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Tactical Air War

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1 hour ago, SCG_Limbo said:

But did amount of airplanes available actually get depleted in any of the 8 maps?

 

No idea. But I agree with you about tactical bombing, I had a grand total of 7 air kills and all of them were by my rear gunner :) 

 

I also think transport missions are important, enough to have made 65 of them.

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Posted (edited)
4 hours ago, Pict said:

I also think transport missions are important, enough to have made 65 of them.

 

The supply rules are somewhat vague but my understanding is that flying supply missions only sometimes offers a significant benefit (beyond logging a combat sortie).  More specifically, an airfield will repair between 10-15% between missions and will draw one percentage point from its supply to repair each percentage point of damage.  So flying a +4% or a +7% (JU-52) supply mission to a field with a large amount of supply, say 30%+, will do little or hardly any good because the airfield will not exhaust its supply before something else bad happens--like tanks moving within 15 KM of the field which closes it.  Please correct me if I'm wrong if anybody knows better--how supply works could be more detailed in the written rules.

Edited by SCG_Limbo

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Thank you all for this TAW, it's a great experience.

 

Do you think it would be possible in the future to have moving targets?
Like trains, convoys, convoys of trucks.

 

That we can be encouraged to do in-depth research in the enemy territory.

 

I appreciated the system of three lives, but I think it might be interesting to be able to regain them by doing something useful in the back.

 

Highly the next ! !:dance:

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15 hours ago, SCG_Limbo said:

 

The supply rules are somewhat vague but my understanding is that flying supply missions only sometimes offers a significant benefit (beyond logging a combat sortie).  More specifically, an airfield will repair between 10-15% between missions and will draw one percentage point from its supply to repair each percentage point of damage.  So flying a +4% or a +7% (JU-52) supply mission to a field with a large amount of supply, say 30%+, will do little or hardly any good because the airfield will not exhaust its supply before something else bad happens--like tanks moving within 15 KM of the field which closes it.  Please correct me if I'm wrong if anybody knows better--how supply works could be more detailed in the written rules.

 

You are right. The cargo missions are useful only for your planes in a hangar.

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Posted (edited)

Welcome all after the XVIII campaign. We hope that you, again, enjoyed air battles at our server. As usual we have now maintenance brake to make corrections and implementations. See you soon!

CUPS AND STATUES

 

 

 


65485710_2391947267783247_70144250102572

 

65305299_2391947301116577_81873232796361

 

62517032_2391947274449913_19697579957808
 

 

BEST FIGHTERS

 

 

 


65315540_2391947891116518_65895925807809

 

65249544_2391947867783187_45630933296710

 

65761726_2391947907783183_39871672191916

 

65850191_2391947944449846_10550220458316

 

65425613_2391947964449844_38461690649761
 

 

BEST BOMBERS

 

 

 


65302473_2391948941116413_91905400741885

 

66043820_2391948921116415_73236778425736

 

65466420_2391948931116414_71435073747104

 

65582461_2391948994449741_51140779294075

 

65621785_2391949011116406_28140667556373

 
 

 

BEST TANK KILLERS

 

 

 


65295806_2391949251116382_57167041808239

 

65949183_2391949281116379_84478614633048

 

65927552_2391949294449711_72544444042811

 

65275901_2391949337783040_68906312580789

 

65268523_2391949387783035_39001434723083
 

 

BEST FIGHTER SQUADS

 

 

 


65391839_2391949844449656_19358532576582

 

65388096_2391949861116321_51349882740408

 

65375428_2391949884449652_52238247247562

 

66097090_2391949927782981_88545109082153

 

65854961_2391949981116309_28540574237636

 
 

 

BEST BOMBER SQUADS

 

 

 


65156574_2391950397782934_89955599792681

 

65032122_2391950351116272_56448750489813

 

65447954_2391950421116265_81936015984049

 

65668778_2391950464449594_12773072836671

 

65650847_2391950541116253_59525555581951

 
 

 

BEST TANK KILLER SQUADS

 

 

 


65318398_2391950954449545_46394844469264

 

65503396_2391950987782875_62175345232995

 

65631537_2391950981116209_82653196709831

 

65756513_2391951034449537_52200167122623

 

65551160_2391951071116200_75677426963584

 
 

 

Edited by =LG=Piciu
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Posted (edited)

Diplomas for the Simulated Combat Group in "Best Fighter Squads", "Best Bomber Squads", and "Best Tank Killer Squads"! Hurrah!  🏆🧐👍

 

 

Thank you Kathon (and friends) for building the missions, and thanks to Raven (and friends) for hosting the TAW server!

