Kur12 Posted July 30, 2020 Posted July 30, 2020 19.07.2020 в 17:34, CDRSEABEE сказал: I started a Moscow campaign with the 109. In the brief it says 100% fuel. In game setup it is 60%. Learned that the hard way? Same. Moscow campaign, aircraft I16. In the briefing fuel is 100%, in the game - 60%.
Yogiflight Posted July 30, 2020 Posted July 30, 2020 2 hours ago, Kur12 said: Same. Moscow campaign, aircraft I16. In the briefing fuel is 100%, in the game - 60%. So I am winning, my 110 E2 always has 61% of fuel.
JG4_dingsda Posted July 30, 2020 Posted July 30, 2020 3 hours ago, Yogiflight said: So I am winning, my 110 E2 always has 61% of fuel You'll have to share the price with me in my La-5.
Yogiflight Posted July 30, 2020 Posted July 30, 2020 (edited) 3 hours ago, JG4_dingsda said: You'll have to share the price with me in my La-5. Pff, Spielverderber Edited July 30, 2020 by Yogiflight 1
Kur12 Posted July 31, 2020 Posted July 31, 2020 It looks like 100% of the fuel in PWCG changes to 60% in the game if the fuel settings are not changed in PWCG. And if in PWCG you change the fuel from 100% to some other value, then return it back to 100%, then the game will be 100%. 1
vonGraf Posted July 31, 2020 Posted July 31, 2020 I can't continue my campaign anymore how it seems, I get always a 'No planes for flight' message when I try to generate a new mission. But there are still 13 Bf-109 F4 planes on the list in 'equipment' and 4 in 'equipment depot report'. I'm still within the first month of the campaign, so it wouldn't be a big problem to start a new one. PWCGErrorLog.zip
PatrickAWlson Posted July 31, 2020 Author Posted July 31, 2020 7 hours ago, vonGraf said: I can't continue my campaign anymore how it seems, I get always a 'No planes for flight' message when I try to generate a new mission. But there are still 13 Bf-109 F4 planes on the list in 'equipment' and 4 in 'equipment depot report'. I'm still within the first month of the campaign, so it wouldn't be a big problem to start a new one. PWCGErrorLog.zip 922 B · 0 downloads Please use report error to zip up your campaign.
vonGraf Posted July 31, 2020 Posted July 31, 2020 3 hours ago, PatrickAWlson said: Please use report error to zip up your campaign. Falkentag202007312207184.zip
PatrickAWlson Posted July 31, 2020 Author Posted July 31, 2020 30 minutes ago, vonGraf said: Falkentag202007312207184.zip 238.67 kB · 0 downloads Thanks. That turns out to be a pretty serious bug that can be hard to notice. I was not excluding wounded pilots when determining if a squadron was viable. I was excluding them from the mission but not excluding them when counting pilots. Fixed and will be available in the next release (tomorrow?). Don't delete the campaign. 1
JG1_Rotermann Posted August 1, 2020 Posted August 1, 2020 Can't make changes to Mission Limits in FC Campaign.
vonGraf Posted August 1, 2020 Posted August 1, 2020 21 hours ago, PatrickAWlson said: Thanks. That turns out to be a pretty serious bug that can be hard to notice. I was not excluding wounded pilots when determining if a squadron was viable. I was excluding them from the mission but not excluding them when counting pilots. Fixed and will be available in the next release (tomorrow?). Don't delete the campaign. Works well again in v.10.3; just created a new BF-109 mission and flew it. 1
Almenas Posted August 2, 2020 Posted August 2, 2020 Is there a way to fixed the height for the BoM map in PWCG and bring back the streets to ground?
