Stoopy Posted July 9, 2020 Posted July 9, 2020 1 hour ago, DeadMeat0383 said: The Unprofessionals is up and running, would have been earlier but I was asleep ** THANK YOU !! ** Was a successful test, and I ran into someone I'd recently flown with (NoBigDreams) who was there to test as well. Wish he and I would have had this feature on a mission we flew last night! ?
216th_Jordan Posted July 9, 2020 Posted July 9, 2020 Certainly a very cool App. Have not found my ways around it entirely but it looks very promising. Joined the unprofessionals but did not really run into somebody I could find in a channel (although a person was connected) - probably he was in intercom mode?
=AD=uumembwa Posted July 9, 2020 Posted July 9, 2020 How this is work, i have a some questions: 1. Intercom - you will hear only people in you tank/airplaine? 2. When Coalition Security is ON - you will hear only people what join same side that you choose and it not matter in what channel that players? f.e. if in channel 1 2 RED players, 1 BLUE and 2 SPECTACORS - that mean, reds can talk and all over will not hear them, is it right? But if yes, for what channels 2-5?
=SqSq=Civilprotection Posted July 9, 2020 Posted July 9, 2020 2 hours ago, DD_FT- said: Yes. So what was the secret? could you post screenshots of your setup?
DeadMeat0383 Posted July 9, 2020 Posted July 9, 2020 (edited) 22 minutes ago, =SqSq=Civilprotection said: So what was the secret? could you post screenshots of your setup? There is no secret, just make sure that you have port 6002 (or whatever port you set up SRS on) forwarding from your router to the internal IP of the server just the same as you would the game server itself. Just make sure its both UDP and TCP that is being forwarded Also make sure your firewall isnt blocking it either. Edited July 9, 2020 by DeadMeat0383
Alonzo Posted July 9, 2020 Posted July 9, 2020 FYI this has been live on Combat Box just about since Jason posted the instructions and download link. We were running the non-IL2 version previously so it was pretty easy to set up this one. Great to see this available to players and integrated with the game. To answer some questions about radio effects, yes, it has them if you enable them. I like “radio effect” and the TX/RX effects, but I think “radio clipping” makes voices too hard to understand. But that’s all personal preference—you can play with the settings and find what works for you. I think as a community we’re going to need to figure out some conventions for the channels. Since it defaults to channel “1” I think that’s going to be the default “open” channel per coalition, but what convention (if any) is used for the other channels we’ll have to wait and see.
=SqSq=Civilprotection Posted July 9, 2020 Posted July 9, 2020 1 hour ago, DeadMeat0383 said: There is no secret, just make sure that you have port 6002 (or whatever port you set up SRS on) forwarding from your router to the internal IP of the server just the same as you would the game server itself. Just make sure its both UDP and TCP that is being forwarded Also make sure your firewall isnt blocking it either. This is was my port forwarding looks like: I've set it up the same way I port forwarded the dedicated server. and my server works perfectly. The firewall settings seem to be correct also as far as I can tell: Again I have set them up the same way as my DServer firewall rules. I really don't know what I could be doing wrong. 1
DD_FT- Posted July 9, 2020 Posted July 9, 2020 4 hours ago, =SqSq=Civilprotection said: So what was the secret? could you post screenshots of your setup? Indeed, there is no secret. Follow the instructions and it will work. On the server, this is IL2-SR-Server.exe running: Client is running IL2-SR-ClientRadio.exe, enter the proper IP and port, and next, Connect...
Pict Posted July 9, 2020 Posted July 9, 2020 Great stuff, I'm thinking this will be part of the needed infrastructure for up coming the air commander, or coordinator feature that's been talked about? Will we now finally get a radio off switch, preferably pre-settable in the config too, so that we can enjoy the live comms without the looping spam in the background?
peregrine7 Posted July 9, 2020 Posted July 9, 2020 Wow! That's fantastic news. Thank you Jason, it is amazing that you worked together to get SRS working. Great work cribob on making it too! Kudos all around, you've made me very happy indeed.
