JG7_X-Man Posted May 13, 2019 Posted May 13, 2019 (edited) 22 minutes ago, =FSB=Man-Yac said: This is such a hypocrite comment, I was on server when someone insulted you because you bailed out after breaking your engine chasing me over friendly airport, you bailed out instantly because you had i 16s on your tail and you wanted to deny them a kill rather than trying your chances with broken engine to reach friendly lines (you were right above our airfield so chances of capture were 100 % and you complain about 3 life rule. You said you got hit by aaa but your logs says otherwise (http://taw-server.de/pilot_sortie.php?id=2326&name=JG7_X-Man). Also threatening someone IRL because he insulted you for what you are that's what's low.. I wasn't going to take part in this but seeing you crying on forum afterwards is too much. I figured someone was going to chime in about that. That is exactly what I was talking about! Backstory: I was over that Blue tanks when I spotted a P-40, I gave chase and must have strayed over Staritsa. AAA opened up and the P-40s saw me. I dove away and the AA got my engine and I balied. Someone that was chasing me called me a "pusy". This individual has called me a name before for ditching on another server - so I had the let the guy know I would not tolerate that kind of language directed to me. I gave him a promise - I would hit him were it hurts if he used any derogatory language towards me again. Which was to have him banned for a few days. Man-Yac you were a bystander and didn't get the whole story. I also think it is funny the person and I had the squabble patched things up and moved on. - Everything else you just mentioned in conjuncture from limited information. FYI - My log says I was captured sooo? Edited May 13, 2019 by JG7_X-Man
=AVG77=FenderbirdX Posted May 13, 2019 Posted May 13, 2019 Your balance system is broken. It was 10 to 12 Russian had more players. Every time I spawned and got kicked it said I was in spot 3 then spot 4 then spot 5. Then the teams evened ot 10 to 10 and I was still not able to take off. Getting the same message your in spot 4. I don't have a lot of time to fly when I get the chance. This had made it impossible to fly. It's ok if your outnumbered. I just wanna fly, guy. 8 2019-05-13 02:28:09 Moscow_North 1
BG26_Ogg Posted May 13, 2019 Posted May 13, 2019 25 minutes ago, JG51_Beazil said: Who threatened anyone? I beg pardon because this IS a very long thread, and I may have missed that part. I didn't get that out of the last poster's comments at all. And I certainly didn't feel that from the two people I chatted with, even if they have strong opinions different from mine. I agree it's getting a bit venomous. I have no wish to continue the discussion in that spirit, and will conduct myself accordingly from this point forward. Cheers. Pretty sure they're talking about me threatening them Beazil. I threatened them because I said I would take the JG51Molders contributions to another server because of the lack of ability to play on this server as an Axis Team. Didn't really think that reality was considered a threat but.....well yeah. >S< JG51_Ogg CO JG51Molders
Beazil Posted May 13, 2019 Posted May 13, 2019 Just now, JG51_Ogg said: Pretty sure they're talking about me threatening them Beazil. I threatened them because I said I would take the JG51Molders contributions to another server because of the lack of ability to play on this server as an Axis Team. Didn't really think that reality was considered a threat but.....well yeah. >S< JG51_Ogg CO JG51Molders That wasn't it man. I got clarification from the person posting the comment. It has nothing to do with us. 1
=FEW=N3cRoo Posted May 13, 2019 Posted May 13, 2019 @JG7_X-Man Really? Me calling another random dude circles our airfield gets engaged, crashdives and then bails as altitude is running low gets taken to the forum? Yes that is banter from my side... followed by you saying don't be rude and explaining it was AA that killed your engine... I listen to why you bailed and acknowledge it followed by conversation that is not hostile. With a promise that you wanted to take this to the forums the next time it happens and now we're here. Have the full story for everybody to get the picture, I didnt see your engine died since i was bleeding off speed to not rip my Ishaks ailerons. (I'm still for splitting feedback and general + administration on the forum) http://taw-server.de/pilot.php?name=JG7_X_Man
