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Tactical Air War

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8 minutes ago, Norz said:

 

 Attack tanks, attack defend points, after that stay there to help your Pe2 or Il2 or whatever.

 

Is it not enough? Ok, than you can try to load 6RS82 and try to destroy the hangar. Maybe it works better than by the last campaign. But for you it is not so interesting, right? Better to start to say that someone plays not fair enough.

 

I don't know why you are trying to make it about me as a person? do you feel attacked in some way or something?

 

Of course you can do that, but why would you take a fighter for that? there is simply no reason. A peshka has a better survival chance and a better bomb load. By taking a VVS fighter you are putting an already disadvantaged aircraft in an even worse state i.e. getting spotted first and being at a lower energy state then the defender. There is a reason why nobody is doing it really. 

 

Can you do it theoretically? yes of course. Is it effective? not at all. Especially when you consider that VVS will nearly always be outnumbered.

 

Anyway, it wasn't my intention to make it about VVS vs. LW because it affects both sides really. In defensive terms (objectives) the Fighter pilot has no place currently and i don't think that should be the case. 

 

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39 minutes ago, Norz said:

 

Did i forget something? Almost every VVS fighter can take 2x100kg.

 

So, we work hard to get A (one) fighter that can almost match the luftwaffe counterparts......to get blown to bits by the uber effective german AA to try and kill a few trucks with the little bombs we carry, if we get away with it......we are then over a flak infested target, which is also infested with 109's at a massive number advantage to us, and we are at a low altitude.....with no energy or hope of escape................yer right norz.......was this the blue half (or perhaps 5/6ths?) of your brain doing the thinking.............

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Posted (edited)
21 minutes ago, Operatsiya_Ivy said:

I don't know why you are trying to make it about me as a person? do you feel attacked in some way or something?

 

There are about 3..4 persons who directly wrote that it is wrong (what we did) and so on.

 

Some of these persons just plays not enough hours that it makes sense to discuss the balance issues with them. So, you are one of them, who played TAW before (enough hours) and should understand how it works.

 

Just a small example: I played about 30 hours in TAW for 4 weeks (it is absolute OK for most of the players), got 10 kills, 50 ground targets (or something like that). After that i went to the forum and wrote all i think about a balance in the game. Not sure it is normal behavior. 

21 minutes ago, Operatsiya_Ivy said:

Can you do it theoretically? yes of course. Is it effective? not at all. Especially when you consider that VVS will nearly always be outnumbered.

 

 

Again, that is exactly what we did on the red side by the last campaign. Unfortunately i was there only last 4 maps, but as i know, first 4 maps was the same strategy. 

Edited by Norz
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11 minutes ago, Norz said:

Again, that is exactly what we did on the red side by the last campaign. Unfortunately i was there only last 4 maps, but as i know, first 4 maps was the same strategy. 

 

Again, you are making it about VVS vs LW when it is a general issue.

 

Currently there is no way to effectively defend an objective because you don't get enough intel. This applies for both sides. Best thing you can realistically hope for is to kill the enemy after they dropped their payload. Worst thing is you made the wrong guess and were uselessly circling a target for an hour or more. 

 

Of course there are people who will tell you to "simply" patrol certain routes/areas but this is simply not effective in any way without any form of intel. The situation got even worse with the recent patch when you can't even see the airfield activity on the enemy airfields anymore.

 

That's why i think fighters are defensively useless currently.

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Posted (edited)
3 hours ago, Operatsiya_Ivy said:

Currently there is no way to effectively defend an objective because you don't get enough intel. 

 

That is exactly the reason why we do not wait as a lot of players on the both sides over the AFs, depots and so on. That is the reason why we attack instead of wait something somewhere.

 

Your choice is to wait. Our choice is to attack. Now you (and someone else) said, no, it is wrong, in my dream it should be different. OK, i can agree. Just modify the rules, inform us, no problem.

