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I voiced my suggestion above. This is just a suggestion, no demand, or even a request.
Our squad has always flown and will continue to fly on TAW, no matter what weather settings will be used. We never went down to the level: if you do that, some% will not play.
  At this point I ended the discussion.

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9 hours ago, Norz said:

Just set your settings to Balanced, it will be totally OK.

 

I will skip all missions with the rain or snowfall (or almost all of them).

Let's get that rain going then.

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Posted (edited)
On 4/18/2019 at 12:44 PM, Norz said:

Just set your settings to Balanced, it will be totally OK.

 

I will skip all missions with the rain or snowfall (or almost all of them).

Good riddance, [edited] weather diversity

Edited by SYN_Haashashin
Way to personal. Respect other members
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Historical weather on TAW, one can but dream. It's true that the weather has been highly unrealistic. There are almost never clear skies here and to the east along the Northern European flatlands that reach from Frisia to Moscow, even nowadays. You'll have several cloud layers regularly as well.

 

It certainly would make operations much more interesting (and less Hartmann spacecombat-style too).

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Greater use of poor weather could prove to be a better controller of side imbalance than enforced player limits especially when one considered how the blue side can turn the server into a logistics simulator very easily.

 

 

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18.04.2019 в 14:44, Norz сказал:

Just set your settings to Balanced, it will be totally OK.

 

I will skip all missions with the rain or snowfall (or almost all of them).

Норз ты уже всех достал.

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As asked previously.
Any update on launch of next campaign?

>S<
JG51_Ogg

CO JG51molders

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Posted (edited)

Heavy weather can be a good equalizer indeed. I really enjoyed sorties in the heavy rain, adds a lot of atmosphere. Navigating is especially fun.

Edited by mincer
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I don't think bad weather missions will ever be the equalizer everyone thinks and this is why:

 

Statistically speaking of course, the number of players that will be deterred by bad weather missions will be equally proportional on both the RED and BLUE sides. So in the long run (during the course of of 8 maps) on average, the TAW server imbalance in good weather will remain in bad weather, there will be just fewer players on both sides.

 

The only reason side A would see fewer players in bad weather would be if side B had a distinct advantage in bad weather (i.e. navigation/ friend or foe id/better maneuverability in bad weather). WIthout an inherent advantage of one side over the other, the statement above will hold.

 

Any argument of that suggests one side has more players that dislikes flying in bad weather than the other is highly speculative. However, I do see some validity to the thought.

 

Example: As German aircraft were highly automated when it came to engine management, one could use the logic that the BLUE side (...on average) may have more players participating in the TAW campaign because of easier engine management. Thus, the BLUE side will always have "more" but "less experienced" players than the RED side, because Russian, British and American aircraft engine management we less automated, making them harder to fly. 

 

With this hypotheses, bad weather missions would suggest less BLUE pilots turning out (i.e. only the more experienced BLUE pilots would be joining the mission at this point). For whatever reason, I don't care to speculate.

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I think the weather will be an equalizer because a heavy overcast will bring blue fighters to lower altitudes where their advantage is not as big. You can also hide in the clouds which will add more randomness into fighting.

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Posted (edited)
14 hours ago, =2ndSS=KRIS_ said:

Норз ты уже всех достал.

Иваныч, ты поаккуратнее с ним... Чуть-что он сразу админам жалуется и просит забанить... В общем очень по-мужски себя ведет))) 

 

PS: Sorry for the Russian language

Edited by =2ndSS=Lawyer1

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Posted (edited)

 

.

 

Edited by Haza

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Posted (edited)
On 4/21/2019 at 10:08 AM, =2ndSS=Lawyer1 said:

Иваныч, ты поаккуратнее с ним... Чуть-что он сразу админам жалуется и просит забанить... В общем очень по-мужски себя ведет))) 

 

PS: Sorry for the Russian language

 

Уважаемый, скажите, с чего вы решили, что в мастерстве оскорбления вы заведомо лучше кого то иного?

