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Alonzo

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  1. No offense to those who suggest this mod, but it just doesn't work very well when you're in a dogfight. The snap view does turn your head an extra amount, then snap back, but coupled with head movement restrictions in the VR cockpit, using the snap view slowly pushes your pilot's head backwards towards the seat. Eventually you're sitting far back from the controls and when you turn you can't see around the head rest. You then need to look forwards/neutral, reset your head position, and continue. To me, this is basically unusable in the heat of battle.
  2. Well that's basically the last time I ever post anything by MRTV. I used to think he had credibility and integrity, now, none at all. It's all just hype to generate clicks to sell gear via affiliate links. I've edited my post to clarify and remove the misinformation.
  3. Correct. IL2 Stats has a comment with the following: # взлет (скорость больше чего то и высота больше 50 м) # - takeoff (speed is greater than something and height is more than 50 m) # T:16960 AType:5 PID:109572 POS(23800.740, 116.003, 28128.986) atype_5 = re.compile(r'^T:(?P<tik>\d+) AType:5 PID:(?P<aircraft_id>\d+) POS\((?P<pos>.+)\)$') I expect they're right.
  4. For those who don't want to watch a video for something that could be conveyed vastly more quickly: Oculus Rift S 86°/110° (horizontal/vertical) Vive Cosmos 82°/112° HP Reverb G2 98°/114° HP Reverb G1 94°/106° HTC Vive Pro 98°/126° Valve Index Max 108°/130° Valve Index Min 100°/112° Odyssey+ 102°/130° Oculus Quest 92°/116° Pimax Artisan 128°/124° Pimax 8KX 140°/124° Edit: MRTV was horribly wrong. 8KX is 160 horizontal and 124 vertical. For the Valve Index, I have measured it with lenses as close to eyes as possible (MAX) and as far away as possible (MIN). Pimax headsets have been set to their respective maximum FOV setting. (from https://community.openmr.ai/t/mrtv-fov-comparison/29929) Looks like the G2 will be a worthy device and for folks like @dburne who have a killer rig, a nice upgrade from a Rift S. G2 against Valve Index is maybe a little more difficult -- personally since owning an Artisan I am an FOV junkie, but the resolution is going to be really good on the G2 and it has the good audio system from the Index, and it's cheaper due to the inside-out tracking. Could become the "you didn't tell me anything but you asked for a VR headset recommendation for IL2, the answer is the Reverb G2" recommendation (Rift S is what I would have said previously to someone asking that question).
  5. For those who don't want to watch a video for something that could be conveyed vastly more quickly: Oculus Rift S 86°/110° (horizontal/vertical) Vive Cosmos 82°/112° HP Reverb G2 98°/114° HP Reverb G1 94°/106° HTC Vive Pro 98°/126° Valve Index Max 108°/130° Valve Index Min 100°/112° Odyssey+ 102°/130° Oculus Quest 92°/116° Pimax Artisan 128°/124° Pimax 8KX 140°/124° For the Valve Index, I have measured it with lenses as close to eyes as possible (MAX) and as far away as possible (MIN). Pimax headsets have been set to their respective maximum FOV setting. (from https://community.openmr.ai/t/mrtv-fov-comparison/29929) EDIT: Important. The Pimax 8KX is much wider than originally posted by MRTV. It's at least 160 degrees horizontal in large mode.
  6. I use AutoHotKey for this, other people like JoyToKey or Joystick Gremlin. They are each different and can do different stuff, also different 'difficulty' to configure (I think AutoHotKey is semi-difficult, but it's 'easy' for me since I learnt it).
  7. Right, and I find with mechanical IPD set to 60mm and no software offset things look pretty good and I get no eyestrain. But do this test for me. Adjust the headset so it's how you like it. Now look at an object in the center of your view that is perfectly in focus. Rotate your head to the left, right, up, down but keep your eyes on the thing that was centered before. How far off center can you move your view before the object goes blurry? For me, the answer is "not very far" and certainly not to the edge of the lens. The effect, for me, is that although I have this amazing FOV from the headset, I still have to turn my head to get stuff sharply in focus, I can't just "look with my eyes" which would be the major benefit of all the FOV. I guess the other benefit is the increased immersion and sense of presence and yes, Pimax delivers that very well. I do caveat all this with the fact that VR headsets are incredibly personal, the same headset can have a very different outcome on different faces/heads.
