ciribob Posted July 18, 2020 Posted July 18, 2020 (edited) 28 minutes ago, dog1 said: i dont play in windowed mode so that means i must go by trial and error , just select and say something , if no reply select next channel and so on , right ? Just play in windowed mode(full screen, not exclusive), if you're not in VR on Windows 10 it doesn't have any performance hit that I can see There will be a new SRS release today if I can get my PC setup, currently having work done so tricky to do Edited July 18, 2020 by ciribob 1
ciribob Posted July 18, 2020 Posted July 18, 2020 (edited) New IL2-SRS Version - 1.0.0.1 Changelog Added Text to Speech to help VR users Added binds for Channels 1-5 Text changes to descriptions on bindings / controls Added Disable Wrap for next radio option Fixed bug with connected client count on Intercom More details and release here: https://github.com/ciribob/IL2-SimpleRadioStandalone/releases/latest Please dont forget to support this project too! Details on the link above on how to support ? Edited July 18, 2020 by ciribob 1 3
2/JG26_rudidlo Posted July 18, 2020 Posted July 18, 2020 @ciribob, have you considered putting configuration files into %CommonData% folder and making installer for it?
ciribob Posted July 18, 2020 Posted July 18, 2020 An installer will be coming - needs a while to build that and a few other things like the autoupdater again
71st_AH_Mastiff Posted July 18, 2020 Posted July 18, 2020 excuse my ignorance but my version already states 1.0.0.1?
ciribob Posted July 18, 2020 Posted July 18, 2020 28 minutes ago, 71st_AH_Mastiff said: excuse my ignorance but my version already states 1.0.0.1? There was a beta knocking around, just update to the one on the link above
Sokol1 Posted July 18, 2020 Posted July 18, 2020 (edited) 10 hours ago, dog1 said: 1) How do you know which channel you are on 1-5 if nothing is displayed ? 8 hours ago, dog1 said: i dont play in windowed mode so that means i must go by trial and error , just select and say something , if no reply select next channel and so on , right ? Unfortunately only in (SR) overlay. In "the other game", with modern radios, you can see the channel set in aircraft radio(s), this is not viable in GB because most of era radios have only one channel, and radio use use is not modeled in game aircraft. I think if SR developer add commands for each channel individually (besides the actual "channel up", "channel down") this will allow DIY players create a small USB module with cheap Arduino, with one button for each channel and LED indicating the last selected. Something like the "controller, electric type 12" for TR5043 radio in Spit iX (P-51, P-47...) radio Edited July 18, 2020 by Sokol1
ciribob Posted July 18, 2020 Posted July 18, 2020 @SokoI see the update above, there are binds for individual radios You can also enable text to speech so SRS says the channel you select if you can't see the overlay I.e SRS will say "channel 1" or "selected radio" 1 1
SvAF/F16_Goblin Posted July 18, 2020 Posted July 18, 2020 Use it together with Voice Attack, now in the latest version with the individual mapping for channels you can just say what channel you want. 1
SvAF/F16_Goblin Posted July 18, 2020 Posted July 18, 2020 Could we have a separate thread where server hosts can put up that they run SRS?
Habu Posted July 18, 2020 Posted July 18, 2020 5 hours ago, 71st_AH_Mastiff said: excuse my ignorance but my version already states 1.0.0.1? Mastiff, the beta version we had in the closed forum was the 1.001 version which is now public. That's why you already have the 1.001 version.
ciribob Posted July 18, 2020 Posted July 18, 2020 32 minutes ago, Habu said: Mastiff, the beta version we had in the closed forum was the 1.001 version which is now public. That's why you already have the 1.001 version. As I posted in the testing forum though, the release is different so you will need to update again ?
