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Tactical Air War

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This was my first full campaign where I played extensively....Yes, I got hooked...better than crack.  Thanks TAW team!

 

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Many thanks to the TAW dev team, the blue comrades, and the challenging red opponents for many nerve-wracking hours immersed in a believable virtual war that fortunately only costs virtual life and assets. I'm looking forward to the next round.

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Posted (edited)
7 часов назад, Norz сказал:

P.S: The axis team did excelent work on the last map. Can someone explain why it was not done in the same way on the first maps ? 

Because on the map of Kuban, long distances from fields to the front line, and the main tactic of the allies is to throw bombs on Pe-2 planes that are 2 squares from their airfield.
 This was nowhere and never before, so that the airfields on which the combat squadrons were based were located 1-2-3 squares from the front line.
100km - Such a dislocation was in order to avoid a bomb strike, and the loss of all aircraft. Airstrike airfields - yes, but no matter how not the airfield with the main squadrons from where all take off.
    And my personal opinion. The fields are too close to the front line, this turns the server into a dog fight.

 

Edited by II./JG51Grasser
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Posted (edited)
1 hour ago, II./JG51Grasser said:

throw bombs on Pe-2 planes that are 2 squares from their airfield.

 

Are you sure?  I have opened the first mission (randomly)

 

https://taw.stg2.de/pilots_mission.php?mission_id=393

 

All targets are in 30 km (at least). Technically speaking 3 is x1.5 more than 2.

All red targets are in 30 km for the axis team also.

 

To be honest I don't understand how you can use this advantage (30 km) for the red team. You have 120 minutes to destroy the targets and this 30 km distance does not play any role for that period.

 

Edited by Norz

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3 hours ago, II./JG51Grasser said:

Because on the map of Kuban, long distances from fields to the front line, and the main tactic of the allies is to throw bombs on Pe-2 planes that are 2 squares from their airfield.
 This was nowhere and never before, so that the airfields on which the combat squadrons were based were located 1-2-3 squares from the front line.
100km - Such a dislocation was in order to avoid a bomb strike, and the loss of all aircraft. Airstrike airfields - yes, but no matter how not the airfield with the main squadrons from where all take off.
    And my personal opinion. The fields are too close to the front line, this turns the server into a dog fight.

 

 

 

To be frank, this is same what Axis does. No one is hauling stuka or 110 with bombs to 50km round trips nearly as often as you think.

 

It is not the proximity, its the arrangement. You have 1 field that can be bombed from 4 axis fields in reasonable time, and no such configuration for VVS, they all have to travel considerable distance once Krasnodar is taken out.  Just unfortunate field placing that breaks the camels back when krasnodar is closed.

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Thanks to the admin for all the fun they offer us with this campaign, I would like to ask if in the future editions it will be possible to increase the importance of recon? For example before being able to attack an airport it will be necessary to have a good recon on it, same thing for the depots, before attacking them it will be necessary to find them

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Thanks for another great campaing, it was a lot of fun to fly it, looking forward for a next one!

And a big shoutout for =LG= and JG4 for flying together, we had a blast!

TAW18_sklejka.jpg

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Posted (edited)
18 hours ago, Norz said:

P.S: The axis team did excelent work on the last map. Can someone explain why it was not done in the same way on the first maps ? 

 

It is interesting that Allies won all of the maps except for the two Kuban maps, so seems likely the arrangements of the airfields/cities in Kuban must favor of the Axis for some reason.  In general, the answer seems to simple to me:  Axis has too many wannabe Erich Hartmanns and not nearly enough Hans-Ulrich Rudels:  Killing ground targets is what wins a map and if you look at the top 50 ground killing pilots for the campaign you see 31 VVS pilots versus 19 Luftwaffe pilots and the total number of ground targets destroyed for these pilots were 17,908 (VVS) versus 10,704 (Luftwaffe).  (Any way to easily dial up the total number of ground kills for both sides?)

 

Is there anyway to view the stats of previous campaigns to verify my hypothesis to see if Axis was closer on the ground kill count for campaigns they won?

Edited by SCG_Limbo
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19 hours ago, StG77_HvB said:

Never a dull moment in Campaign 18.

 

Contents: Profanity, Pretty Girls, We Got Ebola? Unknown Buckaroo Banzai Suicide Jockey, Wassup Bitches! Peshkas Are So Rude, Necathor, Not Captured, Wrecked Tank Columns...

