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Remontti

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About Remontti

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  1. Remontti

    Is TrackIR best choice?

    I got my edtracker pro yesterday. I've been tinkering the curves and testing it. So far it has been quite good, but I'm not sure if I want to replace my Tir5 yet. While the pseudo 6DOF works nicely there are still moments where you miss the real 6DOF. Like when you want move head forward without pitching to see past cockpit frame. With Trackir I agree with Blackram. Trackir could need couple of new features, but there has been none for a long time. I really liked the neck displacement option in Opentrack. They should implement this to trackir too. Otherwise the Trackir is a solid performer. I think both devices are good with their own pros and cons.
  2. Remontti

    Is TrackIR best choice?

    I just ordered Edtracker Pro. Interesting to see how it compares to Trackir5.
  3. Remontti

    Is TrackIR best choice?

    I had TrackHat Clip Plus couple of years ago. The charging port lasted about three months. It couldn't handle the daily plug in for charging the battery. I don't know how's the quality at the moment.
  4. Remontti

    Is TrackIR best choice?

    One thing could be that in flight sims we usually have the gun sight and you notice it more easily if you're off center. In a racing simulator it might not be so obvious if your point of view is 10cm off.
  5. Remontti

    Is TrackIR best choice?

    I would disagree that it is games fault. I wrote to Natural Point (maker of Trackir) and they said that they are aware of problem related to TrueView. And the problem was that Trackir is not always centered correctly after looking around. They told me that they plan to fix the issue. With TrueView you're always moving your head in the correct way regardless of what direction you're facing. Here is an example: Let's say you're looking at your 6 o'clock. TrueView on: When you move your head closer to where your nose is pointing your view in-game moves closer to the seat. If you lean to right your view in-game will move closer to left / port side of canopy. TrueView off: When you move your head closer to where your nose is pointing your view in-game moves away from the seat. If you lean to right your in-game will move closer to right / starboard side of canopy. So without TrueView your movements are inverted when looking straight back. And that is very, very confusing at least for me.
  6. Remontti

    Is TrackIR best choice?

    With TrueView the centering is sometimes off. Without it there is less need to reset view but I get confused every time when looking back and trying to lean to side. I have TrueView on but I've disabled y-axis (up/down). And I use this trick that I wrote about in another section: Wirh these settings I don't need to reset the view very often.
  7. Unfortunately TrackIR software lacks those features what Opentrack has.
  8. I have disabled rising / lowering head movement with TrackIR because I have problem how the view is sometimes too high or low when looking forward after looking around. It's related to TrueView option and I have wrote about it to NaturalPoint. They confirmed this bug and plan fixing it. But it might take some time… Here is a little trick I use currently: I edited the file in game folder …/data/input/current.map Changed line action("bc_head_trans_y_p","State","trackir_axis_Y"); to action("bc_head_trans_y_p","State","_trackir_axis_PITCH"); Then saved and made the file "read only". This is needed or the game resets the line back to default when starting game. Now your head up/down movement is linked with looking up/down. If you look bit upward you're able to see over the engine cowl and when you look down at the instrument your head position gets lowered (really helpful with planes like I-16). Feels quite natural actually. The downside of this is that you can't change your controls if you don't remove the read only protection first. And you get message when starting game that it couldn't write a file. Remember to backup your original files.
  9. Controls labeled with engine #1, #2 or #3 are there if you want to bind them separately. Like if you have a throttle unit with multiple levers. You will do just fine if you use the common throttle, rpm and radiator controls (the ones that are in top of the list in engine controls). By default these control all engines unless you select specific engine like mentioned in quoted post. But do not bind both of these controls. Choose which method you want to use.
  10. Remontti

    VR users need mirrors.

    Actually it might be useful. Many times Jürgen has stopped firing back there because he is dead. With mirror I could see his condition more easily.
  11. Remontti

    VR users need mirrors.

    Why did they put mirrors in 110 and Stuka? Surely the rear gunner is better than mirrors.
  12. Remontti

    Stutters and blurred pictures

    Did the game run smoothly before? If so, has something changed in your system? Updates, new programs or new hardware?
  13. Remontti

    Stutters and blurred pictures

    Now that you mentioned I can see little bit of blurriness. I guess it is easier to see in-game. I would suggest the same JG700_Benek did: disable vsync in-game and enable it in Nvidia with Gsync. If you get +150 fps with 144Hz monitor your vsync is disabled. My gsync runs more smoothly in full screen. I remember others claiming better results in borderless windowed mode, but I can see some micro stutter when flying past trees at low altitude in that mode. My pre-rendered frame setting was at 1. I tried 4 too, but I don't notice a difference. What about your power settings in Nvidia and Windows (for processor)? Are they set for best performance?
  14. Remontti

    Stutters and blurred pictures

    I can't see the corruption the pics. Where is it?
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