JediMaster Posted August 1, 2020 Posted August 1, 2020 (edited) We tried with the coop example mission that comes with Il-2 without changing it. Can't get more basic than that I would think. However, I've noticed since something else odd. As soon as I try to host, my comms starts breaking up. My wingman looked at my comms quality in TS and noticed I started getting EXTREME packet loss as soon as the server is up. When he hosted, there was no loss on his part, but just as he froze trying to connect to my server, I froze trying to connect to his. This issue also appeared roughly around the time I upgraded my PC and replaced the motherboard and therefore the LAN. Although it works perfectly in literally a dozen other games I play online, and many of which I have hosted, it's not worked in Il-2 since the upgrade. Also, since one of the updates it is not uncommon for Il-2 to fail to load when I start it. I may get a black screen, or the loading screen may partially appear, or it may appear normally but the red loading bar will stop at some point and never move. I have to ctrl-alt-del to task mgr and kill a "not responding" exe. Bottom line is I have decided to try reinstallation, but I'm in the middle of the Kuban scripted campaign and don't want to lose my progress. Is there a guide as to how to uninstall and scrub the PC settings without losing my mission progress? If there is some issue with the LAN driver I want it cleared out, but I'm 50% through Kuban's and don't want to start it over. I will add I use it on Steam and I've done the file validation bit...every time I run it after running Il-2 I get at least one file failed to validate and will be reaquired. Not sure what file(s) though. It doesn't say. Edited August 1, 2020 by JediMaster added info
DD_FT- Posted August 1, 2020 Posted August 1, 2020 Just tried that example mission, and it works when I host it, one client can connect and load the mission, occupy an a/c and go Ready and end up in cockpit ...
JediMaster Posted August 1, 2020 Posted August 1, 2020 Ok, so I went and uninstalled and reinstalled (on a different drive) and found how to move my campaign progress over. The start up issues are gone, and after a cable reset the packet loss issues with comms once server hosting begins is also corrected. In short, almost everything is working better. Almost. Still get nowhere with hosting, though. If I don't set a quorum for other users to join, I can pick a plane, get in the cockpit and fly. So the mission DOES work, but those attempting to connect hang. Or I hang if I try. I've not seen anyone else host a coop server that wasn't pw-protected, though, so I've been unable to test join anyone else's but my friend's, but I have joined DF servers that aren't pw-protected. As I wouldn't believe that coop and DF use different network ports, I'm again at an impasse.
Charlo-VRde Posted August 2, 2020 Posted August 2, 2020 15 hours ago, JediMaster said: Still get nowhere with hosting, though. If I don't set a quorum for other users to join, I can pick a plane, get in the cockpit and fly. So the mission DOES work, but those attempting to connect hang. Or I hang if I try. I've not seen anyone else host a coop server that wasn't pw-protected, though, so I've been unable to test join anyone else's but my friend's, but I have joined DF servers that aren't pw-protected. As I wouldn't believe that coop and DF use different network ports, I'm again at an impasse. JediMaster, PM me and let’s set up a time to try each other’s coop missions (I, too, never see anyone else’s coop servers that aren’t password protected). We can at least determine if our machines can correctly host coops. I live in Los Angeles and we can use Discord or Teamspeak to troubleshoot. ?
LachenKrieg Posted August 5, 2020 Posted August 5, 2020 On 6/16/2020 at 10:08 AM, -DED-Rapidus said: In the latest windows update, the firewall behaves incorrectly in some cases, try allowing the IL-2 process in the firewall Just to pass on information. I went into Windows 10 and allowed IL-2 in the firewall. If you are hosting a mission coop/dogfight and other players are not able to join your server, check your firewall setting for IL-2. This fixed the issue for me. Thanks @-DED-Rapidus 1
JediMaster Posted August 6, 2020 Posted August 6, 2020 If you mean the main il-2.exe, I have that allowed and it's been there for years. Did you see the clients freezing up so they needed to ctrl-alt-del to kill it when they tried to join, or were they simply unable to connect but otherwise ok?