Kobi_LW Posted May 13, 2019 Posted May 13, 2019 (edited) 2 часа назад, -332FG-Garven сказал: Makes sense as your only partly alive. Not really because according to the formula, less than 1 can be deducted (partially dead according to your logic). I saw some people taking off right away after being killed 3 times. Would be nice if you read the rules before commenting something. <<<<< To reduce number of “suicidal” sorties there are 3 lives for each map (there are 8 maps in total during the campaign). If pilot dies, captured or disco his live counter is reduced by: 1 when he is in bigger team X when he is in smaller team where X = #smaller_team/#bigger_team. Example: Axis players: 28, Allied players: 20 so X for Allied is 20/28 = 0.71. >>>>> Edited May 13, 2019 by 72AG_Obi
Cpt_Siddy Posted May 13, 2019 Posted May 13, 2019 (edited) I got this feeling that XJammer wont be flying anymore :^) Edited May 13, 2019 by CptSiddy 1 1
Robert_Molders Posted May 13, 2019 Posted May 13, 2019 (edited) Come on guys please stop acting like 2 years old children...a pacifier for both and end of the story! ? Play and have fun instead of fight over stupid things! ? Remember both the first rule of every good WW2 flight-simmer...don't be a dick! ? Edited May 13, 2019 by SKG210_Werner_Molders 1 5
Garven Posted May 13, 2019 Posted May 13, 2019 (edited) I'm not seeing any fast shooting aaa over German Tank column even though I destroyed one; also seen none over German train station but we took heavy AA. Is something wrong? Edited May 13, 2019 by -332FG-Garven
Sketch Posted May 13, 2019 Posted May 13, 2019 (edited) 1 hour ago, -332FG-Garven said: I'm not seeing any fast shooting aaa over German Tank column even though I destroyed one; also seen none over German train station but we took heavy AA. Is something wrong? I could be wrong, but I think the AA and the call outs are set to the wrong country. Edited May 13, 2019 by ACG_Sketch-LW
Blackhawk_FR Posted May 13, 2019 Posted May 13, 2019 Just want to say that between calling someone "pussy" or "gay" or something like that, and threaten someone IRL, I really don't know which one is the most stupid... Oh wait I know: both. 1 3
Carl_infar Posted May 13, 2019 Posted May 13, 2019 1 hour ago, -332FG-Garven said: I'm not seeing any fast shooting aaa over German Tank column even though I destroyed one; also seen none over German train station but we took heavy AA. Is something wrong? Its there - I lost one engine to the flak over german coulmn just few minutes ago and I've seen it fireing
=AD=Kap-the-head Posted May 13, 2019 Posted May 13, 2019 I wish some of us could play... I guess because people were complaining about lopsided sides through out the day, now we cannot play because your side is "too heavy". I am sitting here waiting for a spot to open up, when it's only 14:6... If this continues, I may not have the time to wait around for allies to free up the spot, even though, there are only 20 people on the server. 1
Blackhawk_FR Posted May 13, 2019 Posted May 13, 2019 10 minutes ago, kap-the-head said: I wish some of us could play... I guess because people were complaining about lopsided sides through out the day, now we cannot play because your side is "too heavy". I am sitting here waiting for a spot to open up, when it's only 14:6... If this continues, I may not have the time to wait around for allies to free up the spot, even though, there are only 20 people on the server. And it was easily predictible. To much restrictions kill it.
Carl_infar Posted May 13, 2019 Posted May 13, 2019 22 minutes ago, kap-the-head said: I wish some of us could play... I guess because people were complaining about lopsided sides through out the day, now we cannot play because your side is "too heavy". I am sitting here waiting for a spot to open up, when it's only 14:6... If this continues, I may not have the time to wait around for allies to free up the spot, even though, there are only 20 people on the server. You can register 2nd nick for the other side to ballance.
