Jump to content
=LG=Kathon

Tactical Air War

Recommended Posts

Nice to see the restrictions lifted a bit.  I hope it will help to solve allowing people to fly more frequently when they log in, and they can more readily fly for the side they wish to.

I sympathize with both those who want to see balanced sides and those who have an affinity or an obligation to fly a particular side.  I don't envy the moderators of the server in trying to make it work for all.

I am also never going to be a fan of being forced to sit out a timer or even wait a day or more to be able to play.  I understand the idea behind the limited lives thing, but really, in an environment where someone "wins" and someone "loses" you will inevitably have people who are unable to play when they want to, and instead can only participate when they are allowed to.

On the other hand, having an ongoing live campaign is something TAW should be congratulated for.  I applaud them for it and hope to see other similar servers emerge over time (and TAW's evolution will be fun to watch).  I'd love to see my squad develop something similar in the future. Last night I saw 69 players on ALL servers, including 4 on co-op.  The majority were flying on TAW, so the recent changes should help, assuming it would have been more full if more had been able to fly.  Good stuff.

Share this post


Link to post
Share on other sites
1 hour ago, JG4_Widukind said:

I see a Problem here with Plane setup in Map 1.

On Patrol with Bf109E7 last 3 Maps i saw only Pe2.The Problem is we cant follow them on diving.They are to fast and the Red Airfields to close.(Ryabinki Area)

And Tailgunner are ,mmh better i speak not over that :)

I think the Pe2 is used too much and less the hunters in recent times.
 

Harasoo...

 

Stop whining ;) Bar is open to my tail-gunners, they like so much vodka and they may see 1 enemy as a 3 and therefore it´s easy to hit at least one of them... they say...

 

-Vecsunov-

  • Like 1

Share this post


Link to post
Share on other sites

Hello,

I have been having issues with logging into the TAW server. I have recently entered a new squadron called the =AVG77= and I have been getting issues.

Every time I tried to use a sortie from one of the available planes the server tells me that my account has been locked.

 

Is there any reason for why this is happening?

Share this post


Link to post
Share on other sites
21 hours ago, SKG210_Werner_Molders said:
On 5/12/2019 at 7:43 PM, SKG210_Werner_Molders said:

Sorry guys but the level of experience of the enemy Flak is set at a too much high level.

These are infallible snipers that do not permit any kind of low level attack without killing you sistematically from 2-3 km away. Tried to get close to a enemy tank column ( already heavily damaged ) and get killed from 2 km away by Mister Chuck Norris that was manning the only flak gun left...same story with the Bf 110 against another target.

Realistic ok, heavy and intense ok but these guys do not miss a single shoot...this has no sense with only 3 lives available ( and now just 1 left because I've attempted to do my duty )...you can play as much carefull as you want soon as you get close you're crippled by bullets...come on...realistic ok but it must be also playable...

 

 

22 hours ago, 1./JG42flesch said:

The level of the AAA is too high!
Approach in the Stuka, startet the dive in 3000 m, overthrow with 650 km/h and the Radar and Laser controlled Anti-Aircraft kills one in the fall. Thats a Joke.

 

 

 

 

1 time is a case, 2 times it's a suspect...let's wait for report #3 that will make it a proof! :)

 

6 hours ago, Finnsky said:

I think flak might be a bit overtuned... I was just sniped out of the air after dropping bombs on a depot from 5km while evading, changing course & speed..

 

if you can’t level bomb from 5 km, how are you supposed to do it? Any higher and you get problems with rendering & stuff. Kind of feels lame to lose 1h+ time investment in this fashion.. 

 

...and here comes the third one about the Flak too precise...now we got a proof! 😉 😀

Share this post


Link to post
Share on other sites
29 minutes ago, =AVG77=FlyingBull said:

Hello,

I have been having issues with logging into the TAW server. I have recently entered a new squadron called the =AVG77= and I have been getting issues.

Every time I tried to use a sortie from one of the available planes the server tells me that my account has been locked.

 

Is there any reason for why this is happening?