J99_Sizzlorr Posted August 23, 2020 Posted August 23, 2020 The death penatly timer isn't triggered when a pilot gets captured. Also the re flight timer doesn't trigger when being captured. That leads to captured pilots can refly again right away. While pilots that finished the mission in their own teritory will wait until the re flight timer is over, and pilots that died have to wait for the death penalty timer to be over. 1
J99_Sizzlorr Posted August 26, 2020 Posted August 26, 2020 Maybe there is a possibility that we can have seperate timers for being captured and being dead? I mean death is terminal whilst capture has the possibility to escape or get exchanged...If we had sepetrate timers for these events it would make the missions more divers... 1
1CGS -DED-Rapidus Posted August 27, 2020 1CGS Posted August 27, 2020 On 8/26/2020 at 7:52 PM, J99_Sizzlorr said: Maybe there is a possibility that we can have seperate timers for being captured and being dead? I mean death is terminal whilst capture has the possibility to escape or get exchanged...If we had sepetrate timers for these events it would make the missions more divers... Thank you for your answer, the problem is clear and discussed.
J99_Sizzlorr Posted August 29, 2020 Posted August 29, 2020 I also noticed that the refly penalty timer isn't working as it is supposed to be. If you have it set to 5min, then you only have to wait for the reflight penalty timer to pass when you finish mission during that first 5 min of your flight. After that 5 min the reflight penalty has no effect anymore.
1CGS -DED-Rapidus Posted August 31, 2020 1CGS Posted August 31, 2020 @J99_Sizzlorr, I didn't forget about your report, don't worry.
J99_Sizzlorr Posted August 31, 2020 Posted August 31, 2020 Hi Rapidus, I am not worried that you forget my report. The re flight penalty timer is a different timer than the death penatly timer. And it turns out to not work as it is supossed to be.
J99_Sizzlorr Posted September 7, 2020 Posted September 7, 2020 Brief description: Yesterday I experienced a sound bug in multiplayer. Detailed description, conditions: When I landed my S.E.5a at the airfield Lealvillers my engine started to sound like an anti aircraft artillery Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): Windows 10 (1909), last Realtek HD Audio drivers, ASRock Mainboard, I9 9900K @3.6Ghz, 32 GB RAM, GeForce 2080 super.
Beebop Posted September 7, 2020 Posted September 7, 2020 You'd think the engines were loud enough without sounding like AA. Sounds like the timing is off. Try advancing it. Check that the cylinders aren't getting too much fuel. Lower your mixture. Is the distributor cap damaged or cracked? Try replacing it. Replace the spark plug wires. ? 1
1CGS -DED-Rapidus Posted September 8, 2020 1CGS Posted September 8, 2020 20 hours ago, J99_Sizzlorr said: Brief description: Yesterday I experienced a sound bug in multiplayer. In this case, we really need a track. the location and quantity of anti-aircraft artillery is unclear from your video.
=LG/F=Kathon Posted September 8, 2020 Posted September 8, 2020 On 7/28/2020 at 3:15 AM, -DED-Rapidus said: @=LG=Kathon, the problem is that the specified modifications in "Available Mods" do not have priority over the list of "WeaponMods"? do I understand the problem correctly? @-DED-Rapidus in general yes. The Available Mods filter makes modification enabled or disabled. WeaponMods makes modification checked or unchecked. So it should be possible to make modification checked and disabled so player can't uncheck it. But because of the bug every check modification (in WeaponMods) is automatically enabled regardless of the Available Mods filter. In general Available Mods filter is useless because even if it's empty (you would expect no modification is enabled) all modification can be enabled if WeaponMods is configured properly.
[DBS]TH0R Posted September 8, 2020 Posted September 8, 2020 (edited) Brief description: Sound bug - gunner constantly firing, bombs going off nearby sometimes inaudible. Detailed description: See supplied track, around 3:30 minute when the attack begins my gunner opened fire on the plane on our 6OC. After that, and until my shot down and bail out I heard constant firing noises as if the gunner was firing non stop. Both audible in the track and in the video link below: Track: 8xBf110_soundbug_gunner_firing @ 11:30 minute mark: There were a lot of planes and ground targets at this location on Wings of Liberty server. Edited September 8, 2020 by [DBS]TH0R
J99_Sizzlorr Posted September 13, 2020 Posted September 13, 2020 (edited) On 9/8/2020 at 2:45 PM, -DED-Rapidus said: In this case, we really need a track. the location and quantity of anti-aircraft artillery is unclear from your video. https://www.dropbox.com/s/n7je3atsswo330c/tracks.rar?dl=0 I can't hear the flak sound bug in the tracks though.... Edited September 13, 2020 by J99_Sizzlorr 1
1CGS -DED-Rapidus Posted September 15, 2020 1CGS Posted September 15, 2020 @=LG=Kathon, I'm sorry, but activating the mod takes priority over filters, if the author of the mission so intended, then this is his right.
