Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

374 Excellent


About SAS_Storebror

  • Rank

Contact Methods

  • Website URL

Profile Information

  • Gender
  • Location
  • Interests
    CFS :-)
    Child Protection
    Animal Welfare
    Programming (Java FTW!)

Recent Profile Visitors

1312 profile views
  1. SAS_Storebror

    Logfile for multiplayer chat?

    Oh yes indeed, I though we were talking about server side. Mike
  2. Same habit here and I could swear that in the old 2.x times at least, the arty won't lift a finger without an attack (area) command attached. Mike
  3. SAS_Storebror

    Logfile for multiplayer chat?

    If would expect... [KEY = system] chatlog = 1 ...in data/startup.cfg to do just that. Mike
  4. Sounds interesting as it could make running a DServer much more feasible for many users (Windows Server License Fees anyone?). So a missing .Net 3.5 seems to be the problem. Well, even Windows Server OS has it's quirks with it. Just asking: https://appdb.winehq.org/objectManager.php?sClass=version&iId=10166 doesn't work? Mike
  5. SAS_Storebror

    Online DMs since 3.008

    Amen. Mike
  6. SAS_Storebror

    Too many problems

    That's a self-chosen issue. There's more than one server available, just saying. Mike
  7. SAS_Storebror

    Flying Circus Mass Dogfight Event (Week 3)

    It's a bit messy to follow all the different topics, hijacked topics, sneaked in posts etc. concerning the FC online events. Currently it feels viral, spreading all across the forums (and elsewhere too). As much as I understand the need to raise other's attention, I'd suggest to tone down the advertising style a bit and rather resort to some streamlined activity, preferably in one dedicated thread. 'Cause the way it is right now, posts and topics popping up from everywhere just tend to cause users like me to add this kind of stuff to the ignore list. Mike
  8. SAS_Storebror

    Flying Circus Mass Dogfight Event (Week 3)

    Skin bundle? Did I miss something? Mike
  9. Thanks a lot from all the Кукурузник friends Mike
  10. SAS_Storebror

    Will Tank Crew be fully integrated into BoX?

    Same as for FAC. We Have Tank Spawns, Tank objectives, airfields, aircraft etc. of all kind (BoX including Flying Circus combat area) with all kind of random AI action. Our Server is "Mods on", you can't miss us when you have mods enabled. Mike
  11. SAS_Storebror

    Graphic settings

    See here: https://forum.il2sturmovik.com/topic/42039-dither/ Mike
  12. SAS_Storebror

    v3.009 LOD short distance rendering?

    Oh no, please not the cloud discussion again. We've been there before and final saying has been given. Mike
  13. SAS_Storebror


    That's a Server Setting ("Coalition Change Timeout"), not a Bug. Mike
  14. Exchanging the file is just fine @WWSitttingDuck, what I'm trying to say is that it's a bad idea to disable caching from HTML headers. Problem is that currently the header image is loaded statically from css. Instead, it would need to be loaded dynamically from scripts at runtime, in order to add that special "creation time" or "hash" parameter to the URL which would then cause browsers to specifically reload that file once it's been replaced by your dos/batch commands. But that'd require changes to the code and I'm not sure how keen Val is to do this, just in order to make the header imager rotateable. Just keep in mind that the poor man's "solution" of setting the cache interval for all your site's content to "0" is really a bad hack which won't give you the desired results, but instead will cause undesired side effects. Mike
  15. Completely disabling the caching mechanism isn't such a good idea since it would affect all static images in the same way. That's why you should rather make the banner image appear "new" as I've mentioned before, and that's also why many browsers simply ignore requests to completely turn off caching and rather rely on whether they think they've seen that supposedly static content before. Mike