Garven Posted May 13, 2019 Posted May 13, 2019 (edited) Artillery and Defensive positions have had almost non existent flak during the last few sorties and they were untouched before our runs. Edited May 13, 2019 by -332FG-Garven
Chivas_Regal Posted May 13, 2019 Posted May 13, 2019 1 hour ago, kap-the-head said: I wish some of us could play... I guess because people were complaining about lopsided sides through out the day, now we cannot play because your side is "too heavy". I am sitting here waiting for a spot to open up, when it's only 14:6... If this continues, I may not have the time to wait around for allies to free up the spot, even though, there are only 20 people on the server. The simplest is to wait for the start of a new mission 31 minutes ago, -332FG-Garven said: Artillery and Defensive positions have had almost non existent flak during the last few sorties and they were untouched before our runs. Perhaps their status already was as weak
Ala13_elchinodecai Posted May 13, 2019 Posted May 13, 2019 (edited) Please guys stop complaining. For sure we all have some things in those new changes that we don't agree, or we just think they are wrong, let's give this guys a chance, without TAW BOx won't be what it is now, (unfortunately) so let's fly at least the next two maps to see how it works and then we can get our conclusions based in real data, I'm pretty sure TAW admins take in consideration most of our comments if we can show some numbers t Now with the new rules we will definitely see who is a vulture, a chut shooter, a serious team and of course, who has the biggest balls to fly attacker ? Edited May 13, 2019 by Ala13_elchinodecai 1 1
Blackhawk_FR Posted May 13, 2019 Posted May 13, 2019 22 minutes ago, Ala13_elchinodecai said: who has the biggest balls to fly attacker I’m already planning to challenge myself with a Stuka-only-TAW 1
=WoVi=cercataa Posted May 13, 2019 Posted May 13, 2019 10 hours ago, 72AG_Obi said: Hi Kathon. Could you please verify this: "Every time “Lives on map” counter (shown in pilots hangar) <= 0 then pilot has 24 hours time penalty". It seems you get a ban if your live counter >0 but <1. For example for 0.53 you will still get a ban. It sems that once you get negative, they put you a 24h penalty, and they add +1 live at the same moment, not after the 24h penalty. So you never see the live counter <0 on the web, but it reached negative values
Herne Posted May 13, 2019 Posted May 13, 2019 (edited) 8 hours ago, -332FG-Garven said: I'm not seeing any fast shooting aaa over German Tank column even though I destroyed one; also seen none over German train station but we took heavy AA. Is something wrong? My Il2 was taken out by tank AA last night http://taw.stg2.de/pilot_sortie.php?id=810&name=Herne Edited May 13, 2019 by Herne
Finnsky Posted May 13, 2019 Posted May 13, 2019 (edited) I think flak might be a bit overtuned... I was just sniped out of the air after dropping bombs on a depot from 5km while evading, changing course & speed.. if you can’t level bomb from 5 km, how are you supposed to do it? Any higher and you get problems with rendering & stuff. Kind of feels lame to lose 1h+ time investment in this fashion.. Edited May 13, 2019 by Finnsky
Blackhawk_FR Posted May 13, 2019 Posted May 13, 2019 There is may be just a "surprise delay", which would be gone after the first attack or when an aircraft just fly near by (in the detection range of the flak).
=LG/F=Kathon Posted May 13, 2019 Author Posted May 13, 2019 I have relaxed the limits between the sides so now more players can spawn without waiting in the queue. I know this solution has it's disadvantages but it was proposed on the forum and I decided to test it. We can always turn it off or improve it after this campaign. The AA is strange and I need to test it more and report it to the devs. 2 1 4
Chivas_Regal Posted May 13, 2019 Posted May 13, 2019 8 minutes ago, =LG=Kathon said: I have relaxed the limits between the sides How much?