NN_Kervinou Posted July 9, 2020 Posted July 9, 2020 it's a very very very good news ! i'm waiting for a SRS for il-2 for a long time ! It's a must to have
III/JG52_Otto_-I- Posted July 9, 2020 Posted July 9, 2020 On 7/7/2020 at 5:35 PM, Jason_Williams said: DOWNLOAD SRS for IL-2 (this link will always point to the latest build) NOTE: SRS for IL-2 only works with Win8 and newer. Anybody here know if the IL 2-SRS works in Win 7 ?? ...I would not like be forced to reinstall almost a Terabyte of old good software, for changing to new S.O. in this moment. 2
ciribob Posted July 9, 2020 Posted July 9, 2020 4 hours ago, =SqSq=Civilprotection said: This is was my port forwarding looks like: I've set it up the same way I port forwarded the dedicated server. and my server works perfectly. The firewall settings seem to be correct also as far as I can tell: Again I have set them up the same way as my DServer firewall rules. I really don't know what I could be doing wrong. Are you trying to connect on the SRS client on the same machine as the SRS server? If so the public IP likely wont connect for you locally as most routers hate "hair pin" connections. Put in 127.0.0.1:6002 in your SRS client and it'll connect to a server on the same local machine If its an issue for remote clients - use https://portchecker.co/ to check 6002 is reporting as open. If it is it should work fine for all clients on your public IP
SAS_Storebror Posted July 9, 2020 Posted July 9, 2020 I must be missing something obvious... Can't get "Auto Connect" to work. I can connect to the SRS server manually, but: Where on DServer side would I configure "auto connect" at all? Can't find any other thing than to setup the url to connect to. No specific "auto connect" setting as much as I can see... On Client side, the IL-2 SRS Client app has three icons: Server - VOIP - IL-2 When I connect to the SRS server manually, "Server" and "VOIP" show green/connected. "IL-2" icon stays black and disconnected, no matter what I do. I couldn't find any SRS setting in my IL-2 Client game, did I miss something? Maybe I should add that my game is the Steam version. Mike
ciribob Posted July 9, 2020 Posted July 9, 2020 @SAS_Storebror Did you follow part 1 of the guide? Copy below If you dont do that - there is no data sent from IL2 to IL2-SRS which is why it'll show the black plug On 7/7/2020 at 4:35 PM, Jason_Williams said: 1. Edit data/startup.cfg in the game directory - add the lines below at the bottom (without the game running): [KEY = telemetrydevice] addr = "127.0.0.1" decimation = 2 enable = true port = 4322 [END] If you use a Jet Seat / SimShaker and have an entry already as below: [KEY = telemetrydevice] addr = "127.0.0.1" decimation = 2 enable = true port = 29373 [END] Edit the entry to match below - adding the second addr1 = "127.0.0.1:4322" [KEY = telemetrydevice] addr = "127.0.0.1" addr1 = "127.0.0.1:4322" decimation = 2 enable = true port = 29373 [END] 1
LLv34_Temuri Posted July 9, 2020 Posted July 9, 2020 Does the SRS server ip go to the ”Server IP” field on the sds file of the dserver or where? The instruction wasn’t clear on where to put it. Got it working with manual connection now, but I’d like to have it autoconnect clients.
Stoopy Posted July 9, 2020 Posted July 9, 2020 (edited) A tip for anyone having connection issues with the client: SRS Radio was unable to auto-connect in my initial tests last night to The Unprofessionals server. Everythign looked good and it showed a connection to IL2 (green plug) bu no worky in regards to the other two "plugs". Issue: My IL2 is set to "Run as Administrator" (because reasons). Note that this is not a typical setup. Solution: Set SRS Radio to "Run as Administrator" as well so it's on the same privilege level and can share data. Everything auto-connected just great after doing that. Edited July 9, 2020 by Stoopy
JG4_Nutella Posted July 9, 2020 Posted July 9, 2020 What Server does run SRS? I would like to test it.?
THERION Posted July 9, 2020 Posted July 9, 2020 4 minutes ago, JG4_Nutella said: What Server does run SRS? I would like to test it.? As far as I know, Combat Box has it implemented. I did some successful testing, alas no one was actually using it for the moment. But I was able to use my keys assigned in SRS and everything worked well - connection was established.
