Piciu Posted June 29, 2019 Posted June 29, 2019 (edited) Welcome all after the XVIII campaign. We hope that you, again, enjoyed air battles at our server. As usual we have now maintenance brake to make corrections and implementations. See you soon! CUPS AND STATUES BEST FIGHTERS BEST BOMBERS BEST TANK KILLERS BEST FIGHTER SQUADS BEST BOMBER SQUADS BEST TANK KILLER SQUADS Edited June 29, 2019 by =LG=Piciu 6
SCG_Fenris_Wolf Posted June 29, 2019 Posted June 29, 2019 (edited) Diplomas for the Simulated Combat Group in "Best Fighter Squads", "Best Bomber Squads", and "Best Tank Killer Squads"! Hurrah! ??? Thank you Kathon (and friends) for building the missions, and thanks to Raven (and friends) for hosting the TAW server! For next TAW, please consider during setup-choice that the Bf109G-2 and FW190A-3 went into service at the same time, spring 1942, which would correspond to map#4. The A3 actually entered service slightly earlier than the G2. Thank you again for the campaign ?? Edited June 29, 2019 by SCG_Fenris_Wolf 1
=19GvFAB=DEMA Posted June 30, 2019 Posted June 30, 2019 14.12.2018 в 19:44, [110]xJammer сказал: I would just like to say that the real heroes winning the TAW war are not the stat-padders trying their best to avoid death. Instead its the guys who go in and do the grunt work. Like 19FAB Dema. You don't see them in the top5 rankings because for some reason TAW admins decided that only live pilots matter. Thanks for the support, xJammer! You are right. My priority is the victory of our team. And the result in statistics is only a consequence. 1 1
72AG_Battler_ Posted July 1, 2019 Posted July 1, 2019 (edited) Excellent fly away ... Thanks to everyone who participated Edited July 1, 2019 by 19FAB_Battler
FeuerFliegen Posted July 3, 2019 Posted July 3, 2019 (edited) Personally I would love to see ai tank battles going on between both sides on the ground, and then both sides would have a target/defense point at the same place, creating a very intense battle! If you've ever done the single player mission for Battle of Kuban, Hs-129 where you attack the soviet tanks as they are in a battle with our tanks, something like that would be ideal. I suspect the only problem might be CPU usage for this much to be going on at once... but if it's possible, it would be amazing! Edit: In addition to AI tank battles, it would be great to see the ground targets actually doing something towards their goal.. such as traveling, or firing artillery at something, so that defending our forces and stopping the attack in real time would affect the battle, instead of how it is now, which is like a turn based strategy game, mixed with real time action. Edited July 4, 2019 by FeuerFliegen 1 2
WG_Magners Posted July 3, 2019 Posted July 3, 2019 Thanks for the campaign! All the work made in balance system made gameplay much more interesting and hard for me (flying mostly attacker missions). I have some suggestions for involving such airplanes as Il2, Ju87 and Hs129 in gameplay: we just need to have tank columns placed not in one row along the road. This makes one pass runs with Ju88 and Pe2 ineffective because you have to do one or more passes for one tank and this make you use attacker planes instead of bombers. I dont know how hard it to implement but in my thoughts it could change the numbers of used attacker planes a lot. 6
SCG_Limboski Posted July 3, 2019 Posted July 3, 2019 (edited) Getting some sort of movement on the vehicles/tanks would be a nice improvement even if it makes finding and killing them more difficult. Edited July 3, 2019 by SCG_Limbo 4
AKA_Relent Posted July 3, 2019 Posted July 3, 2019 (edited) 14 hours ago, WG_Magners said: Thanks for the campaign! All the work made in balance system made gameplay much more interesting and hard for me (flying mostly attacker missions). I have some suggestions for involving such airplanes as Il2, Ju87 and Hs129 in gameplay: we just need to have tank columns placed not in one row along the road. This makes one pass runs with Ju88 and Pe2 ineffective because you have to do one or more passes for one tank and this make you use attacker planes instead of bombers. I dont know how hard it to implement but in my thoughts it could change the numbers of used attacker planes a lot. Agreed - especially for the map where the attacking tanks are closest to the objective, as I had suggested earlier: Typically this is the third map (in a series) where the tanks are attacking. The first two it's not too unreasonable, since they would be travelling to the target area. But once they got there, they should be in more of an assault formation, spread out, etc. Edited July 3, 2019 by AKA_Relent 2