 

 

Thanks to StG77 and all friends.

On this TAW the commissar give the directive to protect all StG77 bombers, no one can die on my watch. 

Thanks to made me famous "H".

 

Admins, thanks for this TAW and keep all dreaming waiting for the next one

 

"It´s two a.m. fear is gone, I´m sittin´ here waiting, the gun still warm"

"Soon you will come to know, when the bullet hits the bone"

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3 часа назад, SCG_Limbo сказал:

 

It is interesting that Allies won all of the maps except for the two Kuban maps, so seems likely the arrangements of the airfields/cities in Kuban must favor of the Axis for some reason.  In general, the answer seems to simple to me:  Axis has too many wannabe Erich Hartmanns and not nearly enough Hans-Ulrich Rudels:  Killing ground targets is what wins a map and if you look at the top 50 ground killing pilots for the campaign you see 31 VVS pilots versus 19 Luftwaffe pilots and the total number of ground targets destroyed for these pilots were 17,908 (VVS) versus 10,704 (Luftwaffe).  (Any way to easily dial up the total number of ground kills for both sides?)

 

Is there anyway to view the stats of previous campaigns to verify my hypothesis to see if Axis was closer on the ground kill count for campaigns they won?

I agree with this. Especially in the last map, the initial setup was really in favor to Blue team. First, 7 Blue AFs vs 5 Red AFs in a large map! Second, suicidal attack of the tank convoy to Gelendzhik in 1st mission on this map. If I recall correctly, Gelendzhik always belonged to Reds prior to this campaign. Add  to it the time of switching to Cuban map when there were just few players, so next mission and Akhturskaya got closed because of close Blues tank column, leaving Reds with just one front-line AF and giving Blues huge strategic advantage over the battlefield.

 

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Can the reds retain the La-5 through the last maps? I guess the 5FN is meant to be its replacement, but it’s a premium plane that some of us don’t have.

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9 hours ago, WokeUpDead said:

Can the reds retain the La-5 through the last maps? I guess the 5FN is meant to be its replacement, but it’s a premium plane that some of us don’t have.

I second this. Plus, afaik, the La5-FN and the La-5F were produced simultaneously during 1943 (even if it's the bubble top La-5F which we don't have).

 

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On 6/23/2019 at 5:00 PM, 56RAF_Roblex said:

 

Because in the first couple of maps the Allies have equal or better fighters.  This causes many Axis players to just not bother flying those maps.   The Allies do not get parity again until the final map when they get the Spit IX.

The Allies have worse aircraft until the yak 1b... the Mig and the F2 are the only comparable aircraft early war, the Germans have almost complete advantage in performance (I fly Red irregularly) Only until the La5FN do the Reds finally get something that can out perform the 109 and 190 at low (below 3k) altitude. 

 

Germans did well on the last few maps because no-one on the red side was on... 

I'd also like to chime in on the Hartmann and Rudel thing. German pilots, in my experience flying both sides... are objectively not as good. It makes sense, the German stuff is easier to fly (Hard to master through) and the better pilots are definitely on the Red side.

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On 6/24/2019 at 6:19 PM, SCG_Limbo said:

In general, the answer seems to simple to me:  Axis has too many wannabe Erich Hartmanns and not nearly enough Hans-Ulrich Rudels:  Killing ground targets is what wins a map and if you look at the top 50 ground killing pilots for the campaign you see 31 VVS pilots versus 19 Luftwaffe pilots

 

Yep...you can take more aircraft out of the air by bombing the depot, that you can by shooting them down one at a time :) 

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58 minutes ago, Pict said:

 

Yep...you can take more aircraft out of the air by bombing the depot, that you can by shooting them down one at a time :) 

 

But did amount of airplanes available actually get depleted in any of the 8 maps?  (I know Axis lost all of its tanks on the second to last map.)  Tanks capturing cites/airfields is actually what changes the maps, and direct ground attacks in support of your tanks, or destroying enemy tanks,  is what makes the most difference in terms of winning the war in my opinion.  I would say that directly damaging airfields would be the next most important thing--perhaps some would say this is more important.

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1 hour ago, SCG_Limbo said:

But did amount of airplanes available actually get depleted in any of the 8 maps?

 

No idea. But I agree with you about tactical bombing, I had a grand total of 7 air kills and all of them were by my rear gunner :) 

 

I also think transport missions are important, enough to have made 65 of them.