 

 Человек, который оскорбляет кого то на форуме исходит/не исходит из следующего, за ответное оскорбление его могут забанить. Как я вижу, вы принадлежите ко второй группе людей, которые считают, что можно завуалированно кого то оскорбить и все ваши  приятели дружно с этого посмеются. Что же, у меня есть встречное предложение, откройте мне доступ на ваш форум и мы начнем соревноваться в оскорблениях, завуалированных либо нет, на ваше усмотрение. На этом форуме я предпочту не делать этого.

 

Dear Sir,

would you tell me what makes you think that you are more professional in insulting others as anybody else?

A person who insults somebody in the forum realizes/does not realize that he may be banned in case of the counter-insult. As far as I see, you belong to the second group of people who think that they may implicitly insult somebody and all their friends will have a good laugh together. Well, I suggest the following: provide me with the access to your forum, and we will start competing in insults, implicit or explicit, as you wish. In this forum, I would rather not do it.

Edited by Norz

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On 4/20/2019 at 11:12 PM, mincer said:

I think the weather will be an equalizer because a heavy overcast will bring blue fighters to lower altitudes where their advantage is not as big. You can also hide in the clouds which will add more randomness into fighting.

 

In TAW like the actually Eastern Europe Theater, aircraft were used in a CAS (Combat Air Support of the troops on the ground) role mostly. Thus most aerial combat in TAW is already occurring below 5K, where both VVS and Luftwaffe fighter aircraft were almost equally matched (actually, one could argue that VVS fighter aircraft have an ever so slight advantage at these altitudes).

 

Note the data below:

image.thumb.png.4563248efe084e318a02d3924746a7c9.png

 

The Top 10 pilots with the most "Air Kills" are 60% VVS, 40% Luftwaffe. This is with fewer bad weather missions than what is currently proposed for the next campaign.

Now, here as another argument at disproves your hypothesis. If any side indeed had an advantage with fewer bad weather missions, the 60/40 stat would have been more like 80/20 or even 70/30.

 

The two points I have made disputes your argument that more bad weather missions be an "equalizer". Your statement is not supported by any fact.

  • There is currently no advantage the Luftwaffe side has with the few bad weather missions we have in TAW because dogfights already occur at low altitudes.

This means - increasing the probability of bad weather missions will not have any effect other than fewer players on both sides when a bad weather mision is generated. QEF! :thank_you:

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52 minutes ago, JG7_X-Man said:

 

In TAW like the actually Eastern Europe Theater, aircraft were used in a CAS (Combat Air Support of the troops on the ground) role mostly. Thus most aerial combat in TAW is already occurring below 5K, where both VVS and Luftwaffe fighter aircraft were almost equally matched (actually, one could argue that VVS fighter aircraft have an ever so slight advantage at these altitudes).

 

Note the data below:

image.thumb.png.4563248efe084e318a02d3924746a7c9.png

 

The Top 10 pilots with the most "Air Kills" are 60% VVS, 40% Luftwaffe. This is with fewer bad weather missions than what is currently proposed for the next campaign.

Now, here as another argument at disproves your hypothesis. If any side indeed had an advantage with fewer bad weather missions, the 60/40 stat would have been more like 80/20 or even 70/30.

 

The two points I have made disputes your argument that more bad weather missions be an "equalizer". Your statement is not supported by any fact.

  • There is currently no advantage the Luftwaffe side has with the few bad weather missions we have in TAW because dogfights already occur at low altitudes.

This means - increasing the probability of bad weather missions will not have any effect other than fewer players on both sides when a bad weather mision is generated. QEF! :thank_you:

 

I certainly don’t have a dog in this fight, since I’ve given up on taw.  But your argument fails to consider the side imbalance.  Yes, more VVS fighters are in top 10 for kills,  but you don’t mention the relationship of kills to opportunity.  Sure is easier to get a kill when you’re outnumbered especially when only comparing fighters ( we all know LW has more fighters in the air than bombers, whereas VVS is a lower %).  Too many variables in my opinion to make the counter-argument you’re making.