315_R2r Posted September 21, 2020 Posted September 21, 2020 There is a bug with the missing tank icon where enemy tank is attacking the targets camp in the multiplayer - noticed on: yesterday: I have 2 videos cut and zipped to save the size, I made the Ju-52 paradroop and notice blue tank shooting at camp, where there are no icons on the map - this is one of many when I see that this time manage to make video, when coming to drop, switch to map, you can see on the video enemy plane icon, there was one, but there is no tank icon... and then next video is after drop when he tried to shoot me... https://youtu.be/luym0A6pcOE
1CGS -DED-Rapidus Posted September 22, 2020 1CGS Posted September 22, 2020 @315_R2r, with these questions, you need to contact the server holders, how they configured the display (NOICON for example on the tank) it will be.
LLv34_Temuri Posted September 22, 2020 Posted September 22, 2020 (edited) 3 hours ago, -DED-Rapidus said: @315_R2r, with these questions, you need to contact the server holders, how they configured the display (NOICON for example on the tank) it will be. We don't use that NOICON thing. Edit: and isn't the NOICON thing supposed to control only if the icon is visible or not when the server sets icons on? Or does it also control whether the spawns show that there's an enemy tank? Edited September 22, 2020 by LLv34_Temuri
1CGS -DED-Rapidus Posted September 23, 2020 1CGS Posted September 23, 2020 @LLv34_Temuri, there is another option when the icon disappears - a broken mechanism, such as an engine. 1
315_R2r Posted September 23, 2020 Posted September 23, 2020 16 hours ago, -DED-Rapidus said: there is another option when the icon disappears - a broken mechanism, such as an engine. I would bet that the tank was perfectly ok - did not see the icon on the way to the camp, and trust me, in Ju-52 it is quite a while... And it is not the first time I see that. I could check the track for that as well - but the track from previous version do not open in the new version of the game
=LG/F=Kathon Posted September 24, 2020 Posted September 24, 2020 On 9/15/2020 at 4:10 AM, -DED-Rapidus said: @=LG=Kathon, I'm sorry, but activating the mod takes priority over filters, if the author of the mission so intended, then this is his right. I understand but this design makes bugs I was writing about. If the solution is wrong then there are bugs. In the current version where mod takes priority over filters: 1. Mods are available despite configuration of the filter => it's a bug (filter is useless) 2. You can't setup mod which is selected and disabled (locked) at the same time so player can't unselect it => it's a bug In the version where mod doesn't takes priority over filters: 1. No bugs as above. 1
1CGS -DED-Rapidus Posted September 25, 2020 1CGS Posted September 25, 2020 @=LG=Kathon, okay, I'll see what we can do.
Garven Posted October 1, 2020 Posted October 1, 2020 Brief description: Tank Crew main gun HE tracers when having another player join as a gunner Detailed description, conditions: When playing as the tank commander with another player in the gunner position HE rounds show up as a tracer for the person sitting in the commanders position. Also tracers do not burn out when the gunner uses AP. The HE rounds do not show up as a tracer for the person in the gunner position. 1
LLv34_Temuri Posted November 5, 2020 Posted November 5, 2020 (edited) After latest update 4.502 got this when starting dserver: "Unhandled SIM thread message: 71" What's this? Edited November 5, 2020 by LLv34_Temuri
DD_FT- Posted November 5, 2020 Posted November 5, 2020 2 hours ago, LLv34_Temuri said: After latest update 4.502 got this when starting dserver: "Unhandled SIM thread message: 71" What's this? Same here ...