 

 

 

 

For next TAW, please consider during setup-choice that the Bf109G-2 and FW190A-3 went into service at the same time, spring 1942, which would correspond to map#4. The A3 actually entered service slightly earlier than the G2. Thank you again for the campaign 🤩👍

 

Edited by SCG_Fenris_Wolf
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14.12.2018 в 19:44, [110]xJammer сказал:

I would  just like to say that the real heroes winning the TAW war are not the stat-padders trying their best to avoid death. Instead its the guys who go in and do the grunt work. Like 19FAB Dema. You don't see them in the top5 rankings because for some reason TAW admins decided that only live pilots matter.

Thanks for the support, xJammer! You are right. My priority is the victory of our team. And the result in statistics is only a consequence.

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Posted (edited)
Excellent fly away ... Thanks to everyone who participated
Edited by 19FAB_Battler

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Posted (edited)

Personally I would love to see ai tank battles going on between both sides on the ground, and then both sides would have a target/defense point at the same place, creating a very intense battle!  

 

If you've ever done the single player mission for Battle of Kuban, Hs-129 where you attack the soviet tanks as they are in a battle with our tanks, something like that would be ideal.  I suspect the only problem might be CPU usage for this much to be going on at once... but if it's possible, it would be amazing!

 

 

Edit:  In addition to AI tank battles, it would be great to see the ground targets actually doing something towards their goal.. such as traveling, or firing artillery at something, so that defending our forces and stopping the attack in real time would affect the battle, instead of how it is now, which is like a turn based strategy game, mixed with real time action.

Edited by FeuerFliegen
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Thanks for the campaign! All the work made in balance system made gameplay much more interesting and hard for me (flying mostly attacker missions). 

I have some suggestions for involving such airplanes as Il2, Ju87 and Hs129 in gameplay: we just need to have tank columns placed not in one row along the road. This makes one pass runs with Ju88 and Pe2 ineffective because you have to do one or more passes for one tank and this make you use attacker planes instead of bombers. I dont know how hard it to implement but in my thoughts it could change the numbers of used attacker planes a lot.

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Posted (edited)

Getting some sort of movement on the vehicles/tanks would be a nice improvement even if it makes finding and killing them more difficult.

Edited by SCG_Limbo
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Posted (edited)
14 hours ago, WG_Magners said:

Thanks for the campaign! All the work made in balance system made gameplay much more interesting and hard for me (flying mostly attacker missions). 

I have some suggestions for involving such airplanes as Il2, Ju87 and Hs129 in gameplay: we just need to have tank columns placed not in one row along the road. This makes one pass runs with Ju88 and Pe2 ineffective because you have to do one or more passes for one tank and this make you use attacker planes instead of bombers. I dont know how hard it to implement but in my thoughts it could change the numbers of used attacker planes a lot.

 

Agreed - especially for the map where the attacking tanks are closest to the objective, as I had suggested earlier:  

Typically this is the third map (in a series) where the tanks are attacking.  The first two it's not too unreasonable, since they would be travelling to the target area.  But once they got there, they should be in more of an assault formation, spread out, etc.

 

Edited by AKA_Relent
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Posted (edited)
20 hours ago, WG_Magners said:

Thanks for the campaign! All the work made in balance system made gameplay much more interesting and hard for me (flying mostly attacker missions). 

I have some suggestions for involving such airplanes as Il2, Ju87 and Hs129 in gameplay: we just need to have tank columns placed not in one row along the road. This makes one pass runs with Ju88 and Pe2 ineffective because you have to do one or more passes for one tank and this make you use attacker planes instead of bombers. I dont know how hard it to implement but in my thoughts it could change the numbers of used attacker planes a lot.

 

What exactly do you mean?  Why do tanks placed in a row along a road make it ineffective for a bomb run?  What other type of placement would make it easier?  

 

 

One quick question to the creators and developers- Any chance that you'll ever allow the Axis the ability to carry their 1800+ kg bombs?  Is there any particular reason that you don't allow this?  As well as the 1000kg for the Bf110 E-2.  From what I see these bombs appear to be the only modification that is completely blocked throughout the campaign.
 