Kampfpilot_JG3 Posted July 19, 2020 Posted July 19, 2020 (edited) the first button Radio 1 means on off ? In radio channel up and down , how do we know which is axis or allied ? what is intercom select for ? Edited July 19, 2020 by dog1
ciribob Posted July 19, 2020 Posted July 19, 2020 (edited) @dog1 I think your best bet is just have a play with it, press all the buttons and try it on a server, the first post also lists all the settings and what they do Select Radio (renamed from Radio 1) sets the Radio is active - which means when you press the push to talk you'll talk on the radio Select Intercom sets the intercom as active - which means when you press the push to talk you'll talk on the Intercom This behaviour can be changed with "Radio Switch works as Push to Talk" - which makes the select radio or select intercom select the system and transmit all in one - saving you a button For Channels - each server will list in in their briefing or Discord. There aren't allied and Axis channels - your channels are locked to your side so you can't hear enemy comms if the server has enabled "Coalition Security" - you can check this in your SRS client in Server Settings Edited July 19, 2020 by ciribob 1
Kampfpilot_JG3 Posted July 19, 2020 Posted July 19, 2020 (edited) select intercom is my headphone ? the server says you have to select the channel number to speak to others depending in which area you are in the mission , is this true ? so if you fly to another area you have to switch again if you remember the channel number and hoping the others do as well seems demanding to me and again when you go back to same area or to other . You'r flipping up and down at random and that distracts you completely from flying if not in windowed mode , if you start depending on this to combine strategy with others it will be utter confusion . Edited July 19, 2020 by dog1
ciribob Posted July 19, 2020 Posted July 19, 2020 (edited) 46 minutes ago, dog1 said: select intercom is my headphone ? the server says you have to select the channel number to speak to others depending in which area you are in the mission , is this true ? so if you fly to another area you have to switch again if you remember the channel number and hoping the others do as well seems demanding to me and again when you go back to same area or to other . You'r flipping up and down at random and that distracts you completely from flying if not in windowed mode , if you start depending on this to combine strategy with others it will be utter confusion . I'd post this in a specific server feedback as this isnt really an SRS thing - this is how a specific server has asked you to do it. As I think it was you on combat box - they have a spilt between north and south, and the role you're doing. If you know you're going north as CAP, pick that channel, if you're going south as ground attack, pick that channel. Its pretty straightforward and listed on the briefing. As such you really only have 3 to worry about - either you're landing or at the north or the south so I wouldnt say thats onerous or flipping up and down at random... SRS will even read out the channel so in VR (as I am) i just use radio up and cycle through until I hear the channel I want - in the example on Combat box it was channel 3 as I was CAP to the north Intercom is exactly that, an intercom - think of what you have on a building with flats. Intercom is for talking to people in the same aircraft or tank In spectators it works for everyone as a lobby channel As I said above, try it. I think you're making a mountain out of a mole hill now ? Edited July 19, 2020 by ciribob 1
71st_AH_Mastiff Posted July 19, 2020 Posted July 19, 2020 Any way to lose line of sight or radio when low behind masking g cover?
ciribob Posted July 19, 2020 Posted July 19, 2020 16 minutes ago, 71st_AH_Mastiff said: Any way to lose line of sight or radio when low behind masking g cover? Not at the minute, it would require more work from the IL2 devs and from myself. Worth getting people used to it as a concept too before adding in more complicated features Maybe something for the future but most of the maps are relative flat so not sure you ever would lose line of sight?
71st_AH_Mastiff Posted July 19, 2020 Posted July 19, 2020 27 minutes ago, ciribob said: Not at the minute, it would require more work from the IL2 devs and from myself. Worth getting people used to it as a concept too before adding in more complicated features Maybe something for the future but most of the maps are relative flat so not sure you ever would lose line of sight? Kuban valley hills. 1
IRRE_Axurit Posted July 19, 2020 Posted July 19, 2020 yes and then maybe one day sicily or the south of italy. ? And if we take a hit in the radio, SRS detects it and stops transmitting ?
RedKestrel Posted July 19, 2020 Posted July 19, 2020 5 hours ago, dog1 said: select intercom is my headphone ? the server says you have to select the channel number to speak to others depending in which area you are in the mission , is this true ? so if you fly to another area you have to switch again if you remember the channel number and hoping the others do as well seems demanding to me and again when you go back to same area or to other . You'r flipping up and down at random and that distracts you completely from flying if not in windowed mode , if you start depending on this to combine strategy with others it will be utter confusion . Just turn on windowed mode and use the overlay -as Therion suggested above it is worth it. As far as I can tell fullscreen and windowed mode no longer has much, if any, performance impact is negligible. Then set a hotkey to turn on/off the overlay, one hotkey to switch channels, and one hotkey for push-to-talk/radio switch. That's all you need. Turn on the overlay, switch the channel to the one you need to be on, then talk to whoever is there. Then you can turn the overlay off if you want to. You really don't need intercom if you aren't flying multicrew aircraft with other players on board, which I have done maybe once or twice in the entire time I have played Il-2. Basically once you are set up its 3 buttons to do everything and its essentially integrated right into the game. It's a much smoother experience than Discord IMO. On Combat box, the mission briefing states suggested SRS channels. Just use channel 1 when taking off and landing, then switch to the channel for the target area you are heading to. On most missions you will stay in one target area so on a typical flight you will switch channels twice - once when you leave the airfield area on the way to your target, and once when you get back. Or, if you're like me, IF you get back lol.
gx007 Posted July 20, 2020 Posted July 20, 2020 Hello Ciribob, I'm a big MP so thank you for SRS! I'm not having any luck programming the SRS client using my Stream Deck USB device. I checked drivers, etc, but no luck. The client does recognize and hotkey my CH throttle, stick and Logitech G15 keyboard. Please advise.
