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I have a New Question, Panel Finder. I just converted to DDS to get a look at my Dora 9 and its no longer showing up, A blurry default skin is what I see. Im going to find a new one and try again. Did a patch make using this file no good.

 

Thanks again, GreyWolfe

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Brief description: Strange behavior of the "activated" and "spawned" anti-air guns 
Detailed description, conditions: There are two bugs in AA guns. 

1. When AA is triggered by the MCU_Trigger: Spawner it rotates and aims so slowly that it's hardly able to shot at the enemy aircraft. It turns by 180 deg in almost 20 sec, when normal AA do it in just 6 sec.

2. When AA is triggered by the MCU_Trigger:Activate it behaves in the same way as above but only at the first time. When it's deactivate and then activate again it shots normally. 


Additional assets (videos, screenshots, logs):
There are two videos with 3 AA pointing at the north. The nearest is activated, in the middle is spawned and the farthest is normal AA (enabled from the beginning of the mission). The enemy aircraft is flying from the south to the north at 400m over them. 

 

You can see on the first video that activated for the first time (nearest AA) and spawned AA (in the middle) rotates and aim very slowly and are unable to shot at the aircraft. They can be easily destroyed by the enemy aircraft. 

 

 

You can see on the second video that activated AA (nearest) is fine (it was deactivated and activated again by CheckZone MCU during the same mission).

 

 

Mission file: AA_Bug.zip

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Solved.

Problem was with IL2 master server

Edited by Gordon200

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Brief description: can join a multiplayer server but after i've choosen the ac or tank and hit "start" it doesnt go to the cockpit. if i hit "start" again it shows "error:already spawned"

Edited by Lemmi

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Brief description: Invisible Aircraft in Multiplayer

Detailed description, conditions: 
Aircraft are invisible in Multiplayer until they turn on their position lights or fire their guns. They just pop in, the moment an action like this, is triggered. This problem used to occur sometimes while playing on a crowded multiplayer server, like "Tactical Air War". Recently, this issue seems to be occurring very frequently. Maybe this is related to the recent patch.  Almost every flight i did in the last few days, it happened to me, or one of my squadmates. The server "knows" that those invisible planes are there, AA was firing at them, but for some reason the information about the other aircraft does not reach the game client. There has been another thread about this topic already, hopefully this post helps to put some more focus on this annoying issue.
https://forum.il2sturmovik.com/topic/48964-invisible-plane-bug/

Additional assets (videos, screenshots, logs):
This clip was recorded on TAW just now, shows the AA clouds without the enemy planes. Then the P40 just pops in, the second it starts firing. I know this is not the best evidence, i hope i will record something more convincing in the near future.
 


This happened on TAW-Server this afternoon

 

Edited by JG4_Knipser
additional clip added
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1 hour ago, JG4_Knipser said:

Brief description: Invisible Aircraft in Multiplayer

Detailed description, conditions: 
Aircraft are invisible in Multiplayer until they turn on their position lights or fire their guns. They just pop in, the moment an action like this, is triggered. This problem used to occur sometimes while playing on a crowded multiplayer server, like "Tactical Air War". Recently, this issue seems to be occurring very frequently. Maybe this is related to the recent patch.  Almost every flight i did in the last few days, it happened to me, or one of my squadmates. The server "knows" that those invisible planes are there, AA was firing at them, but for some reason the information about the other aircraft does not reach the game client. There has been another thread about this topic already, hopefully this post helps to put some more focus on this annoying issue.
https://forum.il2sturmovik.com/topic/48964-invisible-plane-bug/

Additional assets (videos, screenshots, logs):
This clip was recorded on TAW just now, shows the AA clouds without the enemy planes. Then the P40 just pops in, the second it starts firing. I know this is not the best evidence, i hope i will record something more convincing in the near future.

 

I can confirm that kind of observation for my mission:
https://taw.stg2.de/pilot_sortie.php?id=6225&name=Retnek

No video, but it's the best way to explain what happened. Patrolling over own industries (somewhere 1422) lot's of heavy AAA grenades exploded, lucky me! No problem to follow the path marked by the AA. I was able to close the gap with the Rata until I was able to see details of the grenades explosions plumes - must be a He-111 nearby! But there was no plane - AAA ghost gunnery. I am quite blind as fighter sometimes, my screen isn't first class, too, but THAT blind and that bad? I finally panicked and dived down in circles to avoid the 109 I must have missed somehow. No fighter showed up on my tail. So the report above is best explanation for what happened. (except I'm really THAT blind)

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15 hours ago, Retnek said:

I can confirm that kind of observation for my mission:
https://taw.stg2.de/pilot_sortie.php?id=6225&name=Retnek