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Posted (edited)
4 hours ago, Pict said:

I also think transport missions are important, enough to have made 65 of them.

 

The supply rules are somewhat vague but my understanding is that flying supply missions only sometimes offers a significant benefit (beyond logging a combat sortie).  More specifically, an airfield will repair between 10-15% between missions and will draw one percentage point from its supply to repair each percentage point of damage.  So flying a +4% or a +7% (JU-52) supply mission to a field with a large amount of supply, say 30%+, will do little or hardly any good because the airfield will not exhaust its supply before something else bad happens--like tanks moving within 15 KM of the field which closes it.  Please correct me if I'm wrong if anybody knows better--how supply works could be more detailed in the written rules.

Edited by SCG_Limbo

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Thank you all for this TAW, it's a great experience.

 

Do you think it would be possible in the future to have moving targets?
Like trains, convoys, convoys of trucks.

 

That we can be encouraged to do in-depth research in the enemy territory.

 

I appreciated the system of three lives, but I think it might be interesting to be able to regain them by doing something useful in the back.

 

Highly the next ! !:dance:

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15 hours ago, SCG_Limbo said:

 

The supply rules are somewhat vague but my understanding is that flying supply missions only sometimes offers a significant benefit (beyond logging a combat sortie).  More specifically, an airfield will repair between 10-15% between missions and will draw one percentage point from its supply to repair each percentage point of damage.  So flying a +4% or a +7% (JU-52) supply mission to a field with a large amount of supply, say 30%+, will do little or hardly any good because the airfield will not exhaust its supply before something else bad happens--like tanks moving within 15 KM of the field which closes it.  Please correct me if I'm wrong if anybody knows better--how supply works could be more detailed in the written rules.

 

You are right. The cargo missions are useful only for your planes in a hangar.

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Posted (edited)

Welcome all after the XVIII campaign. We hope that you, again, enjoyed air battles at our server. As usual we have now maintenance brake to make corrections and implementations. See you soon!

CUPS AND STATUES

 

 

 


65485710_2391947267783247_70144250102572

 

65305299_2391947301116577_81873232796361

 

62517032_2391947274449913_19697579957808
 

 

BEST FIGHTERS

 

 

 


65315540_2391947891116518_65895925807809

 

65249544_2391947867783187_45630933296710

 

65761726_2391947907783183_39871672191916

 

65850191_2391947944449846_10550220458316

 

65425613_2391947964449844_38461690649761
 

 

BEST BOMBERS

 

 

 


65302473_2391948941116413_91905400741885

 

66043820_2391948921116415_73236778425736

 

65466420_2391948931116414_71435073747104

 

65582461_2391948994449741_51140779294075

 

65621785_2391949011116406_28140667556373

 
 

 

BEST TANK KILLERS

 

 

 


65295806_2391949251116382_57167041808239

 

65949183_2391949281116379_84478614633048

 

65927552_2391949294449711_72544444042811

 

65275901_2391949337783040_68906312580789

 

65268523_2391949387783035_39001434723083
 

 

BEST FIGHTER SQUADS

 

 

 


65391839_2391949844449656_19358532576582

 

65388096_2391949861116321_51349882740408

 

65375428_2391949884449652_52238247247562

 

66097090_2391949927782981_88545109082153

 

65854961_2391949981116309_28540574237636

 
 

 

BEST BOMBER SQUADS

 

 

 


65156574_2391950397782934_89955599792681

 

65032122_2391950351116272_56448750489813

 

65447954_2391950421116265_81936015984049

 

65668778_2391950464449594_12773072836671

 

65650847_2391950541116253_59525555581951

 
 

 

BEST TANK KILLER SQUADS

 

 

 


65318398_2391950954449545_46394844469264

 

65503396_2391950987782875_62175345232995

 

65631537_2391950981116209_82653196709831

 

65756513_2391951034449537_52200167122623

 

65551160_2391951071116200_75677426963584

 
 

 

Edited by =LG=Piciu
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Posted (edited)

Diplomas for the Simulated Combat Group in "Best Fighter Squads", "Best Bomber Squads", and "Best Tank Killer Squads"! Hurrah!  🏆🧐👍

 

 

Thank you Kathon (and friends) for building the missions, and thanks to Raven (and friends) for hosting the TAW server!