Can you guys please unlock his account so we can add him to our squadron? Thanks

Share this post


Link to post
Share on other sites
Posted (edited)

Just under 1000 registered users, with probably 50% flying more than one mission...

 

Those three complaints * 10 (for the silent majority) are still probably to small a percentage (3%) to make a substantial change to the AA - that is designed to be brutally punishing.

 

Gambler's Fallacy and all that...

Edited by ACG_Sketch-LW
  • Upvote 2

Share this post


Link to post
Share on other sites

Hi all, looking forward to flying TAW again. A very early suggestion for future campaigns: turning on smoke in a bomber or ground attacker automatically posts chat message to friendly side: “Woke Up Dead is requesting escort in 1008.6.”

 

I saw this work in a 1946 campaign server, it encouraged cooperation between bombers and fighters

Share this post


Link to post
Share on other sites
Posted (edited)
52 minutes ago, WokeUpDead said:

Hi all, looking forward to flying TAW again. A very early suggestion for future campaigns: turning on smoke in a bomber or ground attacker automatically posts chat message to friendly side: “Woke Up Dead is requesting escort in 1008.6.”

 

 

Kathon said that it does not work in IL2 BoX in this way.

 

Check the original answer below.

Spoiler

 

 

Edited by Norz

Share this post


Link to post
Share on other sites
17 minutes ago, Norz said:

 

Kathon said that it does not work in IL2 BoX in this way.

 

Check the original answer below.

  Hide contents

 

 

 

Ah too bad. I can’t see the answer but thanks for letting me know. Maybe there’s another way to send out an automate message like that, I bet it would encourage bombers to ask for help if they only had to press one button to do it.

Share this post


Link to post
Share on other sites
14 minutes ago, WokeUpDead said:

 

Ah too bad. I can’t see the answer but thanks for letting me know. Maybe there’s another way to send out an automate message like that, I bet it would encourage bombers to ask for help if they only had to press one button to do it.

 

The only problem I see with this is that it would make navigation way easier. No need to remember where you are, just press a button & see your coordinates in the chat 

  • Upvote 1

Share this post


Link to post
Share on other sites
Posted (edited)
1 hour ago, Finnsky said:

 

The only problem I see with this is that it would make navigation way easier. No need to remember where you are, just press a button & see your coordinates in the chat 

 

Yes, I definitely used that sometimes to navigate when I flew bombers on that server. I rationalized it by telling myself that bombers had a dedicated navigator, so it SHOULD be easier to navigate in them, haha. It was not available to single seat fighters and I don’t remember if it was available to attack planes.

Edited by WokeUpDead

Share this post


Link to post
Share on other sites

Well after a few missions, the new formula for team balance y team work are really terrible.

Is impossible to coordinate a fly with all your mates because you after land normally you can spawn again you have to wait, or you have to wait until has the pos 1.

I have 2-3 ours in the night to fly and I spend 1 hrs trying to join the server or fly.

If you have 5-7 friends trying to join at the same time, is impossible to join all together and fly as a team.

  • Confused 1
  • Upvote 4

Share this post


Link to post
Share on other sites

 

Hello everyone, I wanted to say that the implementation of valance control gives more problems than benefits.

We have to wait until we have permission to leave and when we enter the cabin we get a message in the chat for a new waiting time, usually five minutes.

Not to mention that it is impossible to make coordinated departures with members of my squad.

I know that it is not easy to organize the server but it is frustrating when you do not have much time waiting for ten minutes to enter between flights.

Greetings and thanks.

  • Confused 1
  • Upvote 3

Share this post


Link to post
Share on other sites
13 часов назад, =SFF=_cercataa сказал:

 

It sems that once you get negative, they put you a 24h penalty, and they add +1 live at the same moment, not after the 24h penalty.

So you never see the live counter <0 on the web, but it reached negative values

Possible, yet I think you can be killed  more than 3 times before you get banned if you lose less than 1 point for a death.

For example worse case scenario, you play alone vs 10 enemies. Every time you get killed you lose 0.1 points. 