 

P.S: For sure it is not so interesting to play 45 vs 30. But here we cannot help. Next campaign we will go to the red side, maybe we will play again 30 red players vs 45 axis players, who knows. But there is only a lack of motivation on the red side. The balance is (in my opinion) good.

 

 

Edited by Norz

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Posted (edited)
59 minutes ago, Norz said:

The balance is (in my opinion) good.

 

 

Which is why there are 45 blues to 30 reds........I actually think your trolling and arguing for the sake of it, maybe there’s not enough for you to do in the server so you come here for a bit of sport.

Edited by SYN_Repent

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58 minutes ago, Norz said:

Your choice is to wait. Our choice is to attack. Now you (and someone else) said, no, it is wrong, in my dream it should be different. OK, i can agree. Just modify the rules, inform us, no problem.

 

You don't understand. It is not about that one tactic that you are playing. It is nothing new. In theory it was already considered the best way to play LW a long time ago. This is just the first time people do it 12 hours a day more or less. I am not complaining about it because this is actually something the devs can fix. However i have a problem with the mentality of some players like i said in a previous post. 

 

58 minutes ago, Norz said:

P.S: For sure it is not so interesting to play 45 vs 30. But here we cannot help. Next campaign we will go to the red side, maybe we will play again 30 red vs 45 blue, who knows. But there is only a lack of motivation on the red side. The balance is (in my opinion) good.

 

This is just ignorant.

 

Saying that a simple lack of motivation is the reason red side is losing and will likely not to take any map this campaign is just discourteous and has nothing to do with the real problems. But i don't think we have any ground to discuss the issue any further when you consider the balance as good when your side is 4-0 up...

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Posted (edited)
50 minutes ago, Operatsiya_Ivy said:

This is just ignorant.

 

Saying that a simple lack of motivation is the reason red side is losing and will likely not to take any map this campaign is just discourteous and has nothing to do with the real problems. But i don't think we have any ground to discuss the issue any further when you consider the balance as good when your side is 4-0 up...

 

Really? What is the difference with 2 last campaigns? Last one was a draw. One before was also not so bad.

What do you mean when you said "balance" and after that mentioned "4-0"? Please clarify.

 

For me the balance is almost the plane set.

Current Map.

Spoiler

 

MiG-3 ser.24 1/1 0/0/0
LaGG-3 ser.29 2/2 0/0/0
Yak-1 ser.69 1/1 0/0/0
La-5 ser.8 1/1 0/0/0
Yak-1B ser.127 1/1 0/0/0

 

Bf 109 F-2 2/2 0/0/0
Bf 109 F-4 2/2 0/0/0
Bf 109 G-2 1/1 0/0/0
Fw 190 A-3 1/1 0/0/0

 

 

 

It is really so bad? Please, just stop it. We played it in some combinations a lot of times. But exactly now it is not good enough, really? 

 

3 good planes vs 4 good planes. Do we need +1 Yak1 or La5 or Yak1b? Maybe my answer is YES, but it is not about the balance, it is about how to make it more attractive for the red team. 

50 minutes ago, Operatsiya_Ivy said:

This is just ignorant.

 It is not. If we have only 30 red players, some reasons are there. I don't know them. Maybe they play these days on WOL, i don't know. A lot of usual players just not here. No one from them wrote something about balance here. 

Edited by Norz

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4 minutes ago, CSW_OTU_Rannisokol said:

Hello,

when I want to join Taw and I click Multiplayer, I see only 7 servers. Before this, there was an actualization. Before actualization it worked perfectly. I tried to restart the game, but it is same. My friend told that he also see only these servers.

https://steamcommunity.com/sharedfiles/filedetails/?id=1674906367

 

Hotfix has been releases an hour ago so probably the server has not been updated yet:

 

 

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On 3/4/2019 at 10:22 PM, =LG=Coldman said:

Yes we will provide some limitations to raping low level airfields and depots. those targets should be only level bombing targets.

