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SV7_Felix_Iron
Posted (edited)

Squadron name: Schlachtverband 7 (SV7)

Number of active pilots: 15

Side: Axis

Time zone: Europe

Edited by SV7_Felix_Iron
Posted

Squadron name: JG77

Number of active pilots: 4

Side: Axis

Time zone: GMT +1

Posted
32 minutes ago, =ILS=_CaptainDai said:

Hey @=LG=Coldman, we like your idea to balance team for next TAW.

 

One thing to be noted: some of Squadrons have active players in different Regions/Time-Zone.

Then diverse how many pilots are in Europe zone and other zones. I will create 2 separate squadrons then counting in time zones will work. Example:

ILS 15 pilots Europe

ILS 5 pilots America

  • Like 1
Posted

Escuadron69, active pilots:20, Europe, Axis for next edition.

Cheers!!

 

 

 

 

 

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1./NJGr.10Kopfjager
Posted

Squadron name: II./JG51

Number of active pilots: 10

Side: Axis

Time zone: Europe

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1./SG2_Wolfert
Posted (edited)

Squadron name: SG2

Number of active pilots: 16 http://prntscr.com/1017v0n

Side: Axis

Time zone: Europe

Edited by SG2_Wolfert
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=2ndSS=Maestr0
Posted

Squadron name: 2nd Singing Squadron (=2ndSS=)

Number of active pilots: 8

Side: Allies (USSR)

Time zone: GMT +3 (Moscow)

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Posted (edited)

Squadron name: 150GCT

Number of active pilots: 10

Side: Axis

Time zone: Europe

Edited by 150GCT_Pag
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Posted (edited)

Since we have both a European and North American contingent in SCG, I'm going to do this in two signups so that we can have accurate numbers of our pilots reflected in each time zone. I see it is stacking up fairly axis already, we will register axis for now and see how things shake out. Thank you for this initiative. I think it will help. 

 

Squadron name: SCG (Europe)

Number of active pilots: 13

Side: Axis

Time zone: GMT +1 

 

and

 

 

Squadron name: SCG (America)

Number of active pilots: 13

Side: Axis

Time zone: GMT -5

Edited by SCG_Wulfe
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Posted (edited)

Squadron name: WG

Number of active pilots: 5

Side: Axis

Time zone: Europe (GMT +1, +2, +3)

Edited by WG_Muskat
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Posted (edited)

 

Squadron name: 72AG

Number of active pilots: 30

Side: Allies

Time zone: Europe 19:00-23:00 +3GMT

Edited by 72AG_lnf
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=19GvFAB=Kuznetz
Posted

Squadron name: 19 Gv. Frontline Aviation Brigade (=19GvFAB=)

Number of active pilots: 16

Side: Allies

Time zone: GMT +3 (Moscow)

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Posted (edited)

Squadron name: I Love Streak Fighter Squadron (ILS)

Number of active pilots: 12

Side: Axis

Time zone: Asia

Edited by =ILS=_MLDD
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Posted

 

3 hours ago, =ILS=_MLDD said:

 

 

17 hours ago, WG_Muskat said:

 

 

17 hours ago, SCG_Wulfe said:

 

21 hours ago, E69_McKinley said:

 

Please report GMT so we will know what time we can expect you on the server.

McKinley check pm!

Posted

Squadron name: Tomsk United Squad (TUS)

Number of active pilots: 8

Side: Allies

Time zone: GMT +7 (Tomsk)

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Posted (edited)

Squadron name: [U99]

Number of active pilots: 2 A la guerre comme à la guerre/ squad [U99]/My Online

Side: Axis

Time zone: Europe GMT +3 

Edited by [U99]OttoU99
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CSW_606_Druindin
Posted

Squadron name: Czechoslovak Wing (CSW)

Number of active pilots: 10 (+/- 3)

Side: Allies

Time zone: Europe - Prague (GMT+1)

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  • Upvote 1
Posted
2 hours ago, =LG=Blakhart said:

 

 

 

Please report GMT so we will know what time we can expect you on the server.

McKinley check pm!

GMT +8, though our active hour is GMT+8:2100h - 0100h, so probably GMT +6 (1900h - 2300h) more appropriate? 

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Posted

Squadron name: Jagdgeschwader 4

Number of active pilots: 30+

Side: Axis

Time zone: Europe - Berlin (GMT+1)

 

we have never 30 pilots every Day,maximum 10 Pilots.

Some Pilots fly if they can, or Real Live allowed.

