moustache Posted July 11, 2021 Posted July 11, 2021 Mmmh, personally, I find it nice to fight in subnumber, it gives a different atmosphere, you have to adopt diferent strategy ... it's less nagging ... the problem is that if the team does not communicate , it's dead...
super-truite Posted July 11, 2021 Author Posted July 11, 2021 @PootyPatrol Avoid spawn camping. Especially on maps where the spawns are not strategic and far from the flag ... And yes you can vote kick people. It is a democracy when I am not there and authoritarian with public execution when I am there and I see a spawn camper .@Remontti I could add more AI on the smaller team but the best would be to force autobalance. My issue is that it tends to depopulate servers apparently (saw some discussions about it from creators of the biggest servers). The issue is that some people only play one side and would leave the server if they were forced to switch team. On top of that it can make people that play together drop because they cannot team up on the same team. My initial idea was to activate it only when a stable 30+ players is reached (which seem to be the optimal fun spot for this server). Some people drop also because of the imbalance, but empiric evidence seem to show that it is less than when activating autobalance apparently ...
Remontti Posted July 11, 2021 Posted July 11, 2021 I think you're right about autobalance. Some people would just leave. About AI tanks. Is possible to have a wingman or are AI tanks limited to follow some predetermined waypoints? Spawn killing is forbidden? Maybe put that on mission debrief also. I've been spawn killed so many times and just accepted it as I thought it was allowed. Guilty of spawn killing too, I'll admit. I think spawn points more far away from objectives would do wonders.
ShampooX Posted July 11, 2021 Posted July 11, 2021 I’ll come back when vote kicking is eliminated. It’s a great server otherwise.
DD_Friar Posted July 11, 2021 Posted July 11, 2021 Ref the earlier post about the Sherman being invincible. I was on the server last night and was killed multiple times from range whilst in a Sherman, I did not feel "invincible" at all! I also encountered the issue below, which I have reported as a bug to the dev team. The Panther was driving as if he still had road below him.
DD_Perfesser Posted July 11, 2021 Posted July 11, 2021 11 hours ago, PootyPatrol said: Is it true that one side can vote off another sides player if they don't like him? I was doing some spawn camping because I worked my way up there for it, and some guys in this DD clan on the other side all voted me out....at least I think....my connection was lost immediately thereafter. I mean this is a war right? Anyway I've been playing AAS a little more each week and liking it, but if this is a thing, this voting people out nonsense (because you were too stupid to protect your flanks, or to spawn in the same place under fire twice) - then I'll never come back to it. I like real war, not War Thunder. I should have gotten a screen shot there Pooty. I distinctly remember a different set of events. After one guy tried to spawn in 3 times and was immediately killed before he could even hit the start engine button he posted that it sure is a lot easier when you camp the spawn. You began a string of insults through the text chat to which nobody replied and you continued to post insulting comments. That is why a vote ban was initiated. 2
DD_Perfesser Posted July 11, 2021 Posted July 11, 2021 6 hours ago, Remontti said: I think you're right about autobalance. Some people would just leave. About AI tanks. Is possible to have a wingman or are AI tanks limited to follow some predetermined waypoints? Spawn killing is forbidden? Maybe put that on mission debrief also. I've been spawn killed so many times and just accepted it as I thought it was allowed. Guilty of spawn killing too, I'll admit. I think spawn points more far away from objectives would do wonders. Spawn camping is often accidental due to the fluid nature of the battle as you work towards an objective. But it shouldn't be your objective. Germans have the Panther and Tiger right off the bat. It's a tough go for the Soviets so most people end up going to the German side and things are unbalanced. We usually try to knock out the factories first, leaving them only Pz III and IV's. From there it's an even fight but we're usually pushed back to our last objective by then leaving few spawns remaining. But it does make for some exciting battles. Perhaps there would be a way where the Soviets only get the T-34 and the Germans have 3's and 4's unless you complete some other objective to get the upgraded tanks? That might change the dynamic of a few maps at least. 1 1 1
moustache Posted July 18, 2021 Posted July 18, 2021 Hello @ickylevel, @super-truite, "I do not know if it comes from the server and the restrictions of this one or of the game only, but regularly, when my commander is killed (while I am at this post), my camera automatically goes into "cinema" position, and it is impossible to return to the 1st person camera on another workstation ... am I alone? P.S .: nice job for the last maps, it's really nice...
super-truite Posted July 18, 2021 Author Posted July 18, 2021 Looks like a bug from the game, not the mission. I do not see how the mission logic could interact with the camera. You are not alone, once I killed the commander of Luzitano's Tiger with a gaz and he had to abandon the tank because of this camera bug. Leading to a kill of one Tiger by a gaz in the stats ?
