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PatrickAWlson
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PatrickAWlson
On 10/22/2020 at 12:49 AM, Garafrax said:

Hi Pat, I've encountered a couple bugs in my VVS Kuban campaign you may want to investigate.  I'm running version 11.3.0.

 

On the Kuban map one of the gunships in the lake at grid 0818.3 explodes when it is first rendered.  The ship then flies up into the sky and gets stuck in the sky at 3000m.  It's happened in multiple missions.  First time I flew over it I thought it was a Zeppelin.  The attached Tacview file shows the explosion and the hovering boat.

 

The campaign mission generator keeps assigning my pilot to flights with the Yak-9T which I do not own.  I own the Yak-9.  There are Yak-9s in the squadron inventory.  When I generate a mission I have to assign the Yak-9 to myself manually.

 

I can confirm the "No contacts on patrols" bug.  I've started multiple Kuban campaigns where I go 4+ missions without any action.  Campaign air density is set to Medium.  There are friendly and enemy contacts in the first 1-2 campaign missions, but no contacts afterwards.  I first noticed the problem after upgrading from v10.3 to v11.1.  In my v10.3 Spitfire Bodenplatte campaign it felt like there were other flights in the air during every mission.  In my v11.3 Kuban campaign I never see other planes.

 

I can confirm the disappearing flights bug.  I was chasing an enemy bomber flight at long distance while at high altitude, checked six, and looked forward to find the whole bomber flight gone along with their contrails. I only glanced away for a second.  It happened so fast that I thought the removal of the enemy flight was a game engine glitch.

 

I've attached an Error Report zip with the Kuban campaign and a Tacview file showing the flying ship.  Hopefully they help you diagnose things.

Kuban 2202010210110125.zip 2.26 MB · 0 downloads Tacview Kuban flying ship.zip 500.99 kB · 1 download

 

The flying ships is a thing that I have seen but have no answer for.  I thought that there might be a mistake where the ships spawn at altitude, but that is not the case - altitude is zero.  I'll take this mission and pare it down to the ships and post it in the ME section to see if I can get some help.

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Hello

 

I just installed 11.4.0 (after 11.1 I think) and all my campaigns are unvailable (they still exist in their own directory)

 

Any idea ?

 

Thank you in advance

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PatrickAWlson
17 minutes ago, jeanba said:

Hello

 

I just installed 11.4.0 (after 11.1 I think) and all my campaigns are unvailable (they still exist in their own directory)

 

Any idea ?

 

Thank you in advance

 

First thing - find the campaigns and back them up.

If the campaigns are in the PWCGBoS\Campaigns directory and you have an empty  PWCGBoS\Users directory, delete the empty PWCGBoS\Users and rerun PWCG.  PWCG will recreate the Users directory and move your campaigns into it.  The existence of Users tells PWCG that the copy has already been done and is not needed.

 

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Every time I complete the mission and click combat report I get "no log set found" error. I've tried researching other peoples issues and none of those fixes worked for me. mission log is set to "1" as well. Only thing I hadn't tried is running PWCG as admin. Any help would be appreciated.

coop202010252110378.zip

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PatrickAWlson
1 hour ago, ptisinge said:

I'm happy to report that I had 2 missions without despawning using 11.4.0 so far

 

Thanks for the feedback

1 hour ago, Fairchild said:

Every time I complete the mission and click combat report I get "no log set found" error. I've tried researching other peoples issues and none of those fixes worked for me. mission log is set to "1" as well. Only thing I hadn't tried is running PWCG as admin. Any help would be appreciated.

coop202010252110378.zip 3.28 MB · 0 downloads

 

I'll take a look.  The issue i always some flavor of not finding the right log set to match the last mission create by PWCG.  Whether that is something to do with not finding the right directory or log files not existing is TBD.

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11.4.0 works well for me too in 4 fighter sp missions, no visible despawning and in general more enemies in the air.

