JAGER_Martin-Drewes Posted February 13, 2019 Posted February 13, 2019 2 hours ago, 3./JG15_HansPhilipp said: Installation folder such as C:\Program files\Steam\SteamApp\common\IL2BattleofStalingrad\Data\Multiplayer\Dogfight. Do not delete the folders into Dogfight folder. PTBR: Vá na pasta onde está instalado o jogo navegue até a pasta Data > Multiplayer > Dogfight e apague os arquivos (não apague as pastas que estão dentro da pasta Dogfight). Now the map loads soon after or 1 or 2 minutes at the start of that error. My internet is 100mb fiber is more than enough.
SCG_ErwinP Posted February 13, 2019 Posted February 13, 2019 (edited) I'm getting this error too. I tried a lot of things, but all of them without success. Other players are also getting this error. For me, since the 3.0.0.9 update. I have no idea what to do, sadly. 1C's Support tells me to try change network settings but everything is as it has always been before. I don't believe that is needed to change. I have Steam version of the game but I'm trying downloading game from 1C offical application to test it. Edited February 13, 2019 by 3./JG15_HansPhilipp
354thFG_Leifr Posted February 13, 2019 Posted February 13, 2019 Cool, another user with the same unfixable error. Once you have it, it'll never go away! Welcome to being booted from every server on a random chance. 1
SCG_ErwinP Posted February 13, 2019 Posted February 13, 2019 @9./JG54_Martin_Drews, pls, comment at this topic to create a mass campaing to see if dev look to us! I'm sorry HRAF's squad. Let's focus this threads just to Server subject and errors in right place.
[MoKaMbO]jrepas Posted February 13, 2019 Posted February 13, 2019 @3./JG15_HansPhilipp no problem, if the devs wrote back, be please inform us, so we can fix it if the problem is on our side. 1 1
=TBAS=Sshadow14 Posted February 14, 2019 Posted February 14, 2019 On 2/13/2019 at 10:02 AM, F/JG300_Faucon said: What is a proper pattern? Not coming in sideways and landing on Taxi Way or Apron like many 109 ? 1
-SF-Disarray Posted February 14, 2019 Posted February 14, 2019 Plaid is a proper pattern. Sometimes paisley. Never poke-a-dots.
BubiHUN Posted February 16, 2019 Author Posted February 16, 2019 Hello Everybody! Regarding to your reports, we are trying to build up better defended spawn airfields, using the best guns from both sides: Flak 37 88mm 61-K 37mm 72-K 25mm There will be more guns around spawn airfields. Please, keep in mind this is just a test. See you around
=FEW=ayamoth89 Posted February 17, 2019 Posted February 17, 2019 Here's my latest video tribute to KOTA 1 1
KoN_ Posted February 17, 2019 Posted February 17, 2019 On 16 February 2019 at 8:07 AM, -[HRAF]BubiHUN said: Hello Everybody! Regarding to your reports, we are trying to build up better defended spawn airfields, using the best guns from both sides: Flak 37 88mm 61-K 37mm 72-K 25mm There will be more guns around spawn airfields. Please, keep in mind this is just a test. See you around Is it possible to set up flak guns in and around airfields I've noticed that certain players fly just outside of flak range and pounce on the just taken off pilots who are still climbing and levelling out especially the bomber crews . I would like to see AAA in a better position than just at the end on the run ways . This is true to real life AAA batteries . 1
BubiHUN Posted February 17, 2019 Author Posted February 17, 2019 27 minutes ago, II./JG77_Con said: Is it possible to set up flak guns in and around airfields I've noticed that certain players fly just outside of flak range and pounce on the just taken off pilots who are still climbing and levelling out especially the bomber crews . I would like to see AAA in a better position than just at the end on the run ways . This is true to real life AAA batteries . When I started to build up missions, I placed AAA around airfields, not right next to the runways/spawnpoints, to let the AAA to cover a large area.
