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Alonzo
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I don't know if it was an update or you changed the mission start time, but Y-29 with the bright sun became very beautiful. The map seems to be another one, I'm excited.

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Just to say WOW.  And big THANK YOU to the CB and SRS team.

 

Today on Da Box I had an awesome experience on the Battle of Scheldt map..  Of course all the usual like getting a lucky 1 on 1 kill after being jumped, having few great bombing runs and getting rained on by 190s and 109s within seconds... and last but not least waiting to be pummeled and vaporized by one-pass-turbo-masters Scharfaser and Kruppinator.

 

What made it extra fun and special was the new radio traffic...(SRS Air Command/Air Traffic Control) and listening in on a txtbook radio comms of some coordinated flights..

 

Anyway.  Thx again!!!

 

btw, flew under my 2nd account handle AW_Seseru

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Before I take off on a flight I check the map area I will be in.  I look for rally points for the guys I fly with, where we can all see something easy like a  town or target so we can meet up.   I check the map for towns, forests, roads, canals etc that tell me if I might get anywhere close to the 8km base circle of an enemy field.   Hell, some of you all are real pilots.  You have flight plans and stuff.  We all fly these maps a lot and so we know most of them by heart.  Not that difficult to know when you are getting close to an enemy base.  None of my family work at NASA or any other brainiac institution so I dont think you tryin' to hard to figure out how to stay out of the base 8km ring.  LMAO...but that is the best i can help ya with that problem.  Maybe some real life pilots can give better advice on flight planning.

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You're Wrong Elanski, those people are only thinking for poor noobs who are lost and..... oooopppps!!!!! an enemy airfield poped up right on my perfect low 12 and Sir Admin. I saw an enemy there just taking off, I thought in my poor team mates so I got no other option than shot it up Sir. Please Sir I'm really sorry and if you don't ban me I promise I will not ever do it again in a "near future" (it means only today, whoooohahahaha). I hope you like my sarcams as I guessed yours. Thumbs up for those who need any kind of call out from server just to warn them after they've expended more than 500 flying hours in that map  XD))))))) and they've memorized any single pixel in it. 

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Talon I was only joking those mates who need an  speed limit signal of 80 miles per hour but they perfectly know they're going 90 miles per hour in a restricted zone to 30 Miles per hour full of schools. Sometimes written sarcasm is not easy to be expressed also to be understood but sure the fasts ones have caught it up in a milisec. 

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A number of people have already noticed that there's some new radio chatter going on in the SRS channels...

 

We are now pleased to announce CB Radio for IL-2/SRS, featuring Airfield and Command radio channels.

 

A few examples are:

 

Command channel says “Under attack” for friendly targets,
Command channel reports areas of heavy air combat,
Airfields report their weather and traffic cautions if a lot of take-offs and landings are happening,
Airfields talk to departing formations and welcome wounded birds home,
And more to come!

 

We hope that CB Radio will motivate more people to move over to SRS!

 

As always we welcome your feedback and suggestions to improve this new feature exclusive to Combat Box.

 

 

Edited by haluter
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3 hours ago, haluter said:

A number of people have already noticed that there's some new radio chatter going on in the SRS channels...

 

We are now pleased to announce CB Radio for IL-2/SRS, featuring Airfield and Command radio channels.

 

A few examples are:

 

Command channel says “Under attack” for friendly targets,
Command channel reports areas of heavy air combat,
Airfields report their weather and traffic cautions if a lot of take-offs and landings are happening,
Airfields talk to departing formations and welcome wounded birds home,
And more to come!

 

We hope that CB Radio will motivate more people to move over to SRS!

 

As always we welcome your feedback and suggestions to improve this new feature exclusive to Combat Box.

 

 

That's really cool! Basically you can now turn the HUD completely off and just get notifications via radio. Much more immersive. Thanks for this feature guys!

Now to find time to get on the server...

Edited by RedKestrel
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30 minutes ago, RedKestrel said:

That's really cool! Basically you can now turn the HUD completely off and just get notifications via radio. Much more immersive. Thanks for this feature guys!

Now to find time to get on the server...


It’s not at complete feature-parity with the Hud messages but we’re working to get it close (and in some cases there is actually more / extra info going out via SRS). Over the next little while I’ll be adding things like actual radio call outs for the bombers on Mitchell’s Men, that kind of thing. We’re also going to try to add stuff like automatic call outs from players doing ground attack that need cover, and (hopefully increasingly urgent) calls from command if our side seems to be losing a lot of planes in one area.