S! all

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Posted
2 hours ago, =ILS=_MLDD said:

GMT +8, though our active hour is GMT+8:2100h - 0100h, so probably GMT +6 (1900h - 2300h) more appropriate? 

ok so we will write +7

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Posted

Squadron name: =KK=

Number of active pilots: 10+

Side: Axis

Time zone: Europe - Moscow (GMT+3)

Posted (edited)

Hi,

 

Squadron name: Halcones Rojos (HR_)

Number of active pilots: 12 (+/- 4)

Side: Allies

Time zone: Europe (GMT +1)

 

And a bit late, but in behalf of the Halcones Rojos, here's our comments on Blakhart's survey. 

 
Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)?
Yes, even some of us (@HR_Tumu) already presented specific proposals some time ago
 
How to invite more people to TAW ( mostly red side) to keep the teams even most of the time ? 
In our opinion, the biggest part of the problem is sim-related, but on the TAW side some adjustments can still be made. ATM we think there is a slight advantage on the blue side, which added to the current state of the sim makes it less interesting to fly. For instance:
- Until it can be done on both sides, remove the Air-capturing feature. (or give something similar via U-2VS)
- In map 1, if you remove 23mm on the Il-2 '41, why can you still carry 37mm pods on the Ju-87 ?
- Adjust the hangar numbers so that both VVS and LW have the same amount of Fighters, Assault and Bombers. (Currently slight advantage to LW, and even more considering the U-2)
- Give extra points/XP for tanks and for escort flights.

What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ???
If it helps... also more AAA in airfields would be good

Do you like idea of collecting  points for new, better planes ?
Yes
 

How often you leave the server because you run out of planes ?
Not as few times as we would like, but that's what transports are for also.

 

Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ?
Of course we like it low and dirty
 
Do you like limitation system, balancing the game when one of the team have more players ?

Yes, however the frontline airfields closing can perhaps be tweaked to work better.  


How often you fly transport  to recive +1CM ?

When needed.

 

What was good in this season?
Western planes are not our strongest points, but we had a lot of fun overall.
 
What was bad in this season?
That there are no Soviet a/c :)
 
Whats are the strongest points of this server ??
Difficulty/realism and the importance of keeping pilots alive. 
 
What is the biggest problem of TAW campaigns ??? 
The numbers and the exploiters/meta-gamers.
 
Do you like realistic settings without technochat ?

Yes indeed.

 

Thanks for your work.

Edited by HR_Tofolo
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  • Upvote 2
Giovanni_Giorgio
Posted (edited)

Squadron name: TPE3BOE HE6O

Number of active pilots: ~15

Time zone: Europe, UTC+3 (mostly)

                                                                             

                                                                                            

                                                                                    WhatsApp Image 2021-02-21 at 15.52.09.jpeg

Edited by =TH=mincer
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Posted
13 hours ago, HR_Tofolo said:

advantage on the blue side, which added to the current state of the sim makes it less interesting to fly. For instance:
- Until it can be done on both sides, remove the Air-capturing feature. (or give something similar via U-2VS)

Good point. For U-2 it could be interesting to fly to certain point, land there and deliver order to "partizans" so they could start capturing the nearby field. The same way as for the blue side. To make slightly difficult - red side must land 2 x U-2 to launch the attack, Or make the landing area very small - so you have to have skills to land there. 

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  • Upvote 5
Posted (edited)

Squadron name: RF

Number of active pilots: 6

Side: Axis

Time zone: Europe

Edited by Mordrac
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=GEMINI=IngegnerTommy
Posted

Hi All!

 

=GEMINI= is looking forward to next TAW, appreciate that admins are trying to work on balance and general improvements.

 

Squadron name: =GEMINI= 

Number of active pilots: avg. per night 10, max 13

Side: Axis*

Time zone: Europe (GMT +1)

 

*preferred side, as the last few time we always flew allies due to balance and we would like to go blue for this time.

 

Few feedback on the TAW experience from our side: We really liked the extended mission time, the no-technochat setting and the overall planes/point system; however we would love to see couple improvements:

  • target layouts / variety : we know there are some limitations as those targets are spawned automatically but it's always the same bunch of dogouts, it would be nice to have some variety; it would be nice also to have some "soft" targets (with low flak and soft targets) to allow simple strafing missions, e.g. more truck convoys or trains (if possible running trains if the map load allows it). I believe fighters strafing "easy targets" was a common thing in both fronts and currently there are only few chance, most of the target you can attack only with heavy payload and taking into account probably flak lossess
  • distance to targets: in general it's nice to have some distance from AF to frontline and makes everything more realistic, but too often when closer AF are deactivated the distances become excessive, especially if from rear AF one is planning to hit behind enemy lines (e.g. depots), i wonder if that could be mitigated a bit.

My teammates can obviously add more comments and/or personal feedback, this is my two cent.

 

 

 

 

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PhoenixLights97
Posted (edited)

For the lovers of no technochat:

I would like to know how you are supposed to know the state of your water and oil radiators in the pe-2 series 35.