 

 

 

 

For next TAW, please consider during setup-choice that the Bf109G-2 and FW190A-3 went into service at the same time, spring 1942, which would correspond to map#4. The A3 actually entered service slightly earlier than the G2. Thank you again for the campaign 🤩👍

 

Edited by SCG_Fenris_Wolf
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14.12.2018 в 19:44, [110]xJammer сказал:

I would  just like to say that the real heroes winning the TAW war are not the stat-padders trying their best to avoid death. Instead its the guys who go in and do the grunt work. Like 19FAB Dema. You don't see them in the top5 rankings because for some reason TAW admins decided that only live pilots matter.

Thanks for the support, xJammer! You are right. My priority is the victory of our team. And the result in statistics is only a consequence.

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Posted (edited)
Excellent fly away ... Thanks to everyone who participated
Edited by 19FAB_Battler

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Posted (edited)

Personally I would love to see ai tank battles going on between both sides on the ground, and then both sides would have a target/defense point at the same place, creating a very intense battle!  

 

If you've ever done the single player mission for Battle of Kuban, Hs-129 where you attack the soviet tanks as they are in a battle with our tanks, something like that would be ideal.  I suspect the only problem might be CPU usage for this much to be going on at once... but if it's possible, it would be amazing!

 

 

Edit:  In addition to AI tank battles, it would be great to see the ground targets actually doing something towards their goal.. such as traveling, or firing artillery at something, so that defending our forces and stopping the attack in real time would affect the battle, instead of how it is now, which is like a turn based strategy game, mixed with real time action.

Edited by FeuerFliegen
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Thanks for the campaign! All the work made in balance system made gameplay much more interesting and hard for me (flying mostly attacker missions). 

I have some suggestions for involving such airplanes as Il2, Ju87 and Hs129 in gameplay: we just need to have tank columns placed not in one row along the road. This makes one pass runs with Ju88 and Pe2 ineffective because you have to do one or more passes for one tank and this make you use attacker planes instead of bombers. I dont know how hard it to implement but in my thoughts it could change the numbers of used attacker planes a lot.

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Posted (edited)

Getting some sort of movement on the vehicles/tanks would be a nice improvement even if it makes finding and killing them more difficult.

Edited by SCG_Limbo
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Posted (edited)
14 hours ago, WG_Magners said:

Thanks for the campaign! All the work made in balance system made gameplay much more interesting and hard for me (flying mostly attacker missions). 

I have some suggestions for involving such airplanes as Il2, Ju87 and Hs129 in gameplay: we just need to have tank columns placed not in one row along the road. This makes one pass runs with Ju88 and Pe2 ineffective because you have to do one or more passes for one tank and this make you use attacker planes instead of bombers. I dont know how hard it to implement but in my thoughts it could change the numbers of used attacker planes a lot.

 

Agreed - especially for the map where the attacking tanks are closest to the objective, as I had suggested earlier:  

Typically this is the third map (in a series) where the tanks are attacking.  The first two it's not too unreasonable, since they would be travelling to the target area.  But once they got there, they should be in more of an assault formation, spread out, etc.

 

Edited by AKA_Relent
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Posted (edited)
20 hours ago, WG_Magners said:

Thanks for the campaign! All the work made in balance system made gameplay much more interesting and hard for me (flying mostly attacker missions). 

I have some suggestions for involving such airplanes as Il2, Ju87 and Hs129 in gameplay: we just need to have tank columns placed not in one row along the road. This makes one pass runs with Ju88 and Pe2 ineffective because you have to do one or more passes for one tank and this make you use attacker planes instead of bombers. I dont know how hard it to implement but in my thoughts it could change the numbers of used attacker planes a lot.

 

What exactly do you mean?  Why do tanks placed in a row along a road make it ineffective for a bomb run?  What other type of placement would make it easier?  

 

 

One quick question to the creators and developers- Any chance that you'll ever allow the Axis the ability to carry their 1800+ kg bombs?  Is there any particular reason that you don't allow this?  As well as the 1000kg for the Bf110 E-2.  From what I see these bombs appear to be the only modification that is completely blocked throughout the campaign.
 

 

 

Another suggestion I'd like to make towards the game-

 

Just like there are AI transport ground units, would it be possible to implement a constant stream of AI transport planes?  Maybe it could be well behind the frontline so that they wouldn't be the easiest targets, and they could be going to airfields are aren't open to players so that they wouldn't be easy to predict locations, but it could be one more option to try and slow down the enemy's resupply.  There's just so much potential!


