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41 minutes ago, Psyrion said:

We tried to get it to work in a fairely unintrusive manner to most people (hence why alonzo called it loose), turns out it didnt work like that and forced a very strict near 1:1 number balance, which is why we turned it off again.

 

If we find a way to get it working like we want it to, it might be introduced, until then, no.

Can i ask what you are trying to do here as im confused . ?

what was the problem . 

Edited by KoN_
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1 hour ago, KoN_ said:

Can i ask what you are trying to do here as im confused . ?

what was the problem . 

We wanted to try the in-built coalition balancer after we found out about the CBalancer.cfg file which should allow you to enter paramenters for (a)minimum number of player required for the balancer to take effect, (b) maximum difference in numbers over the other side and (c) a relation in numbers between both sides (i.e. 1:2).
(a) seemed to work, (b) and (c) did not work for us. (if anyone happens to know how it works, let us know ;) )
It wasn´t exactly in response to a urgent Problem.

Edited by Psyrion
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10 hours ago, Psyrion said:

We tried to get it to work in a fairely unintrusive manner to most people (hence why alonzo called it loose), turns out it didnt work like that and forced a very strict near 1:1 number balance, which is why we turned it off again.

 

If we find a way to get it working like we want it to, it might be introduced, until then, no.

 

I'm sure you already think and rethink the question. 
But IMO, it will bring more bad than good. 
Teams are balanced most of the time, especially when the server is full. 

When it's half full, the balance change all the time, with people joining and leaving. 

Some squadrons, when they are many joining at the same time, won't be able to fly together. 

I may be wrong but there are a lot of people (me include) on this server who choose their teams depending on the balance. 

Edited by JG300_Faucon
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4 hours ago, JG300_Faucon said:

I'm sure you already think and rethink the question. 
But IMO, it will bring more bad than good. 
Teams are balanced most of the time, especially when the server is full. 

When it's half full, the balance change all the time, with people joining and leaving. 

Some squadrons, when they are many joining at the same time, won't be able to fly together. 

I may be wrong but there is a lot of people (me include) on this server who choose their teams depending on the balance. 

 

It's very hard to predict the outcome if we could get this to work. Our intention was for the balance to be quite loose, so one side could outnumber the other, but not by like 20 players or with 3:1 odds. If you have a squad of 10 players who want to join the side that already has more players than the other side, maybe they can't do that all at once, but you're going to need a pretty big squad to have that problem.

 

As with everything we do, if/when we can get a 'loose' balancer working we'll try it for a while and watch player behavior and feedback, then decide whether it's a good or bad thing.

 

It was kinda funny - the balancer was on in 'strict' mode and we still got 20 vs 20 going on the server, it didn't completely dissuade people from joining.

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ATT Alonzo Moderator

I repeat my request for an explanation , why are my credits recorded then removed again one mission later ? can you pls explain ? i was over 100000 points 3 hrs ago and now 1 mission later for the second time i am again below 100000 ??!! what is the reason for these deductions ? i play to get points and instead they are recorded then removed why ? explain please . i have lost 0ver 4000 points in 2 days !!! what is the reason ? i am 3 ranking in the stats . there must be some explanation .  Its bewildering to say the least . 

Edited by adler_1
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VA_SOLIDKREATE
16 hours ago, JG300_Faucon said:

 

You are joking. Right? Please tell me you are joking. 

 

No

 

Does it means there will be a team balancer on the server?

 

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1 hour ago, adler_1 said:

ATT Alonzo Moderator

I repeat my request for an explanation , why are my credits recorded then removed again one mission later ? can you pls explain ? i was over 100000 points 3 hrs ago and now 1 mission later for the second time i am again below 100000 ??!! what is the reason for these deductions ? i play to get points and instead they are recorded then removed why ? explain please . i have lost 0ver 4000 points in 2 days !!! what is the reason ? i am 3 ranking in the stats . there must be some explanation .  Its bewildering to say the least . 

 

I think you are talking about 'rating'. As discussed earlier in the thread, overall pilot rating is based on missions flown, points scored, total flight time, and deaths/captures. In particular, deaths/captures is the denominator in part of the calculation, so when you die, your calculated rating might be reduced, depending on your other scores.

 

This is the calculation used by IL2 stats:

    def update_rating(self):
        # score per death
        sd = self.score / max(self.relive, 1)
        # score per hour
        shr = self.score / max(self.flight_time_hours, 1)
        self.rating = int((sd * shr * self.score) / 1000)

It calculates "score per death" and "score per hour" and uses them to calculate the overall rating.