Edit: series 35 not 37

Edited by PhoenixLights97
Posted
9 minutes ago, PhoenixLights97 said:

For the lovers of no technochat:

I would like to know how you are supposed to know the state of your water and oil radiators in the pe-2 series 35.

Edit: series 35 not 37

Why do you need to know their exact position?

 

You look at the temperatures, if they rise too high, open radiators. If temps are still too high, open rads more. I think thats what the real pilots did. Simple, you people just make it too complicated.

 

And if you really have urgent need to see what position they are, look out of the window:

radiators.thumb.jpg.4eda735f71cc72b283bf0efc0463b4ef.jpg

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  • Upvote 4
PhoenixLights97
Posted
8 hours ago, LLv24_Zami said:

Why do you need to know their exact position?

 

You look at the temperatures, if they rise too high, open radiators. If temps are still too high, open rads more. I think thats what the real pilots did. Simple, you people just make it too complicated.

 

And if you really have urgent need to see what position they are, look out of the window:

radiators.thumb.jpg.4eda735f71cc72b283bf0efc0463b4ef.jpg

Ok so you can't know the exact position, not a big deal sure. my point is the game really hasn't been designed to work without technochat.
Another better example. How do you know the bomb drop mode on the U-2?

PhoenixLights97
Posted

Also, if ''realism'' is the reason why we should not have technochat, why do you stop it there?
What about the magical perfectly accurate compass at the bottom left? That's not realistic!
What about the zoom function? you can zoom to like 10x or something... I don't think that's realistic either.

At the end of the day we are playing a game and we can't feel the thrust levers/knobs like we could if it was real life. Technochat isn't some ''easy mode'' cheatcode its just replacing our lack of interaction with the cockpit.

  • Upvote 1
=MERCS=Warrior*
Posted

Squadron: =MERCS=
Active Pilots: 12 
Side: Allies 
Time Zone: NA US PST 

  • Like 1
  • Thanks 2
Posted (edited)
8 hours ago, PhoenixLights97 said:

Ok so you can't know the exact position, not a big deal sure. my point is the game really hasn't been designed to work without technochat.
Another better example. How do you know the bomb drop mode on the U-2?

I know what your point is, this has been discussed here many times before.

 

In fact I think the U-2 shouldn`t even have the bomb drop mode options. As I have understood, the gunner pulls the bomb release knobs manually and it has no bomb mode selector:

handles.thumb.jpg.9b0eb74f4b36b8bc67608d70674fd240.jpg

 

Btw, you plan to bomb a lot with U-2?

6 hours ago, PhoenixLights97 said:

Also, if ''realism'' is the reason why we should not have technochat, why do you stop it there?
What about the magical perfectly accurate compass at the bottom left? That's not realistic!
What about the zoom function? you can zoom to like 10x or something... I don't think that's realistic either.

At the end of the day we are playing a game and we can't feel the thrust levers/knobs like we could if it was real life. Technochat isn't some ''easy mode'' cheatcode its just replacing our lack of interaction with the cockpit.

Personally it`s more about immersion, you need to operate the planes much more like they were meant to.

But what comes to Taw and why tecnochat is off there, of course it`s much more realistic than seeing exact percentages of every function on your screen. 

 

Compass can be removed for all I care, there are instruments for navigation in the planes. Zoom function can`t be removed by us and I think it`s more realistic than no zoom because of the limits of our displays.

 

I can feel my thrust levers and knobs, I haven`t seen problems operating all aircraft without technochat. All it takes a bit effort to look at the specifications and use the planes instruments and use the common sense. I think in many cases people just don`t bother to do that.

Edited by LLv24_Zami
  • Upvote 4
Posted
39 minutes ago, LLv24_Zami said:

I can feel my thrust levers and knobs

People with less fancy setups, and who ay not be able to afford better, can't. And they should not be excluded from playing though.

  • Upvote 2
Posted
6 hours ago, PhoenixLights97 said:

Also, if ''realism'' is the reason why we should not have technochat, why do you stop it there?
What about the magical perfectly accurate compass at the bottom left? That's not realistic!
What about the zoom function? you can zoom to like 10x or something... I don't think that's realistic either.

At the end of the day we are playing a game and we can't feel the thrust levers/knobs like we could if it was real life. Technochat isn't some ''easy mode'' cheatcode its just replacing our lack of interaction with the cockpit.

There´s always Combat box and Finnish server to fly on with technochat. TAW caters to the hardcore members of the il 2 community that want a full immersive experience and sets it apart from the other servers..  Also, give TAW a go. You´ll see after playing 1 TAW campaign you don´t really need technochat. And in fact , going back to technochat will feel weird and unappealing.