JG4_Deciman Posted November 5, 2020 Posted November 5, 2020 3 hours ago, LLv34_Temuri said: After latest update 4.502 got this when starting dserver: "Unhandled SIM thread message: 71" What's this? can confirm the message
1CGS -DED-Rapidus Posted November 8, 2020 1CGS Posted November 8, 2020 On 11/6/2020 at 1:13 AM, DD_FT- said: Same here ... On 11/6/2020 at 2:23 AM, JG4_Deciman said: can confirm the message On 11/5/2020 at 10:56 PM, LLv34_Temuri said: After latest update 4.502 got this when starting dserver: "Unhandled SIM thread message: 71" What's this? Nothing terrible, just technical information) On 10/1/2020 at 10:41 PM, Garven said: Brief description: Tank Crew main gun HE tracers when having another player join as a gunner Detailed description, conditions: When playing as the tank commander with another player in the gunner position HE rounds show up as a tracer for the person sitting in the commanders position. Also tracers do not burn out when the gunner uses AP. The HE rounds do not show up as a tracer for the person in the gunner position. Should have been fixed in the current update. 1 1
SAS_Storebror Posted November 20, 2020 Posted November 20, 2020 Brief description: DServer.exe locks up with Microsoft Visual C++ Runtime Library Error Detailed description, conditions: Random mission, DServer.exe starts flawlessly and keeps running for a while. All of a sudden, the DServer.exe process locks up, CPU usage around 4%, GUI of DServer doesn't update anymore. Players lose connection. Remote Console (RConClient) connection is still possible and the Server accepts all kind of commands and does reply correctly. DServer.exe Windows shows no change in SPS, Tick Delay and Tick graph anymore. Additional assets (videos, screenshots, logs): Unfortunately there's nothing being logged in any logfile. All I can provide is a screenshot of the issue, please find it below. Your PC config data (OS, drivers, specific software): Windows Server 2016, Intel Core i7-4770 @3.8GHz, 32 GB RAM, 2x2TB HDD (Raid 1), 1GBit/s non-clocked. Mike 1
1CGS -DED-Rapidus Posted November 24, 2020 1CGS Posted November 24, 2020 @SAS_Storebror, how long (uptime) did the server work before the error occurred?
SAS_Storebror Posted November 25, 2020 Posted November 25, 2020 We've had another two crashes in the meantime and so far, DServer crashes every two days. It crashed on friday 20th, sunday 22nd and tuesday 24th. Mike
1CGS -DED-Rapidus Posted November 25, 2020 1CGS Posted November 25, 2020 @SAS_Storebror, please look at the logs of the dserver in the \l2\bin folder, maybe it crashes on a certain mission?
SAS_Storebror Posted November 27, 2020 Posted November 27, 2020 We only have three missions in rotation and all three of them have been running successfully with the latest version endless times. Nope, DServer crashes randomly. Following the crash on 24th, it crashed two times on 25th now, not on 26th and now we're here to see what will happen today on 27th. Same set of 3 missions (resaved with every new patch of course) worked reasonably well before Update 4.503, we just saw the random lockup where it would be stuck @100% CPU load once every other month or so - that's the inevitable thing that happens when you leave DServer.exe running for more than a week without reboot it seems. Mike
SAS_Storebror Posted December 4, 2020 Posted December 4, 2020 It's been a while, but yesterday it happened again: After 7 days without crashing, DServer.exe process suddenly terminated. The Server was empty when it happened. Since the process silently terminated, there's no process details, screenshots or such thing from our watchdog. All we have is "post mortem" information from Windows Event Viewer: Faulting application name: DServer.exe, version: 1.0.0.1, time stamp: 0x5fb29a6f Faulting module name: DServer.exe, version: 1.0.0.1, time stamp: 0x5fb29a6f Exception code: 0xc0000005 Fault offset: 0x00000000003b305f Faulting process id: 0x1b60 Faulting application start time: 0x01d6c622f92116d6 Faulting application path: C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\DServer.exe Faulting module path: C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\DServer.exe Report Id: bda3a729-da76-42dd-9ff0-ce875ed4e7f8 Faulting package full name: Faulting package-relative application ID: WER (Windows Error Reporting) Report: Version=1 EventType=APPCRASH EventTime=132515050061711246 ReportType=2 Consent=1 UploadTime=132515050063885846 ReportIdentifier=a3e0008e-35af-11eb-919d-448a5b2c31db IntegratorReportIdentifier=bda3a729-da76-42dd-9ff0-ce875ed4e7f8 NsAppName=DServer.exe AppSessionGuid=00001b60-0001-0036-d616-21f922c6d601 TargetAppId=W:000616080e0fe2e4d49aa9f6a8fa3676615d00000904!00008e9fe60930c398580e3a42ea2b95a1ff540e290f!DServer.exe TargetAppVer=2020//11//16:15:27:43!0!DServer.exe BootId=4294967295 Response.BucketId=5f35a83b04040c5b876793d9c372b7e2 Response.BucketTable=4 Response.LegacyBucketId=1686479148969801698 Response.type=4 Sig[0].Name=Application Name Sig[0].Value=DServer.exe Sig[1].Name=Application Version Sig[1].Value=1.0.0.1 Sig[2].Name=Application Timestamp Sig[2].Value=5fb29a6f Sig[3].Name=Fault Module Name Sig[3].Value=DServer.exe Sig[4].Name=Fault Module Version Sig[4].Value=1.0.0.1 Sig[5].Name=Fault Module Timestamp Sig[5].Value=5fb29a6f Sig[6].Name=Exception Code Sig[6].Value=c0000005 Sig[7].Name=Exception Offset Sig[7].Value=00000000003b305f DynamicSig[1].Name=OS Version DynamicSig[1].Value=10.0.14393.2.0.0.272.7 DynamicSig[2].Name=Locale ID DynamicSig[2].Value=1033 DynamicSig[22].Name=Additional Information 1 DynamicSig[22].Value=935c DynamicSig[23].Name=Additional Information 2 DynamicSig[23].Value=935c613978bb30161f543b59c680387d DynamicSig[24].Name=Additional Information 3 DynamicSig[24].Value=7812 DynamicSig[25].Name=Additional Information 4 DynamicSig[25].Value=781270902eda9a2984e6ab234518bfdc UI[2]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\DServer.exe UI[3]=DServer.exe has stopped working UI[4]=Windows can check online for a solution to the problem. UI[5]=Check online for a solution and close the program UI[6]=Check online for a solution later and close the program UI[7]=Close the program LoadedModule[0]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\DServer.exe LoadedModule[1]=C:\Windows\SYSTEM32\ntdll.dll LoadedModule[2]=C:\Windows\System32\KERNEL32.DLL LoadedModule[3]=C:\Windows\System32\KERNELBASE.dll LoadedModule[4]=C:\Windows\System32\POWRPROF.dll LoadedModule[5]=C:\Windows\System32\ucrtbase.dll LoadedModule[6]=C:\Windows\System32\RPCRT4.dll LoadedModule[7]=C:\Windows\System32\WS2_32.dll LoadedModule[8]=C:\Windows\System32\sechost.dll LoadedModule[9]=C:\Windows\System32\WLDAP32.dll LoadedModule[10]=C:\Windows\System32\USER32.dll LoadedModule[11]=C:\Windows\System32\win32u.dll LoadedModule[12]=C:\Windows\System32\GDI32.dll LoadedModule[13]=C:\Windows\System32\gdi32full.dll LoadedModule[14]=C:\Windows\System32\ADVAPI32.dll LoadedModule[15]=C:\Windows\System32\msvcrt.dll LoadedModule[16]=C:\Windows\System32\ole32.dll LoadedModule[17]=C:\Windows\System32\combase.dll LoadedModule[18]=C:\Windows\System32\bcryptPrimitives.dll LoadedModule[19]=C:\Windows\System32\OLEAUT32.dll LoadedModule[20]=C:\Windows\System32\msvcp_win.dll LoadedModule[21]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\Registry.dll LoadedModule[22]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\core.dll LoadedModule[23]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\common.dll LoadedModule[24]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\SoundEngine.dll LoadedModule[25]=C:\Windows\SYSTEM32\IPHLPAPI.DLL LoadedModule[26]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\inputinterface.dll LoadedModule[27]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\careerProcessor.dll LoadedModule[28]=C:\Windows\SYSTEM32\WINMM.dll LoadedModule[29]=C:\Windows\SYSTEM32\mfc140.dll LoadedModule[30]=C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.2457_none_a13eaee9d8fd5c07\COMCTL32.dll LoadedModule[31]=C:\Windows\SYSTEM32\MSVCP140.dll LoadedModule[32]=C:\Windows\SYSTEM32\bcrypt.dll