DD_Fenrir Posted August 4, 2020 Posted August 4, 2020 Hi Pat, New error during AAR; no obvious flags as to why this happened. Lightning Strikes20200804140828.zip Lightning Strikes202008041408434.zip PWCGErrorLog.txt
PatrickAWlson Posted August 4, 2020 Author Posted August 4, 2020 1 hour ago, DD_Fenrir said: Hi Pat, New error during AAR; no obvious flags as to why this happened. Lightning Strikes20200804140828.zip 304.05 kB · 0 downloads Lightning Strikes202008041408434.zip 305.79 kB · 0 downloads PWCGErrorLog.txt 6.91 kB · 0 downloads If this is the campaign with the modified squadron files can you post those as well?
DD_Fenrir Posted August 5, 2020 Posted August 5, 2020 9 hours ago, PatrickAWlson said: If this is the campaign with the modified squadron files can you post those as well? Roger that Pat; please find attached. Custom Squads.zip
Kur12 Posted August 9, 2020 Posted August 9, 2020 We need to do something about loading the fuel. The fact that all missions are created with 60% fuel is wrong. Some planes already have too small a tank; for example, the I16 has only 260 liters. 60% is 156 liters, which is only enough for 190 km. Some missions have a longer route, even without taking into account possible air combat. This low fuel load becomes critical. In addition, in early versions of the program, when forming a mission, the summary length of the path was indicated, and it became clear how much fuel to take. Now this summary length of the path is not there, and you have to sum it up manually, which is very inconvenient (the program does not allow you to copy the table with waypoints to the buffer and then upload it to EXCEL). I propose to return the summary length of the path. And I also noticed that in the battles on the eastern front there are a lot of missions at altitudes of 7-8 km. On maps with no mountains (Moscow, Stalingrad), neither Russians nor Germans flew at such heights (this was repeatedly mentioned in memoirs, I can throw links). The main battles were fought at altitudes of 3 km, sometimes up to 5 km, higher - very, very rarely. And here every second mission is at an altitude of 7-8 km. It doesn't fit the history.
thepiespy Posted August 9, 2020 Posted August 9, 2020 Going thru the available units, the 362nd Fighter Group flew P47s during the war, not P-51s which they didn't fly until they returned stateside after the end of the war in Europe.
DD_Fenrir Posted August 10, 2020 Posted August 10, 2020 On 8/5/2020 at 12:08 AM, PatrickAWlson said: If this is the campaign with the modified squadron files can you post those as well? Pat, just had a thought - one of the chaps has a persona name that is quite long; anytime he has flown we've had issues generating the AAR. He didn't fly last nights session and all went without a hitch* under 10.3.3 - could a character limit being enforced somewhere be coming into play? * one of our number was killed in a head on collision with an AI enemy but PWCG did not register this - I will recheck the wounding option later but it was set to full on since day one, and others - myself included - have been registered KIA and adopted new personas since starting....
PatrickAWlson Posted August 10, 2020 Author Posted August 10, 2020 (edited) On 8/9/2020 at 9:18 AM, thepiespy said: Going thru the available units, the 362nd Fighter Group flew P47s during the war, not P-51s which they didn't fly until they returned stateside after the end of the war in Europe. There is no 362nd in PWCG. The P-51 units are 352nd (Blue nose) and 354th. Edit: it looks like the 354th was the 362nd at one point, but that was changed long ago. 4 hours ago, DD_Fenrir said: Pat, just had a thought - one of the chaps has a persona name that is quite long; anytime he has flown we've had issues generating the AAR. He didn't fly last nights session and all went without a hitch* under 10.3.3 - could a character limit being enforced somewhere be coming into play? * one of our number was killed in a head on collision with an AI enemy but PWCG did not register this - I will recheck the wounding option later but it was set to full on since day one, and others - myself included - have been registered KIA and adopted new personas since starting.... I agree there is something going on. On the to do list. On 8/9/2020 at 4:36 AM, Kur12 said: We need to do something about loading the fuel. ... Agree. Most German and Russian planes should be taking off with 100% Edited August 10, 2020 by PatrickAWlson
