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LLv34_Temuri

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About LLv34_Temuri

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  1. And came to the conclusion that we'll run with the setting ON for now.
  2. For testing purposes, we've been running Alternate Visibility Off for a couple of days now.
  3. Well no. The icons are visible from the ~9.5 km distance, but yeah current implementation leaves room for improvement, like capping the visibility 20-25 km.
  4. Maybe you can workaround this problem by using Spawner and Delete MCUs? That's what we use on Finnish VirtualPilots, and there hasn't been reports about invisible guns.
  5. Server updated and starting. Server will have Alternative Visibility setting on.
  6. All in all, a very nice update. Added rendering distance is finally long enough, and I understand if it might still need some finetuning. One gripe: Logging for Ju-52 container and paratrooper drops is still not added. Please, please add it. It allows us not to rely on pre-defined trigger areas for paradrops, but have background campaign apps/scripts take care of tracking where paradrops were made -> more flexibility.
  7. The rest of the Bodenplatte planes were added to the rolling planeset. Also changed the duration of each set to be only one day. Current planeset is 5, so the Bodenplatte planes will be flyable by the weekend. New tour (Q4 / 2019) was started in stats.
  8. Did you create an entity for the ship? If you want to connect any mission logic into the objects, you need to click "create linked entity" on the object's property dialog.
  9. Server is now running on the new hardware. I added one infantry group per side to the frontlines, as well as increased the amount of possible bridges to two. Also, as an optimist, increased the maximum player amount to 84 Let us know how the new hardware handles things.
  10. Server is now running on the new hardware. I added one infantry group per side to the frontlines, as well as increased the amount of possible bridges to two. Also, as an optimist, increased the maximum player amount to 84 Let us know how the new hardware handles things.
  11. I have experience that says they aren't. I do agree with your point about learning from others, and I'd say the .mission files would fill that need.
  12. No. Even with AI skill set to High, it would be too easy to close airfields.
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