 

We've also updated our SRS channel usage conventions. SRS channel 1 is for general coordination and SA and where you’ll hear messages from Command. Channel 2 is for airfield operations. Channels 3-10 are for use at pilots discretion, for example for squad use. You can tune two radios to different channels. As an example, Red Flight might pick an unused channel, say 5, for squad comms in a small flight of fighters. We all tune our first radio to channel 5. Then at the airfield we tune our second radio to channel 2, as we start engines and taxi. We radio to the airfield channel as we’re rolling or as appropriate to avoid traffic. Once airborne and decently away from the airfield control zone, we switch that radio to channel 1 to hear messages from Command and coordinate with other flights. We remain on our squad channel at all times on the other radio, and use that for the flight lead and wingmen to communicate.

 

I’d like to take the opportunity to thank Ciribob, author of SRS, for his support in making this happen. He provided sample client code for SRS (and of course the whole SRS system itself) and helped with many questions during the coding.
 

We are hoping this is both immersive and useful to players. Feedback and suggestions appreciated as always—if you have an idea for a radio call, we might be able to make it happen!

 

One thing that is “possible but not likely on the short term” is interactive AI radio stations, where you could (for example) radio an airfield to ask about weather or traffic, or radio command to ask where the latest fights are happening. This would require speech to text and a bot that ‘understands’ requests like this and is a whole other level of difficulty. Possible, but difficult. For now all the radio calls are in response to in game events but are automatic and simple broadcasts.

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I am using Discord exclusively... definitely will try another go on SRS. Many thanks to the CB Team and Ciribob, author of SRS.

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VBF-12_Snake9

This was neat stuff to hear over srs.  Wing men and I very much like the progression.  Your server beats all others hands down.  Thanks.  

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I have been using SRS lately and found this bot chats like a cool immersive add.

I think that although extremely simple it add some illusion of coordination and general purpose.

Waiting for the next improvements that surely will come along.

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=TBAS=Sshadow14

Yeah would be Extremely rude & downright Discrimination to the many players who use Reshade for Colour Blindness & other Vision Problems or Disabilities. 
what out of 3500 average players 100 replied to poll and 7-8% of players by that poll use it for colour blindness. 
so possibly 250-300 players use it for Above reasons.    

 

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=TU=flynvrtd

What is the motivation to so emphatically push people to SRS?

I've got enough going on in my head when on comms with friends. I don't wish to have any more audio input than I already have.

And I know there are others that feel the same.

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25 minutes ago, flynvrtd said:

What is the motivation to so emphatically push people to SRS?

I've got enough going on in my head when on comms with friends. I don't wish to have any more audio input than I already have.


Do what you like, but if you want to use public Discord which has no coalition security, please stop creating admin tickets to complain about people ‘spying‘ on you. 
 

We’re trying to make the best server that we can, and that means giving folks options. The 22 people on SRS last night chose that option. It’s definitely not forced on anyone—in-game text messaging continues to be the primary way you get info about mission state, but we wanted to add an extra vector for those that like the audio cues.

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=TBAS=Sshadow14

Its starting to seem like something that needs to be brought up with Discord Makers / Support & Get them to contact 1CGS to maybe have some sort of integration also..
So discord is able to Detect Coalitions and Have Security. 

Not talking in any negative way towards the use of SRS specially with Automated ATC & Weather Reports. 

But in general across all servers its a feature that discord needs and i think those who so passionate about the issue should get together and contact 
discord & 1CGS & get ball rolling.. 

Its already detecting game being played. Its not a giant leap. 



 

Edited by =TBAS=Sshadow14
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1 hour ago, flynvrtd said:

What is the motivation to so emphatically push people to SRS?

 

 

Look what we can do with it. Look at the massive positive reaction both here and elsewhere (Discord communities, Reddit). It's a better experience than Discord and we are all about player experience!

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Just now, =TBAS=Sshadow14 said:

Its starting to seem like something that needs to be brought up with Discord Makers / Support & Get them to contact 1CGS to maybe have some sort of integration also..
So discord is able to Detect Coalitions and Have Security. 

Not talking in any negative way towards the use of SRS specially with Automated ATC & Weather Reports. 

But in general across all servers its a feature that discord needs and i think those who so passionate about the issue should get together and contact 
discord & 1CGS & get ball rolling.. 

 

SRS already has coalition security, the ability to monitor one channel and talk on another, and switch easily between channels. 

SRS launches quicker and consumes less computer resources than Discord.

SRS is likely to be even further integrated into the game if people start using it more.
 

At this point, why use Discord for comms on CombatBox at all? 

 

 

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1 hour ago, RedKestrel said:

At this point, why use Discord for comms on CombatBox at all? 


Well, I still think it’s a choice. With Discord you can more easily see when friends are online and who is in what channel. And many people have Discord running all the time anyhow since it’s good for text messaging. So, yes, I think SRS has tons of “plus points” but I can see that Discord is still compelling too.