Kerhuon Posted July 18, 2021 Posted July 18, 2021 On 7/11/2021 at 12:04 PM, moustache said: Mmmh, personally, I find it nice to fight in subnumber, it gives a different atmosphere, you have to adopt diferent strategy ... it's less nagging ... the problem is that if the team does not communicate , it's dead... Ah , balancing teams will remain a question for ever ! When I started to play , in the beginning of march (2021) , I was used to switch directly on german side ! Then I decided to join the team with the less players on the server; and since April , I now play mainly on the russian side (more then 90%) ! And when you are alone v 5/6 germans tanks sitting around the flag to cape , it's virtually an impossible mission ! I tried few days ago to see what would happen , keeping in sight my flag to prevent any caping from germans tanks ; they were 5/6 to do the same on german team !! It lasted more than an hour , spending at least 30mn away from keybord (some duty at home...) and when I went back every thing was in place as before ? I wonder if 1 russian tank can make 5/6 germans tanks thrilled and frozen ! ..even in summer ! ? 1
moustache Posted July 19, 2021 Posted July 19, 2021 21 hours ago, Kerhuon said: And when you are alone v 5/6 germans tanks yeah, but no, here, it's too much...
gunmetalstug Posted July 19, 2021 Posted July 19, 2021 32 minutes ago, moustache said: yeah, but no, here, it's too much... It really is too much. While you can usually hop in a SU-152 and clap a few of them, you rarely have the time or support to make the most of its spectacular howitzer, a problem that's exacerbated by the AI tanks. I'm not usually one to complain about 'balance' (as I've thrashed plenty of Tigers and Panthers on FVP), but the increased engagement distance and sortie time there helps balance out the German tanks' advantages, whereas AAS doesn't let the Russian tanks shine nearly as much.
Remontti Posted July 19, 2021 Posted July 19, 2021 What people think about the mechanic that heavy tanks are made available by factory and bombing it prevents their use? Basically it is nice idea but I dislike how those doing the bombing are away from the tank battle. I would like like to see all players doing their thing in the same area. I usually don't do factory bombing much because in this server I want do tank battles. Some times I hop on a ground attacer if there are too many tigers and ferdis waiting in ambush.
moustache Posted July 19, 2021 Posted July 19, 2021 22 minutes ago, gunmetalstug said: the increased engagement distance and sortie time there helps balance out the German tanks' advantages, whereas AAS doesn't let the Russian tanks shine nearly as much. Mmmh, I think that the problem does not come from the distances (a lot of maps allow to use crevasses and other cover to get closer to the enemy ...), but especially from the fact that many players of T34 make frontal against the Germans, while it is not designed for and it excels in its speed for bypassing ... I do not know how many Russian tanks I killed because they were stupidly in the middle of 'a clear plain, without cover, in front ... and worse since many players do not communicate ...
gunmetalstug Posted July 19, 2021 Posted July 19, 2021 14 minutes ago, moustache said: the problem does not come from the distances (a lot of maps allow to use crevasses and other cover to get closer to the enemy ...), but especially from the fact that many players of T34 make frontal against the Germans, while it is not designed for and it excels in its speed for bypassing Ah, sorry, I misspoke. What I meant is that the longer drive times and greater distances involved on FVP affords Russian tankers more opportunities to get into better ambushing positions or the aforementioned crevasses, and choose better engagement distances. You're certainly correct in that regard! However, I felt that in my time in AAS, there were only very limited opportunities to outflank the Germans - there's usually more players on the German team, meaning that they have better spotting coverage, the AI tanks might force you to expose your position before you're ready, and even if you do manage to pull off a flank, you have one or two shots to destroy your target before its turret traverses and deletes you, or their buddy spots you and finishes the job. If you don't immediately ammo-rack that Tiger, you might as well bail out then and there. I am quite new at the MP (and AAS), though, so I could just be speaking from inexperience. I also don't want to give the impression I didn't enjoy the server, it's still fun for fast tank action.