Share this post


Link to post
Share on other sites

Obviously some very polarizing changes in this campaign. I always fly blue (my choice) and mainly in a 110, but with these types of changes I think I'm going to sit out for the majority of this campaign. It's hard enough to deal with AAA when I have my mates with me, let alone having to go alone or with just one or two more people because the rest are forced to wait in queue or even worse, fly Red. The 3 lives limit per map does not bother me so much as I try to survive as long as possible in TAW so as to not lose aircraft or assets (kinda the whole point of TAW anyway).

 

Either way, I will catch you all on the next one.

 

 

  • Like 1

Share this post


Link to post
Share on other sites

Does the 3 lives tick back up to 3 if goes to 0 or only back up to 1?

 

Share this post


Link to post
Share on other sites
Posted (edited)

Were these rule changes implemented because of the xJammer malarkey?

 

RGDS

Edited by Bilbo_Baggins
  • Upvote 1

Share this post


Link to post
Share on other sites
Posted (edited)
7 hours ago, -=PHX=-cocho said:

 

Hello everyone, I wanted to say that the implementation of valance control gives more problems than benefits.

We have to wait[...]

I think it is fine, and a well estimated price for balance. Definitely worth it. You can take off and meet at a grid square, "once the mechanics have fixed your buddy's plane", 10 minutes later.

Edited by SCG_Fenris_Wolf
  • Upvote 4

Share this post


Link to post
Share on other sites
Posted (edited)
25 minutes ago, Bilbo_Baggins said:

Were these rule changes implemented because of the xJammer malarkey?

 

RGDS

Well it hasn't disuaded him from playing taw...his two taw names are bf110 and red110 for each side.

Edited by Banzaii

Share this post


Link to post
Share on other sites
17 hours ago, =LG=Kathon said:

I have relaxed the limits between the sides so now more players can spawn without waiting in the queue.  I know this solution has it's disadvantages but it was proposed on the forum and I decided to test it. We can always turn it off or improve it after this campaign. 

 

The AA is strange and I need to test it more and report it to the devs. 

Despite the little flaws the new Balance system works very well. No problem to go for the smaller side. Teams fight almost always in almost equal squads. The first place is not a numerical advantage, but teamwork and personal professionalism. 

May be in the next war will only have to adjust a little balance on airplanes and weapons

  • Upvote 3

Share this post


Link to post
Share on other sites
Posted (edited)

As for plane balance  I think we should aim (or at least give a try ) to simulate plane type distribution as well. If for example on the first map Axis have 1450 planes in total it would be nice to set number for each  plane type like 600 E7, 200 BF110 etc according to availabel data.

 

Right now if REDS really want  they can take only Pe-2 and use like 1000 of them until they deplete total plane pool. I think we should set the limit for each type of aircraft on the map and when one side loose the given type they cannot use it. ATM for example I see IL2 rarely but it was widely used. Maybe the devs can take a look in this direction ofc personal plane limits should also remain.I see one problem though -  if one side looses all fighters that would be funny :D. 

Edited by JG700_Benek
  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites
14 hours ago, SKG210_Werner_Molders said:

 

 

...and here comes the third one about the Flak too precise...now we got a proof! 😉 😀

Did you really think AA is stronger now?

For me is softer. I am making mostly jabo this taw and AA never hitted me, just over a depot. Over positions or tanks it allways activate after my attack.

 

I am flying red this time so maybe is different depending the sides. 

Share this post


Link to post
Share on other sites
Posted (edited)
23 minutes ago, E69_geramos109 said:

Did you really think AA is stronger now?

For me is softer. I am making mostly jabo this taw and AA never hitted me, just over a depot. Over positions or tanks it allways activate after my attack.

 

I am flying red this time so maybe is different depending the sides. 

 

Did you read before what is the difference between red and blue AAA? That is the reason why the axis team got +50% killed planes by the last TAW campaign.

 

 

@=LG=Kathon  

 

New balance coef is almost perfect. 