 

What I suspect we might see (and I already saw this with ACG) is a group using their own Discord or TeamSpeak for squad comms, but then having a flight lead also in SRS for coordination. You could also do that solely in SRS of course with the two radio setup. But I hope to see folks joining SRS channel 1 for the AI call outs and for coordination.

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Someone mentioned the other night a recommendation I did not quite catch about the best way to have SRS and Discord going at the same time but avoiding echo from my mic picking up for both when I PTT.  Who can offer a suggestion or best practice for an individual (not in a squad) using both simultaneously?

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13 minutes ago, Charlo-VR said:

Someone mentioned the other night a recommendation I did not quite catch about the best way to have SRS and Discord going at the same time but avoiding echo from my mic picking up for both when I PTT.  Who can offer a suggestion or best practice for an individual (not in a squad) using both simultaneously?

 

Last few times on CB I used both Discord and SRS. Have Discord and SRS  overlays next to each other.  Have push to talk enabled on joystick for Discord and  manual keyboard talk buttons for SRS channel 1 and 2. When talking on SRS I mute/deaf Discord...  

 

All little stressful when s**t hitting the fan but quite manageable after a while...

 

🙂

 

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It might be a good idea to have a designated “mission goal” channel stated in the mission description for certain maps.  For instance on Mitchell’s Men to get all the escorts/interceptors on the same respective channels.

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3 hours ago, Charlo-VR said:

Someone mentioned the other night a recommendation I did not quite catch about the best way to have SRS and Discord going at the same time but avoiding echo from my mic picking up for both when I PTT.  Who can offer a suggestion or best practice for an individual (not in a squad) using both simultaneously?

 

You probably want a different PTT button for each. That's what I do with the two radio setup -- one button for PTT on the first radio, a different button for PTT on the second radio. Works well as long as I remember which button to mash when things get spicy!

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-SF-Disarray
6 hours ago, Charlo-VR said:

Someone mentioned the other night a recommendation I did not quite catch about the best way to have SRS and Discord going at the same time but avoiding echo from my mic picking up for both when I PTT.  Who can offer a suggestion or best practice for an individual (not in a squad) using both simultaneously?

 

The only way to do this I'm aware of is to have separate push to talk buttons for discord and SRS. SRS has the ability to merge your change radio and PTT buttons so you only really need three buttons. I have them on a hat switch, forward for discord, up for switch to radio one/PTT on radio one and down for switch to radio 2/PTT on radio two. There is also an option to shift the audio balance left and right for each radio, I have radio one talking in my left ear and radio 2 talking in my right. Discord in both. It took a little getting used to but after the adjustment was made this system works well for me.

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=TU=flynvrtd

1) I asked a simple, fair, civil question.

2) The situation mentioned by Alonzo HAS in fact happened with a specific player on this server that has named himself in a manner to indicate he is in fact stalking me as I play on the CB.

I don't have a problem with any of the handles or the stalking. It's actually kind of funny. But the cross comms cheating HAS happened.

I promise, you won't be receiving any such tickets from me in the future.

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-SF-Disarray

I know, that is how I set it up like that. It makes it very much easier to know which radio I should be or am talking on. I could see it being a bit awkward if you aren't used to that kind of thing but, fortunately for me, I am used to parsing conversations left and right like this.

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i dont know if this has been proposed before , Why not create a poll with a committee which influences the mission creators on which planes to be included in the missions ? for example what are US and RAF planes doing in Crimea ? another example is balancing the act . We have the Spitfire 14 coming up and with what are the axis supposed to fight it with ? we are already struggling in dogfights with  late war Allied planes such as being out turned and out run , just look at the results . For each mission launch a poll and listen to the grievances and then present the arguments to the creators of missions . 

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48 minutes ago, adler_1 said:

i dont know if this has been proposed before , Why not create a poll with a committee which influences the mission creators on which planes to be included in the missions ? for example what are US and RAF planes doing in Crimea ? another example is balancing the act . We have the Spitfire 14 coming up and with what are the axis supposed to fight it with ? we are already struggling in dogfights with  late war Allied planes such as being out turned and out run , just look at the results . For each mission launch a poll and listen to the grievances and then present the arguments to the creators of missions . 

Axis consistently shoots down more aircraft and plane sets are already pretty balanced. People flying allied struggle against K4 and D9s all the time. Spit XIV will be a challenge, it will likely be  limited on the server. 

 

Mission design by committee is just going to be clunky and contentious, let the admin and mission creation team do their thing and enjoy. Getting shot down by spit XIV doesn’t kill you in real life so no point freaking out just yet.