=KG76=flyus747 Posted May 13, 2019 Posted May 13, 2019 59 minutes ago, Finnsky said: I think flak might be a bit overtuned... I was just sniped out of the air after dropping bombs on a depot from 5km while evading, changing course & speed.. if you can’t level bomb from 5 km, how are you supposed to do it? Any higher and you get problems with rendering & stuff. Kind of feels lame to lose 1h+ time investment in this fashion.. After 3k, your chances of being hit drops quite a bit. Only the heavy caliber AA guns can shoot above 3k. However, this does not mean you won't be hit. The chances are simply smaller. You getting hit by one lucky shot doesn't mean "you can't level bomb at 5k" until many others start having the same experiences. It sounds like you did everything possible to minimize your chances of being hit but that's all that does. Minimizes the threat, never eliminating it. 1
Geo_91 Posted May 13, 2019 Posted May 13, 2019 1 hour ago, =LG=Kathon said: I have relaxed the limits between the sides so now more players can spawn without waiting in the queue Nice this explains why server now is full of Axis, 21 vrs 10 reds.... ? 1 3
Sketch Posted May 13, 2019 Posted May 13, 2019 1 vs 1.5 is still very doable... It's a target rich environment. ? 1
Carl_infar Posted May 13, 2019 Posted May 13, 2019 13 minutes ago, ACG_Sketch-LW said: 1 vs 1.5 is still very doable... It's a target rich environment. ? 10 vs 21 is more like 1 vs 2.1...;)
Norz Posted May 13, 2019 Posted May 13, 2019 (edited) 2 minutes ago, Carl_infar said: 10 vs 21 is more like 1 vs 2.1...;) Do you remember that you cannot start on the nearest AFs (If your team has more players)? Edited May 13, 2019 by Norz 1
FlygFan Posted May 13, 2019 Posted May 13, 2019 2 hours ago, =LG=Kathon said: I have relaxed the limits between the sides so now more players can spawn without waiting in the queue. I know this solution has it's disadvantages but it was proposed on the forum and I decided to test it. We can always turn it off or improve it after this campaign. Would have personally preferred if we could have stuck with the new balance changes throughout a campaign rather than 1 day to see how it plays out. Seeing and experiencing the balance in numbers between blue and red yesterday was like a dream come true (especially on the first map), but it seems we're back to the good old 2:1 ratio (as of writing this reply). You will hopefully keep trying to improve the balance in numbers. 1 8
Blackhawk_FR Posted May 13, 2019 Posted May 13, 2019 (edited) That make me think the frontline airfield restriction was already a very good and largely sufficient restriction in case of unbalanced team. With just another restriction on the numbers to avoid crazy unbalanced ratio like 20vs60 of course. Just my opinion. Edited May 13, 2019 by F/JG300_Faucon
JG4_Widukind Posted May 13, 2019 Posted May 13, 2019 I see a Problem here with Plane setup in Map 1. On Patrol with Bf109E7 last 3 Maps i saw only Pe2.The Problem is we cant follow them on diving.They are to fast and the Red Airfields to close.(Ryabinki Area) And Tailgunner are ,mmh better i speak not over that I think the Pe2 is used too much and less the hunters in recent times.