LoadedModule[33]=C:\Windows\SYSTEM32\VCRUNTIME140.dll LoadedModule[34]=C:\Windows\System32\SHLWAPI.dll LoadedModule[35]=C:\Windows\System32\IMM32.dll LoadedModule[36]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\MissionManager.dll LoadedModule[37]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\net.dll LoadedModule[38]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\math.dll LoadedModule[39]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\RSE.dll LoadedModule[40]=C:\Windows\SYSTEM32\WINMMBASE.dll LoadedModule[41]=C:\Windows\System32\cfgmgr32.dll LoadedModule[42]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\input.dll LoadedModule[43]=C:\Windows\SYSTEM32\UxTheme.dll LoadedModule[44]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\mysqlpp64.dll LoadedModule[45]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\fmodstudio.dll LoadedModule[46]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\fmod.dll LoadedModule[47]=C:\Windows\SYSTEM32\WSOCK32.dll LoadedModule[48]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\timer.dll LoadedModule[49]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\openvr_api.dll LoadedModule[50]=C:\Windows\System32\SHELL32.dll LoadedModule[51]=C:\Windows\System32\windows.storage.dll LoadedModule[52]=C:\Windows\System32\kernel.appcore.dll LoadedModule[53]=C:\Windows\System32\shcore.dll LoadedModule[54]=C:\Windows\System32\profapi.dll LoadedModule[55]=C:\Windows\SYSTEM32\DINPUT8.dll LoadedModule[56]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\libmysql.dll LoadedModule[57]=C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9247_none_08e394a1a83e212f\MSVCP90.dll LoadedModule[58]=C:\Windows\SYSTEM32\MSACM32.dll LoadedModule[59]=C:\Windows\SYSTEM32\Secur32.dll LoadedModule[60]=C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9247_none_08e394a1a83e212f\MSVCR90.dll LoadedModule[61]=C:\Windows\SYSTEM32\SSPICLI.DLL LoadedModule[62]=C:\Windows\SYSTEM32\RICHED20.DLL LoadedModule[63]=C:\Windows\SYSTEM32\USP10.dll LoadedModule[64]=C:\Windows\SYSTEM32\msls31.dll LoadedModule[65]=C:\Windows\System32\MSCTF.dll LoadedModule[66]=C:\Windows\SYSTEM32\dwmapi.dll LoadedModule[67]=C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.14393.3053_none_7de042968342015d\comctl32.DLL LoadedModule[68]=C:\Windows\SYSTEM32\HID.DLL LoadedModule[69]=C:\Windows\System32\SETUPAPI.DLL LoadedModule[70]=C:\Windows\SYSTEM32\DEVOBJ.dll LoadedModule[71]=C:\Windows\System32\WINTRUST.dll LoadedModule[72]=C:\Windows\System32\MSASN1.dll LoadedModule[73]=C:\Windows\System32\CRYPT32.dll LoadedModule[74]=C:\Windows\SYSTEM32\WINSTA.dll LoadedModule[75]=C:\Windows\system32\mswsock.dll LoadedModule[76]=C:\Windows\system32\napinsp.dll LoadedModule[77]=C:\Windows\SYSTEM32\DNSAPI.dll LoadedModule[78]=C:\Windows\System32\NSI.dll LoadedModule[79]=C:\Windows\System32\winrnr.dll LoadedModule[80]=C:\Windows\system32\NLAapi.dll LoadedModule[81]=C:\Windows\System32\fwpuclnt.dll LoadedModule[82]=C:\Windows\System32\rasadhlp.dll LoadedModule[83]=C:\Windows\System32\clbcatq.dll LoadedModule[84]=C:\Windows\System32\COMDLG32.dll State[0].Key=Transport.DoneStage1 State[0].Value=1 FriendlyEventName=Stopped working ConsentKey=APPCRASH AppName=DServer.exe AppPath=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\DServer.exe NsPartner=windows NsGroup=windows8 ApplicationIdentity=9B9186A62447FA65C2C6AE5A8CDB3A83 MetadataHash=32878864 Mike
SAS_Storebror Posted December 16, 2020 Posted December 16, 2020 Long time no crash, but yesterday after 11 days without crashing, DServer.exe process suddenly terminated again. The Server again was empty when it happened. Since the process silently terminated, there's no process details, screenshots or such thing from our watchdog. All we have is "post mortem" information from Windows Event Viewer: Faulting application name: DServer.exe, version: 1.0.0.1, time stamp: 0x5fb29a6f Faulting module name: DServer.exe, version: 1.0.0.1, time stamp: 0x5fb29a6f Exception code: 0xc0000005 Fault offset: 0x00000000003b305f Faulting process id: 0x59c Faulting