 

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Att Alonzo

Subject : deaths and captured penalties 

The  handicap calculation is done on the number of the players recent deaths in proportion to other players deaths as a whole during the month ? or recent mission ? or is it his single death calculation ?

Edited by adler_1
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7 hours ago, adler_1 said:

The  handicap calculation is done on the number of the players recent deaths in proportion to other players deaths as a whole during the month ? or recent mission ? or is it his single death calculation ?

 

The statistics reset every month, so it's deaths during the whole month, and it's a personal statistic. It is not really "in proportion to other players deaths" but I guess you could look at it that way. What I mean to say is, the calculation for each pilot is individual, it does not look at someone else's numbers to calculate yours. But yes, numbers will include a factor for how many times each pilot died.

 

Personally I think the 'rating' calculation is a bit flawed, for several reasons:

  • The rating 'death penalty' is quite significant, and is very significant if you compare someone who has died zero times to someone who has died twice. The person who died twice will have half the rating of the pilot who didn't die at all, if the rest of their points are the same. Therefore...
  • ...fighter pilots who fly at 8km and make 30 kills in the first week without dying can end up on the top of the scoreboard and remain there all month, even without flying, ahead of fighter pilots who actually take risks, fly every day, and rack up 200+ kills but die every now and then.
  • Ground attackers who fly on the server at off peak times and face little opposition can 'farm' ground kills and also rack up big scores and get high on the scoreboard, if they don't die.

We could change the rating calculation, but then we'd need to agree on what makes someone the 'best' pilot 🙂  So for now, we have left the default IL2 stats calculation. It can be gamed, sure, but it's not awful. I think it was made marginally better by adding a small score for flight time (minutes flown) and increasing ground target points values.

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1 hour ago, Alonzo said:
  • ...fighter pilots who fly at 8km and make 30 kills in the first week without dying can end up on the top of the scoreboard and remain there all month, even without flying, ahead of fighter pilots who actually take risks, fly every day, and rack up 200+ kills but die every now and then.

That specific example is true, but I want to point out that the stats definitely reward players that play a lot. Take two players that maintain the same rate of K:D ratio and kills per hour. Player A does this for 5 hours and player B does this for 10 hours. Player B's score will literally be twice as high as player A's score. 

If you sort the top players by hours played descending and compare that to the default ranking algorithm, you will see a lot of the same names.

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3 hours ago, QB.Creep said:

That specific example is true, but I want to point out that the stats definitely reward players that play a lot. Take two players that maintain the same rate of K:D ratio and kills per hour. Player A does this for 5 hours and player B does this for 10 hours. Player B's score will literally be twice as high as player A's score. 

If you sort the top players by hours played descending and compare that to the default ranking algorithm, you will see a lot of the same names.

 

The other side of this is that a pilot who can fly 10 hours without his K/D ratio dropping should be ranked higher than someone who managed it for five hours then decided to quit while he was doing well as he knew he could not keep it up for 10 hours.   There has to be some component rewarding a person for maintaining a good score over many sorties though perhaps it needs adjusting to be a lower multiplier.     

 

I am afraid that I have to agree with the formula rewarding pilots who fly at 8K and never die because they never take risks because in real life 'I got more kills and only died a few times' does not count 🙂    Perhaps if they counted how many kills you got before dying and averaged your 'kills before dying' scores over the month then it would be fairer.

 

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16 hours ago, 56RAF_Roblex said:

The other side of this is that a pilot who can fly 10 hours without his K/D ratio dropping should be ranked higher than someone who managed it for five hours then decided to quit while he was doing well as he knew he could not keep it up for 10 hours. 

That is exactly how the formula works today.

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7 hours ago, QB.Creep said:

That is exactly how the formula works today.

 

Exactly.   I was pointing out *why* it works that way.  I thought you were saying it was a problem but re-reading what you wrote I think I misunderstood your intent.

Edited by 56RAF_Roblex
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15 hours ago, Haza said:

Perhaps CB could introduce a top 10 score similar to TAW, in that the scores reflect the top fighter/bombers/attackers and we have different awards, as per the linnk http://taw.stg2.de/index.php.

 

Regards

 

 

No thanks .

Trust me ive seen it countless times on TAW . Its all about me and my stats . 

 

People should be rewarded for doing the missions not flying around in circles trying to look good . Maybe thats a bit harsh . But you know what im saying any sign of trouble and I, off I must protect my stats 

I know pilots that go out every mission and do the  targets they escort they bomb they dog fight and have high death rate ect  ,

No where to be seen in top ten  ...lol yet do more than half the team . 

The stats are evil . This is why people cheat . 