Habu Posted July 20, 2020 Posted July 20, 2020 3 hours ago, gx007 said: Hello Ciribob, I'm a big MP so thank you for SRS! I'm not having any luck programming the SRS client using my Stream Deck USB device. I checked drivers, etc, but no luck. The client does recognize and hotkey my CH throttle, stick and Logitech G15 keyboard. Please advise. Streamdeck and G15 are not direct X device. You have to to program them, you can't use the key pressed to use them in SRS. 1- Put some Keys in SRS 2- In the streamdeck or G15 program, use the key you use in 1.
Ala13_UnopaUno_VR Posted July 21, 2020 Posted July 21, 2020 Hello ciribob, first thank you, second last night I launched a game in Coop mode, and we divided by sides, I launched the server myself, and the SRS server. The problem was that after the flight in the debriefing the companion who had been flying on the enemy side, told me that some of the communications that we made (not all) could hear them ... This is normal?
ciribob Posted July 21, 2020 Posted July 21, 2020 3 hours ago, Ala13_UnopaUno_VR said: Hello ciribob, first thank you, second last night I launched a game in Coop mode, and we divided by sides, I launched the server myself, and the SRS server. The problem was that after the flight in the debriefing the companion who had been flying on the enemy side, told me that some of the communications that we made (not all) could hear them ... This is normal? Depends exactly what time they heard it - with coalition security on - red hear red, blue hears blue, and spectator hears spectator You can check the coalition colour of everyone on the client list - if anyone has the wrong colour (or you were all temporarily in spectators) thats likely why The coalition is exported every second or so out of IL2 so shouldn't get out of sync ever. If you do hear comms - check the client list and let me know what aircraft you were all in 1
41Sqn_Skipper Posted July 22, 2020 Posted July 22, 2020 @ciribob is it possible to run the SRS server on linux?
ciribob Posted July 23, 2020 Posted July 23, 2020 9 hours ago, 41Sqn_Skipper said: @ciribob is it possible to run the SRS server on linux? Nope, sorry. No plans to either as it's designed to be run alongside the IL2 server on windows 1
ciribob Posted July 25, 2020 Posted July 25, 2020 (edited) New IL2-SRS Version - 1.0.0.2 This release adds an Installer and Auto Updater. The installer will automatically add the "telemetry" configuration required for SRS to work with IL-2. Just select the game directory and let it do its thing - no need to edit anything. If you do have issues - follow the first post of this thread for the manual method of editing the startup.cfg Just run the Auto-Updater or download the release zip IL2-SimpleRadioStandalone-1.0.0.2.zip - extract and run the installer.exe Changelog Added Text to Speech volume slider Added Auto Updater Added Installer with shortcut creation Automatic startup.cfg - will add the lines only if required and deal with jetseat setup correctly More details and release here: https://github.com/ciribob/IL2-SimpleRadioStandalone/releases/latest Please dont forget to support this project too! Details on the link above on how to support ? Edited July 26, 2020 by ciribob 6
THERION Posted July 25, 2020 Posted July 25, 2020 1 hour ago, ciribob said: New IL2-SRS Version - 1.0.0.2 This release adds an Installer and Auto Updater. The installer will automatically add the "telemetry" configuration required for SRS to work with IL-2. Just select the game directory and let it do its thing - no need to edit anything. If you do have issues - follow the first post of this thread for the manual method of editing the startup.cfg Just run the Auto-Updater or download the release zip IL2-SimpleRadioStandalone-1.0.0.2.zip - extract and run the installer.exe Changelog Added Text to Speech volume slider Added Auto Updater Added Installer More details and release here: https://github.com/ciribob/IL2-SimpleRadioStandalone/releases/latest Please dont forget to support this project too! Details on the link above on how to support ? What happens to already existing telemetry entries in the configuration file, if I install the new version? Will I have this entries twice? Sorry to ask. But thank you for your great and immersive tool.
ciribob Posted July 25, 2020 Posted July 25, 2020 5 minutes ago, THERION said: What happens to already existing telemetry entries in the configuration file, if I install the new version? Will I have this entries twice? Sorry to ask. But thank you for your great and immersive tool. Nothing, it's intelligent It will sort things if they need sorting, if you have a jetseat it'll add the right lines etc
THERION Posted July 25, 2020 Posted July 25, 2020 Just now, ciribob said: Nothing, it's intelligent It will sort things if they need sorting, if you have a jetseat it'll add the right lines etc OK, so nothing will happen then, as I did the lines already manually for my jetseat and SRS. Thanks again.