=TBAS=Sshadow14 Posted February 17, 2019 Posted February 17, 2019 Thats odd how do they see planes taking off? Flak Range is 10-12km Max view range for planes,lights,flares,tracers is 9.95km (10)
KingstonDE Posted February 17, 2019 Posted February 17, 2019 (edited) Hi gents, on one of your early war winter maps, with F-2 and E-7. The E-7 is also limited?!!!! I can understand that the F-2 as best fighter on the map is limited, but even the E-7? Last time i flow the map after half time all german fighters where gone. I don`t think this is a good solution, as we always have new player on the server that kill the planes in take off ore something else. Also i think this is a problem for both sides. As i like the the idea to limit the best plane`s on maps for both sides. The worst fighter unlimited would be a better solution. Also i would like to have this setting on all your maps, best fighter`s limited, worst fighter`s unlimited. regards Little_D Edited February 17, 2019 by 1./JG2_Little_D
BubiHUN Posted February 17, 2019 Author Posted February 17, 2019 16 minutes ago, 1./JG2_Little_D said: on one of your early war winter maps, with F-2 and E-7. The E-7 is also limited?!!!! I have no early winter maps.
KingstonDE Posted February 17, 2019 Posted February 17, 2019 (edited) 1 hour ago, -[HRAF]BubiHUN said: I have no early winter maps. Hi Bubi, sorry name of the map is Moscow1941Autumn regards Little_D Edited February 17, 2019 by 1./JG2_Little_D
von_Tom Posted February 17, 2019 Posted February 17, 2019 Good effort bedri - shooting 2 friendlies down in 1 mission. Use your eyes please. http://kotastat.com/en/sortie/17720/?tour=2 von Tom 1
KoN_ Posted February 18, 2019 Posted February 18, 2019 13 hours ago, =TBAS=Sshadow14 said: Thats odd how do they see planes taking off? Flak Range is 10-12km Max view range for planes,lights,flares,tracers is 9.95km (10) I can only describe what I saw , I seen no flak protection upto 10km , three A20 shot down with in minutes of taking off . I myself shot down twice on landing . Landing wtf . Who follows you all the way to land . AAA only started firing once he flew over strip . There is lots of vulchering going on at the moment . And there is no need . Reds are out numbered 2-1 . As it is .
-SF-Disarray Posted February 18, 2019 Posted February 18, 2019 On thing I have noticed that may be contributing to this lack of efficacy in the AA guns is the way some of them are placed. Those guns near to trees cannot shoot through them and so a plane can fly by just fine. If the guns, both at the spawns and at targets, were moved away from the trees they would do a better job of defending the targets. They wouldn't be placed so close to trees in the first place.
=RS=Stix_09 Posted February 18, 2019 Posted February 18, 2019 AA placement is important, I got killed other day (dif server) on takeoff , still on runway because aa gun was too close to runway. AA guns shoot at anything in their path to targets, people, buildings and trees , its bug they need to fix. AA guns should only fire if nothing is in the path to plane its shooting at.
KingstonDE Posted February 18, 2019 Posted February 18, 2019 (edited) Hi gents, vulching happens on both sides, yeaster day i had a spit over our spawn base and he killed 3 of us on the runway. The AAA where shooting everywhere but hit nothing. He could do 4 ore more runs on our airfield without getting harmed. So yes there is a need for better AAA and the where to put them. Also i would like to change the 88mm AAA to 20mm too and set them to ace. I have nothing against bomber`s that bomb spawn bases. So let them come in over 20mm AAA alt and bomb the base, but as soon they come down in low, let the 20mmm kill them. Same for the other side, change the big guns against the better smal ones, so voulching is as risky as in RL Also i can understand the other side, getting vulched when you are also out numbert is something that can destroy the fun to play. Vulching is something for idiots. And dont come with "it happens in RL so lets do it on the sever". Yes it happens in RL but than take a look at how many AAA a airfield had in RL. As we cant get the same numbers on AAA on a airfield like in RL because of the game and performance there should be no vulching, exept bombing. regards Little_D Edited February 18, 2019 by 1./JG2_Little_D 1
56RAF_Roblex Posted February 18, 2019 Posted February 18, 2019 58 minutes ago, 1./JG2_Little_D said: Also i would like to change the 88mm AAA to 20mm too and set them to ace. I have nothing against bomber`s that bomb spawn bases. Is this not allowing bomber pilots to level bomb a major target without any chance of being shot down? I have no problem with lethal 20mm but bombers should have some sort of opposition. I think bomber pilots themselves would find it very boring to attack a target and not get any airbursts, even if it is just for effect.