 

Alelluya :)

 

nice to ear  you

 

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19 hours ago, SCG_Schneemann said:

Ban this idiot. And lock gunners as a default please. New patch unlocked them?

image.thumb.png.444b349a563d6e4c473dd92cad9e8fd9.png

 

LOL with a call sign like that - I'd definitely keep that guy off my six! 

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On 3/6/2019 at 4:16 AM, SCG_Schneemann said:

Ban this idiot. And lock gunners as a default please. New patch unlocked them?

image.thumb.png.444b349a563d6e4c473dd92cad9e8fd9.png

 

How would I discern human gunners from AI gunners in the TAW log?

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So here it is.

Just got to server to see what's going on. 18(blues) vs 7(red). Just 2 open fields. One field with with a train just 10  km from it under attack of just 1 fighter. I spawned on the field and immediately was killed by xJammer. No AAAs, no defense nothing. Then I checked his records for today.

1st - attacked the field in F4, killed 3 AAAs and got killed by them. ( I recall earlier there were even fewer red pilots on the map)

2nd - attacked the same field in A3, killed 7 AAAs, damaged but got back to base.

3rd - attacked the same field in A3, killed 2 AAAs, ditched

4th - attacked the same field in F4, killed 2 pilots who tried to take off, killed the rest of AAAs, now the field has 0 defense.

How can ONE pilot in a fighter make so much damage? Didn't care to loose the plane, to be killed, the penalty, didn't bother to attack the train just 10km away.

That's the flow in the server that was clearly exploited by the pilot.

I don't think it makes any sense to talk about any gentleman's rules, any agreements, etc etc etc. The guy doesn't care about anything like that. We need rules to stop it, clear and simple because he does destroy the spirit of the game and I am sure nothing can change his behavior. Too bad we have such kind of people but it's reality and the devs need to deal with it.  

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37 minutes ago, 72AGs_Obi said:

So here it is.

Just got to server to see what's going on. 18(blues) vs 7(red). Just 2 open fields. One field with with a train just 10  km from it under attack of just 1 fighter. I spawned on the field and immediately was killed by xJammer. No AAAs, no defense nothing. Then I checked his records for today.

1st - attacked the field in F4, killed 3 AAAs and got killed by them. ( I recall earlier there were even fewer red pilots on the map)

2nd - attacked the same field in A3, killed 7 AAAs, damaged but got back to base.

3rd - attacked the same field in A3, killed 2 AAAs, ditched

4th - attacked the same field in F4, killed 2 pilots who tried to take off, killed the rest of AAAs, now the field has 0 defense.

How can ONE pilot in a fighter make so much damage? Didn't care to loose the plane, to be killed, the penalty, didn't bother to attack the train just 10km away.

That's the flow in the server that was clearly exploited by the pilot.

I don't think it makes any sense to talk about any gentleman's rules, any agreements, etc etc etc. The guy doesn't care about anything like that. We need rules to stop it, clear and simple because he does destroy the spirit of the game and I am sure nothing can change his behavior. Too bad we have such kind of people but it's reality and the devs need to deal with it.  


It's disheartening that admins are allowing this to happen. A big reason why I've lost my appetite for TAW. 

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2 minutes ago, StG77_Kondor said:


It's disheartening that admins are allowing this to happen. A big reason why I've lost my appetite for TAW.  

+1
 

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3 hours ago, 72AGs_Obi said:

So here it is.

Just got to server to see what's going on. 18(blues) vs 7(red). Just 2 open fields. One field with with a train just 10  km from it under attack of just 1 fighter. I spawned on the field and immediately was killed by xJammer. No AAAs, no defense nothing. Then I checked his records for today.

1st - attacked the field in F4, killed 3 AAAs and got killed by them. ( I recall earlier there were even fewer red pilots on the map)

2nd - attacked the same field in A3, killed 7 AAAs, damaged but got back to base.

3rd - attacked the same field in A3, killed 2 AAAs, ditched

4th - attacked the same field in F4, killed 2 pilots who tried to take off, killed the rest of AAAs, now the field has 0 defense.