WWSitttingDuck Posted July 26, 2020 Posted July 26, 2020 ok, am unclear about a couple things. Server setup. I know it says use public ip (I think that is what I would call an external ip), but screen shot shows 127.0.0.1 (local host) in the dserver setup. Exactly what IP should be in the dserver for a server running SRS? Local host, external IP, or Internal ip? Client setup: Pretty much the same question. Instructions are as follows: Quote If you choose to manually enter the SRS server in advance of joining a game server, you'll need to enter the public IP for that server. By default, the port is assumed to be 6002. Enter the IP and port like so 192.168.2.23:6002 again, they are using the internal ip of the host as an example but they say public IP. Normally I would expect the example to say something along of lines of xxx.xx.xx.xx:6002 And I noticed v2 just came out. Is the server backwards compatable? If I update the server srs, do all clients have to be updated to the same version?
ciribob Posted July 27, 2020 Posted July 27, 2020 8 hours ago, WWSitttingDuck said: ok, am unclear about a couple things. Server setup. I know it says use public ip (I think that is what I would call an external ip), but screen shot shows 127.0.0.1 (local host) in the dserver setup. Exactly what IP should be in the dserver for a server running SRS? Local host, external IP, or Internal ip? Client setup: Pretty much the same question. Instructions are as follows: again, they are using the internal ip of the host as an example but they say public IP. Normally I would expect the example to say something along of lines of xxx.xx.xx.xx:6002 And I noticed v2 just came out. Is the server backwards compatable? If I update the server srs, do all clients have to be updated to the same version? Always use the public ip, or people outside your network can't connect. Your public ip is your external IP . The screenshots don't show public ips as we were just testing internally The only caveat to this is if you host a DServer and SRS on the same network as your pc. You (and only you) may need to use the local ip to connect to the SRS server. All other clients would still use the public / external ip All versions are backwards compatible unless otherwise specified. Currently they are all backwards compatible
ciribob Posted August 1, 2020 Posted August 1, 2020 (edited) New IL2-SRS Version - 1.0.1.0 This release adds quite a few new features, and some under the hood changes. The most significant change is Server Owners have the option of enabling a second radio for clients flying on their server and also increasing the number of available channels if desired. The defaults still stay at 1 radio, 1 intercom and 5 channels, but can be changed if desired. I would recommend only doing this once people are comfortable with the defaults. This change has been prompted by a lot of testing with Combat Box - the issue is establishing comms with the team, and having comms with a wingman. Currently people are using a mix of 2 or even 3 tools to do this, adding the second radio and extra channels eliminates this issue entirely. As clients you can see the server settings on the SRS client. To update run the Auto-Updater or download the release zip IL2-SimpleRadioStandalone-1.0.1.0.zip - extract and run the installer.exe This update is backwards compatible but I recommend all servers and clients update to this version This update also adds a nice feature for VR - if you enable the Text to Speech (TTS) you can also bind a button to read out the current state - Radio X selected, Y clients connected and Channel Z tuned. Gives you a nice overview of the status without having to pull off your VR headset ? Changelog Added second radio - controllable server side. By default 1 as before Added channel control limit to the server - 5 to 25 available. By default 5 as before Added new TTS status read out Bug fix for channel 1 on launch Bug fix with saving TTS volume Servers and clients will need to update to enable the second radio and extra channels New control bindings for the second optional radio More details and release here: https://github.com/ciribob/IL2-SimpleRadioStandalone/releases/latest Please don't forget to support this project too! Details on the link above on how to support ? Edited August 1, 2020 by ciribob 3 3
ROSS_Beardy13 Posted August 1, 2020 Posted August 1, 2020 Hi guys! What I need to do with my map to use intercom? 1
Madov Posted August 1, 2020 Posted August 1, 2020 I tested out this new 2 radio configuration with my wingman who had the SRS Server running on his machine. We found that when we switched to Radio 1, the overlay showed us communicating on that Radio and I heard it in my left ear, as I have 1 left and 2 right configured. When we switched to Radio 2, the overlay still showed us as using Radio 1 and I still heard the comms in my left ear. Surely, that should have come through in the right ear? However, if I attempt to transmit while my wingman is transmitting then he does move to Radio 2, which seems strange. Is there any way that the two radios can be separated? Also, would it be possible to set on the server side which clients are able to use the second radio? My thinking, is to have the Radio 2 used primarily for flight leaders/squadron leaders within a wing while each squadron uses it's own separate channel on Radio 1. Also, we could not get the Intercom to function at all. Ideally everyone would be able to use that on initial connection before moving to their assigned radios and channels. Thank you very much for your sterling efforts in bringing this improved radio environment to IL-2.
