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Tactical Air War

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Cold engine start. Mission duration 2h +/- 5m Fighters need 25min without any AK/GK to get Combat Mission.

 

Nice........... :biggrin:

Should be 25 mins irrespective of the number of kills, but still.....

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I'll just give up on this. Signed up on axis side this time (the first time), thought that some people would change to red, as had been discussed here previously.

Not a single chance to fly so far.

I am not even going to try to join to be no. 53  vs 20  ....

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Pe-2 trying to Start Engines Ends in Idle Kicks. 

 

Is of much realism, comrade, much historic accurate!

 

U no start groorious peoples peshka under 2 minutes? GULAG for you, you capitalist sympathizer! 

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I had an Idea yesterday:

 

AFAIK when you connect to a server your Account ID gets determined (why it knows when you changed your name). In the next TAW people who flew Allies not even once in the last 3 or 4 rounds could be forced to either fly red for once in a while or choose to not register/fly. As only Axis ever stacks this is only limited to axis.

Here are guys flying blue for the 10th time and given that balance is such a problem this is a bit ridiculous.

 

Don't know how doable that is though.

 

 

Apart from that we still need team stack caps anyhow.

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Tons of players on the German team is ruining the beginning of the campaign...it only took a couple of days of German bombers farming with next to no opposition.

 

I strongly suggest to implement some kind of limitations to balance the teams out, you can say watever you want but when there is 50 Germans and 20 Russians it's just not that fun. :dash:

 

Also I'm not a big fan of removing the cannons on the I-16, it's nice from an historical point of view but it's terrible for balance imo since the German side gets de facto an advantage in both engine and armament which might be discouraging and possibly leading to the current situation where we have one huge team against a few heroes. :russian_ru:

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Tons of players on the German team is ruining the beginning of the campaign...it only took a couple of days of German bombers farming with next to no opposition.

 

I strongly suggest to implement some kind of limitations to balance the teams out, you can say watever you want but when there is 50 Germans and 20 Russians it's just not that fun. :dash:

 

Also I'm not a big fan of removing the cannons on the I-16, it's nice from an historical point of view but it's terrible for balance imo since the German side gets de facto an advantage in both engine and armament which might be discouraging and possibly leading to the current situation where we have one huge team against a few heroes. :russian_ru:

You will get them next map and you have a P40 for the dakka.

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The Server Desperately needs a player cap per team, meaning each side can only have a max of 50 players lets say.

 

Although I don't think that would fix the balance problem entirely, it would at least stop some of the bleeding. Even with a player cap per team you could still end up playing 50-10, but at least there are slots for the red team to join the game.

 

What is really unacceptable, is when the server is full but lopsided. Even if there are players that want to join to balance it out, they can't because they are blocked by the server's player limit. My suggestion would help alleviate this problem, and I am quite confused as to why something simple, like this hasn't been implemented yet.

 

 

with that being said, I want to point out the fact that in the last TAW campaign the Red side was super stacked (at least during my time zone), I think what happened was that some squads saw this (mine included) and decided they would fly axis next time, but I think many different squads had this same idea, so now the campaign is stacked in the opposite direction. 

 

point being, the Axis is not stacked every campaign like some are claiming, I think it comes down to luck in regards to what some of the bigger squads (feilding 20+ people) decide to do. maybe in the future it would be good to coordinate with all of the major squads so that the player count is more evenly distributed. 

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unknown.png?width=953&height=267

 

Guys im really getting super tired of this... lock players from playing more than 3 campaigns in a row as Axis, I've dealt more than 365 days of this crap.... I know LG and my squadron =FEW=  usually switches about after 3 campaigns, we are now the 4th one as VVS iirc. The only players that switch are either good individual pilots looking for targets or select squadrons ...90% of the LW squadrons are "lifers". every server in this game has a bias towards LW and we got so many never switching sides.

 

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Edited by =FEW=N3croo
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Fair enough, It might be a european timezone problem really. 

 

 

Yes and just for clarification (for anyone else reading this), I was speaking more so about last TAW campaign. Like I said I think in reaction to the last one many people switch to german, but that mentality kinda backfired.

Edited by =SqSq=switch201

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Yes and just for clarification (for anyone else reading this), I was speaking more so about last TAW campaign. Like I said I think in reaction to the last one many people switch to german, but that mentality kinda backfired.