Edited by KoN_
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16 hours ago, KoN_ said:

...The stats are evil . This is why people cheat . 

+1

Individual statistics promote all excesses: cheating, bad behavior, selfishness. They reduce teamwork and group actions also.

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30 minutes ago, adler_1 said:

Kill notifications 

cannot see kill notifications during mission of self and all players since yesterday , whats the reason ?

They turned them off as an experiment.

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8 hours ago, Otto_bann said:

+1

Individual statistics promote all excesses: cheating, bad behavior, selfishness. They reduce teamwork and group actions also.

 

Yes, flying together as a group definitely makes you less effective

 

On 10/25/2020 at 5:37 PM, KoN_ said:

No thanks .

Trust me ive seen it countless times on TAW . Its all about me and my stats . 

 

People should be rewarded for doing the missions not flying around in circles trying to look good . Maybe thats a bit harsh . But you know what im saying any sign of trouble and I, off I must protect my stats 

I know pilots that go out every mission and do the  targets they escort they bomb they dog fight and have high death rate ect  ,

No where to be seen in top ten  ...lol yet do more than half the team . 

The stats are evil . This is why people cheat . 

 

I can't agree more.  Before IL2 had stats, humans were pillars of virtue

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Stats are the facts .What was the first thing pilots did when they returned from a mission ?  loo exempt . If we cannot update our situation that means we have to keep exiting to read the table and back a billion times  to formulate and update our mission strategy . thats a headache .        

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No.610_Smokejumper
On 10/19/2020 at 1:44 PM, VA_SOLIDKREATE said:

 

I've only seen this late at night when everyone is mostly asleep. Aside from that, the matches seem to be fair.

 

 

What I do not see working anymore are the protected zones.

 

 

The D9 pilots exploit the zones and always come in way high (20k feet) and hang around just outside the artillery range, wait for us to leave and then they swoop in using the speed glitch we all know D9's have (no black out, compressibility, infinite climb, infinite AoA, zero speed stalls ect). I really think the 8km should just be a kick zone and the gun activation set out farther. There's no reason for them to that far back in enemy lines other than to troll or vulch. They know this and sometimes just hang around setting off alarms and keeping people from wanting to spawn. This holds true for both sides.

 

 

You have 8km to check high six. You could be ultra conservative and circle climb to 4k inside your protection zone.

 

If you are getting smashed as soon as you leave 8km that's a you problem. You're not lining up on the runway with lights are you? I don't generally do what you are whining about but if I see a dude taxiing with lights on I'll wait the 15 minutes just to get them to knock that off.

1 hour ago, thatguy said:

 

Yes, flying together as a group definitely makes you less effective

 

 

I can't agree more.  Before IL2 had stats, humans were pillars of virtue

 

 

Did you not fly the game at release? At least now we can go check to see who just shot you out of your parachute.

Edited by ACG_Smokejumper
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8 hours ago, adler_1 said:

Stats are the facts .What was the first thing pilots did when they returned from a mission ?  loo exempt . If we cannot update our situation that means we have to keep exiting to read the table and back a billion times  to formulate and update our mission strategy . thats a headache .        

Not saying stats should be gone but it needs a re-work . There are some excellent pilots here i mean some dam good ones . They know who there are . 

IN the early days il-2 SEOW and alike you only seen YOUR stats at the end of the mission , What was destroyed and who got who just like in RL.

There was no TOP ten . But only in Squadron form . Ranks and medals permotions ect . 

When in mission i like to see where i am in table .

As it shows me who is doing what . !! 🙄

Having a TOP tens will just bring in more cheats and poor team work . 

I bet if bomber pilots got really really high scores and big fancy medals on the web-page then your find a lot of people flying bombers . 😁

What i would like too see is some sort of mission scoring system That`s Dependent on mission success . But i dont know how that would work . 

Thank you all for your up-votes .

Again im not saying get rid of stats . Just saying there must be away to make teams work together more or encourage more bomber pilots . 

Top 20 today nearly all fighter pilots . . 

Edited by KoN_
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13 hours ago, thatguy said:

 

Yes, flying together as a group definitely makes you less effective

 

It depend of what you talking about : If to be effective is shooting alone a little bit more ennemy fighters, even if your side loose his own bombers because they don't have been covered, yes it's more effective... but for you only. By this way, the ground job is no made too and it's how we loose the maps. But bravo, you got 2 kills more...:)


For me, stats are good for squadrons and teams, not for individual pilots (bad influence on them - not on all). I've been several time 1st in stats on CB (it wasn't my goal) and I've not a best life for this.