 

Maybe you can improve it for some ranges?

 

For example

 

1..9 x10 (1 vs 10, 9 vs 45)

10..19 x4 (10 vs 45)

20..45 x2 (20 vs 40)

Edited by Norz

Share this post


Link to post
Share on other sites
Posted (edited)
On 5/13/2019 at 10:27 AM, kap-the-head said:

I wish some of us could play... I guess because people were complaining about lopsided sides through out the day, now we cannot play because your side is "too heavy".  I am sitting here waiting for a spot to open up, when it's only 14:6... If this continues, I may not have the time to wait around for allies to free up the spot, even though, there are only 20 people on the server. 

 

Perhaps the administration of the project will come to the banal conclusion that we need a server of the "second theater of war".

That will give the opportunity to fly more people. In my opinion it is quite logical would be the ability to fly simultaneously on the cards: "Moscow 1941" + "Velikiye Luki 1941 and Stalingrad 1942" + "Kuban 1942" with the corresponding sets of planes.

At the first stage, you can make unlimited flights on both servers.

With the passage of time and experience, it is possible to gradually introduce restrictions on the registration and transfer of pilots and/or units from one theater of operations to another.

Edited by =FPS=Cutlass
  • Like 1

Share this post


Link to post
Share on other sites
26 minutes ago, =2ndSS=Lawyer1 said:

There are also differences between blue and red airplanes

 

How can you know? You didn't play on the axis side.

Share this post


Link to post
Share on other sites
Posted (edited)

Guys can someone explain me what the hell we need to destroy over fort areas?? We went to bomb one of this targets, it looked almost destroyed except some small boxes, tents and ammo there. We bomb this boxes, tents and this ammo destroying them but we got just one target destroyed. Is very confusing to destroy this kind of targets

Edited by E69_geramos109
  • Haha 1
  • Upvote 1

Share this post


Link to post
Share on other sites
15 minutes ago, E69_geramos109 said:

Guys can someone explain me what the hell we need to destroy over fort areas?? We went to bomb one of this targets, it looked almost destroyed except some small boxes, tents and ammo there. We bomb this boxes, tents and this ammo destroying them but we got just one target destroyed. Is very confusing to destroy this kind of targets

There are 3 groups of pillboxes connected with tunnels that are targets. Rest of them are empty and not count as targets. Despite that all combat wehicles tanks and guns are targets and not all trucks

  • Thanks 1

Share this post


Link to post
Share on other sites
5 hours ago, CptSiddy said:

Does the 3 lives tick back up to 3 if goes to 0 or only back up to 1?

 

Only 1 after 24 hours at the same map. After map reload, you have 3 from the start again. 

Share this post


Link to post
Share on other sites
Posted (edited)
31 minutes ago, =LG=Piciu said:

Only 1 after 24 hours at the same map. After map reload, you have 3 from the start again. 

 

This will be very VERY unpopular thing.

Its one thing to have +1 life every 24h back to 3/3. Any ground ponder will absolutely hate current rule and people who are active on weekends due to having a life and a squad will hate it too.  

All this will mean that people will have to make alts to fly with friends. 

I myself lost two of three of my life to bad luck, one time some of my background programs decided it was now on top and joystick did not work and other time was some random pilot just rammed me. Even if you try to fly careful, you will get shot at if you do anything other than live at 7km. Attrition rates for attackers and bombers were not pretty on VVS side, nor on Luftwaffe.

Edited by CptSiddy
  • Upvote 2

Share this post


Link to post
Share on other sites
Posted (edited)
25 minutes ago, CptSiddy said:

This will be very VERY unpopular thing.

 

My proposal is to sell +1 live for 1€ (kidding). 

 

I think that this limitation (only 3 lives pro map)  will reduce the number of players. For me, personally, 3*8 lives is not good idea at all.

Edited by Norz
  • Upvote 1

Share this post


Link to post
Share on other sites
Posted (edited)
5 hours ago, Banzaii said:

Well it hasn't disuaded him from playing taw...his two taw names are bf110 and red110 for each side.