No video, but it's the best way to explain what happened. Patrolling over own industries (somewhere 1422) lot's of heavy AAA grenades exploded, lucky me! No problem to follow the path marked by the AA. I was able to close the gap with the Rata until I was able to see details of the grenades explosions plumes - must be a He-111 nearby! But there was no plane - AAA ghost gunnery. I am quite blind as fighter sometimes, my screen isn't first class, too, but THAT blind and that bad? I finally panicked and dived down in circles to avoid the 109 I must have missed somehow. No fighter showed up on my tail. So the report above is best explanation for what happened. (except I'm really THAT blind)

I noted something like this too a couple nights back on TAW. AA explosions but no plane in sight. Again my spotting is not great but its possible it was this bug. Possibly the intended fix for the invisible planes is not working correctly. 

Also been getting a bug where my chute disappears as soon as it opens. I see other player's chutes just fine, but mine disappeared 2 out of the 3 times I bailed the last couple nights. Why yes, I DO get shot down alot.

 

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Hello, 

The problem with stuttering occurs again. On multiplayer servers sometimes it is almost impossible to dogfight because of lack of smoothness. 

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Stutters on Multiplayer Servers are horrible now when some Airplanes fly arround. There is no smooth curve they fly, its like they take some edges. Now should be the time to focus on a dedicated Server and a Netcode rework !

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S!

 

 

Brief description: Several objects in the blocks category float above ground on the Arras map.
Detailed description, conditions:Port and industrial objects float about 2 meters above the ground. Place on ground button does not work. The height of object is not adjustable so it should be on the ground
Additional assets (videos, screenshots, logs): Picture is low rez but you get the idea.
Your PC config data (OS, drivers, specific software): Windows 10, I-7 4490, 16 gig DDR3

floaters.jpg

Edited by JG1_Butzzell

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Brief description: Activated artillery is invisible now


Detailed description, conditions: This bug report refers to the previous one: 

 

After the latest patch activated artillery is shooting but it's invisible. The test was done on the same test mission.


Additional assets (videos, screenshots, logs):
There are three artillery on the video from the left: normal, spawned (still with slow rotation bug) and activated which is invisible after activation but you can see it's shooting.

 

 

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Multiplayer is broken. You can't play through stutters. The developers are not going to do anything about it at the moment, so I recommend uninstalling the game and asking for a refund.

 

Nord

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On 10/11/2019 at 11:16 AM, NORD80 said:

 

Multiplayer is broken. You can't play through stutters. The developers are not going to do anything about it at the moment, so I recommend uninstalling the game and asking for a refund.

 

Nord

Behave bud itl get fixed always does they will be working on it

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On 7/31/2019 at 4:36 PM, JG4_Knipser said:

Brief description: Invisible Aircraft in Multiplayer

Detailed description, conditions: 
Aircraft are invisible in Multiplayer until they turn on their position lights or fire their guns. They just pop in, the moment an action like this, is triggered. This problem used to occur sometimes while playing on a crowded multiplayer server, like "Tactical Air War". Recently, this issue seems to be occurring very frequently. Maybe this is related to the recent patch.  Almost every flight i did in the last few days, it happened to me, or one of my squadmates. The server "knows" that those invisible planes are there, AA was firing at them, but for some reason the information about the other aircraft does not reach the game client. There has been another thread about this topic already, hopefully this post helps to put some more focus on this annoying issue.
https://forum.il2sturmovik.com/topic/48964-invisible-plane-bug/

Additional assets (videos, screenshots, logs):
This clip was recorded on TAW just now, shows the AA clouds without the enemy planes. Then the P40 just pops in, the second it starts firing. I know this is not the best evidence, i hope i will record something more convincing in the near future.
 


This happened on TAW-Server this afternoon

 

 

 I have also encountered this situation just last night in the Flying CIrcus Server.

A P51 appeared out of nowhere as if it had decloaked with a gun solution on my 6 out of nowhere.

The recording I have shows it clearly not there and then it just pops into view as if magic.

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Brief description:The P-51 MP Skins issue.
Detailed description, conditions:

 

The P-51 now has the same issue regarding Skins in MP that the LA-5FN used to have.

(Can not change skins on MP servers that have Custom skins turned off, Even the Offical Skins can not be selected).

 

Hopefully this can be fixed quickly now that they now how to solve the issue as they were able to solve this issue regarding the LA-5FN in the 3.201 Patch.

Additional assets (videos, screenshots, logs):Il-2_2019_10_27_20_33_57_118.thumb.png.b5d9eec6b14da3c3174d8eca441e720a.png

This was taken on Wings of Liberty

(First time ive encountered the issue as the other servers i play on allow Custom skins)

Edited by mattebubben
Edited to adhere to Format guidelines.