  • Upvote 2
Posted (edited)
45 minutes ago, Diggun said:

People with less fancy setups, and who ay not be able to afford better, can't. And they should not be excluded from playing though.

Fancy setup? I have over ten years old X52 throttle and Vkb Gladiator MkII joystick, I`d say it`s pretty far from fancy.

 

If someone is trying to fly Taw with mouse and keyboard only, I think he`s in the wrong place.

Edited by LLv24_Zami
  • Upvote 1
PhoenixLights97
Posted (edited)
2 hours ago, ACG_Vietkong said:

There´s always Combat box and Finnish server to fly on with technochat. TAW caters to the hardcore members of the il 2 community that want a full immersive experience and sets it apart from the other servers..  Also, give TAW a go. You´ll see after playing 1 TAW campaign you don´t really need technochat. And in fact , going back to technochat will feel weird and unappealing.

I don't get why so many people tell me to fly on another server. As if everyone thinks im some kind of filthy casual haha. I am discussing the technochat debate in the TAW forum post. I think its appropriate as taw is constantly changing and the technochat isn't some hard set decision the admins decided on.

 

Also, I like the server and have been flying on it for a long time, preferred it when it was with technochat that's all. It's no big deal.

 

For example, the 262's top continuous and the beginning of emergency power was extremely hard to tell apart. I never burned an engine in about 10 262 flights but it was worrying not knowing if I was on boost or not. I understand its how they flew in real life but I'm sure the difference wasn't binary like it is in game. Even if they were on boost by 1% I'm sure the engine didn't just blow up after 10 minutes. The game is different from real life which is why we get the information.

Edited by PhoenixLights97
  • Upvote 4
Posted
On 2/20/2021 at 4:33 PM, =LG=Blakhart said:

Please report GMT so we will know what time we can expect you on the server

done

Posted (edited)
19 hours ago, PhoenixLights97 said:

I don't get why so many people tell me to fly on another server. As if everyone thinks im some kind of filthy casual haha. I am discussing the technochat debate in the TAW forum post. I think its appropriate as taw is constantly changing and the technochat isn't some hard set decision the admins decided on.

 

Also, I like the server and have been flying on it for a long time, preferred it when it was with technochat that's all. It's no big deal.

 

For example, the 262's top continuous and the beginning of emergency power was extremely hard to tell apart. I never burned an engine in about 10 262 flights but it was worrying not knowing if I was on boost or not. I understand its how they flew in real life but I'm sure the difference wasn't binary like it is in game. Even if they were on boost by 1% I'm sure the engine didn't just blow up after 10 minutes. The game is different from real life which is why we get the information.

 

Please do fly in TAW. We need more pilots and you are a good one (or at least I want to believe so since you shot me down twice, if i remember correctly :)). But try to understand that what you are asking for this server to be more like all the other servers, when most people likes it precisely because it is more difficult. In real life, pilots wouldn't fly these planes exactly on 87% throttle or 89% mix or 19% flaps. They were very conservative with their engines because no two engines were exactly alike, there were serious quality issues and every plane had it's own history. With the Me 262 for example, there were horrific accidents even by veteran pilots (check Adolf Galland autobiography or "A Higher Call" for example). Not having technochat forces us all to look to a number of instruments related to temperature, handles and others, to feel the plane plane shaking on a dive and to feel it lift or drag when you add flaps. All those things are simple given away with technochat.

 

I broke many engines since they removed technochat, but overall it increased the immersion and sim aspect of the game. It is one of the reasons why TAW always feels a little bit more real than other excellent servers like Combat Box or Finnish. In any case, we all had the opportunity to answer the questionnaire and state our thoughts on this and other subjects. For what I have seen so far, most individual pilots and squads seem to be happy with keeping the technochat off.

 

Cheers! Please don't shoot me down next TAW.  :)

Edited by SCG_Vieira
  • Confused 1
  • Upvote 1
Posted

Squadron name: JGr8

Number of active pilots: 6+

Side: Axis

Time zone: Europe - Moscow (GMT+3)

E69_Falke_Wolf
Posted
On 2/22/2021 at 2:11 AM, PhoenixLights97 said:

Ok so you can't know the exact position, not a big deal sure. my point is the game really hasn't been designed to work without technochat.
Another better example. How do you know the bomb drop mode on the U-2?


Yeah. I really understand you.
Since U-2 is the main plane in red side for bomb tasks (who whats the Pe-2 or IL-2), with its incredible speed and bomb payload, its imperative to know if you release bombs one by one or all together.
Bring Technochat back!
I wish it would be possible to fly it offline and take note about the bomb release pattern... It would be great.

  • Haha 3

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