 

Well last TAW campaign was special, balance has never been so good there. But I don't blame the usual german players, many of them fly red every once and then, but many don't and those are the problematic guys.

 

Install a cap at 45 players per side for this and the coming campaigns and then discuss some longterm ideas to fight the inbalance. (like stopping guys from registering axis too often)

This server is really really great, but its getting ruined by this imbalance thing. I'd like to fly Axis too, but going up 50 to 20 just won't cut it for me, its not fun.

Edited by 216th_Jordan
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I can see the argument from some of the LW lifers already. "If I can't play German I won't play." For that reason I don't think a registration limitation will not be implemented. Servers want players and things that will result in players not playing are unattractive. I'm trying to come up with a better soloution, but I don't have one. I hate to be 'that guy' but this may be a lost cause. The LW lifers are the ones who can really fix the problem but they won't. They have proven that time and again.

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I can see the argument from some of the LW lifers already. "If I can't play German I won't play." For that reason I don't think a registration limitation will not be implemented. Servers want players and things that will result in players not playing are unattractive. I'm trying to come up with a better soloution, but I don't have one. I hate to be 'that guy' but this may be a lost cause. The LW lifers are the ones who can really fix the problem but they won't. They have proven that time and again.

 

If that was implemented and those are the people that quit because of it; in my opinion, all the better!

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Sad that the first map ended so quckly.

 

Very interesting planeset, really enjoy it. 

Edited by Kra

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Tuesday, I'm not saying those people leaving would be good or bad. Just that it would be a valid reasoning for LG not to implement such a system.

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I am glad that we were able to see the registration numbers before campaign start, but my group was really convinced at playing an entire campaign as blue together. I almost pulled us to fly VVS as many of us do on WoL because, it's always a stack there as well. Really rather disappointed at the moment.

 

For everyone saying to limit the players on one side to a certain number, as far as I know there is no way to implement that. The only option would be a side balancer which would definitely not be good for this server. I wish it were as easy as limit either team to a max of x amount, but I don't think it's possible with the current Dserver software.

Edited by 7./JG26_Shadepiece
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I would like to play LW but just can't justify being number 51 on that team. Great server though in terms of missions, first time playing it. Maybe more specialized missions could solve it, like limit the 109 and have 110s for bomber escort and the like

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Having accepted Your challenge I selected germans attackers for current TAW.   Well I must say that I thought previously that flying german attackers is equal hard as russian ones. But now after I've flown roughly ~35 sorties with me110 and Ju87 on TAW I had to change my mind - its easier to fly german attackers.

 

Well lets take a look at those stats shall we?

 

In 17 hours you have

83 ground kills

You have died 4 times (the war is over for you Carl) 

been captured once (the war is over for you Carl) 

ditched 6 times 

lost 12 aircraft

been defeated 3 times

flown the Stuka twice

Your average mission flight time is around 20 minutes or so

Fly another 40 hours and we will look at your stats again. 

 

More than half of the Soviet 61-k guns was replaced with the 72-k, it probably has certain impact to the deadliness of the red AA.

 

This

 

Edit:

My challenge was to LG to fly 110's and Stukas exclusively but alas it appears they have decided against that and are flying E-7's in what appears to be a fighter role.

 

Saying that, If the numbers of K-61s has also been reduced then its pretty much a moot point.

Edited by 6./ZG26_Custard

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Tuesday, I'm not saying those people leaving would be good or bad. Just that it would be a valid reasoning for LG not to implement such a system.

See the graph above.

The problem is not the lack of German fanboys to fill up the server don't worry...rather the opposite.

This shouldn't even be considered as a setback imo but rather as the only solution to ever balance things out, I get that you love it when your team filling up the entire server so you can farm in peace and get the best planes to dominate all day from space.

Last time I played on the German side with the team we ended up making other accounts to help balance the teams out...

At first we all dealth with it but now it's getting really old.

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47x13 right now ... and I was really looking forward to having my first sortie tonight. Guess I'll have to wait for a future map with a Spit in at least

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I am glad that we were able to see the registration numbers before campaign start, but my group was really convinced at playing an entire campaign as blue together. I almost pulled us to fly VVS as many of us do on WoL because, it's always a stack there as well. Really rather disappointed at the moment.

 

For everyone saying to limit the players on one side to a certain number, as far as I know there is no way to implement that. The only option would be a side balancer which would definitely not be good for this server. I wish it were as easy as limit either team to a max of x amount, but I don't think it's possible with the current Dserver software.