  8. Map length is quite difficult to get right. When we built Combat Box, we chose 2.5 hours as the target time because this was exactly in between Wings (2 hours) and KOTA (3 hours). We felt Wings was too short and KOTA too long, so we split the difference. With a dedicated bomber squad working hard and with coordinated cover, most of our maps can still be rolled in two hours. I don't think it's a good idea to remove targets. It's still a good victory if you win on points rather than outright, and some maps can be quite close finishes. More targets also allows players to be spread out more and (if they want) to try to make intelligent choices avoiding heavily trafficked areas.
  9. Yep, sounds like the RAM isn't set to XMP 3466. If you want to tune even further, you can push the North Bridge (= "ring ratio" = "uncore ratio" = "uncore") higher than 4.3ghz -- on my 8086K I have mine at 4.6ghz and it's fine. @dburne is one of our resident 9900K tuning experts, he might have some more comments. But yeah, if the only thing you do is enable XMP, that'll probably be enough to fix the issue.
  10. Is your RAM definitely running at 3466 ? Use CPU-Z to check (it will report half the mhz, since it's DDR ram). If it's not at 3466 you might need to enable XMP in BIOS to access that speed. Idaho (a Rift S pilot) had problems with smearing in dogfights and fixed it by getting his RAM running faster.
  11. Thanks for the tip -- I'm going to re-try my Artisan tomorrow as I have a comfort addon strap finally arriving from New Zealand, which might make it wearable for longer than 30 minutes. Believe me, I really *want* to love the Artisan and get it working really well, the immersion from the improved FOV is absolutely amazing. I just took delivery of a Valve Index and I'd say the screen quality is very comparable between that and the Artisan, with the Artisan having much less glare. I still have 10 days to return the Index if I can get the Artisan working nicely. The main problem is not being able to get my IPD small enough and the poor comfort. Fenris did warn me 6 weeks ago though: "Next gen" VR headsets are high resolution. You're only going to have a 'wow' factor with the G2 or the 8KX (not the Index or Artisan that I acquired). If I were the OP, I'd get the Reverb G2. Their current headset is a CV1 so the G2 is going to slightly improve FOV, massively improve clarity/resolution, sound is probably an upgrade, the G2 is from a mainstream manufacturer, has inside-out tracking and is less than half the price of the Pimax 8KX. And if the OP's IPD is less than 65mm I would 100% avoid anything from Pimax.
  12. Pimax eye tracking does not work (yet) with IL2. It may or may not at some point in the future. IL2's support for Pimax canted displays is spotty. Personally I found the perspective slightly odd, and the zoom is broken (you need to use the VREM mod to correct it, and it only makes it barely usable). Pimax headsets themselves are hit or miss. For me, it's a miss, because my IPD of 62.8mm is too small for the headset. It claims to go down to 60mm, but in reality the lenses are much further than that. If you have above average IPD (say 66mm or above) a Pimax might work well for you. Additionally, my brand new Artisan developed cracks in the casing after only a week, despite using the silicone sleeve protector. The big reason to go Pimax is the FOV, and it's frigging amazing. But there's a price to be paid for that FOV.
  13. The pricing on this thing seems really weird. These days you don't usually save money on a pre-order, you're just locking in your place in line for a (possibly limited) item. US$600 for this is a great price. GBP639 less so.
  14. It seems quite strange to me. With PP on and native zoom at maximum, I get a good zoom and can ID fairly easily. Maybe other things are funny with your settings? IPD could somehow be set wrong or something? You could try the SteamVR "room" for adjusting your settings. It's the ROV testing room, it has things like an eye chart and text to read. Maybe do some headset adjustments while in that room, then try IL2 again.
  15. Latest IL2 SRS has a "text to speech" announcement for which channel you are on, you can enable this in options. It's not quite as good as a technochat overlay, but zero performance impact and you can select channels with confidence while in VR.
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