What I found interesting is that high altitude bombers doing always two circles over the just attacked target zone before they flying back, never saw this in the standard career. For me as escort it looks like if they're controlling their work, making photos(?), etc. I like it this way. :)

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Is there a way for me to check what the directory for PWCG looking for the logs is? I tried finding where it is searching for the logs but couldn't figure it out.

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PatrickAWlson
50 minutes ago, Fairchild said:

Is there a way for me to check what the directory for PWCG looking for the logs is? I tried finding where it is searching for the logs but couldn't figure it out.

 

PWCG always searches the game's "data" directory.  It also searches whatever log location is configured in the startup.cfg file under "text_log_dir" or whatever it's called (not at my home computer so can't check, but it's something like that).

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PatrickAWlson
2 hours ago, Fairchild said:

Gotcha I was hoping maybe it was that simple haha. I'll see if anything looks weird about that when I get home.

 

OK, I figured it out ... 

The problem is that the campaign is named "coop".  PWCG looks for the campaign name to start the mission name.  The directory is named "cooperative", which starts with "coop".  So instead of finding the mission name:

coop 1942-03-01

PWCG finds the directory/mission name

cooperative/coop 1942-03-01

 

People naming their campaign starting with "PWCG"  for SP campaigns might have a similar issue.  

 

That was unanticipated ...

 

 

2 hours ago, Fairchild said:

Gotcha I was hoping maymissionReport(2020-10-25_20-41-40)[97].zipbe it was that simple haha. I'll see if anything looks weird about that when I get home.

 

I handed edited a fix by renaming the campaign FairchildCoop.

Unzip the FairchildCoop zip into the User\Campaigns directory.  That is your Coop campaign with the name changed and the mission file updated to reflect the new name.

Unzip the missionreport zip into your <BoS Install>\data directory to overwrite your log files. I changed the log header to match the mission name to your campaign name.  That will allow you to proceed to the combat report.

FairchildCoop.zip

missionReport(2020-10-25_20-41-40)[97].zip

 

Did not see this zip so posting it again

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[808_BOB]_Dafak-man

Hello Patt, I've got an issue that I have no idea what it might be causing it.

From time to time, I get a completely ruined map route.
image.thumb.png.e4aa6aeafaabde5d84d48d1dfaf2fa31.png
 

Also, whenever this issue happens, your settings for the campaign, either simple or advanced get ignored completely. So if I set the "Start type" to 1 or 2, the game decides 0 it is.
STALINGRAD AXIS CAMPAIGN202010290810538.zip
 

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PatrickAWlson
6 hours ago, [808_BOB]Dafak-man said:

Hello Patt, I've got an issue that I have no idea what it might be causing it.

From time to time, I get a completely ruined map route.
image.thumb.png.e4aa6aeafaabde5d84d48d1dfaf2fa31.png
 

Also, whenever this issue happens, your settings for the campaign, either simple or advanced get ignored completely. So if I set the "Start type" to 1 or 2, the game decides 0 it is.
STALINGRAD AXIS CAMPAIGN202010290810538.zip
 

 

Looks similar to something that was posted in another thread.  I need to do something to differentiate between the whole map and the usable map.  I also need to look into some extra validation to get the mission box entirely on the map.  In the meantime, if you get a mission with a bad path just scrub it and generate a new one.

 

Circling AI Attack Planes:

I am reliably recreating the issue in a testable form now.  I have one fix in but saw another issue.  I know what I want to do but it will probably take a couple of days to do it.  ETA this weekend.

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Hello Pat..  Really liking the 11.4.1 update and your great work! Lots going on again with the bombers attacking... busy battlefield! However was getting really into it over the Kuban with 109 and a 190-a5 pilot when suddenly it seems I cannot proceed to the next missions... gets stuck on the combat report... I attach error report.

Also it seems when doing ground attack missions with the 190-a5 my wingmen are always completely unarmed if I select the U17 mod for them. They seem to be ok if I just select 250kg default bomb though

Many thanks for your works!