BubiHUN Posted February 18, 2019 Author Posted February 18, 2019 (edited) Hi Everybody! To test the AAA around spawn airfields, I replaced them and increased their numbers(and their skill to a maximum) on the following missions: PrebodenFantasyD Stalingrad1942Autumn KubanSummer1944 KubanSpring1943April See you around Edited February 18, 2019 by -[HRAF]BubiHUN 1
KingstonDE Posted February 18, 2019 Posted February 18, 2019 8 hours ago, 56RAF_Roblex said: Is this not allowing bomber pilots to level bomb a major target without any chance of being shot down? I have no problem with lethal 20mm but bombers should have some sort of opposition. I think bomber pilots themselves would find it very boring to attack a target and not get any airbursts, even if it is just for effect. Hi Roblex, only for the spawn bases, to make vulching impossible. And you can cover your spawn bases with your fighters. regards Little_D
wellenbrecher Posted February 19, 2019 Posted February 19, 2019 On 2/18/2019 at 9:13 AM, 56RAF_Roblex said: Is this not allowing bomber pilots to level bomb a major target without any chance of being shot down? I have no problem with lethal 20mm but bombers should have some sort of opposition. I think bomber pilots themselves would find it very boring to attack a target and not get any airbursts, even if it is just for effect. The big guns hardly ever kill a bomber. Even on Ace they're rather forgiving. At 5 km ALT that is. I think over the last year when bombing from up there with 88s and Peshkas our little group - anecdotal evidence and all, yes - lost three or four planes tops to AAA. Granted, if they hit, you're dead. Instantly. But that's a big "if". So as far as protection against classical vulching goes this could be a good take on it.
354thFG_Leifr Posted February 19, 2019 Posted February 19, 2019 7 hours ago, wellenbrecher said: The big guns hardly ever kill a bomber. Even on Ace they're rather forgiving. At 5 km ALT that is. I think over the last year when bombing from up there with 88s and Peshkas our little group - anecdotal evidence and all, yes - lost three or four planes tops to AAA. Granted, if they hit, you're dead. Instantly. But that's a big "if". So as far as protection against classical vulching goes this could be a good take on it. I've only ever been hit twice at 5K by flak, both times fatal... but that's out of how many sorties? ?
1./JG42flesch Posted February 20, 2019 Posted February 20, 2019 Hi Devs, jesterday i flight on your Server and the Pilot Munster shot me down as friendly Pilot! He made to passes to atack me near our on Airfield. Please do, what you must do for this forbidden Aktion! See the Stats Thanks Flesch http://kotastat.com/en/sortie/19113/?tour=2 http://kotastat.com/en/sortie/19121/?tour=2
BubiHUN Posted February 20, 2019 Author Posted February 20, 2019 1 hour ago, 1./JG42flesch said: Hi Devs, jesterday i flight on your Server and the Pilot Munster shot me down as friendly Pilot! He made to passes to atack me near our on Airfield. Please do, what you must do for this forbidden Aktion! See the Stats Thanks Flesch http://kotastat.com/en/sortie/19113/?tour=2 http://kotastat.com/en/sortie/19121/?tour=2 He has been warned. Thank you for reporting it. See you around
BubiHUN Posted February 22, 2019 Author Posted February 22, 2019 Hello Everybody! - Regarding to our tests with the "upgraded" AAA batteries around spawn airfields, they did not help as we hoped. For further investigations, they are removed. - On our Late-war missions, K-4s numbers are drastically lowered These changes are now live. See you around
KoN_ Posted February 24, 2019 Posted February 24, 2019 Why not put AAA batteries in around airfields . Or over the front line . Just a thought .is this to stop the vulchering.