Edited by Otto_bann
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At the end of the day the stats tell you who killed what, who, where and when. It's not necessarily a good indicator of whether the person contributed significantly to their side winning at all. It's not hard to game the stats by taking low-risk, high-reward sorties that do little to nothing to help your team win. And there's not much to be done on the admin side to change that. 

 

The worst example is that a few people seem to have caught on to the fact that you can rack up big scores on Standoff in the Lowlands by killing the ships in the Allied Flotilla before it is discovered by recon planes. From a meta standpoint there's no reason to defend the target until it is discovered, and the pilots who do this will never recon the target because it nets them no points. So you can rack up a few thousand points per map on that mission and rarely run into any opposition. I've seen this behaviour cost the axis a mission win - if only someone had run recon the target would have rolled and Axis would have forced a draw or won, or if those attackers had run sorties against a target that mattered.

 

So you can be high in the stats and still be a liability to your team.

 

 

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Lowlands mission question

The allies are receiving supplies in an area in between 3 air bases . I flew for the first time into that area and patrolled for a short while maybe 5-7 minutes half way through the mission time and did not encounter any allied planes dropping supplies in chutes or landing  at the bases . Can someone pls clarify what are we the axis supposed to do or encounter in that area  ?

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27 minutes ago, adler_1 said:

Lowlands mission question

The allies are receiving supplies in an area in between 3 air bases . I flew for the first time into that area and patrolled for a short while maybe 5-7 minutes half way through the mission time and did not encounter any allied planes dropping supplies in chutes or landing  at the bases . Can someone pls clarify what are we the axis supposed to do or encounter in that area  ?

Allied pilots have to fly those supplies. I don't think there are AI flights. 

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2 hours ago, adler_1 said:

Lowlands mission question

The allies are receiving supplies in an area in between 3 air bases . I flew for the first time into that area and patrolled for a short while maybe 5-7 minutes half way through the mission time and did not encounter any allied planes dropping supplies in chutes or landing  at the bases . Can someone pls clarify what are we the axis supposed to do or encounter in that area  ?

 

2 hours ago, RedKestrel said:

Allied pilots have to fly those supplies. I don't think there are AI flights. 

 

Correct, it's players attempting to fly a supply plane and land at those airfields.

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the allied pilot who volunteers to fly the designated and vulnerable  plane into the area and land successfully does he gets any credit and what is the advantage for the allied effort during the mission ?  put differently what is the incentive for the axis to go after them during the early stages of the mission ?

Edited by adler_1
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21 minutes ago, adler_1 said:

the allied pilot who volunteers to fly the designated and vulnerable  plane into the area and land successfully does he gets any credit and what is the advantage for the allied effort during the mission ?  put differently what is the incentive for the axis to go after them during the early stages of the mission ?

To stop the allies from gaining a point. 

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17 hours ago, adler_1 said:

the allied pilot who volunteers to fly the designated and vulnerable  plane into the area and land successfully does he gets any credit and what is the advantage for the allied effort during the mission ?  put differently what is the incentive for the axis to go after them during the early stages of the mission ?

 

This works better when there are lots of players on the server, both those that want to fly (and protect) transports, and those who want to get an easy kill on an A-20 that is landing to deliver supplies. I'm not sure how often players really get into fights around the supply fields, it was intended as something a little different than 'normal' missions, hopefully interesting.

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No.610_Smokejumper
On 10/20/2020 at 5:26 AM, ATAG_Deacon said:

 ideological reasons

 

 

I want to make a joke here so bloody bad.....

 

I prefer to fly short side so while I don't mind an auto balancer I also love target rich servers.

Edited by ACG_Smokejumper
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To celebrate the release of the Hurricane, Combat Box is running a series of mid-war missions this week so you can enjoy the new Hurricane and a bit of variety compared to our usual late-war line up. You'll see some classic missions like Stalingrad Scramble and Battle for Kalinin as well as a brand new mission Skirmish at Velikie Luki. Have fun, let us know how you like the Hurricane.

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47 minutes ago, 13/JG5_Ehrler said:

Apparently, results of a mission are not included in the statistics at the moment. Can you fix that please?
 

Nice event, i like it.

Worry not, as your current kills and deaths are still saved, just not displayed. The stats system takes a day or two to update, as we wait for Val to provide us with an updated system.

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5 hours ago, 13/JG5_Ehrler said:

Apparently, results of a mission are not included in the statistics at the moment. Can you fix that please?
 

Nice event, i like it.

 

Thanks! Stats should be back up now, let me know if you see anything weird. Whenever there's a new plane they tend to break since it's a new object for the stats system to learn about.

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