 

Yup. Those two callsigns are indeed xJammer (i.e. me).

 

Don't think I'll have nearly as much time as I used to last campaign to contribute this time around, but the changes definitely shifted the META. I haven't had the chance to check out the new AAA either. I'm sure it will take a bit until people will figure out the new META for the ruleset.

 

Once I get some time I'll try to figure out if I can collect the stats on the rate of parakills as I expected it to go up.

 

 

I also wonder if the introduction of life limit will motivate some players to switch sides to be able to continue playing while their "counterpart" account regenerates.

Edited by red110

Share this post


Link to post
Share on other sites
Posted (edited)
8 minutes ago, Norz said:

 

My proposal is to sell +1 live for 1€ (kidding). 

 

I think that this limitation (only 3 lives pro map)  will reduce the number of players. For me, personally, 3*3 lives is not good idea at all.


The thing is, we need some sort of life system to reduce yoloing, but not something that punish active people who just fight the war. It is uncommon for average player to lose all 3 lifes in one map, but it is not uncommon to lose them in a weekend. 

Also, this will fragment the squads, there is the part of the squad who take more risks because they dive at target last after the AAA has been awoken, and all other things that will peel off people and fracture the squads. There will be segment of people that will be 1 death away from 24 banana and this will cause problems. There have been already a numerous whining on how the balancer limits squads at prime time, and while unfortunate, it is something that we need badly. But the life counter intended purpose and its actual effects dont mesh together well. We have balance mechanics splitting people, now we will have "sorry squad, i cant fly because random flak round killed my pilot" crap. 

And people who don't have a solid squad to play with or just enjoy the game and team up in TAW ts will just be squeezed out. None of those people ever posed a need to stop yolo swag, it was the XJammer type "power gamer" that mandated some sort of time gating, but the current draconian life system will just cause lots of unintended and, undesirable consequences 

Having lifes replenish up to 3/3 +1 every 24 hours will go long way to cater at players who play dangerous roles and or have most flight hours at weekends or other limited time slots. 

Edited by CptSiddy
  • Like 1

Share this post


Link to post
Share on other sites
8 minutes ago, red110 said:

I also wonder if the introduction of life limit will motivate some players to switch sides to be able to continue playing while their "counterpart" account regenerates.

 

You can create an extra account any time. Why should someone switch the side?

Share this post


Link to post
Share on other sites
5 minutes ago, Norz said:

 

You can create an extra account any time. Why should someone switch the side?


Yeah, if you dont care about your pilot at all and want to just pew pew, this will literally bypass the whole system and then the TAW makers need some way to police the creation of new accounts... This will only end in tears. 

Share this post


Link to post
Share on other sites
16 minutes ago, Norz said:

 

You can create an extra account any time. Why should someone switch the side?

 

 

image.png.f584b4e334293da1bdc5897ef4c6fdd4.png

Share this post


Link to post
Share on other sites
Just now, red110 said:

 

 

image.png.f584b4e334293da1bdc5897ef4c6fdd4.png


You must also be over 18 or older to view pornhub. 

  • Haha 1

Share this post


Link to post
Share on other sites
56 minutes ago, CptSiddy said:

Its one thing to have +1 life every 24h back to 3/3.

+1

Share this post


Link to post
Share on other sites
Posted (edited)

Oh hell....looks like TAW has become more cumbersome than ever.... I really didn't have the time to fly on it previously so I think I'll have to stick to other servers(KOTA and Berloga).

 

Its a pity really because it is such a good server and the intentions and ideas are there but for someone flying as a ground pounder (which this server demands), you cannot fly alone. If you get shot down, you miss your sortie with your mates. Out of 2 hours available flying time Ill probably get 50 -60 minutes, the rest will be waiting for time penalties and flying supply runs which is not my idea of fun.

 

What is great about this is you won't get rammers or vulchers and you definitely are not going to take a miscalculated attack  on a ground attacker. 

Edited by =EXPEND=DendroAspis
  • Like 2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...