vanson77 Posted August 10, 2020 Posted August 10, 2020 (edited) Hi Pat! When my Wingman should fly with planes i do not own, i get the error message "player does not own his assigned plane...". Although in this example i have selected the YAK-7, it complains i dont own the YAK-9 (which i actually don´t own). I´m on 10.3.3., and i am sure this worked in former versions br edit: even if i select Yak-7 for all 3 pilots i still get the message that i dont own the yak-9, so i can´t fly at all... edit2: zipped campain added as attachment PWCG_kuban_1.zip Edited August 10, 2020 by vanson77
PatrickAWlson Posted August 11, 2020 Author Posted August 11, 2020 4 hours ago, vanson77 said: Hi Pat! When my Wingman should fly with planes i do not own, i get the error message "player does not own his assigned plane...". Although in this example i have selected the YAK-7, it complains i dont own the YAK-9 (which i actually don´t own). I´m on 10.3.3., and i am sure this worked in former versions br edit: even if i select Yak-7 for all 3 pilots i still get the message that i dont own the yak-9, so i can´t fly at all... edit2: zipped campain added as attachment PWCG_kuban_1.zip 298.68 kB · 0 downloads I'll look into it. In the meantime just lie. Tell PWCG you own the Yak 9 and make sure you assign a Yak 7 to yourself (because you can't lie to the game )
Kur12 Posted August 11, 2020 Posted August 11, 2020 16 часов назад, PatrickAWlson сказал: Agree. Most German and Russian planes should be taking off with 100% I don’t understand, Russian and German aircraft will not be able to change the fuel load?
PatrickAWlson Posted August 11, 2020 Author Posted August 11, 2020 7 hours ago, Kur12 said: I don’t understand, Russian and German aircraft will not be able to change the fuel load? Most German and Russian planes should default to 100% fuel load. The player can change them.
Kur12 Posted August 11, 2020 Posted August 11, 2020 6 минут назад, PatrickAWlson сказал: Большинство немецких и российских самолетов должны по умолчанию использовать 100% горючее. Игрок может их изменить. It doesn't work now. No matter how much fuel is specified in the PWCG, the mission will have 60% fuel.
PatrickAWlson Posted August 11, 2020 Author Posted August 11, 2020 Just now, Kur12 said: It doesn't work now. No matter how much fuel is specified in the PWCG, the mission will have 60% fuel. Yes - I have acknowledged that.
DD_Fenrir Posted August 11, 2020 Posted August 11, 2020 On 8/10/2020 at 11:52 AM, DD_Fenrir said: Pat, just had a thought - one of the chaps has a persona name that is quite long; anytime he has flown we've had issues generating the AAR. He didn't fly last nights session and all went without a hitch* under 10.3.3 - could a character limit being enforced somewhere be coming into play? Hey Pat, In an effort to try and work around this I retired the suspect persona name and attempted to give the coop user a new persona but got this error report thrown up. Any ideas? PWCGErrorLog.txt
PatrickAWlson Posted August 12, 2020 Author Posted August 12, 2020 6 hours ago, DD_Fenrir said: Hey Pat, In an effort to try and work around this I retired the suspect persona name and attempted to give the coop user a new persona but got this error report thrown up. Any ideas? PWCGErrorLog.txt 11.12 kB · 1 download Can you zip up the campaign and tell me which persona you tried to retire?
DD_Fenrir Posted August 12, 2020 Posted August 12, 2020 Thanks Pat. "Bertrand Finknottle" was the retiree persona - the error occurred when attempting to add "Bert Finknottle" to the campaign. Curiously, I could see "Bert Finknottle" in the squadron roster list when I went in to package up the zip, but when I go to 'Administer Coop User' menu, that personae and his user are not in the list.... Lightning Strikes202008111408627.zip
PatrickAWlson Posted August 12, 2020 Author Posted August 12, 2020 @DD_Fenrir Thanks. I'm mostly done with skins at the moment. Started working bug fixes last night. I'll see what I can find .