FeuerFliegen Posted July 4, 2019 Posted July 4, 2019 (edited) 20 hours ago, WG_Magners said: Thanks for the campaign! All the work made in balance system made gameplay much more interesting and hard for me (flying mostly attacker missions). I have some suggestions for involving such airplanes as Il2, Ju87 and Hs129 in gameplay: we just need to have tank columns placed not in one row along the road. This makes one pass runs with Ju88 and Pe2 ineffective because you have to do one or more passes for one tank and this make you use attacker planes instead of bombers. I dont know how hard it to implement but in my thoughts it could change the numbers of used attacker planes a lot. What exactly do you mean? Why do tanks placed in a row along a road make it ineffective for a bomb run? What other type of placement would make it easier? One quick question to the creators and developers- Any chance that you'll ever allow the Axis the ability to carry their 1800+ kg bombs? Is there any particular reason that you don't allow this? As well as the 1000kg for the Bf110 E-2. From what I see these bombs appear to be the only modification that is completely blocked throughout the campaign. Another suggestion I'd like to make towards the game- Just like there are AI transport ground units, would it be possible to implement a constant stream of AI transport planes? Maybe it could be well behind the frontline so that they wouldn't be the easiest targets, and they could be going to airfields are aren't open to players so that they wouldn't be easy to predict locations, but it could be one more option to try and slow down the enemy's resupply. There's just so much potential! By the way- is there a list or anything of planned changes for the next campaign? or is this information that won't be released until the next campaign? Regardless I very much appreciate you guys for all the work you've already done creating TAW. Looking forward to the next campaign! Edited July 4, 2019 by FeuerFliegen
Ala13_elchinodecai Posted July 4, 2019 Posted July 4, 2019 On 3/30/2019 at 8:52 AM, II./JG51Grasser said: Hello. Have you ever thought about turning off technical messages and a compass? The flight atmosphere will increase significantly. In my opinion, this will improve the quality of pilots on the server and waging war will become more interesting. Such actions will eliminate newcomers and inexperienced pilots, which in turn will relieve the load on the server at prime time, and the vacant places will allow squads to work in large groups. Are there pilots who share my interests? I do. For those who say it would make it difficult for new pilots just tell them to get in to a proper squadron to learn the basics, and get experienced pilots to help them. There would be less ratboys as we call them here if they had to actually look at the compass or avionics more often. 2
SCG_Limboski Posted July 4, 2019 Posted July 4, 2019 (edited) 12 hours ago, FeuerFliegen said: What exactly do you mean? Why do tanks placed in a row along a road make it ineffective for a bomb run? What other type of placement would make it easier? Tanks in a column along a road are much easier to kill because they are often in a straight line which favors ground attack planes with many bombs (e.g., JU-88 and A-20). Only a single pass is required to get multiple tank kills. Having them spread out and not along a road makes them more immune to a single pass attack and instead encourages people to fly dedicated tank killers like the JU-87 with the 37mm cannons. Multiple passes are required in this case to get tank kills. Tanks are pretty hard to kill in general--which is realistic--but not having them in columns would vastly enhance their survivability and make attacking them much more dangerous for the pilots since loiter time is greatly increased and multiple passes make you more prone to getting hit by AA. Edited July 4, 2019 by SCG_Limbo 2
WokeUpDead Posted July 4, 2019 Posted July 4, 2019 (edited) 6 hours ago, SCG_Limbo said: Tanks in a column along a road are much easier to kill because they are often in a straight line which favors ground attack planes with many bombs (e.g., JU-88 and A-20). Only a single pass is required to get multiple tank kills. Having them spread out and not along a road makes them more immune to a single pass attack and instead encourages people to fly dedicated tank killers like the JU-87 with the 37mm cannons. Multiple passes are required in this case to get tank kills. Tanks are pretty hard to kill in general--which is realistic--but not having them in columns would vastly enhance their survivability and make attacking them much more dangerous for the pilots since loiter time is greatly increased and multiple passes make you more prone to getting hit by AA. This would help alleviate the blue complaint of too many Pe2s being flown. They don’t have as many bombs as the Ju88 or the A20 but they can still take out at least a couple tanks on a road with a 4x250 or 10x100 load. Edited July 4, 2019 by WokeUpDead