=TBAS=Sshadow14 Posted February 24, 2019 Posted February 24, 2019 16 hours ago, II./JG77_Con said: Why not put AAA batteries in around airfields . Or over the front line . Just a thought .is this to stop the vulchering. There are heaps but they now dont work properly ingame..` even if you put 10 x 72K around runway on Ace Skill a fighter pilot still going 750kph can vulch with impunity
KoN_ Posted February 25, 2019 Posted February 25, 2019 7 hours ago, =TBAS=Sshadow14 said: There are heaps but they now dont work properly ingame..` even if you put 10 x 72K around runway on Ace Skill a fighter pilot still going 750kph can vulch with impunity Thanks mate . Well at least it was given ago.
Urra Posted February 25, 2019 Posted February 25, 2019 8 hours ago, =TBAS=Sshadow14 said: There are heaps but they now dont work properly ingame..` even if you put 10 x 72K around runway on Ace Skill a fighter pilot still going 750kph can vulch with impunity Crazy idea. Maybe Place two defending AI at Ace level in best possible fighter aircraft with 30% fuel, to be spawned at 5-7k altitude every time an enemy aircraft passes over airfield. If either of them die, make them respawn within 30 seconds.? If you have 4 airfields active at any time, its only 8 ai at most. Also you can delete them once the threat is gone.
BubiHUN Posted February 25, 2019 Author Posted February 25, 2019 9 hours ago, TunaEatsLion said: Crazy idea. Maybe Place two defending AI at Ace level in best possible fighter aircraft with 30% fuel, to be spawned at 5-7k altitude every time an enemy aircraft passes over airfield. If either of them die, make them respawn within 30 seconds.? If you have 4 airfields active at any time, its only 8 ai at most. Also you can delete them once the threat is gone. We tested them, but didnt had the expected results.
SCG_ErwinP Posted February 25, 2019 Posted February 25, 2019 Yesterday i tried to fly but I got #10009 error again. I'm flying in TAW and Wings without disconnect issues. I'm missing KOTA.
BubiHUN Posted February 25, 2019 Author Posted February 25, 2019 3 hours ago, 3./JG15_HansPhilipp said: Yesterday i tried to fly but I got #10009 error again. I'm flying in TAW and Wings without disconnect issues. I'm missing KOTA. Unfortunately, we have no idea how we could help.
No_85_Gramps Posted February 25, 2019 Posted February 25, 2019 4 hours ago, 3./JG15_HansPhilipp said: Yesterday i tried to fly but I got #10009 error again. I'm flying in TAW and Wings without disconnect issues. I'm missing KOTA. A few people have been having the same issue on different servers. A new fix (not for sure) is to make sure "seed when downloaded" is unchecked in the launcher.
SCG_ErwinP Posted February 25, 2019 Posted February 25, 2019 41 minutes ago, No_85_Gramps said: A few people have been having the same issue on different servers. A new fix (not for sure) is to make sure "seed when downloaded" is unchecked in the launcher. I have Steam version of BOS.
Spicysauced Posted February 25, 2019 Posted February 25, 2019 Funnily, after dragging three guys (one of them at least was from HRAF) to one of our bases and saying in chat "Good work, but now youll all die" due to the flak fire, I couldnt join anymore, its says "Warning, choose another server from the list". I can join any other server. I hope its not because I said that ... I never used foul language, but "combat talk", and what I said above is a quote, I also recorded it. Before that I said "One is enough, not three of you." If the error is on my end though, I dont know what to do, I googled but there is just one result, I also restarted the game and logged back in, but I have the feeling that someone pressed the ban button for whatever reason. Any help?
BubiHUN Posted February 25, 2019 Author Posted February 25, 2019 10 minutes ago, Spicysauced said: Good work, but now youll all die Yes, I can help you. I made a screenshot, and our rules are clear.
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