Interesting.

Worst case scenario we could ask the devs for this feature that imo we should have had years ago.

Hopefully we'll get that and a queing system.

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Interesting.

Worst case scenario we could ask the devs for this feature that imo we should have had years ago.

Hopefully we'll get that and a queing system.

That would be a very welcome improvement.

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 "If I can't play German I won't play." For that reason I don't think a registration limitation will not be implemented.

 

Then they shall not play. There are more people not playing because of the imbalance anyhow.

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For everyone saying to limit the players on one side to a certain number, as far as I know there is no way to implement that. The only option would be a side balancer which would definitely not be good for this server. I wish it were as easy as limit either team to a max of x amount, but I don't think it's possible with the current Dserver software. 

 

 

According to this forum post: https://forum.il2sturmovik.com/topic/33606-server-balance/

 

That functionality DOES exist and it is up to the server owners to take advantage of it.

Edited by =SqSq=switch201

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See the graph above.

The problem is not the lack of German fanboys to fill up the server don't worry...rather the opposite.

This shouldn't even be considered as a setback imo but rather as the only solution to ever balance things out, I get that you love it when your team filling up the entire server so you can farm in peace and get the best planes to dominate all day from space.

Last time I played on the German side with the team we ended up making other accounts to help balance the teams out...

At first we all dealth with it but now it's getting really old.

 

You do know that I've been on your side from the start right? Hell, I've probably been on this side before you. I'm flying VVS this round, just like I did last round, and the round before that and I've been pointing out a problem with the balance the whole time. I've been on this side as it concerns WOL and every other server I've played on. I have something of a reputation as a pain in the ass over this particular issue. I am only trying to point out to you the weakness in the plan in hopes that you can find some way around that, because I don't have a better solution. The only sure fired way I can see to fix the problem is to change the way the people who are causing it view the problem. Right now they don't see the problem of it being 50 v 17. You are quite right that some of them enjoy that kind of numbers, I suspect. Change the mind of the players that cause the problem and the problem will go away. Unfortunately, they seem rather set in their ways.

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maybe for the next campaign they could do a pre-registration. and they only start the campaign once the numbers are decently even in terms of registration. either way, I think we should all be patient, and wait to see what happens in the next couple of weeks.

 

 Hopefully soon, 3.0 will be upon us.  :dance:  :excl:  :dance:

Edited by =SqSq=switch201

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You do know that I've been on your side from the start right? Hell, I've probably been on this side before you. I'm flying VVS this round, just like I did last round, and the round before that and I've been pointing out a problem with the balance the whole time. I've been on this side as it concerns WOL and every other server I've played on. I have something of a reputation as a pain in the ass over this particular issue. I am only trying to point out to you the weakness in the plan in hopes that you can find some way around that, because I don't have a better solution. The only sure fired way I can see to fix the problem is to change the way the people who are causing it view the problem. Right now they don't see the problem of it being 50 v 17. You are quite right that some of them enjoy that kind of numbers, I suspect. Change the mind of the players that cause the problem and the problem will go away. Unfortunately, they seem rather set in their ways.

Point taken, I must admit that I haven't read the whole thread and rarely complain on forums. :)

With all the info coming into light I suppose it's just up to the LG guys really since the function is working and just not used the final decision is theirs since they or one of them owns the server.

I suppose it wouldn't hurt to at least try it for a bit.

 

Hihi

 

TAW.jpg

Gosh the farming is intense... Edited by =FEW=Hauggy

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You know some of these will be at 5k in a 109 with no bombs.

 

 

I dont know where to laugh or cry. 

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I am glad that we were able to see the registration numbers before campaign start, but my group was really convinced at playing an entire campaign as blue together. I almost pulled us to fly VVS as many of us do on WoL because, it's always a stack there as well. Really rather disappointed at the moment.

 

For everyone saying to limit the players on one side to a certain number, as far as I know there is no way to implement that. The only option would be a side balancer which would definitely not be good for this server. I wish it were as easy as limit either team to a max of x amount, but I don't think it's possible with the current Dserver software.

 

Yeah I don't know what to do at the moment. Changing over would be a bitch too. 

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You know some of these will be at 5k in a 109 with no bombs.

So one-handed flying for the side that is essentially playing with itself.