JG1_Wittmann Posted August 12, 2020 Posted August 12, 2020 Started a Stalingrad campaign, @ may 42. Was in II/JG52 flying the 109G2, some F4's . Saw in June that I/JG51 had 190-A3's so I did a transfer. Next mission, I was on the Kuban Map. Have flown 6 missions I believe. 4 of those, never had any enemy AC in the Air. Friendlies carrying ordnance, Stukas, 111's, 109's, some 202's never drop their ordnance on these missions but fly around and then RTB. Is this normal ? Previous to the transfer, I was in contact with many nme fighters and bombers every mission, even before reaching my assigned patrol area, now, just sightseeing. latest version of PWCG
JG1_Rotermann Posted August 12, 2020 Posted August 12, 2020 I'm unable to get a combat report when i finish coop missions in PWCG-FC. I also can't make changes to the mission limits in FC.
PatrickAWlson Posted August 12, 2020 Author Posted August 12, 2020 @-332FG-REDMAN Please use the report error button to create a zip file. Post the zip file here. Also, what size is your monitor? @JG1_Wittmann Please use the report error button to create a zip file. Post the zip file here.
JG1_Rotermann Posted August 12, 2020 Posted August 12, 2020 I think this is what you wanted and my monitor is 2560 X 1440 332FG D.VIIF Campaign202008121108916.zip
PatrickAWlson Posted August 12, 2020 Author Posted August 12, 2020 (edited) @DD_Fenrir Here's what I am seeing. The mission produced two log sets August 9th. Once at 13:11 and again at 14:58 (military time). Generally, this means the mission was flown twice. Under these circumstances PWCG will ignore the first flight and use the second. The first set of mission logs (missionReport(2020-08-09_13-11-57)) seems quite extensive - 203 log files. This seems to be the real mission. The second set of mission logs ('missionReport(2020-08-09_14-59-53)) is FUBAR. 42 log files but no spawns at all. In fact, nothing at all except AType:15, which is just an event that spews the game version. PWCG is objecting because all of the things that should be there are not. It can't find a single vehicle - nothing - because there is nothing there. What I do not know is WTF is up with the second log set. I suspect that you did not really fly the mission twice. I am trying to understand what the game is doing so I can account for it, but if it insists on spewing garbage log sets life is going to be difficult. My guess is that with the server running it is producing a crap log set. I might be able to write some code to eliminate bad log sets but even the existence of such a log set is disconcerting. BTW: your campaign was advanced to the 12th of October 1944. The mission was Oct 10 1944. I reset the campaign date to the 10th, eliminated the second log set, and the AAR processed just fine. It would have worked if not for the garbage logs. Can you tell me a little about how you run the game? @-332FG-REDMAN Seeing the same thing in your logs, except there are four mission starts. Same mission: July 1 1918. Edited August 12, 2020 by PatrickAWlson
JG1_Rotermann Posted August 12, 2020 Posted August 12, 2020 (edited) Yea, I hit mission assign the pilots sync load outs and accept mission. it creates mission like it should and then I go into coop create server and run that mission. it works fine until the end when I try to get a combat report. Not sure what I'm doing wrong. My PWCG-Bos works fine. Edited August 12, 2020 by -332FG-REDMAN