WG_Magners Posted July 5, 2019 Posted July 5, 2019 8 часов назад, WokeUpDead сказал: This would help alleviate the blue complaint of too many Pe2s being flown. They don’t have as many bombs as the Ju88 or the A20 but they can still take out at least a couple tanks on a road with a 4x250 or 10x100 load. This is the way to make people stay longer over the target if they want to get more tanks. Sometimes I managed to kill 5-6 tanks in one pass without losing my speed at all, and I think we shouldn’t have the ability to do this such way. 1
Ala13_elchinodecai Posted July 5, 2019 Posted July 5, 2019 17 hours ago, SCG_Limbo said: Tanks in a column along a road are much easier to kill because they are often in a straight line which favors ground attack planes with many bombs (e.g., JU-88 and A-20). Only a single pass is required to get multiple tank kills. Having them spread out and not along a road makes them more immune to a single pass attack and instead encourages people to fly dedicated tank killers like the JU-87 with the 37mm cannons. Multiple passes are required in this case to get tank kills. Tanks are pretty hard to kill in general--which is realistic--but not having them in columns would vastly enhance their survivability and make attacking them much more dangerous for the pilots since loiter time is greatly increased and multiple passes make you more prone to getting hit by AA. I see your point, but I must say. Flyings coffins with cannons? who's gonna fly it? unless you are connected at 6 am with no one doing CAP you are well dead before even arriving near the hot zone.
SCG_Fenris_Wolf Posted July 5, 2019 Posted July 5, 2019 (edited) We did that on multiple runs last campaign. Needs to coordinate with the teammates, via chat is best start. Edited July 5, 2019 by SCG_Fenris_Wolf 2
SCG_Limboski Posted July 5, 2019 Posted July 5, 2019 (edited) 6 hours ago, Ala13_elchinodecai said: I see your point, but I must say. Flyings coffins with cannons? who's gonna fly it? unless you are connected at 6 am with no one doing CAP you are well dead before even arriving near the hot zone. I seriously doubt you'll find me in a "flying coffin" in TAW unless (1) I have dominating, friendly CAP and (2) all of the AA has been taken out. In addition to helping clear up any misconceptions FeuerFliegen had, I was just pointing out the consequences of having tanks disperse out of road columns which would greatly increase their survivability. It might be cool to set up situations to encourage people to fly less popular planes (e.g., JU-87 or the IL-2) but I personally avoid unnecessary risks when flying TAW. Edited July 5, 2019 by SCG_Limbo
FS-Sturmgeist Posted July 5, 2019 Posted July 5, 2019 Servus fellow pilots, Quick question, when is the next campaign going to start? I am looking forward to it! 3 1
Ala13_elchinodecai Posted July 7, 2019 Posted July 7, 2019 On 7/5/2019 at 7:07 PM, SCG_Limbo said: I seriously doubt you'll find me in a "flying coffin" in TAW unless (1) I have dominating, friendly CAP and (2) all of the AA has been taken out. In addition to helping clear up any misconceptions FeuerFliegen had, I was just pointing out the consequences of having tanks disperse out of road columns which would greatly increase their survivability. It might be cool to set up situations to encourage people to fly less popular planes (e.g., JU-87 or the IL-2) but I personally avoid unnecessary risks when flying TAW. Nobody would fly those planes mate. It's just too risky and that situation (air superiority and destroyed AAA) it's almost never found in Taw. I believe they should honestly force people to fly some planes. Ie: At the start of the map you got some planes, let's say 1 each and you won't be able to restored them until you crash/destroy every single one, and also making losing planes something that actually affect your stats and points in a way you won't just crash them to restore the Bf or Yak that you want. That way everybody would fly everything and at some points you'll find a bunch of stukas or Tu2s. Too many people get very little KIAs but very little "landed" as well, they just CAP on their zone and at the first sign of risk just bail in friendly zone, others just go berserk with their Jabos trying to get the max amount of ground kills in a fast pass and never caring if intercepted as long they can ditch at their side of the border. I don't know if you see what I mean. For those who complain "I just fly 110s or Pe2s", well, Taw is always packed in peak hours, so if you don't fly somebody else will, if you screw your plane at landing or get hunted wait for next map, it's only few days, you won't die. 2 1
=RA=DerFreizeitheld Posted July 9, 2019 Posted July 9, 2019 Hi folks, another big thanks to TAW and the community. This was my first complete campaign and it was a lot of fun. That's why I just made a little video of my impressions, have fun. See you soon and have a nice summer! Greetings "DerFreizeitheld" 15
FeuerFliegen Posted July 11, 2019 Posted July 11, 2019 The only reason I asked that question is because it sounded like you were saying it was ineffective for bombers when tanks are in a straight line, which didn't make sense to me... otherwise I completely understand.