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Brief description: DServer.exe locks up for apparently no reason on Patch Level 3.201, 3.201b and 3.201c

Detailed description, conditions: Random mission, DServer.exe starts flawlessly and keeps running for a while.

All of a sudden, the DServer.exe process starts using 100% CPU power on one core.

Players lose connection.

The Server is still listed online, but players can't connect.

Remote Console (RConClient) connection is still possible and the Server accepts all kind of commands and does reply correctly.

DServer.exe Windows shows no change in SPS, Tick Delay and Tick graph anymore.

Log listview still gets updated (you can see RConClient connection activity for instance).

Clicking "File" menu is still possible.

Selecting "Exit" causes the process to lock up completely, it can only be terminated manually using Task Manager.

This issue got introduced with Version 3.201.

We did not see any DServer lockups before (last was on 21st July 2018).

Only change on Server side was that missions now use the new "RRR" feature.

Additional assets (videos, screenshots, logs): Unfortunately there's nothing being logged in any logfile. All I can provide is screenshots of the issue, please find them below.

Your PC config data (OS, drivers, specific software): Windows Server 2016, Intel Core i7-4770 @3.8GHz, 32 GB RAM, 2x2TB HDD (Raid 1), 1GBit/s non-clocked.

 

Lockup on October 13:

1122722320_DServerlockup2019-10-13.PNG.2effcce0e68e3c70a74a42f094cb88bb.PNG

 

1809758669_DServerlockup2019-10-13CPUload.PNG.96379516b1d956b0e7c5efe8b80bde4c.PNG

 

1368905260_DServerlockup2019-10-13ProcessDetails.thumb.PNG.7d1be69250fb5bab749974fdb34ea9ba.PNG

 

Lockup on October 24:

 

2035493790_DServerlockup2019-10-24.PNG.c3ca91ddfff75e43dc30c65fc1855633.PNG

 

1737466060_DServerlockup2019-10-24CPUload.PNG.3ec62ecea9c6cc52461557cb40cf6362.PNG

 

(See procdetails_20191024-195057998.txt )

 

Lockup on October 25:

 

2086141906_DServerlockup2019-10-25.PNG.53b7d9db4a9bef7954472df7a6ec45c6.PNG

 

1258053401_DServerlockup2019-10-25CPUload.PNG.a0454fb152af05792ca56e2174d8041d.PNG

 

443421590_DServerlockup2019-10-25ProcessDetails.thumb.PNG.1424484328c8b5085d76b4d336d2da1b.PNG

 

Lockup on October 28:

 

1410765440_DServerlockup2019-10-28.PNG.c54b6c8f8ca40ec8e9356a265c99753c.PNG

 

(See procdetails_20191028-065854389.txt )

 

:drinks:

Mike

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Brief description:  House Smoke effect does not work in a multiplayer deathmatch mission


Detailed description, conditions:   

House Smoke effect does not work in a deathmatch multiplayer mission (DServer and in-game server) but it does work in a singleplayer mission and in a co-op mission, using the exact same effect setup. The attached demo missions have an Me 109 on the runway with a land fire on the right and a building with a house fire on the left.
 

Additional assets (videos, screenshots, logs):  

Single Player - House Smoke Demo.zip

Multi Player - House Smoke Demo.zip

 

Your PC config data (OS, drivers, specific software):  See signature.

Edited by JimTM

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On 10/28/2019 at 8:05 AM, SAS_Storebror said:

Brief description: DServer.exe locks up for apparently no reason on Patch Level 3.201, 3.201b and 3.201c

Detailed description, conditions: Random mission, DServer.exe starts flawlessly and keeps running for a while.

All of a sudden, the DServer.exe process starts using 100% CPU power on one core.

Players lose connection.

The Server is still listed online, but players can't connect.

Remote Console (RConClient) connection is still possible and the Server accepts all kind of commands and does reply correctly.

DServer.exe Windows shows no change in SPS, Tick Delay and Tick graph anymore.

Log listview still gets updated (you can see RConClient connection activity for instance).

Clicking "File" menu is still possible.

Selecting "Exit" causes the process to lock up completely, it can only be terminated manually using Task Manager.

This issue got introduced with Version 3.201.

We did not see any DServer lockups before (last was on 21st July 2018).

Only change on Server side was that missions now use the new "RRR" feature.

Additional assets (videos, screenshots, logs): Unfortunately there's nothing being logged in any logfile. All I can provide is screenshots of the issue, please find them below.

Your PC config data (OS, drivers, specific software): Windows Server 2016, Intel Core i7-4770 @3.8GHz, 32 GB RAM, 2x2TB HDD (Raid 1), 1GBit/s non-clocked.

 

To second my previous post, the issue doesn't seem to stem from RRR as lately DServer.exe crashed when nobody was flying on the Server.