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I have to say, balance has been badly skewed since the campaign start. Adding cold starts has simply added to the frustration. When it takes several minutes just to get a Peshka started and warmed up, it just adds insult to the imbalance injury. Being so overwhelmed by the LW upon arriving at target, then being shot down only to respawn and begin the arduous process again is painful. There is simply no way for the VVS to recover as we just cannot get aircraft and ordinance back on scene quickly enough to have any reasonable effectiveness. I did manage to execute a couple (semi)unmolested bomb runs this morning, but not enough to make any real impact on the LW advance. We only had 2 operational airfields left to fly from, so the LW had any target ingress points well covered.

 

If we are going to have to have to fly skewed numbers, at least remove the cold start so we can die faster. Let's just pretend we have crack ground crews who have been up all night keeping the engines warm so we can effectively get moving. :biggrin:

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Well lets take a look at those stats shall we?

 

In 17 hours you have

83 ground kills

You have died 4 times (the war is over for you Carl) 

been captured once (the war is over for you Carl) 

ditched 6 times 

lost 12 aircraft

been defeated 3 times

flown the Stuka twice

Your average mission flight time is around 20 minutes or so

Fly another 40 hours and we will look at your stats again. 

 

 

 

 

The challange as far as I remeber was to compare the german and russian attackers against the aaa and as I only was shoot down twice by aaa (both times in me110, the aaa never got me in ju87)  in my opinion it proved the point that its easier to attack the aaa defended target with german attackers.(in order not to cloud the results of this exercise  I was  flying alone  and was attacking tank columns defense positions and airfields ).

I lost also  2 attacker planes to enemy planes action, both were 110s (and one bomber)- in both cases there were 2 attacking enemy planes (the other 3 times when the fighters attacked me, I managed to reach home base))

 

When flying pe2, the aaa within the same amount of missions attacking same targets got me more times, not speaking about the il2 which needs the aaa to be taken down or at least dragged. (I'm not speaking about the duarability of the il2 and stucka. the ju87 can dive alone on the column and inflict damage with bombs (1000kg, 500kg or 250 kgs) and fly away, the il2 has shallow attack profile for its main wepons : guns and rockets. Il2 flying alone has little chance against aaa)

 

the other 7 planes lost are not operational mischaps when I hit somethin on AF or in one instance when i dropped accidently the 1000 kg bomb after take off (face palm...).

 

additionally I flew the stuka something like 10 times, before i fell in love with 110 but unfortunately the taw is showing only last something like 30  missions . As far as I remember I've flown 51 missions till this post - 3 in ju52 paradrops or transport flights, 3 in he111 bomb runs, 2 in me109 attack runs, something like 10 in ju87 and the rest in me110. Once I was killed in 110 by 2 P40 fighters, once in HE111 also by P40, once I killed myself with 1000 kg bomb in he111, once the aaa severed my elevator controls in 110 when i attacked from 1200m instead of usual 2100 to 2200m, once I was hit by aaa in 110 then when i returned for starfing after the bomb run when I thought that all aaa was down (one was active), but I ditched and wasn't captured and once I hit the trees with ju87 without any battle damage while speaking with my wife and got captured . So only 2  kills by aaa (one death), both when I decided to do the things that one schouldn't do (and 2 attack planes lost to enemy fighters out of 5 engagments with enemy planes, each time without escort resulting in one death and one ditch heaving flown to own lines after the fuel run out). 

 

I dont understand the thing with 20miute fly time. In attacker plane you take off , attack the target like column, airbase def position and return so the fly time is short , especially when you are flying alone and not waiting for all your mates to hold your hand . 

Unless you want me to go for the depots?

 

http://taw.stg2.de/pilot_sortie.php?id=3696&name=Carl_infar (ju 87 captured when i hit the trees)

http://taw.stg2.de/pilot_sortie.php?id=3864&name=Carl_infar (110killed by 2 p40s)

http://taw.stg2.de/pilot_sortie.php?id=3945&name=Carl_infar (110 killed by aaa when diving from 1200 m)

http://taw.stg2.de/pilot_sortie.php?id=3988&name=Carl_infar (111 killed with my own bomb)

http://taw.stg2.de/pilot_sortie.php?id=4019&name=Carl_infar (111 killed by 2 P40s)

 

Just a note to myself I wrote my previous post after mission at(23-01-2018 13.10 EU time)

And this before srotie 52 (last sortie 23-01 19:01 EU time)

Edited by Carl_infar

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