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SAS_Storebror

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About SAS_Storebror

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    CFS :-)
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  1. Yes we do. We've got random AI for both sides, so every kind of AI WW1 plane spawns at some point. Mike
  2. We are running a mixed WW2/WW1 training mission all the time, with WW2 action (all available planes/tanks on the map) to the west of the Stalingrad map and WW1 action (again anything that's available can be flown) to the east. No issues here, that's all I can say. The server is running 24/7. Mike
  3. Thanks for the feedback and thanks for clarification. I totally agree, RRR is something we've been longing for a long time and I've been excited when I saw it's implemented. Even more so, I've been surprised to see that it's not only "not working as expected", but even killing servers. One of the more populated servers (TAW or WoL, can't remember exactly right now) disabled the feature right on day one because of this. And that's been told here. Which makes me wonder why none of the devs/testers seem to have noticed any of this before. Anyway... we tried to make it work for quite some time but eventually disabled the feature on our DServer as well. Not because of strict evidence that a certain reproducible action would yield to a server crash - the closest to being reproducible indeed was the major engine damage - but rather because the DServer crashed every other day or so when RRR was enabled, where it's yet to crash again since we disabled it more than a week ago. Mike
  4. Interesting. I can assure you that the DServer does lock up. Did you host your multiplayer sessions from DServer.exe or did one of the players host them? With DServer, I never got to the point of locking up my (Client) game, the DServer always locked up before. Mike
  5. Thanks for your feedback guys. Just to see what is what, I did a pretty simple test: Use a standard Halberstadt with standard loadout, 100% fuel, skill level "novice" (i.e. "low") in Quick Mission. Arras map, 1000m start altitude, head-on approach. For player plane, I chose each of the available planes in the set with ~30% fuel each, standard loadout. After starting the quick mission, I've turned on autopilot immediately and let AI fight against each other. 10 of such sorties for each of the planes available. Result: The Halberstadt won each and every fight. No entente aircraft ever was able to defeat it. Never ever. The utmost thing that happened was that the Sopwith Camel sometimes scored 2 or 3 bullet hits against the Halberstadt. Each and every time, the Halberstadt gunner, despite being at "novice" level, humilated the entente planes in no time. Mike
  6. Multiplayer : Choose any plane of your choice. Park inside RRR area. Let some other plane drop bombs on you or let artillery or tanks shoot you... Anything that causes immediate fatal damage does the trick. As soon as your engine gets killed, DServer locks up. Mike
  7. At the risk of becoming guilty of thread necromancy, could any of you FC experts enlighten me as to what the status of two seater gunners is? I've flown a couple of sorties recently and to me it seemed that nothing changed. For instance, I flew a sortie agains a Halberstadt with loadout set to "empty" and skill to "low", and five times in a row the Halberstadt gunner got me on first pass, regardless whether it was head-on, diving vertically on him, coming from below, 90° deflection or whatever I tried. Invariably, when I closed in at ~700-800m within the blink of an eye, my pilot got show, the engine got shot (usually oil leak) and the fuel tank got shot. All at once. Always, every time. I then set myself invincible and tried to attack the same Halberstadt offline, trying to kill the gunner. No chance. I've unloaded all 800 bullets of my brave Spad into the gunner's cockpit from less than 50 meters distance, to no avail. Is it just me or are the two seaters still UFOs? Mike
  8. It's even more annoying that the same bug freezes Servers completely. Mike
  9. Get to your favourite head position, press "center view" (IIRC per default it's F10 key) and be happy. Mike
  10. Just for the record: Neither Patch 4.001 not 4.001b solved the issue. It's still the same, DServer locks up randomly. Mike
  11. Yep, that's what it looks like: The world's heart skips a beat or two every now and then. Mike
  12. Okay well in that case the rule of thumbs applies just not to fiddle with things "under the hood" unless you fully understand them. Windows per default works pretty well for 99.999% of all users. Unfortunately 90% fall victim of "tools" one day that promise to improve "something" but forget to tell you about the side effects. Mike
  13. Sorry to say but what exactly was your issue? Which of the n-thousand core parking tools out there did you use, which setting caused the issue and which setting solved it exactly? Mike
  14. To second my previous post, the issue doesn't seem to stem from RRR as lately DServer.exe crashed when nobody was flying on the Server. Would be nice if some Dev could take a look at this and/or give a hint how to avoid it, because right now the Server is offline due to crashes at 30%-50% of times and it's a real PITA having to look after the process every other hour. Lockup on November 02: Lockup on November 03: Mike
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