German Mid War202010311110895.zip

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12 hours ago, drhay53 said:

I seem to have an issue where one of the pilots in my squadron is accruing an astronomical number of missions. He has 500+ in december 1941... I think the first time I saw him in October he was down under 100.

Voyenno202010301910351.zip 2.86 MB · 0 downloads

I've reported similar issue (Issue #4) here with a testcase/steps on how to reproduce systematically:

 

Not sure if Pat has had the time to look at any of those reported 4 items yet.

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I'm back to having the issue in a campaign started back in version 10 (just updating to 11.4) where my mission data cannot be found to generate a combat report. Any advice? 

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Patrick, there is something wrong with the combat report.
I am attaching a error log file. In this mission, I destroyed a locomotive and a wagon with an anti-aircraft gun with a bomb, then I damaged a BF-109 F-2, then I myself was shot down by another BF-109 F-2.
And in the combat report there is no mention that I destroyed the locomotive, the wagon and the anti-aircraft gun, and that I myself was then shot down.
But the report says that one of my squadron mates destroyed a couple of targets while flying on a locomotive.

Kur1202011011111204.zip

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[Pb]RedeyeStorm

Hey Patrick,

 

I am flying a Lagg campaign. Right now at Kuban. I this mission I had Ju87 circling and the Ju87 flight leader dogfighting. The included zip was made before mission debrief. Also have one after debrief. Don't now which one is needed.

USSR LA5202011011211382.zip

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PatrickAWlson
10 hours ago, Varibraun said:

11.4.1 - Legacy/imported Campaign won't generate missions.  They work fine in 11.4.0 and a newly created 11.4.1 campaign also works.  Error Zip attached.

 

Thank you!

Aces over Kuban202011011111133.zip 1.64 MB · 1 download

 

Should be fixed in 11.4.2 (just now available)

15 hours ago, [Pb]RedeyeStorm said:

Hey Patrick,

 

I am flying a Lagg campaign. Right now at Kuban. I this mission I had Ju87 circling and the Ju87 flight leader dogfighting. The included zip was made before mission debrief. Also have one after debrief. Don't now which one is needed.

USSR LA5202011011211382.zip 3.46 MB · 0 downloads

 

Got it.  Will look at it over the coming week.

 

17 hours ago, Kur12 said:

Patrick, there is something wrong with the combat report.
I am attaching a error log file. In this mission, I destroyed a locomotive and a wagon with an anti-aircraft gun with a bomb, then I damaged a BF-109 F-2, then I myself was shot down by another BF-109 F-2.
And in the combat report there is no mention that I destroyed the locomotive, the wagon and the anti-aircraft gun, and that I myself was then shot down.
But the report says that one of my squadron mates destroyed a couple of targets while flying on a locomotive.

Kur1202011011111204.zip 885.14 kB · 3 downloads

 

Got it.  I think this is similar to another report.  I worked several hours, got an idea of where the problem might lie,  but was unable to track down the precise cause.  Will give it another go  over the coming week. 

Edited by PatrickAWlson
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18 hours ago, PatrickAWlson said:

Should be fixed in 11.4.2 (just now available)

 

All campaigns working fine in 11.4.3.  Thank you!! 

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PatrickAWlson
On 11/1/2020 at 4:00 AM, Kur12 said:

Patrick, there is something wrong with the combat report.
I am attaching a error log file. In this mission, I destroyed a locomotive and a wagon with an anti-aircraft gun with a bomb, then I damaged a BF-109 F-2, then I myself was shot down by another BF-109 F-2.
And in the combat report there is no mention that I destroyed the locomotive, the wagon and the anti-aircraft gun, and that I myself was then shot down.
But the report says that one of my squadron mates destroyed a couple of targets while flying on a locomotive.

Kur1202011011111204.zip 885.14 kB · 3 downloads

 

So, with the understanding that PWCG can only determine what the logs allow, and that the game does not faithfully reproduce its results in the logs ...