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31 minutes ago, adler_1 said:

i dont know if this has been proposed before , Why not create a poll with a committee which influences the mission creators on which planes to be included in the missions ? for example what are US and RAF planes doing in Crimea ? another example is balancing the act . We have the Spitfire 14 coming up and with what are the axis supposed to fight it with ? we are already struggling in dogfights with  late war Allied planes such as being out turned and out run , just look at the results . For each mission launch a poll and listen to the grievances and then present the arguments to the creators of missions . 

 

That is basically happening already. Planesets are discussed a good while in advance of mission releases and get adjusted constantly with feedback and balance in mind with the base being historical availability.
About Crimea, that is a fantasy scenario.

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1 hour ago, adler_1 said:

the Spitfire 14 coming up and with what are the axis supposed to fight it with

... well..... can t wait... Probably they gonna feel the 20mm cannons of my K4 in their a.. while i pass in a 700km/h SPEED Z&B Run... 😊... 

P. S.... just a joke... 

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2 hours ago, adler_1 said:

 another example is balancing the act . We have the Spitfire 14 coming up and with what are the axis supposed to fight it with ? we are already struggling in dogfights with  late war Allied planes such as being out turned and out run , just look at the results. 


The results are plain to see on the stats page.  Prior to the DM update blue was right about +15% in kills per hour played.  After 4.005 it’s now about +32%.  I think the axis will be just fine.

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I really don't care as I am focused on doing my own thing and work for my side but...

 

~S~

 

 

Untitled.jpg

Edited by JG27_M-C
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2 minutes ago, JG27_M-C said:

I really don't care as I am focused on doing my own thing and work for my side but...

 

Stats page shows all missions, regardless of how many people flew them. So a few late-night pilots can win a mission with no opposition, then that goes on the stats page. We have an admin tool for mission balancing, and we tend to only look at missions where > 80 players flew. Those numbers are generally different.

 

Sadly "chasing balance" has been difficult. We were doing really well, then the damage model change came and all the ground objectives changed their difficulty, sometimes in strange ways. There's a lot involved in who wins missions:

  • Sheer numbers, either side. Can be driven by chance, squads playing, new aircraft people want to fly, or a perception that one side is "better"
  • Effectiveness of ground attack. Tactics, speed, precision, knowing what to kill.
  • (a distant third) Effectiveness of air defence. Usually this isn't much of a factor, because fighters rarely spot bombers before they drop their bombs.

If we're seeing a greater-than-60% winrate on a mission, we look at it to see if it needs a tweak. But usually the wins are explained by the first two factors.

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-SF-Disarray
5 hours ago, adler_1 said:

i dont know if this has been proposed before , Why not create a poll with a committee which influences the mission creators on which planes to be included in the missions ? for example what are US and RAF planes doing in Crimea ? another example is balancing the act . We have the Spitfire 14 coming up and with what are the axis supposed to fight it with ? we are already struggling in dogfights with  late war Allied planes such as being out turned and out run , just look at the results . For each mission launch a poll and listen to the grievances and then present the arguments to the creators of missions . 

 

I fancy myself a fairly averagely skilled player of the game. I have my moments but they are just that. I found myself perfectly capable of winning fights in Soviet planes when the Germans flew faster, climbed faster, dove faster, and in some instances turned harder than anything I could get my hands on. Even with my relatively low level of experience in German fighters when compared to some that don't touch anything with out the German proof mark on it I can, on occasion, run an ace in a flight in a G-14 and have done on this very server. I think, perhaps, things might just be OK, even when fancy new Spitfires are zipping around. Hell, 262's are brought down on the regular by planes that have few exploitable advantages against them. I hope you can see that the sky is in fact not falling.

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1 hour ago, Alonzo said:

 

Stats page shows all missions, regardless of how many people flew them. So a few late-night pilots can win a mission with no opposition, then that goes on the stats page. We have an admin tool for mission balancing, and we tend to only look at missions where > 80 players flew. Those numbers are generally different.

 

Sadly "chasing balance" has been difficult. We were doing really well, then the damage model change came and all the ground objectives changed their difficulty, sometimes in strange ways. There's a lot involved in who wins missions:

  • Sheer numbers, either side. Can be driven by chance, squads playing, new aircraft people want to fly, or a perception that one side is "better"
  • Effectiveness of ground attack. Tactics, speed, precision, knowing what to kill.
  • (a distant third) Effectiveness of air defence. Usually this isn't much of a factor, because fighters rarely spot bombers before they drop their bombs.

If we're seeing a greater-than-60% winrate on a mission, we look at it to see if it needs a tweak. But usually the wins are explained by the first two factors.

 

They can really be deceiving... thanks for the inputs.

~S~

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