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315_R2r

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About 315_R2r

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  1. As for Me-262 - top one for K/D ratio 3.73 next one is now new Spitfire XIV - 2.36 all others below 1.93.... No counter part in air for Me-262 but hey, let blue have it... No counter part on ground for Tiger, Ferdinand and Panther, let blue have it.... but where there is for a limited time GAZ only on red side, let blue have it as well 😄 lucky red's don't need to wait for C-47 to paradrop 😄
  2. I have my personal opinion about Me-262 in the planset (op - no counter measure for it in air) as well as for Tiger and Panther and now Ferdinand in the tankset ( same, op - no real counter measure for it on the ground ) - that is why I don't play on Finish server recently - also my personal choice.... (even I like the concept and the server and the rules a lot) So I would not look in the reason of blue loosing recently few missions in the planset or tankset (which IMHO are not balanced) - rather in the fulfilment of particular objectives to win the mission....
  3. .... I have not tested that my self, long time did not use .50 but it look at least strange -copyrights to the Drew Maglio
  4. Just FYI - usually would recommend and try to do that when have team m8 with me - one in the tank get the air cover where needed ... Also when you get shoot (no matter in tank or plane) inform the team m8 where it happened - this is obvious tactic - even in the chat if not on some discord etc... As for the spotting in the deep forest from the air - the plane with the gunners can order the gunners to shoot ground target, if you are the only one in the range they will shoot at you no matter how well you are hidden - I call it radar gunners and has been many times 'radar-ed' like
  5. Any progress, needs some tracks? Examples?
  6. If the tanker did not make the action to mark his location should get into prison - but she/he can use the flare gun or something else - can this be tracked? If she/he attacked the tmp af or was strafed by enemy plane location of this actions should be there, right? About that retaking, let consider one CP in the start it is neutral, it get taken by red - +5km for red (has the red flag)... it get retaken by blue - from what I check in the mission last night it get the blue flag +5km for red is deleted, but how you plan allow now the blue to take that particular CP and get +5km for
  7. ... in such case multiple actions possible now - like attack enemy tmp af or rear depots in tanks would be considered pointless Why not consider the re spawn when there is no enemy tank, plane, player or ai in the 2-3km range (to discuss) from you as safe/return to base - just punish the one that re spawn while being attacked?
  8. Tested in the battle, reconquered blue CP - negated the +5km for the enemy - it works... Does the conquering of CP give you some 'stats points'? Edit: How can you see on the map who control the CP? Or in stats - on map I did not see a difference - on stats in chat did not notice apart from the front line movement but this could be not related to the CP control.... Edit1: If CP is taken by blue, then retaken by red, the +5km is 0km, how you can make the CP red again to have +5km for red?
  9. @LLv34_Temuri Can the Control Point be recaptured or once captured it gives the advantages of 5km only for team of the fastest one in tank? Can this +5km be neglected by others actions like destroying the depots and camps or it is always in plus? The other thought is that this is rewarding the first person in tank that missions start.... As such has nothing relevant for the skills, tactics or anything... Just be quick - good idea for some improvement IMHO but not related to the fight or balance or whatever ... The only counteraction I can see is to hunt such tank with planes - b
  10. Probably off topic but as addressed in the discord PM - reconsider the tank sets - since similar to the Me-262 (long discussion) the Panther, Tiger and Ferdinand are OP I just used one mission downloaded from your server and made a test... I take Panther and go to the red camp.... none of the anti tank weapon there, either t-34 or ZIS gun was able to kill me, de track, damage suspension yes, of course... but I get as close as 600m and was hit directly multiple times and was still able to return fire and destroy targets... I did not get close enough to the rear where you put the 88 for aaa
  11. A great job... ... but can you address the issue of the invisible obstacles/trees in the game (in forest or at it borders) that the tank players hit and damage the vehicle and have no chance to spot since they are invisible? :)... It is enough to go for the ride trough the forest on any of the map to have that issue.
  12. The invisible trees are very common at the Velkije Luki map. Happened for me in one sortie 3 times... And more then 5-6 times in general for the 3h I have played where on the tank it was like 2h maybe... Additionally when you avoid tree and aim for the bushes you get damage as well - some bushes act like big trees, you can't run it with your tank. This is really annoying.
  13. And just the remark, since I understand you don't want the fair play - in that case you should not mind any changes in favor of red players, since it should not trouble you ... So why you are so much against them? 😄
  14. ... dude this is front created by Finish guys for multiplayer game - as such I would say it should be balanced for both of sides, as close as possible... Otherwise you will have situation as you have right now - more blue players then red players. You want to have some opponent in the game in multiplayer, give them some equal chances... If you do not understand that than go play single player game with AI .... @LLv34_Temuri @LLv34_Untamo Please make for some limited time - 2-3 months - a bias for red, really, really good one - like tempest vs bf-109 E7 for example just to show t
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