 

dshk (6152191@1) killed by pak35 (6173695@1)
t34-76stz (6095871@1) killed by Unknown
dshk (6145023@1) killed by pak35 (6173695@1)
t34-76stz-41 (6108159@1) killed by Unknown
t34-76stz (6120447@1) killed by Unknown
t34-76stz-41 (6132735@1) killed by Unknown
opel-blitz (6107135@1) killed by Unknown
opel-blitz (6099967@1) killed by Unknown
ford-g917 (6228991@1) killed by Unknown
sdkfz10-flak38 (6110207@1) killed by Unknown
Unknown killed by Kap Tikhon Yesikov (735231@1)
Unknown killed by Kap Tikhon Yesikov (735231@1)
Wagon (6276095@1) killed by Kap Tikhon Yesikov (808959@1)
mg34 (6166527@1) killed by Szt Anton Tsyrinsky (292863@1)
sdkfz7-flakvierling38 (6235135@1) killed by Maj Fyodor Shchegelsky (698367@1)
e (6155263@1) killed by Szt Yuri Kuragin (5785599@1)
Unknown killed by e (6155263@1)
Unknown killed by Hptm Erhard Schnitzer (3966975@1)
Wagon (6251519@1) killed by e (6155263@1)
 

The logs tell me that you ( Szt Yuri Kuragin) destroyed the locomotive (e type locomotive).  Unfortunately, the game gave credit for the wagon and probably the AA gun to the train.  Yes, that's right, according to the logs the train killed the other two.  Shrug.

 

You should have been credited with the locomotive at a minimum.  Looking into why you were not.

 

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5 часов назад, PatrickAWlson сказал:

You should have been credited with the locomotive at a minimum.  Looking into why you were not.

And also there is nothing to say that I myself was shot down by BF-109 F-2, and I fell behind the front line (more than 10 km).

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11 hours ago, PatrickAWlson said:

 

So, with the understanding that PWCG can only determine what the logs allow, and that the game does not faithfully reproduce its results in the logs ...

 

The logs tell me that you ( Szt Yuri Kuragin) destroyed the locomotive (e type locomotive).  Unfortunately, the game gave credit for the wagon and probably the AA gun to the train.  Yes, that's right, according to the logs the train killed the other two.  Shrug.

 

That makes sense with some of the missed kills that we see occasionally!

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On a related note, one of our co-op P-38 campaign flyers was credited with a wagon last mission. 

 

Problem one: he never saw a train the entire mission!

Problem two: apparently he was flying a Locomotive_E at the time! 

 

Some peculiar things going on with those logs!

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39 minutes ago, DD_Fenrir said:

On a related note, one of our co-op P-38 campaign flyers was credited with a wagon last mission. 

 

Problem one: he never saw a train the entire mission!

Problem two: apparently he was flying a Locomotive_E at the time! 

 

Some peculiar things going on with those logs!

 

Had the locomotive thing too once but it's longer ago. Didn't come back so far.

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PatrickAWlson
7 hours ago, Kur12 said:

And also there is nothing to say that I myself was shot down by BF-109 F-2, and I fell behind the front line (more than 10 km).

 

Nothing that says you were shot down, but you did land behind enemy lines.  When I ran the scenario I was captured more often than not, but not every time.  I have run this AAR at least 20 times.

 

Now to the actual problem that I did fix: the locomotive.  The locomotive was being matched with a pilot name due to an unusual case.  The locomotive is simply referred to as an "e", which, unfortunately, matches almost any name.  I put in some special handling for just this item to identify "e" as a vehicle before performing normal matching logic.

 

With that in place I started getting the results as best as PWCG can manage given the logs.  Your pilot gets credit for the train.  The other two vehicles are not credited as they are firmly declared by the logs to have been destroyed by a vehicle other than you (the train).  Your pilot is frequently captured.

 

I will have the fix for the train in 11.4.4.