SAS_Storebror Posted July 9, 2020 Posted July 9, 2020 1 hour ago, ciribob said: @SAS_Storebror Did you follow part 1 of the guide? Copy below If you dont do that - there is no data sent from IL2 to IL2-SRS which is why it'll show the black plug Oh lol, call me blind Works a treat now, thanks a lot! During a prolonged spectator session, I've noticed how at a certain point the SRS connection was lost - the IL-2 Server connection was still alive (or recovered automatically without me noticing the interruption). Unfortunately the client doesn't automatically reconnect in such case. Maybe room for improvement in future versions? 39 minutes ago, JG4_Nutella said: What Server does run SRS? I would like to test it.? FAC has it - it's a "mods on" server, so you need to have mods enabled in your game in order to see it one the list. (A long time feature demanded a lot actually: Merge the "mods on" and "mods off" lists! We "mods on" server operators have no issues with "mods off" players on our servers. Just saying.) Mike
ciribob Posted July 9, 2020 Posted July 9, 2020 42 minutes ago, SAS_Storebror said: During a prolonged spectator session, I've noticed how at a certain point the SRS connection was lost - the IL-2 Server connection was still alive (or recovered automatically without me noticing the interruption). Unfortunately the client doesn't automatically reconnect in such case. Maybe room for improvement in future versions? SRS saves the last SRS address connected too so just hit connect again and it'll all sync back up. Losing a connection should be rare and usually points to connectivity issues - which server was this on?
Sky_Wolf Posted July 9, 2020 Posted July 9, 2020 We have radio static in IL2 multiplayer communications now! Brilliant!
ITAF_Airone1989 Posted July 9, 2020 Posted July 9, 2020 (edited) I already used SRS before this release and I'm super happy that now is inside the game. Well done! Some question: 1) I have a "rumble" problem. When I do the test with Audio preview it sound like: "Prova ova ova ova ova ova ova ova ova ova ova ova ova ova". I remember I had the same issue with the "normal" SRS, but changing Speakers & Optional Mic I solved that. But with the IL-2 version I have the same problem and I cannot solve it. 2) Can anybody explain how the channel selection work? Is there some difference between them? Is there a channel that hear all the other channel (guardia). Is possible for a player to hear enemies conversation before he select his faction? Which difference between Intercome and other channel? I think that a good explanation of this point can help players to understand how it work faster. ------------------------------------------------------------------------------------------------------------------------------------------------------ Ok, I understood something. So, seems like until you don't choose a side you remain in a "spectator" mode in wich you have 5 channel with other players that dosen't choose their side yet. I'm not sure if to enter in the blu side it's enough to click on a blu airport or if you have to spawn in some airfield. Once you are inside, you can hear just blu teammates. Channel: you will see two number, like "channel 1-4" This mean that you are in the channel numeber one, and there are inside 4 players. Not sure about how "intercom" works. Edited July 9, 2020 by ITAF_Airone1989 1 1
SAS_Storebror Posted July 9, 2020 Posted July 9, 2020 1 hour ago, ciribob said: SRS saves the last SRS address connected too so just hit connect again and it'll all sync back up. Losing a connection should be rare and usually points to connectivity issues - which server was this on? Yes that's understood and it works with hitting connect again. I just thought that some automatic reconnection attempt - at least for a number of times, say 3 times with 1 second delay between each attempt - would probably work better in the heat of a fight than having to Alt+Tab out of the game and hit the "connect" button. The Server was my own one, it's connection is fine, but I'm perfectly aware that my client side connection isn't - it's actually a wacky 5 GHz Wifi connection spanning 700ft distance to the Access Point. Probably the literal definition of "unstable", yet it yields almost 100MBit/s connection speed (with lots of jitter of course), and most notably, the game itself has no issues with short bursts/dropouts on that connection. Not saying this was the default connection I was playing on, of course not It's just been the one on this particular test, purely coincidential. Mike
56RAF_Roblex Posted July 9, 2020 Posted July 9, 2020 (edited) This may seem an obvious question but nobody is asking it.... How does this special version differ from the version that Combat Box server has been using for months? **EDIT** No worries. As far I can tell, it merely removes references to DCS as well as hotkeys we don't need eg tuning radio up and down by X Mhz or selecting radio 10 or setting encryption. Edited July 9, 2020 by 56RAF_Roblex
[CPT]Pike*HarryM Posted July 9, 2020 Posted July 9, 2020 The fact that it can connect seamlessly to other servers using it is another plus. I guess that mission makers will want to include in the briefing what the 5 channels should be used for. 1 General, 2 Strike, 3 Bombers, etc.