application start time: 0x01d6d135324f44be Faulting application path: C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\DServer.exe Faulting module path: C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\DServer.exe Report Id: a9fd14f1-f6f6-4775-a04b-d30c7c1e3625 Faulting package full name: Faulting package-relative application ID: WER (Windows Error Reporting) Report: Version=1 EventType=APPCRASH EventTime=132525310138176245 ReportType=2 Consent=1 UploadTime=132525310139007194 ReportIdentifier=8015e342-3f04-11eb-91a0-448a5b2c31db IntegratorReportIdentifier=a9fd14f1-f6f6-4775-a04b-d30c7c1e3625 NsAppName=DServer.exe AppSessionGuid=0000059c-0001-0036-be44-4f3235d1d601 TargetAppId=W:000616080e0fe2e4d49aa9f6a8fa3676615d00000904!00008e9fe60930c398580e3a42ea2b95a1ff540e290f!DServer.exe TargetAppVer=2020//11//16:15:27:43!0!DServer.exe BootId=4294967295 Response.BucketId=5f35a83b04040c5b876793d9c372b7e2 Response.BucketTable=4 Response.LegacyBucketId=1686479148969801698 Response.type=4 Sig[0].Name=Application Name Sig[0].Value=DServer.exe Sig[1].Name=Application Version Sig[1].Value=1.0.0.1 Sig[2].Name=Application Timestamp Sig[2].Value=5fb29a6f Sig[3].Name=Fault Module Name Sig[3].Value=DServer.exe Sig[4].Name=Fault Module Version Sig[4].Value=1.0.0.1 Sig[5].Name=Fault Module Timestamp Sig[5].Value=5fb29a6f Sig[6].Name=Exception Code Sig[6].Value=c0000005 Sig[7].Name=Exception Offset Sig[7].Value=00000000003b305f DynamicSig[1].Name=OS Version DynamicSig[1].Value=10.0.14393.2.0.0.272.7 DynamicSig[2].Name=Locale ID DynamicSig[2].Value=1033 DynamicSig[22].Name=Additional Information 1 DynamicSig[22].Value=935c DynamicSig[23].Name=Additional Information 2 DynamicSig[23].Value=935c613978bb30161f543b59c680387d DynamicSig[24].Name=Additional Information 3 DynamicSig[24].Value=7812 DynamicSig[25].Name=Additional Information 4 DynamicSig[25].Value=781270902eda9a2984e6ab234518bfdc UI[2]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\DServer.exe UI[3]=DServer.exe has stopped working UI[4]=Windows can check online for a solution to the problem. UI[5]=Check online for a solution and close the program UI[6]=Check online for a solution later and close the program UI[7]=Close the program LoadedModule[0]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\DServer.exe LoadedModule[1]=C:\Windows\SYSTEM32\ntdll.dll LoadedModule[2]=C:\Windows\System32\KERNEL32.DLL LoadedModule[3]=C:\Windows\System32\KERNELBASE.dll LoadedModule[4]=C:\Windows\System32\POWRPROF.dll LoadedModule[5]=C:\Windows\System32\ucrtbase.dll LoadedModule[6]=C:\Windows\System32\RPCRT4.dll LoadedModule[7]=C:\Windows\System32\WS2_32.dll LoadedModule[8]=C:\Windows\System32\sechost.dll LoadedModule[9]=C:\Windows\System32\WLDAP32.dll LoadedModule[10]=C:\Windows\System32\USER32.dll LoadedModule[11]=C:\Windows\System32\win32u.dll LoadedModule[12]=C:\Windows\System32\GDI32.dll LoadedModule[13]=C:\Windows\System32\gdi32full.dll LoadedModule[14]=C:\Windows\System32\ADVAPI32.dll LoadedModule[15]=C:\Windows\System32\msvcrt.dll LoadedModule[16]=C:\Windows\System32\ole32.dll LoadedModule[17]=C:\Windows\System32\combase.dll LoadedModule[18]=C:\Windows\System32\bcryptPrimitives.dll LoadedModule[19]=C:\Windows\System32\OLEAUT32.dll LoadedModule[20]=C:\Windows\System32\msvcp_win.dll LoadedModule[21]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\inputinterface.dll LoadedModule[22]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\common.dll LoadedModule[23]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\Registry.dll LoadedModule[24]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\core.dll LoadedModule[25]=C:\Windows\SYSTEM32\IPHLPAPI.DLL LoadedModule[26]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\careerProcessor.dll LoadedModule[27]=C:\Windows\SYSTEM32\WINMM.dll LoadedModule[28]=C:\Windows\SYSTEM32\mfc140.dll LoadedModule[29]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\SoundEngine.dll LoadedModule[30]=C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.2457_none_a13eaee9d8fd5c07\COMCTL32.dll