 

I will agree however, that increasing poor weather missions just means less on both sides actually flying.  I also don’t like using precipitation in this sim since icing isn’t modeled.  Model freezing levels and we now have a real equalizer lol!

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Posted (edited)
2 hours ago, =BES=Savage-6 said:

I certainly don’t have a dog in this fight, since I’ve given up on taw.  But your argument fails to consider the side imbalance.  Yes, more VVS fighters are in top 10 for kills,  but you don’t mention the relationship of kills to opportunity.  Sure is easier to get a kill when you’re outnumbered especially when only comparing fighters ( we all know LW has more fighters in the air than bombers, whereas VVS is a lower %).  Too many variables in my opinion to make the counter-argument you’re making.

 

I hear your argument - and I agree (...up to a point). When there is a 3:1 or 2:1 ratio b/w Luftwaffe vs VVS over any target area, it is more than likely the VVS pilot will get shot down. However, it is also my assumption that the VVS pilot will probably take one Luftwaffe pilot with them (...you know all those trains, VVS pilot on 1 plane and 1, 2 or 3 on the VVS pilot's tail). With target fixation another VVS fighter pilot could sneak up on the 1, 2 or 3 Luftwaffe pilots chasing the 1 VVS pilot and snag one before flying off. So imbalance can work for some VVS pilots and not so much for others. So you are correct! There is definitely an imbalance factor to consider.

 

Logic states with imbalance on TAW server, as there are more Luftwaffe pilots on average on the server to shoot down fewer VVS pilots, wouldn't more Luftwaffe pilots will be on the leaderboard? Or, would the VVS pilots make out better in the "Air Kill" departments with more available targets. I don't know the answer with the available information.

 

For the argument regarding bad weather being an "equalizer", is all I was trying to do is disprove it - nothing more, nothing less. The predominate "good weather" has not hurt the leaderboards.

Edited by JG7_X-Man

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On 4/22/2019 at 11:20 AM, Norz said:

 

Что же, у меня есть встречное предложение, откройте мне доступ на ваш форум и мы начнем соревноваться в оскорблениях, завуалированных либо нет, на ваше усмотрение

Наш форум открыт, зарегистрироваться на нем способен даже первоклассник. 

Милости просим. Мы всегда рады любому общению) 

 

Our forum is open, even a child can register on it. 

Welcome. We are always glad to any communication) 

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Posted (edited)
Just now, =2ndSS=Lawyer1 said:

Наш форум открыт, зарегистрироваться на нем способен даже первоклассник. 

Милости просим. Мы всегда рады любому общению

 

Our forum is open, even a child can register on it. 

Welcome. We are always glad to any communication) 

 

Gents, come on!

 

Гентс, веди себя пожалуйста!

Edited by Haza

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22 hours ago, E69_Hans_Luchs said:

When does the campaign start? it finished one month ago...

 

Salu2

No answer? 😭

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Posted (edited)
2 hours ago, 615sqn_Buzz said:

No answer? 😭

 

Max(pause) for previous campaigns was about 6 weeks.  If it will be in an usual way, it can be started in 2 weeks.

Edited by Norz

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23 minutes ago, Norz said:

 

Max(pause) for previous campaigns was about 6 weeks.  If it will be in an usual way, it can be started in 2 weeks.

 

 

Thank you.

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Posted (edited)

Id like historical weather on TAW for no other reason that it is... historical. 

I mean, is it no the sole reason we have TAW, to approach historical as much as we can? 

Edited by CptSiddy
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Posted (edited)
14 hours ago, CptSiddy said:

Id like historical weather on TAW for no other reason that it is... historical. 

I mean, is is no the sole reason we have TAW, to approach historical as much as we can? 

 

CaptSiddy - I am with you bro! I too would love historic weather (...which make more sense random bad weather that are very unrealistic).

 

But we have a problem in that we fly static missions that cycle every 2 hours. Thus, weather is always static in TAW.