 

 

Another suggestion I'd like to make towards the game-

 

Just like there are AI transport ground units, would it be possible to implement a constant stream of AI transport planes?  Maybe it could be well behind the frontline so that they wouldn't be the easiest targets, and they could be going to airfields are aren't open to players so that they wouldn't be easy to predict locations, but it could be one more option to try and slow down the enemy's resupply.  There's just so much potential!


By the way- is there a list or anything of planned changes for the next campaign?  or is this information that won't be released until the next campaign?

 

Regardless I very much appreciate you guys for all the work you've already done creating TAW.  Looking forward to the next campaign!

Edited by FeuerFliegen

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On 3/30/2019 at 8:52 AM, II./JG51Grasser said:

Hello. Have you ever thought about turning off technical messages and a compass? The flight atmosphere will increase significantly.
 In my opinion, this will improve the quality of pilots on the server and waging war will become more interesting.
Such actions will eliminate newcomers and inexperienced pilots, which in turn will relieve the load on the server at prime time, and the vacant places will allow squads to work in large groups.
 Are there pilots who share my interests?

 

I do.
For those who say it would make it difficult for new pilots just tell them to get in to a proper squadron to learn the basics, and get experienced pilots to help them.
There would be less ratboys as we call them here if they had to actually look at the compass or avionics more often. 
 

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Posted (edited)
12 hours ago, FeuerFliegen said:

What exactly do you mean?  Why do tanks placed in a row along a road make it ineffective for a bomb run?  What other type of placement would make it easier?  

 

Tanks in a column along a road are much easier to kill because they are often in a straight line which favors ground attack planes with many bombs (e.g., JU-88 and A-20).  Only a single pass is required to get multiple tank kills.  Having them spread out and not along a road makes them more immune to a single pass attack and instead encourages people to fly dedicated tank killers like the JU-87 with the 37mm cannons.  Multiple passes are required in this case to get tank kills.

 

Tanks are pretty hard to kill in general--which is realistic--but not having them in columns would vastly enhance their survivability and make attacking them much more dangerous for the pilots since loiter time is greatly increased and multiple passes make you more prone to getting hit by AA.

Edited by SCG_Limbo
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Posted (edited)
6 hours ago, SCG_Limbo said:

 

Tanks in a column along a road are much easier to kill because they are often in a straight line which favors ground attack planes with many bombs (e.g., JU-88 and A-20).  Only a single pass is required to get multiple tank kills.  Having them spread out and not along a road makes them more immune to a single pass attack and instead encourages people to fly dedicated tank killers like the JU-87 with the 37mm cannons.  Multiple passes are required in this case to get tank kills.

 

Tanks are pretty hard to kill in general--which is realistic--but not having them in columns would vastly enhance their survivability and make attacking them much more dangerous for the pilots since loiter time is greatly increased and multiple passes make you more prone to getting hit by AA.

 

This would help alleviate the blue complaint of too many Pe2s being flown. They don’t have as many bombs as the Ju88 or the A20 but they can still take out at least a couple tanks on a road with a 4x250 or 10x100 load.

Edited by WokeUpDead

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8 часов назад, WokeUpDead сказал:

 

This would help alleviate the blue complaint of too many Pe2s being flown. They don’t have as many bombs as the Ju88 or the A20 but they can still take out at least a couple tanks on a road with a 4x250 or 10x100 load.

This is the way to make people stay longer over the target if they want to get more tanks. 

Sometimes I managed to kill 5-6 tanks in one pass without losing my speed at all, and I think we shouldn’t have the ability to do this such way.

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17 hours ago, SCG_Limbo said:

 

Tanks in a column along a road are much easier to kill because they are often in a straight line which favors ground attack planes with many bombs (e.g., JU-88 and A-20).  Only a single pass is required to get multiple tank kills.  Having them spread out and not along a road makes them more immune to a single pass attack and instead encourages people to fly dedicated tank killers like the JU-87 with the 37mm cannons.  Multiple passes are required in this case to get tank kills.

 

Tanks are pretty hard to kill in general--which is realistic--but not having them in columns would vastly enhance their survivability and make attacking them much more dangerous for the pilots since loiter time is greatly increased and multiple passes make you more prone to getting hit by AA.

I see your point, but I must say.
Flyings coffins with cannons? who's gonna fly it? unless you are connected at 6 am with no one doing CAP you are well dead before even arriving near the hot zone.


