temuri
Posted
2 hours ago, VBF-12_Stick-95 said:

Made one full sortie then left the server.  Came back after about 30 minutes and while selecting plane, reviewing map, stats, was disconnected.  This happened 3 times in a row and each time was only after 20 or 30 seconds.

 

1 hour ago, Strax said:

Yes, Similar for me too. I've been playing all morning and then the map changed to the new style, which looks awesome by the way. Played 2 missions, went to make a coffee and smoke, found I'd been disconnected probably for being idle, re-joined and get kicked after less than 20 secs. It happened 3 times in a row. I've now given up. What do you think the problem is?

 

38 minutes ago, DankWilliams said:

Just popping in to say this is also happening for me.

Logs are showing kicks for idling. @LLv34_Untamo Need to take a look at idlekick implementation perhaps?

 

 

Crashbangwallop
Posted (edited)

First go on new layout. Very good - like the spread and smoke columns?

 

Disppointed to report lack of red smoke marker at zone east of Nazar'yevo, though. Circled looking for it for over a minute and dropped anyway, but didn't get confirmation of drop. Confirmed location correct on recorded track. Got team-killed by a twat in a Mig, but that's maybe slighty beside the point

 

So we still have a Scrodinger's Paradrop situation then?... ?

 

 

(Also getting kicked off subsequently for idling, already having chosen and set up up plane)

Edited by Crashbangwallop
LLv34_Temuri
Posted
1 hour ago, Crashbangwallop said:

So we still have a Scrodinger's Paradrop situation then?..

Yes. I can try to have the smoke and trigger enabled all the time to see how much more load the triggers cause.

 

Idle kick issue should be fixed now.

  • Like 1
Posted

Maybe a bit silly question but
image.thumb.png.e34f51e75352e1aba5b6a311f296169e.png

 

Should map show that as destroyed if status (above) says condition = 0?

Crashbangwallop
Posted
4 hours ago, LLv34_Temuri said:

Yes. I can try to have the smoke and trigger enabled all the time to see how much more load the triggers cause.

Thanks, Temuri, anything that might help.... :)

Posted

Really like the smoke and spread out implementation of the front lines.

 

Some units are quite far into the tree line? Appreciate that this is quite realistic actually, is it meant to happen though?

 

Finally two of our squad also suffered the continual idle kick when selecting a plane (it is weird it doesn't seem to happen to everyone). The only cure was to joint the server and very quickly spawn in on something. Then finish mission and setup a plane again.

 

Finally this evening during the map rotation with the bad weather there was quite a condensed furball over one of the front lines as it had curved around the Russians a lot. The performance seemed quite bad for both VR and TrackIR players, huge rubber bands and lag spikes. Unfortunately we had to go and play on the LD server.

 

Overall I like the spread out front lines. I would like them to be even longer but it does seem that more performance tweaks are needed. And maybe look at the "idle" bug.

 

Thanks again for all the hard work!

BG26_Moostafa
Posted

Using Amyel's image from above.....

image.png

I understand these sector updates are necessary, but as a VR user they are very intrusive. I don't mind them once in a while but lately they are coming across in waves.  Maybe a cooldown period between requests, or make it server initiated on a time schedule like every 15 min or so?


Great work on the new front!

LLv34_Temuri
Posted
11 hours ago, Amyel said:

Should map show that as destroyed if status (above) says condition = 0?

Yes, it should.

 

5 hours ago, [FF]Saiyon said:

Some units are quite far into the tree line? Appreciate that this is quite realistic actually, is it meant to happen though?

The "free areas" where target groups are placed into are mapped via a script that uses the navigation map. The navigation map isn't 100% accurate.

 

5 hours ago, [FF]Saiyon said:

Finally two of our squad also suffered the continual idle kick when selecting a plane (it is weird it doesn't seem to happen to everyone). The only cure was to joint the server and very quickly spawn in on something. Then finish mission and setup a plane again.

I assume this was before the fix for the idle kick was made?

 

5 hours ago, [FF]Saiyon said:

Finally this evening during the map rotation with the bad weather there was quite a condensed furball

We can adjust the length of the defence line, so that people wouldn't so easily pack to the same areas. It's currently set to 25 km, with nine clusters of targets, each having three target groups.

 

1 hour ago, BG26_Moostafa said:

I understand these sector updates are necessary, but as a VR user they are very intrusive.

It's my understanding that most people with VR sets fly with the HUD off, thus not getting the chat messages.

Charlo-VRde
Posted
50 minutes ago, LLv34_Temuri said:

It's my understanding that most people with VR sets fly with the HUD off, thus not getting the chat messages.


I always fly VR and leave the HUD on so I notice call outs. So as not clutter this thread with other VR flyers adding their own replies, they can simply thumbs up on this reply as a way to indicate if I’m the exception or the common practice

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LLv34_Temuri
Posted

Loose Deuce server is now running the new frontline implementation too.

  • Thanks 2
Posted (edited)

The TWC are having a ball in this server, having moved from another. I dont have any complaints, I do observe that Allied are generally more vocal and active on SRS, therefore calling in impromptu escorts and getting offers of same.  The Axis however do not for some reason, though its obvious when calling out, there are others on there listening in.  Perhaps waiting for others to coordinate a response?