WG_Magners Posted July 11, 2019 Posted July 11, 2019 8 часов назад, FeuerFliegen сказал: The only reason I asked that question is because it sounded like you were saying it was ineffective for bombers when tanks are in a straight line, which didn't make sense to me... otherwise I completely understand. 03.07.2019 в 11:49, WG_Magners сказал: Thanks for the campaign! All the work made in balance system made gameplay much more interesting and hard for me (flying mostly attacker missions). I have some suggestions for involving such airplanes as Il2, Ju87 and Hs129 in gameplay: we just need to have tank columns placed not in one row along the road. This makes one pass runs with Ju88 and Pe2 ineffective because you have to do one or more passes for one tank and this make you use attacker planes instead of bombers. I dont know how hard it to implement but in my thoughts it could change the numbers of used attacker planes a lot. I meant tanks placed NOT in a straight line are harder to bomb with bombers. Sorry if I made it unclear, english is not my native language. 1
Norz Posted July 13, 2019 Posted July 13, 2019 On 7/7/2019 at 2:37 PM, Ala13_elchinodecai said: .... you won't die. Please, it is only the game. SOMEONE should be killed, in other way noone will play here.
FTC_Nerfection Posted July 14, 2019 Posted July 14, 2019 I've seen quite a few people asking when the next campaign might be due to begin, but no answer as of yet. Does anyone have even a rough timeframe for when it will be? I need my TAW fix.
WG_Magners Posted July 14, 2019 Posted July 14, 2019 (edited) 23.04.2019 в 16:41, Norz сказал: Max(pause) for previous campaigns was about 6 weeks. If it will be in an usual way, it can be started in 2 weeks. 56 минут назад, Nerfection сказал: I've seen quite a few people asking when the next campaign might be due to begin, but no answer as of yet. Does anyone have even a rough timeframe for when it will be? I need my TAW fix. I think this should work for the following campaign too (I mean 6 week from the end of the last campaign) Edited July 14, 2019 by WG_Magners 1
[GCA]T1m270 Posted July 14, 2019 Posted July 14, 2019 Would love to see TAW include tank crew, letting players attack the defense objectives with player controlled tanks would be MUCH more dynamic. 5
WG_Magners Posted July 15, 2019 Posted July 15, 2019 11 часов назад, [GCA]T1m270 сказал: Would love to see TAW include tank crew, letting players attack the defense objectives with player controlled tanks would be MUCH more dynamic. I don’t think it is good idea for the server called Tactical Air War. Including player controlled tanks as a tool for capturing cities gonna ruin air combat balance which is so hard to make. 3 1
LeFrenchCat Posted July 16, 2019 Posted July 16, 2019 (edited) A name can be changed Although i'd love to play tanks in TAW setup.....to be honest it looks like server is always full so it would be hard fitting tanks without impacting slots for players. I guess one can dream about a second server for ground battle, linked to the same campaign? Side note - looking for a bomber squadron for next TAW Edited July 16, 2019 by D_Ishikawa 1
Lusekofte Posted July 17, 2019 Posted July 17, 2019 Taw is great. Lost many virtual lifes there. And cry a little bit every time
Boundless_I Posted July 17, 2019 Posted July 17, 2019 Hi everyone, Might be a dumb question but does anyone know when new campaign starts? Cheers
Sketch Posted July 17, 2019 Posted July 17, 2019 function checkMsg(str) { if (str.contains("campaign starts")) { this.addAnotherWeek(); return "You've added another week of development time to the TAW campaign. Thank you!"; } return ""; } checkMsg(Might be a dumb question but does anyone know when new campaign starts?); You've added another week of development time to the TAW campaign. Thank you! (Just teasing!) :D 12