DD_Friar Posted July 19, 2021 Posted July 19, 2021 1 hour ago, Remontti said: What people think about the mechanic that heavy tanks are made available by factory and bombing it prevents their use? Are you saying that this does not work? This tactic was pointed out to me by one of my squad mates that regularly plays on AAS and says that by stopping the supply of Tigers and Panthers (by bombing the factories) evens up the fight. Other than this last Saturday when I saw some Panzer III being used (brave souls!) I think playing allied I always come up against hero's in Panthers and Tigers. In maps where you are forced to engage at range they will always win. That being said on Saturday, in a T34, I took the time to use the terrain and was able to get into positions out of sight from two tanks protecting a flag and was able to take them both out. Deep joy and much satisfaction and fist pumping (made such a change from being killed first shot!) Salute to everyone that was on the server Saturday evening and either killed or got killed by one of the DangerDogz (DD_Friar, DD_FT, DD_Sid, DD_Painless, DD_Perfessor, DD_APHill, DD_Artie)
moustache Posted July 19, 2021 Posted July 19, 2021 (edited) 2 hours ago, gunmetalstug said: What I meant is that the longer drive times and greater distances involved on FVP affords Russian tankers more opportunities to get into better ambushing positions or the aforementioned crevasses, and choose better engagement distances. You're certainly correct in that regard! yep... I think people must also accept that Russian tanks and German tanks play differently and will never be equal (we are not in War Thunder ...): the former excel in body to body and speed, when the seconds are excellent "sniper" ... afterwards, maybe endowing the smallest team with a few AIs could help, from a certain ratio (like if ratio <1: 2 ...) (I find the perfect balance of numbers immersion killer ...)? must ask the admin ..., @super-truite, @ickylevel is it possible? 2 hours ago, moustache said: and worse since many players do not communicate ... as a reminder, in addition to in-game chat, you can use server discord (I can't remember the link, if anyone has it ...) or the SRS software Edited July 19, 2021 by moustache
Remontti Posted July 19, 2021 Posted July 19, 2021 1 hour ago, DD_Friar said: Are you saying that this does not work? This tactic was pointed out to me by one of my squad mates that regularly plays on AAS and says that by stopping the supply of Tigers and Panthers (by bombing the factories) evens up the fight. Not really. The mission design concept is fine but I would love see some kind of variation of it where the action would be closer to the area where the tanks are. It would be fun to see those bombers from your tanks hatch and explosions, aa and such in the distance.
1./JG42flesch Posted July 21, 2021 Posted July 21, 2021 Allways the same Bullshit at the Prelestnoye Card!!! Stay for 1 min at the Flag to capture and in this Time a AI PE 2 killt the Tank with Bombs. Unreal Russian Bais 1
Kerhuon Posted July 24, 2021 Posted July 24, 2021 On 7/19/2021 at 1:01 PM, moustache said: yep... I think people must also accept that Russian tanks and German tanks play differently and will never be equal (we are not in War Thunder ...): the former excel in body to body and speed, when the seconds are excellent "sniper" ... afterwards, maybe endowing the smallest team with a few AIs could help, from a certain ratio (like if ratio <1: 2 ...) (I find the perfect balance of numbers immersion killer ...)? must ask the admin ..., @super-truite, @ickylevel is it possible? as a reminder, in addition to in-game chat, you can use server discord (I can't remember the link, if anyone has it ...) or the SRS software je préfere mille fois la solution "SRS" à discord qui m'exaspère à s'invitant sans être sollicité ! Malheureusement je n'arrive pas à le faire fonctionner ce truc.. Il faut éditer "telemetry" ? ou pas ??? Super truite m'avait dit justement que il ne falliat pas faire ce qui etait indiqué dans ce tuto ! je m'y perd !
super-truite Posted July 24, 2021 Author Posted July 24, 2021 SRS was not launched on the server. I just started it
DD_Friar Posted July 26, 2021 Posted July 26, 2021 On 7/19/2021 at 9:44 AM, moustache said: Mmmh, I think that the problem does not come from the distances (a lot of maps allow to use crevasses and other cover to get closer to the enemy ...), but especially from the fact that many players of T34 make frontal against the Germans, while it is not designed for and it excels in its speed for bypassing ... I do not know how many Russian tanks I killed because they were stupidly in the middle of 'a clear plain, without cover, in front ... and worse since many players do not communicate ... Salute Last night on the engelskirchen_v14 map I tried to use the terrain to my advantage in a T34. Starting from "Tanks3 Allies 2" which was active due to the Allies having taken the flag to the south. I set off on the route shown by the red dotted lines. I went south and stayed well clear of the now active spawn point for the Axis at "Tanks 2 Axis 2" with the intention of getting close to the next flag from, I was hoping an unexpected direction. My mission was ruined by the fact that whilst still in thick forest and according to the map getting close to the flag I was killed in two shots from AI guns protecting the flag. I am basing this on the fact that there was no player attributed to the kill. I had no sight of the guns (the forest was still too think) but they could obviously still "see" me. I applaud the use of such maps to try and give the Allies more options for tactics (open ground v the German tanks is a one sided battle) however what is the point if AI can use RADAR to kill us when we do try to be a little clever. May I please therefore make a suggestion that AI guns at the flags are removed but still left in place (if not even increased) at spawn points. I have absolutely no problem with a human camping their own flag as protection. That would be a fair kill if he saw me before I saw him.