How can ONE pilot in a fighter make so much damage? Didn't care to loose the plane, to be killed, the penalty, didn't bother to attack the train just 10km away.

That's the flow in the server that was clearly exploited by the pilot.

I don't think it makes any sense to talk about any gentleman's rules, any agreements, etc etc etc. The guy doesn't care about anything like that. We need rules to stop it, clear and simple because he does destroy the spirit of the game and I am sure nothing can change his behavior. Too bad we have such kind of people but it's reality and the devs need to deal with it.  

 

For the third time (:) ), the easiest way is to make the AAA at airfields and depot's indestructible.  In reality, they were both ringed with too many AAA to count, something that can't be done with this sim for performance reasons.  Thus, by making all AAA at these locations indestructible, they better emulate the anti-air danger that was always there no matter how many times they were attacked, and thus can't be "gamed".

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Posted (edited)

He was shot by the AA on his first attempt. This guy was killed 32 times and got captured 10 times in this campaign, so he obviously doesn't give a damn about his virtual pilot life. Looks like the punishment for loosing your pilot is simply not hard enough. What about some death limit? If you loose more than 10-15 pilots in a campaign, you are out. Another option would be, to make it per map. If you loose more than 3-4 pilots per map, you have to wait till the next map to be able to fly again. This might sound hard at first, especially for the ground attackers and bomber pilots,  but it might be a way to stop those suicide pilots.

Edited by I./JG62_Knipser
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Posted (edited)

i think that would promote chute killing tbh, but your right knipser.....something should be done to stop this suicidal "anything to win".

 

simply ban chute killing.....and something like you suggest might work........2-3 lives per 24 hours?

Edited by SYN_Repent
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Posted (edited)

please don't start the cute killing debate again :rolleyes:. If you value your pilot's life, you should still be able to stay below those limits, even if you get chute killed once in a while. don't think a daily limit would do the trick, those kind of players would just wait till the next day and start the same shit over again.

Edited by I./JG62_Knipser

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" If you value your pilot's life, you should still be able to stay below those limits, even if you get chute killed once in a while. "

 

I hope u are joking.....I have been killed every single time hanging in chute..thats easy math....100 %

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11 minutes ago, LLv24_Oke said:

" If you value your pilot's life, you should still be able to stay below those limits, even if you get chute killed once in a while. "

 

I hope u are joking.....I have been killed every single time hanging in chute..thats easy math....100 %

 

Last and this campaign did not happen to me. 

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Posted (edited)
3 minutes ago, Norz said:

 

Last and this campaign did not happen to me. 

 

you argue against everything norz

 

the sky wouldnt be blue for you if someone said it was on here

 

Edited by SYN_Repent
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Posted (edited)
3 minutes ago, SYN_Repent said:

 

you argue against everything norz

 

the sky wouldnt be blue for you if someone said it was on here

 

 

I want to say that there are not so many players who do it. Maybe 10--15%.

Edited by Norz

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in the article are not prescribed glasses hits after the bombing field Abganerovo, the recording is visible and the penetration and destruction after them. the results are not in the statistics.

did three flights on the Ju-88 with 500 kg bombs, none considered the commander.

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8 hours ago, StG77_Kondor said:


It's disheartening that admins are allowing this to happen. A big reason why I've lost my appetite for TAW. 

 

It makes you wonder...

 

The Admins clearly stated that airfields and depots are intended to be level bombing targets, yet he and others are still exploiting the game mechanics. 

 

I really can't blame anyone who simply gave up on trying to play VVS at the moment. Maybe once the VVS numbers are even lower some ...lets call them "luftwaffe enthusiasts" ..will realize that's not just about their own selfish fun.

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16 minutes ago, Operatsiya_Ivy said:

 

It makes you wonder...

 

The Admins clearly stated that airfields and depots are intended to be level bombing targets, yet he and others are still exploiting the game mechanics. 