ciribob Posted August 1, 2020 Posted August 1, 2020 7 minutes ago, 41Sqn_Vasilich said: Hi guys! What I need to do with my map to use intercom? Just select the intercom and transmit - you dont need to do anything with the map? You can also bind any key you like to the intercom 4 minutes ago, 41Sqn_Madov said: I tested out this new 2 radio configuration with my wingman who had the SRS Server running on his machine. We found that when we switched to Radio 1, the overlay showed us communicating on that Radio and I heard it in my left ear, as I have 1 left and 2 right configured. When we switched to Radio 2, the overlay still showed us as using Radio 1 and I still heard the comms in my left ear. Surely, that should have come through in the right ear? However, if I attempt to transmit while my wingman is transmitting then he does move to Radio 2, which seems strange. Is there any way that the two radios can be separated? Also, would it be possible to set on the server side which clients are able to use the second radio? My thinking, is to have the Radio 2 used primarily for flight leaders/squadron leaders within a wing while each squadron uses it's own separate channel on Radio 1. Also, we could not get the Intercom to function at all. Ideally everyone would be able to use that on initial connection before moving to their assigned radios and channels. Thank you very much for your sterling efforts in bringing this improved radio environment to IL-2. If radio 1 and 2 are tuned to the same channel - it'll always come through on radio 1 as thats the first radio that received the transmission Change radio 1 and 2 to different channels and you'll hear them in different ears (if you configured it) Also it only matters what you have your radios tuned to - not what radio its transmitted from if some one transmits on radio 1 channel 1 and you have radio 1 set to channel 2 and radio 1 set to channel 1 - you'll hear it on the second radio as thats what its tuned too. I wouldn't want to configure who has what radio - as that is a lot of admin overhead. The wing could just tune both radios to the same channel (or turn the volume down) in order to not hear the flight lead channel. And you're welcome - glad you like it! ?
Madov Posted August 1, 2020 Posted August 1, 2020 (edited) Thank you so much for your very prompt reply. One more querry - what does the Wrap Radio function option do? There is still the querry about the Intercom, my wingman and I couldn't get it to work. Both radios both Tx and Rx but nothing on Intercom, but the lights was activating with PTT. Edited August 1, 2020 by 41Sqn_Madov
THERION Posted August 1, 2020 Posted August 1, 2020 4 minutes ago, ciribob said: Just select the intercom and transmit - you dont need to do anything with the map? You can also bind any key you like to the intercom If radio 1 and 2 are tuned to the same channel - it'll always come through on radio 1 as thats the first radio that received the transmission Change radio 1 and 2 to different channels and you'll hear them in different ears (if you configured it) Also it only matters what you have your radios tuned to - not what radio its transmitted from if some one transmits on radio 1 channel 1 and you have radio 1 set to channel 2 and radio 1 set to channel 1 - you'll hear it on the second radio as thats what its tuned too. I wouldn't want to configure who has what radio - as that is a lot of admin overhead. The wing could just tune both radios to the same channel (or turn the volume down) in order to not hear the flight lead channel. And you're welcome - glad you like it! ? Hi mate, thank you for your great radio tool - it is very immersive and much easier to use than TS or Discord, if you ask me. Now that you enhanced your tool with a second radio, possibilities are better than even before. Great! Just some input / suggestions (in no way to be considered as criticism!) concerning the key mapping function: It would be nice to have a toggle button to switch from radio 1 to radio 2 or vice-versa, instead of having to cycle through radio1 - radio2 - intercom. This would benefit the possibility of having a button to toggle between radio 1 and 2, without going through intercom. I have f. ex. a button to toggle the overlay, then one for the intercom, two buttons to change the channels up and down and one toggle button to switch between radio 1 and 2, except that at the moment when toggling I have to go through radio 1, radio 2 AND intercom. This way I could manage your tool with only 4 buttons, which can be crucial on some hotas setups. But it's only an idea from me. Cheers
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