31 minutes ago, vonGraf said:

 

Had the locomotive thing too once but it's longer ago. Didn't come back so far.

 

That's because you haven't killed a little locomotive lately.

 

1 hour ago, DD_Fenrir said:

On a related note, one of our co-op P-38 campaign flyers was credited with a wagon last mission. 

 

Problem one: he never saw a train the entire mission!

Problem two: apparently he was flying a Locomotive_E at the time! 

 

Some peculiar things going on with those logs!

 

Also cause by misidentifying the train as a pilot (which in turn links back to a plane).  At the moment I put in special handling for the E locomotive.  I want to try extending the name a bit to see if the game objects.  As long as it's just the name it should be OK, but I'm afraid PWCG might use the name to inject into the script and model strings as well, which would complicate any change.

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(Posted as it's own thread earlier...sorry.  Will try to stay with the group on reporting issues through appropriate existing threads!)

 

I've been using PWCG since around build 10.*.*, and I've noticed that over the past several updates I'm only seeing three types of targets for attack/bombing missions: Troops, Transport & Road, and Trains & Rail.  These seem to be the only targets generated regardless of how I set the values for "target types" in Advanced Config.  I don't think I've ever seen an option different from one of these three come up.  Am I missing something or toggling the wrong settings?  

 

As always, thanks for your continued persistence and support!

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PatrickAWlson
45 minutes ago, FodderMonkey said:

(Posted as it's own thread earlier...sorry.  Will try to stay with the group on reporting issues through appropriate existing threads!)

 

I've been using PWCG since around build 10.*.*, and I've noticed that over the past several updates I'm only seeing three types of targets for attack/bombing missions: Troops, Transport & Road, and Trains & Rail.  These seem to be the only targets generated regardless of how I set the values for "target types" in Advanced Config.  I don't think I've ever seen an option different from one of these three come up.  Am I missing something or toggling the wrong settings?  

 

As always, thanks for your continued persistence and support!

 

Those are the primary general target categories.  Within those categories there are lots of target types, including armor, artillery, trucks, half tracks, AT guns. machine guns, trains, etc.  Anti shipping missions are generated provided there is a place to put ships and you are in range.  Same thing with drifters (barges and river traffic).  Sometimes airfields are targets.

 

I  guess I should ask: what kind of target are you looking for?

 

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18 часов назад, PatrickAWlson сказал:

When I ran the scenario I was captured more often than not, but not every time.

Patrick, please add in Combat Report, in such cases, an entry like "The pilot managed to cross the front line and avoid captivity."
I think such a record will save you from many similar questions in the future.

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PatrickAWlson
6 hours ago, Kur12 said:

Patrick, please add in Combat Report, in such cases, an entry like "The pilot managed to cross the front line and avoid captivity."
I think such a record will save you from many similar questions in the future.

 

Good idea.  Not as simple as you might think so it might not happen immediately, but nothing about the combat report is.  Still worth pursuing.

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11 hours ago, PatrickAWlson said:

 

Those are the primary general target categories.  Within those categories there are lots of target types, including armor, artillery, trucks, half tracks, AT guns. machine guns, trains, etc.  Anti shipping missions are generated provided there is a place to put ships and you are in range.  Same thing with drifters (barges and river traffic).  Sometimes airfields are targets.

 

I  guess I should ask: what kind of target are you looking for?

 

I've never seen it select an airfield as a target, even when setting everything else to at or near zero, nor have I ever seen one of the "strategic" targets selected.  Your answer does go a long way toward answering the issue, though.  If I'm understanding correctly, the scenario builds a general target location and category, but actual specific targets in that location are then varied and random.  Is that correct?  Thanks again!

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15 minutes ago, PatrickAWlson said:

Good idea.  Not as simple as you might think so it might not happen immediately, but nothing about the combat report is.  Still worth pursuing.