E69_geramos109 Posted May 13, 2019 Posted May 13, 2019 @=LG=Kathon Today I was shot down by fiendly fire. while on combat with a 109. I guess he did not want me to kill the 109 so he can get the kill or something. No confussion possible he The 109 was far behind and I was shaking wings etc. He waited till be soo close to hit me. http://taw.stg2.de/pilot_sortie.php?id=3790&name=E69_geramos109
Carl_infar Posted May 13, 2019 Posted May 13, 2019 15 minutes ago, JG4_Widukind said: I see a Problem here with Plane setup in Map 1. On Patrol with Bf109E7 last 3 Maps i saw only Pe2.The Problem is we cant follow them on diving.They are to fast and the Red Airfields to close.(Ryabinki Area) And Tailgunner are ,mmh better i speak not over that I think the Pe2 is used too much and less the hunters in recent times. I see a problem. I cant catch 109s neither in horizontal flight nor in dive with i16... 1 6 2
=FEW=N3cRoo Posted May 13, 2019 Posted May 13, 2019 (edited) Tailgunners 360 noscopes are a global problem, aircraft durability has gone up and crew DM is meh, now tell that to the little ishak chasing a Ju-88 on map #2 or a 110 on map #1 Edited May 13, 2019 by =FEW=N3croo have a ,
Beazil Posted May 13, 2019 Posted May 13, 2019 Nice to see the restrictions lifted a bit. I hope it will help to solve allowing people to fly more frequently when they log in, and they can more readily fly for the side they wish to. I sympathize with both those who want to see balanced sides and those who have an affinity or an obligation to fly a particular side. I don't envy the moderators of the server in trying to make it work for all. I am also never going to be a fan of being forced to sit out a timer or even wait a day or more to be able to play. I understand the idea behind the limited lives thing, but really, in an environment where someone "wins" and someone "loses" you will inevitably have people who are unable to play when they want to, and instead can only participate when they are allowed to. On the other hand, having an ongoing live campaign is something TAW should be congratulated for. I applaud them for it and hope to see other similar servers emerge over time (and TAW's evolution will be fun to watch). I'd love to see my squad develop something similar in the future. Last night I saw 69 players on ALL servers, including 4 on co-op. The majority were flying on TAW, so the recent changes should help, assuming it would have been more full if more had been able to fly. Good stuff.
LLv24_Veccu_VR Posted May 13, 2019 Posted May 13, 2019 1 hour ago, JG4_Widukind said: I see a Problem here with Plane setup in Map 1. On Patrol with Bf109E7 last 3 Maps i saw only Pe2.The Problem is we cant follow them on diving.They are to fast and the Red Airfields to close.(Ryabinki Area) And Tailgunner are ,mmh better i speak not over that I think the Pe2 is used too much and less the hunters in recent times. Harasoo... Stop whining Bar is open to my tail-gunners, they like so much vodka and they may see 1 enemy as a 3 and therefore it´s easy to hit at least one of them... they say... -Vecsunov- 1
FlyingBull Posted May 13, 2019 Posted May 13, 2019 Hello, I have been having issues with logging into the TAW server. I have recently entered a new squadron called the =AVG77= and I have been getting issues. Every time I tried to use a sortie from one of the available planes the server tells me that my account has been locked. Is there any reason for why this is happening?
Robert_Molders Posted May 13, 2019 Posted May 13, 2019 21 hours ago, SKG210_Werner_Molders said: On 5/12/2019 at 7:43 PM, SKG210_Werner_Molders said: Sorry guys but the level of experience of the enemy Flak is set at a too much high level. These are infallible snipers that do not permit any kind of low level attack without killing you sistematically from 2-3 km away. Tried to get close to a enemy tank column ( already heavily damaged ) and get killed from 2 km away by Mister Chuck Norris that was manning the only flak gun left...same story with the Bf 110 against another target. Realistic ok, heavy and intense ok but these guys do not miss a single shoot...this has no sense with only 3 lives available ( and now just 1 left because I've attempted to do my duty )...you can play as much carefull as you want soon as you get close you're crippled by bullets...come on...realistic ok but it must be also playable... 22 hours ago, 1./JG42flesch said: The level of the AAA is too high! Approach in the Stuka, startet the dive in 3000 m, overthrow with 650 km/h and the Radar and Laser controlled Anti-Aircraft kills one in the fall. Thats a Joke. 1 time is a case, 2 times it's a suspect...let's wait for report #3 that will make it a proof! 6 hours ago, Finnsky said: I think flak might be a bit overtuned... I was just sniped out of the air after dropping bombs on a depot from 5km while evading, changing course & speed.. if you can’t level bomb from 5 km, how are you supposed to do it? Any higher and you get problems with rendering & stuff. Kind of feels lame to lose 1h+ time investment in this fashion.. ...and here comes the third one about the Flak too precise...now we got a proof! ? ?
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