=AVG77=FenderbirdX Posted July 18, 2019 Posted July 18, 2019 On 7/16/2019 at 1:26 PM, D_Ishikawa said: A name can be changed Although i'd love to play tanks in TAW setup.....to be honest it looks like server is always full so it would be hard fitting tanks without impacting slots for players. I guess one can dream about a second server for ground battle, linked to the same campaign? Side note - looking for a bomber squadron for next TAW Why not. Could be implanted as something similar to a combat mission if you lose all your lives or need a combat mission. Could put a spawn away from the normal attacking tanks so its not a cake walk to destroy enemy ground vehicles. 1 chose a town close to the front line. 2 have a tank spawn on either side of the town not to far away (similar to ded sever) so the fighting is consistent and isolated 3 if you capture the town it's a combat mission, and any deaths would not be detramental so you can continue playing. That would be the insentive to play ground troops. 4 having the town captured by the end of the roll over of the map would have some benifit. 5 keep messages on with info about who spawns a tank/ who just captured the flag, to inform people on how much defence is needed and would allow planes to go and help the fight, oe let people who are board with flying switch to tank and help defend. This helps keep the sandbox aspect, with onsentives to use it as well. 1
JG4_Karl_Gratz Posted July 20, 2019 Posted July 20, 2019 On 7/15/2019 at 1:51 AM, [GCA]T1m270 said: Would love to see TAW include tank crew, letting players attack the defense objectives with player controlled tanks would be MUCH more dynamic. Keep in mind: You will get killed more easily in a tank and thus end your career. 1
[GCA]T1m270 Posted July 21, 2019 Posted July 21, 2019 On 7/20/2019 at 2:47 PM, JG4_Karl_Gratz said: Keep in mind: You will get killed more easily in a tank and thus end your career. Could make a separate pool of lives for tanks. However im not sure I agree, depending on locations, play tanks might be quite hard to kill being able to hide in forests/towns pretty well. The teamwork side of only assaulting with a air push is good too. 2
=19GvFAB=Vlad-Executor Posted July 22, 2019 Posted July 22, 2019 I support the idea written by several messages above. At the moment the last campaigns with columns of tanks show senselessness of flight by assault planes (IL-2 as an example), for work on tanks. It is simpler to pilot to fly on a Pe-2 from the red party, or on ju88 from blue - to drop bombs to the line, after dive, on a column of tanks. If there is an opportunity - can be it should be taken into account option with arrangement of tanks not by the line on the road, and placed in the field, around the road, that is without giving the chance to drop bombs to the line, and forcing pilots to work with pointed bombing, or to fly by assault plane. To complicate a problem of destruction of tanks. It is possible to alternate - one card - tanks go a column, the following map - tanks are placed in the sector on the different positions excluding (in whole or in part) dumping of bombs into one line. p.s: sorry for my english :) 2
72AG_Vovka Posted July 23, 2019 Posted July 23, 2019 Dear developers, next weekend my wife and children will go to the country for two weeks. In this regard, I will have a lot of free time (for the first time in several years) to play my favorite Il-2.For this reason, I ask You to start a new company TAW in early August, so I have time to fully enjoy the game on the most wonderful server in the world! Well, if you do not run, i have to drink a lot of beer in the evenings and every third Cup will be for your excellent team)) 3 10 2
WhereNoLarkFlew Posted July 23, 2019 Posted July 23, 2019 I'm new to TAW and IL-2 in general - this server seems to be an incredible addition to the game. I have a few questions: When does the next campaign start and where do I check to see the timeline as to when it will start (hopefully I didn't just add a week)? Will Bodenplatte planes be added to the plane set in later maps? Which team generally wins the Air War? Thanks!
FTC_Riksen Posted July 24, 2019 Posted July 24, 2019 7 hours ago, RODEO said: I'm new to TAW and IL-2 in general - this server seems to be an incredible addition to the game. I have a few questions: When does the next campaign start and where do I check to see the timeline as to when it will start (hopefully I didn't just add a week)? Will Bodenplatte planes be added to the plane set in later maps? Which team generally wins the Air War? Thanks! An additional week has been added ... Thanks! Lololol 1
FTC_Nerfection Posted July 26, 2019 Posted July 26, 2019 (edited) Oooooh I've just noticed the main page no longer says 'Allies won the campaign', and now lists the maps won by each side as 0 - 0. I have decided this means TAW will be starting imminently and I can finally be happy again. Oh frabjous day! P.S. However, it also says 'Elapsed time 434479h 17m', which is nearly 50 years, so who knows... Edited July 26, 2019 by Nerfection
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