 

I really can't blame anyone who simply gave up on trying to play VVS at the moment. Maybe once the VVS numbers are even lower some ...lets call them "luftwaffe enthusiasts" ..will realize that's not just about their own selfish fun.

 

i have given up, and im one of the guys who can put lots of hours into the campaign, but when its like this......im not gonna bother.

 

they wont realise ivy, look at these past few pages on the forum, its like banging your head against a brick wall, they dont see it as an issue at all, they would carry on if it was always 45 blues to 0 reds, and then boast how great and superior they are.

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It seems like some people only enjoy by exploiting the game and ruining it for the rest of people, that they only get fun if they remove the fun from the rest, if not, I don't understand.

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The reason why i am not all too concerned is that people who act destructive against the community usually don't tend to stay for very long ;)

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Posted (edited)
27 minutes ago, Operatsiya_Ivy said:

The reason why i am not all too concerned is that people who act destructive against the community usually don't tend to stay for very long ;)

This guy has repeatedly broken the rules, and used the rules to his advantage, the guy cares not for the community but whatever he can do to get his sick jollies off. I really can't comprehend why the admins have not just banned the damn guy yet. I saw them ban a guy instantly after accusation of kill stealing but this dude has gone multiple campaigns being a complete and total loser and is still allowed to play. Blows my mind. Guys literally making a mockery out of the admins and they don't seem to care.

 

Stop implementing rules to try and get the guy to stop just ban him already.

 

This is like patching a leaky pipe with tape, just replace the damn pipe.

Edited by JonRedcorn
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So this was my first TAW campaign, and I've only been in IL2 for about a month. I played red, but was surprised that there were always twice the num of blue pilots online. Scrolling up a bit I see a lot about game balance but can't get a definitive sense - is it typical to have red so outnumbered? 

 

FWIW, I found TAW more compelling than the other multiplayer I have done in IL2 so far. Sine I'm new I had enough to learn every sortie that I wasn't too disheartened by the lopsided numbers. 

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I am disappointed in the general state of TAW at the moment. Simply stated. It hasn't been fun and I've avoided spending any playtime there unfortunately. That time is precious and is better spent elsewhere atm. I've been playing in this server (and loving it) for the better part of two years and the current combination of rules and community are disheartening. Thats not to say it couldnt be turned around... its always a WiP. I've donated in the past and will continue to do so when I see some meaningful changes. The saddest part for me.. is that I've mostly played with a very small group, until recently when my group kind of merged with a larger and more established group. We talked them into TAW for the first time... and they played for about a week before the toxicity and current ruleset ran them off. Hope to see meaningful changes in the future. Thanks LG! 

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Posted (edited)

7. Comments containing profanity, personal insults, accusations of cheating, excessive rudeness, vulgarity, drug propaganda, political and religious discussion and propaganda, all manifestations of Nazism and racist statements, calls to overthrow governments by force, inciting ethnic hatred, humiliation of persons of a particular gender, sexual orientation or religion are not allowed and will result in a ban.

Edited by SYN_Haashashin
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15 hours ago, StG77_HvB said:

+1
 

We try to find a remedy to this issue in the next campaign.

 

15 minutes ago, redcloud111 said:

Hey, guys, on another note. Will the admins recognize AKs if you were disconnected via game disconnect? I had two AKs, seen here:

 

https://taw.stg2.de/pilot_sortie.php?id=50924&name=redcloud111

 

and I was heading home unharmed, and the game disconnected. It is not showing in my stats. Is there anything that can be done?

 

Thanks!

Unfortunately no.

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My youtube acct for the past 2 yrs has been linked to a parental gmail acct at my daughter's school, and suddenly this morning some twittwat in IT over there, obviously not an IL-2 fan, shitcanned my youtube account without warning. So I spent the day setting up a new one and reloading all the vids of the past 14 months. My apologies to the subscribers who got dumped - I will be searching you all out and re-subscribing to your pages.

 

New Youtube page - https://www.youtube.com/user/gojazz321/featured?disable_polymer=1

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