 

I think the plane sets are balanced and dont think they are an issue in the server, in fact, any “issue” from my observations is not server related at all, but more in line with the mood of the playerbase on any given map.

 

Having both air and ground components to fight with on the Finnish servers, it truly is a gift to the game.  Keep on doing what your doing.  The players can sort themselves out, but dont go fiddling too much to attempt to fix an  issue that belongs to the players themselves.

Edited by TWC_Sp00k
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  • Upvote 4
Posted

SRS use on this server has seemed to all but die out over the last 60 days for some reason or the squads are only in their own channels for the most part from my experience. I wish it was used more.

  • Upvote 3
Posted
3 hours ago, Charlo-VR said:


I always fly VR and leave the HUD on so I notice call outs. So as not clutter this thread with other VR flyers adding their own replies, they can simply thumbs up on this reply as a way to indicate if I’m the exception or the common practice

 

Yes I would love to fly with HUD off but I would miss the red notifications on top. @LLv34_Temuri, would it be possible to separate those from the HUD?

LLv34_Temuri
Posted (edited)
8 minutes ago, HunDread said:

would it be possible to separate those from the HUD

We don't have control over those. Only way would be to implement something in SRS like Combat Box has.

 

By "control" I mean that we don't have such control that would allow us to separate those messages from the HUD on/off state.

Edited by LLv34_Temuri
Posted
1 minute ago, LLv34_Temuri said:

We don't have control over those. Only way would be to implement something in SRS like Combat Box has.

 

That would be even better!

Posted (edited)

Playing at 1030am British time 29/3/21 on the main server and attacking the German north troops in a T34. The indestructible tanks bug is back. Having 'missed' multiple times at long range I drove into the German camp in frustration and found that the tanks were in fact indestructible. Halftracks and trucks were not indestructible. To add insult to injury, I was then mysteriously 'killed' when I quit on our side of the lines with a functioning tank and intact crew.

 

Nevertheless, thanks to you and your merry men for providing the server.

Edited by beresford
LLv34_Temuri
Posted
1 minute ago, beresford said:

Playing at 1030am British time 29/3/21 on the main server and attacking the German north troops in a T34. The indestructible tanks bug is back. Having 'missed' multiple times at long range I drove into the German camp in frustration and found that the tanks were in fact indestructible. Halftracks and trucks were not indestructible. To add insult to injury, I was then mysteriously 'killed' when I quit on our side of the lines with a functioning tank and intact crew.

 

Nevertheless, thanks to you and your merry men for providing the server.

Yup, I adjusted those durabilities down this morning, but the mission hasn't yet rotated, so the adjustment isn't yet effective.

LLv34_Untamo
Posted
11 minutes ago, beresford said:

To add insult to injury, I was then mysteriously 'killed' when I quit on our side of the lines with a functioning tank and intact crew.

 

Need a bit more info on this. Where / what message told you that you were killed?

Posted (edited)
16 minutes ago, LLv34_Untamo said:

 

Need a bit more info on this. Where / what message told you that you were killed?

The score summary after I quit said 'killed'. There were no enemy units nearby at the time of quitting. I deliberately crossed our lines so as not to get a points loss for our side.

Edited by beresford
LLv34_Untamo
Posted
Just now, beresford said:

The score summary after I quit said 'killed'.

 

That's weird. Well, generally you can ignore the top of the screen status, since it rarely shows any meaningful results anyways... But it should have shown "ditched" if you didn't end your sortie within the service radius of a spawn. Our campaign app log says that you weren't killed at least... Or captured (killed as well).

LLv34_Temuri
Posted (edited)
13 hours ago, Crashbangwallop said:

Thanks, Temuri, anything that might help.... :)

Trying now how it is with the smokes and triggers enabled all the time.

 

Edit: And looking at the idle Tick Delay values, I think the triggers could stay on.

Edited by LLv34_Temuri
  • Upvote 1
BG26_Moostafa
Posted
3 hours ago, HunDread said:

 

Yes I would love to fly with HUD off but I would miss the red notifications on top. @LLv34_Temuri, would it be possible to separate those from the HUD?


This is my issue as well with turning the HUD off. Fortunately its not a game breaker just an annoyance. 

Thanks for the reply LLv34_Temuri

BG26_Moostafa
Posted
5 hours ago, 6./ZG26_Saker said:

SRS use on this server has seemed to all but die out over the last 60 days for some reason or the squads are only in their own channels for the most part from my experience. I wish it was used more.


I too see more squadrons using it but that to me is a good thing. It has proven to be and invaluable tool for cross squadron communication and coordination for my squadron. I will agree that less and less pilots are just hanging out on channel 1 but that has to be expected as the number of pilots using it grows. One of the best features about SRS is the ability to change channels.

Another great feature of SRS is that it plays nicely with both Discord and TeamSpeak. My squadron uses our Discord server as our general squadron channel. We then tune to a common SRS channel on radio #1, using that channel as the mission channel for the sortie we are flying. The second radio is for wingman pairings. This is usually 11 for the first pair, 12 for the second, 13 for the third and so on. 