 

Starting a mission in bad weather is the very unrealistic from the accounts below:

 

Remember this: "Battle of the Bulge: Patton Ordered The Priest to Pray For Clear Weather, The Weather Subsequently Cleared"? The prayer was for GOOD weather to allow CAS. This tells us that no matter how dire things may have been at the front, smart generals were not in the business of launching aircraft that had a low probability of making it to their target or having a marginal degree of mission success.

 

"The War Diary of Hauptmann Helmut Lipfert"

-After reading this book, it is my opinion that German aircraft did not take off unless weather over the combat area was good enough for an effective combat mission. However, there were several instances in his memoirs bad weather flying and how treacherous it was. However, what was interesting is almost always bad weather set in enroute, and they pressed on, or they were already headed back to base after a mission.

 

"Jane's Battles with the Luftwaffe: The Bomber Campaign Against Germany 1942-45"

- Plenty of USAAF bomber missions were scrubbed because weather forecast predicted excessive cloud cover over the target area. It was not until the RAF started flying pathfinder missions with those damn wooden wonders for them! 

 

Unless TAW admin can somehow program the injection of various degrees of random bad weather into the server after it started (...which is no, since we are play static missions) I am not sure how we can have true "historic weather".

Edited by JG7_X-Man
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Posted (edited)

 

5 hours ago, JG7_X-Man said:

 

CaptSiddy - I am with you bro! I too would love historic weather (...which make more sense random bad weather that are very unrealistic).

 

But we have a problem in that we fly static missions that cycle every 2 hours. Thus, weather is always static in TAW.

 

Starting a mission in bad weather is the very unrealistic from the accounts below:

 

Remember this: "Battle of the Bulge: Patton Ordered The Priest to Pray For Clear Weather, The Weather Subsequently Cleared"? The prayer was for GOOD weather to allow CAS. This tells us that no matter how dire things may have been at the front, smart generals were not in the business of launching aircraft that had a low probability of making it to their target or having a marginal degree of mission success.

 

"The War Diary of Hauptmann Helmut Lipfert"

-After reading this book, it is my opinion that German aircraft did not take off unless weather over the combat area was good enough for an effective combat mission. However, there were several instances in his memoirs bad weather flying and how treacherous it was. However, what was interesting is almost always bad weather set in enroute, and they pressed on, or they were already headed back to base after a mission.

 

"Jane's Battles with the Luftwaffe: The Bomber Campaign Against Germany 1942-45"

- Plenty of USAAF bomber missions were scrubbed because weather forecast predicted excessive cloud cover over the target area. It was not until the RAF started flying pathfinder missions with those damn wooden wonders for them! 

 

Unless TAW admin can somehow program the injection of various degrees of random bad weather into the server after it started (...which is no, since we are play static missions) I am not sure how we can have true "historic weather".

The bad weather as you call It that we have in taw is not a real bad weather. Its just overvast with light rain , slight fogging (where still you have something like 7-9 km visibility )And unrealistic high cloud base of 1.8 to almost 3 km (You can call It bad weather for armchair pilots). In europe even in summer when the weather is good the base of the good weather clouds (cumulus clouds) is rearly as high as 1.8km . If You want a real bad weather (about which You are quoting Patton)the clouds base should be much much lower (much below 1000m And sometimes even just above the ground)And visibility in rain also shorter. Additionally the icing is not moddeled in il2 which was also hampering the real life missions  quite often during bad weather in winter, early spring etc

Edited by Carl_infar
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On 3/12/2019 at 2:59 AM, I./JG62_Knipser said:

Guys, could you please stop flooding this thread with all this nonsense and personal discussions!! Do you really want the TAW devs to go through all this bullshit? what is this, a f***in' kindergarten?!?

Overcast weather in game is unrealistic.

But if the mission editor can use snow weather (even in summer maps) with no snow precipitation, the weather looks much more like an overcast, dont know if the editor allows to select this weather in non winter maps

 

53588193_2130485437004552_8352767636081213440_o.thumb.jpg.c0d40210670301d80a6c5e6ccce39452.jpg53628890_2130493720337057_2083590404539678720_o.thumb.jpg.375d1a20adef1e7e3fa1c85b553fe21d.jpg

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3 hours ago, II./JG77_motoadve said:

Overcast weather in game is unrealistic.

