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LLv34_Temuri

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About LLv34_Temuri

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  1. LLv34_Temuri

    Finnish VirtualPilots - Dynamic War

    The Awards tab on the stats site is now updated to show the current award system points. For example: http://stats.virtualpilots.fi:8000/en/awards/19/LLv34_Temuri/?tour=25
  2. LLv34_Temuri

    Finnish VirtualPilots - Dynamic War

    There are now three planesets: Comments on plane tiers are welcome.
  3. LLv34_Temuri

    Finnish VirtualPilots - Dynamic War

    Updated the mission briefing to have info about the current award mechanics. Made the naval battle ”bases” a bit more spacious. Added two ”Naval convoy” depots. Adjusted a couple of building durabilities.
  4. LLv34_Temuri

    Finnish VirtualPilots - Dynamic War

    Curiousgamblerr is very busy IRL currently. Maybe he'll fix it this weekend.
  5. LLv34_Temuri

    Finnish VirtualPilots - Dynamic War

    Yeah, I noticed that when doing the first tests too. Have to keep it in mind when making the Stalingrad map Edit: I wanted to add a "ship convoy depot" on the southern side, but as it would be in the mission with the naval battle, I will have to see what kind of load the naval battle creates before adding it.
  6. LLv34_Temuri

    Finnish VirtualPilots - Dynamic War

    The durabilities of factory and depot buildings was adjusted down on both servers (in many cases about halved from existing ones). There were also a bunch of inconsistencies in the durability values, so those are fixed now too. I also set the AI levels to Low on the icons and gps server. If you get killed by flak there now, I suggest you take a long look at the mirror to find the reason for it
  7. LLv34_Temuri

    Finnish VirtualPilots - Dynamic War

    The expanded map is running on the no icons server now.
  8. LLv34_Temuri

    I Can Not see Servers

    Yes. That's what it was.
  9. LLv34_Temuri

    Finnish VirtualPilots - Dynamic War

    I set up another instance of the dynamic war system running with icons, GPS, kill notifications, and custom skins on. The server name is: "Finnish VirtualPilots - Dynamic War ICONS and GPS ON" This server is already running the expanded Kuban map. No stats, at least not yet. We'll be putting the expanded map on the no icons etc. server too tonight, I'll just fix a small thing for that first.
  10. "52. Multiplayer net packets won't slowly increase in size over time; 53. Multiplayer net packets now have their CRC checked, this should improve the data transfer stability; 54. Net load decreased by optimizing the data packets carrying graphical effects data; 68. Damage system performance optimization should decrease the CPU load;" I do like the sound of that
  11. LLv34_Temuri

    Finnish VirtualPilots - Dynamic War

    The expansion is almost done and we'll most likely get to test it tonight. In addition to the battles on the western side of the Kerch strait and the naval "tank bases", I moved the Krymskaya factory to Agibel, and the Krasnodar factory to Maikop. There will be two new airfields per side on the starting situation: Semisotka and Gelendzhik for Germans and Lazarevskoye and Maikop for Russians. In addition, there will be seven new tank battles and four marine battles. Will be interesting to see what kind of load there will be on the dserver from the marine battles. We'll also need to look at the repair times after this change is done. Idea is that you would need to do at least some damage to the factories and depots in order to get the battle forward.
  12. LLv34_Temuri

    Finnish VirtualPilots - Dynamic War

    At the time we said we were doing Kuban, we still had the moving tanks, so what Starfire said was not really feasible. Now it is, and it's possible to expand the map. I would like to remove the factories that now are in the frontline (Krymskaya and Krasnodar) and move them to be further in the back (e.g. Marfovka and Maikop). We could also have a "tank base" battle on the north and south portions of the Kerch strait (advancing from Zaporozhskaya and Taman). I'd like to see action in the south of the map too, so I'll look into what kind of naval action we could get there (maybe have a "loop" to Maikop).
  13. LLv34_Temuri

    Finnish VirtualPilots - Dynamic War

    IMHO, the Kuban map is quite cramped as regards airfield locations and feasible placing of tank battles. We could use less airfields (currently we start with 8 per side) to make it less cramped. Now that I'm back from holiday, I can start flying more again, and thus get my own feel about the current respawn times and how hard it is to destroy factories and depots. I'll also be flying on Russian side more often to develop my understanding of the capabilities of the Russian hardware.
  14. @=FB=Vaal I erroneously used update.cmd instead of collectstatic.cmd when I wanted to refresh the customizations I did. After that, I just get server error when trying to access the stats site. We were running 1.2.22 so I tried to put 1.2.25 and run the update again, but no help. Can something be done to make it work again? Edit: nevermind! Error was in the customization I made
  15. LLv34_Temuri

    10 days into the game

    IIRC, you should get successes when you have placed mission objectives in the mission and those are triggered.
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