NN_Kervinou Posted July 9, 2020 Posted July 9, 2020 7 hours ago, III/JG52_Otto_-I- said: Anybody here know if the IL 2-SRS works in Win 7 ?? ...I would not like be forced to reinstall almost a Terabyte of old good software, for changing to new S.O. in this moment. yes with the .net patch to install mentioned in description
JG4_Nutella Posted July 9, 2020 Posted July 9, 2020 (edited) So I'm testing SRS on combat right now and I'm soo confused. Why can I hear people from the allies when I'm flying german? What are the channels for? What is Intercom and stuff? I'm just confused... Edited July 9, 2020 by JG4_Nutella 1
RNAS10_Oliver Posted July 9, 2020 Posted July 9, 2020 (edited) 10 minutes ago, JG4_Nutella said: What is Intercom and stuff? I'm just confused... One presumes that one such interaction between the game and software (in addition to which team your on) is realising that someone is in the same aircraft. So that gunner and pilot can talk to each other over the aircrafts intercom. Not tested this though. Edited July 9, 2020 by Oliver88
Stoopy Posted July 9, 2020 Posted July 9, 2020 (edited) 20 minutes ago, JG4_Nutella said: So I'm testing SRS on combat right now and I'm soo confused. Why can I hear people from the allies when I'm flying german? Because you are on their channel. Up to 5 channels are supported per server, and the install instructions advise to set up hoit keys for switching channels for this reason. It's up to the people who join to use common sense and fair play to exercise channel discipline and announce what side they are flying when joining, and to switch channels if advised that they are on the wrong channel. This will be a long-term challenge we all have to address and work on. Hopefully the MP servers that support this feature will include in their mission briefings a breakdown of what sides should use what channels. And make it really hard for pilots to misunderstand or not see. Maybe even periodic in-flight messages? Edited July 9, 2020 by Stoopy
=SqSq=Civilprotection Posted July 9, 2020 Posted July 9, 2020 8 hours ago, ciribob said: Are you trying to connect on the SRS client on the same machine as the SRS server? If so the public IP likely wont connect for you locally as most routers hate "hair pin" connections. Put in 127.0.0.1:6002 in your SRS client and it'll connect to a server on the same local machine If its an issue for remote clients - use https://portchecker.co/ to check 6002 is reporting as open. If it is it should work fine for all clients on your public IP Thank you for the quick response. The SRS client, the SRS server, and the dedicated server are all installed on the same machine. I can connect my locally installed SRS client to the locally installed SRS server. Even the auto connect function works when I join my own dedicated server. The problem is that no one else can join. I checked my port forwarding via the the checker you provided, and 6002 is open: I am truly stumped.