 

Suggestion below falls under the category low priority "immersion" request:

 

If you start working on the reports again, (and if it makes sense in use of your time/reward), I would enjoy seeing a cumulative Squadron total of victories/kills at the beginning of the Squadron Log.  I know this was something that squadrons tracked with pride during the war, and I think it would be a nice addition to the Squadrons' living histories that you have already created for us.  Thank you!

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Should the Hs-129 specialized anti-tank unit have a higher rate of tanks as targets? Tried setting up a career with them and we were surprised to have us be operating seemingly as a regular attack unit, hitting a train station with bombs. 

 

(Of course, I don't know too much about the unit historically, if they only flew when they knew they had tanks as targets, or brought the 30mm gunpods on non-antitank missions.)

Edited by migmadmarine
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2dLt_Schonfeld

Hey Patrick, can you revise AI wingmen start(2) positioning and taxing path for Moscow map? I´m having several issues related to it including planes spawning between airfield objects and crashing to hangar on taxing.  

 

Drakino and Solodilovo so far.

 

EDIT:

I just flew a mission(i-16s) which i was chased through my base by a flight of JU88 A-4 we encountered behind enemy lines. Funny they didn't even shoot. it was just a tiresome chase after i ran out of ammo. is this supposed to happen?

Edited by 2dLt_Schonfeld
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PatrickAWlson
5 hours ago, migmadmarine said:

Should the Hs-129 specialized anti-tank unit have a higher rate of tanks as targets? Tried setting up a career with them and we were surprised to have us be operating seemingly as a regular attack unit, hitting a train station with bombs. 

 

(Of course, I don't know too much about the unit historically, if they only flew when they knew they had tanks as targets, or brought the 30mm gunpods on non-antitank missions.)

 

I would like a bit more information on HS129 and Stuka 37mm units.  I am not at all familiar with their mission profiles.  Did they just stay home if there were no tanks?  Did they remove the heavy guns and load up with bombs and attack whatever they could find?  Were they used in other interdiction modes like road and rail traffic?

 

If anybody has good info on how these specialized tank buster units operated I would appreciate it.

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On 11/2/2020 at 6:03 PM, PatrickAWlson said:

 

So, with the understanding that PWCG can only determine what the logs allow, and that the game does not faithfully reproduce its results in the logs ...

 

dshk (6152191@1) killed by pak35 (6173695@1)
t34-76stz (6095871@1) killed by Unknown
dshk (6145023@1) killed by pak35 (6173695@1)
t34-76stz-41 (6108159@1) killed by Unknown
t34-76stz (6120447@1) killed by Unknown
t34-76stz-41 (6132735@1) killed by Unknown
opel-blitz (6107135@1) killed by Unknown
opel-blitz (6099967@1) killed by Unknown
ford-g917 (6228991@1) killed by Unknown
sdkfz10-flak38 (6110207@1) killed by Unknown
Unknown killed by Kap Tikhon Yesikov (735231@1)
Unknown killed by Kap Tikhon Yesikov (735231@1)
Wagon (6276095@1) killed by Kap Tikhon Yesikov (808959@1)
mg34 (6166527@1) killed by Szt Anton Tsyrinsky (292863@1)
sdkfz7-flakvierling38 (6235135@1) killed by Maj Fyodor Shchegelsky (698367@1)
e (6155263@1) killed by Szt Yuri Kuragin (5785599@1)
Unknown killed by e (6155263@1)
Unknown killed by Hptm Erhard Schnitzer (3966975@1)
Wagon (6251519@1) killed by e (6155263@1)
 

The logs tell me that you ( Szt Yuri Kuragin) destroyed the locomotive (e type locomotive).  Unfortunately, the game gave credit for the wagon and probably the AA gun to the train.  Yes, that's right, according to the logs the train killed the other two.  Shrug.

 

You should have been credited with the locomotive at a minimum.  Looking into why you were not.

 

I've noticed that the locomotive kill in particular seems to usually go to the flight leader, whether its myself or someone else and regardless of who destroys it.  Hope that helps.

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