 

At the start of each sortie we try to remember to announce our intentions on SRS channel 1 and across the text buffer but we don't always remember to do it. So, if you see us on, and feel like joining us for a sortie or two just pull up the SRS client list and tune to the common channel we are using and check-in. 

E69_Qpassa_VR
Posted (edited)

Sadly invisible planes are stilla thing in this server, in this case the issue is you don't see any plane at all. I have a track if needed

Edited by E69_Qpassa_VR
  • Upvote 1
Posted
1 hour ago, BG26_Moostafa said:


I too see more squadrons using it but that to me is a good thing. It has proven to be and invaluable tool for cross squadron communication and coordination for my squadron. I will agree that less and less pilots are just hanging out on channel 1 but that has to be expected as the number of pilots using it grows. One of the best features about SRS is the ability to change channels.

Another great feature of SRS is that it plays nicely with both Discord and TeamSpeak. My squadron uses our Discord server as our general squadron channel. We then tune to a common SRS channel on radio #1, using that channel as the mission channel for the sortie we are flying. The second radio is for wingman pairings. This is usually 11 for the first pair, 12 for the second, 13 for the third and so on. 

 

At the start of each sortie we try to remember to announce our intentions on SRS channel 1 and across the text buffer but we don't always remember to do it. So, if you see us on, and feel like joining us for a sortie or two just pull up the SRS client list and tune to the common channel we are using and check-in. 

I think it would be nice to see 1 member of a squad in channel 1 for cooperation and support

Crashbangwallop
Posted
5 hours ago, LLv34_Temuri said:

Trying now how it is with the smokes and triggers enabled all the time.

Whatever that means it's done the trick. Just did a red paradrop in north sector - Red Smoke nice and visible, dropped, and saw 'paradrop' message  shortly after

 

Brilliant! Thank you :)

Posted

New frontline system is sweet, good job. :)

Leady_Brickov
Posted

Hi Finnish Admin Team

 

Thanks for your hard work and continued efforts to improve our gameplay experience! Atmospheric Arty at the CPs, lots more targets (and new types) and heaps of options for Tank spawns all excellent improvements. You've also removed the old PzIV in the revetments that we often couldn't hit from the front even though they were clearly visible (and could often shoot through the walls of their revetments). Thank You!

 

Could you please however consider adding more AT guns to the troops area bases. AT guns are great for keeping us T34 drivers honest. It's quite easy to run riot in the Troops bases when they are only defended by 1 gun. Please also consider deploying them in pairs (if your script will allow it). 

 

PaK40s shoot out to 2km and are often very effective if they hit, they also seem to have better spotting ability than the AI tanks. PzIVs were really easy kills as they often wouldn't engage until we approached to 1km or less so really not that effective at defending their troops areas. 

 

I'm asking for this because I can see it will be much harder for less mobile Panzers to defend their troops when their troops areas are spread out so much. I'll happily accept being sniped through trees by AI PaK40s if we can keep the ground based play interesting for the Panzer Players

 

Thanks Again

 

 

wellenbrecher
Posted

The new frontlines are amazing.
So many targets, so much AAA and the smokestacks are sweet as well.

The current lines on the map on LD are a bit... eccentric though. ?

Spoiler


image.png.91eeb5356626297bd5058173e2f01ae9.png

 

 

  • Like 1
MasterBaiter
Posted

New frontlines looks great idd!

LLv34_Temuri
Posted
12 hours ago, Crashbangwallop said:

Whatever that means it's done the trick. Just did a red paradrop in north sector - Red Smoke nice and visible, dropped, and saw 'paradrop' message  shortly after

 

Brilliant! Thank you :)

So it was mostly about the serverinputs not getting through. Had that issue for disabling depot icons on the map too.

  • Upvote 1
Posted

I also like the new front line ! 
I think there are a lot of SRS users out there, just hesitant to use it. I hear mic clicks all the time. 

Flamboyant_Flamingo
Posted
On 3/29/2021 at 8:09 AM, E69_Qpassa_VR said:

Sadly invisible planes are stilla thing in this server, in this case the issue is you don't see any plane at all. I have a track if needed

 

Getting it at least once per session.

Posted

Some notes on today's sorties

1. Hurricane II with the 14 pounds boost engine is a beast

2. The ground targets are surprisingly resistant to the 40mm HE rounds. I need to record this next time

but when I hit a truck with 2x 40mm HE I expect it to die no exceptions. I guess this more issue with DM

and not the server so I assume nothing can be done.

jello_pudding
Posted

On the issue of SRS, I was playing earlier today and the client list showed about 5 people connected on each side with either side having about 35 players in the server. it might be the case that many players either don't have the SRS application installed or don't run it when playing on Finnish. Other then automatically connecting when joining the server I couldn't find any information about SRS on the server website, I also dont see any information about SRS on the OP, so it might be lack of knowledge that it's enabled on the server. I'd love to communicate and coordinate with other players, but I don't feel comfortable being the first to speak up; its less of a server issue and more of a personal anxiety, but others might feel the same.

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