 

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Posted (edited)

We did that on multiple runs last campaign. Needs to coordinate with the teammates, via chat is best start.

Edited by SCG_Fenris_Wolf
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Posted (edited)
6 hours ago, Ala13_elchinodecai said:

I see your point, but I must say.
Flyings coffins with cannons? who's gonna fly it? unless you are connected at 6 am with no one doing CAP you are well dead before even arriving near the hot zone.


I seriously doubt you'll find me in a "flying coffin" in TAW unless (1) I have dominating, friendly CAP and (2) all of the AA has been taken out.  In addition to helping

 clear up any misconceptions FeuerFliegen had, I was just pointing out the consequences of having tanks disperse out of road columns which would greatly increase their survivability. It might be cool to set up situations to encourage people to fly less popular planes (e.g.,  JU-87 or the IL-2) but I personally avoid unnecessary risks when flying TAW.

Edited by SCG_Limbo

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Servus fellow pilots,

 

Quick question, when is the next campaign going to start? 

 

I am looking forward to it!

f77821ab000bc60757afdd29764c3536.jpg

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On 7/5/2019 at 7:07 PM, SCG_Limbo said:


I seriously doubt you'll find me in a "flying coffin" in TAW unless (1) I have dominating, friendly CAP and (2) all of the AA has been taken out.  In addition to helping

 clear up any misconceptions FeuerFliegen had, I was just pointing out the consequences of having tanks disperse out of road columns which would greatly increase their survivability. It might be cool to set up situations to encourage people to fly less popular planes (e.g.,  JU-87 or the IL-2) but I personally avoid unnecessary risks when flying TAW.

Nobody would fly those planes mate.
It's just too risky and that situation (air superiority and destroyed AAA) it's almost never found in Taw.
I believe they should honestly force people to fly some planes.
Ie: At the start of the map you got some planes, let's say 1 each and you won't be able to restored them until you crash/destroy every single one, and also making losing planes something that actually affect your stats and points in a way you won't just crash them to restore the Bf or Yak that you want.
That way everybody would fly everything and at some points you'll find a bunch of stukas or Tu2s.
Too many people get very little KIAs but very little "landed" as well, they just CAP on their zone and at the first sign of risk just bail in friendly zone, others just go berserk with their Jabos trying to get the max amount of ground kills in a fast pass and never caring if intercepted as long they can ditch at their side of the border.

I don't know if you see what I mean.
For those who complain "I just fly 110s or Pe2s", well, Taw is always packed in peak hours, so if you don't fly somebody else will, if you screw your plane at landing or get hunted wait for next map, it's only few days, you won't die.

 

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Hi folks, another big thanks to TAW and the community.
This was my first complete campaign and it was a lot of fun. 
That's why I just made a little video of my impressions, have fun.

See you soon and have a nice summer! Greetings "DerFreizeitheld"

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The only reason I asked that question is because it sounded like you were saying it was ineffective for bombers when tanks are in a straight line, which didn't make sense to me... otherwise I completely understand.

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8 часов назад, FeuerFliegen сказал:

The only reason I asked that question is because it sounded like you were saying it was ineffective for bombers when tanks are in a straight line, which didn't make sense to me... otherwise I completely understand.

 

03.07.2019 в 11:49, WG_Magners сказал:

Thanks for the campaign! All the work made in balance system made gameplay much more interesting and hard for me (flying mostly attacker missions). 

I have some suggestions for involving such airplanes as Il2, Ju87 and Hs129 in gameplay: we just need to have tank columns placed not in one row along the road. This makes one pass runs with Ju88 and Pe2 ineffective because you have to do one or more passes for one tank and this make you use attacker planes instead of bombers. I dont know how hard it to implement but in my thoughts it could change the numbers of used attacker planes a lot.

 

I meant tanks placed NOT in a straight line are harder to bomb with bombers. Sorry if I made it unclear, english is not my native language.

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On 7/7/2019 at 2:37 PM, Ala13_elchinodecai said:

.... you won't die.

 

 

Please, it is only the game. SOMEONE should be killed, in other way noone will play here.

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I've seen quite a few people asking when the next campaign might be due to begin, but no answer as of yet.

Does anyone have even a rough  timeframe for when it will be? 
 

I need my TAW fix.