By the way- is there a list or anything of planned changes for the next campaign?  or is this information that won't be released until the next campaign?

 

Regardless I very much appreciate you guys for all the work you've already done creating TAW.  Looking forward to the next campaign!

Edited by FeuerFliegen

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On 3/30/2019 at 8:52 AM, II./JG51Grasser said:

Hello. Have you ever thought about turning off technical messages and a compass? The flight atmosphere will increase significantly.
 In my opinion, this will improve the quality of pilots on the server and waging war will become more interesting.
Such actions will eliminate newcomers and inexperienced pilots, which in turn will relieve the load on the server at prime time, and the vacant places will allow squads to work in large groups.
 Are there pilots who share my interests?

 

I do.
For those who say it would make it difficult for new pilots just tell them to get in to a proper squadron to learn the basics, and get experienced pilots to help them.
There would be less ratboys as we call them here if they had to actually look at the compass or avionics more often. 
 

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Posted (edited)
12 hours ago, FeuerFliegen said:

What exactly do you mean?  Why do tanks placed in a row along a road make it ineffective for a bomb run?  What other type of placement would make it easier?  

 

Tanks in a column along a road are much easier to kill because they are often in a straight line which favors ground attack planes with many bombs (e.g., JU-88 and A-20).  Only a single pass is required to get multiple tank kills.  Having them spread out and not along a road makes them more immune to a single pass attack and instead encourages people to fly dedicated tank killers like the JU-87 with the 37mm cannons.  Multiple passes are required in this case to get tank kills.

 

Tanks are pretty hard to kill in general--which is realistic--but not having them in columns would vastly enhance their survivability and make attacking them much more dangerous for the pilots since loiter time is greatly increased and multiple passes make you more prone to getting hit by AA.

Edited by SCG_Limbo
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Posted (edited)
6 hours ago, SCG_Limbo said:

 

Tanks in a column along a road are much easier to kill because they are often in a straight line which favors ground attack planes with many bombs (e.g., JU-88 and A-20).  Only a single pass is required to get multiple tank kills.  Having them spread out and not along a road makes them more immune to a single pass attack and instead encourages people to fly dedicated tank killers like the JU-87 with the 37mm cannons.  Multiple passes are required in this case to get tank kills.

 

Tanks are pretty hard to kill in general--which is realistic--but not having them in columns would vastly enhance their survivability and make attacking them much more dangerous for the pilots since loiter time is greatly increased and multiple passes make you more prone to getting hit by AA.

 

This would help alleviate the blue complaint of too many Pe2s being flown. They don’t have as many bombs as the Ju88 or the A20 but they can still take out at least a couple tanks on a road with a 4x250 or 10x100 load.

Edited by WokeUpDead

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8 часов назад, WokeUpDead сказал:

 

This would help alleviate the blue complaint of too many Pe2s being flown. They don’t have as many bombs as the Ju88 or the A20 but they can still take out at least a couple tanks on a road with a 4x250 or 10x100 load.

This is the way to make people stay longer over the target if they want to get more tanks. 

Sometimes I managed to kill 5-6 tanks in one pass without losing my speed at all, and I think we shouldn’t have the ability to do this such way.

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17 hours ago, SCG_Limbo said:

 

Tanks in a column along a road are much easier to kill because they are often in a straight line which favors ground attack planes with many bombs (e.g., JU-88 and A-20).  Only a single pass is required to get multiple tank kills.  Having them spread out and not along a road makes them more immune to a single pass attack and instead encourages people to fly dedicated tank killers like the JU-87 with the 37mm cannons.  Multiple passes are required in this case to get tank kills.

 

Tanks are pretty hard to kill in general--which is realistic--but not having them in columns would vastly enhance their survivability and make attacking them much more dangerous for the pilots since loiter time is greatly increased and multiple passes make you more prone to getting hit by AA.

I see your point, but I must say.
Flyings coffins with cannons? who's gonna fly it? unless you are connected at 6 am with no one doing CAP you are well dead before even arriving near the hot zone.


 

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Posted (edited)

We did that on multiple runs last campaign. Needs to coordinate with the teammates, via chat is best start.

Edited by SCG_Fenris_Wolf
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