Stoopy Posted July 9, 2020 Posted July 9, 2020 (edited) 45 minutes ago, [CPT]HarryM said: The fact that it can connect seamlessly to other servers using it is another plus. I guess that mission makers will want to include in the briefing what the 5 channels should be used for. 1 General, 2 Strike, 3 Bombers, etc. Bingo! I'd go with Allied and Axis basically. Not a lot of need to separate Strike and Bombers since they can be coordinating on same targets, like strike flights doing flak suppression for bombers. On that note you might want fighters to be able to hear your screams for help from the cockpit of your burning strike aircraft too. And lets' not forget channels for tanks for servers who support them too - 1 General lobby, 2 Allied Aircraft, 3 Allied Tanks, 4 Axis Aircraft, 5 Axis Tanks Edited July 9, 2020 by Stoopy
ciribob Posted July 9, 2020 Posted July 9, 2020 23 minutes ago, JG4_Nutella said: So I'm testing SRS on combat right now and I'm soo confused. Why can I hear people from the allies when I'm flying german? What are the channels for? What is Intercom and stuff? I'm just confused... 5 minutes ago, Stoopy said: Because you are on their channel. Up to 5 channels are supported per server, and the install instructions advise to set up hoit keys for switching channels for this reason. It's up to the people who join to use common sense and fair play to exercise channel discipline and announce what side they are flying when joining, and to switch channels if advised that they are on the wrong channel. This will be a long-term challenge we all have to address and work on. Hopefully the MP servers that support this feature will include in their mission briefings a breakdown of what sides should use what channels. And make it really hard for pilots to misunderstand or not see. Maybe even periodic in-flight messages? If you can hear the other coalition the server hasn't enabled Coalition Security - Detailed in the first post of this thread by Jason If Coalition Security is ON - red can hear red, blue can hear blue but blue cannot hear red - the coalitions are separated and secured The intercom is exactly that - an intercom. Used for communication with gunners or crew in the same airframe or tank as yourself. It can also be used in spectator mode to talk with all spectators 7 minutes ago, =SqSq=Civilprotection said: Thank you for the quick response. The SRS client, the SRS server, and the dedicated server are all installed on the same machine. I can connect my locally installed SRS client to the locally installed SRS server. Even the auto connect function works when I join my own dedicated server. The problem is that no one else can join. I checked my port forwarding via the the checker you provided, and 6002 is open: I am truly stumped. What is your public IP of the server? The IP thats listed on that page 1 hour ago, 56RAF_Roblex said: This may seem an obvious question but nobody is asking it.... How does this special version differ from the version that Combat Box server has been using for months? **EDIT** No worries. As far I can tell, it merely removes references to DCS as well as hotkeys we don't need eg tuning radio up and down by X Mhz or selecting radio 10 or setting encryption. It's heavily reworked to make it IL-2 specific as well as more like a real WWII radio with fixed channels that were common on some airframes 1
ciribob Posted July 9, 2020 Posted July 9, 2020 1 minute ago, =SqSq=Civilprotection said: @ciribob Worked for me - I just connected
=SqSq=Civilprotection Posted July 9, 2020 Posted July 9, 2020 oh man. I don't know why my friends were not able to connect. Did you direct connect to the server?
ciribob Posted July 9, 2020 Posted July 9, 2020 @=SqSq=Civilprotection Not the IL2 server - but im connected to your SRS server right now
=SqSq=Civilprotection Posted July 9, 2020 Posted July 9, 2020 I see you, and I'm super stoked about that, but then why couldn't my friends auto connect when joining my server?
56RAF_Roblex Posted July 9, 2020 Posted July 9, 2020 (edited) I set up a key combo to move Down one channel and it kind of works but it appears to only work straight after I alt-tab to select the overlay. A few seconds later that key combo will do nothing. Any thoughts? I can't remember having that issue when I used it in DCS but maybe I was always using the clickable cockpit instead of key combos. I have set the option to return to IL2 because I thought that was essential. Quote Auto Refocus IL2 - Attempts to give focus back to IL-2 after interacting with the overlay to avoid alt-tab Edited July 9, 2020 by 56RAF_Roblex
RedKestrel Posted July 9, 2020 Posted July 9, 2020 12 minutes ago, Stoopy said: Bingo! I'd go with Allied and Axis basically. Not a lot of need to separate Strike and Bombers since they can be coordinating on same targets, like strike flights doing flak suppression for bombers. On that note you might want fighters to be able to hear your screams for help from the cockpit of your burning strike aircraft too. And lets' not forget channels for tanks for servers who support them too - 1 General lobby, 2 Allied Aircraft, 3 Allied Tanks, 4 Axis Aircraft, 5 Axis Tanks Those channels look good for a general server. Too many channels spread among the 30 or so pilots on a side in the server would be useless, especially when a chunk of those flying will have no voice comms, or be on squad discords, etc.. I also agree that Separating fighters and attackers would be a mistake -. with the numbers usually aloft there is no reason to do so. All it would mean is that I would have to switch channels before squawking for help from the nearest fighter, and have no clue what my fighter cover was up to. If people just practice a little radio discipline rather than chatting it up, you could easily accomodate all the voice comms people on one channel.
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