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Posted (edited)
23.04.2019 в 16:41, Norz сказал:

 

Max(pause) for previous campaigns was about 6 weeks.  If it will be in an usual way, it can be started in 2 weeks.

 

56 минут назад, Nerfection сказал:

I've seen quite a few people asking when the next campaign might be due to begin, but no answer as of yet.

Does anyone have even a rough  timeframe for when it will be? 
 

I need my TAW fix.

I think this should work for the following campaign too (I mean 6 week from the end of the last campaign)

Edited by WG_Magners
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Would love to see TAW include tank crew, letting players attack the defense objectives with player controlled tanks would be MUCH more dynamic. 

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11 часов назад, [GCA]T1m270 сказал:

Would love to see TAW include tank crew, letting players attack the defense objectives with player controlled tanks would be MUCH more dynamic. 

I don’t think it is good idea for the server called Tactical Air War. Including player controlled tanks as a tool for capturing cities gonna ruin air combat balance which is so hard to make.

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Posted (edited)

A name can be changed :P

Although i'd love to play tanks in TAW setup.....to be honest it looks like server is always full so it would be hard fitting tanks without impacting slots for players. I guess one can dream about a second server for ground battle, linked to the same campaign?  



Side note - looking for a bomber squadron for next TAW :)

 

Edited by D_Ishikawa
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Hi everyone,

 

Might be a dumb question but does anyone know when new campaign starts?

 

Cheers

 

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function checkMsg(str) {
    if (str.contains("campaign starts")) {
        this.addAnotherWeek();
        return "You've added another week of development time to the TAW campaign. Thank you!";
    }
    return "";
}
checkMsg(Might be a dumb question but does anyone know when new campaign starts?);

 

You've added another week of development time to the TAW campaign. Thank you!

 

 

(Just teasing!) :D

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On 7/16/2019 at 1:26 PM, D_Ishikawa said:

A name can be changed :P

Although i'd love to play tanks in TAW setup.....to be honest it looks like server is always full so it would be hard fitting tanks without impacting slots for players. I guess one can dream about a second server for ground battle, linked to the same campaign?  



Side note - looking for a bomber squadron for next TAW :)

 

Why not.

Could be implanted as something similar to a combat mission if you lose all your lives or need a combat mission. 

 

Could put a spawn away from the normal attacking tanks so its not a cake walk to destroy enemy ground vehicles. 

 

1 chose a town close to the front line.

2 have a tank spawn on either side of the town not to far away (similar to ded sever) so the fighting is consistent and isolated

3 if you capture the town it's a combat mission, and any deaths would not be detramental so you can continue playing.  That would be the insentive to play ground troops.

4 having the town captured by the end of the roll over of the map would have some benifit.

5 keep messages on with info about who spawns a tank/ who just captured the flag, to inform people on how much defence is needed and would allow planes to go and help the fight,  oe let people who are board with flying switch to tank and help defend. 

 

This helps keep the sandbox aspect, with onsentives to use it as well.

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On 7/15/2019 at 1:51 AM, [GCA]T1m270 said:

Would love to see TAW include tank crew, letting players attack the defense objectives with player controlled tanks would be MUCH more dynamic. 

Keep in mind: You will get killed more easily in a tank and thus end your career.

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On 7/20/2019 at 2:47 PM, JG4_Karl_Gratz said:

Keep in mind: You will get killed more easily in a tank and thus end your career.

 

 

 Could make a separate pool of lives for tanks.

 

However im not sure I agree, depending on locations, play tanks might be quite hard to kill being able to hide in forests/towns pretty well. The teamwork side of only assaulting with a air push is good too.  

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I support the idea written by several messages above. At the moment the last campaigns with columns of tanks show senselessness of flight by assault planes (IL-2 as an example), for work on tanks. It is simpler to pilot to fly on a Pe-2 from the red party, or on ju88 from blue - to drop bombs to the line, after dive, on a column of tanks.
If there is an opportunity - can be it should be taken into account option with arrangement of tanks not by the line on the road, and placed in the field, around the road, that is without giving the chance to drop bombs to the line, and forcing pilots to work with pointed bombing, or to fly by assault plane. To complicate a problem of destruction of tanks. It is possible to alternate - one card - tanks go a column, the following map - tanks are placed in the sector on the different positions excluding (in whole or in part) dumping of bombs into one line.

 

p.s: sorry for my english :)

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