PatrickAWlson Posted August 12, 2020 Author Posted August 12, 2020 3 minutes ago, -332FG-REDMAN said: Yea, I hit mission assign the pilots sync load outs and accept mission. it creates mission like it should and then I go into coop create server and run that mission. it works fine until the end when I try to get a combat report. Not sure what I'm doing wrong. The logs show four separate starts for the mission. I'm guessing that is not what really happened. I am guessing that you ran the same mission twice. If you can confirm or reject that would be helpful. missionReport(2020-08-11_18-34-22)[0].txt:T:0 AType:0 GDate:1918.7.1 GTime:7:0:0 MFile:multiplayer/cooperative/332FG D.VIIF Campaign 1918-07-01.msnbin MID: GType:1 CNTRS:0:0,101:1,102:1,103:1,201:2,202:2,203:2,301:3,302:3,303:3,304:3,305:3,401:4,402:4 SETTS:0100000000100001000000011100011 MODS:0 PRESET:0 AQMID:0 ROUNDS: 1 POINTS: 500 missionReport(2020-08-11_19-00-07)[0].txt:T:0 AType:0 GDate:1918.7.1 GTime:7:0:0 MFile:multiplayer/cooperative/332FG D.VIIF Campaign 1918-07-01.msnbin MID: GType:1 CNTRS:0:0,101:1,102:1,103:1,201:2,202:2,203:2,301:3,302:3,303:3,304:3,305:3,401:4,402:4 SETTS:0100000000100001000000011100010 MODS:0 PRESET:0 AQMID:0 ROUNDS: 1 POINTS: 500 missionReport(2020-08-11_19-08-54)[0].txt:T:0 AType:0 GDate:1918.7.1 GTime:6:30:0 MFile:multiplayer/cooperative/332FG D.VIIF Campaign 1918-07-01.msnbin MID: GType:1 CNTRS:0:0,101:1,102:1,103:1,201:2,202:2,203:2,301:3,302:3,303:3,304:3,305:3,401:4,402:4 SETTS:0100000000100001000000011100010 MODS:0 PRESET:0 AQMID:0 ROUNDS: 1 POINTS: 500 missionReport(2020-08-11_20-14-26)[0].txt:T:0 AType:0 GDate:1918.7.1 GTime:6:30:0 MFile:multiplayer/cooperative/332FG D.VIIF Campaign 1918-07-01.msnbin MID: GType:1 CNTRS:0:0,101:1,102:1,103:1,201:2,202:2,203:2,301:3,302:3,303:3,304:3,305:3,401:4,402:4 SETTS:0100000000100001000000011100010 MODS:0 PRESET:0 AQMID:0 ROUNDS: 1 POINTS: 500 My best guess is that this is a coop server thing. I need a way to figure out which log set is the one that I want and which are s***.
JG1_Rotermann Posted August 12, 2020 Posted August 12, 2020 (edited) some of that may be because I didn't leave the server when we were finished and IL-2 automatically restarts the mission again if you don't get out. I was trying different ways to record the mission properly. I could just delete that campaign and start over if that would be easier all around. Edited August 12, 2020 by -332FG-REDMAN
PatrickAWlson Posted August 12, 2020 Author Posted August 12, 2020 14 minutes ago, -332FG-REDMAN said: some of that may be because I didn't leave the server when we were finished and IL-2 automatically restarts the mission again if you don't get out. I was trying different ways to record the mission properly. I could just delete that campaign and start over if that would be easier all around. Now I understand - thanks. Please understand that I do not play coop (can't spot a plane worth diddly without GPS and icons) and do not run a server. I count on explanations like this to understand what is happening. This is might take a day or two or three but I should be able to come up with something to weed out the useless logs.
JG1_Rotermann Posted August 12, 2020 Posted August 12, 2020 no problem take your time and thanks for all your hard work.
PatrickAWlson Posted August 12, 2020 Author Posted August 12, 2020 @DD_Fenrir @-332FG-REDMAN I have something in place. Before this change I returned the first log set that matched the mission file name recorded by PWCG. Now I read and parse the log set to make sure that it has spawns. If it does not I go to the previous mission log set. It got through both of your cases. Fenrir: your campaign has already advanced beyond the reported date so the AAR cannot be rerun. Redman: your campaign is still on the same date so you could try the AAR again if you have not done anything in the meantime (your campaign has to be on July 1st 1918). Regardless, going forward this should handle the use case as provided. Please not that if you actually do anything in the second mission PWCG will use it, but with no spawns it doesn't look like you are. I have a lot of skinning work in the queue that needs tests and your fixes are embedded in that stuff, so it might be a a bit. Still going to go for a release tonight.
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