 

 

this screenshots from VR?

 

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Go ahead and put in the bad weather every damn day.  I'll fly above it drop through the clouds over the target destroy the target and climb back above it and fly home.  Navs are easy when you have a compass and a stop watch!  Now let's get less chit chat and more movement to the next campaign.

 

I'll be seeing you above the crappy weather.

 

>S<

JG51_Ogg

CO JG51Molders

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42 minutes ago, JG51_Ogg said:

  Navs are easy when you have a compass and a stop watch!  Now let's get less chit chat and more movement to the next campaign.

Before we get on with the show, does anybody know a website to learn from or formula to look at to convert TAS + time into distance flown?  I kind of prefer instrument flying inside the blind layer on days like that. Trouble is, I have to drop down from time to time to get map references because I don't know how to do the calculation. 

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Posted (edited)
25 minutes ago, =AVG77=Mobile_BBQ said:

Before we get on with the show, does anybody know a website to learn from or formula to look at to convert TAS + time into distance flown?  I kind of prefer instrument flying inside the blind layer on days like that. Trouble is, I have to drop down from time to time to get map references because I don't know how to do the calculation. 

Assuming Pe-2 at 2000m at 400 IAS = 452.  50km/452 * 60 = 6.63 min (.63 *60 = 6:37) So 6 min 37 secs to fly 50 km at this speed/alt.

If flying on a server with working NDBs.  Pe-2's have a distance gauge on right panel in top gunner seat.  (Reads 0-7 with 7 being the strongest)  It varies with alt how it reads the strength of signal so you will have to test at different alt's to see what is the equivalent of 25, 50, 75 km as I am not at gaming computer atm. 

IasTasChart.jpg

Edited by Plurp
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28 minutes ago, =AVG77=Mobile_BBQ said:

Before we get on with the show, does anybody know a website to learn from or formula to look at to convert TAS + time into distance flown?  I kind of prefer instrument flying inside the blind layer on days like that. Trouble is, I have to drop down from time to time to get map references because I don't know how to do the calculation. 

 

To ballpark TAS add 2% to IAS for every 300m of altitude. You can then calculate distance flown more accurately.

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Even just copying the cloud settings from the D-Day mission on the combat box server for use in a good deal of missions on TAW would be a good start. 

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Do you think we will ever get tank spawns incorporated into the campaign? With the advent of tank crew, some combined arms in TAW could really take the server to the next level in my opinion, especially for co-coordinating for assaulting defenses etc. 

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Posted (edited)
On 4/30/2019 at 2:31 PM, =AVG77=Mobile_BBQ said:

Before we get on with the show, does anybody know a website to learn from or formula to look at to convert TAS + time into distance flown?  I kind of prefer instrument flying inside the blind layer on days like that. Trouble is, I have to drop down from time to time to get map references because I don't know how to do the calculation. 

https://il2missionplanner.com/#moscow

This if for the moscow map.  Use the settings icon in lower right to change maps.

click on the aircraft icon middle upper left. place first check where you are starting from, subsequent waypoints to any desired place and the final destination. When completed simply "finish " the flight whereyou input overall speed.  You can change speeds for individual legs by clicking on the route info and simply change the airspeed.

You can input a speed and if you have a stopwatch you can fly above the clouds to your destination within about 1.5Kilometers accurately.

I set a climb speed of 325Km/H and a cruising speed of 425 Km/H  Climb from airfield to 5K is usually around 20Km.  Once you learn your airframe it's pretty easy to use.

 

It's easy peasy quick and sleazy

>S<

Edited by JG51_Ogg
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4 hours ago, =KG76=flyus747 said:

So when is the next TAW?

+ 1 week
 

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Dear admins,

 

can you share some information about your plans to start a new campaign? 

Elapsed time 900h 08m

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