LoadedModule[31]=C:\Windows\SYSTEM32\MSVCP140.dll LoadedModule[32]=C:\Windows\SYSTEM32\bcrypt.dll LoadedModule[33]=C:\Windows\SYSTEM32\VCRUNTIME140.dll LoadedModule[34]=C:\Windows\System32\SHLWAPI.dll LoadedModule[35]=C:\Windows\System32\IMM32.dll LoadedModule[36]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\net.dll LoadedModule[37]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\MissionManager.dll LoadedModule[38]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\math.dll LoadedModule[39]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\RSE.dll LoadedModule[40]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\input.dll LoadedModule[41]=C:\Windows\SYSTEM32\WINMMBASE.dll LoadedModule[42]=C:\Windows\System32\cfgmgr32.dll LoadedModule[43]=C:\Windows\SYSTEM32\UxTheme.dll LoadedModule[44]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\fmodstudio.dll LoadedModule[45]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\fmod.dll LoadedModule[46]=C:\Windows\SYSTEM32\WSOCK32.dll LoadedModule[47]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\timer.dll LoadedModule[48]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\mysqlpp64.dll LoadedModule[49]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\openvr_api.dll LoadedModule[50]=C:\Windows\SYSTEM32\DINPUT8.dll LoadedModule[51]=C:\Windows\SYSTEM32\MSACM32.dll LoadedModule[52]=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\libmysql.dll LoadedModule[53]=C:\Windows\System32\SHELL32.dll LoadedModule[54]=C:\Windows\System32\windows.storage.dll LoadedModule[55]=C:\Windows\System32\kernel.appcore.dll LoadedModule[56]=C:\Windows\System32\shcore.dll LoadedModule[57]=C:\Windows\System32\profapi.dll LoadedModule[58]=C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9247_none_08e394a1a83e212f\MSVCP90.dll LoadedModule[59]=C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9247_none_08e394a1a83e212f\MSVCR90.dll LoadedModule[60]=C:\Windows\SYSTEM32\Secur32.dll LoadedModule[61]=C:\Windows\SYSTEM32\SSPICLI.DLL LoadedModule[62]=C:\Windows\SYSTEM32\RICHED20.DLL LoadedModule[63]=C:\Windows\SYSTEM32\USP10.dll LoadedModule[64]=C:\Windows\SYSTEM32\msls31.dll LoadedModule[65]=C:\Windows\System32\MSCTF.dll LoadedModule[66]=C:\Windows\SYSTEM32\dwmapi.dll LoadedModule[67]=C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.14393.3053_none_7de042968342015d\comctl32.DLL LoadedModule[68]=C:\Windows\SYSTEM32\HID.DLL LoadedModule[69]=C:\Windows\System32\SETUPAPI.DLL LoadedModule[70]=C:\Windows\SYSTEM32\DEVOBJ.dll LoadedModule[71]=C:\Windows\System32\WINTRUST.dll LoadedModule[72]=C:\Windows\System32\MSASN1.dll LoadedModule[73]=C:\Windows\System32\CRYPT32.dll LoadedModule[74]=C:\Windows\system32\mswsock.dll LoadedModule[75]=C:\Windows\system32\napinsp.dll LoadedModule[76]=C:\Windows\SYSTEM32\DNSAPI.dll LoadedModule[77]=C:\Windows\System32\NSI.dll LoadedModule[78]=C:\Windows\System32\winrnr.dll LoadedModule[79]=C:\Windows\system32\NLAapi.dll LoadedModule[80]=C:\Windows\System32\fwpuclnt.dll LoadedModule[81]=C:\Windows\System32\rasadhlp.dll State[0].Key=Transport.DoneStage1 State[0].Value=1 FriendlyEventName=Stopped working ConsentKey=APPCRASH AppName=DServer.exe AppPath=C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game\DServer.exe NsPartner=windows NsGroup=windows8 ApplicationIdentity=9B9186A62447FA65C2C6AE5A8CDB3A83 MetadataHash=-1108433683 Mike 1
1CGS -DED-Rapidus Posted December 25, 2020 1CGS Posted December 25, 2020 On 12/16/2020 at 2:34 PM, SAS_Storebror said: Long time no crash, but yesterday after 11 days without crashing, DServer.exe process suddenly terminated again. The Server again was empty when it happened. Thanks for the information, I finally caught a similar error(Exception code: 0xc0000005) on 1CGS Normal, made a dump.
Beebop Posted December 25, 2020 Posted December 25, 2020 (edited) 7 minutes ago, -DED-Rapidus said: I finally caught a similar error on 1CGS Normal, made a dump. Smelly business this bug catching, isn't it. oh, made a dump.? Edited December 25, 2020 by Beebop
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