Would be nice if some Dev could take a look at this and/or give a hint how to avoid it, because right now the Server is offline due to crashes at 30%-50% of times and it's a real PITA having to look after the process every other hour.

 

Lockup on November 02:

1469886882_DServerlockup2019-11-02.PNG.7d542d5040af197311955a4ec776ca9e.PNG

 

Lockup on November 03:

871177886_DServerlockup2019-11-03.PNG.f989a7c8af633546b071fc3070833031.PNG

 

:drinks:

Mike

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Just for the record:

Neither Patch 4.001 not 4.001b solved the issue.

It's still the same, DServer locks up randomly.

 

:drinks:

Mike

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On 10/3/2019 at 12:52 PM, JG1_Butzzell said:

S!

 

 

Brief description: Several objects in the blocks category float above ground on the Arras map.
Detailed description, conditions:Port and industrial objects float about 2 meters above the ground. Place on ground button does not work. The height of object is not adjustable so it should be on the ground
Additional assets (videos, screenshots, logs): Picture is low rez but you get the idea.
Your PC config data (OS, drivers, specific software): Windows 10, I-7 4490, 16 gig DDR3

floaters.jpg

The problem is you are using objects designed to sit on a dock.  Note the name "ort_up_group_cargo..." etc.
Choose the same item(s) without "up" in the name.  Then they will appear on the ground.

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11 hours ago, Beebop said:

The problem is you are using objects designed to sit on a dock.  Note the name "ort_up_group_cargo..." etc.
Choose the same item(s) without "up" in the name.  Then they will appear on the ground.


There are no similar objects for those boxes and containers, which mean those rather useful targets are useless. I have asked many times if it's possible at least to unlock the Y-axel and lets us have more targer rich enviroment, to no avail.

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Brief description: Attached cameras not working in flight records of coops.
Detailed description, conditions: Attached cameras, used by pressing alt + F2 by default, do not work if a flight record of a Coop mission is viewed. Attached cameras do work both in single player replays and dogfight replays, but not in coop replays.

edit:

This makes guncam videos of coops impossible.

Edited by Leon_Portier

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Brief description: Multiplayer Coop mission details missing


Detailed description, conditions: Creating a mission for coop that will be used on a dedicated server. Populate the missions properties and nothing is put into the mission details window in the mission. It just says "There is no mission description" I have tried this with and without localization set, but does not change. I've tried this with and without HTML formatting, None of the translator subtitles work in game either. Other older missions that i have do have the description populated, not sure if this is a new bug or something going on with the editor. I have asked this question in the mission building forum but no one replied. Its here 


Additional assets (videos, screenshots, logs):

image.png.e0bec566c6cd26afb0976d6b26a2db85.png


Your PC config data (OS, drivers, specific software):

System for playing and making missions is windows 10 (1909 update), i9 9900, 64gig ram, nvidia gtx 2070.

Il2 is updated to vers 4.003 on both dedicated server and game. 

 

 

Edited by thecloudix
FIXED! Please see the link to the other thread.

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Brief description: DServer Coop join performance dramatically lower than peer hosted
Detailed description, conditions:
With a PWCG mission when that mission is hosted by a player other players join in under a minute. When doing the same thing on a DServer this is taking 15 minutes from selecting the server in the list to getting to the slot screen.
Additional assets (videos, screenshots, logs):
Your PC config data (OS, drivers, specific software):
Server is running Windows 10 1903 and a 3930k CPU with 16GB of RAM. Drivers are latest, it has no GPU.

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Hi, today I flew a few sorties and I noticed that an old bug came back to life. Its the good old "no ammo" bug. My ammocounters showed full ammo but the indicator above showed that I had no ammo. I was not able to shoot the guns. I experienced the bug 2 times today.😐🙁

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3 hours ago, JG4_Nutella said:

Hi, today I flew a few sorties and I noticed that an old bug came back to life. Its the good old "no ammo" bug. My ammocounters showed full ammo but the indicator above showed that I had no ammo. I was not able to shoot the guns. I experienced the bug 2 times today.😐🙁

 

It has to do with the way the mission is saved by the mission maker. It's not a bug.

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Brief description: Strange sky-box in mission briefing screen
Detailed description, conditions:
Playing in VR on several servers and experience a strange sky box while in the mission briefing screen (see pics). . . . . .Just me?
Additional assets (videos, screenshots, logs):

20200123190932_1.thumb.jpg.68bf746b2141c88b8305b611ed118f63.jpg

20200123190935_1.thumb.jpg.4f3a42028e7f482bc84cd6c5a184da1b.jpg
Your PC config data (OS, drivers, specific software):
Ryzen 3800x, 1080ti, 16GB, windows 10, HTC Vive

Edited by pfrances

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