ickylevel Posted July 27, 2021 Posted July 27, 2021 On 7/26/2021 at 10:30 AM, DD_Friar said: Salute Last night on the engelskirchen_v14 map I tried to use the terrain to my advantage in a T34. Starting from "Tanks3 Allies 2" which was active due to the Allies having taken the flag to the south. I set off on the route shown by the red dotted lines. I went south and stayed well clear of the now active spawn point for the Axis at "Tanks 2 Axis 2" with the intention of getting close to the next flag from, I was hoping an unexpected direction. My mission was ruined by the fact that whilst still in thick forest and according to the map getting close to the flag I was killed in two shots from AI guns protecting the flag. I am basing this on the fact that there was no player attributed to the kill. I had no sight of the guns (the forest was still too think) but they could obviously still "see" me. I applaud the use of such maps to try and give the Allies more options for tactics (open ground v the German tanks is a one sided battle) however what is the point if AI can use RADAR to kill us when we do try to be a little clever. May I please therefore make a suggestion that AI guns at the flags are removed but still left in place (if not even increased) at spawn points. I have absolutely no problem with a human camping their own flag as protection. That would be a fair kill if he saw me before I saw him. Static and moving AI favors the germans because russian cannot launch a frontal attack so easily and as you mentionned they can shoot through trees. We really need devs to release better tanks for russians.
moustache Posted July 27, 2021 Posted July 27, 2021 a T34-85 would be nice ... I didn't pay attention, but is it windy on the server maps? with squalls? that could limit the ease of long distance shots ...
Kerhuon Posted July 29, 2021 Posted July 29, 2021 could the invisibles objects be grouped on the german side ? ? => They mainly keep an ambushed position .. But the russian tanks need movements..?
super-truite Posted July 29, 2021 Author Posted July 29, 2021 6 hours ago, Kerhuon said: could the invisibles objects be grouped on the german side ? ? => They mainly keep an ambushed position .. But the russian tanks need movements..? I hope this bug will be solved at some point....I know this happens mainly on maps that are not supposed to be played with tanks but it is still present in Prokhorovka... And this map has not enough variety to keep players interested
Kerhuon Posted August 1, 2021 Posted August 1, 2021 (edited) Hello Super Truite, Things I believe could be reported by many others players on AAA : Please have a look on "player 167369" behaviour in game ; many troubles with him , not only with me but with others too while playing , such as insulting repeatedly players , team killing when not happy as he is switching team in order to teamkill friendly at the spawn ! I think Tchat log might speak by himself ! Thank for taking consideration about this player ! Edited August 3, 2021 by Kerhuon 1
Lofte Posted August 1, 2021 Posted August 1, 2021 Hi @super-truite How works this system with destroing factory? Last mission (Koeln) blue side destroyed all ground targets, but I didn't see any effect on red tank park. IS-152s were arriving as before...
DD_Perfesser Posted August 1, 2021 Posted August 1, 2021 I've only actually checked this once. after destroying all the objectives from the Allies side I joined the German side to check. I can confirm that human players could not select Panzer 5 or 6's. AI vehicles could be another story or maybe depending on how many players are in the server.
super-truite Posted August 2, 2021 Author Posted August 2, 2021 9 hours ago, Lofte said: Hi @super-truite How works this system with destroing factory? Last mission (Koeln) blue side destroyed all ground targets, but I didn't see any effect on red tank park. IS-152s were arriving as before... Strange, it worked before on this mission ... Will check when I have time. Unfortunately the mission editor is what it is and this is not a 5 min fix I fear ... 1
Kerhuon Posted August 3, 2021 Posted August 3, 2021 On 7/30/2021 at 12:27 AM, super-truite said: I hope this bug will be solved at some point....I know this happens mainly on maps that are not supposed to be played with tanks but it is still present in Prokhorovka... And this map has not enough variety to keep players interested Kornilova in winter might be one of the best maps for invisibles objects !! The best way to play this map : - Go by road !! Forest will damage your tank faster et more frequently than ennemy will do ! 1
super-truite Posted August 11, 2021 Author Posted August 11, 2021 Server reboot. You should now be able to test the German Flak ? 1
super-truite Posted August 12, 2021 Author Posted August 12, 2021 stats will be updated later. The recent missions will be taken into account. I am waiting for an update of the stat system that takes into account the new german flak.
Kerhuon Posted August 12, 2021 Posted August 12, 2021 Plz remove Kerhuon from stats if possible ! Thx
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